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  • Offline Mapping API

    - by Aaron M
    Are there any services available that allow me to manipulate maps in an offline setting? I am working on a project that requires me to take a map and based on features on the map, generate a game world. I have looked at a few of the API's for different providers: Google, ms, etc. The API's I looked seem to be strictly showing a user a map. I am looking for something that allows me to create a derivative of a map (the Gameworld), that will never be seen by the public, and is only used by the game engine. However one caveat is that I would like to be able to link the derivative created for use by the game engine, with something I can show the user. As an example. Think of a cross country racing sim. Users cannot control the vehicles directly in this game, they can only control the cars setup, driver, etc. I create a gameworld from a map. The gameworld data (driver position, etc) is overlayed onto a real map. A race might last several days. The only interaction users have with the real map is viewing their position on the map, and where they are in relation to the others. I don't want to violate the terms of the API here. I read Googles API TOS, and it seems to me that creating the gameworld would violdate their TOS. The features I really need are the following The ability to locate a specific place on the map by lat/long The ability/rights to grab those maps and save them as an image file temporarily for processing The ability/rights to store a gameworld that is based on the real map The ability to show a user a map with an overlay (this is optional. I can use googles API, or any other one that supports lat/long.)

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  • Setup for games animation: How do I know JFrame is finished setting itself up?

    - by Jokkel
    I'm using javax.swing.JFrame to draw game animations using double buffer strategy. First, I set up the frame. JFrame frame = new JFrame(); frame.setVisible(true); Now, I draw an object (let it be a circle, doesn't matter) like this. frame.createBufferStrategy(2); bufferStrategy = frame.getBufferStrategy(); Graphics g = bufferStrategy.getDrawGraphics(); circle.draw(g); bufferStrategy.show(); The problem is that the frame is not always fully set-up when the drawing takes place. Seems like JFrame needs up to three steps in resizing itself, until it reaches it's final size. That makes the drawing slide out of frame or hinders it to appear completely from time to time. I already managed to delay things using SwingUtilities.invokeLater(). While this improved the result, there are still times when the drawing slides away / looks prematurely draw. Any idea / strategy? Thanks in advance. EDIT: Ok thanks so far. I didn't mention that I write a little Pong game in the first place. Sorry for the confusion What I actually looked for was the right setup for accelerated game animations done in Java. While reading through the suggestions I found my question answered (though indirectly) here and this example made things clear for me. A resume for this might be that for animating game graphics in Java, the first step is to get rid of the GUI logic overhead.

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  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

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  • Hiding a Website from Search Engine Bots and Viewers by Disabling Default VirtualHost

    - by Basel Shishani
    When staging a website on a remote VPS, we would like it to be accessible to team members only, and we would also like to keep the search engine bots off until the site is finalized. Access control by host whether in Iptables or Apache is not desirable, as accessing hosts can vary. After some reading in Apache config and other SF postings, I settled on the following design that relies on restricting access to only through specific domain names: Default virtual host would be disabled in Apache config as follows - relying on Apache behavior to use first virtual host for site default: <VirtualHost *:80> # Anything matching this should be silently ignored. </VirtualHost> <VirtualHost *:80> ServerName secretsiteone.com DocumentRoot /var/www/secretsiteone.com </VirtualHost> <VirtualHost *:80> ServerName secretsitetwo.com ... </VirtualHost> Then each team member can add the domain names in their local /etc/hosts: xx.xx.xx.xx secrethostone.com My question is: is the above technique good enough to achieve the above said goals esp restricting SE bots, or is it possible that bots would work around that. Note: I understand that mod_rewrite rules con be used to achieve a similar effect as discussed here: How to disable default VirtualHost in apache2?, so the same question would apply to that technique too. Also please note: the content is not highly secretive - the idea is not to devise something that is hack proof, so we are not concerned about traffic interception or the like. The idea is to keep competitors and casual surfers from viewing the content before it's released, and to prevent SE bots from indexing it.

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  • Parallel Environment (PE) on Sun Grid Engine (6.2u5) won't run jobs: "only offers 0 slots"

    - by Peter Van Heusden
    I have Sun Grid Engine set up (version 6.2u5) on a Ubuntu 10.10 server with 8 cores. In order to be able to reserve multiple slots, I have a parallel environment (PE) set up like this: pe_name serial slots 999 user_lists NONE xuser_lists NONE start_proc_args /bin/true stop_proc_args /bin/true allocation_rule $pe_slots control_slaves FALSE job_is_first_task TRUE urgency_slots min accounting_summary FALSE This is associated with the all.q on the server in question (let's call the server A). However, when I submit a job that uses 4 threads with e.g. qsub -q all.q@A -pe serial 4 mycmd.sh, it never gets scheduled, and I get the following reasoning from qstat: cannot run in PE "serial" because it only offers 0 slots Why is SGE saying "serial" only offers 0 slots, since there are 8 slots available on the server I specified (server A)? The queue in question is configured thus (server names changed): qname all.q hostlist @allhosts seq_no 0 load_thresholds np_load_avg=1.75 suspend_thresholds NONE nsuspend 1 suspend_interval 00:05:00 priority 0 min_cpu_interval 00:05:00 processors UNDEFINED qtype BATCH INTERACTIVE ckpt_list NONE pe_list make orte serial rerun FALSE slots 1,[D=32],[C=8], \ [B=30],[A=8] tmpdir /tmp shell /bin/sh prolog NONE epilog NONE shell_start_mode posix_compliant starter_method NONE suspend_method NONE resume_method NONE terminate_method NONE notify 00:00:60 owner_list NONE user_lists NONE xuser_lists NONE subordinate_list NONE complex_values NONE projects NONE xprojects NONE calendar NONE initial_state default s_rt INFINITY h_rt 08:00:00 s_cpu INFINITY h_cpu INFINITY s_fsize INFINITY h_fsize INFINITY s_data INFINITY h_data INFINITY s_stack INFINITY h_stack INFINITY s_core INFINITY h_core INFINITY s_rss INFINITY h_rss INFINITY s_vmem INFINITY h_vmem INFINITY,[A=30g], \ [B=5g]

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  • Fatal Execution Engine Error on the Windows2008 r2, IIS7.5

    - by user66524
    Hi Guys We are running some asp.net(3.5) applications on the Windows2008 r2, IIS7.5. Recently we got some event logs so difficult, we have not idea hope some guys can help. 1.EventID: 1334 (9-1-2011 8:41:57) Error message An error occurred during a process host idle check. Exception: System.AccessViolationException Message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace: at System.Collections.Hashtable.GetEnumerator() at System.Web.Hosting.ApplicationManager.IsIdle() at System.Web.Hosting.ProcessHost.IsIdle() 2.EventID: 1023 (9-1-2011 19:44:02) Error message .NET Runtime version 2.0.50727.4952 - Fatal Execution Engine Error (742B851A) (80131506) 3.EventID: 1000 (9-1-2011 19:44:03) Error message Faulting application name: w3wp.exe, version: 7.5.7600.16385, time stamp: 0x4a5bcd2b Faulting module name: mscorwks.dll, version: 2.0.50727.4952, time stamp: 0x4bebd49a Exception code: 0xc0000005 Fault offset: 0x0000c262 Faulting process id: 0x%9 Faulting application start time: 0x%10 Faulting application path: %11 Faulting module path: %12 Report Id: %13 4.EventID: 5011 (9-1-2011 19:44:03) Error message A process serving application pool 'AppPoolName' suffered a fatal communication error with the Windows Process Activation Service. The process id was '2552'. The data field contains the error number. 5.some info: we got the memory.hdmp(234MB) and minidump.mdmp(19.2) from control panel action center but I donot know how to use that :(

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  • Sun Grid Engine (SGE) / limiting simultaneous array job sub-tasks

    - by wfaulk
    I am installing a Sun Grid Engine environment and I have a scheduler limit that I can't quite figure out how to implement. My users will create array jobs that have hundreds of sub-tasks. I would like to be able to limit those jobs to only running a set number of tasks at the same time, independent of other jobs. Like I might have one array job that I want to run 20 tasks at a time, and another I want to run 50 tasks at a time, and yet another that I'm fine running without limit. It seems like this ought to be doable, but I can't figure it out. There's a max_aj_instances configuration option, but that appears to apply globally to all array jobs. I can't see any way to use consumable resources, as I'd need a "complex attribute" that is per-job, and that feature doesn't seem to exist. It didn't look like resource quotas would work, but now I'm not so sure of that. It says "A resource quota set defines a maximum resource quota for a particular job request", but it's unclear if an array job's sub-tasks' resource requests will be aggregated for the purposes of the resource quota. I'm going to play with this, but hopefully someone already knows outright.

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  • How can I effectively test a scripting engine?

    - by ChaosPandion
    I have been working on an ECMAScript implementation and I am currently working on polishing up the project. As a part of this, I have been writing tests like the following: [TestMethod] public void ArrayReduceTest() { var engine = new Engine(); var request = new ExecScriptRequest(@" var a = [1, 2, 3, 4, 5]; a.reduce(function(p, c, i, o) { return p + c; }); "); var response = (ExecScriptResponse)engine.PostWithReply(request); Assert.AreEqual((double)response.Data, 15D); } The problem is that there are so many points of failure in this test and similar tests that it almost doesn't seem worth it. It almost seems like my effort would be better spent reducing coupling between modules. To write a true unit test I would have to assume something like this: [TestMethod] public void CommentTest() { const string toParse = "/*First Line\r\nSecond Line*/"; var analyzer = new LexicalAnalyzer(toParse); { Assert.IsInstanceOfType(analyzer.Next(), typeof(MultiLineComment)); Assert.AreEqual(analyzer.Current.Value, "First Line\r\nSecond Line"); } } Doing this would require me to write thousands of tests which once again does not seem worth it.

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  • Java Playing Cards Game Framework

    - by isme
    My friends and I at uni love playing Shithead into the wee hours. But soon we graduate and will leave town, so probably won't get together for a game for a while. I want to develop a Java app we can use to play Shithead and our other favorites over a network. An app like this already exists, but is ugly, buggy and does not support our house rules. The source is available, but is such a mess that I would really rather start from scratch than try to refactor it! Building my game using some standard playing card api or framework, if such a thing exists, would be better than starting from scratch. The answer to a similar SO question was to use the JPC-API, which allegedly provides basic playing card services and rendering. But this Sourceforge project currently makes available no files or source code! Is there an alternative, or somewhere else to find this framework? Soon I will need help with the following as well: Lobby services (finding other players) Gaming network protocol (to communicate moves between players) Gaming theory (to write the computer opponent) Winning condition detection Game UI development

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  • Data Flow Object Graph and An Execution Engine for it

    - by M Dotnet
    I would like to build a custom workflow engine from scratch. The input to this workflow is a data flow diagram which is composed of a series of activities connected together through lines where each each represent the data flow. Each activity can export multiple outputs. Activities are complex math functions but the logic is hidden from the user. My workflow engine job is to execute the given data flow diagram. Each activity within the data flow diagram is a custom activity and each activity can output different outputs. How do you suggest to model the data flow diagram object? I need to be able to construct the data flow diagram problematically (no need for drag and drop) but I need to display the final result graphically (for display and debugging purposes). Are there any libraries out there that I could use? Should I keep the workflow presentable as an xml? I know that there are many projects out there trying to essentially doing similar thing by building such workflow engines but I need something light weight and open source. I do not need any state machine execution engine and mine is primarily sequential workflow with fork and join capabilities. My activities are wrappable as basic C# classes and I do NOT want to use anything as heavy as .NET workflow foundation.

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  • Problems running XNA game on 64-bit Windows 7

    - by Tesserex
    I'm having problems getting my game engine to run on my brother's machine, which is running 64-bit Windows 7. I'm developing on 32-bit XP SP2. My app uses XNA, FMOD.NET, and another dll I wrote entirely in C#. Everything is targeted to x86, not AnyCPU. I've read that this is required for XNA to work because there is no 64-bit xna framework. I recompiled FMOD.NET as x86 as well and made sure to be using the 32-bit version of the native dll. So I don't see any problems there. However when he tries to run my app, it gives an error which is mysterious, but not unheard of. A FileNotFoundException with an empty file name, and the top of the stack trace is in my main form constructor. The message is The specified module could not be found. (Exception from HRESULT: 0x8007007E) I found some threads online about this error, all with very vague, mixed, and fuzzy responses that don't really help me. Most remind people to target x86. Some say check that they have all the dlls necessary. I gave my brother Microsoft.Xna.Framework.dll, but does he need to install the entire XNA redistributable package? When I take everything I sent him and stick it in a random directory, it still runs fine for me. I developed the game in VS2008, not in game studio, using XNA 3.0 and a Windows Forms control that uses XNA drawing which I found in an msdn tutorial. I would also like to avoid requiring a full installer if possible. Any insight? Please?

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  • MVC3 Custom view engine

    - by eth0
    I have a custom View Engine that derives from WebFormViewEngine. There's a lot of stuff going on in here, mostly caching. I want to be able to use WebFormViewEngine AND RazorViewEngine at the same time, is this possible? Ideally I'd like to do; ViewEngines.Add(new MyViewEngine<WebFormsViewEngine>()); ViewEngines.Add(new MyViewEngine<RazorViewEngine>()); if a .ascx/.aspx/.master file exists then use WebForms, otherwise use Razor is a .cshtml file exists. EDIT: I should of worded my question better. As my custom view engine derives from WebFormViewEngine it obviously uses WebForms, I can't derive from two classes. I can derive from RazorViewEngine but then I'll loose WebForms. I can duplicate my code entirely, derive from RazorViewEngine and edit the views file extensions, etc. but as I said I've got a lot of custom code in my view engine and would be duplicating hundreds of lines. WebFormViewEngine and RazorViewEngine derive from BuildManagerViewEngine which in turn implements IViewEngine. The problem with that is I have to implement methods CreatePartialView() and CreateView() but how would I know what to return (WebForms/Razor?) using generics?

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  • HTML5 card game [closed]

    - by ChrisCa
    I created a card game in silverlight a year or so ago in order to learn a bit about Silverlight. I am now wanting to make a HTML5 version of the game in an effort to learn a little bit more about that. I am thinking I'd like to take advantage of stuff like Knockout.js and WebSockets and the canvas element. Now what I'm confused about is how to lay out the cards on the screen. With Silverlight I was able to make a "Hand" control, which was made up of two sub controls - the cards the player has in their hand and the ones they have on the table. And they in turn were made up of Card controls. Now I don't believe there is the concept on a User Control in javascript. So I am possibly thinking about this in entirely the wrong way. So my question is - how could I lay out some cards on the table and perhaps make reuse of something for each player? I have a client side JSON object called game, which contains an array of players. Each player has a hand which is made up of an array of in-hand cards and on-table cards. Ideally I would like to bind these to something using Knockout.js - but I don't know what I could bind to. Would I simply position images (of cards) on a canvas? Is there a way to make some kind of Hand object that each player could have and that I could bind to? Any advice? Or sample code you've seen elsewhere?

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  • Spark VS 2010 intellisense

    - by mare
    I was thinking about switching one of my projects (and after that subsequently other projects too) to Spark View Engine but after todays research I ran into problem of a lack of Intellisense for Visual studio 2010. Not only that but it seems that the project is not maintained regularly. So I'm left with a feeling that I should not choose Spark at this time yet. However, apparently NHaml has the same "issues" too. I know it is discussed in more detail here http://stackoverflow.com/questions/1451319/asp-net-mvc-view-engine-comparison but I would still like you thoughts on what to choose or just stay with WebForms view engine for now?

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  • What is MSSRPD?

    - by TN
    Recently, I found that some searches in Firefox are redirected to Bing. (Instead of my primary search engine Google.) I am not sure, but it seems that it is not bound to search but rather a hostname resolving. Since entering a single word that might be a hostname redirects to Bing. But entering more words searches using my primary search engine. hey - uses Bing to search hey hey - uses Google to search I found that the resulting search url contains MSSRPD: http://www.bing.com/search?q=hey&form=MSSRPD I am wondering what is the MSSRPD and how can I uninstall/disable, so my primary search engine is used?

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  • where to get free 1440 cron jobs a day??

    - by Nok Imchen
    Well, I'm making a program for my own use. In this program, i need to set up cron job. The cron job should run every minute (24 hr * 60 mins = 1440 times). Thus, I'll need to set up a cron job with a frequency of 1 minute. I think Google app engine gives free cron job. But i'm very new to it. I downloaded the java SDK and read the document but understood nothing :( So, i cant use Google app engine. Is here any other free service like Google app engine which but with easier inferface??? all i want is a cron job with 1 minute frequency please help/suggest me.... thank you

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  • iPhone OS: implementing your own achievements, how do I do it?

    - by nickthedude
    I'm working on a game where really the only game part is (at least right now) that the user can unlock achievements as she does various things throughout the game. I have a database that can keep track of certain user actions and record how many times a user does something but I'm having trouble figuring out the best way to architect the app so that I have to do the least amount of work. Kind of suck with the timing because gamecenter is not ready and it seems like openfeint is changing gears, but maybe I'm wrong. I'd prefer to do everything "in house" if it is not too ridiculous. looking for suggestions. Thanks, Nick

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  • Best Java 'framework' for LOW-END 3D Graphics?

    - by CodeJustin.com
    I've made my share of 2D games on various platforms but I have never developed a 3D game. I want to make a small "mmorpg". I already made my server in python and it works just fine with my flash 2D game but I decided I want to step it up and try out 3D. I want to make a 3D game for the web browser and I think Java might be a good choice for this. So basically I'm just looking for a straight forward and well documents 'framework' to make LOW-END 3D games. Keep in mind that I will be targeting peoples with very low-end PC's (plus my 3d modeling skills aren't great so I wouldn't mind hiding it somewhat, haha)

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  • How do sprites work?

    - by Alan
    How do sprites work? I've seen sprites from old school games like Super Mario Brothers, and wondered how they're animated to make a game. They're always presented as one big image map, so how are they used? For Mario (as an example) are there precalculated image co-ordinates that outline mario, and are swapped between various mario sprites to produce animation? Or are sprites pre "cut" during game initialization using precalculated images co-ordinates and stored in memory somewhere? Obviously I know nothing about game development.

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  • Adding search for a private website

    - by Vitor Py
    I have a login-protected website. It's an internal application and it's not avaiable to the general public hence it's not indexed by any search engine. My application is developed on the Google App Engine. I would like to add a search engine but obviously without the need to public index it. There's any solution avaiable from Google/Bing/Others for a situation like this? Have you done this before? What solution did you chose and what are yours results?

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  • How RPG characters are made

    - by user365314
    If RPG with the ability to change armors and clothes are made, how is it done? I mean the 3d side mostly If i make normal character, that has flat clothes, it would be easy, just change textures, but question is about armors, which have totally different models. So are only armor models recreated or character model with armor? How is it imported into game engine, only armor or character model with new armor? If person changes armor in game, will game swap the hole model or only the armor part? if only the armor part, then how the movement animations are done, are armor models animated on characters in 3d programs or what... :D

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  • Where to get 1440 free cron jobs a day?

    - by Nok Imchen
    I'm making a program for my own use. In this program, I need to set up cron job. The cron job should run every minute (24 hr * 60 mins = 1440 times). Thus, I'll need to set up a cron job with a frequency of 1 minute. I think Google App Engine gives free cron job. But I'm very new to it. I downloaded the java SDK and read the document but understood nothing :( So, I can't use Google App Engine. Is here any other free service like Google app engine which but with easier inferface??? All I want is a cron job with 1 minute frequency Please help/suggest me... Thank you

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  • How would MVVM be for games?

    - by Benny Jobigan
    Particularly for 2d games, and particularly silverlight/wpf games. If you think about it, you can divide a game object into its view (the graphic on the screen) and a view-model/model (the state, ai, and other data for the object). In silverlight, it seems common to make each object a user control, putting the model and view into a single object. I suppose the advantage of this is simplicity. But, perhaps it's less clean or has some disadvantages in terms of the underlying "game engine". What are your thoughts on this matter? What are some advantages and disadvantages of using the MVVM pattern for game development? How about performance? All thoughts are welcome.

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  • How to set background image in Java?

    - by Dew
    I am developing a simple platform game using Java using BlueJ as the IDE. Right now I have player/enemy sprites, platforms and other items in the game drawn using polygons and simple shapes. Eventually I hope to replace them with actual images. For now I would like to know what is the simplest solution to setting an image (either URL or from local source) as the 'background' of my game window/canvas? I would appreciate it if it isn't something long or complex as my programming skills aren't very good and I want to keep my program as simple as possible. Kindly provide example codes with comments to elaborate on their function, and also if it's in its own class, how to call on relevant methods used by it on other classes. Thank you very much.

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  • Why browser doesnt recognize jquery when <script src="...jquery.js> is on a html page served by Goo

    - by indiehacker
    jquery.js source code is not being recognised by browser using my page.html served by Google App Engine as a http:some_request to the SDK, BUT when I load the exact same page.html into the browser directly from my local hard drive as jquery.js all works OK, it is recognized, so I know my path is OK.... I don't understand? In the header of my page.html I have the following: <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3/jquery.min.js" type="text/javascript"></script> I also tried without success in the header this: <script src="/static/jquery.js" type="text/javascript"></script> I am working along with the examples in the [Jquery tutorial][1]. I am sure there is something simple I dont understand about how .html pages served to the browser from app engine interact differently with the browser than what I normally would expect....but I frustratingly just cant get it.....everything else I have with my app engine app is working fine......would love some help so i can move forward....

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