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  • WebPage resize on HD Devices like Nexus One

    - by christian Muller
    Hi, our Webpage: http://www.checkdent.com/mobile/sv.php?id=12332181087788749 looks fine on Android G1, but comes resized on the Google Nexus (higher resolution) Half part of the Page is outside of the View! I implemented as mentioned at several places the: target-densityDpi=device-dpi < meta content="minimum-scale=1.0, width=device-width, , target- densityDpi=device-dpi, maximum-scale=0.6667, user-scalable=no" name="viewport" / it works great within the 'android browser' but in my Webview Application it still resize!! What can i Do? Regards Chris

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  • EloTouch touchscreen suspends correctly but does not come out of standby on Ubuntu 10.04

    - by Ton van den Heuvel
    I am using an EloTouch touchscreen on a minimal Ubuntu 10.04 installation. I have a bare Xserver running without any desktop environment, just an xterm. The touchscreen is working great, but there is still one small problem. As soon as the touchscreen goes to standby, it is not coming out of standby when touching the screen. Using a keyboard or mouse does get it out of standby though. I am looking for any hints or directions to a cause of this problem. Is this an x.org configuration problem? A driver problem? Is this a known problem with touchscreens in general? Any pointers are welcome. The driver I am using is an unreleased EloTouch driver (3.5.0). I received it through a reseller who can not give me any technical information unfortunately.

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Designing secure consumer blackberry application

    - by Kiran Kuppa
    I am evaluating a requirement for a consumer blackberry application that places high premium on security of user's data. Seems like it is an insurance company. Here are my ideas on how I could go about it. I am sure this would be useful for others who are looking for similar stuff Force the user to use device password. (I am guessing that this would be possible - though not checked it yet). Application can request notifications when the device is about to be locked and just after it has been unlocked. Encryption of application specific data can be managed at those times. Application data would be encrypted with user's password. User's credentials would be encrypted with device password. Remote backup of the data could be done over HTTPS (any better ideas are appreciated) Questions: What if the user forgets his device password. If the user forgets his application password, what is the best and secure way to reset the password? If the user losses the phone, remote backup must be done and the application data must be cleaned up. I have some ideas on how to achieve (3) and shall share them. There must be an off-line verification of the user's identity and the administrator must provide a channel using which the user must be able to send command to the device to perform the wiping of application data. The idea is that the user is ALWAYS in control of his data. Without the user's consent, even the admin must not be able to do activities such as cleaning up the data. In the above scheme of things, it appears as if the user's password need not be sent over the air to server. Am I correct? Thanks, --Kiran Kumar

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  • ODSI + weblogic = JDBC problem

    - by Giuseppe Di Federico
    I'm currently developing a web service using ODSI through Oracle Workshop for WebLogic (ex AquaLogic). I created a datasource on weblogic using the driver "Oracle thin driver 10g", the test succeed on WebLogic. (My Database is Oracle 10 10.2.0.1.0) The problem occours when I try to create the Phisical Data Service in the Oracle Workshop. I choose the following options: Data source type = Relational Data source = [THE CORRECT NAME OF THE SOURCE SET ON WEBLOGIC] Database type = ??? Aqualogic, doesn't allow me to select the database type. I guess is a problem related to the driver set on weblogic... but I ain't sure.Does someone know the nature of my problem ? Tnx

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Mike Rychev
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • HP Photosmart 7450 Prints Noise On Windows 7 Pro 64-bit

    - by David Mackintosh
    I have received a working (in its last location) HP Photosmart 7450 printer. I connected it up to my Windows 7 Pro 64-bit workstation, and the driver was (apparently) installed. The problem is that whenever I try to print from it -- test page, text from notepad, picture, whatever -- it spins through a half dozen sheets of paper, some of which have fractions of text on them, but most of which are either blank or have line noise printed on them. Noise similar to what was printed out on ye olde laserjet printers when the postscript interpreter failed. HP's web site only has a "use the included driver in Windows 7, be happy" instruction. The driver has been removed and added several times. The printer was previously attached to a XP Home computer and worked correctly without incident. Does anyone have any ideas for troubleshooting before I drop this printer in the river?

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  • Build warning for distribution configuration of an iPad only application

    - by alan
    Hi, I'm getting the following warning when building an ad hoc distribution copy of a new iPad only application: [BWARN]warning: building with 'Targeted Device Family' that includes iPad ('2') requires building with the 3.2 or later SDK. These are my build settings: Architectures: Optimized (armv6 armv7) Any iPhone OS Simulator: i386 Any iPhone OS Device: Optimized (armv6 armv7) Base SDK: iPhone Device 3.2 Valid Architectures: armv6 armv7 Target Device Family: iPad iPhone OS Deployment Target: iPhone OS 3.2 With this in mind I don't understand the warning. It seems to build and run OK but I'd rather not have warnings in my build for obvious reasons. Any ideas? Thanks in advance, Alan.

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  • Using SDK 3.2 API in Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Using Message Queue on Windows Mobile 2003

    - by Fitzroy Wright
    Does anyone know where I can find the cab file that will allow me to use Microsoft Message Queues on a Windows Mobile 2003 device? I am writing application that needs to use Microsoft Message Queue on a Windows Mobile 2003 device. Apparently message queue was never installed on the device. I have scoured the web and can find no cab files for Msmq for windows mobile 2003. everything reffers to windows mobile 5 and when I try that the setup fails.

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  • Building/Testing a Universal iPhone/iPad application

    - by psychotik
    I have a project configured (I think) to produce Universal binaries. The base SDK is set to 3.2 and the Deployment Target is set to 3.1. Target Device Family is iPhone/iPad and the architecture is armv6 armv7. I had a few questions about how this Universal binary thing really works: 1) When I want to submit an app binary for review, what configuration should I set as the build target? If I set it as "Device - 3.1" I get a warning which says "warning: building with Targeted Device Family" that includes iPad('1,2') requires building with the 3.2 or later SDK". However, if I build with SDK 3.2, will it still run on iPhones with OS 3.1? What's the right configuration for device and architecture (arm6/arm7)? 2) How do I test the scenario above (built with SDK 3.2, but installed on a device running OS 3.1)? If I build with SDK 3.2, when I try to install it on a phone with OS 3.1, I get an error saying that the phone's OS isn't updated. Thanks!

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  • Linux USB debug connection to LuminaryMicro evaluation board

    - by mikelong
    Hi, I am trying to connect a Stellaris LM3S8962 evaluation kit to a linux host machine. I am using the CodeSourcery G++ for the development toolchain. When I try to run a helloworld example the connection fails with this message: arm-stellaris-eabi-sprite: error: E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: waiting for GDB connection, to pass error along warning: Remote failure reply: E.fatal.E104. I/O Error communicating with USB Device. arm-stellaris-eabi-sprite: error: E002. Not initialized When I connect the evaluation board with the USB cable it seems the device is made available to the system: Mar 24 14:37:16 n6-ws2 kernel: usb 5-2: USB disconnect, address 5 Mar 24 14:37:18 n6-ws2 kernel: usb 5-2: new full speed USB device using uhci_hcd and address 6 Mar 24 14:37:19 n6-ws2 kernel: usb 5-2: configuration #1 chosen from 1 choice Also, it seems that I can connect in some way via the command line tool (but I do get some strange characters): [mlong@n6-ws2 bin]$ ./arm-stellaris-eabi-sprite -i CodeSourcery ARM Debug Sprite (Sourcery G++ 4.4-104) armusb: [speed=] ARMUSB device armusb:///?? - ?? (??) Does anyone have any suggestions I could try? Thanks a lot, Mike

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  • Rails routing to XML/JSON without views gone mad

    - by John Schulze
    I have a mystifying problem. In a very simple Ruby app i have three classes: Drivers, Jobs and Vehicles. All three classes only consist of Id and Name. All three classes have the same #index and #show methods and only render in JSON or XML (this is in fact true for all their CRUD methods, they are identical in everything but name). There are no views. For example: def index @drivers= Driver.all respond_to do |format| format.js { render :json => @drivers} format.xml { render :xml => @drivers} end end def show @driver = Driver.find(params[:id]) respond_to do |format| format.js { render :json => @driver} format.xml { render :xml => @driver} end end The models are similarly minimalistic and only contain: class Driver< ActiveRecord::Base validates_presence_of :name end In routes.rb I have: map.resources :drivers map.resources :jobs map.resources :vehicles map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' I can perform POST/create, GET/index and PUT/update on all three classes and GET/read used to work as well until I installed the "has many polymorphs" ActiveRecord plugin and added to environment.rb: require File.join(File.dirname(__FILE__), 'boot') require 'has_many_polymorphs' require 'active_support' Now for two of the three classes I cannot do a read any more. If i go to localhost:3000/drivers they all list nicely in XML but if i go to localhost:3000/drivers/3 I get an error: Processing DriversController#show (for 127.0.0.1 at 2009-06-11 20:34:03) [GET] Parameters: {"id"=>"3"} [4;36;1mDriver Load (0.0ms)[0m [0;1mSELECT * FROM "drivers" WHERE ("drivers"."id" = 3) [0m ActionView::MissingTemplate (Missing template drivers/show.erb in view path app/views): app/controllers/drivers_controller.rb:14:in `show' ...etc This is followed a by another unexpected error: Processing ApplicationController#show (for 127.0.0.1 at 2009-06-11 21:35:52)[GET] Parameters: {"id"=>"3"} NameError (uninitialized constant ApplicationController::AreaAccessDenied): ...etc What is going on here? Why does the same code work for one class but not the other two? Why is it trying to do a #view on the ApplicationController? I found that if I create a simple HTML view for each of the three classes these work fine. To each class I add: format.html # show.html.erb With this in place, going to localhost:3000/drivers/3 renders out the item in HTML and I get no errors in the log. But if attach .xml to the URL it again fails for two of the classes (with the same error message as before) while one will output XML as expected. Even stranger, on the two failing classes, when adding .js to the URL (to trigger JSON rendering) I get the HTML output instead! Is it possible this has something to do with the "has many polymorphs" plugin? I have heard of people having routing issues after installing it. Removing "has many polymorphs" and "active support" from environment.rb (and rebooting the sever) seems to make no difference whatsoever. Yet my problems started after it was installed. I've spent a number of hours on this problem now and am starting to get a little desperate, Google turns up virtually no information which makes me suspect I must have missed something elementary. Any enlightenment or hint gratefully received! JS

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  • how to target css to iPad but exclude Safari 4 desktop using a media query?

    - by miriam835work
    I am trying to use a media rule to target css to iPad only. I want to exclude iPhone/iPod and desktop browsers. I would like to to also exclude other mobile devices if possible. I have used <style type="text/css" media="only screen and (min-device-width: 768px) and (max-device-width: 1024px)"> but just found out that desktop Safari 4 reads it. I have tried variations with "481px" instead of "768px" and another that adds an orientation to that: <style type="text/css" media="only screen and (min-device-width: 481px) and (max-device-width: 1024px) and (orientation:portrait)"> but not luck. (Later we will be sniffing user-agent strings for iPad, but for now that solution won't work.) Thanks!

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • ubuntu 10.04 console resolution

    - by Ove
    I have installed Ubuntu 10.04 on my HP Pavilion dv6000 After I installed it, the text in the console (when I press ALT+F1) was small and the console had a good resolution (I think the same as my LCD, 1280x800). Also, at boot, the "Ubuntu" logo was small and centered in the middle of the screen. That was good. After that, I installed the nVidia driver via the "System-Administration-Hardware drivers" screen. After the driver was installed, the text in the console was larger and more pixelated, and also the "Ubuntu" logo was much larger and looked uglier because it was pixelated. Can anyone help me change the resolution in the console and boot screen back to what it was before I installed the nVidia driver?

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  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

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  • Adding iPod Support to (previously) iPhone Only App

    - by rjstelling
    When I started on my current project, there was already an App in the App Store. This App was iPhone only. My first task was to test and build a version that also ran on an iPod Touch. About 3 weeks ago Apple removed the option on iTunes connect to set the device requirements. And sent an email out to all developers: "The App Store requires that you provide metadata about your application before submitting it. While most of this metadata is specified using the iPhone Developer Program Portal, the process for selecting device-related dependencies in iTunes Connect is no longer available. Instead, if your app relies on features that are specific to a device, such as the compass on iPhone 3GS, add the UIRequiredDeviceCapabilities key to your app's Info.plist file to indicate the specific hardware feature required." When I compiled the iPod compatible version I set the device requirements (UIRequiredDeviceCapabilities) in the info.plist to: location-services (gps or skyhook) wi-fi (any device) However, as the App was originally uploaded and the option for "iPhone only" set in iTunes connect this appears to be the default. The kicker is, because Apple have removed this feature there is no way to change it! Has anyone come up against this problem? And how did you solve it? Is it possible I have incorrect values in UIRequiredDeviceCapabilities? UPDATE: The app will run fine on a iPod Touch if installed as a development version via Xcode. The problem is on the App Store it is listed as iPhone only and when iPod Touch users search in the App store no results are returned.

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  • How to use an USB digitizer?

    - by Magnetic_dud
    Hello, i am in China now, and when i saw an USB digitizer (resistive), i bought it, thinking that i could be used as a mouse. When i connect it to my windows 7 rc1 laptop, the system properties says "pen input available" But, nothing happens when i touch the panel... i installed the bundled drivers, in chinese only, and NOT in unicode (so the text is garbled) When i install the driver, i get access to a special key on the tablet, "switch from pen input to mouse", and the driver will move the pointer according to the position on the tablet. (but no click) If i use the "pen mode", the computer will use a special chinese IME that is very awkard, i want to use the microsoft ime, and be able to draw/take notes on the screen There are "generic" drivers? Or just a plain mouse driver that will click when i press on the surface The tablet name is "qiancai"

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  • Is it a missing implementation with JPA implementation of hibernate??

    - by Jegan
    Hi all, On my way in understanding the transaction-type attribute of persistence.xml, i came across an issue / discrepency between hibernate-core and JPA-hibernate which looks weird. I am not pretty sure whether it is a missing implementation with JPA of hibernate. Let me post the comparison between the outcome of JPA implementation and the hibernate implementation of the same concept. Environment Eclipse 3.5.1 JSE v1.6.0_05 Hibernate v3.2.3 [for hibernate core] Hibernate-EntityManger v3.4.0 [for JPA] MySQL DB v5.0 Issue 1.Hibernate core package com.expt.hibernate.core; import java.io.Serializable; public final class Student implements Serializable { private int studId; private String studName; private String studEmailId; public Student(final String studName, final String studEmailId) { this.studName = studName; this.studEmailId = studEmailId; } public int getStudId() { return this.studId; } public String getStudName() { return this.studName; } public String getStudEmailId() { return this.studEmailId; } private void setStudId(int studId) { this.studId = studId; } private void setStudName(String studName) { this.studName = stuName; } private void setStudEmailId(int studEmailId) { this.studEmailId = studEmailId; } } 2. JPA implementaion of Hibernate package com.expt.hibernate.jpa; import java.io.Serializable; import javax.persistence.Column; import javax.persistence.Entity; import javax.persistence.GeneratedValue; import javax.persistence.Id; import javax.persistence.Table; @Entity @Table(name = "Student_Info") public final class Student implements Serializable { @Id @GeneratedValue @Column(name = "STUD_ID", length = 5) private int studId; @Column(name = "STUD_NAME", nullable = false, length = 25) private String studName; @Column(name = "STUD_EMAIL", nullable = true, length = 30) private String studEmailId; public Student(final String studName, final String studEmailId) { this.studName = studName; this.studEmailId = studEmailId; } public int getStudId() { return this.studId; } public String getStudName() { return this.studName; } public String getStudEmailId() { return this.studEmailId; } } Also, I have provided the DB configuration properties in the associated hibernate-cfg.xml [in case of hibernate core] and persistence.xml [in case of JPA (hibernate entity manager)]. create a driver and perform add a student and query for the list of students and print their details. Then the issue comes when you run the driver program. Hibernate core - output Exception in thread "main" org.hibernate.InstantiationException: No default constructor for entity: com.expt.hibernate.core.Student at org.hibernate.tuple.PojoInstantiator.instantiate(PojoInstantiator.java:84) at org.hibernate.tuple.PojoInstantiator.instantiate(PojoInstantiator.java:100) at org.hibernate.tuple.entity.AbstractEntityTuplizer.instantiate(AbstractEntityTuplizer.java:351) at org.hibernate.persister.entity.AbstractEntityPersister.instantiate(AbstractEntityPersister.java:3604) .... .... This exception is flashed when the driver is executed for the first time itself. JPA Hibernate - output First execution of the driver on a fresh DB provided the following output. DEBUG SQL:111 - insert into student.Student_Info (STUD_EMAIL, STUD_NAME) values (?, ?) 17:38:24,229 DEBUG SQL:111 - select student0_.STUD_ID as STUD1_0_, student0_.STUD_EMAIL as STUD2_0_, student0_.STUD_NAME as STUD3_0_ from student.Student_Info student0_ student list size == 1 1 || Jegan || [email protected] second execution of the driver provided the following output. DEBUG SQL:111 - insert into student.Student_Info (STUD_EMAIL, STUD_NAME) values (?, ?) 17:40:25,254 DEBUG SQL:111 - select student0_.STUD_ID as STUD1_0_, student0_.STUD_EMAIL as STUD2_0_, student0_.STUD_NAME as STUD3_0_ from student.Student_Info student0_ Exception in thread "main" javax.persistence.PersistenceException: org.hibernate.InstantiationException: No default constructor for entity: com.expt.hibernate.jpa.Student at org.hibernate.ejb.AbstractEntityManagerImpl.throwPersistenceException(AbstractEntityManagerImpl.java:614) at org.hibernate.ejb.QueryImpl.getResultList(QueryImpl.java:76) at driver.StudentDriver.main(StudentDriver.java:43) Caused by: org.hibernate.InstantiationException: No default constructor for entity: com.expt.hibernate.jpa.Student .... .... Could anyone please let me know if you have encountered this sort of inconsistency? Also, could anyone please let me know if the issue is a missing implementation with JPA-Hibernate? ~ Jegan

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  • Screen flickers after resuming from hibernate with Intel GMA 3600 (Acer D270 with Intel N2600)

    - by Cameron
    Fresh system install, with correct display driver from Intel (8.14.8.1065). Clicking "Update driver" merely results in a message saying the driver was already up-to-date. After resuming from hibernate the entire screen flickers. This is especially noticeable while using IE9 (which has hardware acceleration enabled by default) on Google maps, in particular while typing in an address in the map search field (the flickering is much worse under these circumstances). Note that sleep worked fine, only hibernate causes this issue. Restarting "fixes" the problem temporarily until the next hibernate-resume. Aero is enabled. This is on Windows 7 (Pro) 32-bit, on an Acer Aspire One D270-1998, with the Intel N2600 (which has the Intel GMA 3600 built-in).

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  • How to do a true Java ping from Windows?

    - by stjowa
    I have a device on a network that I am attempting to ping through my Java program. Through my windows command prompt, I can ping the device address fine and do a tracert on the address fine. Online, I have seen that in order to do a ping through Java you have to do the following: InetAddress.getByName(address).isReachable(timeout); But, when I use this code on my device address, it always returns false in my program. I am using the correct IPv4 address with a good timeout value. Also, if I use a localhost address, it works fine. Why can I ping the device through cmd, but not through my program? I have heard in various places that this is not a true ping. Is there a better way to emulate a ping in Java? Thanks

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  • Where to install JDBC drivers in Hyperic Server

    - by Svish
    I have installed Hyperic Server 4.4.0 and I want to use an SQL plugin that connects to an Oracle database. To make this work on the Agent i had to download a JDBC driver for Oracle and put it in [agent-dir]/bundles/[bundle-dir]/pdk/lib. I can now run my plugin on the agent using java -jar hq-products.jar .... Now I want to add it so that it shows up in the server hq. I put the plugin in the appropriate directory and I can add it as a platform service. However, when i try to configure the plugin I get the following error: No suitable driver found for jdbc:oracle:thin:@blah.blah:blah:blah This is the same error I got on the client before I added the Oracle JDBC driver, so I assume that's the problem here too. But where do I put the JDBC drivers on the server?

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  • SCCM deploy from VMware XP image

    - by HannesFostie
    We recently set up the latest version of SCCM and I managed to capture a .wim image from a virtual machine (build and capture task sequence). I want to use this .wim file to deploy winXP to different hardware, and therefor need to add device drivers to the task sequence. I created a driver package per laptop type, and deployed for the first time. However, I am getting a BSOD (0x00007B) which leads me to believe theres a problem with the storage drivers. After adjusting the task sequence to try and point to the mass storage drivers (which are applied at F6, I suppose) I do not get a list of compatible drivers (the list is empty). I looked around, and found some issues regarding hdc class drivers that are not recognized as mass storage drivers. The workaround suggested changing the INF file to make the driver a SCSIAdapter class driver, and importing these again, but to no avail. The list remains empty. Any help is much appreciated

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