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  • COCOS2D - Animation Stops During Move

    - by maiko
    Hey guys! I am trying to run a "Walk" style animation on my main game sprite. The animations work fine, and my sprite is hooked up to my joystick all fine and dandy. However, I think where I setup the call for my walk animations are wrong. Because everytime the sprite is moving, the animation stops. I know putting the animation in such a weak if statement is probably bad, but please tell me how I could get my sprite to animate properly while it is being moved by the joystick. The sprite faces the right direction, so I can tell the action's first frame is being called, however, it doesn't animate until I stop touching my joystick. Here is How I call the action: //WALK LEFT if (joypadCap.position.x <= 69 /*&& joypadCap.position.y < && joypadCap.position.y 40 */ ) { [tjSprite runAction:walkLeft]; }; //WALK RIGHT if ( joypadCap.position.x = 71 /* && joypadCap.position.y < 100 && joypadCap.position.y 40 */) { [tjSprite runAction:walkRight]; }; THIS: is the how the joystick controls the character: CGPoint newLocation = ccp(tjSprite.position.x - distance/8 * cosf(touchAngle), tjSprite.position.y - distance/8 * sinf(touchAngle)); tjSprite.position = newLocation; Please help. Any alternative ways to call the characters walk animation would be greatly appreciated!

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  • ExtJs getting the FormPanel that is created dynmaically from button click.

    - by sharad
    I have Extjs ViewPort panel, that contain center panel, that contain tablpanel, in which I have added gridpanel in one tab, on this I have put 'Add Person' button in tbar of , that will add a new tab of a FormPanel, in its Reset button, I am not able to access Form to reset it. Do any body have faced same issue... please help how to get it working. Ext.onReady( function(){ // Ext.get(document.body, true).toggleClass('xtheme-gray'); var myBorderPanel = new Ext.Viewport({ title: 'Software Releases', // renderTo: document.body, renderTo: Ext.getBody(), layout: 'border', id: 'main', items: [ { title: 'Center Region', region: 'center', // center region is required, no width/height specified tbar: [ { text: 'Add person', // only when user have write priovilege. handler: function() { var tabpanel = Ext.getCmp('main').findById('tabs'); var wtab = tabpanel.add({ // // var addrelease_win = new Ext.Window({ url: 'reledit-submit.json', id: 'addform0', // height: 300, width: 400, layout: 'form', frame: true, title: 'Add New Release', closable: true, items: [ { xtype: 'textfield', fieldLabel: 'Name' } buttons: [{ text: 'Save', scope: wtab, handler: function() { wtab.getForm().submit({ success: function(f,a) { Ext.Msg.alert('Success', 'It worked'); }, failure: function(f,a){ Ext.msg.alert('Warnning', 'Error'); } }); } },{ text: 'Reset', scope: wtab, handler: function() { // Ext.getCmp('addform0').getForm().reset(); // tabpanel.getActiveTab.reset(); // Ext.getCmp('main').findById('addform').getForm().reset(); // this.getForm().reset(); // this.getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd ' + Ext.getCmp('addform0').getValue() + ' sdfsd'); this.findById('addform0').getForm().reset(); // Ext.Msg.alert('sdfsd', 'asdfsd '); } }] }); // addrelease_win.show(); tabpanel.activate(tabpanel.items.length - 1); } } ], xtype: 'tabpanel', id: 'tabs', activeTab: 0, items: [{ title: 'Data', xtype: 'editorgrid', store: store, stripeRows: true, // autoExpandColumn: 'title', columns: [ {header: "Name" , dataIndex: "name" , width: 50, sortable: true}, {header: "DOB", dataIndex: "dob" , sortable: true} ], }) }], margins: '5 5 0 0' } ] }); }

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  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

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  • uniimageview not updating after views tranistion

    - by Fabio Ricci
    Hi I have one main view where I display an image, in the method viewDidLoad: ballRect = CGRectMake(posBallX, 144, 32.0f, 32.0f); theBall = [[UIImageView alloc] initWithFrame:ballRect]; [theBall setImage:[UIImage imageNamed:@"ball.png"]]; [self.view addSubview:theBall]; [laPalla release]; Obviously, the value of posBallX is defined and then update via a custom method call many times in the same class. theBall.frame = CGRectMake(posBallX, 144, 32, 32); Everything works, but when I go to another view with [self presentModalViewController:viewTwo animated:YES]; and come back with [self presentModalViewController:viewOne animated:YES]; the image is displayed correctly after the method viewDidLoad is called (I retrieve the values with NSUserDefaults) but no more in the second method. In the NSLog I can even see the new posBallX updating correctly, but the Image is simply no more shown... The same happens with a Label as well, which should print the value of posBallX. So, things are just not working if I come back to the viewOne from the viewTwo... Any idea??????? Thanks so much!

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  • css layout - break down

    - by Luke
    So I am trying to get the effect of having two frames inside a 750px wide frame. .news {width: 750px;} .news1 {width:550px;} .news2 {width:200px;} Very simple css at this stage. The html/php: <div class="news"> <div class="format"><a href='newspiece.php?news=<?echo $id?>'><?echo "$subject\n";?></a></div> <div class="news1"> <? echo "<div class='content'>"; echo nl2br($comment); echo "<a href='newspiece.php?news=$id'>..[read more]..</a>\n"; echo "</div>"; ?> <h5><? echo "Posted by <a href=\"userprofile.php?user=$posted\">$posted</a> on $final_date\n";?></h5> <? echo "<br />\n";?> </div> <div class="news2"> <img src="images/news/<? echo $id?>.jpg" /> </div> </div>] THe problem I am getting is that the image that should be on the right is going underneath. So in effect, news1 is above news2, rather than side by side. Any ideas?

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  • accessing a method from a button within a class?

    - by flo
    #import "GameObject.h" #import "Definitions.h" @implementation GameObject @synthesize owner; @synthesize state; @synthesize mirrored; @synthesize button; @synthesize switcher; - (id) init { if ( self = [super init] ) { [self setOwner: EmptyField]; button = [UIButton buttonWithType:UIButtonTypeCustom]; [self setSwitcher: FALSE]; } return self; } - (UIButton*) display{ button.frame = CGRectMake(0, 0, GO_Width, GO_Height); [button setBackgroundImage:[UIImage imageNamed:BlueStone] forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside]; return button; } -(void)buttonPressed:(id) sender { //... } } - (void) dealloc { [super dealloc]; } @end Hi! i would like to know if the above is possible somehow within a class (in my case it is called GameObject) or if i HAVE to have the button call a methode in the viewcontroller... the above results with the app crashing. i would call display within a loop on the viewcontroller and id like to change some of the GameObjects instance variables within buttonPressed. Also id like to change some other stuff by calling some other methods from within buttonPressed but i think that will be the lesser of my problems ;) also id like to know how i can pass some variables to the buttonPressed method... cant find it anywhere :( help on this one would be much appreciated ;) thanks flo

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  • Flash Player scripting + IE8

    - by Joel Alejandro
    I've developed a small control bar for a Flash viewer generated by a third-party software. It has a First, Prev, Next & Last button, and a Zoom command. While Zoom works fine in all browsers, the navigation buttons seem to fail at Internet Explorer 8. I use at least two functions. This one locates the Flash object I want to manipulate: function getFlashMovieObject(movieName) { if (window.document[movieName]) { return window.document[movieName]; } if (navigator.appName.indexOf("Microsoft Internet")==-1) { if (document.embeds && document.embeds[movieName]) return document.embeds[movieName]; } else // if (navigator.appName.indexOf("Microsoft Internet")!=-1) { return document.getElementById(movieName); } } ...and any of these ones handles the frame navigation: var currentFrame = 0; function gotoFirst(id) { getFlashMovieObject(id + "Blueprints").Rewind(); currentFrame = 0; $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoPrev(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame 0) { currentFrame--; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoNext(id) { var movie = getFlashMovieObject(id + "Blueprints"); if (currentFrame < movie.TotalFrames() - 1) { currentFrame++; } movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } function gotoLast(id) { var movie = getFlashMovieObject(id + "Blueprints"); currentFrame = movie.TotalFrames() - 1; movie.GotoFrame(currentFrame); $("currentFrame").innerHTML = currentFrame + 1; $("frameTitle").innerHTML = frameTitles[id][currentFrame]; } Btw, that $ is MooTools, not jQuery. Anyway, IE dies on the movie.TotalFrames() call. What can I do to solve this? Keep in mind I need this to be done via JavaScript, as I cannot edit the SWF.

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  • 2D Platformer Collision Problems With Both Axes

    - by AusGat
    I'm working on a little 2D platformer/fighting game with C++ and SDL, and I'm having quite a bit of trouble with the collision detection. The levels are made up of an array of tiles, and I use a for loop to go through each one (I know it may not be the best way to do it, and I may need help with that too). For each side of the character, I move it one pixel in that direction and check for a collision (I also check to see if the character is moving in that direction). If there is a collision, I set the velocity to 0 and move the player to the edge of the tile. My problem is that if I check for horizontal collisions first, and the player moves vertically at more than one pixel per frame, it handles the horizontal collision and moves the character to the side of the tile even if the tile is below (or above) the character. If I handle vertical collision first, it does the same, except it does it for the horizontal axis. How can I handle collisions on both axes without having those problems? Is there any better way to handle collision than how I'm doing it?

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  • Finding the Column Index for a Specific Value

    - by Btibert3
    Hi All, I am having a brain cramp. Below is a toy dataset: df <- data.frame( id = 1:6, v1 = c("a", "a", "c", NA, "g", "h"), v2 = c("z", "y", "a", NA, "a", "g"), stringsAsFactors=F) I have a specific value that I want to find across a set of defined columns and I want to identify the position it is located in. The fields I am searching are characters and the trick is that the value I am looking for might not exist. In addition, null strings are also present in the dataset. Assuming I knew how to do this, the variable position indicates the values I would like returned. > df id v1 v2 position 1 1 a z 1 2 2 a y 1 3 3 c a 2 4 4 <NA> <NA> 99 5 5 g a 2 6 6 h g 99 The general rule is that I want to find the position of value "a", and if it is not located or if v1 is missing, then I want 99 returned. In this instance, I am searching across v1 and v2, but in reality, I have 10 different variables. It is also worth noting that the value I am searching for can only exist once across the 10 variables. What is the best way to generate this recode? Many thanks in advance.

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  • create dynamic navigation from xml file in flash cs3

    - by mjr
    action script newbie here :-) What I want to do is this, hand an xml file to a swf and have the swf generate a dynamic text box and button for each of the links in the xml file a rudimentary navigation here's the xml <?xml version="1.0" encoding="UTF-8"?> <page> <page name="Page Name 1" url="/page-1/" /> <page name="Page Name 2" url="/page-2/" /> <page name="Page Name 3" url="/page-3/" /> <page name="Page Name 4" url="/page-4/" /> </page> and in my fla I have a button in my library named 'nav_button' there's a layer named actions and in frame 1 I have this var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); var button:Button = new Button(); xmlLoader.load(new URLRequest("links.xml")); xmlLoader.addEventListener(Event.COMPLETE, xmlLoaded); function xmlLoaded(event:Event):void { xml = XML(event.target.data); xmlList = xml.children(); trace(xml.length()); for(var i:int = 0; i < xmlList.length(); i++) { button = new Button(); button.x = 25; button.y = i * 50 +25; addChild(button); } } the xml imports fine, but when it comes to the for loop and adding the buttons and text boxes to the stage, I'm toast

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • Formvalidator from the iframe.

    - by basit74
    Hello I have a following formvalidatior function in my document. function formValidator(formid) { var form = cic.$(formid); if(!form) return (''); var errors = []; var len = form.elements.length; for(var elementIdx = 0; elementIdx < len; elementIdx++) { var element = form.elements[elementIdx]; if(!element && !element.getAttribute('validationtype')) return (''); switch (element.getAttribute('validationtype')) { case 'text' : if(cic.getValue(element).strip() == "") errors.push(element.getAttribute('validationmsg')); break; case 'email' : if(!cic.isEmail(cic.getValue(element))) errors.push(element.getAttribute('validationmsg')); break; case 'numeric' : if(isNaN(cic.getValue(element).replace(',', '.'))) errors.push(element.getAttribute('validationmsg')); break; case 'confirm' : if(cic.getValue(cic.$(element.getAttribute('sourcefield'))) !== cic.getValue(element)) errors.push(element.getAttribute('validationmsg')); break; } } return (errors.length > 0) ? '<li>' + errors.uniq().join("<li>") : ''; } It works fine, now I have an Iframe in my document, and that I frame contains the form to validate. What will be the best practice to change this function in such a way that it can validate document forms and iframe from simeltaniously. Thanks

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  • tail call generated by clang 1.1 and 1.0 (llvm 2.7 and 2.6)

    - by ony
    After compilation next snippet of code with clang -O2 (or with online demo): #include <stdio.h> #include <stdlib.h> int flop(int x); int flip(int x) { if (x == 0) return 1; return (x+1)*flop(x-1); } int flop(int x) { if (x == 0) return 1; return (x+0)*flip(x-1); } int main(int argc, char **argv) { printf("%d\n", flip(atoi(argv[1]))); } I'm getting next snippet of llvm assembly in flip: bb1.i: ; preds = %bb1 %4 = add nsw i32 %x, -2 ; <i32> [#uses=1] %5 = tail call i32 @flip(i32 %4) nounwind ; <i32> [#uses=1] %6 = mul nsw i32 %5, %2 ; <i32> [#uses=1] br label %flop.exit I thought that tail call means dropping current stack (i.e. return will be to the upper frame, so next instruction should be ret %5), but according to this code it will do mul for it. And in native assembly there is simple call without tail optimisation (even with appropriate flag for llc) Can sombody explain why clang generates such code? As well I can't understand why llvm have tail call if it can simply check that next ret will use result of prev call and later do appropriate optimisation or generate native equivalent of tail-call instruction?

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  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

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  • UISlider won't display

    - by user290295
    I have been having a lot of difficulty adding custom track images to a UISlider. Whenever I do this, whether to a nib created UISlider or a hand programmed UISlider the slider refuses to display. Also, I even commented the track image code out below and the UISlider still refuses to display. There are other nib created sliders in the controlView that display and function fine. if (![self loadView:keyboardControlView intoSuperview:controlView withNib:@"KeyboardControl"]) { NSLog(@"Could not load controlView from nib into synthControlView"); } // nibSlider is an outlet to a UISlider in the above loaded nib file CGRect sliderFrame = nibSlider.frame; float sliderMinimum = nibSlider.minimumValue; float sliderMaximum = nibSlider.maximumValue; float sliderValue = nibSlider.value; // remove from superview, implicitly releasing UISlider [nibSlider removeFromSuperview]; // reuse pointer to allocate new UISlider using rect obtained from nib nibSlider = [[UISlider alloc] initWithFrame:sliderFrame]; nibSlider.backgroundColor = [UIColor clearColor]; nibSlider.minimumValue = sliderMinimum; nibSlider.maximumValue = sliderMaximum; nibSlider.continuous = YES; nibSlider.value = sliderValue; //[nibSlider setMinimumTrackImage:[[UIImage imageNamed:@"violetslider.png"] //stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; // //[nibSlider setMaximumTrackImage:[[UIImage imageNamed:@"violetslider.png"] // stretchableImageWithLeftCapWidth:5.0 topCapHeight:0.0] forState:UIControlStateNormal]; [nibSlider addTarget:delegate action:@selector(sliderUpdate:) forControlEvents:UIControlEventValueChanged]; [controlView addSubview:nibSlider]; // do not release here as slider will need to remain cached. push onto a release stack. [nibSlider setNeedsDisplay];

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  • Why does my MPMoviePlayerController disappear when I press play?

    - by Digital Robot
    I have a MPMoviePlayerController in a view, something like myMovie = [[MPMoviePlayerController alloc] initWithContentURL:URLfilme]; if (myMovie) { [myMovie setRepeatMode:MPMovieRepeatModeNone]; [myMovie setShouldAutoplay: NO]; [myMovie setScalingMode:MPMovieScalingModeAspectFit]; myMovie.view.frame = vFilme.bounds; [vFilme addSubview:[myMovie view]]; } The movie appears fine, I can scrub it, but when I press play, boooom, it vanishes. I have tried to retain myMovie but nothing changed. I have tried to play a video fullscreen and even using MPMoviePlayerViewController and is still disappears once I tap on play. Even the video player sample by Apple is not working. Is this a bug or what? EDIT Things are getting more interesting. If instead of playing the video manually by tapping on the play button I insert two timers, one to play the video and another one to pause it after 3 seconds, what I see is this: when the play is fired the video disappears and when the pause is fired the video reappears but when it does it has no controls. It is totally frozen, but the app continues to run normally. It is not anything related to video encoding, because I have tried with different videos, including one shot on the iPhone 4 and another shot on 3GS.

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  • Why is my panel not positioned correctly even after setting the boundaries?

    - by nutellafella
    I'm trying to make a simple GUI with radio buttons and I grouped them into one panel. I wanted it positioned on the leftmost side so I used the setBounds method. Whatever numbers I put on the parameters, the panel won't move. Are panels not affected by the setBounds method? Or is there another way to position my panel. Here's the snippet of my code: JPanel radioPanel = new JPanel(); radioPanel.setLayout(new GridLayout(3,1)); JRadioButton Rbutton1 = new JRadioButton("Credit Card"); JRadioButton Rbutton2 = new JRadioButton("E-Funds"); JRadioButton Rbutton3 = new JRadioButton("Check"); Rbutton3.setSelected(true); ButtonGroup Bgroup = new ButtonGroup(); Bgroup.add(Rbutton1); Bgroup.add(Rbutton2); Bgroup.add(Rbutton3); radioPanel.add(Rbutton1); radioPanel.add(Rbutton2); radioPanel.add(Rbutton3); radioPanel.setBounds(10,50,50,40); //this is where I'm trying to position the panel with the radio buttons paymentPanel.add(radioPanel); contentPane.add(paymentPanel); //contentPane is the frame contentPane.setVisible(true);

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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  • ObjectiveFlickr - how to call getSizes on a photo ID not known until the response?

    - by Jonathan Cohen
    Hi guys, I'm building a free music instrument iPhone app with the Flickr API and ObjectiveFlickr.A random photo from the interestingness list is displayed in the background, but I can't center it without knowing its size. (so I can reset the UIWebView frame) I've been researching this for awhile, and if the answer is super easy, please have some mercy on a noob - it's my first time playing with a web service API. =) Since I don't know the photo ID until after I receive the response from the interestingness feed, how would I call flickr.photo.getSizes on the response? This is what I have so far: - (void)flickrAPIRequest:(OFFlickrAPIRequest *)inRequest didCompleteWithResponse:(NSDictionary *)inResponseDictionary{ int randomResponse = arc4random() % 49; photoDict = [[inResponseDictionary valueForKeyPath:@"photos.photo"] objectAtIndex:randomResponse]; NSString *photoID = [photoDict valueForKeyPath:@"id"]; NSLog(@"%@",photoID); NSURL *photoURL = [flickrContext photoSourceURLFromDictionary:photoDict size:OFFlickrMediumSize]; NSString *htmlSource = [NSString stringWithFormat: @"<html>" @"<head>" @" <style>body { margin: 0; padding: 0; } </style>" @"</head>" @"<body>" @"<img src=\"%@\" />" @"</body>" @"</html>" , photoURL]; [webView loadHTMLString:htmlSource baseURL:nil]; }

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  • MySQL query does not return any data

    - by Alex L
    Hi, I need to retrieve data from a specific time period. The query works fine until I specify the time period. Is there something wrong with the way I specify time period? I know there are many entries within that time-frame. This query returns empty: SELECT stop_times.stop_id, STR_TO_DATE(stop_times.arrival_time, '%H:%i:%s') as stopTime, routes.route_short_name, routes.route_long_name, trips.trip_headsign FROM trips JOIN stop_times ON trips.trip_id = stop_times.trip_id JOIN routes ON routes.route_id = trips.route_id WHERE stop_times.stop_id = 5508 HAVING stopTime BETWEEN DATE_SUB(stopTime,INTERVAL 1 MINUTE) AND DATE_ADD(stopTime,INTERVAL 20 MINUTE); Here is it's EXPLAIN: +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ | 1 | SIMPLE | stop_times | ref | trip_id,stop_id | stop_id | 5 | const | 605 | Using where | | 1 | SIMPLE | trips | eq_ref | PRIMARY,route_id | PRIMARY | 4 | wmata_gtfs.stop_times.trip_id | 1 | | | 1 | SIMPLE | routes | eq_ref | PRIMARY | PRIMARY | 4 | wmata_gtfs.trips.route_id | 1 | | +----+-------------+------------+--------+------------------+---------+---------+-------------------------------+------+-------------+ 3 rows in set (0.00 sec) The query works if I remove the HAVING clause (don't specify time range). Returns: +---------+----------+------------------+-----------------+---------------+ | stop_id | stopTime | route_short_name | route_long_name | trip_headsign | +---------+----------+------------------+-----------------+---------------+ | 5508 | 06:31:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 06:57:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:23:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 07:49:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:15:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 08:41:00 | "80" | "" | "FORT TOTTEN" | | 5508 | 09:08:00 | "80" | "" | "FORT TOTTEN" | I am using Google Transit format Data loaded into MySQL. The query is supposed to provide stop times and bus routes for a given bus stop. For a bus stop, I am trying to get: Route Name Bus Name Bus Direction (headsign) Stop time The results should be limited only to buses times from 1 min ago to 20 min from now. Please let me know if you could help.

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  • Strings exported from a module have extra line breaks

    - by Jesse Millikan
    In a DrScheme project, I'm using a MrEd editor-canvas% with text% and inserting a string from a literal in a Scheme file. This results in an extra blank line in the editor for each line of text I'm trying to insert. I've tracked this down to the apparent fact that string literals from outside modules are getting extra line breaks. Here's a full example. The editor is irrelevant at this point, but it displays the result. ; test-literals.ss (module test-literals scheme (provide (all-defined-out)) (define exported-string "From another module with some more line breaks. ")) ; editor-test.ss (module editor-test scheme (require mred "test-literals.ss") (define w (instantiate frame% ("Editor Test" #f) )) (define c (instantiate editor-canvas% (w) (line-count 12) (min-width 400))) (define editor (instantiate text% ())) (send c set-editor editor) (send w show #t) (send editor erase) (send editor insert "Some text with some line breaks. ") (send editor insert exported-string)) And the result in the editor is Some text with some line breaks. From another module with some more line breaks.

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  • ObjC get property name

    - by Joe Even
    Yes. I've searched a lot without success. I've looking for a way to get a property name as StringValue from inside a method. Lets say: My class has X Subviews from the Type UILabel. @property (strong, nonatomic) UILabel *firstLabel; @property (strong, nonatomic) UILabel *secondLabel; [...] and so on. Inside the method foo, the views are iterated as followed: -(void) foo { for (UIView *view in self.subviews) { if( [view isKindOfClass:[UILabel class]] ) { /* codeblock that gets the property name. */ } } } The Result should be something like that: THE propertyName(NSString) OF view(UILabel) IS "firstLabel" I've tried class_getInstanceVariable, object_getIvar and property_getName without Success. For Example, the Code for: [...] property_getName((void*)&view) [...] RETURNS: <UILabel: 0x6b768c0; frame = (65 375; 219 21); text = 'Something'; clipsToBounds = YES; opaque = NO; autoresize = RM+BM; userInteractionEnabled = NO; layer = <CALayer: 0x6b76930>> But i'm looking for this kind of result: "firstLabel" , "secondLabel" and so on. Thanks for your help! Reagrds Joé

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  • R selecting duplicate rows

    - by Matt
    Okay, I'm fairly new to R and I've tried to search the documentation for what I need to do but here is the problem. I have a data.frame called heeds.data in the following form (some columns omitted for simplicity) eval.num, eval.count, ... fitness, fitness.mean, green.h.0, green.v.0, offset.0, green.h.1, green.v.1,...green.h.7, green.v.7, offset.7... And I have selected a row meeting the following criteria: best.fitness <- min(heeds.data$fitness.mean[heeds.data$eval.count = 10]) best.row <- heeds.data[heeds.data$fitness.mean == best.fitness] Now, what I want are all of the other rows with that have columns green.h.0 to offset.7 (a contiguous section of columns) equal to the best.row Basically I'm looking for rows that have some of the conditions the same as the "best" row. I thought I could just do this, heeds.best <- heeds.data$fitness[ heeds.data$green.h.0 == best.row$green.h.0 & ... ] But with 24 columns it seems like a stupid method. Looking for something a bit simpler with less manual typing. Thanks!

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  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

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  • python gui events out of order

    - by dave
    from Tkinter import * from tkMessageBox import * class Gui: def __init__(self, root): self.container = Frame(root) self.container.grid() self.inputText = Text(self.container, width=50, height=8) self.outputText = Text(self.container, width=50, height=8, bg='#E0E0E0', state=DISABLED) self.inputText.grid(row=0, column=0) self.outputText.grid(row=0, column=1) self.inputText.bind("<Key>", self.translate) def translate(self, event): input = self.inputText.get(0.0, END) output = self.outputText.get(0.0, END) self.outputText.config(state=NORMAL) self.outputText.delete(0.0, END) self.outputText.insert(INSERT, input) self.outputText.config(state=DISABLED) showinfo(message="Input: %s characters\nOutput: %s characters" % (len(input), len(input))) root = Tk() #toplevel object app = Gui(root) #call to the class where gui is defined root.mainloop() #enter event loop Working on a gui in tkinter I'm a little confused as to the sequence the event handlers are run. If you run the above code you'll hopefully see... 1) Editing the text widget triggers the event handler but it seems to fire it off without registering the actual change, 2) Even when the text widget is cleared (ie, keep pressing BackSpace) it still seems to have a one character length string, 3) The output widget only receives its update when the NEXT event trigger is fired despite the fact the data came on the previous event. Is this just how bindings work in tkinter or am i missing something here? The behaviour i would like when updating the input widget is: 1) Show the change, 2) Enter event handler, 3) Update output widget, 4) Show message box.

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