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  • SQL Server 2008 BIDS without the Database Engine

    - by Gareth Hill
    Does anyone know how we can install BIDS for SQL Server 2008 without having to install the Database Engine? With the SQL Server 2008 Express install it appears to be mandatory to install the Database Engine when all we would like the end users to have access to is BIDS to develop their RDL's to deploy to an existing SSRS instance? It looks like BIDS 2005 was available as a standalone download - the toolkit - however I cannot find anything similar for 2008.

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  • Balancing agressive invites

    - by Nils Munch
    I am designing a trading card game for mobiles, with the possibility to add cards to your collection using Gems, aquired through victories and inapp purchases. I am thinking to increase the spread of the game with a tracking system on game invites, enabling the user to invite a friend to play the game. If the friend doesn't own the game client (which is free) he will be offered to download it. If he joins the game, the original player earns X amount of gems as an reward. There can only be one player per mobile device, which should rule out some harvesting. My question is, how do you think the structure of this would be recieved ? All invites are mail based, unless the player already exists in the game world (then he gets a ingame invitation.) I have set a flood filter, so a player can only invite a friend (without the client installed) once a month.

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  • Sun Grid Engine (SGE) Jobs Not Visible After Adding virtual_free

    - by Gary Richardson
    I'm trying to to use virtual_free to limit the number of large memory jobs running each grid node in my cluster. This seems to be working as expected. After I modified my code to submit jobs with the memory instances, qstat -f -q $queueName no longer shows a list of jobs waiting for a slot. The jobs are submitted with a specific queue (-q $queueName). I'm guessing this is happening due to the magic of SGE queue selection. Is there a way to make my jobs show up as before? Thanks! UPDATE I'm using: qstat -f -u * -q $queueName to view the queue. If I drop the queue argument, I can see the jobs. If I examine a specific job, I can see that it has the correct hard_queue_list value set. I'm also using Sun Grid Engine 6.1u4

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  • Best reporting engine for WPF without a database?

    - by Cameron MacFarland
    Does anyone know of a Reporting Engine for WPF? Most of the ones I could find are still for WinForms. I'm happy enough using a WinForms one in WPF with a WinForms host so long as the tool has a UserControl that can be embedded in a window. Also, I'm not using a database and all my data is in XML so the Reporting Engine needs to be able to handle that. Any suggestions?

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  • Usecase for Workflow Engine

    - by Icarus
    Hi, We have an issue where a Database table has to be updated on the status for a particular entity. Presently, its all Java code with a lot of if conditions and an update to the status. I was thinking along lines of using a Workflow engine since there can be multiple flows in future. Is it an overkill to use a Workflow Engine here... where do you draw the line ?

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  • Strange error from mysql storage engine

    - by zerkms
    General error: 1030 Got error -1 from storage engine the used storage engine is innodb the query was runned when i got it today morning was: SELECT feeds.* FROM feeds ORDER BY RAND() LIMIT 1 i know rand() is bad but it's very small table (<500 records) and not loaded project this error i receive approximately once a day. cannot google anything relevant :-(

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  • MySQL Server - Got error -1 from storage engine

    - by Bobby
    I am currently trying to restore a MySQL table from the .ibd file. I have been following the instructions on the MySQL reference manual on how to use DISCARD and IMPORT TABLESPACE to replace the .idb files. Discarding the tablespace returns no error and the file is deleted however IMPORTING the replacement .ibd file yields a "Got error -1 from storage engine" error. There doesn't seem to be too much information about what exactly an error -1 is. Does anybody have any further insight as to why an import table space isn't working?

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  • Ajax Push Engine

    - by gkrdvl
    Hi all, are there anyone hear about APE (Ajax Push Engine) before ? I'm building Rails application and trying to create group chat with this APE realtime engine, the problem is how to make Rails communicate with APE Server ? Are there any tutorial or reference on working APE with Rails ?

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  • Cinema4D for game development tutorials anyone ?

    - by George Profenza
    Hi, I started to learn Cinema 4D. I've noticed it's really easy to use for motion graphics, but I want to use it for modeling for games/realtime 3d engines. Before I used 3dsmax and it was easy to estimate how a model would look/behave in a 3d engine. The two main things I did was displaying Polygon triangles and displaying the Polygon Count. I've found the Total Polygons tick in HUD settings in Cinema 4D, but I can't find any display mode that will show triangles. Is there there a way to display triangle faces/not quads in Cinema4D ? If so how ? There is a Triangulate function, but I'd rather not Triangulate/Untriangulate all the time, especially since it's converting back and forth between the two doesn't always produce the same result.

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  • Specify database engine to use in fixtures

    - by deceze
    Is there a way to specify the database engine to be used for fixtures in CakePHP test fixtures? Some of my models depend on database transactions, and I would like to write some tests for their correct behavior. Currently I'm simply auto-importing the schema, but the tables get created with MySQL's standard MyISAM engine, which doesn't support transactions. class FooFixture extends CakeTestFixture { public $name = 'Foo'; public $import = 'Foo'; public $records = array(...); }

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  • Unknown/unsupported storage engine: InnoDB | Mysql Ubuntu

    - by Kayle
    I recently upgraded from the previous LTS Ubuntu to Precise and now mysql refuses to start. It complains of the following when I attempt to start it: ?$ sudo service mysql restart stop: Unknown instance: start: Job failed to start And this shows in "/var/log/mysql/error.log": 120415 23:01:09 [Note] Plugin 'InnoDB' is disabled. 120415 23:01:09 [Note] Plugin 'FEDERATED' is disabled. 120415 23:01:09 [ERROR] Unknown/unsupported storage engine: InnoDB 120415 23:01:09 [ERROR] Aborting 120415 23:01:09 [Note] /usr/sbin/mysqld: Shutdown complete I've checked permissions on all the mysql directories to make sure it had ownership and I also renamed the previou ib_logs so that it could remake them. I'm just getting no where with this issue right now, after looking at google results for 2 hours.

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  • Why is it so hard to find a C++ 3d game tutorial

    - by Dave
    I'm planning on learning 3d game development for the iphone using a 3d engine, but because of lack of tutorials for the iphone I was planning on using C++ game tutorials and making the necessary changes. The problem is that I've had limited success when searching for things such as 'c++ 3d fps tutorial ' I dont really get anything useful. Are there any 3d c++ tutorials you can recommend?

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  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Of what significance is the solution to the game of checkers in AI research?

    - by cobie
    I have been doing some research into artificial intelligence and I came across a 2007 paper titled "Checkers is Solved" on the game of checkers being solved by AI techniques after more than 16 years of trial. A solution to the game is defined by the team as "determining the final result in a game with no mistakes made by either player". The search for a solution started back in 1989 and it was finally found in 2007. Of what importance is this to the field of AI?

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  • How to do pre-loading

    - by Dave
    I have a question that is confusing me with making a game. For my game launch i pre load everything for the main menu then i loop the game to display it. But lets argue player wants to launch a new game or a specific level, then you preload the relevant sounds/graphics for that level right? How ever, the player must already be running the game loop if they are at the main menu, so you can't load in the game loop or you will load every frame...but im pretty sure most big games don't preload every level when you first run the game from desktop because it would take a long time on some of these games.... How is it done :S

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  • Authorization engine in java

    - by eltados
    In the course of my work i need to develop an authorization engine ( i'm already authenticated and i check access of a user to an action ) in order to store all the authorization logic inside a same place and be able to reuse it and i have created the mini library. http://github.com/eltados/canny what do you think about it? Is there any lightweight Authorization engine library i could have a look at?

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  • Should I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority?

    - by JonathonG
    Can I build a multi-threaded system that handles events from a game and sorts them, independently, into different threads based on priority, and is it a good idea? Here's more info: I am about to begin work on porting a mid-sized game from Flash/AS3 to Java so that I can continue development with multi-threading capabilities. Here's a small bit of background about the game: The game contains numerous asynchronous activities, such as "world updating" (the game environment is constantly changing based on a set of natural laws and forces), procedural generation of terrain, NPCs, quests, items, etc., and on top of that, the effects of all of the player's interactions with his environment are programmatically calculated in real time, based on a set of constantly changing "stats" and once again, natural laws and forces. All of these things going on at once, in an asynchronous manner, seem to lend themselves to multi-threading very well. My question is: Can I build some kind of central engine that handles the "stacking" of all of these events as they are triggered, and dynamically sorts them out amongst the available threads, and would it be a good idea? As an example: Essentially, every time something happens (IE, a magic missile being generated by a spell, or a bunch of plants need to grow to their next stage), instead of just processing that task right then and adding the new object(s) to a list of managed objects, send a reference to that event to a core "event handler" that throws it into a stack of all other currently queued events, which then sorts them out and orders them according to urgency, splits them between a number of available threads for as-fast-as-possible multithreaded execution.

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  • How do i know if a mysql table is using myISAM or InnoDB Engine

    - by kamal
    I want to confirm if the statement below is indeed true: There is no way to specify a storage engine for a certain database, only for single tables, You can, however, specify a storage engine to be used during one session with: SET storage_engine=InnoDB; so you don't have to specify it for each table. How do i confirm, if indeed all the tables are using InnoDB All the tables were using myISAM.

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  • Good JavaScript engine for animating via Sprite Sheets (not in canvas)

    - by N. Taylor Mullen
    I've looked around a bit for a great JavaScript Sprite Sheet animator lib/engine but couldn't find any good ones so I thought I'd ask around =). What I'm looking for in the engine is: Animate an image in a non-canvas setting (ex: div via css or img tags) Control frame rate/animation speed Flags to loop or to animate once etc. Are there any engines like this out there? If not I can always make my own but then again, I don't want to re-invent the wheel =].

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  • Do 3d assets cost a lot more than 2d?

    - by Balls
    I'm planning to create a game on my own and will most likely hire an artist in the future. I just want to know if making a game in 2d will a lot cheaper than making it on 3d? Here's my plan: If it will be a 2d game.. I'll probably make a platform game. More like a Braid level of graphics. If it will be a 3d game.. Closest of graphics I'll ask for will be far cry 1 or if possible oblivion. So any thoughts? I'm funding all of it on my own. It will be my first game but will use maybe an engine around if it will be a 3d game. If 2d, I have my own engine lying around here. Thank you, Balls

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  • Doing "text mode 'splash' game" during boot.

    - by Vi
    Sometimes I want to do something (for example, playing a simple text-mode game) while the system is booting up. This is especially useful when lengthy reiserfs transaction replays are happening. Current hacky way of doing it is: Put the program on initramfs. Before running /sbin/init, "openvt 2 /my/program". Turn off messages from kernel (sysrq 0) Override /dev/console with /dev/null (to prevent boot messages). The problems are: There are STILL some messages interfering with program output. I can't see boot messages by switching to that virtual terminal back. After finishing the boot sequence, /dev/tty2 ends up being attached both to getty and my program. How to do it properly without of running graphical splashes? The system is Linux Debian Squeeze, no dependency based sysv scripts.

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