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  • ID3D10Device Memory Allocation Strategy and E_OUTOFMEMORY

    - by Buzz
    Hi,guys, I want to know more detail of memory allocation strategy in D3D10Device. Could you give me some help? First questions is: I know D3D10 has done some work on memory virtualization that means client don't need to consider where the buffer was reserved, GPU memory, AGP memory or Process system memory. Is this correct? Second question is: When I use ID3D10Device to CreateBuffer continuously, no matter what buffer desc type is, for example ID3D10Device::CreateBuffer( ... D3D10_USAGE_DEFAULT ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_IMMUTABLE ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_DYNAMIC ... ); ID3D10Device::CreateBuffer( ... D3D10_USAGE_STAGING ... ); etc, if CreateBuffer return error code "E_OUTOFMEMORY", does that mean process virtual memory is exhausted? And at this time, memory allocation on process default heap would also be failed? Thanks in advance!

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  • Instanced drawing with OpenGL ES 2.0

    - by Mårten Wikström
    In short: Is it possible to use the gl_InstanceID built-in variable in OpenGL ES 2.0? And, if so, how? Some more info: I want to draw multiple instances of an object using glDrawArraysInstanced and gl_InstanceID, and I want my application to run on multiple platforms, including iOS. The specification clearly says that these features require ES 3.0. According to the iOS Device Compatibility Reference ES 3.0 is only available on a few devices (those based on the A7 GPU; so iPhone 5s, but not on iPhone 5 or earlier). So my first assumption was that I needed to avoid using instanced drawing on older iOS devices. However, further down in the compatibility reference document it says that the EXT_draw_instanced extension is supported for all SGX Series 5 processors (that includes iPhone 5 and 4s). This makes me think that I could indeed use instanced drawing on older iOS devices too, by looking up and using the appropriate extension function (EXT or ARB) for glDrawArraysInstanced. I'm currently just running some test code using SDL and GLEW on Windows so I haven't tested anything on iOS yet. However, in my current setup I'm having trouble using the gl_InstanceID built-in variable in a vertex shader. I'm getting the following error message: 'gl_InstanceID' : variable is not available in current GLSL version Enabling the "draw_instanced" extension in GLSL has no effect: #extension GL_ARB_draw_instanced : enable #extension GL_EXT_draw_instanced : enable The error goes away when I specifically declare that I need ES 3.0 (GLSL 300 ES): #version 300 es Although that seem to work fine on my Windows desktop machine in an ES 2.0 context I doubt that this would work on an iPhone 5. So, shall I abandon the idea of being able to use instanced drawing on older iOS devices?

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  • I'm having an issue to use GLshort for representing Vertex, and Normal.

    - by Xylopia
    As my project gets close to optimization stage, I notice that reducing Vertex Metadata could vastly improve the performance of 3D rendering. Eventually, I've dearly searched around and have found following advices from stackoverflow. Using GL_SHORT instead of GL_FLOAT in an OpenGL ES vertex array How do you represent a normal or texture coordinate using GLshorts? Advice on speeding up OpenGL ES 1.1 on the iPhone Simple experiments show that switching from "FLOAT" to "SHORT" for vertex and normal isn't tough, but what troubles me is when you're to scale back verticies to their original size (with glScalef), normals are multiplied by the reciprocal of the scale. Natural remedy for this is to multiply the normals w/ scale before you submit to GPU. Then, my short normals almost become 0, because the scale factor is usually smaller than 0. Duh! How do you use "short" for both vertex and normal at the same time? I've been trying this and that for about a full day, but I could only go for "float vertex w/ byte normal" or "short vertex w/ float normal" so far. Your help would be truly appreciated.

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  • CUDA - multiple kernels to compute a single value

    - by Roger
    Hey, I'm trying to write a kernel to essentially do the following in C float sum = 0.0; for(int i = 0; i < N; i++){ sum += valueArray[i]*valueArray[i]; } sum += sum / N; At the moment I have this inside my kernel, but it is not giving correct values. int i0 = blockIdx.x * blockDim.x + threadIdx.x; for(int i=i0; i<N; i += blockDim.x*gridDim.x){ *d_sum += d_valueArray[i]*d_valueArray[i]; } *d_sum= __fdividef(*d_sum, N); The code used to call the kernel is kernelName<<<64,128>>>(N, d_valueArray, d_sum); cudaMemcpy(&sum, d_sum, sizeof(float) , cudaMemcpyDeviceToHost); I think that each kernel is calculating a partial sum, but the final divide statement is not taking into account the accumulated value from each of the threads. Every kernel is producing it's own final value for d_sum? Does anyone know how could I go about doing this in an efficient way? Maybe using shared memory between threads? I'm very new to GPU programming. Cheers

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  • Compiling scalafx for Java 7u7 (that contains JavaFX 2.2) on OS X

    - by akauppi
    The compilation instructions of scalafx says to do: export JAVAFX_HOME=/Path/To/javafx-sdk2.1.0-beta sbt clean compile package make-pom package-src However, with the new packaging of JavaFX as part of the Java JDK itself (i.e. 7u7 for OS X) there no longer seems to be such a 'javafx-sdkx.x.x' folder. The Oracle docs say that JavaFX JDK is placed alongside the main Java JDK (in same folders). So I do: $ export JAVAFX_HOME=/Library/Java/JavaVirtualMachines/jdk1.7.0_07.jdk $ sbt clean [warn] Using project/plugins/ (/Users/asko/Sources/scalafx/project/plugins) for plugin configuration is deprecated. [warn] Put .sbt plugin definitions directly in project/, [warn] .scala plugin definitions in project/project/, [warn] and remove the project/plugins/ directory. [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins/project [info] Loading project definition from /Users/asko/Sources/scalafx/project/plugins [error] java.lang.NullPointerException [error] Use 'last' for the full log. Project loading failed: (r)etry, (q)uit, (l)ast, or (i)gnore? Am I doing something wrong or is scalafx not yet compatible with the latest Java release (7u7, JavaFX 2.2). What can I do? http://code.google.com/p/scalafx/ Addendum ..and finally (following Igor's solution below) sbt run launches the colorful circles demo easily (well, if one has a supported GPU that is). Oracle claims that "JavaFX supports graphic hardware acceleration on any Mac OS X system that is Lion or later" but I am inclined to think the NVidia powered Mac Mini I'm using does software rendering. A recent MacBook Air (core i7) is a complete different beast! :)

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  • Setting pixel values in Nvidia NPP ImageCPU objects?

    - by solvingPuzzles
    In the Nvidia Performance Primitives (NPP) image processing examples in the CUDA SDK distribution, images are typically stored on the CPU as ImageCPU objects, and images are stored on the GPU as ImageNPP objects. boxFilterNPP.cpp is an example from the CUDA SDK that uses these ImageCPU and ImageNPP objects. When using a filter (convolution) function like nppiFilter, it makes sense to define a filter as an ImageCPU object. However, I see no clear way setting the values of an ImageCPU object. npp::ImageCPU_32f_C1 hostKernel(3,3); //allocate space for 3x3 convolution kernel //want to set hostKernel to [-1 0 1; -1 0 1; -1 0 1] hostKernel[0][0] = -1; //this doesn't compile hostKernel(0,0) = -1; //this doesn't compile hostKernel.at(0,0) = -1; //this doesn't compile How can I manually put values into an ImageCPU object? Notes: I didn't actually use nppiFilter in the code snippet; I'm just mentioning nppiFilter as a motivating example for writing values into an ImageCPU object. The boxFilterNPP.cpp example doesn't involve writing directly to an ImageCPU object, because nppiFilterBox is a special case of nppiFilter that uses a built-in gaussian smoothing filter (probably something like [1 1 1; 1 1 1; 1 1 1]).

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  • Skyrim: Heavy Performance Issues after a couple of location changes

    - by Derija
    Okay, I've tried different solutions: ENB Series, removing certain mods, checking my FPS Rate, monitoring my resources, .ini tweaks. It's all just fine, I don't see what I'm missing. A couple of days ago, I bought Skyrim. Before I bought the game, I admit I had a pirated copy because my girlfriend actually wanted to buy me the game as a present, then said she didn't have enough money. Sick of waiting, I decided to buy the game by myself. The ridiculous part is, it worked better cracked than it does now uncracked. As the title suggests, after entering and leaving houses a couple of times, my performance obviously drops extremely. My build is just fine, Intel i5 quad core processor, NVIDIA GTX 560 Ti from Gigabyte, actually stock-OC, but manually downclocked to usual settings using appropriate Gigabyte software. This fixed the CTD issues I had before with both Skyrim and BF3. I have 4GB RAM. A website about Game Tweaks suggested that my HDD may be too slow. A screenshot of a Windows Performance Index sample with the subscription "This is likely to cause issues" showed the HDD with a performance index of 5.9, the exact same mine has, so I was playing with the thought to purchase an SSD instead, load games onto it that really need it like Skyrim, and hope it'd do the trick. Unfortunately, SSDs are likewise expensive, compared to "normal" HDDs... I'm really getting desperate about it. My save is gone because the patches made it impossible to load saves of the unpatched version and I already saved more than 80 times despite being only level 8, just because every time I interact with a door leading me to another location I'm scared the game will drop again. I can't even play for 30 mins straight anymore, it's just no fun at all. I've researched for a couple of days before I decided to post my question here. Any help is appreciated, I don't want to regret having bought the game... Since it actually is the best game I've played possibly for ever. Sincerely. P.S.: I don't think it's necessary to say, but still, of course I'm playing on PC. P.P.S.: After monitoring both my PC resources including CPU usage and HDD usage as well as the GPU usage, I don't see any changes even after the said event. P.P.P.S.: Original question posted here where I've been advised to ask here.

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  • Why does Ubuntu 9.10 hang during boot at "Booting processor 1 APIC 0x1 ip 0x6000"?

    - by BraeburnDev
    I recently installed a new copy of Ubuntu 9.10 (Kernel 2.6.31-14) on to my Hp Pavilion dv6t, so I can setup a Linux development environment. The install went flawlessly and I proceeded with Ubuntu's udate manager's long list of updates (292 in all). I also setup a swap file and activated a Nvidia 185 driver for the Nvidia 260m GPU on the machine. After all this was done I restarted the computer and booted into Ubuntu this time with a newer 2.6.31-19 Kernel which was installed from the update manager. During booth the computer hung at this point: Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013136] Performance Counters: Nehalem/Corei7 events, Intel PMU driver. Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013141] ... version: 3 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013142] ... bit width: 48 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013144] ... generic counters: 4 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013146] ... value mask: 0000ffffffffffff Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013147] ... max period: 000000007fffffff Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013149] ... fixed-purpose counters: 3 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.013151] ... counter mask: 000000070000000f Feb 24 14:23:12 braeburn-laptop kernel: [ 0.015539] ACPI: Core revision 20090521 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.052264] Setting APIC routing to flat Feb 24 14:23:12 braeburn-laptop kernel: [ 0.052639] ..TIMER: vector=0x30 apic1=0 pin1=2 apic2=-1 pin2=-1 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.152580] CPU0: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz stepping 05 Feb 24 14:23:12 braeburn-laptop kernel: [ 0.270845] Booting processor 1 APIC 0x1 ip 0x6000 I can post a full kern.log of this boot process if requested. Hopefully this is enough information to go on. I should add that I'm still new to configuring and running a Linux OS although I know enough basic command line usage to do software development. This is my attempt to become more familiar with Linux and manage my own system. I'd like to get some insight on the nature of this system hang, what the problem is and how to resolve it. At this point I can scrap the install if I broke something, but my intuition says this is an issue with the kernel recognizing the correct hardware configuration for my system, or perhaps this is an issue with the APIC drivers managing Nehalem's new power management capabilities? Thanks for looking at this issue and providing feed back.

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  • Possible capacitor plague - need help identifying

    - by cornjuliox
    I've been having some PC power issues lately, and I think I've tracked it down to a bad power supply. Lately, when I'm on my PC it will often restart without warning, displaying "Hypertransport sync flood error occurred last boot." once POST finishes. I've googled the error, but can't come to a definitive conclusion as to what's causing it. I've seen posts suggesting that it might be a power supply issue, but nothing conclusive. Here's what I've done so far: -I haven't installed anything suspect within the last 3 months. -I do overclock just a tiny bit, so I tried raising the voltages a little. That didn't work so I brought both CPU multiplier and voltages all back to their default settings, but that didn't solve the problem either. The problem still occurs. -AV scanned the whole system, nothing suspect. -I suspected that it might be a bad power supply so I cracked that open and found the following: I think it might be cap plague, but I'm not sure. It looks more like glue TBH. Could someone help me figure out what might be wrong with this PC? EDIT: Sometimes, after these restarts, I noticed that the GPU fan doesn't spin up, and the single rear case fan that just happens to be connected to the same molex Y-cable as the GFX card doesn't spin up either. Anything to that? EDIT 2: I do use the system quite heavily, but I don't know how that will factor into this. I often play Diablo 3 and EVE Online at the same time, frequently alt-tabbing between the two. I also have Firefox open in the background, sometimes with several tabs, and if I feel like it, I'll mute the in-game sound and open foobar2000 for better music. Could it be that I'm just pushing this thing too hard? EDIT 3: I also noticed something odd. Right before I experience these restarts, my monitor would suffer from very faint lines of static moving across the screen. The monitor is still very much useable, but it is very annoying. Following the restart it disappears, and then would gradually re-appear over the next few days, and then restarts again. I find it to be very odd. System specs for good measure: Orion 600 W PSU AMD Athlon II X3 440 (overclocked to 3.14 ghZ, raised the CPU multiplier to x13 from x10) MSI G40-775 motherboard 1 GB inno3D GTX 550 ti 4 GB DDR3 RAM 500 GB Samsung SATA HD

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  • Radeon HD4850 serious issues when using DirectX 10

    - by ricsmania
    Hello, I have a problem with my video card. Whenever I run a DirectX 10 game, it works for a few seconds (10 or so) and then starts displaying nothing but big polygons. I have tested this with Crysis and Resident Evil 5, both have the same problems. The same games running under DirectX 9 work fine, except for some small black squares once in a while. I have the following specs: Asus P7P55D LE Intel Core i5 750 Sapphire Radeon HD4850 1GB 2x2GB Patriot Viper II Sector 5, DDR3 1600 MHz OCZ Stealth X Stream 500SXS 500W At first I thought it could be the video card overheating (it has stock cooling), but the game crashes even when it's running at 50 degrees C, and it's never been higher than 70. I also thought it could be the PSU, but as far as I know 500W is enough for this computer, especially because I haven't overclocked anything. My OS is Windows 7 X64 and I am using Catalyst 10.10, but I have also tried many older versions with no success. I don't think there is a problem with the card itself, or else it wouldn't run DirectX 9 games I believe. I have spent many hours searching for a solution but I couldn't, so any help is appreciated. Thank you. EDIT: I did some further investigation about the problem, and it seems taspeotis was right, it might be related to memory. I slightly underclocked the memory from 993 to 965 MHz and the problem went away completely. Both the black squares using DirectX 9 and the weird polygons using DirectX 10. I was using RE DirectX 10 Benchmark, as it consistently crashed around the same point, and now I can play the full benchmark with no artifacts at all. Unfortunately, the underclock has an obvious hit in performance. Although it's not critical, it's definitely noticeable. So, if the video memory test software showed no erros, but the card needs an underclock to work, what might be the problem? Temperature? Voltage? By the way, I couldn't find what the default voltage for this card is. And what is a good software to try and increase it? I tried Ati Tray Tools but it has a bug that increases the clock speed dramatically whenever I change something in the Overclock tab, so I'm afraid it might fry my card. Worst case scenario, if I don't find I solution I will try to slightly increase the GPU clock to compensate for the memory clock. Thank you again.

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  • Getting an boot error when starting computer

    - by Rob Avery IV
    I was in the middle of watching a movie on Netflix, then suddenly everything started crashing. First, explorer.exe closed down, then Google chrome. I had multiple things running in the background (Steam, Raptr, etc.). Individuality, each of those apps closed down also. When they did, a small dialog box popped up for each of them, one at a time, saying that it was missing a file, it couldn't run anymore, or something similar to that. It also had some jumbled up "code" with numbers and letters that I couldn't read. Ever since then, everytime I turn my computer on, it will run for a few seconds and give this error "Reboot and select proper boot device or insert boot media in selected boot device and press a key_". No matter how many times I try to reboot it, it always gives me the same error. A day later after this happened I was able to start the computer, but before it booted, it told me that I didn't shut down the computer properly and asked how I wanted to run the OS (Run Windows in Safety Mode, Run Windows Normally, etc.). Once I logged, everything went SUPER slow and everything crashed almost instantly. The only thing I opened was Microsoft Security Essentials and only got in about two clicks before it was "Not Responding". Then, after that the whole computer froze and I had to restart it. Now, it's back to saying what it originally said, "Reboot and select proper boot device or insert boot media in selected boot device and press a key_". I built this PC back in February 2012. Here are the specs: OS: Windows 7 Ultimate CPU: AMD 8-core GPU: Nvidia GTX Force 560 Ti RAM: 16GB Hard Drive: Hitachi Deskstar 750GB I'm usually very good taking care of my PC. I don't download anything that's not from a trusted site or source. I don't open up any spam email or such or go to any harmful websites like porn or stream movies. I am very clean with the things I do with my PC and don't do many DIFFERENT things with it. I use it pretty often especially for video games and doing homework in Eclipse. Also, good to note that I don't have any Norton or antisoftware installed. I have Microsoft Security Essentials installed but never did a scan. Thanks!

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  • Windows 7 Home hangs at "Welcome" screen

    - by White Phoenix
    I'm asking on behalf of a friend who's currently having problems with his machine. Windows 7 Home 32-bit. He's too far away for me to help by going over to his house - I'm helping him over the Internet. This is his current machine: http://www.newegg.com/Product/Product.aspx?Item=N82E16883227134 The only two changes he made to that machine is to swap out the gfx card for a EVGA GTX 460 and the PSU for a Corsair TX650. Here's what happened: He was playing a computer game (fairly CPU/GPU intensive) and had some music going in the background in foobar while playing. Suddenly, he notices the music stopped playing, so he switches to foobar to try to close it, but it freezes up (window won't respond). So he figures it's just foobar having a bad day and force quits that program. Suddenly, his game won't respond, so he force quits that, then the entire computer just went to crap at that point, so he hits the restart button on his machine. Computer POSTS fine, but now he gets stuck at the Windows "welcome" screen (his account is set to auto-login). HD activity light is solid yellow but he doesn't hear HDD activity. He tried booting into Safe Mode - gets stuck at the "welcome screen". Tried a STartup Repair within Windows 7, it found a few problems, but still gets stuck at welcome. I advised him to boot off the DVD - sfc /scannow found nothing (couldn't use the regular /scannow option; says there's a repair pending, had to use use offbootdir/offwindir command switches). Ran startup repair 3 times - found nothing. My friend runs virus/malware scans on a regular basis, so he's fairly sure it's not that either. Right now I'm having my friend run chkdsk /R on the computer while in this Startup Recovery mode - so far it's caught a few bad sectors. However at this point I'm kinda wondering which way to go if chkdsk doesn't fix it. Quick Google search said someone had success by booting Windows with bootlogging on - some others have success with running the aforemented chkdsk, etc. The fact that Windows cannot even boot into Safe Mode concerns me. While we're waiting for chkdsk /R to finish, are there any other options I can give my friend short of reinstalling Windows 7? He has his data on a separate partition so that's not a major problem (though it'll be an annoyance for him). I suspect his hard drive may be having some issues, but my main concern is getting him back up and running before we start diagnosing the hard drive (I may have him run some sort of SMART test utility later).

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  • Alienware m15x (older model) BSOD investigation

    - by Crishu
    A frined of mine asked me to help him with an Alienware m15x laptop that had a little service history. It was bought in june 2008, serviced in january 2009 for a random fps drop problem, Alienware returned it saying nothing was wrong. The laptop still had hiccups, but after juggling a few drivers and settings, the fps drops weren't as noticeable. Eventually it died in Sept. 2009. It would not boot up locking itself on a white/gray screen. (i think it was overheating .. clocking in 100 degrees Celsius). So back to Alienware it went. They replaced the GPU and all was fine. Up until these blue screens started showing up. One other thing that was updated was the HDD and a Windows 7 reinstall, in August. From then on it seems to have started its BSOD. Could this be the culprit? Why? 0_o The original Windows was Vista but it was upgraded with a digital download/purchase of Windows 7 Home Premium and activated after installing windows. No errors on the old HDD, just on the latest installation. LE:Due note that now the old HDD is used to see if issues re-occur. So please, I am in need of someone who can interpret these windows dump files: Minidump I may have come to some conflicting conclusions. So if someone can clarify each dump/date and the probable cause/error it had; and a final conclusion or solution, we would be very grateful. Also please consult report for other system info I omitted: same link,code: XRWIVLWG If I missed something or if you have any other questions I'll be happy to answer them. Thank you. Good day. Processor: Intel(R) Core(TM)2 Duo CPU T9300 @ 2.50GHz Network Adapter Properties: Broadcom NetLink (TM) Gigabit Ethernet Intel(R) Wireless WiFi Link 4965AGN Video Adapter Properties: Driver Description NVIDIA GeForce 8800M GTX Driver Date 19.08.2009 Driver Version 8.16.11.8681 Driver Provider NVIDIA INF File oem19.inf Hardware ID PCI\VEN_10DE&DEV_060C&SUBSYS_0770152D&REV_A2 Location Information @system32\DRIVERS\pci.sys,#65536;PCI bus %1, device %2, function %3;(1,0,0) PCI Device NVIDIA GeForce 8800M GTX [NoDB] BIOS String Version 62.92.34.0.8 Installed Drivers nvd3dum (8.16.11.8681), nvwgf2um, nvwgf2um Hard Dik Drive: Model ID ST9120823ASG (**older one 120gb**) Model ID WD32000BEKT (new 320gb with fresh OS)

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  • What is the probable failure - no BSOD, no event log, monitors sleeping, force reboot required

    - by Tyler
    Every 3 to 15 days, my PC freezes. This typically happens when the computer is idle, I'm coming home from work, back from vacation, etc. It's never happened while using my computer. The monitors are in power save mode The Caps Lock light on the (wireless) keyboard doesn't work Ctrl-alt-del has no effect, mouse (wireless) has no effect The hardware reset button and single press of power putton have no effect Computer does not appear on the network No BSOD, no memory dump Event logs have no errors or indications of problems near the time of crash. Only messages after reboot indicating that there was a reboot without a clean shutdown. Windows is set to never put the computer to sleep (just the display) Here are the vital stats of the build: OS Windows 8 Pro 64-bit CPU Intel i5-2400 Mobo Intel BOXDP67DE Micro ATX GPU MSI N460GTX Cyclone768D5/OC RAM CORSAIR XMS3 8GB (2 x 4GB) CMX8GX3M2A1333C9 PSU SeaSonic X Series X650 Gold System Drive Samsung 840 Pro 256 GB SSD Data Drive 2 x Western Digital WD20EARS 2TB in hardware RAID 1 Optical Lite-On DVD burner IHAS424-98 And here is the story of how the problem developed and what I've done to diagnose: January 2011, system built with Windows 7 64-bit, runs great. March 2011, Intel replaced the mobo because of the bad sata controllers. October 2012, upgrade to Windows 8 (problems start shortly after). January 2013, system freezes and causes network to fail for the whole house. Unplug the network cable and other devices and PCs can use the internet. Plug it back in, internet goes away for everyone. Reboot and everything is fine. March 2013, install Intel Gigabit CT PCI-E NIC, disable mobo nic in bios. Network strangeness goes away. Freezes are less frequent. Memtest shows no problems (20 passes). Early June 2013, replace Antec PSU with SeaSonic PSU. Mid June 2013, replace OCZ Vertex 2 SSD with Samsung SSD. Late June 2013, get frustrated and hope the community has some good ideas (I'm running out of budget to replace parts). My next plan of attack is setting "Turn off display" to Never and using a screen saver to see how that reacts on the next freeze. It makes me sad to waste power for up to 15 days though. Has anyone out there seen a problem like this? Any ideas on what kind of malfunction would act this way? Ideas of other diagnostic steps to take?

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  • Cannot access boot menu with compaq 8510p

    - by pinouchon
    I have a problem with my HP compaq 8510p laptop: when I start it, the fan starts and the power light is on, but the screen displays nothing. When I insert a bootable hard drive, it activates the hard drive light (meaning that the CD is recognized) but it stops after a few seconds. Same thing with any hard drive: the drive is recognized but does not boot. What I've tried so far: Changing the hard drive or booting with no hard drive (same problem) Plugging anoher display via VGA : no display on the other screen Inserting a windows-7 CD (same problem) Booting only on battery, with battery and power cable, only with power cable (same problem) So it looks like something is preventing the laptop from booting and displaying the boot menu. Do you have experienced something similar with a laptop ? What could be wrong ? The laptop is out of warranty. The system used to be windows-7 x64. Edit: I went to the help desk of my university. A guy took a look (he also tried to plug an external screen) and said that the computer is dead: on the HP laptops eventually the GPU card dies and so does the motherboard because they are linked. He saw this many times, and even if I can fix the problem, the laptop would crash again after a while. Do you have similar experience with HP laptops ? (mine is 4 years old) Edit 2: Believe it or not, my laptop is magically working again. I have no clue about what is going on. Now it is like starting and old car: when you turn it on you secretly hope it will actually start... With that said, I expect my laptop to break again in the near future (its an HP after all) and I will accept an answer or add my own accordingly. Edit 3: As expected, the laptop is down again. This time, sometimes when I power it up, it shuts down automatically after 3 seconds, sometimes not at all. In addition, when it does not shut down on its own, the power button does not work : the only way to shut it down is by unplugging the battery. As before, the screen is black, and only the power and battery lights are on. (the other ones: hard drive and wifi are off). I have tried to plug in another power plug, removing the battery and removing the hard drive without success. I might buy another laptop. I've brought the laptop to a repair shop. The problem is indeed that the graphic card is down. It will be replaced by a new one.

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  • Friday Fun: The Search For Wondla

    - by Asian Angel
    The best day of the week is finally here again, so it is time to have some fun while waiting to go home for the weekend. The game we have for you today takes you far into humanity’s future where you journey with Eva Nine in her quest to find other humans. Note: Today’s game comes with a double bonus! First, there is a sequel game that you can move on to once you have completed the first one. Second, there are three wallpapers available in multiple sizes for those who enjoy the characters and artwork presented in the game (see below). The Search For Wondla The object of the game is to find the differences between two similar looking images based on artwork from The Search For Wondla by Tony DiTerlizzi. Are you ready to join Eva Nine in her quest to find other humans in the future? Note: There is a version available for those who would like to play The Search For Wondla on their iPads! The first game has 28 levels of difference finding goodness for you to work through. Each level will list the minimum number of differences that you need to find to progress to the next level. If you need a hint along the way just click on the Shake or Reveal options at the bottom of the game play window. Get a level completed quickly enough and you get bonus points! There will also be differences in the images for individual levels each time you play the game, so have fun! Note: The second game has 12 levels to complete. To give you a good feel for the game we have covered the first six levels here and provided seven clues for each level (you are only required to find a minimum of five). Eva Nine viewing the holographic outdoor projections in the main hub of her living quarters… Eva Nine is in a grumpy mood as Muthr visits her at bedtime… Eva Nine in her secret hideaway visiting old “childhood friends” as she contemplates her recent survival test failure. Eva Nine viewing the entire set of floor plans for the underground sanctuary where she was born and has been growing up. Eva Nine’s escape to the surface as the underground sanctuary is attacked by the bounty hunter creature Besteel. Eva Nine on the surface for the first time in her young life. Will she be successful in her quest? There is only one way to find out! Play The Search For Wondla Part 1 Play The Search For Wondla Part 2 Bonus Content If you have enjoyed this game you can learn more about the book and download the three wallpapers shown here by visiting the link below! Note: The wallpapers come in the following sizes: 1024*768, 1280*800, 1280*1024, 1440*900, iPhone, iPhone4, and iPad (click on the Extras link at the bottom of the page). Visit the Search For Wondla Homepage Do you enjoy playing difference finding games? Then you will definitely want to have a look at another wonderful game that we have covered here: Friday Fun: Isis Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • What if &ldquo;Microsoft&rdquo; were in our shoes? About Windows Phone

    - by Vijaya Malla
    This is what I think about Microsoft Windows Phone. If Microsoft were in our shoes looking at various phones available their configurations, memory, front facing cameras etc. Microsoft disappointed the USA customer base again by not getting Nokia Lumia 800. The Past: If we talk few years ago, few business people were on their Blackberry’s and few Gadget lovers were on crappy Windows OS devices. The world was all going right till Apple came with a revolutionary device iPhone, which completely changed our perception towards phone and how great a smartphone can be. It’s not just phone but the whole technology industry. The romantic appealing of the phone and smooth touch and feel of it made everyone to get one of those bad boys. The sales went up for not just Apple for AT&T too. Even though everyone complained about the signal strength of AT&T, everyone wanted to be on it because they have iPhones. All world wanted iPhone back then except Microsoft with few comments on how it is not going to be in market. But it did great and rocked the industry. A few years later with iPhone and Android taking over the smartphone market Microsoft realized that it should be in the game too. Worked on the design of it, and gave us the best Mobile OS ever. Everyone thinks that iOS is a great OS for phones but if you have touched a Windows Phone and use it for real then you will realize the strengths of it. so last year we welcomed Windows Phone 7 The Present : Windows Phone 7 has the fastest growing market. The phones are cheap, you can buy from any carrier out there. The phone became smarter and smarter with the recent update “Mango (7.5)” and with the collaboration with Nokia, Microsoft created a new eco-system for smartphones with the best smartphone hardware and best smartphone software. Everyone in the world was excited about the collaboration. As we fly over cloud 9 imagining about Nokia made Windows Phones we all heard a good news from Nokia “Nokia World”. Nokia showed the world what a best hardware making company can do with Windows Phone 7.5 OS. Nokia Lumia 800 and 710 took the spotlight. Everyone here in USA and all over the world wanted to own a Nokia Lumia 800 because of the design, software, proprietary apps from Nokia (maps, ESPN, drive and music). If USA market had Nokia Lumia 800, then it would have been the best step Microsoft and Nokia had ever made in their history of smartphone market. With all the numbers going to Android and IPhone, its not clear on why Microsoft/Nokia did not release Lumia 800 here in USA. Its unclear if Microsoft had learnt the lesson or not. if it had learnt the lesson I guess Microsoft needs to get the Nokia Lumia 800 to the USA. The Future: This is where we hope we get the best form Microsoft. I was an iPhone user, I used 2G, 3G, 3GS, 4 and then moved to Windows Phone and never felt so happy with my iPhones’. From the day when Nokia announced the partnership with Microsoft and said that they going to come up with a new Nokia windows phone, I was dreaming for my Nokia Phone. but looks like it is not going to happen any time soon. My thoughts about the Market :  Nokia has the biggest market base in the world. Even though people moved to Android or iPhone over the years in other parts of the world like India and China, people still love to use Nokia. Everyone who uses a Windows Phone now will wait for that day when Nokia Lumia comes to the USA but what either or both of the companies should do for a better market share is to make a very aggressive move with the hardware and bet on the devices. I am pretty sure that it will work. everyone here in the USA will like to have a dual core windows phone with front facing camera and all other crazy things that android/apple phones offer. I think we just have to wait for that day and hope that day comes soon. Love Microsoft and Nokia Thank you for reading.

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  • Can't install wine (or ia32-libs) in Ubuntu 12.10 64 bit

    - by carestad
    As already pointed out here, people seems to have issues with installing wine in the latest version of Ubuntu. I'm suspecting this only happens with 64 bit users. For example, when trying to install wine, wine1.4, wine1.4:i386, wine1.5, wine1.5:i386, ia32-libs or ia32-libs:i386 with apt-get, I get a lot of dependency errors. Doing a sudo apt-get -f install doesn't seem to do the trick, neither does using aptitude. The errors I get is normally that the packages depend on some :i386 package, but installing those manually doesn't work either because they also have dependency issues (isn't APT supposed to do this automatically?!). I also downloaded CrossOver today and tried installing the .deb manually, but the dependency issues show up there as well. When running sudo apt-get -f install after trying to install the CrossOver .deb, apt-get wants to purge the following packages: ia32-crossover intel-gpu-tools libdrm-nouveau2 libgl1-mesa-dri libva-x11-1 ubuntu-desktop vlc xorg xserver-xorg-video-ati xserver-xorg-video-intel xserver-xorg-video-modesetting xserver-xorg-video-openchrome xserver-xorg-video-radeon xserver-xorg-video-vmware What I've tried so far (and didn't work): Installing synaptic, reloading my repositories, searching for ia32 and installing ia32-libs. Using Ubuntu Software Center to install Wine and ia32-libs. Using apt-get and aptitude to install all the differend varieties of the wine packages, both with and without the :i386 and -amd64 suffixes in package names. Disabling the universe and multiverse repos, run a sudo apt-get update and then re-enable them again. Boot a newly downloaded Ubuntu 12.10 x64 live USB and try to install all the different packages there. What I haven't tried (yet): Boot a newly downloaded Ubuntu 12.10 x32 image and try to install wine there (I'm just guessing that will work). Reinstall Ubuntu. Throw my computer out a window. wine alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: wine : Depends: wine1.5 but it is not going to be installed E: Unable to correct problems, you have held broken packages. wine-1.4 alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine1.4 (...) The following packages have unmet dependencies: wine1.4 : Depends: wine1.4-i386 (= 1.4.1-0ubuntu1) E: Unable to correct problems, you have held broken packages. wine-1.4:i386 alexander@cosmo:~$ LANGUAGE=en_US sudo apt-get install wine1.4:i386 (...) The following packages have unmet dependencies: libaudio2:i386 : Depends: libxt6:i386 but it is not going to be installed libqtgui4:i386 : Depends: libsm6:i386 but it is not going to be installed libunity-webapps0 : Depends: unity-webapps-service but it is not going to be installed openssh-client : Depends: adduser (>= 3.10) but it is not going to be installed Depends: passwd ssh : Depends: openssh-server wine1.4:i386 : Depends: wine1.4-i386:i386 (= 1.4.1-0ubuntu1) Depends: binfmt-support:i386 (>= 1.1.2) Depends: procps:i386 Recommends: cups-bsd:i386 Recommends: gnome-exe-thumbnailer:i386 but it is not installable or kde-runtime:i386 but it is not going to be installed Recommends: ttf-droid:i386 but it is not installable Recommends: ttf-liberation:i386 but it is not installable Recommends: ttf-mscorefonts-installer:i386 Recommends: ttf-umefont:i386 but it is not installable Recommends: ttf-unfonts-core:i386 but it is not installable Recommends: ttf-wqy-microhei:i386 but it is not installable Recommends: winbind:i386 Recommends: winetricks:i386 but it is not going to be installed Recommends: xdg-utils:i386 but it is not installable E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. wine-1.5 alexander@cosmo:~$ sudo apt-get install wine1.5 (...) The following packages have unmet dependencies: wine1.5 : Depends: wine1.5-i386 (= 1.5.16-0ubuntu1) E: Unable to correct problems, you have held broken packages. wine-1.5:i386 alexander@cosmo:~$ sudo apt-get install wine1.5:i386 (...) The following packages have unmet dependencies: libaudio2:i386 : Depends: libxt6:i386 but it is not going to be installed libqtgui4:i386 : Depends: libsm6:i386 but it is not going to be installed libunity-webapps0 : Depends: unity-webapps-service but it is not going to be installed openssh-client : Depends: adduser (>= 3.10) but it is not going to be installed Depends: passwd ssh : Depends: openssh-server wine1.5:i386 : Depends: wine1.5-i386:i386 (= 1.5.16-0ubuntu1) but it is not going to be installed Depends: binfmt-support:i386 (>= 1.1.2) Depends: procps:i386 Recommends: cups-bsd:i386 Recommends: gnome-exe-thumbnailer:i386 but it is not installable or kde-runtime:i386 but it is not going to be installed Recommends: ttf-droid:i386 but it is not installable Recommends: ttf-liberation:i386 but it is not installable Recommends: ttf-mscorefonts-installer:i386 Recommends: ttf-umefont:i386 but it is not installable Recommends: ttf-unfonts-core:i386 but it is not installable Recommends: ttf-wqy-microhei:i386 but it is not installable Recommends: winbind:i386 Recommends: winetricks:i386 but it is not going to be installed Recommends: xdg-utils:i386 but it is not installable E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages. ia32-libs alexander@cosmo:~$ sudo apt-get install ia32-libs (...) The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. ia32-libs:i386 alexander@cosmo:~$ sudo apt-get install ia32-libs:i386 (...) Package ia32-libs:i386 is not available, but is referred to by another package. This may mean that the package is missing, has been obsoleted, or is only available from another source However the following packages replace it: lib32z1 lib32ncurses5 lib32bz2-1.0 lib32asound2 E: Package 'ia32-libs:i386' has no installation candidate

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  • BYOD is not a fashion statement; it’s an architectural shift - by Indus Khaitan

    - by Greg Jensen
    Ten years ago, if you asked a CIO, “how mobile is your enterprise?”. The answer would be, “100%, we give Blackberry to all our employees.”Few things have changed since then: 1.    Smartphone form-factors have matured, especially after the launch of iPhone. 2.    Rapid growth of productivity applications and services that enable creation and consumption of digital content 3.    Pervasive mobile data connectivityThere are two threads emerging from the change. Users are rapidly mingling their personas of an individual as well as an employee. In the first second, posting a picture of a fancy dinner on Facebook, to creating an expense report for the same meal on the mobile device. Irrespective of the dual persona, a user’s personal and corporate lives intermingle freely on a single hardware and more often than not, it’s an employees personal smartphone being used for everything. A BYOD program enables IT to “control” an employee owned device, while enabling productivity. More often than not the objective of BYOD programs are financial; instead of the organization, an employee pays for it.  More than a fancy device, BYOD initiatives have become sort of fashion statement, of corporate productivity, of letting employees be in-charge and a show of corporate empathy to not force an archaic form-factor in a world of new device launches every month. BYOD is no longer a means of effectively moving expense dollars and support costs. It does not matter who owns the device, it has to be protected.  BYOD brings an architectural shift.  BYOD is an architecture, which assumes that every device is vulnerable, not just what your employees have brought but what organizations have purchased for their employees. It's an architecture, which forces us to rethink how to provide productivity without comprising security.Why assume that every device is vulnerable? Mobile operating systems are rapidly evolving with leading upgrade announcement every other month. It is impossible for IT to catch-up. More than that, user’s are savvier than earlier.  While IT could install locks at the doors to prevent intruders, it may degrade productivity—which incentivizes user’s to bypass restrictions. A rapidly evolving mobile ecosystem have moving parts which are vulnerable. Hence, creating a mobile security platform, which uses the fundamental blocks of BYOD architecture such as identity defragmentation, IT control and data isolation, ensures that the sprawl of corporate data is contained. In the next post, we’ll dig deeper into the BYOD architecture. Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Cambria","serif"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;}

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  • Plymouth and GRUB do not show at all

    - by WarriorIng64
    I am using Ubuntu 11.04 64-bit as my only OS on my desktop computer, which used to only run Ubuntu 10.04 LTS until I had the time to upgrade it with a fresh install. It uses integrated NVIDIA graphics (listed as a GeForce 6150SE nForce 430 by the NVIDIA X Server Settings utility) with the current proprietary driver as provided by the Additional Drivers utility, and has a VGA connection to a 1680x1050 Acer monitor. I used to get the (ugly-looking version of) Plymouth graphical boot screen while under 10.04. It didn't look that great, but I was fine with it. Now, it doesn't show on 11.04 at all during boot (I just get an error message in a moving gray box from the monitor saying "Input Not Supported"), and only rarely it will show on shutdown, all garbled up. I could not get GRUB to show during boot while holding down Shift, either (same error message), but pressing Enter while it should be up starts the system normally. A picture of the error message I was getting: Once fully booted, the system still shows the login screen and desktop just fine. Any information on how to troubleshoot this would be appreciated. If there's any hardware-specific stuff I forgot to include here, let me know the relevant commands to run in a comment below. Things that I've tried: Running plymouth in a framebuffer: no effect Booting with nomodeset as my grub boot: option no effect Booting with nomodeset and plymouth in a framebuffer: no effect other than Plymouth showing during shutdown only Following the Softpedia instructions for fixing Plymouth's resolution: Problem mostly solved, except logo does not show in Plymouth during boot, and both grub and Plymouth are slightly off-center #4 above, but with nomodeset removed as a grub boot option: same effect as #4 #5 above, but with vt.handoff=7 added as a grub boot option: same effect as #4 I have added the current contents of /etc/default/grub as requested in the comments: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1280x1024 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" CURRENT STATUS: I forgot to uncomment one line as per "things that I've tried" #4, so I took care of that. I can now see GRUB during startup when I hold Shift and a normal-looking Plymouth during shutdown...but Plymouth during boot is now just a solid purple screen. In each case, it's displayed a little off-center to the left, with a thin black bar running down the right side of the monitor. The error pictured above no longer shows. I'd say this problem is about 2/3 solved now. UPDATE: After Natty started freezing up on me, I decided to dual-boot with Oneiric, which unfortunately shows the same problems. Rather than trying all these workarounds though, I decided to do what I should have done from the start and file a pair of bug reports. LAST UPDATE: Bug 850908 has been confirmed as a legitimate nouveaufb bug. I have overwritten my 11.04 partition with 12.04 LTS, and I can confirm at this time that the issue is present there, as well. I will now flag this question to be closed, yet I hope it was helpful for anyone who experienced similar issues; if you are still having the same problem as me, please go there and mark yourself as affected. Thanks!

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  • The way I think about Diagnostic tools

    - by Daniel Moth
    Every software has issues, or as we like to call them "bugs". That is not a discussion point, just a mere fact. It follows that an important skill for developers is to be able to diagnose issues in their code. Of course we need to advance our tools and techniques so we can prevent bugs getting into the code (e.g. unit testing), but beyond designing great software, diagnosing bugs is an equally important skill. To diagnose issues, the most important assets are good techniques, skill, experience, and maybe talent. What also helps is having good diagnostic tools and what helps further is knowing all the features that they offer and how to use them. The following classification is how I like to think of diagnostics. Note that like with any attempt to bucketize anything, you run into overlapping areas and blurry lines. Nevertheless, I will continue sharing my generalizations ;-) It is important to identify at the outset if you are dealing with a performance or a correctness issue. If you have a performance issue, use a profiler. I hear people saying "I am using the debugger to debug a performance issue", and that is fine, but do know that a dedicated profiler is the tool for that job. Just because you don't need them all the time and typically they cost more plus you are not as familiar with them as you are with the debugger, doesn't mean you shouldn't invest in one and instead try to exclusively use the wrong tool for the job. Visual Studio has a profiler and a concurrency visualizer (for profiling multi-threaded apps). If you have a correctness issue, then you have several options - that's next :-) This is how I think of identifying a correctness issue Do you want a tool to find the issue for you at design time? The compiler is such a tool - it gives you an exact list of errors. Compilers now also offer warnings, which is their way of saying "this may be an error, but I am not smart enough to know for sure". There are also static analysis tools, which go a step further than the compiler in identifying issues in your code, sometimes with the aid of code annotations and other times just by pointing them at your raw source. An example is FxCop and much more in Visual Studio 11 Code Analysis. Do you want a tool to find the issue for you with code execution? Just like static tools, there are also dynamic analysis tools that instead of statically analyzing your code, they analyze what your code does dynamically at runtime. Whether you have to setup some unit tests to invoke your code at runtime, or have to manually run your app (and interact with it) under the tool, or have to use a script to execute your binary under the tool… that varies. The result is still a list of issues for you to address after the analysis is complete or a pause of the execution when the first issue is encountered. If a code path was not taken, no analysis for it will exist, obviously. An example is the GPU Race detection tool that I'll be talking about on the C++ AMP team blog. Another example is the MSR concurrency CHESS tool. Do you want you to find the issue at design time using a tool? Perform a code walkthrough on your own or with colleagues. There are code review tools that go beyond just diffing sources, and they help you with that aspect too. For example, there is a new one in Visual Studio 11 and searching with my favorite search engine yielded this article based on the Developer Preview. Do you want you to find the issue with code execution? Use a debugger - let’s break this down further next. This is how I think of debugging: There is post mortem debugging. That means your code has executed and you did something in order to examine what happened during its execution. This can vary from manual printf and other tracing statements to trace events (e.g. ETW) to taking dumps. In all cases, you are left with some artifact that you examine after the fact (after code execution) to discern what took place hoping it will help you find the bug. Learn how to debug dump files in Visual Studio. There is live debugging. I will elaborate on this in a separate post, but this is where you inspect the state of your program during its execution, and try to find what the problem is. More from me in a separate post on live debugging. There is a hybrid of live plus post-mortem debugging. This is for example what tools like IntelliTrace offer. If you are a tools vendor interested in the diagnostics space, it helps to understand where in the above classification your tool excels, where its primary strength is, so you can market it as such. Then it helps to see which of the other areas above your tool touches on, and how you can make it even better there. Finally, see what areas your tool doesn't help at all with, and evaluate whether it should or continue to stay clear. Even though the classification helps us think about this space, the reality is that the best tools are either extremely excellent in only one of this areas, or more often very good across a number of them. Another approach is to offer a toolset covering all areas, with appropriate integration and hand off points from one to the other. Anyway, with that brain dump out of the way, in follow-up posts I will dive into live debugging, and specifically live debugging in Visual Studio - stay tuned if that interests you. Comments about this post by Daniel Moth welcome at the original blog.

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  • Using the Onboard VGA output with a PCIe video card. Both nVidia

    - by sebikul
    I have 2 video cards, one On board, a nVidia 6150SE nForce 430 and a PCIe nVidia GeForce GT 220 1GB DDR2 RAM I have already configured the PCIe card to use the dual monitor feature, using the VGA and HDMI ports, but now I want to add a third monitor, using the On board VGA port I have managed to enable the On board graphics processor, which is taking 400MB of ram, but I cant manage to use it, nvidia-settings does not detect it, like it's not usable (but is there) My questions are the following: How can I manage to get the On board VGA display to work together with the PCIe graphics card? If possible, how can I recover those 400 MB the on board card is taking (even without being used) or how can I get it to use the PCIe card available memory? System Details: Linux 2.6.35-28-generic i686 Ubuntu 10.10 (All updates installed) NVIDIA Driver Version: 260.19.06 (Official) If more info is needed please let me know. Here is the lspci output when the On board card is disabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) And this is when both are enabled: 00:00.0 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a1) 00:01.0 ISA bridge: nVidia Corporation MCP61 LPC Bridge (rev a2) 00:01.1 SMBus: nVidia Corporation MCP61 SMBus (rev a2) 00:01.2 RAM memory: nVidia Corporation MCP61 Memory Controller (rev a2) 00:01.3 Co-processor: nVidia Corporation MCP61 SMU (rev a2) 00:02.0 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:02.1 USB Controller: nVidia Corporation MCP61 USB Controller (rev a3) 00:04.0 PCI bridge: nVidia Corporation MCP61 PCI bridge (rev a1) 00:05.0 Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2) 00:06.0 IDE interface: nVidia Corporation MCP61 IDE (rev a2) 00:07.0 Bridge: nVidia Corporation MCP61 Ethernet (rev a2) 00:08.0 IDE interface: nVidia Corporation MCP61 SATA Controller (rev a2) 00:09.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0b.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0c.0 PCI bridge: nVidia Corporation MCP61 PCI Express bridge (rev a2) 00:0d.0 VGA compatible controller: nVidia Corporation C61 [GeForce 6150SE nForce 430] (rev a2) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 01:09.0 Ethernet controller: Intel Corporation 82557/8/9/0/1 Ethernet Pro 100 (rev 08) 02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2) 02:00.1 Audio device: nVidia Corporation High Definition Audio Controller (rev a1) Output of lshw -class display: *-display description: VGA compatible controller product: GT216 [GeForce GT 220] vendor: nVidia Corporation physical id: 0 bus info: pci@0000:02:00.0 version: a2 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:18 memory:df000000-dfffffff memory:c0000000-cfffffff memory:da000000-dbffffff ioport:ef80(size=128) memory:def80000-deffffff *-display description: VGA compatible controller product: C61 [GeForce 6150SE nForce 430] vendor: nVidia Corporation physical id: d bus info: pci@0000:00:0d.0 version: a2 width: 64 bits clock: 66MHz capabilities: pm msi vga_controller bus_master cap_list rom configuration: driver=nvidia latency=0 resources: irq:22 memory:dd000000-ddffffff memory:b0000000-bfffffff memory:dc000000-dcffffff memory:deb40000-deb5ffff If what I'm looking for is not possible, please tell me, so I can disable the On board card and recover those 400MB of wasted RAM Thanks for your help!

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  • JavaOne Afterglow by Simon Ritter

    - by JuergenKress
    Last week was the eighteenth JavaOne conference and I thought it would be a good idea to write up my thoughts about how things went. Firstly thanks to Yoshio Terada for the photos, I didn't bother bringing a camera with me so it's good to have some pictures to add to the words. Things kicked off full-throttle on Sunday.  We had the Java Champions and JUG leaders breakfast, which was a great way to meet up with a lot of familiar faces and start talking all things Java.  At midday the show really started with the Strategy and Technical Keynotes.  This was always going to be tougher job than some years because there was no big shiny ball to reveal to the audience.  With the Java EE 7 spec being finalised a few months ago and Java SE 8, Java ME 8 and JDK8 not due until the start of next year there was not going to be any big announcement.  I thought both keynotes worked really well each focusing on the things most important to Java developers: Strategy One of the things that is becoming more and more prominent in many companies marketing is the Internet of Things (IoT).  We've moved from the conventional desktop/laptop environment to much more mobile connected computing with smart phones and tablets.  The next wave of the internet is not just billions of people connected, but 10s or 100s of billions of devices connected to the network, all generating data and providing much more precise control of almost any process you can imagine.  This ties into the ideas of Big Data and Cloud Computing, but implementation is certainly not without its challenges.  As Peter Utzschneider explained it's about three Vs: Volume, Velocity and Value.  All these devices will create huge volumes of data at very high speed; to avoid being overloaded these devices will need some sort of processing capabilities that can filter the useful data from the redundant.  The raw data then needs to be turned into useful information that has value.  To make this happen will require applications on devices, at gateways and on the back-end servers, all very tightly integrated.  This is where Java plays a pivotal role, write once, run everywhere becomes essential, having nine million developers fluent in the language makes it the defacto lingua franca of IoT.  There will be lots more information on how this will become a reality, so watch this space. Technical How do we make the IoT a reality, technically?  Using the game of chess Mark Reinhold, with the help of people like John Ceccarelli, Jasper Potts and Richard Bair, showed what you could do.  Using Java EE on the back end, Java SE and JavaFX on the desktop and Java ME Embedded and JavaFX on devices they showed a complete end-to-end demo. This was really impressive, using 3D features from JavaFX 8 (that's included with JDK8) to make a 3D animated Duke chess board.  Jasper also unveiled the "DukePad" a home made tablet using a Raspberry Pi, touch screen and accelerometer. Although the Raspberry Pi doesn't have earth shattering CPU performance (about the same level as a mid 1990s Pentium), it does have really quite good GPU performance so the GUI works really well.  The plans are all open sourced and available here.  One small, but very significant announcement was that Java SE will now be included with the NOOB and Raspbian Linux distros provided by the Raspberry Pi foundation (these can be found here).  No more hassle having to download and install the JDK after you've flashed your SD card OS image.  The finale was the Raspberry Pi powered chess playing robot.  Really very, very cool.  I talked to Jasper about this and he told me each of the chess pieces had been 3D printed and then he had to use acetone to give them a glossy finish (not sure what his wife thought of him spending hours in the kitchen in a gas mask!)  The way the robot arm worked was very impressive as it did not have any positioning data (like a potentiometer connected to each motor), but relied purely on carefully calibrated timings to get the arm to the right place.  Having done things like this myself in the past I know how easy it is to find a small error gets magnified into very big mistakes. Here's some pictures from the keynote: The "Dukepad" architecture Nice clear perspex case so you can see the innards. The very nice 3D chess set.  Maya's obviously a great tool. Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Simon Ritter,Java One,OOW,Oracle OpenWorld,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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  • Craig Mundie's video

    - by GGBlogger
    Timothy recently posted “Microsoft Shows Off Radical New UI, Could Be Used In Windows 8” on Slashdot. I took such grave exception to his post that I found it necessary to my senses to write this blog. We need to go back many years to the days of hand cranked calculators and early main frame computers. These devices had singular purposes – they were “number crunchers” used to make accounting easier. The front facing display in early mainframes was “blinken lights.” The calculators did provide printing – in the form of paper tape and the mainframes used line printers to generate reports as needed. We had other metaphors to work with. The typewriter was/is a mechanical device that substitutes for a type setting machine. The originals go back to 1867 and the keyboard layout has remained much the same to this day. In the earlier years the Morse code telegraphs gave way to Teletype machines. The old ASR33, seen on the left in this photo of one of the first computers I help manufacture, used a keyboard very similar to the keyboards in use today. It also generated punched paper tape that we generated to program this computer in machine language. Everything considered this computer which dates back to the late 1960s has a keyboard for input and a roll of paper as output. So in a very rudimentary fashion little has changed. Oh – we didn’t have a mouse! The entire point of this exercise is to point out that we still use very similar methods to get data into and out of a computer regardless of the operating system involved. The Altair, IMSAI, Apple, Commodore and onward to our modern machines changed the hardware that we interfaced to but changed little in the way we input, view and output the results of our computing effort. The mouse made some changes and the advent of windowed interfaces such as Windows and Apple made things somewhat easier for the user. My 4 year old granddaughter plays here Dora games on our computer. She knows how to start programs, use the mouse, play the game and is quite adept so we have come some distance in making computers useable. One of my chief bitches is the constant harangues leveled at Microsoft. Yup – they are a money making organization. You like Apple? No problem for me. I don’t use Apple mostly because I’m comfortable in the Windows environment but probably more because I don’t like Apple’s “Holier than thou” attitude. Some think they do superior things and that’s also fine with me. Obviously the iPhone has not done badly and other Apple products have fared well. But they are expensive. I just build a new machine with 4 Terabytes of storage, an Intel i7 Core 950 processor and 12 GB of RAMIII. It cost me – with dual monitors – less than 2000 dollars. Now to the chief reason for this blog. I’m going to continue developing software for as long as I’m able. For that reason I don’t see my keyboard, mouse and displays changing much for many years. I also don’t think Microsoft is going to spoil that for me by making radical changes to my developer experience. What Craig Mundie does in his video here:  http://www.ispyce.com/2011/02/microsoft-shows-off-radical-new-ui.html is explore the potential future of computer interfaces for the masses of potential users. Using a computer today requires a person to have rudimentary capabilities with keyboards and the mouse. Wouldn’t it be great if all they needed was hand gestures? Although not mentioned it would also be nice if computers responded intelligently to a user’s voice. There is absolutely no argument with the fact that user interaction with these machines is going to change over time. My personal prediction is that it will take years for much of what Craig discusses to come to a cost effective reality but it is certainly coming. I just don’t believe that what Craig discusses will be the future look of a Window 8.

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  • Installation problem Ubuntu 12.04 Crashing hardware error

    - by user93640
    I am running on Ubuntu 8.04 for quite some time without many problems. About almost a year ago or so I have been trying to upgrade to 10.04 LTS, but without any success. Each time when trying to upgrade or even newly install the installation process crashed after about an hour or so (I forgot exactly how long). Now I wanted to try Ubuntu 12.04 (not even installing, but I only selected "Try Ubuntu without installing") and I got similar errors. I did not try to install it, because of earlier experience with 10.04 when after I also lost 8.04 and had to install from scratch again (after which it worked). I get the following screen (as I am not allowed to upload photos here the text): 26.767262] [Hardware Error]: CPU 0: Machine Check Exception: 0 Bank 5: b200001804000e0f 26.767279] [Hardware Error]: TSC 0 26.767287] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 0 microcode 44 26.767297] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767307] [Hardware Error]: CPU 1: Machine Check Exception: 0 Bank 1: b200000000000175 26.767316] [Hardware Error]: TSC 0 26.767323] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 1 microcode 44 26.767331] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767339] [Hardware Error]: CPU 1: Machine Check Exception: 0 Bank 5: b200003000000e0f 26.767348] [Hardware Error]: TSC 0 26.767354] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017924 SOCKET 0 APIC 1 microcode 44 26.767363] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767371] [Hardware Error]: CPU 1: Machine Check Exception: 4 Bank 1: b200000000000175 26.767379] [Hardware Error]: TSC 1bf231e65f 26.767386] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 1 microcode 44 26.767395] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767403] [Hardware Error]: CPU 1: Machine Check Exception: 4 Bank 5: b200003008000e0f 26.767413] [Hardware Error]: TSC 1bf231e65f 26.767421] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 1 microcode 44 26.767429] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767437] [Hardware Error]: CPU 0: Machine Check Exception: 5 Bank 5: b200001806000e0f 26.767447] [Hardware Error]: RIP |INEXACT| 60:<00000000c1018b5c> {mwait_idle+0x7c/0x1d0} 26.767464] [Hardware Error]: TSC 1bf231e674 26.767471] [Hardware Error]: PROCESSOR 0:6f6 TIME 1349017951 SOCKET 0 APIC 0 microcode 44 26.767480] [Hardware Error]: Run the above through 'mcelog --ascii' 26.767487] [Hardware Error]: Machine check: Processor context corrupt 26.767495] Kernel panic - not syncing: Fatal Machine check 26.767505] Pid: 579, comm: debconf-communi Tainted: G M 3.2.0.29-generic-pae #46-Ubuntu 26.767515] Call Trace: 26.767525] [<c158f812>] ? printk+0x2d/0x2f 26.767534] [<c158f6e0>] panic+0x5c/0x161 26.767542] [<c10247ef>] mce_panic.part.14+0x13f/0x170 26.767551] [<c1024872>] mce_panic+0x52/0x90 26.767558] [<c1024a18>] mce_reign+0x168/0x170 26.767565] [<c1024bb5>] mce_end+0x105/0x110 26.767572] [<c10252db>] do_machine_check+0x32b/0x4f0 26.767581] [<c1024fb0>] ? mce_log+0x120/0x120 26.767590] [<c15a5e47>] error_code+0x67/0x6c 26.767602] panic occurred, switching back to text console 26.768498] Rebooting in 30 seconds.. For information, I have also tried earlier Arch Linux. I can install it, but when I try to install a window manager (LXDE) again I got similar errors. Fedora also crashes when installing and also Mandriva did not work for me. Therefore I think something deep in the machine might be wrong. But as stated above I can (clean) install 8.04 and also 9.10 can be installed without problems. Also updates for 8.04 can be installed. My machine is dual boot with XP next to it on a different partition. My HW: Memory : 2.0 GiB; Processor 0: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; Processor 1: Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; How can I install Ubuntu 12.04? Last option would be to completely format my machine and install everything from scratch, but even I am not sure if that would solve it in the end. Can anybody help me out?

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