Search Results

Search found 8692 results on 348 pages for 'patterns and practices'.

Page 153/348 | < Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >

  • How to call superconstructor in a neat way

    - by sandis
    So here is my code: public MyClass (int y) { super(y,x,x); //some code } My problem is that in this case i want to generate a 'x' and sent to the super constructor. However the call to the superconstructor must be the first line in this constructor. Of course I could do something like this: int x; { x = generateX(); } But this feels ugly, and then the code will run no matter what constructor I use, which feels not so nice. Right now I am consider encapsulating my whole object in another object that only calculates x and then starts this object. Is this the best approach?

    Read the article

  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

    Read the article

  • Design pattern for adding / removing elements

    - by de3
    Wikipedia's definition for Iterator pattern design: the Iterator pattern is a design pattern in which iterators are used to access the elements of an aggregate object sequentially without exposing its underlying implementation. Iterator interface in java provides the following methods hasNext() next() remove() Is there a pattern design, or a java interface for inserting / deleting elements, and getting length of the aggregate object, in addition to iterating them? I know remove() is an optional method that can be used once per call to next(), but I am implementing a circular FIFO array and need a method delete() independent of iterator's next().

    Read the article

  • Design issue with ATG CommercePipelineManager

    - by user1339772
    The definition of runProcess() method in PipelineManager is public PipelineResult runProcess(String pChainId, Object pParam) throws RunProcessException This gives me an impression that ANY object can be passed as the second param. However, ATG OOTB has PipelineManager component referring to CommercePipelineManager class which overrides the runProcess() method and downcast pParam to map and adds siteId to it. Basically, this enforces the client code to send only Map. Thus, if one needs to create a new pipeline chain, has to use map as data structure to pass on the data. Offcourse, one can always get around this by creating a new PipelineManager component, but I was just wondering the thought behind explicitly using map in CommercePipelineManager

    Read the article

  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

    Read the article

  • Where to draw the line between efficiency and practicality

    - by dclowd9901
    I understand very well the need for websites' front ends to be coded and compressed as much as possible, however, I feel like I have more lax standards than others when it comes to practical applications. For instance, while I understand why some would, I don't see anything wrong with putting selectors in the <html> or <body> tags on a website with an expected small visitation rate. I would only do this for a cheap website for a small client, because I can't really justify the cost of time otherwise. So, that said, do you think it's okay to draw a line? Where do you draw yours?

    Read the article

  • What makes an effective UI for displaying versioning of structured hierarchical data

    - by Fadrian Sudaman
    Traditional version control system are displaying versioning information by grouping Projects-Folders-Files with Tree view on the left and details view on the right, then you will click on each item to look at revision history for that configuration history. Assuming that I have all the historical versioning information available for a project from Object-oriented model perspective (e.g. classes - methods - parameters and etc), what do you think will be the most effective way to present such information in UI so that you can easily navigate and access the snapshot view of the project and also the historical versioning information? Put yourself in the position that you are using a tool like this everyday in your job like you are currently using SVN, SS, Perforce or any VCS system, what will contribute to the usability, productivity and effectiveness of the tool. I personally find the classical way for display folders and files like above are very restrictive and less effective for displaying deep nested logical models. Assuming that this is a greenfield project and not restricted by specific technology, how do you think I should best approach this? I am looking for idea and input here to add values to my research project. Feel free to make any suggestions that you think is valuable. Thanks again for anyone that shares their thoughts.

    Read the article

  • How can I handle multiple views of a data object? Which design pattern is acceptable?

    - by tranquil.byte
    I have a person object. class Person { private $name; ... } I need to be able to change how they are displayed on the front-end ( visitors have control ). They can choose list view, grid view, photo view for example. class PersonDisplay { public function displayList() { // Query database // Output html to display in list mode } public function displayPhoto() { // Query database // Output html to display in photo mode } } Is this an acceptable way to handle the presentation of the items on the front-end or is there a specific design pattern I should be researching to help me with this task? Does anyone have any suggestions or ideas where this could go wrong or if this could potentially make maintenance a nightmare? The Person object was just an example very similiar to what I am using.

    Read the article

  • What are the 'big' advantages to have Poco with ORM?

    - by bonefisher
    One advantage that comes to my mind is, if you use Poco classes for Orm mapping, you can easily switch from one ORM to another, if both support Poco. Having an ORM with no Poco support, e.g. mappings are done with attributes like the DataObjects.Net Orm, is not an issue for me, as also with Poco-supported Orms and theirs generated proxy entities, you have to be aware that entities are actually DAO objects bound to some context/session, e.g. serializing is a problem, etc..

    Read the article

  • What is the difference between using IDisposable vs a destructor in C#?

    - by j0rd4n
    When would I implement IDispose on a class as opposed to a destructor? I read this article, but I'm still missing the point. My assumption is that if I implement IDispose on an object, I can explicitly 'destruct' it as opposed to waiting for the garbage collector to do it. Is this correct? Does that mean I should always explicitly call Dispose on an object? What are some common examples of this?

    Read the article

  • What is a 'better' approach to query/save from server: DTO or Wcf Data Services?

    - by bonefisher
    From my perspective, the Data Services and their query approach is useful when querying simple object graphs from your server-side domain model. But when you want to query complex dependencies I couldn't create anything good out of it. The classic DTO approach is fine-grained and can handle everything, but the downside is that you have to create Dto classes for every type of server-request which is time consuming and you have to synchronize the Dto type with your domain entity/business logic.

    Read the article

  • What is a good practice to access class attributes in class methods?

    - by Clem
    I always wonder about the best way to access a class attribute from a class method in Java. Could you quickly convince me about which one of the 3 solutions below (or a totally different one :P) is a good practice? public class Test { String a; public String getA(){ return this.a; } public setA(String a){ this.a = a; } // Using Getter public void display(){ // Solution 1 System.out.println(this.a); // Solution 2 System.out.println(getA()); // Solution 3 System.out.println(this.getA()); } // Using Setter public void myMethod(String b, String c){ // Solution 1 this.a = b + c; // Solution 2 setA(b + c); // Solution 3 this.setA(b + c); } }

    Read the article

  • Opinions regarding C++ programming practice

    - by Sagar
    I have a program that I am writing, not too big. Apart from the main function, it has about 15 other functions that called for various tasks at various times. The code works just fine all in one file, and as it is right now. However, I was wondering if anyone had any advice on whether it is smarter/more efficient/better programming to put those functions in a separate file different from where main is, or whether it even matters at all. If yes, why? If no, why not? I am not new at C++, but definitely not an expert either, so if you think this question is stupid, feel free to tell me so. Thanks for your time!

    Read the article

  • Standard Workflow when working with JPA

    - by jschoen
    I am currently trying to wrap my head around working with JPA. I can't help but feel like I am missing something or doing it the wrong way. It just seems forced so far. What I think I know so far is that their are couple of ways to work with JPA and tools to support this. You can do everything in Java using annotations, and let JPA (whatever implementation you decide to use) create your schema and update it when changes are made. You can use a tool to reverse engineer you database and generate the entity classes for you. When the schema is updated you have to regenerate these classes, or manually update them. There seems to be drawbacks to both, and benefits to both (as with all things). My question is in an ideal situation what is the standard workflow with JPA? Most schemas will require updates during the maintenance phase and especially during the development phase, so how is this handled?

    Read the article

  • Best Practice: Software Versioning

    - by Sebi
    I couldn't find a similar question here on SO, but if you find one please link. Is there any guideline or standard best practice how to version a software you develop in your spare time for fun, but nevertheless will be used by some people? I think it's necessary to version such software so that you know about with version one is talking about (e.g. for bug fixing, support, and so on). But where do I start the versioning? 0.0.0? or 0.0? And then how to I increment the numbers? major release.minor change? and should'nt any commit to a version control system be another version? or is this only for versions which are used in a productive manner?

    Read the article

  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

    Read the article

  • php form submit and the resend infromation screen

    - by Para
    Hello, I want to ask a best practice question. Suppose I have a form in php with 3 fields say name, email and comment. I submit the form via POST. In PHP I try and insert the date into the database. Suppose the insertion fails. I should now show the user an error and display the form filled in with the data he previously inserted so he can correct his error. Showing the form in it's initial state won't do. So I display the form and the 3 fields are now filled in from PHP with echo or such. Now if I click refresh I get a message saying "Are you sure you want to resend information?". OK. Suppose after I insert the data I don't carry on but I redirect to the same page but with the necessary parameters in the query string. This makes the message go away but I have to carry 3 parameters in the query string. So my question is: How is it better to do this? I want to not carry around lots of parameters in the query string but also not get that error. How can this be done? Should I use cookies to store the form information.

    Read the article

  • Unit testing huge applications - Proven methodologies?

    - by NLV
    Hello members I've been working in windows forms applications and ASP.Net applications for the past 10 months. I've always wondered how to perform proper unit testing on the complete application in a robust manner covering all the scenarios. I've the following questions regarding them - What are the standard mechanisms in performing unit testing and writing test cases? Does the methodologies change based on the application nature such as Windows Forms, Web applications etc? What is the best approach to make sure we cover all the scenarios? Any popular books on this? Popular tools for performing unit testing?

    Read the article

  • Is Assert.Fail() considered bad practice?

    - by Mendelt
    I use Assert.Fail a lot when doing TDD. I'm usually working on one test at a time but when I get ideas for things I want to implement later I quickly write an empty test where the name of the test method indicates what I want to implement as sort of a todo-list. To make sure I don't forget I put an Assert.Fail() in the body. When trying out xUnit.Net I found they hadn't implemented Assert.Fail. Of course you can always Assert.IsTrue(false) but this doesn't communicate my intention as well. I got the impression Assert.Fail wasn't implemented on purpose. Is this considered bad practice? If so why? @Martin Meredith That's not exactly what I do. I do write a test first and then implement code to make it work. Usually I think of several tests at once. Or I think about a test to write when I'm working on something else. That's when I write an empty failing test to remember. By the time I get to writing the test I neatly work test-first. @Jimmeh That looks like a good idea. Ignored tests don't fail but they still show up in a separate list. Have to try that out. @Matt Howells Great Idea. NotImplementedException communicates intention better than assert.Fail() in this case @Mitch Wheat That's what I was looking for. It seems it was left out to prevent it being abused in another way I abuse it.

    Read the article

< Previous Page | 149 150 151 152 153 154 155 156 157 158 159 160  | Next Page >