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  • jQuery slideUp and slideDwon issues

    - by Alex
    I need the classes 'two and three' to be hidden as soon as the page load and than be able to click again on the menu to slide it down, I am having probles with the following code: $(document).ready(function() { $('.two, .three').slideUp('slow'); $('.active_wrapper').click(function(){ $('.two, .three').slideDown('slow'); }); }); HTML <div class="nav_wrapper"> <div class="active_wrapper one"><a class="active" href="">home</a></div> <div class="two"><a href="about.html">about</a></div> <div class="three"><a href="project.html">project</a></div> </div>

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  • iPhone/iPad - issues with NavigationBar button ?

    - by user532445
    I my application i have added button in NavigationBar like this.. UIBarButtonItem *more=[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"search-25by25.png"] style:UIBarButtonItemStylePlain target:self action:@selector(SelectMission:)]; self.navigationItem.rightBarButtonItem = more; When i am clicking on button application get's shutdown... If i am doing same thing with normal button it's working fine can any one help me why it's behaving like this?

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  • Why would Linux VM in vSphere ESXi 5.5 show dramatically increased disk i/o latency?

    - by mhucka
    I'm stumped and I hope someone else will recognize the symptoms of this problem. Hardware: new Dell T110 II, dual-core Pentium G860 2.9 GHz, onboard SATA controller, one new 500 GB 7200 RPM cabled hard drive inside the box, other drives inside but not mounted yet. No RAID. Software: fresh CentOS 6.5 virtual machine under VMware ESXi 5.5.0 (build 174 + vSphere Client). 2.5 GB RAM allocated. The disk is how CentOS offered to set it up, namely as a volume inside an LVM Volume Group, except that I skipped having a separate /home and simply have / and /boot. CentOS is patched up, ESXi patched up, latest VMware tools installed in the VM. No users on the system, no services running, no files on the disk but the OS installation. I'm interacting with the VM via the VM virtual console in vSphere Client. Before going further, I wanted to check that I configured things more or less reasonably. I ran the following command as root in a shell on the VM: for i in 1 2 3 4 5 6 7 8 9 10; do dd if=/dev/zero of=/test.img bs=8k count=256k conv=fdatasync done I.e., just repeat the dd command 10 times, which results in printing the transfer rate each time. The results are disturbing. It starts off well: 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 20.451 s, 105 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 20.4202 s, 105 MB/s ... but after 7-8 of these, it then prints 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GG) copied, 82.9779 s, 25.9 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 84.0396 s, 25.6 MB/s 262144+0 records in 262144+0 records out 2147483648 bytes (2.1 GB) copied, 103.42 s, 20.8 MB/s If I wait a significant amount of time, say 30-45 minutes, and run it again, it again goes back to 105 MB/s, and after several rounds (sometimes a few, sometimes 10+), it drops to ~20-25 MB/s again. Plotting the disk latency in vSphere's interface, it shows periods of high disk latency hitting 1.2-1.5 seconds during the times that dd reports the low throughput. (And yes, things get pretty unresponsive while that's happening.) What could be causing this? I'm comfortable that it is not due to the disk failing, because I also had configured two other disks as an additional volume in the same system. At first I thought I did something wrong with that volume, but after commenting the volume out from /etc/fstab and rebooting, and trying the tests on / as shown above, it became clear that the problem is elsewhere. It is probably an ESXi configuration problem, but I'm not very experienced with ESXi. It's probably something stupid, but after trying to figure this out for many hours over multiple days, I can't find the problem, so I hope someone can point me in the right direction. (P.S.: yes, I know this hardware combo won't win any speed awards as a server, and I have reasons for using this low-end hardware and running a single VM, but I think that's besides the point for this question [unless it's actually a hardware problem].) ADDENDUM #1: Reading other answers such as this one made me try adding oflag=direct to dd. However, it makes no difference in the pattern of results: initially the numbers are higher for many rounds, then they drop to 20-25 MB/s. (The initial absolute numbers are in the 50 MB/s range.) ADDENDUM #2: Adding sync ; echo 3 > /proc/sys/vm/drop_caches into the loop does not make a difference at all. ADDENDUM #3: To take out further variables, I now run dd such that the file it creates is larger than the amount of RAM on the system. The new command is dd if=/dev/zero of=/test.img bs=16k count=256k conv=fdatasync oflag=direct. Initial throughput numbers with this version of the command are ~50 MB/s. They drop to 20-25 MB/s when things go south. ADDENDUM #4: Here is the output of iostat -d -m -x 1 running in another terminal window while performance is "good" and then again when it's "bad". (While this is going on, I'm running dd if=/dev/zero of=/test.img bs=16k count=256k conv=fdatasync oflag=direct.) First, when things are "good", it shows this: When things go "bad", iostat -d -m -x 1 shows this:

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  • UIImagePNGRepresentation issues?

    - by disorderdev
    I want to load images from UIImagePickerController, then save the selected photo to my app's document directory. UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *data1 = UIImagePNGRepresentation(image); NSString *fileName = "1.png"; NSString *path = //get Document path, then add fileName BOOL succ = [data1 writeToFile:path atomically:YES]; but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?

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  • updating button text and other issues

    - by droidus
    I am trying to update my button. but the problem is that I can't have an ID/name with it, right, when doing this? so what if I have multiple forms on the page, and must identify the button? <input type="submit" value="Upload my File" style="background-color:#00F; font-size:14px; padding:1em;" onclick=" this.value='Please wait...'; this.disabled = true; var theForm = this.form; window.setTimeout(function(){theForm.submit();},3);" /> also, the button doesn't seem to wait 3 seconds when I hit the submit button.

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  • Even lighter than SQLite

    - by Richard Fabian
    I've been looking for a C++ SQL library implementation that is simple to hook in like SQLite, but faster and smaller. My projects are in games development and there's definitely a cutoff point between needing to pass the ACID test and wanting some extreme performance. I'm willing to move away from SQL string style queries, allowing it to be code driven, but I haven't found anything out there that provides SQL like flexibility while also preferring performance over the ACID test. I don't want to go reinventing the wheel, and the idea of implementing an SQL library on my own is quite daunting, even if it's only going to be simple subset of all the calls you could make. I need the basic commands (SELECT, MODIFY, DELETE, INSERT, with JOIN, and WHERE), not data operations (like sorting, min, max, count) and don't need the database to be atomic, or even enforce consistency (I can use a real SQL service while I'm testing and debugging).

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  • Timing issues with playback of the HTML5 Audio API

    - by pat
    I'm using the following code to try to play a sound clip with the HTML5 Audio API: HTMLAudioElement.prototype.playClip = function(startTime, stopTime) { this.stopTime = stopTime; this.currentTime = startTime; this.play(); $(this).bind('timeupdate', function(){ if (this.ended || this.currentTime >= stopTime) { this.pause(); $(this).unbind('timeupdate'); } }); } I utilize this new playClip method as follows. First I have a link with some data attributes: <a href=# data-stop=1.051 data-start=0.000>And then I was thinking,</a> And finally this bit of jQuery which runs on $(document).ready to hook up a click on the link with the playback: $('a').click(function(ev){ $('a').click(function(ev){ var start = $(this).data('start'), stop = $(this).data('stop'), audio = $('audio').get(0), $audio = $(audio); ev.preventDefault(); audio.playClip(start,stop); }) This approach seems to work, but there's a frustrating bug: sometimes, the playback of a given clip plays beyond the correct data-stop time. I suspect it could have something to do with the timing of the timeupdate event, but I'm no JS guru and I don't know how to begin debugging the problem. Here are a few clues I've gathered: The same behavior appears to come up in both FF and Chrome. The playback of a given clip actually seems to vary a bit -- if I play the same clip a couple times in a row, it may over-play a different amount of time on each playing. Is the problem here the inherent accuracy of the Audio API? My app needs milliseconds. Is there a problem with the way I'm using jQuery to bind and unbind the timeupdate event? I tried using the jQuery-less approach with addEventListener but I couldn't get it to work. Thanks in advance, I would really love to know what's going wrong.

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  • What is the easiest straightforward way of telling which version performs better?

    - by Peter Perhác
    I have an application, which I have re-factored so that I believe it is now faster. One can't possibly feel the difference, but in theory, the application should run faster. Normally I would not care, but as this is part of my project for my master's degree, I would like to support my claim that the re-factoring did not only lead to improved design and 'higher quality', but also an increase in performance of the application (a small toy-thing - a train set simulation). I have toyed with the latest VisualVM thing today for about four hours but I couldn't get anything helpful out of it. There isn't (or I haven't found it) a way to simply compare the profiling results taken from the two versions (pre- and post- refactoring). What would be the easiest, the most straightforward way of simply telling the slower from the faster version of the application. The difference of the two must have had an impact on the performance. Thank you.

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  • Creating a WCF Restful service, concurrency issues

    - by pmillio
    Hi i am in the process of creating a restful service with WCF, the service is likely to be consumed by at least 500 people at any given time. What settings would i need to set in order to deal with this. Please give me any points and tips, thanks. Here is a sample of what i have so far; [ServiceBehavior(IncludeExceptionDetailInFaults = true, InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] And this is an example of a method being called; public UsersAPI getUserInfo(string UserID) { UsersAPI users = new UsersAPI(int.Parse(UserID)); return users; } [OperationContract] [WebGet(BodyStyle = WebMessageBodyStyle.Bare, ResponseFormat = WebMessageFormat.Json, UriTemplate = "User/{UserID}")] [WebHelp(Comment = "This returns a users info.")] UsersAPI getUserInfo(string UserID);

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  • Issues with simple jQuery image gallery with Colorbox plugin

    - by Chris
    I'm putting together an image gallery for an ecommerce site and wanting to use colorbox to launch larger images. My problem is that image launched in colorbox stays as the first one launched and should reflect the image shown as img#bigpic - the link to the image does appear to be updating correctly. Here's the jQuery I have: $(document).ready(function(){ $("#largeimage").colorbox(); imageSwapper(".thumbnails a"); function imageSwapper(link) { $(link).click(function(){ $("#bigpic").attr("src", this.href); $("#largeimage").attr("href", this.rel); return false; }); }; $("#largeimage").bind('mouseenter mouseleave', function(event) { $("#largeimage span").toggleClass('showspan'); }); }); ...and the HTML <a href="_images/products/large/bpn0001_1.jpg" id="largeimage"><span></span><img src="_images/products/bpn0001_1.jpg" id="bigpic" /></a> <div class="thumbnails"> <ul> <li><a href="_images/products/bpn0001_1.jpg" rel="_images/products/large/bpn0001_1.jpg"><img src="_images/products/mini/bpn0001_1.jpg" /></a></li> <li><a href="_images/products/bpn0001_2.jpg" rel="_images/products/large/bpn0001_2.jpg"><img src="_images/products/mini/bpn0001_2.jpg" /></a></li> <li><a href="_images/products/bpn0001_3.jpg" rel="_images/products/large/bpn0001_3.jpg"><img src="_images/products/mini/bpn0001_3.jpg" /></a></li> </ul> </div> Any help would be much appreciated!

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  • Python text file processing speed issues

    - by Anonymouslemming
    Hi all, I'm having a problem with processing a largeish file in Python. All I'm doing is f = gzip.open(pathToLog, 'r') for line in f: counter = counter + 1 if (counter % 1000000 == 0): print counter f.close This takes around 10m25s just to open the file, read the lines and increment this counter. In perl, dealing with the same file and doing quite a bit more (some regular expression stuff), the whole process takes around 1m17s. Perl Code: open(LOG, "/bin/zcat $logfile |") or die "Cannot read $logfile: $!\n"; while (<LOG>) { if (m/.*\[svc-\w+\].*login result: Successful\.$/) { $_ =~ s/some regex here/$1,$2,$3,$4/; push @an_array, $_ } } close LOG; Can anyone advise what I can do to make the Python solution run at a similar speed to the Perl solution? I've tried just uncompressing the file and dealing with it using open instead of gzip.open, but that made a very small difference to the overall time.

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  • JQuyer slide and stop issues: animated element freezes with quick mouse movement

    - by sherlock
    Here is Zi JsFiddle. In order to replicate my issue you have to hover over the link that says 'javascript', then mouseout that, then mouseback in. If you do this before the animation is complete, the pink slidedown #subMenu will freeze midway through sliding. Is there a way to prevent this from happening? I have tried some .stop()s , but i really don't want the animation to re-start every time you mouseenter or leave the .navLink . The animation should begin from where it left off. In other words, if the pink section is halfway down, and a slideDown() gets executed, the pink should not dissappear and then slide down, it should slide down from where it is. Thanks!! JS: $('header#subHeader').hide(); $('.navLink').hover(function () { if ($(this).children('div').length > 0) { var subMenu = $(this).find('.subMenu').html(); $('header#subHeader').empty().append('<div>' + subMenu + '</div>').stop().slideDown(); } else { $('header#subHeader').stop().slideUp(); } }); $('hgroup:first').on('mouseleave', function(){ $('header#subHeader').slideUp(); });

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  • Proper usage of double and single quotes?

    - by Phox
    I'm talking about the performance increase here. From all I know you can echo variables in double quotes ("), like so: <?php echo "You are $yourAge years old"; ?> But single quotes will just return You are $yourAge years old. But what about performance differences? I've always gone by the rule that single quotes are faster because the PHP interpreter doesn't have to search through the string for variables. But I'm seeing more and more blog and forum posts on the web saying differently. Does anyone actually have any information on this subject? Perhaps benchmark tests or something?

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  • jQuery: issues with mouseover event if the element has children

    - by Patrick
    hi, I have the following element: <div id="#block-block-1"> <p>KAREN LANCEL:<br> lancel(at)xs4all.nl<br> phone 0031 (0)624873424</p> <p>HERMEN MAAT:<br> maat(at)xs4all.nl<br> phone 0031 (0)628536885</p> </div> which is supposed to disappear when the mouse is moved out of it (I will ignore now to talk about the fading in event). This is the code to make it fading out: $('#block-block-1').mouseout(function() { $(this).css("display","none"); }); The issue here is that the 'mouseout' event is triggered when the mouse is over the children elements inside my div. And the parent disappears even if the mouse is still inside it.

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  • List comprehension, map, and numpy.vectorize performance

    - by mcstrother
    I have a function foo(i) that takes an integer and takes a significant amount of time to execute. Will there be a significant performance difference between any of the following ways of initializing a: a = [foo(i) for i in xrange(100)] a = map(foo, range(100)) vfoo = numpy.vectorize(foo) a = vfoo(range(100)) (I don't care whether the output is a list or a numpy array.) Is there a better way?

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  • AIX Package Install Issues

    - by user513983
    Hi All, I want to install gettext but i cannot because my AIX says that gettext is dependent on glib and when i try to install glib it says that I cannot because glib is in turn dependent on gettext. Please let me know how I could get past this situation? root [rover]% rpm -i gettext-0.17-1.aix5.1.ppc.rpm error: failed dependencies: libglib-2.0.a(libglib-2.0.so.0) is needed by gettext-0.17-1 libxlsmp.a(smprt.o) is needed by gettext-0.17-1 root [rover]% rpm -i glib2-2.22.5-2.aix5.1.ppc.rpm error: failed dependencies: gettext is needed by glib2-2.22.5-2 Regards, Anurag

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  • Does allocation speed depend on the garbage collector being used?

    - by jkff
    My app is allocating a ton of objects (1mln per second; most objects are byte arrays of size ~80-100 and strings of the same size) and I think it might be the source of its poor performance. The app's working set is only tens of megabytes. Profiling the app shows that GC time is negligibly small. However, I suspect that perhaps the allocation procedure depends on which GC is being used, and some settings might make allocation faster or perhaps make a positive influence on cache hit rate, etc. Is that so? Or is allocation performance independent on GC settings under the assumption that garbage collection itself takes little time?

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  • iPhone. Particle system performance

    - by e40pud
    I try to draw rain and snow as particle system using Core Graphics. In simulator rendering proceeded fine but when I run my app on real device rendering is slow down. So, advise me please approaches to increase particle system drawing performance on iPhone. May be I should use OpenGL for this or CoreAnimation?

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  • OpenGL in Visual studio - Issues with GLEW

    - by BalsamicVinegar
    I'm currently following the openglbook.com tutorials (set up) (Tutorial) and have run into an issue fairly early on. I'm getting the following two errors: 1>main.obj : error LNK2019: unresolved external symbol __imp__glewGetErrorString@4 referenced in function _Initialize 1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit@0 referenced in function _Initialize I have downloaded and compiled freeglut 2.8.0 as well as the glew 1.9.0 binaries. I have copied the libs and includes to C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A\Lib and Include respectively. The Lib and Include paths have also been added to my project properties under Additional Library/Include directories. I have also defined glew32.lib and freeglut.lib in my linker-Input-Additional dependencies. I have included and at the top of my main file. What am I missing? Every other thread I've found has been solved by adding the directories to the project properties. Does anyone have any ideas?

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  • Can you get a Func<T> (or similar) from a MethodInfo object?

    - by Dan Tao
    I realize that, generally speaking, there are performance implications of using reflection. (I myself am not a fan of reflection at all, actually; this is a purely academic question.) Suppose there exists some class that looks like this: public class MyClass { public string GetName() { return "My Name"; } } Bear with me here. I know that if I have an instance of MyClass called x, I can call x.GetName(). Furthermore, I could set a Func<string> variable to x.GetName. Now here's my question. Let's say I don't know the above class is called MyClass; I've got some object, x, but I have no idea what it is. I could check to see if that object has a GetName method by doing this: MethodInfo getName = x.GetType().GetMethod("GetName"); Suppose getName is not null. Then couldn't I furthermore check if getName.ReturnType == typeof(string) and getName.GetParameters().Length == 0, and at this point, wouldn't I be quite certain that the method represented by my getName object could definitely be cast to a Func<string>, somehow? I realize there's a MethodInfo.Invoke, and I also realize I could always create a Func<string> like: Func<string> getNameFunc = () => getName.Invoke(x, null); I guess what I'm asking is if there's any way to go from a MethodInfo object to the actual method it represents, incurring the performance cost of reflection in the process, but after that point being able to call the method directly (via, e.g., a Func<string> or something similar) without a performance penalty. What I'm envisioning might look something like this: // obviously this would throw an exception if GetActualInstanceMethod returned // something that couldn't be cast to a Func<string> Func<string> getNameFunc = (Func<string>)getName.GetActualInstanceMethod(x); (I realize that doesn't exist; I'm wondering if there's anything like it.) If what I'm asking doesn't make sense, or if I'm being unclear, I'll be happy to attempt to clarify.

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • CSS Positioning Issues: Wordpress

    - by cam
    I'm following this tutorial here http://www.kriesi.at/archives/create-a-multilevel-dropdown-menu-with-css-and-improve-it-via-jquery on adding a menu with jquery. I've created my menu, but I'm having trouble adding it to wordpress. I opened up the header.php file since I want it to appear below the banner, and I paste it in it's own div, but it always "pushes" everything below it to the right. How do I stop it from doing this? Here's the code: <ul id="nav"> <li><a href="#">1 HTML</a></li> <li><a href="#">2 CSS</a></li> <li><a href="#">3 Javascript</a> <ul> <li><a href="#">3.1 jQuery</a> <ul> <li><a href="#">3.1.1 Download</a></li> <li><a href="#">3.1.2 Tutorial</a></li> </ul> </li> <li><a href="#">3.2 Mootools</a></li> <li><a href="#">3.3 Prototype</a></li> </ul> </li>

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  • sys.path() and PYTHONPATH issues

    - by Justin
    I've been learning Python, I'm working in 2.7.3, and I'm trying to understand import statements. The documentation says that when you attempt to import a module, the interpreter will first search for one of the built-in modules. What is meant by a built-in module? Then, the documentation says that the interpreter searches in the directories listed by sys.path, and that sys.path is initialized from these sources: the directory containing the input script (or the current directory). PYTHONPATH (a list of directory names, with the same syntax as the shell variable PATH). the installation-dependent default. Here is a sample output of a sys.path command from my computer using python in command-line mode: (I deleted a few so that it wouldn't be huge) ['', '/usr/lib/python2.7', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages/PIL', '/usr/lib/python2.7/dist-packages/gst-0.10', '/usr/lib/python2.7/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.7', '/usr/lib/python2.7/dist-packages/ubuntuone-couch', '/usr/lib/python2.7/dist-packages/ubuntuone-storage-protocol'] Now, I'm assuming that the '' path refers to the directory containing the 'script', and so I figured the rest of them would be coming from my PYTHONPATH environmental variable. However, when I go to the terminal and type env, PYTHONPATH doesn't exist as an environmental variable. I also tried import os then os.environ, but I get the same output. Do I really not have a PYTHONPATH environmental variable? I don't believe I ever specifically defined a PYTHONPATH environmental variable, but I assumed that when I installed new packages they automatically altered that environment variable. If I don't have a PYTHONPATH, how is my sys.path getting populated? If I download new packages, how does Python know where to look for them if I don't have this PYTHONPATH variable? How do environment variables work? From what I understand, environment variables are specific to the process for which they are set, however, if I open multiple terminal windows and run env, they all display a number of identical variables, for example, PATH. I know there file locations for persistent environment variables, for example /etc/environment, which contains my PATH variable. Is it possible to tell where a persistent environment variable is stored? What is the recommended location for storing new persistent environment variables? How do environment variables actually work with say, the Python interpreter? The Python interpreter looks for PYTHONPATH, but how does it work at the nitty-gritty level?

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