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  • Effect of suffixes in memory operations

    - by tur1ng
    In x86 GNU Assembler there are different suffixes for memory related operations. E.g.: movb, movs, movw, movl, movq, movt(?) Now my question is the following: Does the suffix has ANY effect on how the processor is getting the data out of main memory or will always be one or more 32-bit (x86) chunks loaded into the cache ? What are the effects beside the memory access?

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  • C++ - 3 possible values in Variable?

    - by noryb009
    I need to store a 30 letter combination, but each letter can only be "0", "1" or "2". When I use sizeof(myString), it returns 32. I want to use this 30 letter combination to access a row of an array, so I'm wondering if it is possible to use a 3 value bool of some sort to store 1 of 3 values in.

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  • How to auto detect text file encoding?

    - by ???
    There are many plain text files which were encoded in variant charsets. I want to convert them all to UTF-8, but before running iconv, I need to know its original encoding. Most browsers have an Auto Detect option in encodings, however, I can't check those text files one by one because there are too many. Only having known the original encoding, I then can convert the texts by iconv -f DETECTED_CHARSET -t utf-8. Is there any utility to detect the encoding of plain text files? It doesn't have to be a 100% perfect correct, but it should recognize most of them.

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  • Typedef in C# across several source files

    - by Danvil
    I am writing a C wrapper an would like to use a typedef aquivalent to define some types which should be valid in quite a lot of source files. Those "types" are just different aliases to [u]int16/32/64_t, but are useful to distinguish function parameters. One could use using MyId=System.Int32;, but this needs to be redeclared in every file as far as I see... Is there a better way?

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  • What language is this?

    - by Blue
    got some keys with patterns like 4AC59BAA63A64327DCE12C0B2CD1A397 and B9E685495FECFC9854E7DBA508D91213 they have 32 chars and i would like not to decrypt then but to be able to make my own, its something like a hash of a file

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  • Determining the word width in C

    - by das_weezul
    Hi! I'm learning C right now and so I'm fiddling about with pointers. Is there a way to determine the word width of the CPU in C because I'm writing a small program which prints it's own stack (Because I'm curious how it is structured), so that information would come in handy. Right now I'm using an int pointer, as an integer is 4 Bytes wide and I'm using a 32-bit Intel Atom CPU. Thanks in advance, C gurus ;o)

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  • showing error message of missing VB dll

    - by user261740
    On Windows 7 (32 bits), i have downloaded and installed the windows desktop java application using windows installer of that application. When i re-open application it complains about a missing VB dll. What may be reason complains for missing VB dll and how can i resolved? Any help will be appreciated. FYI: The installer is build using NSIS and executable is prepared using JSmooth, of windows desktop java application that i have installed.

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  • How to treat 64-bit words on a CUDA device?

    - by pikkio
    Hi, I'd like to handle directly 64-bit words on the CUDA platform (eg. uint64_t vars). I understand, however, that addressing space, registers and the SP architecture are all 32-bit based. I actually found this to work correctly (on my CUDA cc1.1 card): __global__ void test64Kernel( uint64_t *word ) { (*word) <<= 56; } but I don't know, for example, how this affects registers usage and the operations per clock cycle count.

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  • What version of Visual Studio is this python compiled with?

    - by leon
    I am trying to find out the version of Visual Study that is used to compile the python on my computer It says Python 2.6.2 (r262:71605, Apr 14 2009, 22:40:02) [MSC v.1500 32 bit (Intel)] on win32 What I do not understand is that MSC V.1500. Does it mean it is compiled with 2005? I cannot find this information on `python.org' neither. Any help is appreciated!

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  • sizeof float (3.0) vs (3.0f)

    - by kumar
    Hi, What is the difference between sizeof(3.0) and sizeof(3.0f) I was expecting both of them to give the same result (sizeof float)..but its different. In 32 bit machine,gcc compiler, sizeof(3.0f) =4 sizeof(3.0) = 8 Why so?

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  • A 16-digit hashing function

    - by Aly
    Is there a hash function that returns a 16-digit hex value (as MD5 returns 32-digit), or is there a library (for C++) in which I can use MD5 or SHA-1 which returns a 16-digit value

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  • Automatically generating Guids in Sybase

    - by Daniel Dyson
    I have a table with 42 million records. 32 million have a null value and I would like to generate a new guid for each one. Should I do this in batches? Also, going forward, I would like a new guid added to the field on the insert of a new record. What is the best way to do this? The field is not the primary key, which is an auto-incrementing integer.

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  • algorithm to make easy my job

    - by gcc
    Iwill tell part of study material task but, dont afraid, I dont want write all of them , I will ask just specific question.okey; User will give me a function with three unknown. example: sin(a+b)+ln(5)*(log(ab)-32/sqrt(abc)) another example for function atan(23/a)-exp(a,b)*(123+asin(ac)) and there are some another input with funtion but in all input a,b and c, are doesnot determined, Anyway,I wont tell the other part,I just asking how I should take the fuction such that I can do my job with easy?

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  • how to increase the content of the data in itemrenderer of the list?

    - by maniohile
    hi, i'm binding data into list which comes from the backend ,i want to increase the height of each content,i have used height ='some value',it's get increased ,i want to increase the size of the content with the value of 32 but it didn't get increased but i gave the itemrenderer (hbox)height as 100%..is it any inbuilt bug on flex or bug on me..thank's in advance...

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  • Default FileField names for Django files

    - by Adam Nelson
    I have a model: class Example(models.Model): unique_hash = models.CharField(max_length=32,unique=True) content = models.FileField(upload_to='source',blank=True,verbose_name="HTML Content File") I would like to be able to set the content filename to default to a callable, but I don't see any way to have the callable reference unique_hash (or vice versa). Is this possible?

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  • Light Weight repalcement to GNOME for Ubuntu

    - by Talguy
    I am working on rolling a bit of my own version of linux for my real time car application. I plan to base it off of minimal ubuntu (only needsd 32 MB of memory). I am not the most skilled person with linux so not really sure how to assess components when adding them to my system. What I am looking for is a lightweight windows manager to replace gnome and it has to support the gtkmm library. Does anyone know of one?

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  • interpreting assembly instructions

    - by David Lee
    I am trying to translate the following: Action: pushl %ebp movl %esp, %eax subl $32, %esp movl $0, -8(%eax) movl $0, -4(%eax) movl -4(%eax), %eax cmpl 32(%eax), %ebp movl -4(%ebp), %eax sall $2, %ebp addl 8(%ebp), %ebp movl (%ebp), %ebp addl %ebp, -8(%eax) addl $1, -4(%eax) What is the best way to learn assembly and translating this code?

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  • How to get the second element using jquery

    - by Jesse
    Using this jquery code I am trying to change the display from none to block for the second ul under Sale which is under Belts (It has a belts-1 href). The below code should be accessing the second element but its not. What am I doing wrong? $currentCategory = "Belts"; $(".sideCatMenu a:contains('" + currentCategory + "') ul").next(ul).eq(2).css('display', 'block'); I am searching this list <li class="active"><a href="/sale/" class="parentSide">Sale</a><ul style="display: block;" class="subcat"> <li><a href="/accessories-3/">Accessories</a><ul style="display: none;"> <li><a href="/bags-1/">Bags</a></li> <li><a href="/wristbands/">Wristbands</a></li> <li><a href="/dog-collars/">Dog Collars</a></li> <li><a href="/wallets/">Wallets</a></li> </ul> </li> <li><a href="/ten-dollar-buckles/">Ten Dollar Buckles</a></li> <li><a href="/belts-1/">Belts</a><ul style="display: none;"> <li><a href="/28-belts/">28" Belts</a></li> <li><a href="/30-belts/">30" Belts</a></li> <li><a href="/32-belts/">32" Belts</a></li> <li><a href="/34-belts/">34" Belts</a></li> <li><a href="/36-belts/">36" Belts</a></li> <li><a href="/38-belts/">38" Belts</a></li> <li><a href="/40-belts/">40" Belts</a></li> <li><a href="/42-belts/">42" Belts</a></li> <li><a href="/44-belts/">44" Belts</a></li> <li><a href="/46-belts/">46" Belts</a></li> <li><a href="/48-and-larger-belts/">48" and Larger Belts</a></li> </ul> </li> </ul> </li>

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  • Thread too slow. Better way to execute code (Android AndEngine)?

    - by rphello101
    I'm developing a game where the user creates sprites with every touch. I then have a thread run to check to see if those sprites collide with any others. The problem is, if I tap too quickly, I cause a null pointer exception error. I believe it's because I'm tapping faster than my thread is running. This is the thread I have: public class grow implements Runnable{ public grow(Sprite sprite){ } @Override public void run() { float radf, rads; //fill radius/stationary radius float fx=0, fy=0, sx, sy; while(down){ if(spriteC[spriteNum].active){ spriteC[spriteNum].sprite.setScale(spriteC[spriteNum].scale += 0.001); if(spriteC[spriteNum].sprite.collidesWith(ground)||spriteC[spriteNum].sprite.collidesWith(roof)|| spriteC[spriteNum].sprite.collidesWith(left)||spriteC[spriteNum].sprite.collidesWith(right)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); } fx = spriteC[spriteNum].sprite.getX(); fy = spriteC[spriteNum].sprite.getY(); radf=spriteC[spriteNum].sprite.getHeightScaled()/2; Log.e("F"+Float.toString(fx),Float.toString(fy)); if(spriteNum>0) for(int x=0;x<spriteNum;x++){ rads=spriteC[x].sprite.getHeightScaled()/2; sx = spriteC[x].body.getWorldCenter().x * 32; sy = spriteC[x].body.getWorldCenter().y * 32; Log.e("S"+Float.toString(sx),Float.toString(sy)); Log.e(Float.toString((float) Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))),Float.toString((radf+rads))); if(Math.sqrt(Math.pow((fx-sx),2)+Math.pow((fy-sy),2))<(radf+rads)){ down = false; spriteC[spriteNum].active=false; yourScene.unregisterTouchArea(spriteC[spriteNum].sprite); Log.e("Collided",Boolean.toString(down)); } } } } spriteC[spriteNum].body = PhysicsFactory.createCircleBody(mPhysicsWorld, spriteC[spriteNum].sprite, BodyType.DynamicBody, FIXTURE_DEF); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(spriteC[spriteNum].sprite, spriteC[spriteNum].body, true, true)); } } Better solution anyone? I know there is something to do with a handler, but I don't exactly know what that is or how to use one.

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