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  • Android Static Variable Scope and Lifetime

    - by Edison
    I have an application that has a Service uses a ArrayList to store in the background for a very long time, the variable is initialized when the service started. The service is in the background and there will be frequent access to the variable (that's why i don't want to use file management or settings since it will be very expensive for a file I/O for the sake of battery life). The variable will likely to be ~1MB-2MB over its life tie. Is it safe to say that it will never be nulled by GC or the system or is there any way to prevent it? Thanks.

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  • Programmatically find maximum static array size in C++

    - by GuyGreer
    I am curious whether it is possible to determine the maximum size that an array can have in C++. #include <iostream> using namespace std; #define MAX 2000000 int main() { long array[MAX]; cout << "Message" << endl; return 0; } This compiles just fine, but then segfaults as soon as I run it (even though array isn't actually referenced). I know it's the array size too because if I change it to 1000000 it runs just fine. So, is there some define somewhere or some way of having #define MAX MAX_ALLOWED_ARRAY_SIZE_FOR_MY_MACHINE_DEFINED_SOMEWHERE_FOR_ME? I don't actually need this for anything, this question is for curiosity's sake.

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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  • XNA: What is the point of Unload()?

    - by Rosarch
    XNA games have an Unload() method, where content is supposed to be unloaded. But what is the point of this? If all the content is being unloaded, then the game must be exiting, in which case everything would be garbage collected anyway, right?

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  • When are temporaries created as part of a function call destroyed?

    - by Michael Mrozek
    Is a temporary created as part of an argument to a function call guaranteed to stay around until the called function ends, even if the temporary isn't passed directly to the function? There's virtually no chance that was coherent, so here's an example: class A { public: A(int x) : x(x) {printf("Constructed A(%d)\n", x);} ~A() {printf("Destroyed A\n");} int x; int* y() {return &x;} }; void foo(int* bar) { printf("foo(): %d\n", *bar); } int main(int argc, char** argv) { foo(A(4).y()); } If A(4) were passed directly to foo it would definitely not be destroyed until after the foo call ended, but instead I'm calling a method on the temporary and losing any reference to it. I would instinctively think the temporary A would be destroyed before foo even starts, but testing with GCC 4.3.4 shows it isn't; the output is: Constructed A(4) foo(): 4 Destroyed A The question is, is GCC's behavior guaranteed by the spec? Or is a compiler allowed to destroy the temporary A before the call to foo, invaliding the pointer to its member I'm using?

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  • Filling in uninitialized array in java? (or workaround!)

    - by AlexRamallo
    Hello all, I'm currently in the process of creating an OBJ importer for an opengles android game. I'm relatively new to the language java, so I'm not exactly clear on a few things. I have an array which will hold the number of vertices in the model(along with a few other arrays as well): float vertices[]; The problem is that I don't know how many vertices there are in the model before I read the file using the inputstream given to me. Would I be able to fill it in as I need to like this?: vertices[95] = 5.004f; //vertices was defined like the example above or do I have to initialize it beforehand? if the latter is the case then what would be a good way to find out the number of vertices in the file? Once I read it using inputstreamreader.read() it goes to the next line until it reads the whole file. The only thing I can think of would be to read the whole file, count the number of vertices, then read it AGAIN the fill in the newly initialized array. Is there a way to dynamically allocate the data as is needed?

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  • Objective-c when to release objects

    - by Chris
    -(IBAction)registerUpdate:(id)sender { HTTPRequest* request = [[HTTPRequest alloc] initWithUrl:@"http://www.yahoo.com" delegate:self]; [request doRequest]; } The HTTPRequest makes an asynchronous request and calls the onHTTPResponse method in the current class. My question is do I have to release request? My guess is that I'm supposed to make it an instance variable? [NSString stringWithFormat:@"Data received: %@", [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding]]; How would I release that string object, or should I assign it to a variable?

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  • Can I just release the top object (iPhone)?

    - by yar
    If I release the object that's holding a reference to the variable that I need to release, is that sufficient? Or must I release at every level of the containment hierarchy? I fear that my logic comes from working with a garbage collector for too long. For instance, I assigned to this property of a UIPickerView instance by hand instead of using IB @property(nonatomic, assign) id<UIPickerViewDelegate> delegate Since it's an assign property, I can't just release the reference after I assign it. When I finally release my UIPickerView instance, do I need to do this: [singlePicker.delegate release]; [singlePicker release]; or is the second line sufficient? Also: Are these assign properties the norm, or is that mostly for Interface Builder? I thought that retain properties were the normal thing to expect.

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  • How to copy a structure with pointers to data inside (so to copy pointers and data they point to)?

    - by Kabumbus
    so I have a structure like struct GetResultStructure { int length; char* ptr; }; I need a way to make a full copy of it meaning I need a copy to have a structure with new ptr poinnting on to copy of data I had in original structure. Is It any how possible? I mean any structure I have which contains ptrs will have some fields with its lengths I need a function that would copy my structure coping all ptrs and data they point to by given array of lengthes... Any cool boost function for it? Or any way how to create such function?

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  • The difference between delete and delete [] in C++

    - by Ilya Melamed
    I've written a class that contains two pointers, one is char* color_ and one in vertexesset* vertex_ where vertexesset is a class I created. In the destractor I've written at start delete [] color_; delete [] vertex_; When It came to the destructor it gave me a segmentation fault. Then I changed the destructor to: delete [] color_; delete vertex_; And now it works fine. What is the difference between the two?

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  • Does LINQ require significantly more processing cycles and memory than lower-level data iteration techniques?

    - by Matthew Patrick Cashatt
    Background I am recently in the process of enduring grueling tech interviews for positions that use the .NET stack, some of which include silly questions like this one, and some questions that are more valid. I recently came across an issue that may be valid but I want to check with the community here to be sure. When asked by an interviewer how I would count the frequency of words in a text document and rank the results, I answered that I would Use a stream object put the text file in memory as a string. Split the string into an array on spaces while ignoring punctuation. Use LINQ against the array to .GroupBy() and .Count(), then OrderBy() said count. I got this answer wrong for two reasons: Streaming an entire text file into memory could be disasterous. What if it was an entire encyclopedia? Instead I should stream one block at a time and begin building a hash table. LINQ is too expensive and requires too many processing cycles. I should have built a hash table instead and, for each iteration, only added a word to the hash table if it didn't otherwise exist and then increment it's count. The first reason seems, well, reasonable. But the second gives me more pause. I thought that one of the selling points of LINQ is that it simply abstracts away lower-level operations like hash tables but that, under the veil, it is still the same implementation. Question Aside from a few additional processing cycles to call any abstracted methods, does LINQ require significantly more processing cycles to accomplish a given data iteration task than a lower-level task (such as building a hash table) would?

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  • Creating foreign words' learning site with memory technique (Web 2.0)? Will it work?

    - by Michal P.
    I would like to earn a little money for realizing a good, simple project. My idea is to build a website for learning of chosen by me language (for users knowing English) using mnemonics. Users would be encourage to enter English words with translation to another language and describing the way, how to remember a foreign language word (an association link). Example: if I choose learning Spanish for people who knows English well, it would look like that: every user would be encourage to enter a way to remember a chosen by him/her Spanish word. So he/she would enter to the dictionary (my site database) ,e.g., English word: beach - playa (Spanish word). Then he/she would describe the method to remember Spanish word, e.g., "Image that U r on the beach and U play volleyball" - we have the word play and recall playa (mnemonics). I would like to give possibility of pic hotlinks, encourage for fun or little shocking memory links which is -- in the art of memory -- good. I would choose a language to take a niche of Google Search. The big question is if I don't lose my time on it?? (Maybe I need to find prototype way to check that idea?)

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  • Jquery JQGrid - How to set alignment of grid header cells?

    - by JK
    Is it possible to align grid column headers in jqgrid? eg align left right or center? In the jqrid documents http://www.trirand.com/jqgridwiki/doku.php?id=wiki:colmodel_options it says: align: Defines the alignment of the cell in the Body layer, not in header cell. Possible values: left, center, right. Note that it says "not in the header cell". How can I do this for the header cell (grid title cell)? The documentation fails to mention this little detail....

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  • How to set the title as left alignment in the UIButton.

    - by Madan Mohan
    Hi Guys, I need to dispaly the email address from left side of a UIButton, But it is getting in the center. Is there any way to set the alignment to the left side of a UIButton. UIButton* emailBtn = [[UIButton alloc] initWithFrame:CGRectMake(5,30,250,height+15)]; emailBtn.backgroundColor=[UIColor clearColor]; [emailBtn setTitle:obj2.customerEmail forState:UIControlStateNormal]; emailBtn.titleLabel.font = [UIFont systemFontOfSize:12.5]; [emailBtn setTitleColor:[[[UIColor alloc]initWithRed:0.121 green:0.472 blue:0.823 alpha:1]autorelease] forState:UIControlStateNormal]; [emailBtn addTarget:self action:@selector(emailAction:) forControlEvents:UIControlEventTouchUpInside]; [elementView addSubview:emailBtn]; [emailBtn release]; Please help me. Thank You, Madan Mohan.

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  • How to save a the content into the file with neat alignment?

    - by praveenjayapal
    Hi Friends, I am having a textbox, in that i have loaded a xml file. After editing and saving the xml content into the xml file, the content is not in the right formate. While loading again, its not in the xml format How to save a the content into the file with neat alignment? Please help me For ExampleI need to save like the following <section> <value>a</value> <value>b</value> </section> But after saving its looks like <section><value>a</value><value>b</value></section> Thanks,Praveen J

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  • What causes extra space and random alignment in my divs using the 960 grid system?

    - by tomdot
    I have an issue where elements in divs seemingly align randomly, not responding to any align tag, and where divs create extra space above or below its element. I'm using the 960 grid system and I have not altered the stock CSS file lest my fingers blow it up. I've put up a test page here, and please excuse some of the dodgy code :-D It's still in it's very early stages (as am I), but I don't feel I can move on until I can comfortably understand what is causing the issue. The best example on that page is the bottom horizontal bar and elements underneath. The bar adds a few pixels of dead space, and the elements below that align to different parts of their respective divs. Why is it that elements seemingly do not standardise their alignment given no instruction, and what causes extra space again where no instruction was given? My own thought was to relatively position everything individually, but I'm worried this will cause issues and 'break' the grid. Other than that, I unno. Thanks

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • How do I make good guy attacks only hit bad guys and vice versa?

    - by tieTYT
    My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for either alignment. So bad guys should not be able to hit/damage other bad guys and good guys should not be able to hit/damage other good guys. The way I'm thinking of solving this is by making it so that the Unit instance (this is javascript, btw), has an alignment property that can be either good or bad. And I'll only let collision happen if the class Attack boolean didAttackCollideWithTarget(target) return attack.source.alignment != target.alignment and collisionDetected(attack.source, target) This is pseudo-code, of course. But I'm asking this question because I get the sense that there might be a much more elegant way to design this besides adding yet another property to my Unit class.

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