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  • how to organize classes in ruby if they are literal subclasses

    - by RetroNoodle
    I know that title didn't make sense, Im sorry! Its hard to word what I am trying to ask. I had trouble googling it for the same reason. So this isn't even Ruby specific, but I am working in ruby and I am new to it, so bear with me. So you have a class that is a document. Inside each document, you have sentences, and each sentence has words. Words will have properties, like "noun" or a count of how many times they are used in the document, etc. I would like each of the elements, document, sentence, word be an object. Now, if you think literally - sentences are in documents, and words are in sentences. Should this be organized literally like this as well? Like inside the document class you will define and instantiate the sentence objects, and inside the sentence class you will define and instantiate the words? Or, should everything be separate and reference each other? Like the word class would sit outside the sentence class but the sentence class would be able to instantiate and work with words? This is a basic OOP question I guess, and I suppose you could argue to do it either way. What do you guys think? Each sentence in the document could be stored in a hash of sentence objects inside the document object, and each word in the sentence could be stored in a hash of word objects inside the sentence. I dont want to code myself into a corner here, thats why I am asking, plus I have wondered this before in other situations. Thank you!

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  • Mandatory method documentation

    - by Sjoerd
    On my previous job, providing all methods with javadoc was mandatory, which resulted in things like this: /** * Sets the Frobber. * * @param frobber The frobber */ public setFrobber(Frobber frobber) { ... } As you can see, the documentation adds little to the code, but takes up space and work. Should documenting all methods be mandatory or optional? Is there a rule for which methods to document? What are pros and cons of requiring every method to be documented?

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  • How to write this in better way?

    - by dario
    Hi all. Let's look at this code: IList<IHouseAnnouncement> list = new List<IHouseAnnouncement>(); var table = adapter.GetData(); //get data from repository object -> DataTable if (table.Rows.Count >= 1) { for (int i = 0; i < table.Rows.Count-1; i++) { var anno = new HouseAnnouncement(); anno.Area = float.Parse(table.Rows[i][table.powierzchniaColumn].ToString()); anno.City = table.Rows[i][table.miastoColumn].ToString(); list.Add(anno); } } return list; Is it better way to write this in less code and better fashion (must be :-) )? Maybe using labda (but let mi know how)? Thanks in advance!

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  • int i vs int index etc. Which one is better?

    - by Earlz
    Coming from a C background I've always used int i for generic loop variables. Of course in big nested loops or other complex things I may use a descriptive name but which one had you rather see? int i; for(i=0;i<Controls.Count;i++){ DoStuff(Controls[i]); } or int index; for(index=0;index<Controls.Count;index++){ DoStuff(Controls[index]); } In the current project I am working on there are both of these styles and index being replaced by ndx. Which one is better? Is the i variable too generic? Also what about the other C style names? i, j, k Should all of these be replaced by actual descriptive variables?

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • Is it bad practice to use Reflection in Unit testing?

    - by Sebi
    During the last years I always thought that in Java, Reflection is widely used during Unit testing. Since some of the variables/methods which have to be checked are private, it is somehow necessary to read the values of them. I always thought that the Reflection API is also used for this purpose. Last week i had to test some packages and therefore write some JUnit tests. As always i used Reflection to access private fields and methods. But my supervisor who checked the code wasn't really happy with that and told me that the Reflection API wasn't meant to use for such "hacking". Instead he suggested to modifiy the visibility in the production code. Is it really bad practice to use Reflection? I can't really believe that

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  • Global State and Singletons Dependency injection

    - by Manu
    this is a problem i face lot of times when i am designing a new app i'll use a sample problem to explain this think i am writing simple game.so i want to hold a list of players. i have few options.. 1.use a static field in some class private static ArrayList<Player> players = new ArrayList<Integer>(); public Player getPlayer(int i){ return players.get(i); } but this a global state 2.or i can use a singleton class PlayerList{ private PlayerList instance; private PlayerList(){...} public PlayerList getInstance() { if(instance==null){ ... } return instance; } } but this is bad because it's a singleton 3.Dependency injection class Game { private PlayerList playerList; public Game(PlayerList list) { this.list = list; } public PlayerList getPlayerList() { return playerList; } } this seems good but it's not, if any object outside Game need to look at PlayerList (which is the usual case) i have to use one of the above methods to make the Game class available globally. so I just add another layer to the problem. didn't actually solve anything. what is the optimum solution ? (currently i use Singleton approach)

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  • How to handle request/response propagation up and down a widget hierarchy in a GUI app?

    - by fig-gnuton
    Given a GUI application where widgets can be composed of other widgets: If the user triggers an event resulting in a lower level widget needing data from a model, what's the cleanest way to be able to send that request to a controller (or the datastore itself)? And subsequently get the response back to that widget? Presumably one wouldn't want the controller or datastore to be a singleton directly available to all levels of widgets, or is this an acceptable use of singleton? Or should a top level controller be injected as a dependency through a widget hierarchy, as far down as the lowest level widget that might need that controller? Or a different approach entirely?

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  • How should nested components interact with model in a GUI application?

    - by fig-gnuton
    Broad design/architecture question. If you have nested components in a GUI, what's the most common way for those components to interact with data? For example, let's say a component receives a click on one of its buttons to save data. Should the save request be delegated up that component's ancestors, with the uppermost ancestor ultimately passing the request to a controller? Or are models/datastores in a GUI application typically singletons, so that a component at any level of a hierarchy can directly get/set data? Or is a controller injected as a dependency down the hierarchy of components, so that any given component is only one intermediary away from the datastore/model?

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  • Foreach loop and tasks.

    - by Scott Chamberlain
    I know from the codeing guidlines that I have read you should not do for (int i = 0; i < 5; i++) { Task.Factory.StartNew(() => Console.WriteLine(i)); } Console.ReadLine(); as it will write 5 5's, I understand that and I think i understand why it is happening. I know the solution is just to do for (int i = 0; i < 5; i++) { int localI = i; Task.Factory.StartNew(() => Console.WriteLine(localI)); } Console.ReadLine(); However is something like this ok to do? foreach (MyClass myClass in myClassList) { Task.Factory.StartNew(() => myClass.DoAction()); } Console.ReadLine(); Or do I need to do the same thing I did in the for loop. foreach (MyClass myClass in myClassList) { MyClass localMyClass = myClass; Task.Factory.StartNew(() => localMyClass.DoAction()); } Console.ReadLine();

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  • How to refactor logging in C#?

    - by Jader Dias
    In my services all exposed methods have: try { // the method core is written here } catch(Exception ex) { Log.Append(ex); } It's boring and ugly to repeat it over and over again. There is any way to avoid that? There is better way to keep the service working even if exceptions occurs and keep sending the exception details to the Log class?

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  • Should programmers use boolean variables to "document" their code?

    - by froadie
    I'm reading McConell's Code Complete, and he discusses using boolean variables to document your code. For example, instead of: if((elementIndex < 0) || (MAX_ELEMENTS < elementIndex) || (elementIndex == lastElementIndex)){ ... } He suggests: finished = ((elementIndex < 0) || (MAX_ELEMENTS < elementIndex)); repeatedEntry = (elementIndex == lastElementIndex); if(finished || repeatedEntry){ ... } This strikes me as logical, good practice, and very self-documenting. However, I'm hesitant to start using this technique regularly as I've almost never come across it; and perhaps it would be confusing just by virtue of being rare. However, my experience is not very vast yet, so I'm interested in hearing programmers' opinion of this technique, and I'd be curious to know if anyone uses this technique regularly or has seen it often when reading code. Is this a worthwhile convention/style/technique to adopt? Will other programmers understand and appreciate it, or consider it strange?

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  • How do you remove/clean-up code which is no longer used?

    - by clarke ching
    So, we have a project which had to be radically descoped in order to ship on time. It's got a lot of code left in it which is not actually used. I want to clean up the code, removing any dead-wood. I have the authority to do it and I can convince people that it's a commercially sensible thing to do. [I have a lot of automated unit tests, some automated acceptance tests and a team of testers who can manually regression test.] My problem: I'm a manager and I don't know technically how to go about it. Any help?

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  • Is it okay to violate the principle that collection properties should be readonly for performance?

    - by uriDium
    I used FxCop to analyze some code I had written. I had exposed a collection via a setter. I understand why this is not good. Changing the backing store when I don't expect it is a very bad idea. Here is my problem though. I retrieve a list of business objects from a Data Access Object. I then need to add that collection to another business class and I was doing it with the setter method. The reason I did this was that it is going to be faster to make an assignment than to insert hundreds of thousands of objects one at a time to the collection again via another addElement method. Is it okay to have a getter for a collection in some scenarios? I though of rather having a constructor which takes a collection? I thought maybe I could pass the object in to the Dao and let the Dao populate it directly? Are there any other better ideas?

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  • How to restrict user from modifying data in mysql data base?

    - by Paul
    We need to deploy application(developed by Java) WAR file in client place which make use of MySql 5.0. But we would like to restrict the user from modifying any data in the database. Is there any way to protect data. The client can make use of the application but they should not be able to change any value in database. How to do that?

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  • Need help in sorting the programming buzz-words

    - by cwap
    How do you sort out the good buzz from the bad buzz? - I really need your help here :) I see a lot of buzz-words nowadays, both here on SO and in school. For example, we had a teacher who everyone respected, who said "be careful about gold-plating and death-by-interfacing". Now, everyone and their mama cries whenever I'm creating an interface.. Another example would be here on SO where lately "premature optimization is the root of all evil", so everytime someone asks a perfomance question, he'll get that sentence thrown in his face. A few months ago I remember it was all about NHibernate in here, etc., etc... These things comes and goes, but only the good buzz stays. Now, how do you seperate the good from the bad? By reading blogs from respected persons? By trying to come to a conclusion on your own, and then try to convince others that you're right? By simply ignoring it?

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  • Will this be garbage collected in JVM?

    - by stjowa
    I am running the following code every two minutes via a Timer: object = new Object(this); Potentially, this is a lot of objects being created and a lot of objects being overwritten. Do the overwritten objects get garbage collected, even with a reference to itself being used in the newly created object? I am using JDK 1.6.0_13. Thanks for the help.

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  • Efficiently store last X items in an MySQL Database

    - by Saif Bechan
    I want to store the last 3 items in an MySQL database in an efficient way. So when the 4th item is stored the first should be deleted. The way I do this not is first run a query getting the items. Than check what I should do then insert/delete. There has to be a better way to do this. Any suggestions?

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  • SQL - when should you use "with (nolock)"

    - by Andy White
    Can someone explain the implications of using "with (nolock)" on queries, when you should/shouldn't use it? For example, if you have a banking application with high transaction rates and a lot of data in certain tables, in what types of queries would nolock be okay? Are there cases when you should always use it/never use it?

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  • Factory Method Using Is/As Operator

    - by Swim
    I have factory that looks something like the following snippet. Foo is a wrapper class for Bar and in most cases (but not all), there is a 1:1 mapping. As a rule, Bar cannot know anything about Foo, yet Foo takes an instance of Bar. Is there a better/cleaner approach to doing this? public Foo Make( Bar obj ) { if( obj is Bar1 ) return new Foo1( obj as Bar1 ); if( obj is Bar2 ) return new Foo2( obj as Bar2 ); if( obj is Bar3 ) return new Foo3( obj as Bar3 ); if( obj is Bar4 ) return new Foo3( obj as Bar4 ); // same wrapper as Bar3 throw new ArgumentException(); } At first glance, this question might look like a duplicate (maybe it is), but I haven't seen one exactly like it. Here is one that is close, but not quite: http://stackoverflow.com/questions/242097/factory-based-on-typeof-or-is-a

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