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  • Deduce non-type template parameter

    - by pezcode
    Is it possible to deduce a non-type template parameter from a template function parameter? Consider this simple template: template <int N> constexpr int factorial() { return N * factorial<N - 1>(); } template <> constexpr int factorial<0>() { return 1; } template <> constexpr int factorial<1>() { return 1; } I would like to be able to change factorial so that I can alternatively call it like this: factorial(5); and let the compiler figure out the value of N at compile time. Is this possible? Maybe with some fancy C++11 addition?

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  • Beginner assembly programming memory usage question

    - by Daniel
    I've been getting into some assembly lately and its fun as it challenges everything i have learned. I was wondering if i could ask a few questions When running an executable, does the entire executable get loaded into memory? From a bit of fiddling i've found that constants aren't really constants? Is it just a compiler thing? const int i = 5; _asm { mov i, 0 } // i is now 0 and compiles fine So are all variables assigned with a constant value embedded into the file as well? Meaning: int a = 1; const int b = 2; void something() { const int c = 3; int d = 4; } Will i find all of these variables embedded in the file (in a hex editor or something)? If the executable is loaded into memory then "constants" are technically using memory? I've read around on the net people saying that constants don't use memory, is this true?

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  • Why won't the debugger update?

    - by Tanner
    Hello everyone, Ive had this problem multiple times and it ruins my projects, I make some changes, like say I have a button in the top left corner of the form and move it to the top right corner, then I press debug but nothing happens to the form, it doesn't change the button is still in the top left-hand corner instead of the top right, and it also doesn't except any new code, its like it saved the project right there and won't move on. Does any one know why or had this problem before? Please, Help!!!! Additional Details: Compiler: Microsoft Visual C# 2008 Express Edition I once fixed this problem by rebuilding the solution, but its never worked again.

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  • C/C++ usage of special CPU features

    - by b-gen-jack-o-neill
    Hi, I am curious, do new compilers use some extra features built into new CPUs such as MMX SSE,3DNow! and so? I mean, in original 8086 there was even no FPU, so compiler that old cannot even use it, but new compilers can, since FPU is part of every new CPU. So, does new compilers use new features of CPU? Or, it should be more right to ask, does new C/C++ standart library functions use new features? Thanks for answer.

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  • Java class Class<T> and static method Class.forName() drive me crazy.

    - by matt
    Hi, this code doesn't compile. i'm wandering what i am doing wrong: private static Importable getRightInstance(String s) throws Exception { Class<Importable> c = Class.forName(s); Importable i = c.newInstance(); return i; } where Importable is an interface and the string s is the name of an implementing class. The compiler says: ./Importer.java:33: incompatible types found : java.lang.Class<capture#964 of ?> required: java.lang.Class<Importable> Class<Importable> c = Class.forName(format(s)); thanks for any help!

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  • Warning as Error - How to rid these

    - by coffeeaddict
    I cannot figure out how to get rid of errors that basically should not be halting my compile in VS 2010 and should not be show stoppers, or at least I will fix them later but I don't want the compile to just error and halt on these kinds of problems. For example I'm getting the following error: Error 1 Warning as Error: XML comment on 'ScrewTurn.Wiki.SearchEngine.Relevance.Finalize(float)' has a paramref tag for 'IsFinalized', but there is no parameter by that name C:\www\Wiki\Screwturn3_0_2_509\SearchEngine\Relevance.cs 60 70 SearchEngine for this code: /// /// Normalizes the relevance after finalization. /// /// The normalization factor. /// If is false ( was not called). public void NormalizeAfterFinalization(float factor) { if(factor < 0) throw new ArgumentOutOfRangeException("factor", "Factor must be greater than or equal to zero"); if(!isFinalized) throw new InvalidOperationException("Normalization can be performed only after finalization"); value = value * factor; } I looked in Tools | Options and I don't see where I can tweak the compiler and tell it not to worry about comment or XHTML based errors.

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  • VB6 Parser/Lexer/Scripter

    - by rlb.usa
    I've got a game in VB6 and it works great and all, but I have been toying with the idea of creating a scripting engine. Ii'm thinking I'd like VB6 to read in flat text script files for me and then lex/parse/execute them. I have good programming experience, and I've built a simple C compiler, as well as a LOGO emulator before. My question is: Are there any tools that I can use, like Lexx/Yakk/Bison to help me? How should I approach this problem in regards to lexing, parsing, and feeding the commands back to VB6 so I can handle them? Is this idea a BAD IDEA in the sense that there are too many obstacles in the way (For example, building minesweeper in assembly, though not impossible, is very difficult, and a bad idea.)?

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  • Void in main and keeping Dos program from dying

    - by TimothyTech
    Alright, so im using bloodshed complier, first thing i should note is im using a 2001 edition C++ for the aboslute beginner, was there any changes to C++ since 2001 that would effect the validity of this book? i ask because i know php has php5 and now php6 but i havent seen any C++3. now for the reason i asked that, in this code it uses, void main (void) why would i want an arguement to be void? what does this do. But when i run the " void main (void) in my compiler it says that main must have a "int" before it. so i cant have "void" main (void); also, once the code runs through, as long as there isnt a "cin" the program closes. is this normal behavior, is there a better way to stop this besides making a cin at the end of my program.

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • Create Generic Class Instance from Static Method in a Derived Class

    - by user343547
    I have a class in C# with a template and static method similar to class BClass<T> { public static BClass<T> Create() { return new BClass<T>(); } } From this I derive a class and specify a template parameter to the base class class DClass : BClass<int> { } A problem occurs when I try to use the static method to create an instance of D class Program { static void Main(string[] args) { DClass d = DClass.Create(); } } Gives a compiler error "Cannot implicitly convert type 'Test.BClass<int ' to 'Test.DClass'." Adding the below cast leads to a runtime casting exception. DClass d = (DClass)DClass.Create(); Is there any succint way to allow the static method to create instances of the derived class? Ideally I would like the equivalent of a c++ typedef and I don't want the below syntax (which does work). BClass<int> d = DClass.Create();

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  • Why aren't operator conversions implicitly called for templated functions? (C++)

    - by John Gordon
    I have the following code: template <class T> struct pointer { operator pointer<const T>() const; }; void f(pointer<const float>); template <typename U> void tf(pointer<const float>); void g() { pointer<float> ptr; f(ptr); tf(ptr); } When I compile the code with gcc 4.3.3 I get a message (aaa.cc:17: error: no matching function for call to ‘tf(pointer<float>&)’) indicating that the compiler called 'operator pointer<const T>' for the non-templated function f(), but didn't for the templated function tf(). Why and is there any workaround short of overloading tf() with a const and non-const version? Thanks in advance for any help.

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  • why make said no rule to make target

    - by guilin ??
    Isn't Makefile syntax is target: require_files cmd... Why I got this problem? Makefile MXMLC = /opt/flex/bin/mxmlc MXMLC_RELEASE = $(MXMLC) -debug=false -compiler.optimize=true release: bin-release/Wrapper.swf, bin-release/Application.swf bin-release/Application.swf: src/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Application.swf src/Application.as @@-rm ../server/public/game/Application.swf $(CP) bin-release/Application.swf ../server/public/game/Application.swf bin-release/Wrapper.swf: src/*.as, src/engine/**/*.as, lib/*.swc $(MXMLC_RELEASE) -output bin-release/Wrapper.swf src/Wrapper.as @@-rm ../server/public/game/Wrapper.swf $(CP) bin-release/Wrapper.swf ../server/public/game/Wrapper.swf $: make bin-release/Application.swf ~/workspace/project/src/flash [2]19:20 make: * No rule to make target src/constant/*.as,', needed bybin-release/Application.swf'. Stop.

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  • "Inherited" types in C++

    - by Ken Moynihan
    The following code does not compile. I get an error message: error C2039: 'Asub' : is not a member of 'C' Can someone help me to understand this? Tried VS2008 & 2010 compiler. template <class T> class B { typedef int Asub; public: void DoSomething(typename T::Asub it) { } }; class C : public B<C> { public: typedef int Asub; }; class A { public: typedef int Asub; }; int _tmain(int argc, _TCHAR* argv[]) { C theThing; theThing.DoSomething(C::Asub()); return 0; }

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  • Custom class object in Initialization list

    - by Michael
    I have a class Bar: class Bar { public: Bar(void); ~Bar(void); }; And a class Foo that gets a reference to Bar object as a constructor parameter and needs to save it in a private member bar_ : class Foo { private: Bar& bar_; public: Foo(Bar& bar) : bar_(bar) {} ~Foo(void) {} }; This doesn't compile : overloaded member function not found in 'Parser' missing type specifier - int assumed. Note: C++ does not support default-int Now i suspect couple of things that i need to assure, the second error is for Bar& bar_; declaration in Foo. Do i need to use an explicit constructor when declaring bar_ ? I am interested in learning how the compiler works regarding this matter, so a detailed explanation would be highly appreciated. Thanks.

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  • Parenthesis operator in C. What is the effect in the following code

    - by Andre
    Hi everyone, I was playing with a macro to enable/disable traces when I came out with the following code when the macro is disabled: int main { ("Hello world"); } This code is valid and I got the desired effect (nothing happens when the macro is disabled) but I couldn't figure out what exactly is happening. Is the compiler seeing the parenthesis as a "nameless" method declaration? To make it clearer the code is : #ifdef TRACE #define trace printf("%s %d -> ",__FILE__, __LINE__);printf else #define trace #endif int main { trace("Hello world"); } Thanks in advance.

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  • Error(2,7): PLS-00428: an INTO clause is expected in this SELECT statement

    - by omgzor
    I'm trying to create this trigger and getting the following compiler errors: create or replace TRIGGER RESTAR_PLAZAS AFTER INSERT ON PLAN_VUELO BEGIN SELECT F.NRO_VUELO, M.CAPACIDAD, M.CAPACIDAD - COALESCE(( SELECT count(*) FROM PLAN_VUELO P WHERE P.NRO_VUELO = F.NRO_VUELO ), 0) as PLAZAS_DISPONIBLES FROM VUELO F INNER JOIN MODELO M ON M.ID = F.CODIGO_AVION; END RESTAR_PLAZAS; Error(2,7): PL/SQL: SQL Statement ignored Error(8,5): PL/SQL: ORA-00933: SQL command not properly ended Error(8,27): PLS-00103: Encountered the symbol "end-of-file" when expecting one of the following: begin case declare end exception exit for goto if loop mod null pragma raise return select update while with <an identifier> <a double-quoted delimited-identifier> <a bind variable> << close current delete fetch lock insert open rollback savepoint set sql execute commit forall merge pipe Error(2,1): PLS-00428: an INTO clause is expected in this SELECT statement What's wrong with this trigger?

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  • C#: Why only integral enums?

    - by JamesBrownIsDead
    I've been writing C# for seven years now, and I keep wondering, why do enums have to be of an integral type? Wouldn't it be nice to do something like: enum ErrorMessage { NotFound: "Could not find", BadRequest: "Malformed request" } Is this a language design choice, or are there fundamental incompatibilities on a compiler, CLR, or IL level? Do other languages have enums with string or complex (i.e. object) types? What languages? (I'm aware of workarounds; my question is, why are they needed?) EDIT: "workarounds" = attributes or static classes with consts :)

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  • Change default Console I/O functions handle.

    - by b-gen-jack-o-neill
    Hello. Is it possible to somehow change standart I/O functions handle on Windows? Language preffered is C++. If I understand it right, by selecting console project, compiler just pre-allocate console for you, and operates all standart I/O functions to work with its handle. So, what I want to do is to let one Console app actually write into another app Console buffer. I though that I could get first´s Console handle, than pass it to second app by a file (I don´t know much about interprocess comunication, and this seems easy) and than somehow use for example prinf with the first app handle. Can this be done? I know how to get console handle, but I have no idea how to redirect printf to that handle. Its just study-purpose project to more understand of OS work behind this. I am interested in how printf knows what Console it is assiciated with.

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  • eclipse wont include/identify user .h files and .o files

    - by bks
    i'm new to eclipse CDT, and try to use an existing .o file that was supplied with the proper .h file. eclipse just wont include it in the compilation process. i tryed drag&drop to the eclipse project browser, and the files did show there, but no use, still "No such file: No such file or directory". i tryed defining the .o file in the: project properties tool settings MinGW C Linker Miscellaneous other objects. didn't work either. as for the header file, i did try a workaround: created a new file in the project and named it after the file i want to include as header, then copied the content. and yet, the compiler/linker didn't recognize the object file. perhaps you can help?thank you

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  • Why do my WPF UIElements NOT have OnPreview events?

    - by Matt.M
    I'm building a custom Silverlight UserControl which needs to listen to events using Preview/Tunneling, but for some reason the compiler is telling me they are not recognized or accessible. For example, I can add an event handler to MouseLeftButtonDown, but not PreviewMouseLeftButtonDown. This doesn't make sense because according to Microsoft (http://msdn.microsoft.com/en-us/library/system.windows.uielement_members(v=VS.100).aspx) all UIElements should have Preview events attached. Any ideas as to why this is happening? I'm using Visual Studio 2010 Trial, Blend 4 RC and .Net 4, if that makes a difference.

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  • Behavior with primitive data types' value out of range & C99's PRI* macros

    - by Yktula
    Say we have an 8-bit unsigned integer n (UINT8_MAX=255); what is the behavior of the compiler for n=256? Where can I find a table of default behavior when the value of a data type is out of range for different data types? Is there a pattern to how they behave when set out of range? #include <stdio.h> #include <inttypes.h> uint8_t n = UINT8_MAX; int main() { printf("%hhu ",n++); printf("%hhu",n); return 0; } Compiling with gcc -std=c99 -Wall *.c, this prints: 255 0 Also, is it acceptable to use C99's PRI* macros? How are they named?

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  • How do I pass (by value) a struct in Objective-C?

    - by Striker
    This one has been driving me mad! I have a struct: typedef struct{ int a; }myStruct; Then I have: myStruct tempStruct; I am trying to pass the struct to a class method whose implementation is: - (void) myFunc:(struct myStruct)oneOfMyStructs{}; I call the method like so: [myClass myFunc:(struct myStruct)tempStruct]; The compiler complains about "Conversion to non-scalar type requested." All I want to do is pass a struct into a class method, but the syntax has me a bit confused. I'm new to Objective-C. Please let me know if you can see where I'm going wrong. I've not been able to pass by reference either, so if you could help me out with that, that would be great! Thanks!

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  • Has anyone been successful at a assembler based led blinker for an xcore?

    - by dwelch
    I am liking the http://www.xmos.com chips but want to get a lower level understanding of what is going on. Basically assembler. I am trying to sort out something as simple as an led blinker, set the led, count to N clear the led, count to N, loop forever. Sure I can disassemble a 10 line XC program, but if you have tried that you will see there is a lot of bloat in there that is in every program, what bits are to support the compiler output and what bits are actually setting up the gpio?

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  • How can I make this function act like an l-value?

    - by BeeBand
    Why can't I use the function ColPeekHeight() as an l-value? class View { public: int ColPeekHeight(){ return _colPeekFaceUpHeight; } void ColPeekHeight( int i ) { _colPeekFaceUpHeight = i; } private: int _colPeekFaceUpHeight; }; ... { if( v.ColPeekHeight() > 0.04*_heightTable ) v.ColPeekHeight()-=peek; } The compiler complains at v.ColPeekHeight()-=peek. How can I make ColPeekHeight() an l-value?

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  • Recursive compilation using gcc

    - by curiousexplorer
    I am using the gcc compiler. My project source tree looks like somewhat like this test$~: tree . . |-- folder | |-- hello.cpp | `-- hello.h `-- main.cpp 1 directory, 3 files test$~: The file main.cpp contains the main() function and all the functions invoked by main.cpp lie in the directory named folder So far in all my little projects I never had to put some source code under a sub-directory. What I am looking for, in short, is some gcc command for recursive compilation in sub-directories and their subdirectories and so on... This command should be invoked from the home directory of the code project.

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