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  • jquery .children() returning wrong size

    - by i need help
    Hi guys, I just found the children size not consistent. Below attach full code with alert, for easy reference. Is the way I get the data wrong? <body> <table width="100" border="0" cellspacing="0" cellpadding="0"> <tr> <td height="30" valign="top"><strong>Header Title</strong></td> </tr> <tr> <td height="32" valign="top">Date : <strong>01/01/2010 </strong> <br><div><b></b></div><span></span></td> </tr> </table> </body> $("td").each(function() { alert($(this).children().size()); }); //first td showing 1 direct children- <strong> //second td showing 4 direct children- <strong> <br> <div> <span> ----- $("tr").each(function() { alert($(this).children().size()); }); //first tr showing 1 direct children - <td> //second tr showing 1 direct children - <td> ----- $("table").each(function() { alert($(this).children().size()); }); // ERROR // this table showing 1 direct children only.... something WRONG. // I thought there are 2 <tr> inside this table?

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  • Why does applying this gradient style break my silverlight app ?

    - by Robotsushi
    I am having some issues with applying a gradient to a RadButton. I have a gradient definition in my styles resource dictionairy like so : <LinearGradientBrush x:Key="GridView_HeaderBackground" EndPoint="0.5,1" StartPoint="0.5,0"> <GradientStop Color="#FF5B5B5B" Offset="1"/> <GradientStop Color="#FF868686"/> <GradientStop Color="#FF4F4F4F" Offset="0.42"/> <GradientStop Color="#FF0E0E0E" Offset="0.43"/> </LinearGradientBrush> When i apply this gradient directly to the background of a RadButton everything works. Here is the button and the template definition: Button <telerik:RadButton Margin="5,10,5,0" Click="RadButton_Click" Tag="30" Content="30 Days" Style="{StaticResource SliderButton}" Background="{StaticResource GridView_HeaderBackground}" /> Template: <!-- Style Template for Slider RadButton --> <Style x:Key="SliderButton" TargetType="telerik:RadButton"> <Setter Property="Height" Value="30" /> <Setter Property="Foreground" Value="#FFFFFF" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Margin" Value="5,2" /> </Style> However when applying this gradient in the resource dictionary, my application will not load it simply gets to the silverlight loading screen and then never proceeds Here is the button and template which breaks my app. Button: <telerik:RadButton Margin="5,10,5,0" Click="RadButton_Click" Tag="30" Content="30 Days" Style="{StaticResource SliderButton}" /> Template: <!-- Style Template for Slider RadButton --> <Style x:Key="SliderButton" TargetType="telerik:RadButton"> <Setter Property="Background" Value="{StaticResource GridView_HeaderBackground}" /> <Setter Property="Height" Value="30" /> <Setter Property="Foreground" Value="#FFFFFF" /> <Setter Property="BorderThickness" Value="0" /> <Setter Property="Margin" Value="5,2" /> </Style> When i observe the js error console in google chrome i notice the following error is produced: "Cannot find a resource with the name/key ResourceWrapper"

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  • Image sprite not lining up in firefox

    - by Saif Bechan
    I am working with an image sprite to create my buttons. They work right in every browser except firefox. Lets say i have 2 spans next to eachother: <span class="spanleft"></span><span class="spanright"></span> and give them some styling(this is the actual code i use for the sprite) .spanleft{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 0; display:block; float:left; height:100px; width:13px; } .spanright{ background:url('/templates/default/img/auction/btn-toolbar.png') no-repeat 0 -104px; display:block; float:left; height:100px; width:30px; margin-left:0px; } Now this works in every browser i tested, the images line up great. But in firefox I get a small offset. Now i fiddled with the pixels a lot. Its not an offset of 1px, the offset is about 0.5 of a px. yeah. Ive made a screenshot of what i mean, and i'm going to put in the sprite for the buttons, they make lovely buttons, upstate,downstate,hover,disabled. You can use them in your projects. Here are the shots: This is the problem: Here is the image sprite: I hop this problem can be solved, i am working with FF 3.6. thanks guys!

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  • Catch/Intercept all mouse clicks

    - by Hallik
    I have this simple script that catches all mouse clicks, unless you click on something that actually works. Links, flash videos, etc. How can I adjust this so no matter what a user clicks on, before the video loads, new page loads, etc. It sends the simple GET request I built? (function($) { $.fn.saveClicks = function() { $(this).bind('mousedown.clickmap', function(evt) { var clickDocument = (document.documentElement != undefined && document.documentElement.clientHeight != 0) ? document.documentElement : document.body; var width = clickHeatDocument.clientWidth != undefined ? clickDocument.clientWidth : window.innerWidth; var height = clickHeatDocument.clientHeight != undefined ? clickDocument.clientHeight : window.innerHeight; var scrollx = window.pageXOffset == undefined ? clickDocument.scrollLeft : window.pageXOffset; var scrolly = window.pageYOffset == undefined ? clickDocument.scrollTop : window.pageYOffset; var x = evt.clientX + scrollx; var y = evt.clientY + scrolly; $.get('/click-save.php', { "x":evt.pageX, "y":evt.pageY, "click":"true", "w":width, "h":height, "l":escape(document.location.pathname), "d":escape(document.domain) }); }); }; })(jQuery); $(function() { $(document).saveClicks(); });

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  • Repeater not working fine when passed a dataprovider (array) having a single element

    - by baltusaj
    I am using a Repeater in an Accordian which does not appear to see a single element in userArray. If I add another entry to userArray then the Repeater works fine. Thoughts?? private function currUsersServiceHandler(event:ResultEvent):void{ if (event.result.currentUsers != null) { if (event.result.currentUsers.user is ArrayCollection) // if more than one elements are present { usersArray = event.result.currentUsers.user; } else if (event.result.currentUsers is ObjectProxy) { //FIXIT usersArray populate by following line has some issue usersArray = new ArrayCollection(ArrayUtil.toArray(event.result.currentUsers)); } } } <mx:HTTPService id="currUsersService" url="currUsers.xml" result="currUsersServiceHandler(event)"/> <mx:Accordion includeIn="UserList" x="10" y="10" width="554" height="242" > <mx:Repeater id="rep" dataProvider="{usersArray}"> <mx:Canvas width="100%" height="100%" label="{rep.currentItem.firstName}" > <mx:HBox> <s:Label text="{rep.currentItem.firstName}"/> <s:Label text="{rep.currentItem.lastName}"/> <mx:/HBox> </mx:Canvas> </mx:Repeater> </mx:Accordian> Edit: There is another thing I have just noticed i.e. that the accordian does show a single tab (when Array has a single element) but it's not labeled with the first name which I am setting. If I enter another user, two tabs appear and both are labeled with names I am setting. The first tab appears labeled too then.

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  • Matching up text in 2 different columns in a table?

    - by user297663
    Hey guys, I have recently been working on a pastebin script (for fun) and I've come across a problem that I can't seem to solve in CSS. I have a table with 2 columns. 1 column is used to display the line numbers and the 2nd column is used to display the code. I can't seem to get the numbers match up with the lines in the code so it looks all weird (example: www.zamnproductions.com/paste.php?id=32). Take a look at my code (the snippet): <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> td.num { vertical-align: top; } td.numbers { display:table-cell; padding:1px; vertical-align: top; line-height:25px; } td.code { display:table-cell; vertical-align: top; line-height:20px; } #hide { display:none; } #leftcontent { position: absolute; left:10px; top:119px; width:200px; background:#fff; border:0px solid #000; } #centercontent { background:#fff; margin-left: 199px; margin-right:199px; border:0px solid #000; voice-family: "\"}\""; voice-family: inherit; margin-left: 201px; margin-right:201px; } htmlbody #centercontent { margin-left: 202px; margin-right:201px; } Here is the part where the table is made: listNumbers($_GET['id']); ? viewCode($_GET['id']); ?

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  • User clicks on Image, video starts playing

    - by cf_PhillipSenn
    I have an image, and I would like to make the image link to an embedded YouTube video, such that if the user clicks on the image, it starts playing in the place where the picture used to be. <div id="myvideo"> <a href="http://www.youtube.com/watch?v=Msef24JErmU&playnext_from=TL&videos=dgzKE_Lyv7o"> <img src="starryeyedsurprise.jpg"></a> </div> Something like what the above code does, except not just hyperlink to it. So I know I have to have javaScript replace what's in #myvideo with: <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> And then automatically start playing. I guess I don't need it to be a YouTube video per se, I could just host the video on my own site (it's so low volume that I don't have to worry about serving up a video every once in a while).

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  • Image resizing efficiency in C# and .NET 3.5

    - by Matthew Nichols
    I have written a web service to resize user uploaded images and all works correctly from a functional point of view, but it causes CPU usage to spike every time it is used. It is running on Windows Server 2008 64 bit. I have tried compiling to 32 and 64 bit and get about the same results. The heart of the service is this function: private Image CreateReducedImage(Image imgOrig, Size NewSize) { var newBM = new Bitmap(NewSize.Width, NewSize.Height); using (var newGrapics = Graphics.FromImage(newBM)) { newGrapics.CompositingQuality = CompositingQuality.HighSpeed; newGrapics.SmoothingMode = SmoothingMode.HighSpeed; newGrapics.InterpolationMode = InterpolationMode.HighQualityBicubic; newGrapics.DrawImage(imgOrig, new Rectangle(0, 0, NewSize.Width, NewSize.Height)); } return newBM; } I put a profiler on the service and it seemed to indicate the vast majority of the time is spent in the GDI+ library itself and there is not much to be gained in my code. Questions: Am I doing something glaringly inefficient in my code here? It seems to conform to the example I have seen. Are there gains to be had in using libraries other than GDI+? The benchmarks I have seen seem to indicate that GDI+ does well compare to other libraries but I didn't find enough of these to be confident. Are there gains to be had by using "unsafe code" blocks? Please let me know if I have not included enough of the code...I am happy to put as much up as requested but don't want to be obnoxious in the post.

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Using the standard OBJECT tag, how can I display a java applet with automatic prompts to install Java and with fallback content?

    - by CB
    This is the code i'm currently using: (note - %s is replaced on the server side) <!--[if !IE]>--> <object type="application/x-java-applet" width="300" height="300" > <!--<![endif]--> <!--[if IE]> <object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" codebase="http://java.sun.com/update/1.6.0/jinstall-6u22-windows-i586.cab" type="application/x-java-applet" width="300" height="300" > <!--><!-- <![endif]--> <param name="codebase" value="/media/vnc/" > <param name="archive" value="TightVncViewer.jar" /> <param name="code" value="com.tightvnc.vncviewer.VncViewer" /> <param name="port" value="%s" /> <param name="Open New Window" value="yes" /> </object> When Java is installed, this works perfectly in both IE and Firefox. When Java is not installed, IE and Firefox both correctly prompt for an autodownload of Java 1.6 from the codebase line. (IE via the activex url given firefox via the Plugin Finder Service) Now, suppose I want fallback content to be shown if the plugin isn't installed, say a simple message like "Get Java". From reading the specs, i'd assume this should not change the plugin finding prompt - that is, rendering the fallback should be seen as a failure to render the object tag. Thus, I should still get the plugin finder service prompting me to install Java. Instead, simply adding a single character to the innerHTML of the object element causes Firefox to no longer prompt. Test this by visiting data:text/html,<object type='application/x-java-applet'>Java failed to load</object>. How can I keep firefox prompting to install Java while providing fallback content? URL to test Firefox's Java Plugin Finder Service: data:text/html,<object type='application/x-java-applet'/>

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • [DOM/JS] display table in IE

    - by budzor
    I have code like that: var xPola = 10, //how many cols yPola = 10, //how many cols bokPola = 30, //size of cell body = document.getElementsByTagName('body')[0]; var tablica = document.createElement('table'); body.appendChild(tablica); for( var y = 0; y < yPola; y++ ) { var rzad = document.createElement('tr'); tablica.appendChild(rzad); for( var x = 0; x < xPola; x++ ) { var pole = document.createElement('td'); pole.setAttribute('width', bokPola); pole.setAttribute('height', bokPola); rzad.appendChild(pole); } }; it works fine in FF, Chrome & Opera (it displays 10x10 table with 30px width&height rows). In IE nothing happens. I check in firebug lite and it is in HTML section, inside BODY tag but i see nothing. Whats wrong?

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  • CSS Heart with Text within

    - by user3696456
    I would like to put a name into a heart made with CSS. And I can't seem to figure out how to do it. I have this code already: #heart { position:relative; width:100px; height:100px; } #heart:before,#heart:after { position:absolute; content:""; left:50px; top:0; width:50px; height:80px; background:#F00000; -moz-border-radius:50px 50px 0 0; border-radius:50px 50px 0 0; -webkit-transform:rotate(-45deg); -moz-transform:rotate(-45deg); -ms-transform:rotate(-45deg); -o-transform:rotate(-45deg); transform:rotate(-45deg); -webkit-transform-origin:0 100%; -moz-transform-origin:0 100%; -ms-transform-origin:0 100%; -o-transform-origin:0 100%; transform-origin:0 100%; } #heart:after { left: 0; -webkit-transform:rotate(45deg); -moz-transform:rotate(45deg); -ms-transform:rotate(45deg); -o-transform:rotate(45deg); transform:rotate(45deg); -webkit-transform-origin:100% 100%; -moz-transform-origin:100% 100%; -ms-transform-origin:100% 100%; -o-transform-origin:100% 100%; transform-origin:100% 100%; } When I try to write the name directly into the div: "#heart", it just puts the text behind. Thanks in advance for any help!

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  • Highlighting Changes in Java

    - by Buzz Lightyear
    Basically, i have done my program so that it will display differences in strings and display the whole line. I want to highlight (in a colour) the differences in the line. Example: Original at line 5 <rect x="60.01" width="855.38" id="rect_1" y="-244.35" height="641.13" style="stroke-width: 1; stroke: rgb(0, 0, 0); fill: none; "/> Edited at line 5 <rect x="298.43" width="340.00" y="131.12" height="380.00" id="rect_1" style="stroke-width: 1; stroke: rgb(0, 0, 0); fill: rgb(255, 102, 0); "/> In this example, the width is different from the 'original' from the 'edited' version. I would like to be able to highlight that difference and any other difference. My code so far: Patch patch = DiffUtils.diff(centralFile, remoteFile); StringBuffer resultsBuff = new StringBuffer(remoteFileData.length); for (Delta delta : patch.getDeltas()) { resultsBuff.append("Original at line " + delta.getOriginal().getPosition() + "\n"); for (Object line : delta.getOriginal().getLines()) { resultsBuff.append(" " + line + "\n"); } resultsBuff.append("Edited at line " + delta.getRevised().getPosition() + "\n"); for (Object line : delta.getRevised().getLines()) { resultsBuff.append(" " + line + "\n"); } resultsBuff.append("\n"); } return resultsBuff.toString(); } That will display two whole lines like the example before (the original and the edited version) I want to be able to highlight the changes that have actually been made, is there any way to do this in Java?

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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • How to add an object to a html string?

    - by Philippe Maes
    I'm trying to load several images by a drop action and than resizing them and adding them as a thumbnail. The resize part is very important because the images can be very large and I want to make the thumbnails small of size. Here is my code: loadingGif(drop); for (var i=0;i<files.length;i++) { var file = files[i]; var reader = new FileReader(); reader.onload = function(e) { var src = e.target.result; var img = document.createElement('img'); img.src = src; var scale = 100/img.height; img.height = 100; img.width = scale*img.width; output.push('<div id="imagecontainer"><div id="image">'+img+'</div><div id="delimage"><img src="img/del.jpg"" /></div></div>'); if(output.length == files.length) { drop.removeChild(drop.lastChild); drop.innerHTML += output.join(''); output.length = 0; } } reader.readAsDataURL(file); } As you can probably tell I insert a loading gif image in my dropzone until all files are loaded (output.length == files.length). When a file is loaded I add html to an array which I will print if the load is complete. The problem is I can't seem to add the img object (I need this object to resize the image) to the html string, which seems obvious as the img is an object... So my question to you guys is: how do I do this? :)

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  • Can you target Google Chrome? (Yes, you can)

    - by Kyle Sevenoaks
    Hi, I need to position this update button on www.euroworker.no/order (you'll have to add an item to the cart, use the Kjøp button to add and Handlevogn to view the cart). Works in FF and IE. (Although there is another alignment problems with IE) but not in Chrome or Safari. I had it working before, but the only thing I can think of to do is target safari and Chrome. Is this possible? Here's the CSS and HTML(Smarty) for you. HTML(Smarty): {capture assign="cartUpdate"} <div id="cartUpdate"><!--<input type="submit" class="submit" value="{tn _update}" />--> <button type="submit" class="submit" id="oppdatersubmit" name="saveFields" title="Oppdater" value="">&nbsp;</button> </div> {/capture} {assign var="cartUpdate" value=$cartUpdate|@str_split:10000} {php}$GLOBALS['cartUpdate'] = $this->get_template_vars('cartUpdate'); $this->assign_by_ref('GLOBALS', $GLOBALS);{/php} {form action="controller=order action=update" method="POST" enctype="multipart/form-data" handle=$form id="cartItems"} CONTENT {/form} And the CSS: #oppdatersubmit { background-image:url(../../upload/oppdater.png); background-repeat:no-repeat; background-position:left; background-color:none; border:none; overflow:hidden; outline:none; white-space: nowrap; width:77px; height:25px; cursor:pointer; position:absolute; } #cartUpdate { position:absolute; width:160px; height:30px; left:580px; bottom:130px; } Need to change these for Chrome and Safari. Thanks.

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  • jquery small error

    - by HeinekenBluess
    Hi, i am very new at jquery and code, here i am trying to get the setTimeout event to be inside the .mouseout event but i'm not sure how to do that as i keep getting syntax error in my editor. Here's what i have: jQuery(document).ready(function() { $('.slidedown').hide(); $('.trigger').hover( function(){ // enter animation $('.slidedown').stop(true,true).animate({ height: ['toggle', 'swing'], }, 600, function() { /* animation done */ }); }, function(){ // leave animation $('.slidedown').mouseout() setTimeout( function(){ $('.slidedown').stop(true,true).animate({ height: '0px', }, 600, function() { /* animation done */ }); }, 1000 ); }); }); A small nuance, in this code the user mouses over a div, then another div bellow it slides down. Moving the mouse to the .slidedown div should keep it open until the mouse is removed. But will this code collapse the .slidedown div if the user doesn't mouse over .slidedown after .trigger but instead moves the mouse directly from .trigger to another area of page? I.e i need some kind of 'setTimeout' that is trigged only if the user doesn't move mouse over .slidedown after hovering over .trigger. Hope i make sense. Thanks for your help!

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  • problem with the table width in IE?

    - by Harish Kurup
    I am using table to display a set of data, my HTML code goes here... <table border="1" cellspacing="0" cellpadding="0" style="width: 780px;"> <tbody> <tr> <td style="width: 780px; height: 25px;"> <pre width='100' style='width: 780px; word-wrap: break-word;'> the data goes here..... </pre> </td> </tr> <tr> <td style="width: 780px; height: 25px;"> <pre width='100' style='width: 780px; word-wrap: break-word;'> the data goes here..... </pre> </td> </tr> </tbody> </table> this table works ok in firefox, safari, and IE8. But the problem arise in IE7, IE6.. asthe table expands and goes out of the screen(i.e expands towards right hand side in x-axis).... is there any hack to fix it?

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  • Inconsistent canvas drawing in Android browser

    - by user2943466
    In putting together a small canvas app I've stumbled across a weird behavior that only seems to occur in the default browser in Android. When drawing to a canvas that has the globalCompositeOperation set to 'destination-out' to act as the 'eraser' tool, Android browser sometimes acts as expected, sometimes does not update the pixels in the canvas at all. the setup: context.clearRect(0,0, canvas.width, canvas.height); context.drawImage(img, 0, 0, canvas.width, canvas.height); context.globalCompositeOperation = 'destination-out'; draw a circle to erase pixels from the canvas: context.fillStyle = '#FFFFFF'; context.beginPath(); context.arc(x,y,25,0,TWO_PI,true); context.fill(); context.closePath(); a small demo to illustrate the issue can be seen here: http://gumbojuice.com/files/source-out/ and the javascript is here: http://gumbojuice.com/files/source-out/js/main.js this has been tested in multiple desktop and mobile browsers and behaves as expected. On Android native browser after refreshing the page sometimes it works, sometimes nothing happens. I've seen other hacks that move the canvas by a pixel in order to force a redraw but this is not an ideal solution.. Thanks all.

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  • jquery animate boxshadow

    - by mstef
    http://jsfiddle.net/mstefanko/w5aAn/877/ Below, i'm achieving the effect I wanted, but with a pending issue. Since i'm using a separate span and positioning it absolute over-top of a box with relative position. I can not access the inputs until after the animation is finished. I'm guessing the only way to alleviate this would be do something similar with just animating the border of the outer box? But nothing I was doing to animate box-shadow:inset was working. HTML <div id="wow"> <span id="pulse"></span> <input id="form-input"/> <input id="form-input"/> </div>? CSS #wow { width: 500px; height: 200px; display: inline-block; position: relative; border: 1px solid black; } #pulse { width: 100%; height: 100%; box-shadow:inset 0 0 20px #6c95c3; -moz-box-shadow:inset 0 0 10px #6c95c3; position: absolute; z-index: 20000; } JS $('#pulse').stop().animate({"opacity": 0}, "fast"); $('#pulse').effect("pulsate", { times:4 }, 500, function() { $(this).remove(); });

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  • Need help, stuck on "How to send text message using java script to avoid post back"

    - by user287745
    this is what i have implemented, for further code, how to send this text of the text box to the server to store in variable or database without post back. it can be done by using ajax and update plane but i wold like to implement it using javascript script. <div id="CommentID" style=" width:30%; height:30%"> <asp:Button ID="Button1" runat="server" Text="Comment" OnClientClick="visibleDiv('id1'); return false;" /> <div id="id1" runat="server" style="visibility: hidden; background-color:Green; width:100%; height:100%"> <asp:TextBox ID="TextBox1" runat="server" AutoCompleteType="Disabled" Rows="3" TextMode="MultiLine" Width="98%"></asp:TextBox> <asp:Button ID="Button2" runat="server" Text="Post" onclick="Button2_Click" /> <asp:Button ID="Button3" runat="server" Text="Cancel" OnClientClick="visibleDiv('id1'); return false;" /> </div> </div>

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  • Make a div content (googlemap) fullscreen

    - by lena2211
    Hi iam trying to make a button that will turn the googlemap div into fullscreen.. this is what i have untill now, but it is not working correctly .. problem is: the map will only half loaded the code is below, and a screenshot how can i repair this? where is the problem? thanks in advance http://img32.imageshack.us/img32/9365/halfload.gif <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script> <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(-34.397, 150.644); var myOptions = { zoom: 8, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP }; var map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); } function fs() { var elem = document.getElementById("map_canvas"); elem.style.position="absolute"; elem.style.width="100%"; elem.style.height="100%"; elem.style.top="0px"; document.body.style.overflow = "hidden"; } </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:400px; height:300px"></div> <a href="#" onclick ="fs()">makefullscreen</a> </body> </html>

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  • Simplify my menu animation code

    - by zaius
    I've got a bunch of 'project' divs that I want to expand when they're clicked on. If there's already a project open, I want to hide it before I slide out the new one. I also want to stop clicks on an already open project from closing and then opening it again. Here's an example of what I mean (warning - wrote the code in the browser): $('.projects').click(function() { var clicked_project = $(this); if (clicked_project.is(':visible')) { clicked_project.height(10).slideUp(); return; } var visible_projects = $('.projects:visible'); if (visible_projects.size() > 0) { visible_projects.height(10).slideUp(function() { clicked_project.slideDown(); }); } else { clicked_project.slideDown(); } }); Really, my big issue is with the second part - it sucks that I have to use that if/else - I should just be able to make the callback run instantly if there aren't any visible_projects. I would think this would be a pretty common task, and I'm sure there's a simplification I'm missing. Any suggestions appreciated!

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  • Picture lead-in to Youtube video

    - by cf_PhillipSenn
    I have the following, which displays an image and when the user clicks on the image, it takes them to the Youtube video: <html> <head> <script src="http://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("jquery", "1", {uncompressed: true}); </script> <script> jQuery(function($){ $('a').click(function() { $(this).html('<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Msef24JErmU&hl=en_US&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>'); return false; }); }); </script> </head> <body> <a href="javascript:void();"><img src="http://www.clipov.net/pic/paul_oakenfold+%5Bstarry_eyed_surprise%5D+_+3-07+mtv_dance_beats+clear.jpg"></a> </body> </html> Q: How do I autoplay the video to keep the user from having to click on it (a second time)?

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