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  • How to build march-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • missing entry in launchctl after restart

    - by Nobik
    I have a deamon which is registered with launchctl to run as system-wide-daemon and to load automatically with every system startup or if the daemon crashes. I have registered this daemon with: sudo launchctl load -w /Library/LaunchDaemons/plist.file Everything works fine. My daemon is registered and with sudo launchctl list I can find the entry at launchctl But on some Macs after the user restarts the system, my daemon is not running. And with the command sudo launchctl list I can't find the entry anymore. Any ideas, why the entry is missing???

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  • Can you use the PackageMaker command to create an installer from a list of files?

    - by zekel
    I want to (periodically and automatically) create an installer from various files and folders that are in many places. But, I can't figure out how to supply the packagemaker command with all the paths of the items I want to install. This is for internal development purposes, not for customer distribution. I want the files included to be configureable; it's not really an option to use the GUI to add all the paths because they will change frequently. The best I could do was to use the --watch flag and touch all of the stuff I wanted included in the package. This is very messy and includes other files that happen to be accessed at the same time. There isn't a common scheme to what I want to include, so I can't just --filter the rest out. Is there a better way? Am I missing the point?

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  • std::locale breakage on MacOS 10.6 with LANG=en_US.UTF-8

    - by fixermark
    I have a C++ application that I am porting to MacOSX (specifically, 10.6). The app makes heavy use of the C++ standard library and boost. I recently observed some breakage in the app that I'm having difficulty understanding. Basically, the boost filesystem library throws a runtime exception when the program runs. With a bit of debugging and googling, I've reduced the offending call to the following minimal program: #include <locale> int main ( int argc, char *argv [] ) { std::locale::global(std::locale("")); return 0; } This program fails when I run this through g++ and execute the resulting program in an environment where LANG=en_US.UTF-8 is set (which on my computer is part of the default bash session when I create a new console window). Clearing the environment variable (setenv LANG=) allows the program to run without issues. But I'm surprised I'm seeing this breakage in the default configuration. My questions are: Is this expected behavior for this code on MacOS 10.6? What would a proper workaround be? I can't really re-write the function because the version of the boost libraries we are using executes this statement internally as part of the filesystem library. For completeness, I should point out that the program from which this code was synthesized crashes when launched via the 'open' command (or from the Finder) but not when Xcode runs the program in Debug mode. edit The error given by the above code on 10.6.1 is: $ ./locale terminate called after throwing an instance of 'std::runtime_error' what(): locale::facet::_S_create_c_locale name not valid Abort trap

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  • Excel VBA Macro for Pivot Table with Dynamic Data Range

    - by John Ziebro
    CODE IS WORKING! THANKS FOR THE HELP! I am attempting to create a dynamic pivot table that will work on data that varies in the number of rows. Currently, I have 28,300 rows, but this may change daily. Example of data format as follows: Case Number Branch Driver 1342 NYC Bob 4532 PHL Jim 7391 CIN John 8251 SAN John 7211 SAN Mary 9121 CLE John 7424 CIN John Example of finished table: Driver NYC PHL CIN SAN CLE Bob 1 0 0 0 0 Jim 0 1 0 0 0 John 0 0 2 1 1 Mary 0 0 0 1 0 Code as follows: Sub CreateSummaryReportUsingPivot() ' Use a Pivot Table to create a static summary report ' with model going down the rows and regions across Dim WSD As Worksheet Dim PTCache As PivotCache Dim PT As PivotTable Dim PRange As Range Dim FinalRow As Long Dim FinalCol As Long Set WSD = Worksheets("PivotTable") 'Name active worksheet as "PivotTable" ActiveSheet.Name = "PivotTable" ' Delete any prior pivot tables For Each PT In WSD.PivotTables PT.TableRange2.Clear Next PT ' Define input area and set up a Pivot Cache FinalRow = WSD.Cells(Application.Rows.Count, 1).End(xlUp).Row FinalCol = WSD.Cells(1, Application.Columns.Count). _ End(xlToLeft).Column Set PRange = WSD.Cells(1, 1).Resize(FinalRow, FinalCol) Set PTCache = ActiveWorkbook.PivotCaches.Add(SourceType:= _ xlDatabase, SourceData:=PRange) ' Create the Pivot Table from the Pivot Cache Set PT = PTCache.CreatePivotTable(TableDestination:=WSD. _ Cells(2, FinalCol + 2), TableName:="PivotTable1") ' Turn off updating while building the table PT.ManualUpdate = True ' Set up the row fields PT.AddFields RowFields:="Driver", ColumnFields:="Branch" ' Set up the data fields With PT.PivotFields("Case Number") .Orientation = xlDataField .Function = xlCount .Position = 1 End With With PT .ColumnGrand = False .RowGrand = False .NullString = "0" End With ' Calc the pivot table PT.ManualUpdate = False PT.ManualUpdate = True End Sub

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  • Xcode: Application name in OS X cannot be localized?

    - by Andrew Chang
    I have an project named "Multi-Camera Supervisor". I make the "MainMenu.xib" file localized. Here are the menu bar in localized nib file of Xcode: For English: For Japanese: But when I ran my application in Xcode, The first item doesn't work. Here are the menu bars when my application ran: For English: For Japanese You can see that the application name was still "Multi-Camera Supervisor". Meanwhile, the application name appeared in Dock icon was not localized either. How should I solve this? How can I localize the application name not only in main menu but also in Dock?

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  • Pear outputs IS_VAR

    - by Vaidas Zilionis
    If I use pear from comandline i get strange output "IS_VAR" (whatever pear comands, php unit test's) example "pear list" IS_VAR IS_VAR IS_VAR IS_VAR IS_VAR IS_VAR Installed packages, channel pear.php.net: ========================================= Package Version State Archive_Tar 1.3.7 stable Console_Getopt 1.3.0 stable PEAR 1.9.1 stable PHP_CodeSniffer 1.2.2 stable PhpDocumentor 1.4.3 stable Structures_Graph 1.0.4 stable Any ideas to fix?

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  • Video with QML Video plays choppy on Mac OS X

    - by avida
    I’m trying to create simple video player with QML. I have QtSdk installed and QtMobility compiled and installed from source. Then I put this simple video playing code to main qml file: import QtQuick 1.0 import QtMultimediaKit 1.1 Item{ width: 400; height: 300 Video { id: video source: "d:/Projects/Serenity - HD DVD Trailer.mp4" anchors.fill: parent MouseArea { anchors.fill: parent onClicked: { video.play() } } } } After compiling and running application, video plays choppy and on exiting application it puts this in log: 2011-06-07 11:13:44.055 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10225ea60 of class NSCFNumber autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x10264f030 of class __NSCFDate autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.007 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a409000 of class NSCFTimer autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a43e550 of class NSCFArray autoreleased with no pool in place - just leaking 2011-06-07 11:13:45.008 video-player[323:903] *** __NSAutoreleaseNoPool(): Object 0x11a462560 of class __NSFastEnumerationEnumerator autoreleased with no pool in place - just leaking If any way to make it playing smoothly and to prevent memory?

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  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

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  • Error when using --static option with macrubyc

    - by Jakub Hampl
    I want to create a binary executable for a relatively simple script that would not require people to install macruby or HotCocoa. The script is here. I've understood that I want to use the --static option for the compiler and I'm using the following command: macrubyc -o postprocessor --static postprocessor.rb I get the following error: ld: library not found for -lLLVMBitWriter collect2: ld returned 1 exit status Error when executing `/usr/bin/g++ -o "postprocessor" -arch x86_64 -L/Library/Frameworks/MacRuby.framework/Versions/0.6/usr/lib -lmacruby-static -L/usr/local/lib -lpthread -lffi -lm -lLLVMBitWriter -lLLVMX86CodeGen -lLLVMX86Info -lLLVMSelectionDAG -lLLVMAsmPrinter -lLLVMJIT -lLLVMExecutionEngine -lLLVMCodeGen -lLLVMScalarOpts -lLLVMTransformUtils -lLLVMipa -lLLVMAnalysis -lLLVMTarget -lLLVMMC -lLLVMCore -lLLVMSupport -lLLVMSystem -lpthread -ldl -lxml2 -lobjc -lauto -licucore -framework Foundation "/var/folders/wU/wUGgoG1JGeKBgwalWLPMAU+++TI/-Tmp-/main-72203.o" "./postprocessor.o"' What should I do to get this running?

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  • Untar, ungz, gz, tar - how do you remember all the useful options?

    - by deadprogrammer
    I am pretty sure I am not the only one with the following problem: every time I need to uncompress a file in *nix I can't remember all the switches, and end up googling it, which is surprizing considering how often I need to do this. Do you have a good compression cheat sheet? Or how about a mnemonic for all those nasty switches in tar? I am making this article a wiki so that we can create a nice cheat sheet here. Oh, and about man pages: is there's one thing they are not helpful for, it's for figuring out how to uncompress a file.

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  • Cocoa for the non-techinical

    - by annoyed
    How would you describe and explain Cocoa in non-technical terms, with lots of analogies to common, everyday things. For example, imagine you are describing it to a 5-year-old who keeps asking why? at the end if each explanation. This would invariable delve into the theory of OO so it could get lengthy, but the concept is important to the 'why' of Cocoa.

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  • How to build mach-0 for different architectures?

    - by Victor Lin
    I have some dylibs to load from python with ctypes. I can load libbass.dylib without problem, but I can't load the self-compiled libmp3lame.dylib. Here is the error I get. OSError: dlopen(libmp3lame.dylib, 6): no suitable image found. Did find: libmp3lame.dylib: mach-o, but wrong architecture Then, I inspect the file type of those libs. Here is the result of libbass.dylib: libbass.dylib: Mach-O universal binary with 2 architectures libbass.dylib (for architecture i386): Mach-O dynamically linked shared library i386 libbass.dylib (for architecture ppc): Mach-O dynamically linked shared library ppc And here is the self-compiled one: libmp3lame.dylib: Mach-O 64-bit dynamically linked shared library x86_64 I did compile the lame library with the install instructions: ./configure make make install I'm new to mac system, here comes the problem: how to build the libmp3lame.dylib so that it supports different architecture I want? Thanks.

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  • Scripting window positioning in OS X

    - by Matt Trent
    My primary computing setup is a macbook pro with a large external monitor. I'm looking for a convenient way of moving a number of the windows of open programs from the laptop screen to the external monitor when I plug it in. I've seen a few partial scripts for accomplishing this, but nothing comprehensive. Ideally I'd like to specify the laptop screen location and external monitor location for each window and be able to toggle between them. Is anyone aware of any existing utility or Applscripts that can perform this?

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  • How to activate nVidia cards programmatically on new MacBookPros for CUDA programming?

    - by Carsten Kuckuk
    The new MacBookPros come with two graphic adapters, the Intel HD Graphics, and the NVIDIA GeForce GT 330M. OS X switches back and forth between them, depending on the workload, detection of an external monitor, or activation of Rosetta. I want to get my feet wet with CUDA programming, and unfortunately the CUDA SDK doesn't seem to take care of this back-and-forth switching. When Intel is active, no CUDA device gets detected, and when the NVidia card is active, it gets detected. So my current work-around is to use the little tool gfxCardStatus (http://codykrieger.com/gfxCardStatus/) to force the card on or off, just as I need it, but that's not satisfactory. Does anybody here know what the Apple-blessed, Apple-recommended way is to (1) detect the presence of a CUDA card, (2) to activate this card when present?

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  • Learn Obj-C Memory Management

    - by Joshua Brickner
    I come from a web development background. I'm good at XHTML, CSS, JavaScript, PHP and MySQL, because I use all of those technologies at my day job. Recently I've been tinkering with Obj-C in Xcode in the evenings and on weekends. I've written code for both the iPhone and Mac OS X, but I can't wrap my head around the practicalities of memory management. I understand the high-level concepts but am unclear how that plays out in implementation. Web developers typically don't have to worry about these sorts of things, so it is pretty new to me. I've tried adding memory management to my projects, but things usually end up crashing. Any suggestions of how to learn? Any suggestions are appreciated.

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  • Getting RSSIValue from IOBluetoothHostController

    - by Tanner Ezell
    I'm trying to write a simple application that gathers the RSSIValue and displays it via NSLog, my code is as follows: #import <Foundation/Foundation.h> #import <Cocoa/Cocoa.h> #import <IOBluetooth/objc/IOBluetoothDeviceInquiry.h> #import <IOBluetooth/objc/IOBluetoothDevice.h> #import <IOBluetooth/objc/IOBluetoothHostController.h> #import <IOBluetooth/IOBluetoothUtilities.h> @interface getRSSI: NSObject {} -(void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error; @end @implementation getRSSI - (void) readRSSIForDeviceComplete:(id)controller device:(IOBluetoothDevice*)device info:(BluetoothHCIRSSIInfo*)info error:(IOReturn)error { if (error != kIOReturnSuccess) { NSLog(@"readRSSIForDeviceComplete return error"); CFRunLoopStop(CFRunLoopGetCurrent()); } if (info->handle == kBluetoothConnectionHandleNone) { NSLog(@"readRSSIForDeviceComplete no handle"); CFRunLoopStop(CFRunLoopGetCurrent()); } NSLog(@"RSSI = %i dBm ", info->RSSIValue); [NSThread sleepUntilDate: [NSDate dateWithTimeIntervalSinceNow: 5]]; [device closeConnection]; [device openConnection]; [controller readRSSIForDevice:device]; } @end int main (int argc, const char * argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSLog(@"start"); IOBluetoothHostController *hci = [IOBluetoothHostController defaultController]; NSString *addrStr = @"xx:xx:xx:xx:xx:xx"; BluetoothDeviceAddress addr; IOBluetoothNSStringToDeviceAddress(addrStr, &addr); IOBluetoothDevice *device = [[IOBluetoothDevice alloc] init]; device = [IOBluetoothDevice withAddress:&addr]; [device retain]; [device openConnection]; getRSSI *rssi = [[getRSSI alloc] init]; [hci setDelegate:rssi]; [hci readRSSIForDevice:device]; CFRunLoopRun(); [hci release]; [rssi release]; [pool release]; return 0; } The problem I am facing is that the readRSSIForDeviceComplete seems to work just fine, info passes along a value. The problem is that the RSSI value is drastically different from the one I can view from OS X via option clicking the bluetooth icon at the top. It is typical for my application to print off 1,2,-1,-8,etc while the menu displays -64 dBm, -66, -70, -42, etc. I would really appreciate some guidance.

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  • Can't install do_mysql gem?

    - by maccy1
    I'm trying to install the do_mysql on my Snow Leopord system Macbook Pro 13", but I keep getting this error: n216-160:~ myself$ sudo gem1.9 install do_mysql Password: Building native extensions. This could take a while... ERROR: Error installing do_mysql: ERROR: Failed to build gem native extension. /opt/local/bin/ruby1.9 extconf.rb checking for mysql_query() in -lmysqlclient... no *** extconf.rb failed *** Could not create Makefile due to some reason, probably lack of necessary libraries and/or headers. Check the mkmf.log file for more details. You may need configuration options. Provided configuration options: --with-opt-dir --without-opt-dir --with-opt-include --without-opt-include=${opt-dir}/include --with-opt-lib --without-opt-lib=${opt-dir}/lib --with-make-prog --without-make-prog --srcdir=. --curdir --ruby=/opt/local/bin/ruby1.9 --with-mysql-config --without-mysql-config --with-mysql-dir --without-mysql-dir --with-mysql-include --without-mysql-include=${mysql-dir}/include --with-mysql-lib --without-mysql-lib=${mysql-dir}/lib --with-mysqlclientlib --without-mysqlclientlib Gem files will remain installed in /opt/local/lib/ruby1.9/gems/1.9.1/gems/do_mysql-0.10.0 for inspection. Results logged to /opt/local/lib/ruby1.9/gems/1.9.1/gems/do_mysql-0.10.0/ext/do_mysql_ext/gem_make.out n216-160:~ myself$ I have no idea why. I also reinstalled my verison of MySQL with the MySQL 5.4.3 beta, 64-bit as others suggested but no dice. Does anyone have any idea what is wrong?

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  • How to use NSTableView's selectedRowIndexes?

    - by Jakub Lédl
    Hi guys, I'm just learning some basic programming in Objective C and Cocoa. I'm trying to get some data from NSTableView. Based on what I read in one tutorial, I wrote this: NSArray * items = [[itemsTableView selectedRowEnumerator] allObjects]; But then I learned that selectedRowEnumerator was deprecated already in 10.3 Panther and that I should use selectedRowIndexes. The problem is, I didn't find how to actually use the returned NSIndexSet to achieve the same result as with code written above. So, If anyone could give me a tip, I would be very grateful. Thanks.

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  • Generating C++ BackTraces in OS/X (10.5.7)

    - by phillipwei
    I've been utilizing backtrace and backtrace_symbols to generate programmatic stack traces for the purposes of logging/diagnosis. It seems to roughly work, however, I'm getting a little bit of mangling and there are no accompanying file/line numbers associated with each function invocation (as I'd expect within a gdb bt call or something). Here's an example: 1 leonardo 0x00006989 _ZN9ExceptionC2E13ExceptionType + 111 2 leonardo 0x00006a20 _ZN9ExceptionC1E13ExceptionType + 24 3 leonardo 0x0000ab64 _ZN5Rules11ApplyActionER16ApplicableActionR9GameState + 1060 4 leonardo 0x0000ed15 _ZN9Simulator8SimulateEv + 2179 5 leonardo 0x0000eec9 _ZN9Simulator8SimulateEi + 37 6 leonardo 0x00009729 main + 45 7 leonardo 0x000025c6 start + 54 Anything I'm missing something, doing something silly, or is this all I can expect out of backtrace on OS/X? Some other tidbits: I don't see a rdynamic link option for the g++ version (4.0.1) I'm using. -g/-g3 doesn't make any difference. abi::__cxa__demangle doesn't seem to do anything

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  • Cocoa app not launching on build & go but launching manually

    - by Matt S.
    I have quite the interesting problem. Yesterday my program worked perfectly, but now today I'm getting exc_bad_access when I hit build and go, but if I launch the app from the build folder it launches perfectly and there seems to be nothing wrong. The last bunch of lines from the debugger are: #0 0xffff07c2 in __memcpy #1 0x969f7961 in CFStringGetBytes #2 0x96a491b9 in CFStringCreateMutableCopy #3 0x991270cc in -[NSCFString mutableCopyWithZone:] #4 0x96a5572a in -[NSObject(NSObject) mutableCopy] #5 0x9913e6c7 in -[NSString stringByReplacingOccurrencesOfString:withString:options:range:] #6 0x9913e62f in -[NSString stringByReplacingOccurrencesOfString:withString:] #7 0x99181ad0 in -[NSScanner(NSDecimalNumberScanning) scanDecimal:] #8 0x991ce038 in -[NSDecimalNumberPlaceholder initWithString:locale:] #9 0x991cde75 in -[NSDecimalNumberPlaceholder initWithString:] #10 0x991ce44a in +[NSDecimalNumber decimalNumberWithString:] Why did my app work perfectly yesterday but not today?

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  • glCreateShaderObjectARB( GL_FRAGMENT_SHADER_ARB ); crashes !

    - by gutsblow
    Hello there, I have an iMac with ATI Radeon 2600HD which supports Fragment_shader_arb. But whenever I use that function, it crashes the program. Ironically, it works on a windows installation in the same machine without any problems. I'm running OS X 10.6.2; Can anyone please help me out! P.S. Vertex shaders work fine without any problem. Thank you!

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