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  • creating 2d sprites for games ?

    - by dfafa
    i am pretty new to developing games...i thought i would begin by making a simple 2d game.... curious what tools are commonly used to transform images to pixel sprites ? or is this done by hand, if so what tools are used ? even better, is there a marketplace where i can purchase game sprites and other game assets ?

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  • What Ruby blog engines are there?

    - by Damian Nowak
    What blog engines written in Ruby do you know? Let's create a list of all Ruby blog engines as a community wiki. I kindly ask to include the following in your answers: blog engine name link to official website link to screenshots or live demo gem install gem-name (if there is one) features, for example: has plugin engine? has themes? has

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  • has any tools easy to download or uploaed data from gae ..

    - by zjm1126
    i find this: http://aralbalkan.com/1784 but it is : Gaebar is an easy-to-use, standalone Django application that you can plug in to your existing Google App Engine Django or app-engine-patch-based Django applications on Google App Engine to give them datastore backup and restore functionality. my app is not based on django,so did you

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  • Idea for a small project, should I use Python?

    - by Robb
    I have a project idea, but unsure if using Python would be a good idea. Firstly, I'm a C++ and C# developer with some SQL experience. My day job is C++. I have a project idea i'd like to create and was considering developing it in a language I don't know. Python seems to be popular and has piqued my interests. I definitely use OOP in

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  • Rails engines extending functionality

    - by sinsiliux
    So I have an engine which defines some models and controllers. I want to be able to extend functionality of some models/controllers in my application (eg. adding methods) without loosing the original model/controller functionality from engine. Everywhere I read that you simply need to define controller with the same name in your

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  • Resource placement (optimal strategy)

    - by blackened
    I know that this is not exactly the right place to ask this question, but maybe a wise guy comes across and has the solution. I'm trying to write a computer game and I need an algorithm to solve this question: The game is played between 2 players. Each side has 1.000 dollars. There are three "boxes" and each player writes

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  • What is the lightest way to make a huge chess-like grid?

    - by Sotkra
    Hey there I'm working on a browser-game and I can't help but wonder about what's the lightest way to make the grid/board on which the game takes place. Right now, as a mere sample, I'll show you this: http://sotkra.com/game/ Now, as the grid gets bigger and bigger, the table and its td's create a very heavy filepage

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  • Representing a Gameworld that is Irregularly shaped

    - by Aaron M
    I am working on a project where the game world is irregularly shaped (Think of the shape of a lake). this shape has a grid with coordinates placed over it. The game world is only on the inside of the shape. (Once again, think Lake) How can I efficiently represent the game world? I know that many worlds are basically

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  • glitchy stuttery iphone game loop

    - by Adam
    This is a problem I've been trying to solve for a few days now, and I've looked at the various solutions on stackoverflow and nothing has really seemed to work for me. I'm making an iPhone game with OpenGLES graphics and accelerometer input, at this point it's very simple, but the rendering is already pretty

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  • Workflow engine BPMN, Drools, etc or ESB?

    - by Tom
    We currently have an application that is based on an in-house developed workflow engine with YAML based DSL. We are looking to move parts of it to Java. I have discovered a number of java solutions like Intalio, JBPM, Drools Expert, Drools Flow etc. They appear to be aimed at businesses where the business

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  • Displaying recntangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid: Rectangle[] gameTiles =

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  • Java the little console game won't repeat?

    - by Jony Kale
    Okay, what I have so far is: You enter the game, and write "spin" to the console. Program will enter the while loop. In the while loop, if entered int is -1, return to the back (Set console input back to "", and let the user select what game he would like to play). Problem: Instead of going back, and

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they

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  • erlang design of a card game [closed]

    - by user601836
    I would like to discuss with you a possible implementation for a card game in erlang. The only full example I found online is OpenPoker. I would like to create one myself, so here is the implementation I have in mind: A gen_server to represent a deck: when started creates a deck of cards

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  • Displaying rectangles in game window with XNA

    - by blerh
    I want to divide my game grid into an array of rectangles. Each rectangle is 40x40 and there are 14 rectangles in every column, with a total of 25 columns. This covers a game area of 560x1000. This is the code I have set up to make the first column of rectangles on the game grid:

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  • Precompile assets for a rails engine

    - by Peter Ehrlich
    In a standard app, I have this line in my production.rb, which creates endpoints for non-default precompiled assets: config.assets.precompile += %w( mobile.css ) My rails engine is a standard Sinatra app. It has its own assets. When on development, these assets are served

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  • MySQL " identify storage engine statement"

    - by sammysmall
    This IS NOT a Homework question! While building my current student database project I realized that I may want to identify comprehensive information about a database design in the future. More-so if I am fortunate enough to get a job in this field and were handed a database

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real

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  • Android lifecycle of thread-based game

    - by ehehhh
    I ran into a bit of trouble while trying to get my game to work correctly after being put to the background by the user or a phone call for example. My app has a SurfaceView class called GameView, which has the onDraw() method to do all the necessary drawing for my

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