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  • Statistical analysis on large data set to be published on the web

    - by dassouki
    I have a non-computer related data logger, that collects data from the field. This data is stored as text files, and I manually lump the files together and organize them. The current format is through a csv file per year per logger. Each file is around 4,000,000 lines x 7 loggers x 5 years = a lot of data. some of the data is organized as bins item_type, item_class, item_dimension_class, and other data is more unique, such as item_weight, item_color, date_collected, and so on ... Currently, I do statistical analysis on the data using a python/numpy/matplotlib program I wrote. It works fine, but the problem is, I'm the only one who can use it, since it and the data live on my computer. I'd like to publish the data on the web using a postgres db; however, I need to find or implement a statistical tool that'll take a large postgres table, and return statistical results within an adequate time frame. I'm not familiar with python for the web; however, I'm proficient with PHP on the web side, and python on the offline side. users should be allowed to create their own histograms, data analysis. For example, a user can search for all items that are blue shipped between week x and week y, while another user can search for sort the weight distribution of all items by hour for all year long. I was thinking of creating and indexing my own statistical tools, or automate the process somehow to emulate most queries. This seemed inefficient. I'm looking forward to hearing your ideas Thanks

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  • java.awt.Robot.keyPress for continuous keystrokes

    - by Deb
    So, here's my problem. I have a java program which will send keystroke messages to a game (built in Unity), based on how the user interacts with an android phone. (My java program is a listener for the android interaction over wi-fi) Now, in order to do this, I am using java.awt.Robot to send keyPresses to the game window. I have the following code block written in my listener program: if(interacting) { Robot robot = new Robot(); robot.keyPress(VK_A); robot.delay(20); //to simulate the normal keyboard rate } Now the variable interacting will be true as long as the user presses down on the touch screen of the phone, and what I intend to achieve is a continuous chain of keystroke messages being delivered to the game (through the listener). However, this is severely affecting performance, for some reason. I am noticing that the game becomes slow (rapidly dropping frame rates), and even the computer becomes slow, in general. What's going wrong? Should I use a robot.keyRelease(VK_A) after each keyPress? But my game has a different action mapped to the release of a key, and I do not want rapid key presses and releases; what I really want is to simulate continuous keystrokes, in exactly the way it would behave if the user were pressing down the A key on their keyboard manually. Please help.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • Flash compiler error 1061: Call to a possibly undefined method run... but run exists!

    - by Zane Geiger
    So I've been working on making a game in Processing but I think Flash would be a better way to get more people playing it, so I've decided to learn Flash. The problem is that I keep getting really stupid errors on incredibly simple things. For instance, I want to make a 'Block' object to use in a platform game. So I make a new .as file, name it Block.as, and define the Block class within it like so: package { public class Block { public function Block() { // constructor code } public function run() { } } } I don't want to add the code yet, I just want to ensure that this works. So in my main timeline code, I try to create an instance of the Block object and execute its run method: var block1:Block = new Block(); block1.run(); Every time it gives me this inane error: Scene 1, Layer 'Layer 1', Frame 1, Line 2 1061: Call to a possibly undefined method run through a reference with static type Block. What undefined method!? It's defined RIGHT THERE in Block.as. The class file is even in the same folder and everything. I'm getting REALLY annoyed at how poorly Flash handles such a ridiculously simple project. Does anyone know why Flash hates me?

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  • Void* array casting to float, int32, int16, etc.

    - by Griffin
    Hey guys, I've got an array of PCM data, it could be 16 bit, 24 bit packed, 32 bit, etc.. It could be signed, or unsigned, and it could be 32 or 64 bit floating point. It is currently stored as a "void**" matrix, indexed by channel, then by frame. The goal is to allow my library to take in any PCM format and buffer it, without requiring manipulation of the data to fit a designated structure. If the A/D converter spits out 24 bit packed arrays of interleaved PCM, I need to accept it gracefully. I also need to support 16 bit non interleaved, as well as any permutation of the above formats. I know the bit depth and other information at runtime, and I'm trying to code efficiently while not duplicating code. What I need is an effective way to cast the matrix, put PCM data into the matrix, and then pull it out later. I can cast the matrix to int32_t, or int16_t for the 32 and 16 bit signed PCM respectively, I'll probably have to store the 24 bit PCM in an int32_t for 32 bit, 8 bit byte systems as well. Can anyone recommend a good way to put data into this array, and pull it out later? I'd like to avoid large sections of code which look like: switch( mFormat ) { case 1: // unsigned 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (uint8_t*)pcm[i]; break; case 2: // signed 8 bit for( int i = 0; i < mChannels; i++ ) framesArray = (int8_t*)pcm[i]; break; case 3: // unsigned 16 bit ... Limitations: I'm working in C/C++, no templates, no RTTI, no STL. Think embedded. Things get trickier when I have to port this to a DSP with 16 bit bytes. Does anybody have any useful macros they might be willing to share? Thanks, -Griff

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  • Commited memory goes to physical RAM or reserves space in the paging file?

    - by Sil
    When I do VirtualAlloc with MEM_COMMIT this "Allocates physical storage in memory or in the paging file on disk for the specified reserved memory pages" (quote from MSDN article http://msdn.microsoft.com/en-us/library/aa366887%28VS.85%29.aspx). All is fine up until now BUT: the description of Commited Bytes Counter says that "Committed memory is the physical memory which has space reserved on the disk paging file(s)." I also read "Windows via C/C++ 5th edition" and this book says that commiting memory means reserving space in the page file.... The last two cases don't make sense to me... If you commit memory, doesn't that mean that you commit to physical storage (RAM)? The page file being there for swaping out currently unused pages of memory in case memory gets low. The book says that when you commit memory you actually reserve space in the paging file. If this were true than that would mean that for a committed page there is space reserved in the paging file and a page frame in physical in memory... So twice as much space is needed ?! Isn't the page file's purpose to make the total physical memory larger than it actually is? If I have a 1G of RAM with a 1G page file = 2G of usable "physical memory"(the book also states this but right after that it says what I discribed at point 2). What am I missing? Thanks.

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  • Can't get node.js built on cygwin

    - by mwt
    Following the instructions here: https://github.com/ry/node/wiki/Building-node.js-on-Cygwin-(Windows) I've tried installing on two machines, either of which I'd be happy to get up and running. WinXP On 'make', I get: Build failed: -> task failed <err #2>: {task: libv8.a SConstruct -> libv8.a} According to the instructions, this is caused by having $SHELL set to a Windows style path, but I've set it to /bin/bash and get the same error. Win7 On './configure', I get: $ ./configure Checking for program g++ or c++ : /usr/bin/g++ Checking for program cpp : /usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /usr/bin/gcc 0 [main] python 1092 C:\bin\python.exe: *** fatal error - unable to remap \\?\C:\lib\python2.6\lib-dynload\_functools.dll to same address as parent: 0x360000 != 0x3E0000 Stack trace: Frame Function Args 002891E8 6102749B (002891E8, 00000000, 00000000, 00000000) 002894D8 6102749B (61177B80, 00008000, 00000000, 61179977) 0028A508 61004AFB (611A136C, 61241CF4, 00360000, 003E0000) End of stack trace 0 [main] python 3536 fork: child 1092 - died waiting for dll loading, errno 11 /Users/Michael/Desktop/node/wscript:177: error: could not configure a c compiler! I've run 'rebaseall' and restarted the machine but still get that error. Edit: Ok, rebaseall was apparently erroring on some mingw stuff, so I edited the rebaseall script to fix that, and now it configures on Win7. The new problem is that it emits the exact same error as my XP machine now when I try to make. This is on tag v0.3.5.

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  • Handle BACK key event in child view

    - by Mick Byrne
    In my app, users can tap on image thumbnails to see a full size version. When the thumbnail is tapped a bunch of new views are created in code (i.e. no XML), appended at the end of the view hierarchy and some scaling and rotating transitions happen, then the full size, high res version of the image is displayed. Tapping on the full size image reverses the transitions and removes the new views from the view hierarchy. I want users to also be able to press the BACK key to reverse the image transitions. However, I can't seem to catch the KeyEvent. This is what I'm trying at the moment: // Set a click listener on the image to reverse everything frameView.setOnClickListener(new OnClickListener() { @Override public void onClick(View arg0) { zoomOut(); // This works fine } }); // Set the focus onto the frame and then set a key listener to catch the back buttons frameView.setFocusable(true); frameView.setFocusableInTouchMode(true); frameView.requestFocus(); frameView.setOnKeyListener(new OnKeyListener() { @Override public boolean onKey(View v, int keyCode, KeyEvent event) { // The code never even gets here !!! if(keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) { zoomOut(); return true; } return false; } });

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  • text-align:justify is not getting applied

    - by vDeepak
    I have added the following code sample in my .html file: <div Class="Frame" Style="left:85.8pt; top:198.5pt; width:415.5pt; height:43pt; position:absolute; background-color:rgb(201,201,201); overflow:hidden; border:0px Solid rgb(0,0,0);"> <p Style="text-align:justify; text-align-last:justify; padding-top:0pt; padding-bottom:0pt;"> <span Style="height:14.4pt; width:415.5pt;" class="ln"> <span Style="font-size:12pt; font-family:F0; word-spacing:5.09135818481445em; letter-spacing:0em; color: rgb(0,0,0);">Sample Text Here</span> </span> </p> </div> But the text-align:justify is not getting applied.

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  • Approaches for animating a C# property over time?

    - by Mario Fritsch
    I'm currently trying to animate a bunch of public properties on certain objects. Usually they are of type float or vectors of floats (the type is known at compile-time). I want to be able to: assign a static value to them (MyObject.Duration = 10f;) or assign a random value to them by specifying a minimum and maximum value and optionally also a weight (MyObject.Duration = new RandomFloat(5f, 20f, 2f);) or "bind" this property to the property of another object (think of a child object binding some of its properties to its parent object, like its color or size or sth.) or assign sort of a keyframe animation to them, specifying a variable number of keyframes with timecode and the property's value at that specific point in time as well as information about how to interpolate between these frames The keyframes should be able to accept random values for each frame, both for the time and the property's value. What would be a practical approach for this kind of system? Currently I'm thinking about polymorphism: implement a base class or interface with a public Value-property and/or GetValue(float time)-method and then creating different sub classes like StaticValue, RandomValue, BindingValue and AnimatedValue implementing this base class or interface. Doesn't seem very elegant, though, and the initialization of even simple objects becomes a bit tedious. Another idea would be to implement these properties just as regular floats or vectors and create special "Modifier"-types binding to these properties. To retrieve the "real" value of the property, I'd first call any Modifier bound to the property, which would in turn update the actual object's property for me to retrieve later on. That would most likely mean using reflection at some point, which could be quite bad for performance as I'll probably have thousands of properties to update dozens of times per second. Any suggestions on this? Being a novice I'm (hopefully) missing some far more elegant and/or practical solution than I'm already playing around with :( Edit: Probably should have mentioned this earlier, but WPF isn't an option - it's not available on all targetted platforms, so I can't rely on it. I'm aware of its powerful databinding and animation capabilities, but I need to roll my own (or find some other lightweight alternative meeting my needs).

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  • How to create Hash object/array using jquery?

    - by Patrick
    Hi folks I know there is a Hash() object in the Javascript prototype framework, but is there anything in Jquery like this? As I would like to stick with one javascript framework, rather than mixing the Prototype Frame work and the JQuery framework and use at the same time, as I worry there will be conflict and create side-effects. So my question is: how to create Hash object/array using jquery? Here is my function: /* prototype framework, I want to change this to jQuery! */ var starSaves = new Hash(); function myHover(id, pos) { var starStrip = $('star_strip_' + id); if (starSaves.keys().indexOf(id) == -1) { var starSave = new Array(); var imgs = starStrip.select("img") alert(imgs); for (var i = 0; i < imgs.length; i++) { starSave[starSave.length] = imgs[i].src; if (i < pos) imgs[i].src = "/images/star_1.gif"; else imgs[i].src = "/images/star_0.gif"; } starSaves.set(id, starSave); } }

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  • Actionscript: How Can I Know When The Source Property Of An Image Is Completely Updated

    - by Joshua
    var I:Image=new Image(); I.source='C:\\Abc.png'; var H:int=I.height; H is always Zero! I am presuming this is because the image hasn't finished reading the png file off the disk yet. What event can I monitor to know when it's width and height will have the right values? The 'Complete' event only seems to work for DOWNLOADED images. The 'Render' event happens EVERY FRAME. The (undocumented?) 'sourceChanged', happens as soon as source changes, and has the same problem! What event do I watch that will let me know when the image's width and height properties will have valid values? Or is there some Synchronous version of I.source='xxx.png', that I don't know about? P.S. Yes, I know I shouldn't use "C:\" in an Air Program. This was just for illustrative purposes, so that you won't suggest I use "Complete", which never even seems to fire when the file indicated by source is local.

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • Safari specific scroll bar issue in legacy code

    - by user1237169
    I am trying to debug an issue that is occurring specifically in Safari. On a few pages of a web application, the content is larger than the frame and a scroll bar appears on the right but when the scroll bar moves up or down the content does not scroll with it. So you can "scroll" the scroll bar but the content itself was inaccessible even though the scroll bar was mobile. The issue only occurs in the "Multi-Process Windows" debug mode option but not in the "Single-Process Windows" option. The scroll bar works perfectly fine in Firefox, IE, and Chrome, just not in Safari. Because there's a lot of legacy code, I'm not quite sure exactly what the actual content is and which specific html elements are relevant. From what I can tell there's an Iframe element, html element, body element, div element, iframe element html element, body element and finally some divs. edit Does it matter if some of the elements within the <iframe> have the attribute scrolling="no"? I see this on a few of the elements within iframe but my coworker reassures me they don't matter.

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  • 2D Histogram in R: Converting from Count to Frequency within a Column

    - by Jac
    Would appreciate help with generating a 2D histogram of frequencies, where frequencies are calculated within a column. My main issue: converting from counts to column based frequency. Here's my starting code: # expected packages library(ggplot2) library(plyr) # generate example data corresponding to expected data input x_data = sample(101:200,10000, replace = TRUE) y_data = sample(1:100,10000, replace = TRUE) my_set = data.frame(x_data,y_data) # define x and y interval cut points x_seq = seq(100,200,10) y_seq = seq(0,100,10) # label samples as belonging within x and y intervals my_set$x_interval = cut(my_set$x_data,x_seq) my_set$y_interval = cut(my_set$y_data,y_seq) # determine count for each x,y block xy_df = ddply(my_set, c("x_interval","y_interval"),"nrow") # still need to convert for use with dplyr # convert from count to frequency based on formula: freq = count/sum(count in given x interval) ################ TRYING TO FIGURE OUT ################# # plot results fig_count <- ggplot(xy_df, aes(x = x_interval, y = y_interval)) + geom_tile(aes(fill = nrow)) # count fig_freq <- ggplot(xy_df, aes(x = x_interval, y = y_interval)) + geom_tile(aes(fill = freq)) # frequency I would appreciate any help in how to calculate the frequency within a column. Thanks! jac EDIT: I think the solution will require the following steps 1) Calculate and store overall counts for each x-interval factor 2) Divide the individual bin count by its corresponding x-interval factor count to obtain frequency. Not sure how to carry this out though. .

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  • how to convert video from one format to another using php

    - by Meena
    hi i want to include the vedio download option in my webpage. I am using ffmpeg, but it seems to work very slow. Is there is any other way to do this or how to spead up the ffmpeg. i am using this code to get the frames from the vedio. to convert the vedio $call="ffmpeg -i ".$_SESSION['video_to_convert']." -vcodec libvpx -r 30 -b ".$quality." -acodec libvorbis -ab 128000 -ar ".$audio." -ac 2 -s ".$size." ".$converted_vids.$name.".".$type." -y 2> log/".$name.".txt"; $convert = (popen("start /b ".$call, "r")); pclose($convert); to get the frame from the vedio exec("ffmpeg -vframes 1 -ss ".$time_in_seconds." -i $converted_vids video_images.jpg -y 2>); but this code does not generate any error its loading continously.

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  • Google Data Api returning an invalid access token

    - by kingdavies
    I'm trying to pull a list of contacts from a google account. But Google returns a 401. The url used for requesting an authorization code: String codeUrl = 'https://accounts.google.com/o/oauth2/auth' + '?' + 'client_id=' + EncodingUtil.urlEncode(CLIENT_ID, 'UTF-8') + '&redirect_uri=' + EncodingUtil.urlEncode(MY_URL, 'UTF-8') + '&scope=' + EncodingUtil.urlEncode('https://www.google.com/m8/feeds/', 'UTF-8') + '&access_type=' + 'offline' + '&response_type=' + EncodingUtil.urlEncode('code', 'UTF-8') + '&approval_prompt=' + EncodingUtil.urlEncode('force', 'UTF-8'); Exchanging the returned authorization code for an access token (and refresh token): String params = 'code=' + EncodingUtil.urlEncode(authCode, 'UTF-8') + '&client_id=' + EncodingUtil.urlEncode(CLIENT_ID, 'UTF-8') + '&client_secret=' + EncodingUtil.urlEncode(CLIENT_SECRET, 'UTF-8') + '&redirect_uri=' + EncodingUtil.urlEncode(MY_URL, 'UTF-8') + '&grant_type=' + EncodingUtil.urlEncode('authorization_code', 'UTF-8'); Http con = new Http(); Httprequest req = new Httprequest(); req.setEndpoint('https://accounts.google.com/o/oauth2/token'); req.setHeader('Content-Type', 'application/x-www-form-urlencoded'); req.setBody(params); req.setMethod('POST'); Httpresponse reply = con.send(req); Which returns a JSON array with what looks like a valid access token: { "access_token" : "{access_token}", "token_type" : "Bearer", "expires_in" : 3600, "refresh_token" : "{refresh_token}" } However when I try and use the access token (either in code or curl) Google returns a 401: curl -H "Authorization: Bearer {access_token}" https://www.google.com/m8/feeds/contacts/default/full/ Incidentally the same curl command but with an access token acquired via https://code.google.com/oauthplayground/ works. Which leads me to believe there is something wrong with the exchanging authorization code for access token request as the returned access token does not work. I should add this is all within the expires_in time frame so its not that the access_token has expired

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  • How to compensate the flipped coordinate system of core graphics for easy drawing?

    - by mystify
    It's really a pain, but always when I draw an UIImage in -drawRect:, it's upside-down. When I flip the coordinates, the image draws correctly, but at the cost of all other CG functions drawing "wrong" (flipped). What's your strategy when you have to draw images and other things? Is there any rule of thumb how to not get stuck in this problem over and over again? Also, one nasty thing when I flip the y-axis is, that my CGRect from the UIImageView frame is wrong. Instead of the origin appearing at 10,10 upper left as expected, it appears at the bottom. But at the same time, all those normal line drawing functions of CGContext take correct coordinates. drawing a line in -drawRect with origin 10,10 upper left, will really start at upper left. But at the same time that's strange, because core graphics actually has a flipped coordinate system with y 0 at the bottom. So it seems like something is really inconsistent there. Drawing with CGContext functions takes coordinates as "expected" (cmon, nobody thinks in coordinates starting from bottom left, that's silly), while drawing any kind of image still works the "wrong" way. Do you use helper methods to draw images? Or is there anything useful that makes image drawing not a pain in the butt?

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  • UiButton / IBAction - link from a RootView to mainView in Storyboard

    - by webschnecke
    I try to call the main ViewController on my storyboard. In my app there is a additional .h, .m file with no xib or storyboard. In this .m file T craeted a button: UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button addTarget:self action:@selector(home:)forControlEvents:UIControlEventTouchDown]; [button setTitle:@"Show View" forState:UIControlStateNormal]; button.frame = CGRectMake(80.0, 210.0, 160.0, 40.0); [self.view addSubview:button]; NSLog(@"Home-Button line 645"); This button should link to my main ViewController in the Storyboard. The view has the identifier HauptMenu. I got no error, but the view doesnt change to my main ViewController. What is wrong? - (IBAction)home:(id)sender { NSLog(@"Button was tapped"); ViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:@"HauptMenu"]; NSLog(@"1"); [viewController setModalTransitionStyle:UIModalTransitionStyleFlipHorizontal]; NSLog(@"2"); [self.navigationController pushViewController:viewController animated:NO]; [viewController release]; NSLog(@"3"); }

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  • Closing Windows Forms on a Touchscreen

    - by drharris
    Our clients have fat fingers, and so do we. We take touchscreen netbooks apart to insert them into our custom hardware, and I write a software interface that shows up on the touchscreen. The problem is that it has about a 3/4" bezel over the screen, which means hitting that little red "X" becomes a challenge, especially considering reduced capacitive ability on the edges and corners. Is there a way to make this standard close button larger? Of course in the application I can always make really nice 80x80 buttons that are perfectly usable, but there seems to be no way to override the default frame of the form. We have tried enabling Large Fonts and all the built-in accessibility features, but nothing seems to make it large enough to hit successfully. Simply adding a toolbar button is also not much of an option. We prefer to utilize the standard look and feel of a normal Windows application. Alternatively, should we be looking at making some sort of "kiosk mode" where we simply go fullscreen and do nothing involving the taskbar or title bar? How difficult is this to accomplish, if so?

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  • UIButton addTarget method can not use in IOS 4.2

    - by Risma
    hi i have a UIButton made programmatically and i want to add the target and the action for that button. i have use method addTarget: action: forControlEvents: in IOS 4.1 this method is detected, but in 4.2 it didn't, here is my code float version = [[[UIDevice currentDevice] systemVersion] floatValue]; if(version <= 4.1){ moreButton = [[UIButton buttonWithType:UIButtonTypeCustom] initWithFrame:CGRectMake(6.3+5*widthSegment, 0.0, widthSegment, heightSegment)]; [moreButton addTarget:self action:@selector(getPopOverMore:) forControlEvents:UIControlEventTouchUpInside]; } else{ //version 4.2 NSLog(@"versi 4.2"); moreButton = [UIButton buttonWithType:UIButtonTypeCustom]; moreButton.frame = CGRectMake(6.3+7*widthSegment, 0.0, widthSegment, heightSegment); [moreButton addTarget:self action:@selector(getPopOverMore:) forControlEvents:UIControlEventTouchUpInside]; } and this is the action method : - (IBAction)getPopOverMore:(id)sender{ if(moreFileController == nil) { moreFileController = [[MoreFilePopController alloc] initWithStyle:UITableViewStylePlain]; moreFileController.delegate = self; moreFilePopOverController = [[UIPopoverController alloc] initWithContentViewController:moreFileController]; } CGRect frameMore = CGRectMake(6.3+5*widthSegment, 0.0, widthSegment, heightSegment); [moreFilePopOverController presentPopoverFromRect:frameMore inView:navBar permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; } any body know, what's wrong here??

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  • Speed comparison - Template specialization vs. Virtual Function vs. If-Statement

    - by Person
    Just to get it out of the way... Premature optimization is the root of all evil Make use of OOP etc. I understand. Just looking for some advice regarding the speed of certain operations that I can store in my grey matter for future reference. Say you have an Animation class. An animation can be looped (plays over and over) or not looped (plays once), it may have unique frame times or not, etc. Let's say there are 3 of these "either or" attributes. Note that any method of the Animation class will at most check for one of these (i.e. this isn't a case of a giant branch of if-elseif). Here are some options. 1) Give it boolean members for the attributes given above, and use an if statement to check against them when playing the animation to perform the appropriate action. Problem: Conditional checked every single time the animation is played. 2) Make a base animation class, and derive other animations classes such as LoopedAnimation and AnimationUniqueFrames, etc. Problem: Vtable check upon every call to play the animation given that you have something like a vector<Animation>. Also, making a separate class for all of the possible combinations seems code bloaty. 3) Use template specialization, and specialize those functions that depend on those attributes. Like template<bool looped, bool uniqueFrameTimes> class Animation. Problem: The problem with this is that you couldn't just have a vector<Animation> for something's animations. Could also be bloaty. I'm wondering what kind of speed each of these options offer? I'm particularly interested in the 1st and 2nd option because the 3rd doesn't allow one to iterate through a general container of Animations. In short, what is faster - a vtable fetch or a conditional?

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  • How to control access to third party HTML pages

    - by Wylie
    Hello, We have a Learning Management System (LMS) that runs on its own server (IIS/Server 2003). Students must login with Forms authentication to gain access to the content. We want to offer access to third party flash and audio that is embedded in HTML pages hosted on the third party server (IIS/Server 2003). Currently we use a frame in a pop-up window that is populated via a simple URL to the third party HTML pages. How can the third party control access to their content, so that only students who launch the pop-up windows from our site can access their content? Since the content is mostly video and flash, we would prefer not to stream all of their content through our server to the Student. We have a programming staff, so we could maybe... - either post or get for our HTTP request to the third party server - we could use SSL - we could programmatically assign a global NT user account to all of our users and then do some kind of Active Directory login from the LMS server to the third party server - could the third party content be hosted at Amazon S3? Would this allow for secure access/download? These are just ideas. We really have no idea. Any suggestions would be greatly appreciated. TIA, Wylie

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  • Question about CALL statement

    - by Bruce
    I have the following code in VC++ Func5(){ StackWalk(); } Func4{ Func5();} I am a Beginner in x86 Assembly Language. I am trying to find out the starting address of Func5(). I get the Func5()'s return address from its stack frame. Now before this return address there should be a CALL statement. So I extract out the bytes before the return address. Sometimes it's a near call like E8 ff ff ff d8. So for this statement I subtract the offset 0x28 from the function's return address to get Func5()'s base address (where it resides in memory). The problem is I don't know how to calculate this for a indirect NEAR call. I have been trying to find out how to do it for some time now. So I have extracted out the first 5 bytes before the return address and they are ff 75 08 ff d2 I think this stands for CALL ECX (ff d2) but I am not sure. I will be very grateful if someone can tell me what kind of CALL statement this is and how I can calculate the function's base address from this kind of call.

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  • xsl defining in xml

    - by aditya parikh
    My first few lines in movies.xml are as follows : <?xml version="1.0" encoding="ISO-8859-1"?> <?xml-stylesheet type="text/xsl" href="movies_style.xsl"?> <movies xmlns="http://www.w3schools.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.w3schools.com file:///B:/USC/Academic/DBMS/HWS/no3/movie_sch.xsd"> and first few lines in movies_style.xsl are as follows : <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:fo="http://www.w3.org/1999/XSL/Format"> Problem is if remove schema file linking from movies.xml file and keep tag only as <movies> then proper styled table is shown as output else nothing is displayed in browser and error is displayed in console as: "Unsafe attempt to load URL file:///B:/USC/Academic/DBMS/HWS/no3/movies_style.xsl from frame with URL file:///B:/USC/Academic/DBMS/HWS/no3/movies.xml. Domains, protocols and ports must match." Looks like some namespace mistake. Can anyone point out exactly what ?

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