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  • xorg, nvidia, log-in all hosed - how can I completely reset graphics set-up/settings?

    - by Fred Hamilton
    I just did a fresh install of Mythbuntu 12.04.1 on my Intel MB with nVidia 9500GT graphics card. Hardware's been working great with 10.10 for about 2 years. Background: (optional - feel free to skip to question) I was trying to get my component video output to generate 720p, messing around with the nvidia drivers, and now the entire display system is hosed. I can SSH in and get a terminal. Depending on which nvidia package I install/remove, I get: Garbage on screen (after I "apt-get remove nvidia*") A low-res graphical log-in screen where I can log in as fred or guest. If I log in as fred, it displays some text mode status line then goes right back to the log-in screen. If I log in as guest, I actually get the full Ubuntu desktop, but I need to be able to log in as fred. Other times I get an error: "API mismatch: the NVIDIA kernel module has version 304.43, but this NVIDIA driver component has version 295.49." I've googled around, including trying this thread with the same error message, but to no effect. Question: How can I just reset x settings, drivers, everything display-related to the exact same way it was after a fresh install?

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  • Wireless not working on Dell XPS 17 after installing 12.04

    - by user60622
    I (linux newbie) have a Dell XPS 17 and tried to install Ubuntu 12.04. After installation all WLAN accesspoints near are detected. But I can not connect (but I am able to connect with other computers as well as with Dell XPS 17 under windows). Outputs: iwconfig lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:"LerchenPoint" Mode:Managed Frequency:2.412 GHz Access Point: 58:6D:8F:A0:2D:58 Bit Rate=1 Mb/s Tx-Power=14 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=70/70 Signal level=-37 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:0 Invalid misc:19 Missed beacon:0 eth0 no wireless extensions. sudo lshw -class network *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:04:00.0 logical name: wlan0 version: 00 serial: 00:26:c7:99:98:28 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlwifi driverversion=3.2.0-24-generic firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bg resources: irq:50 memory:f0400000-f0401fff *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:0a:00.0 logical name: eth0 version: 06 serial: f0:4d:a2:56:e3:94 size: 1Gbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168e-2.fw ip=192.168.0.123 latency=0 link=yes multicast=yes port=MII speed=1Gbit/s resources: irq:47 ioport:6000(size=256) memory:f0a04000-f0a04fff memory:f0a00000-f0a03fff dmesg | grep iwl [ 10.157531] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 10.157561] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 10.157598] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 10.157599] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90011090000 [ 10.157601] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 10.157731] iwlwifi 0000:04:00.0: irq 50 for MSI/MSI-X [ 10.157834] iwlwifi 0000:04:00.0: Detected Intel(R) Centrino(R) Wireless-N 1000 BGN, REV=0x6C [ 10.157976] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 10.179772] iwlwifi 0000:04:00.0: device EEPROM VER=0x15d, CALIB=0x6 [ 10.179775] iwlwifi 0000:04:00.0: Device SKU: 0X50 [ 10.179777] iwlwifi 0000:04:00.0: Valid Tx ant: 0X1, Valid Rx ant: 0X3 [ 10.179796] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 0 802.11a channels [ 10.574728] iwlwifi 0000:04:00.0: loaded firmware version 39.31.5.1 build 35138 [ 10.726409] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 19.714132] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 19.777862] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2251.603089] iwlwifi 0000:04:00.0: PCI INT A disabled [ 2266.578350] iwlwifi 0000:04:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 2266.578399] iwlwifi 0000:04:00.0: setting latency timer to 64 [ 2266.578435] iwlwifi 0000:04:00.0: pci_resource_len = 0x00002000 [ 2266.578437] iwlwifi 0000:04:00.0: pci_resource_base = ffffc90011090000 [ 2266.578439] iwlwifi 0000:04:00.0: HW Revision ID = 0x0 [ 2266.578704] iwlwifi 0000:04:00.0: irq 50 for MSI/MSI-X [ 2266.578808] iwlwifi 0000:04:00.0: Detected Intel(R) Centrino(R) Wireless-N 1000 BGN, REV=0x6C [ 2266.578916] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2266.600709] iwlwifi 0000:04:00.0: device EEPROM VER=0x15d, CALIB=0x6 [ 2266.600712] iwlwifi 0000:04:00.0: Device SKU: 0X50 [ 2266.600713] iwlwifi 0000:04:00.0: Valid Tx ant: 0X1, Valid Rx ant: 0X3 [ 2266.600727] iwlwifi 0000:04:00.0: Tunable channels: 13 802.11bg, 0 802.11a channels [ 2266.605978] iwlwifi 0000:04:00.0: loaded firmware version 39.31.5.1 build 35138 [ 2266.606331] ieee80211 phy0: Selected rate control algorithm 'iwl-agn-rs' [ 2266.614179] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S [ 2266.681541] iwlwifi 0000:04:00.0: L1 Enabled; Disabling L0S Solutions I tried: rfkill list all 0: dell-wifi: Wireless LAN Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no echo "options iwlwifi 11n_disable=1" | sudo tee /etc/modprobe.d/iwlwifi.conf options iwlwifi 11n_disable=1 sudo modprobe -rfv iwlwifi WARNING: All config files need .conf: /etc/modprobe.d/blacklist, it will be ignored in a future release. rmmod /lib/modules/3.2.0-24-generic/kernel/drivers/net/wireless/iwlwifi/iwlwifi.ko rmmod /lib/modules/3.2.0-24-generic/kernel/net/mac80211/mac80211.ko rmmod /lib/modules/3.2.0-24-generic/kernel/net/wireless/cfg80211.ko sudo modprobe iwlwifi WARNING: All config files need .conf: /etc/modprobe.d/blacklist, it will be ignored in a future release. replacing iwlwifi-1000-5.ucode (current driver) against iwlwifi-1000-3.ucode sudo jockey-gtk: (jockey-gtk:2493): Gtk-CRITICAL **: gtk_icon_set_render_icon_pixbuf: assertion icon_set != NULL' failed (jockey-gtk:2493): Gtk-CRITICAL **: gtk_icon_set_render_icon_pixbuf: assertion icon_set != NULL' failed nothing is listet in "Additional drivers" (german: "Zusätzliche Treiber"). gksudo gedit /etc/modprobe.d/blacklist.conf add "blacklist acer_wmi" Any help would be appreciated very much. Thanks!!

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  • Electronic circuit simulator four-way flood-filling issues

    - by AJ Weeks
    I've made an electronic circuit board simulator which has simply 3 types of tiles: wires, power sources, and inverters. Wires connect to anything they touch, other than the sides of inverters; inverters have one input side and one output side; and finally power tiles connect in a similar manner as wires. In the case of an infinite loop, caused by the output of the inverter feeding into its input, I want inverters to oscillate (quickly turn on/off). I've attempted to implement a FloodFill algorithm to spread the power throughout the grid, but seem to have gotten something wrong, as only the tiles above the power source get powered (as seen below) I've attempted to debug the program, but have had no luck thus far. My code concerning the updating of power can be seen here.

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  • Is the difference between sudo and gksu the same as the difference between sudo -i and sudo -s?

    - by fred.bear
    Is the difference between sudo cmd and gksu cmd, the same as the difference between starting a shell with sudo -i and sudo -s? ... or put another way, Is sudo cmd the same as sudo -i cmd and gksu cmd the same as sudo -s cmd? EDIT: Based on what I read on an Ubuntu Documentation Page where it says: You should never use normal sudo to start graphical applications as root. You should use gksudo (kdesudo on Kubuntu) to run such programs. gksudo sets HOME=~root, and copies .Xauthority to a tmp directory. This prevents files in your home directory becoming owned by root. (AFAICT, this is all that's special about the environment of the started process with gksudo vs. sudo). The "AFAICT" doen't really give me full confidence that there is nothing more to it. (..a belated UPDATE: I tested his commemnt today (2 months later) about: "This prevents files in your home directory becoming owned by root." All files I created via sudo/gksu were all owned by "root", and the group was "root".) I've read parts of the info sudo and noticed the -i and -s seem to be doing the same thing as the AFAICT environment issue... but I hit overload.. so I've asked my question here. PS.. My question is not about sudo vs gksu .. It is more about: Is gksu the same as sudo -s .. and if not, how do they differ?

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  • Blank screen after Switch User or Resume

    - by matt wilkie
    About half the time when I switch users or resume from standby or resume the screen goes blank (black). If I work the cursor keys I can hear the system bell when it gets to the end of the user list. I can also successfully login, going from memory, but screen stays black. Sometimes closing and re-opening the lid will light up the screen again. Pressing the special Function key to enable/disable external monitor connection has no effect [Fn]-[F5],[Fn]-[F6]. If none of the previous work I need to put the computer into hibernation or full power off to restore screen function. If I watch closely when switching users I think I can see the screen initially start to light up and then quickly fade to black. The computer is an Acer Aspire 3500, model ZL6, running Ubuntu 10.10 installed 2 days ago. No proprietary drivers are in use. I'll provide a list of hardware details as soon as I can figure out how to generate that (didn't there used to be an entry for hardware details under the System menu?). Possibly related questions: No resume after Hibernate or Standby When I resume from suspension - the screen is blank Switch user fails to complete successfully For what it's worth, blank after resume also used to happen occasionally when the laptop was running XP-Home, but nowhere near as often, perhaps 6 or 8 times a year. UPDATE: I found System Administration System Testing and ran the Monitor test. It went very very dark, but the window elements could be discerned, and the whole screen flashed (from very very dark to black). On the third repeat of that same test the screen went to full blaupck and stayed there. Moving the mouse, via touchpad, or touch keys did not wake it up again. I had to close the lid and put the computer into hibernate, and press the power button to restore it. UPDATE2: output of lshw: http://pastebin.com/q7n8676r, lspci: http://pastebin.com/6ujzVK4r UPDATE3: sometimes I can restore the screen by flipping to console 1 with ctrl-alt-F1 and then back to graphical with ctrl-alt-F7.

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  • How to get rid of grub menu after boot?

    - by umpirsky
    Here is my /etc/default/grub: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_LINUX_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" I tried various things including: How do I hide the GRUB menu showing up in the beginning of boot? How to disable Grub's menu from showing up after failed boot http://www.itworld.com/software/306238/disable-grub-boot-menu-ubuntu-1210 But I still get grub menu each time I boot. My generated /boot/grub/grub.cfg: # # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi if [ "${next_entry}" ] ; then set default="${next_entry}" set next_entry= save_env next_entry set boot_once=true else set default="0" fi if [ x"${feature_menuentry_id}" = xy ]; then menuentry_id_option="--id" else menuentry_id_option="" fi export menuentry_id_option if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { if [ x$feature_all_video_module = xy ]; then insmod all_video else insmod efi_gop insmod efi_uga insmod ieee1275_fb insmod vbe insmod vga insmod video_bochs insmod video_cirrus fi } if [ x$feature_default_font_path = xy ] ; then font=unicode else insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi font="/usr/share/grub/unicode.pf2" fi if loadfont $font ; then set gfxmode=auto load_video insmod gfxterm set locale_dir=$prefix/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ] ; then set timeout=-1 else if [ x$feature_timeout_style = xy ] ; then set timeout_style=hidden set timeout=0 # Fallback hidden-timeout code in case the timeout_style feature is # unavailable. elif sleep --interruptible 0 ; then set timeout=0 fi fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 45,51,53; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### function gfxmode { set gfxpayload="${1}" if [ "${1}" = "keep" ]; then set vt_handoff=vt.handoff=7 else set vt_handoff= fi } if [ "${recordfail}" != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { menuentry 'Ubuntu, with Linux 3.13.0-29-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-29-generic-recovery-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-29-generic ...' linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video gfxmode $linux_gfx_mode insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.13.0-24-generic-recovery-ed6b32bc-ec1d-444c-a000-282fddd6d460' { recordfail load_video insmod gzio insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi echo 'Loading Linux 3.13.0-24-generic ...' linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.13.0-24-generic } } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry 'Ubuntu 14.04 LTS (14.04) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-simple-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } submenu 'Advanced options for Ubuntu 14.04 LTS (14.04) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' $menuentry_id_option 'osprober-gnulinux-advanced-ed6b32bc-ec1d-444c-a000-282fddd6d460' { menuentry 'Ubuntu (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-29-generic (recovery mode) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-29-generic.efi.signed-root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-29-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet initrd /boot/initrd.img-3.13.0-29-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-24-generic.efi.signed--ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro splash quiet quiet splash $vt_handoff initrd /boot/initrd.img-3.13.0-24-generic } menuentry 'Ubuntu, with Linux 3.13.0-24-generic (recovery mode) (on /dev/mapper/isw_beaaegcdjh_ASUS_OS2)' --class gnu-linux --class gnu --class os $menuentry_id_option 'osprober-gnulinux-/boot/vmlinuz-3.13.0-24-generic.efi.signed-root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet-ed6b32bc-ec1d-444c-a000-282fddd6d460' { insmod part_gpt insmod ext2 if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 else search --no-floppy --fs-uuid --set=root ed6b32bc-ec1d-444c-a000-282fddd6d460 fi linux /boot/vmlinuz-3.13.0-24-generic.efi.signed root=UUID=ed6b32bc-ec1d-444c-a000-282fddd6d460 ro recovery nomodeset splash quiet initrd /boot/initrd.img-3.13.0-24-generic } } set timeout_style=menu if [ "${timeout}" = 0 ]; then set timeout=10 fi ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/30_uefi-firmware ### menuentry 'System setup' $menuentry_id_option 'uefi-firmware' { fwsetup } ### END /etc/grub.d/30_uefi-firmware ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f ${config_directory}/custom.cfg ]; then source ${config_directory}/custom.cfg elif [ -z "${config_directory}" -a -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ###

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  • deciphering columnar transposition cipher

    - by Arfan M
    I am looking for an idea on how to decipher a columnar transposition cipher without knowing the key or the length of the key. When I take the cipher text as input to my algorithm I will guess the length of the key to be the factors of the length of the cipher text. I will take the first factor suppose the length was 20 letters so I will take 2*10 (2 rows and 10 columns). Now I want to arrange the cipher text in the columns and read it row wise to see if there is any word forming and match it with a dictionary if it is something sensible. If it matches the dictionary then it means it is in correct order or else I want to know how to make other combinations of the columns and read the string again row wise. Please suggest another approach that is more efficient.

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  • Google I/O 2010 - Next gen queries

    Google I/O 2010 - Next gen queries Google I/O 2010 - Next gen queries App Engine 301 Alfred Fuller This session will discuss the design and implications of improvements to the Datastore query engine including support for AND, OR and NOT query operators, the solution to exploding indexes and paging backwards with Cursors. Specific technologies discussed will be an improved zigzag merge join algorithm, a new extensible multiquery framework (with geo-query support) and a smaller more versatile Cursor design. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 16 1 ratings Time: 50:17 More in Science & Technology

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  • Improving mdadm RAID-6 write speed

    - by BarsMonster
    Hi! I have a mdadm RAID-6 in my home server of 5x1Tb WD Green HDDs. Read speed is more than enough - 268 Mb/s in dd. But write speed is just 37.1 Mb/s. (Both tested via dd on 48Gb file, RAM size is 1Gb, block size used in testing is 8kb) Could you please suggest why write speed is so low and is there any ways to improve it? CPU usage during writing is just 25% (i.e. half of 1 core of Opteron 165) No business critical data there & server is UPS-backed. mdstat is: Personalities : [raid6] [raid5] [raid4] md0 : active raid6 sda1[0] sdd1[4] sde1[3] sdf1[2] sdb1[1] 2929683456 blocks super 1.2 level 6, 1024k chunk, algorithm 2 [5/5] [UUUUU] bitmap: 0/8 pages [0KB], 65536KB chunk unused devices: <none> Any suggestions?

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  • Auto-tiling with Yoshi's Island style tiles

    - by Boreal
    I'm creating a 2D platformer and I'd like to implement an auto-tiling system. Normally, this wouldn't be particularly difficult. However, I'd like to have tiles like in Yoshi's Island, where the graphics extend past the actual collidable tile's boundaries. Consider this image: Although the eggs and the Piranha Plant are clearly resting on the ground, the flower tiles continue behind them, out of the collidable tile. I know that it would be simple to do by hand, but extremely time consuming. Using an auto-tiling algorithm would save me a lot of time and boredom, but I'm not sure where to start.

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  • Does Unity have existing support for Timelines?

    - by Raven Dreamer
    I am planning the development of a game in Unity3D, and trying to come to terms with what the engine has already provided, and what I must code myself. The game itself is going to be a rhythm game, which means synching audio and graphical events so that they always play when they're supposed to. What I'm looking to avoid is a potential scenario of lag where either the audio or the graphics starts to progress faster than the other. When we discussed this type of coordinating system in my game design class back at university, my professor called this type of design a "Timeline" class. The idea being that you can instantiate one or more of these to progress at different rates, schedule things to happen in the future, and synch up periodic events. However, calling this a "Timeline" class seems to have been limited to my professor himself, as googling for whether a certain API features "Timeline" functionality has been a fruitless endeavor. Is there some more common name for this kind of functionality? Does Unity have any pre-existing methods to coordinate the scheduling of events like this, or is this the kind of thing that needs to be built onto the engine? And if it does, I'd appreciate being pointed towards some tutorials!

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  • modifying openssl library code

    - by Nouar Ismail
    I am ordered to check the availability to customize an encryption algorithm the IPsec protocol use in Ubuntu, if anyone have any suggestion about this point?. I've read that the encryption operation occur in libcrypto in openssl. when I tried to compile and install OpenSSL from source ..I had everything ok with the installation, but when to check the version installed on the system, with "dpkg -s openssl", it didn't seem that it's the version i had already installed, maybe it had been installed successfully, but the question is: would it be the version the system use for encryption operations? would it overwrite the old version? and would my changes in code have effects ? any help please? thank you in advance.

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  • Finding an A* heuristic for a directed graph

    - by Janis Peisenieks
    In a previous question, I asked about finding a route (or path if you will) in a city. That is all dandy. The solution I chose was with the A* algorithm, which really seems to suit my needs. What I find puzzling is heuristic. How do I find one in an environment without constant distance between 2 nodes? Meaning, not every 2 nodes have the same distance between them. What I have is nodes (junctures), streets with weight (which may also be one-way), a start/finish node (since the start and end is always in the same place) and a goal node. In an ordinary case, I would just use the same way I got to goal to go back, but since one of the streets could have been a one-way, that may not be possible. The main question How do I find a heuristic in a directed graph?

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  • Can windows XP be better than any Ubuntu (and Linux) distro for an old PC?

    - by Robert Vila
    The old laptop is a Toshiba 1800-100: CPU: Intel Celeron 800h Ram 128 MB (works ok) HDD: 15GB (works ok) Graphics adapter: Integrated 64-bit AGP graphics accelerator, BitBIT, 3D graphic acceleration, 8 MB Video RAM Only WindowsXP is installed, and works ok: it can be used, but it is slow (and hateful). I thought that I could improve performance (and its look) easily, since it is an old PC (drivers and everything known for years...) by installing a light Linux distro. So, I decided to install a light or customized Ubuntu distro, or Ubuntu/Debian derivative, but haven't been successful with any; not even booting LiveCDs: not even AntiX, not even Puppy. Lubuntu wiki says that it won't work because the last to releases need more ram (and some blogs say much more cpu -even core duo for new Lubuntu!-), let alone Xubuntu. The problems I have faced are: 1.There are thousands of pages talking about the same 10/15 lightweight distros, and saying more or less the same things, but NONE talks about a simple thing as to how should the RAM/swap-partition proportion be for this kind of installations. NONE! 2.Loading the LiveCD I have tried several different boot options (don't understand much about this and there's ALWAYS a line of explanation missing) and never receive error messages. Booting just stops at different stages but often seems to stop just when the X server is going to start. I am able to boot to command line. 3.I ignore whether the problem is ram size or a problem with the graphics driver (which surprises me because it is a well known brand and line of computers). So I don't know if doing a partition with a swap partition would help booting the LiveCD. 4.I would like to try the graphical interface with the LiveCD before installing. If doing the swap partition for this purpose would help. How can I do the partition? I tried to use Boot Rescue CD, but it advises me against continuing forward. I would appreciate any ideas as regards these questions. Thank you

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  • Let's introduce the Oracle Enterprise Data Quality family!

    - by Sarah Zanchetti
    The Oracle Enterprise Data Quality family of products helps you to achieve maximum value from their business applications by delivering fit-­for-­purpose data. OEDQ is a state-of-the-art collaborative data quality profiling, analysis, parsing, standardization, matching and merging product, designed to help you understand, improve, protect and govern the quality of the information your business uses, all from a single integrated environment. Oracle Enterprise Data Quality products are: Oracle Enterprise Data Quality Profile and Audit Oracle Enterprise Data Quality Parsing and Standardization Oracle Enterprise Data Quality Match and Merge Oracle Enterprise Data Quality Address Verification Server Oracle Enterprise Data Quality Product Data Parsing and Standardization Oracle Enterprise Data Quality Product Data Match and Merge Also, the following are some of the key features of OEDQ: Integrated data profiling, auditing, cleansing and matching Browser-based client access Ability to handle all types of data – for example customer, product, asset, financial, operational Connection to any JDBC-compliant data sources and targets Multi-user project support (role-based access, issue tracking, process annotation, and version control) Services Oriented Architecture (SOA) - support for designing processes that may be exposed to external applications as a service Designed to process large data volumes A single repository to hold data along with gathered statistics and project tracking information, with shared access Intuitive graphical user interface designed to help you solve real-world information quality issues quickly Easy, data-led creation and extension of validation and transformation rules Fully extensible architecture allowing the insertion of any required custom processing  If you need to learn more about EDQ, or get assistance for any kind of issue, the Oracle Technology Network offers a huge range of resources on Oracle software. Discuss technical problems and solutions on the Discussion Forums. Get hands-on step-by-step tutorials with Oracle By Example. Download Sample Code. Get the latest news and information on any Oracle product. You can also get further help and information with Oracle software from: My Oracle Support Oracle Support Services An Information Center is available, where you can find technical information and fast solutions to the most common already solved issues: Information Center: Oracle Enterprise Data Quality [ID 1555073.2]

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  • Texturing a mesh generated from voxel data

    - by Minja
    I have implemented the Marching Cubes algorithm to display an isosurface based on voxel data. Currently, it is displayed with triplanar texturing. I'm working with unity, so I have a material with the triplanar shader attached. Now, the whole isosurface is rendered using this material. And thats my problem: I want the texture to represent the voxel data. I'm storing a material value for every point in the grid, and based on this value, I want the texture of the isosurface to change. Sadly, I have no clue how to do this. So if the voxel is sand, I want sand to be displayed; if it's stone, then there should be stone. Right now, everything is displayed as sand. Thanks in advance!

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  • Lighting a Voxel World Realistically

    - by sharethis
    I am new to game development and never implemented a complicated (and realistic) lighting. My game uses a 3d voxel terrain world (like Minecraft). To hold the data I use octrees. My goal is to render a more realistic world scene like in most voxel games. For that I want to use a bezier algorithm to round out the blocky world. Assume that I already have a large generated polygon of my terrain (or some of them). I heard of some techniques like volumetric light, global illumination, ... What approaches of a very realistic lighting are there for my "organic shaped" voxel game?

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  • Is there an open source sports manager project?

    - by massive
    For a long time I've tried to search for an open source manager game, but without any luck. I'm looking for a suitable project for a reference to my own pet project. Features like well designed data model, tournament and fixture generation and understandable match simulation algorithm would be a great bonuses. I'm especially interested in game projects like Hattrick and SI Games' Football Manager, although it is irrelevant what the particular sport is. The project should be preferably web-based as Hattrick is. I've crawled through GitHub and SourceForge, but I found only a few sports simulation projects. Projects, which I have found, were either dead or not fulfilling my wishes. Do you know any open source manager game / fantasy sports game project, which would be available as open source, OR at least any material, which would be useful when building a such project?

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  • Checker AI in visual basic not working [on hold]

    - by Eugene Galkine
    I am trying to a make checkers in visual basic with ai. I am using the minimax algorithm (or at least what I understand of it) and it works, except the ai is retarded and plays like it is trying to loose and I tried to switch around the min and the max but the results are IDENTICAL. I am pissed of and have been trying to fix it for over a week now, I would really appreciate it if someone could help me out here. I have 3 years experience of programming (in Java, only about of month of VB experience) and I always am able to solve all my errors on my own so I don't know why I can't get this to work. The program is not at all optimized or anything at this point and is over 1.2K lines long, so here is the entire vb project instead: https://www.dropbox.com/sh/evii0jendn93ir2/9fntwH2dNW I would really appreciate any help I could get.

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  • How to refactor an OO program into a functional one?

    - by Asik
    I'm having difficulty finding resources on how to write programs in a functional style. The most advanced topic I could find discussed online was using structural typing to cut down on class hierarchies; most just deal with how to use map/fold/reduce/etc to replace imperative loops. What I would really like to find is an in-depth discussion of an OOP implementation of a non-trivial program, its limitations, and how to refactor it in a functional style. Not just an algorithm or a data structure, but something with several different roles and aspects - a video game perhaps. By the way I did read Real-World Functional Programming by Tomas Petricek, but I'm left wanting more.

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  • How do I resolve this exercise on C++? [closed]

    - by user40630
    (Card Shuffling and Dealing) Create a program to shuffle and deal a deck of cards. The program should consist of class Card, class DeckOfCards and a driver program. Class Card should provide: a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. The driver program should create a DeckOfCards object, shuffle the cards, then deal the 52 cards. This above is the exercise I'm trying to solve. I'd be very much appreciated if someone could solve it and explain it to me. The main idea of the program is quite simple. What I don't get is how to build the constructor for the class DeckOfCards and how to generate the 52 cards of the deck with different suits and faces. Untill now I've managed to do this: #include <iostream> #include <vector> using namespace std; /* * */ /* a) Data members face and suit of type int. b) A constructor that receives two ints representing the face and suit and uses them to initialize the data members. c) Two static arrays of strings representing the faces and suits. d) A toString function that returns the Card as a string in the form “face of suit.” You can use the + operator to concatenate strings. */ class Card { public: Card(int, int); string toString(); private: int suit, face; static string faceNames[13]; static string suitNames[4]; }; string Card::faceNames[13] = {"Ace","Two","Three","Four","Five","Six","Seven","Eight","Nine","Ten","Queen","Jack","King"}; string Card::suitNames[4] = {"Diamonds","Clubs","Hearts","Spades"}; string Card::toString() { return faceNames[face]+" of "+suitNames[suit]; } Card::Card(int f, int s) :face(f), suit(s) { } /* Class DeckOfCards should contain: a) A vector of Cards named deck to store the Cards. b) An integer currentCard representing the next card to deal. c) A default constructor that initializes the Cards in the deck. The constructor should use vector function push_back to add each Card to the end of the vector after the Card is created and initialized. This should be done for each of the 52 Cards in the deck. d) A shuffle function that shuffles the Cards in the deck. The shuffle algorithm should iterate through the vector of Cards. For each Card, randomly select another Card in the deck and swap the two Cards. e) A dealCard function that returns the next Card object from the deck. f) A moreCards function that returns a bool value indicating whether there are more Cards to deal. */ class DeckOfCards { public: DeckOfCards(); void shuffleCards(); Card dealCard(); bool moreCards(); private: vector<Card> deck(52); int currentCard; }; int main(int argc, char** argv) { return 0; } DeckOfCards::DeckOfCards() { //I'm stuck here I have no idea of what to take out of here. //I still don't fully get the idea of class inside class and that's turning out as a problem. I try to find a way to set the suits and faces members of the class Card but I can't figure out how. for(int i=0; i<deck.size(); i++) { deck[i]//....There is no function to set them. They must be set when initialized. But how?? } } For easier reading: http://pastebin.com/pJeXMH0f

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • How do I generate terrain like that of Scorched Earth?

    - by alex
    Hi, I'm a web developer and I am keen to start writing my own games. For familiarity, I've chosen JavaScript and canvas element for now. I want to generate some terrain like that in Scorched Earth. My first attempt made me realise I couldn't just randomise the y value; there had to be some sanity in the peaks and troughs. I have Googled around a bit, but either I can't find something simple enough for me or I am using the wrong keywords. Can you please show me what sort of algorithm I would use to generate something in the example, keeping in mind that I am completely new to games programming (since making Breakout in 2003 with Visual Basic anyway)?

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  • 2D SAT How to find collision center or point or area?

    - by Felipe Cypriano
    I've just implemented collision detection using SAT and this article as reference to my implementation. The detection is working as expected but I need to know where both rectangles are colliding. I need to find the center of the intersection, the black point on the image above. I've found some articles about this but they all involve avoiding the overlap or some kind of velocity, I don't need this. I just need to put a image on top of it. Like two cars crashed so I put an image on top of the collision. Any ideas? ## Update The information I've about the rectangles are the four points that represents them, the upper right, upper left, lower right and lower left coordinates. I'm trying to find an algorithm that can give me the intersection of these points.

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  • Humor in Documentation

    - by Lex Fridman
    Is a small amount of lighthearted wording or humor acceptable in source code documentation? For example, I have an algorithm that has a message hop around a graph (network) until its path forms a cycle. When this happens it is removed from the queue of the node it last resided on which removes it from memory. I write that in a comment, and finish the comment with "Rest in peace, little guy". That serves very little documenting purpose, but it cheers me up a bit, and I imagine it might cheer up other people I'm working with as they read through the code. Is this an acceptable practice, or should my in-code documentation resemble as much as possible the speeches of 2004 United States presidential candidate John Kerry? ;-)

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