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  • “NT AUTHORITY\ANONYMOUS LOGON” error in Windows 7 (ASP.NET & Web Service)

    - by Tony_Henrich
    I have an asp.net web app which works fine in Windows XP machine in a domain. I am porting it to a Windows 7 stand alone machine. The app uses a web service which makes a call to sql server. The web server (IIS 7.5) and SQL Server are on the same stand alone machine. I enabled Windows authentication for the website and web service. The web service uses a trusted connection connection string. The web service credentials uses System.Net.CredentialCache.DefaultCredentials. I noticed username, password and domainname are blank after the call! The webservice and web site use the 'Classic .NET AppPool' with NetworkServices identity. I am getting an exception "NT AUTHORITY\ANONYMOUS LOGON" in the database call in the web service. I am assuming it's related to the blank credentials. I am expecting ASPNET user to be the security token to the database. Why is this not happening? Did I miss a setting? (Usually this happens when sql server and web server are on two different machines in a domain, delegation & double hopping, but in my case everything is on a dev box)

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  • Good book(s) for MMORPG design & implementation?

    - by mawg
    I am a long time professional C/C++ programmer (mostly embedded systems) and a hobbyist windows & php hacker. Can anyone recommend a book(s) specifically aimed at designing and (hopefully) implementing an MMORPG? I don't need general how to design or how to code books. Maybe a really good generic games book, but I am not interested in 1st person shooters, I want to know what it takes to implement an MMORPG. Good books, maybe also good URLs. Thanks just searching eBay and Amazon threw up a whole slew of books. Amazon's customer reviews give me an idea of how good they are, and the overview tells me what areas they cover

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  • Game Programming

    - by ngreenwood6
    I really want to get into game programming. I know how to program in several languages and only use object oriented code. I have no experience with game programming and am looking for a good place to start. I mainly want to program for windows but wouldnt mind moving to consoles or even mobile in the future. I was hoping someone could point me to the tools that professionals use to develop games. Also any information on the subject is welcome.

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  • AI testing framework

    - by Jon
    I am looking at developing an AI player for a simple game I have created in C#. I will be creating a population of the bots and evolving them over generations. What I was wondering is there any frameworks out there that could be good for this sort of testing / development. Ideally I would like something that I could plug any / some type of games into and say, OK so have a population of X run it over Y generations and chart the results for me. I was having a think about how I would create something that would do this for me and allow me to reuse this later for different AI projects and all I could think of was to have some sort of core code and some interface contracts that the game and AI would use so that the server can script it. What are your thoughts, does anyone have any practical experience of this sort of thing?

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  • Non laggy movement in Flex or WPF

    - by PaN1C_Showt1Me
    I'm trying to learn something about 2D games programming. For this purpose I've downloaded many samples developed in: Flex and Microsoft WPF. I've noticed that all the animations / moving objects are kind of non-smooth. I've seen a Flex example with double buffering which solved the image flickering, but it was laggy too. WPF example too. Just to mentioned, all examples were drawing on Canvas. I'm just curious, is it possible to have a wonderful non-laggy movement on the GUI in Flash or WPF ? (e.g. like a real game, coded in C++)

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  • 2 Classes need each other declared C++

    - by Prodigga
    I have a "Game" class which holds all the games settings and manages the game. I have a "Grid" class which is the grid the game is played on. The "Game" class initializes a "Grid" object as one of its members (passing itself ("this") as one of the parameters for "Grid"s constructor).. The "Grid" object therefor needs to deal with a "Game*" pointer. To do this it needs to know what "Game" is; i need to declare it before "Grid". But "Game" uses "Grid"...so it also needs "Grid" declared before it. so confused on how to include headers/etc correctly here..

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • Constraints when using WCF for an online multiplayer game

    - by Etan
    I want to build a service oriented game server and client using WCF where users can play card games on different tables after they logged in with an account. I would like to choose WCF due to it's flexibility in exchanging the communication channels. Maybe, a web interface will be added later which can then just use an other channel class. An additional plus is the ability for contexts which could be used to track a user over a whole gaming session. Are there some constraints I should be aware of when using WCF for the communication between the client and the server?

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  • What is the best way to render sprites using OpenGL?

    - by Sam152
    I have been digging around for the past couple of days for a good way to render small sprites using OpenGL and glut. I have tried different libraries including EasyBMP and a few others but all of them seem to have some sort of problem with them that I cannot solve. I want to be able to take image data (I don't care what format it is or what I have to do to it to get it to work) and under the context of games programming use it on the screen. What is the best way to achieve this? I seem to be running around in circles.

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  • USB seems to pause system

    - by Marco van de Voort
    I've an application that does some simple measuring, for which it polls a few 100kbs several times a second (8-25 times) The behaviour is not really dependant on chipset (happens on several mobo's intel 965- P55) and OSes (XPsp3 and win7). Also the make of the USB keyboard doesn't seem to matter. I notice that sometimes when an USB kbd is plugged in, the system pauses for say 500-1000ms. (about 900-1000ms on disconnect, and 400-500 on the subsequent connect) It also happens for other USB devices (most notably mice and massstorage devices), but only the first time such device is connected to an installation. This disrupts the measurement and I really would like to get rid on this. I already tried to disable as much as possible. (powersave, teletubby mode (*) etc), and while this helped with the non-USB related disruptions of the measurement, it doesn't help with the USB related ones. (*) fyi, turning off themes (to resp. classic/non-aero), and turning off effects in system solved problems that occured when minimizing/maximizing the app. Any pointers to look into? I'm a bit stuck with this.

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  • List of drugs to parse in application

    - by Skoder
    Hey, Not sure if that has been asked before, but semantics causes difficulty in searching. Are there any sites which have a list of items for developers to use in applications? For example, you can download Dictionaries in specific formats (e.g. XML) for use in word games. In particular, I was hoping that there might be a list of common medical drugs so that I can use display a list in an application I'm working on as researching and typing 150+ drug names would be quite inefficient. Thanks

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  • Are there any easy ways to generate OpenGL code for drawing shapes from a GUI?

    - by Sam152
    I have enjoyed learning to use OpenGL under the context of games programming, and I have experimented with creating small shapes. I'm wondering if there are any resources or apps that will generate code similar to the following with a simple paint-like interface. glColor3f(1.0, 0.0, 0.0); glBegin(GL_LINE_STRIP); glVertex2f(1, 0); glVertex2f(2, 3); glVertex2f(4, 5); glEnd(); I'm having trouble thinking of the correct dimensions to generate shapes and coming up with the correct co-ordinates.

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  • Juniper NetScreen NS-5GT traffic monitoring

    - by blah
    I've done casual research into the subject and am truly dismayed at the lack of compatible tools for such a simple task. Maybe someone can provide assistance. We have a NetScreen NS-5GT in the office. I need to be able to get a glance of current traffic per endpoint -- I think the equivalent of 'get sessions' with byte counts/rates. I don't care about bars, graphs, and reports. Something as simple as a classic software firewall display would be perfect. I can't shell out money on something real like SolarWinds products, so a free solution is essential. I'm willing to do a little work but refuse to program something from scratch. It's not prudent right now for me to install a hub or otherwise mess around physically. There must be something out there I can use, maybe in combination. I don't believe I'm asking too much. Specific answers only please, e.g. monitoring software you know will actually work with this antiquated device. I've read about general approaches to the broader problem dozens of times already.

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  • Windows/IIS Hosting :: How much is too much?

    - by bsisupport
    I have 4 Windows 2003 servers running IIS 6. These servers host a bunch of unique web sites (in that they are all different in build/architecture/etc). The code behind these sites range from straight HTML, classic ASP, and 1.1/2.0/3.x flavors of .NET. Some (most) of the sites use a SQL backend, which is hosted on one or two different servers – not the IIS servers themselves. No virtualization on these servers and no load balancing for these particular sites. The problem I’m running into is coming up with some baseline metrics to determine, or basically come up with a “baseline score” to know when a web server has reached its hosting limit. Today, some basic information about each server is used: how much bandwidth does the server pump out, hard drive space availability, and basic (very basic) RAM & CPU utilization (what it looks like at peak traffic times.) I would be grateful if those of you that are 1000x smarter than I am could indulge me with your methods of managing IIS environments. Whether performance monitoring specifics, “score” determination as I’m trying to determine, or the obvious combination of both. Thanks in advance.

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  • is there a specialized educational institution in enterprise software design ?

    - by dfafa
    Is a software engineering degree sufficient for being able to design efficient code in enterprise architecture ? I mean that's what I want to do, some people go to game schools (Vancouver Film School) to make games or work in that industry. are there such similar programs for enterprise software design/development ? Are there special courses in Java EE space and .NET ? is it suitable to just focus on java or both ? My ultimate goal would be consulting and developing enterprise software independently....but right now, I am starting school and just keep learning on the side. any guidance to resources on this industry would be appreciated or your insights. Thank you.

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  • Curious: Could LLVM be used for Infocom z-machine code, and if so how? (in general)

    - by jonhendry2
    Forgive me if this is a silly question, but I'm wondering if/how LLVM could be used to obtain a higher performance Z-Machine VM for interactive fiction. (If it could be used, I'm just looking for some high-level ideas or suggestions, not a detailed solution.) It might seem odd to desire higher performance for a circa-1978 technology, but apparently Z-Machine games produced by the modern Inform 7 IDE can have performance issues due to the huge number of rules that need to be evaluated with each turn. Thanks! FYI: The Z-machine architecture was reverse-engineered by Graham Nelson and is documented at http://www.inform-fiction.org/zmachine/standards/z1point0/overview.html

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Developing high-performance and scalable zend framework website [on hold]

    - by Daniel
    We are going to develop an ads website like http://www.gumtree.com/ (it will not be like this one but just to give you an ideea) and we are having some issues regarding performance and scalability. We are planning on using Zend Framework for this project but this is all that I'm sure off at this point. I don't think a classic approch like Zend Framework (PHP) + MySQL + Memcache + jQuery (and I would throw Doctrine 2 in there to) will fix result in a high-performance application. I was thinking on making this a RESTful application (with Zend Framework) + NGINX (or maybe MongoDB) + Memcache (or eAccelerator -- I understand this will create problems with scalability on multiple servers) + jQuery or maybe throw Backbone.js in there, a CDN for static content, a server for images and a scalable server for the requests and the rest. My questions are: - What do you think about my approch? - What solutions would you recommand for developing an high performance, scalable application expected to have a lot of traffic using PHP(Zend Framework 2)...I would be interested in your approch. I should note that I'm a Zend developer, I'm working with Zend for over 3 years, this is why I'm choosing it.

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  • Security / Protecting code in JavaScript

    - by Evans
    With all the recent hype about JavaScript and HTML5 replacing Flash, I wanted to know - How would it be possible to protect client-side js code? Of course, it is possible to obfuscate it, but that would only make it a little harder. Also, for games which submit high scores to the server, wouldn't it be incredibly easy to modify those scores before they are sent to the server? I know even Flash files can be decompiled, but they can be obfuscated and flash decompilation is not as easy as modifying data in JS - could be done easily using a plugin such as Firebug. I'd like to know everyone's views on this.

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  • Using too much memory in C/NDK?

    - by rebeccamaher
    I've recently found out there is no hard limit to how much memory you can allocate in C/NDK on Android. This is in contrast to Java where the limit is ~24Mb. I'm working on a few apps that could greatly benefit from using about ~50Mb total. Is this far too much memory to use? Does anyone have any experience with developing apps that go above the Java limit and what impact this has across devices? Obviously, I don't want to kill all background apps by consuming too much memory and I know the Android devs suggest not using too much memory but limiting all apps to ~24Mb is very limiting to certain kinds of apps. I've seen a few Android games recently that say they use ~256Mb. I'm planning to use about 50Mb total for my app. Does this sound reasonable in terms of stability across devices that have a limit of 24Mb?

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  • Can any JavaScript library perform as well as the Cut The Rope JavaScript implementation?

    - by joe
    Now that the canvas tag is starting to get hardware execration [acceleration - thanks guys!] by many browsers, developing casual games in HTML5 is becoming more feasible. ZeptoLabs did a great job porting Cut The Rope to HTML5 for use as a Windows 8 Metro App. You can find some of the details here but they do not get into specifics. I was wondering if anyone knew if they used a library (such as Impact or Crafty) or if you need to write all custom and optimized JavaScript code in order to get this type of performance. Thanks!

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  • Why can't I debug my ASP project through a remote desktop connection?

    - by Anthony Benavente
    I just asked this question in Stack Overflow but I figured this stack exchange forum is a better fit. It's been about a month of trying to figure out this problem and we've still not found a solution. We have about seven virtual machines on a server running Windows XP Professional w/ SP 3 all with Visual Studio Interdev and IIS 5.1 installed. Running the programs all work fine, but we just can't debug through remote desktop. When we are logged into the server console (through VM Sphere) and log into one of the virtual machines through there, we are able to debug properly. We figured the issue lies with some kind of permissions for Remote Desktop Users. We've tried nearly every article on the internet (exaggerating of course) and are about to give up hope. One more thing, when we are logged into the virtual machine through the server console and then remote in, the user that was logged into the console is kicked off but debugging works! Does remoting in trick the computer into giving us the correct permissions? I'm really not sure how it works. I know that this technology predates human history, but we are in the process of migrating from ASP Classic to ASP.NET Specs: - Windows XP Professional W/ SP3 - IIS 5.1 - Visual Studio 6 Interdev EDIT: By "debug" I mean running the project with breakpoints. Interdev doesn't stop at breakpoints.

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  • Which is faster when animating the UI: a Control or a Picture?

    - by Christopher Walker
    /I'm working with and testing on a computer that is built with the following: {1 GB RAM (now 1.5 GB), 1.7 GHz Intel Pentium Processor, ATI Mobility Radeon X600 GFX} I need scale / transform controls and make it flow smoothly. Currently I'm manipulating the size and location of a control every 24-33ms (30fps), ±3px. When I add a 'fade' effect to an image, it fades in and out smoothly, but it is only 25x25 px in size. The control is 450x75 px to 450x250 px in size. In 2D games such as Bejeweled 3, the sprites animate with no choppy animation. So as the title would suggest: which is easier/faster on the processor: animating a bitmap (rendering it to the parent control during animation) or animating the control it's self?

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  • direct access to vector elements similar to arrays

    - by mixm
    hi. im currently creating a tile based game, where elements of the games are placed in four different vectors (since there are multiple game objects with different properties, hence stored in different vectors). these game elements themselves contain x and y coordinates similar to how they are stored in a two dimensional array. i was wondering if there was a way to access these vector elements similar to two dimensional array access (currently i am implementing an for loop to cycle the elements while comparing its coordinates). this kinda sucks when i need to refresh my display at every game cycle (since the large number of comparisons and loops). im implementing this in java btw.

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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