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  • To what extent should code try to explain fatal exceptions?

    - by Andrzej Doyle
    I suspect that all non-trivial software is likely to experience situations where it hits an external problem it cannot work around and thus needs to fail. This might be due to bad configuration, an external server being down, disk full, etc. In these situations, especially if the software is running in non-interactive mode, I expect that all one can really do is log an error and wait for the admin to read the logs and fix the problem. If someone happens to interact with the software in the meantime, e.g. a request comes in to a server that failed to initialize properly, then perhaps an appropriate hint can be given to check the logs and maybe even the error can be echoed (depending on whether you can tell if they're a technical guy as opposed to a business user). For the moment though let's not think too hard about this part. My question is, to what extent should the software be responsible for trying to explain the meaning of the fatal error? In general, how much competence/knowledge are you allowed to presume on administrators of the software, and how much should you include troubleshooting information and potential resolution steps when logging fatal errors? Of course if there's something that's unique to the runtime context this should definitely be logged; but lets assume your software needs to talk to Active Directory via LDAP and gets back an error "[LDAP: error code 49 - 80090308: LdapErr: DSID-0C090334, comment: AcceptSecurityContext error, data 525, vece]". Is it reasonable to assume that the maintainers will be able to Google the error code and work out what it means, or should the software try to parse the error code and log that this is caused by an incorrect user DN in the LDAP config? I don't know if there is a definitive best-practices answer for this, so I'm keen to hear a variety of views.

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  • When I'm iterating over two arrays at once, which one do I use as the limit?

    - by Martijn Courteaux
    Hi, I'm always struggling with something like the following Java example: String breads[] = {"Brown", "White", "Sandwich"}; int count[] = new int[breads.length]; for (int i = 0; i < ****; i++) { // Prompt the number of breads } ****: which array.length should I choose? I can choose between breads.length and count.length I know it would be the same result, but I don't know which one I shoud choose. There are many other examples where I get the same problem. I'm sure that you have encountered this problem as well in the past. What should you choose? Are there general agreements? Thanks

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  • What would you suggest as a high school first language?

    - by ldigas
    Edit by OA: After reading some answers I'll just update the question a little. At first I put it a little bluntly, but some of those gave me some good arguments which have to be taken into consideration while making a stand on this one. (these are mostly picked up from comments and answers below). A few things to take into account: to many pupils this is a first programming language - at this stage most of them have trouble grasping a difference between data types, variable passing, ... and whatnot, less alone pointers and similar 'low level stuff' :) they will all have to pass this to get into next grade (well, big majority of them anyway) not all of them have computers at home, not all of them are willing to learn this, less alone interested in - so the concepts have to be taught on a finite time scale in school hours (as well as practice on computers) free literature is a bonus - the teacher will make some scripts and handaways, but still ... I wouldn't like to bear the parents with the burden of buying expensive literature (also, english is not a native language here ... and although they are all learning it, their ability to read it fluently is somewhat questionable) somebody gave an argument - "a language which does not get in the way of ideas" - good one accessibility on different platforms in not expecially important at this point - although most of the suggested ones are available on win as well as linux - not many macs in this part of europe (their prices are sky high for anything but specialised usage) I will check what are the licencing issues on ms express editions about using it massively in high schools for purposes like this - if someone has any info about this, please, do not be shy with it :) A friend of mine, informatics teacher - in EU it comes as something as junior cs teacher, in a local high school asked me what I thought about what should be the first language pupils should be taught? It is a technical school (a little more oriented towards mathematics than the gymnasium, but not computer oriented totally). So I'm asking you - what do you think should be the first language pupils are exposed to in highschool? They have been teaching Pascal so far, but she's not sure that's a good course. She thought about switching to C (which I resented; considering not all pupils have interests in programming, to start with, and should be taught something higher level since they are just gripping the idea of a loop and such ... for a start), I suggested python or ruby (preferably py since it handles all paradigms). What is your opinion on this one? I looked, but didn't find a similar question on SO, so if there is one, please just point me towards it. Edit: The assumption is that none of the pupils have been exposed to any programming in junior school. See also: What is the best way to teach young kids some basic programming concepts? Best ways to teach a beginner to program How and when do you teach a kid to code What is the easiest language to start with? High School Programming

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  • What turns away users/prospective users?

    - by Zach Johnson
    In your experience, what kinds of things have turned away users and prospective users from using your programs? Also, what kinds of things turn you away from using someone else's programs? For example, one thing that really bugs me is when someone provides free software, but requires you to enter your name and email address before you download it. Why do they need my name and email address? I just want to use the program! I understand that the developer(s) may want to get a feel for how many users they have, etc, but the extra work I have to do really makes me think twice about downloading their software, even if it does really great things.

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  • When exactly does a method have side effects?

    - by Kim
    As I always understood it, any change to the programs state (or anything to do with IO) is a side effect. It does not matter, whether the change occurs in a global variable or in a private field of the object the method is called on. It follows that all methods which do not return anything either do nothing at all or have a side effect. My confusion comes from one of our university's instructors (who is still a student and thus not omniscient yet;) ) telling me setters don't have side effects.

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  • Is there a way to programatically check dependencies of an EXE?

    - by Mason Wheeler
    I've got a certain project that I build and distribute to users. I have two build configurations, Debug and Release. Debug, obviously, is for my use in debugging, but there's an additional wrinkle: the Debug configuration uses a special debugging memory manager, with a dependency on an external DLL. There's been a few times when I've accidentally built and distributed an installer package with the Debug configuration, and it's then failed to run once installed because the users don't have the special DLL. I'd like to be able to keep that from happening in the future. I know I can get the dependencies in a program by running Dependency Walker, but I'm looking for a way to do it programatically. Specifically, I have a way to run scripts while creating the installer, and I want something I can put in the installer script to check the program and see if it has a dependency on this DLL, and if so, cause the installer-creation process to fail with an error. I know how to create a simple CLI program that would take two filenames as parameters, and could run a DependsOn function and create output based on the result of it, but I don't know what to put in the DependsOn function. Does anyone know how I'd go about writing it?

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  • in google analytics, what is 'ga:accountName' for ?

    - by Chez
    In google analytics, what is 'ga:accountName' for ? it might seem like a straightforward question but I can't find anywhere some documentation which tells me what ga:accountName is supposed to return. if I run the google's code from the java example: private static void getAccountFeed(AnalyticsService analyticsService) throws IOException, MalformedURLException, ServiceException { // Construct query from a string. URL queryUrl = new URL( "https://www.google.com/analytics/feeds/accounts/default?max-results=10"); // Make request to the API. AccountFeed accountFeed = analyticsService.getFeed(queryUrl, AccountFeed.class); // Output the data to the screen. System.out.println("-------- Account Feed Results --------"); for (AccountEntry entry : accountFeed.getEntries()) { System.out.println( "\nAccount Name = " + entry.getProperty("ga:accountName") + "\nProfile Name = " + entry.getTitle().getPlainText() + "\nProfile Id = " + entry.getProperty("ga:profileId") + "\nTable Id = " + entry.getTableId().getValue()); } } it does return my website. can anybody help ? thanks

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  • Why do garbage collectors freeze execution?

    - by Martin
    I was thinking about garbage collection on the way home, and I began wondering, why does the garbage collector totally freeze execution of a program? Personally I would have designed it to block any threads which try to allocate a new object, but threads which were running would be left alone. I can't imagine any situation where this would be a problem compared to how a garbage collector currently works.

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  • Is there any self-improving compiler around?

    - by JohnIdol
    I am not aware of any self-improving compiler, but then again I am not much of a compiler-guy. Is there ANY self-improving compiler out there? Please note that I am talking about a compiler that improves itself - not a compiler that improves the code it compiles. Any pointers appreciated! Side-note: in case you're wondering why I am asking have a look at this post. Even if I agree with most of the arguments I am not too sure about the following: We have programs that can improve their code without human input now — they’re called compilers. ... hence my question.

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  • Why should GoTos be bad?

    - by lisn
    I'm using gotos and a lot of them. C++, PHP or COBOL - I use them on nearly all occasions where everybody else would use functions or even classes. Yet my code is Clear Maintainable Bug-free Fast So why does everybody I meet tell me about how bad gotos are? Are there any facts that show that they are "bad"?

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  • In what situations is octal base used?

    - by Bob
    I've seen binary and hex used quite often but never octal. Yet octal has it's own convention for being used in some languages (ie, a leading 0 indicating octal base). When is octal used? What are some typical situations when one would use octal or octal would be easier to reason about? Or is it merely a matter of taste?

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  • How do game companies handle programming for multiple platforms?

    - by stormist
    You often see that a new game will be released on Xbox 360, PS3 and Windows PC. How do gaming companies do this? Is it a common source code compiled using different compilers? Are actual different source codes required? example news article announcing this: http://www.gameranx.com/updates/id/502/article/dungeon-siege-3-announced-to-be-developed-by-obsidian/

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  • Opinions on collision detection objects with a moving scene

    - by Evan Teran
    So my question is simple, and I guess it boils down to how anal you want to be about collision detection. To keep things simple, lets assume we're talking about 2D sprites defined by a bounding box. In addition, let's assume that my sprite object has a function to detect collisions like this: S.collidesWith(other); Finally the scene is moving and "walls" in the scene can move, an object may not touch a wall. So a simple implementation might look like this (psuedo code): moveWalls(); moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } The problem with this is that if the sprite and wall move towards each other, depending on the circumstances (such as diagonal moment). They may pass though each other (unlikely but could happen). So I may do this instead. moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } This takes care of the passing through each other issue, but another rare issue comes up. If they are adjacent to each other (literally the next pixel) and both the wall and the sprite are moving left, then I will get an invalid collision since the wall moves, checks for collision (hit) then the sprite is moved. Which seems unfair. In addition, to that, the redundant collision detection feels very inefficient. I could give the player movement priority alleviating the first issue but it is still checking twice. moveSprite(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } moveWalls(); foreach(wall as w) { if(s.collidesWith(w)) { gameover(); } } Am I simply over thinking this issue, should this just be chalked up to "it'll happen rare enough that no one will care"? Certainly looking at old sprite based games, I often find situations where the collision detection has subtle flaws, but I figure by now we can do better :-P. What are people's thoughts?

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  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

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  • Where can I learn more about datastructure tricky questions?

    - by Sandbox
    I am relatively new to programming (around 1 year programming C#-winforms). Also, I come from a non CS background (no formal degree) Recently, while being interviewed for a job, I was asked about implementing a queue using a stack. I fumbled and wan't able to answer the question. After, the interview I could do it(had to spend some time). I have learnt (and think that I know it well) basic algorithms in datastructures using the book Data Structures: A Pseudocode Approach with C - Richard F. Gilberg (Author) . I want to know about sites/ books which have such questions along with answers. I think this will allow me to develop my CS specific problem solving skills. Any help is appreciated. BOUNTY: I am looking at some blog/website with datastructure and algorithms Q&A.

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  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

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  • Can this rectangle to rectangle intersection code still work?

    - by Jeremy Rudd
    I was looking for a fast performing code to test if 2 rectangles are intersecting. A search on the internet came up with this one-liner (WOOT!), but I don't understand how to write it in Javascript, it seems to be written in an ancient form of C++. Can this thing still work? Can you make it work? struct { LONG left; LONG top; LONG right; LONG bottom; } RECT; bool IntersectRect(const RECT * r1, const RECT * r2) { return ! ( r2->left > r1->right || r2->right left || r2->top > r1->bottom || r2->bottom top ); }

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  • GROUP BY ID range?

    - by d0ugal
    Given a data set like this; +-----+---------------------+--------+ | id | date | result | +-----+---------------------+--------+ | 121 | 2009-07-11 13:23:24 | -1 | | 122 | 2009-07-11 13:23:24 | -1 | | 123 | 2009-07-11 13:23:24 | -1 | | 124 | 2009-07-11 13:23:24 | -1 | | 125 | 2009-07-11 13:23:24 | -1 | | 126 | 2009-07-11 13:23:24 | -1 | | 127 | 2009-07-11 13:23:24 | -1 | | 128 | 2009-07-11 13:23:24 | -1 | | 129 | 2009-07-11 13:23:24 | -1 | | 130 | 2009-07-11 13:23:24 | -1 | | 131 | 2009-07-11 13:23:24 | -1 | | 132 | 2009-07-11 13:23:24 | -1 | | 133 | 2009-07-11 13:23:24 | -1 | | 134 | 2009-07-11 13:23:24 | -1 | | 135 | 2009-07-11 13:23:24 | -1 | | 136 | 2009-07-11 13:23:24 | -1 | | 137 | 2009-07-11 13:23:24 | -1 | | 138 | 2009-07-11 13:23:24 | 1 | | 139 | 2009-07-11 13:23:24 | 0 | | 140 | 2009-07-11 13:23:24 | -1 | +-----+---------------------+--------+ How would I go about grouping the results by day 5 records at a time. The above results is part of the live data, there is over 100,000 results rows in the table and its growing. Basically I want to measure the change over time, so want to take a SUM of the result every X records. In the real data I'll be doing it ever 100 or 1000 but for the data above perhaps every 5. If i could sort it by date I would do something like this; SELECT DATE_FORMAT(date, '%h%i') ym, COUNT(result) 'Total Games', SUM(result) as 'Score' FROM nn_log GROUP BY ym; I can't figure out a way of doing something similar with numbers. The order is sorted by the date but I hope to split the data up every x results. It's safe to assume there are no blank rows. Doing it above with the data you could do multiple selects like; SELECT SUM(result) FROM table LIMIT 0,5; SELECT SUM(result) FROM table LIMIT 5,5; SELECT SUM(result) FROM table LIMIT 10,5; Thats obviously not a very good way to scale up to a bigger problem. I could just write a loop but I'd like to reduce the number of queries.

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  • More localized, efficient Lowest Common Ancestor algorithm given multiple binary trees?

    - by mstksg
    I have multiple binary trees stored as an array. In each slot is either nil (or null; pick your language) or a fixed tuple storing two numbers: the indices of the two "children". No node will have only one child -- it's either none or two. Think of each slot as a binary node that only stores pointers to its children, and no inherent value. Take this system of binary trees: 0 1 / \ / \ 2 3 4 5 / \ / \ 6 7 8 9 / \ 10 11 The associated array would be: 0 1 2 3 4 5 6 7 8 9 10 11 [ [2,3] , [4,5] , [6,7] , nil , nil , [8,9] , nil , [10,11] , nil , nil , nil , nil ] I've already written simple functions to find direct parents of nodes (simply by searching from the front until there is a node that contains the child) Furthermore, let us say that at relevant times, both all trees are anywhere between a few to a few thousand levels deep. I'd like to find a function P(m,n) to find the lowest common ancestor of m and n -- to put more formally, the LCA is defined as the "lowest", or deepest node in which have m and n as descendants (children, or children of children, etc.). If there is none, a nil would be a valid return. Some examples, given our given tree: P( 6,11) # => 2 P( 3,10) # => 0 P( 8, 6) # => nil P( 2,11) # => 2 The main method I've been able to find is one that uses an Euler trace, which turns the given tree, with a node A to be the invisible parent of 0 and 1 with a depth of -1, into: A-0-2-6-2-7-10-7-11-7-2-0-3-0-A-1-4-1-5-8-5-9-5-1-A And from that, simply find the node between your given m and n that has the lowest number; For example, to find P(6,11), look for a 6 and an 11 on the trace. The number between them that is the lowest is 2, and that's your answer. If A is in between them, return nil. -- Calculating P(6,11) -- A-0-2-6-2-7-10-7-11-7-2-0-3-0-A-1-4-1-5-8-5-9-5-1-A ^ ^ ^ | | | m lowest n Unfortunately, I do believe that finding the Euler trace of a tree that can be several thousands of levels deep is a bit machine-taxing...and because my tree is constantly being changed throughout the course of the programming, every time I wanted to find the LCA, I'd have to re-calculate the Euler trace and hold it in memory every time. Is there a more memory efficient way, given the framework I'm using? One that maybe iterates upwards? One way I could think of would be the "count" the generation/depth of both nodes, and climb the lowest node until it matched the depth of the highest, and increment both until they find someone similar. But that'd involve climbing up from level, say, 3025, back to 0, twice, to count the generation, and using a terribly inefficient climbing-up algorithm in the first place, and then re-climbing back up. Are there any other better ways?

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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