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  • Handling Dialogs in WPF with MVVM

    - by Ray Booysen
    In the MVVM pattern for WPF, handling dialogs is one of the more complex operations. As your view model does not know anything about the view, dialog communication can be interesting. I can expose an ICommand that when the view invokes it, a dialog can appear. Does anyone know of a good way to handle results from dialogs? I am speaking about windows dialogs such as MessageBox. One of the ways we did this was have an event on the viewmodel that the view would subscribe to when a dialog was required. public event EventHandler<MyDeleteArgs> RequiresDeleteDialog; This is OK, but it means that the view requires code which is something I would like to stay away from.

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  • Drupal development workflow for teams

    - by Raul Singahn
    In my last Drupal project we were 5 people doing coding and installing new modules, at the same type our client was putting up content. Since we chose to have only one server for simplicity there were times were many people needed to write to the same files like style.css or page.tpl.php or when someones broken code would prevent others from working Are there any best practises for a team that works with Drupal? How can leverage code repositories or sandboxes?

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  • How to check for mip-map availability in OpenGL?

    - by Xavier Ho
    Recently I bumped into a problem where my OpenGL program would not render textures correctly on a 2-year-old Lenovo laptop with an nVidia Quadro 140 card. It runs OpenGL 2.1.2, and GLSL 1.20, but when I turned on mip-mapping, the whole screen is black, with no warnings or errors. This is my texture filter code: glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); After 40 minutes of fiddling around, I found out mip-mapping was the problem. Turning it off fixed it: // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); // glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE); I get a lot of aliasing, but at least the program is visible and runs fine. Finally, two questions: What's the best or standard way to check if mip-mapping is available on a machine, aside from checking OpenGL versions? If mip-mapping is not available, what's the best work-around to avoid aliasing?

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  • Should I use IDisposable for purely managed resources?

    - by John Gietzen
    Here is the scenario: I have an object called a Transaction that needs to make sure that only one entity has permission to edit it at any given time. In order to facilitate a long-lived lock, I have the class generating a token object that can be used to make the edits. You would use it like this: var transaction = new Transaction(); using (var tlock = transaction.Lock()) { transaction.Update(data, tlock); } Now, I want the TransactionLock class to implement IDisposable so that its usage can be clear. But, I don't have any unmanaged resources to dispose. however, the TransctionLock object itself is a sort of "unmanaged resource" in the sense that the CLR doesn't know how to properly finalize it. All of this would be fine and dandy, I would just use IDisposable and be done with it. However, my issue comes when I try to do this in the finalizer: ~TransactionLock() { this.Dispose(false); } I want the finalizer to release the transaction from the lock, if possible. How, in the finalizer, do I detect if the parent transaction (this.transaction) has already been finalized? Is there a better pattern I should be using? The Transaction class looks something like this: public sealed class Transaction { private readonly object lockMutex = new object(); private TransactionLock currentLock; public TransactionLock Lock() { lock (this.lockMutex) { if (this.currentLock != null) throw new InvalidOperationException(/* ... */); this.currentLock = new TransactionLock(this); return this.currentLock; } } public void Update(object data, TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); // ... } } internal void ValidateLock(TransactionLock tlock) { if (this.currentLock == null) throw new InvalidOperationException(/* ... */); if (this.currentLock != tlock) throw new InvalidOperationException(/* ... */); } internal void Unlock(TransactionLock tlock) { lock (this.lockMutex) { this.ValidateLock(tlock); this.currentLock = null; } } }

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  • What are the reasons for casting a void pointer?

    - by Maulrus
    I'm learning C++ from scratch, and as such I don't have an expert understanding of C. In C++, you can't cast a void pointer to whatever, and I understand the reasons behind that. However, I know that in C, you can. What are the possible reasons for this? It just seems like it's be a huge hole in type safety, which (to me) seems like a bad thing.

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  • overflow-x AND Middle Mouse Button Moving

    - by Rad The Mad
    My Page is 980px in Width, but I have a few design elements (which belong with the background). I positioned them with position: absolute;. This creates a horizontal scrollbar for those who have a =< 1024 resolution. I disabled that scrollbar with overflow-x:hidden on (and for IE7 and etc). However, when I hold my middle mouse button,(i think this applies to laptop touchpads as well) it let's me move around to the right, is it possible to fix this with anything? (javascript, css)? Tested this issues in Chrome, IE, Firefox.

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  • SQL Server 2008 Optimization

    - by hgulyan
    I've learned today, if you append to your query OPTION (MAXDOP 0) your query will run on multiple processors and if it's huge query, query will perform faster. I know general guidelines on query optimizations (using indexes, selecting only needed fields etc.), my question is about SQL Server optimization. Maybe changing some options in configurations or anything else. What guidelines are there for SQL Server Optimization? Thank you.

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  • Program structure in long running data processing python script

    - by fmark
    For my current job I am writing some long-running (think hours to days) scripts that do CPU intensive data-processing. The program flow is very simple - it proceeds into the main loop, completes the main loop, saves output and terminates: The basic structure of my programs tends to be like so: <import statements> <constant declarations> <misc function declarations> def main(): for blah in blahs(): <lots of local variables> <lots of tightly coupled computation> for something in somethings(): <lots more local variables> <lots more computation> <etc., etc.> <save results> if __name__ == "__main__": main() This gets unmanageable quickly, so I want to refactor it into something more manageable. I want to make this more maintainable, without sacrificing execution speed. Each chuck of code relies on a large number of variables however, so refactoring parts of the computation out to functions would make parameters list grow out of hand very quickly. Should I put this sort of code into a python class, and change the local variables into class variables? It doesn't make a great deal of sense tp me conceptually to turn the program into a class, as the class would never be reused, and only one instance would ever be created per instance. What is the best practice structure for this kind of program? I am using python but the question is relatively language-agnostic, assuming a modern object-oriented language features.

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  • Advice on a simple Windows Form

    - by Austin Hyde
    I have a VERY simple windows form that the user uses to manage "Stores". Each store has a name and number, and is kept in a corresponding DB table. The form has a listbox of stores, an add button that creates a new store, a delete button, and an edit button. Beside those I have text boxes for the name and number, and save/cancel buttons. When the user chooses a store from the list box, and clicks 'edit', the textboxes become populated and save/cancel become active. When the user clicks 'add', I create a new Store, add it to the listbox, activate the textboxes and save/cancel buttons, then commit it to the database when the user clicks 'save', or discards it when the user clicks 'cancel'. Right now, my event system looks like this (in psuedo-code. It's just shorter that way.) add->click: store = new Store() listbox.add(store) populateAndEdit(store) delete->click: store = listbox.selectedItem db.deleteOnSubmit(store) listbox.remove(store) db.submit() edit->click: populateAndEdit(listbox.selectedItem) save->click: parseAndSave(listbox.selectedItem) db.submit() disableTexts() cancel->click: disableTexts() The problem is in how I determine if we are inserting a new Store, or updating an existing one. The obvious solution to me would be to make it a "modal" process - that is, when I click edit, I go into edit mode, and the save button does things differently than if I were in add mode. I know I could make this more MVC-like, but I don't really think this simple form merits the added complexity. I'm not very experienced with winforms, so I'm not sure if I even have the right idea for how to tackle this. Is there a better way to do this? I would like to keep it simple, but usable.

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  • What is the best place to display the language in your url

    - by Saif Bechan
    I have a multi-language website that makes use of pretty urls, so called search engine friendly urls. Now there are a few places to define the language in the url. 1) www.mydomain.com/en/articles/random www.mydomain.com/nl/articles/random 2) en.mydomain.com/articles/random nl.mydomain.com/articles/random 3) www.mydomain.com/articles/random?lang=en www.mydomain.com/articles/random?lang=nl Is there any preffered way of showing this, or is there another way better that I did not show. I would like to hear your comments on this.

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  • What is the best method to convert to an Integer in JavaScript?

    - by Mathew Byrne
    There are several different methods for converting floating point numbers to Integers in JavaScript. My question is what method gives the best performance, is most compatible, or is considered the best practice? Here are a few methods that I know of: var a = 2.5; window.parseInt(a); // 2 Math.floor(a); // 2 a | 0; // 2 I'm sure there are others out there. Suggestions?

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  • Java Program Design Layout Recommendations?

    - by Leebuntu
    I've learned enough to begin writing programs from scratch, but I'm running into the problem of not knowing how to design the layout and implementation of a program. To be more precise, I'm having difficulty finding a good way to come up with an action plan before I dive in to the programming part. I really want to know what classes, methods, and objects I would need beforehand instead of just adding them along the way. My intuition is leading me to using some kind of charting software that gives a hierarchal view of all the classes and methods. I've been using OmniGraffle Pro and while it does seem to work somewhat, I'm still having trouble planning out the program in its entirety. How should I approach this problem? What softwares out there are available to help with this problem? Any good reads out there on this issue? Thanks so much! Edit: Oh yeah, I'm using Eclipse and I code mainly in Java right now.

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  • Is it bad practice to use an enum that maps to some seed data in a Database?

    - by skb
    I have a table in my database called "OrderItemType" which has about 5 records for the different OrderItemTypes in my system. Each OrderItem contains an OrderItemType, and this gives me referential integrity. In my middletier code, I also have an enum which matches the values in this table so that I can have business logic for the different types. My dev manager says he hates it when people do this, and I am not exactly sure why. Is there a better practice I should be following?

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  • What is a good practice to access class attributes in class methods?

    - by Clem
    I always wonder about the best way to access a class attribute from a class method in Java. Could you quickly convince me about which one of the 3 solutions below (or a totally different one :P) is a good practice? public class Test { String a; public String getA(){ return this.a; } public setA(String a){ this.a = a; } // Using Getter public void display(){ // Solution 1 System.out.println(this.a); // Solution 2 System.out.println(getA()); // Solution 3 System.out.println(this.getA()); } // Using Setter public void myMethod(String b, String c){ // Solution 1 this.a = b + c; // Solution 2 setA(b + c); // Solution 3 this.setA(b + c); } }

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • Best practice to include log4Net external config file in ASP.NET

    - by Martin Buberl
    I have seen at least two ways to include an external log4net config file in an ASP.NET web application: Having the following attribute in your AssemblyInfo.cs file: [assembly: log4net.Config.XmlConfigurator(ConfigFile = "Log.config", Watch = true)] Calling the XmlConfigurator in the Global.asax.cs: protected void Application_Start() { XmlConfigurator.Configure(new FileInfo("Log.config")); } What would be the best practice to do it?

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  • how to merge ecommerce transaction data between two databases

    - by yamspog
    We currently run an ecommerce solution for a leisure and travel company. Everytime we have a release, we must bring the ecommerce site down as we update database schema and the data access code. We are using a custom built ORM where each data entity is responsible for their own CRUD operations. This is accomplished by dynamically generating the SQL based on attributes in the data entity. For example, the data entity for an address would be... [tableName="address"] public class address : dataEntity { [column="address1"] public string address1; [column="city"] public string city; } So, if we add a new column to the database, we must update the schema of the database and also update the data entity. As you can expect, the business people are not too happy about this outage as it puts a crimp in their cash-flow. The operations people are not happy as they have to deal with a high-pressure time when database and applications are upgraded. The programmers are upset as they are constantly getting in trouble for the legacy system that they inherited. Do any of you smart people out there have some suggestions?

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  • Communication between layers in an application

    - by Petar Minchev
    Hi guys! Let's assume we have the following method in the business layer. What's the best practice to tell the UI layer that something went wrong and give also the error message? Should the method return an empty String when it was OK, otherwise the error message, or should it throw another exception in the catch code wrapping the caught exception? If we choose the second variant then the UI should have another try,catch which is too much try,catch maybe. Here is a pseudocode for the first variant. public String updateSomething() { try { //Begin transaction here dataLayer.do1(); dataLayer.do2(); dataLayer.doN(); } catch(Exception exc) { //Rollback transaction code here return exc.message; } return ""; } Is this a good practice or should I throw another exception in the catch(then the method will be void)?

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  • Does C# allow method overloading, PHP style (__call)?

    - by mr.b
    In PHP, there is a special method named __call($calledMethodName, $arguments), which allows class to catch calls to non-existing methods, and do something about it. Since most of classic languages are strongly typed, compiler won't allow calling a method that does not exist, I'm clear with that part. What I want to accomplish (and I figured this is how I would do it in PHP, but C# is something else) is to proxy calls to a class methods and log each of these calls. Right now, I have code similar to this: class ProxyClass { static logger; public AnotherClass inner { get; private set; } public ProxyClass() { inner = new AnotherClass(); } } class AnotherClass { public void A() {} public void B() {} public void C() {} // ... } // meanwhile, in happyCodeLandia... ProxyClass pc = new ProxyClass(); pc.inner.A(); pc.inner.B(); // ... So, how can I proxy calls to an object instance in extensible way? Extensible, meaning that I don't have to modify ProxyClass whenever AnotherClass changes. In my case, AnotherClass can have any number of methods, so it wouldn't be appropriate to overload or wrap all methods to add logging. I am aware that this might not be the best approach for this kind of problem, so if anyone has idea what approach to use, shoot. Thanks!

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  • Self-Configuring Classes W/ Command Line Args: Pattern or Anti-Pattern?

    - by dsimcha
    I've got a program where a lot of classes have really complicated configuration requirements. I've adopted the pattern of decentralizing the configuration and allowing each class to take and parse the command line/configuration file arguments in its c'tor and do whatever it needs with them. (These are very coarse-grained classes that are only instantiated a few times, so there is absolutely no performance issue here.) This avoids having to do shotgun surgery to plumb new options I add through all the levels they need to be passed through. It also avoids having to specify each configuration option in multiple places (where it's parsed and where it's used). What are some advantages/disadvantages of this style of programming? It seems to reduce separation of concerns in that every class is now doing configuration stuff, and to make programs less self-documenting because what parameters a class takes becomes less explicit. OTOH, it seems to increase encapsulation in that it makes each class more self-contained because no other part of the program needs to know exactly what configuration parameters a class might need.

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  • What's the standard behaviour for an out parameter when a TryXxxx method returns false?

    - by Matt Lacey
    Assuming a method with the following signature bool TryXxxx(object something, out int toReturn) What is it acceptable for toReturn to be if TryXxxx returns false? In that it's infered that toReturn should never be used if TryXxxx fails does it matter? If toReturn was a nulable type, then it would make sense to return null. But int isn't nullable and I don't want to have to force it to be. If toReturn is always a certain value if TryXxxx fails we risk having the position where 2 values could be considered to indicate the same thing. I can see this leading to potential possible confusion if the 'default' value was returned as a valid response (when TryXxxx returns true). From an implementation point if view it looks like having toReturn be a[ny] value is easiest, but is there anything more important to consider?

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  • Is it against best practice to throw Exception on most JUnit tests?

    - by Chris Knight
    Almost all of my JUnit tests are written with the following signature: public void testSomething() throws Exception My reasoning is that I can focus on what I'm testing rather than exception handling which JUnit appears to give me for free. But am I missing anything by doing this? Is it against best practice? Would I gain anything by explicitly catching specific exceptions in my test and then fail()'ing on them?

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  • How to handle 'this' pointer in constructor?

    - by Kyle
    I have objects which create other child objects within their constructors, passing 'this' so the child can save a pointer back to its parent. I use boost::shared_ptr extensively in my programming as a safer alternative to std::auto_ptr or raw pointers. So the child would have code such as shared_ptr<Parent>, and boost provides the shared_from_this() method which the parent can give to the child. My problem is that shared_from_this() cannot be used in a constructor, which isn't really a crime because 'this' should not be used in a constructor anyways unless you know what you're doing and don't mind the limitations. Google's C++ Style Guide states that constructors should merely set member variables to their initial values. Any complex initialization should go in an explicit Init() method. This solves the 'this-in-constructor' problem as well as a few others as well. What bothers me is that people using your code now must remember to call Init() every time they construct one of your objects. The only way I can think of to enforce this is by having an assertion that Init() has already been called at the top of every member function, but this is tedious to write and cumbersome to execute. Are there any idioms out there that solve this problem at any step along the way?

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  • Style of if: to nest or not to nest

    - by Marco
    A colleague of mine and me had a discussion about the following best-practice issue. Most functions/methods start with some parameter checking. I advocate the following style, which avoids nesting. if (parameter one is ugly) return ERROR; if (parameter two is nonsense || it is raining) return ERROR; // do the useful stuff return result; He, who comes from a more functional/logic programming background, prefers the following, because it reduces the number of exit points from the function. if (parameter one is ok) { if (parameter two is ok && the sun is shining) { // do the useful stuff return result } } return ERROR; Which one would you prefer and why?

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