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  • Welcome to Jackstown

    - by fatherjack
    I live in a small town, the population count isn't that great but let me introduce you to some of the population. We'll start with Martin the Doc, he fixes up anything that gets poorly, so much so that he could be classed as the doctor, the vet and even the garage mechanic. He's got a reputation that he can fix anything and that hasn't been proved wrong yet. He's great friends with Brian (who gets called "Brains") the teacher who seems to have a sound understanding of any topic you care to pass his way. If he isn't sure he tells you and then goes to find out and comes back with a full answer real quick. Its good to have that sort of research capability close at hand. Brains is also great at encouraging anyone who needs a bit of support to get them up to speed and working on their jobs. Steve sees Brains regularly, that's because he is the librarian, he keeps all sorts of reading material and nowadays there's even video to watch about any topic you like. Steve keeps scouring all sorts of places to get the content that's needed and he keeps it in good order so that what ever is needed can be found quickly. He also has to make sure that old stuff gets marked as probably out of date so that anyone reading it wont get mislead. Over the road from him is Greg, he's the town crier. We don't have a newspaper here so Greg keeps us all informed of what's going on "out of town" - what new stuff we might make use of and what wont work in a small place like this. If we are interested he goes ahead and gets people in to demonstrate their products  and tell us about the details. Greg is pretty good at getting us discounts too. Now Greg's brother Ian works for the mayors office in the "waste management department" nowadays its all about the recycling but he still has to make sure that the stuff that cant be used any more gets disposed of properly. It depends on the type of waste he's dealing with that decides how it need to be treated and he has to know a lot about the different methods and when to use which ones. There are two people that keep the peace in town, Brent is the detective, investigating wrong doings and applying justice where necessary and Bart is the diplomat who smooths things over when any people have a dispute or disagreement. Brent is meticulous in his investigations and fair in the way he handles any situation he finds. Discretion is his byword. There's a rumour that Bart used to work for the United Nations but what ever his history there is no denying his ability to get apparently irreconcilable parties working together to their combined benefit. Someone who works closely with Bart is Brad, he is the translator in town. He has several languages that he can converse in but he can also explain things from someone's point of view or  and make it understandable to someone else. To keep things on the straight and narrow from a legal perspective is Ben the solicitor, making sure we all abide by the rules.Two people who make for an interesting evening's conversation if you get them together are Aaron and Grant, Aaron is the local planning inspector and Grant is an inventor of some reputation. Anything being constructed around here needs Aarons agreement. He's quite flexible in his rules though; if you can justify what you want to do with solid logic but he wont stand for any development going on without his inclusion. That gets a demolition notice and there's no argument. Grant as I mentioned is the inventor in town, if something can be improved or created then Grant is your man. He mainly works on his own but isnt averse to getting specific advice and assistance from specialist from out of town if they can help him finish his creations.There aren't too many people left for you to meet in the town, there's Rob, he's an ex professional sportsman. He played Hockey, Football, Cricket, you name it. He was in his element as goal keeper / wicket keeper and that shows in his personal life. He just goes about his business and people often don't even know that he's helped them. Really low profile, doesn't get any glory but saves people from lots of problems, even disasters on occasion. There goes Neil, he's a bit of an odd person, some people say he's gifted with special clairvoyant powers, personally I think he's got his ear to the ground and knows where to find out the important news as soon as its made public. Anyone getting a visit from Neil is best off to follow his advice though, he's usually spot on and you wont be caught by surprise if you follow his recommendations – wherever it comes from.Poor old Andrew is the last person to introduce you to. Andrew doesn't show himself too often but when he does it seems that people find a reason to blame him for their problems, whether he had anything to do with their predicament or not. In all honesty, without fail, and to his great credit, he takes it in good grace and never retaliates or gets annoyed when he's out and about.  It pays off too as its very often the case that those who were blaming him recently suddenly find they need his help and they readily forget the issues pretty rapidly.And then there's me, what do I do in town? Well, I'm just a DBA with a lot of hats. (Jackstown Pop. 1)

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  • What is the definition of Out-Of-Box?

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved What does Out-Of-Box really mean? We do not expect an administrator to be a developer, but the reverse is not true. It is taken for granted that the developer must be a competent admin. Any sensible person will tell you that s/he prefers an OOB solution. Development is a course of last resort. It behooves us to know where OOB ends and where development starts. I offer two definitions: It is OOB when There is no need to deploy server code It is OOB when the user does not need to do any coding at all There is an in-between status, where users may use a CEWP or a CQWP and enter JScript and CAML code. This requires user coding, but no server side deployment. My personal feeling is that the in-between requires coding and thus belongs in the development side. What do you think?  That’s all folks?!

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  • Byobu looks broken in Putty from Windows

    - by TheLQ
    After trying screen for 2 days I already hate it and am now trying byobu. However currently it looks very broken in Putty. I've already fixed the key mapping issue, but this issue isn't specified in the man page or even google: Notice the misplaced position of the list of windows, the broken selector position, the duplication of the last window, the random a in the top right, and the misplaced apply option. You can't see this, but the last option is not selectable. Is there some option in Putty I need to use in order to see this correctly?

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • Is there an established convention for separating Windows file names in a string?

    - by Heinzi
    I have a function which needs to output a string containing a list of file paths. I can choose the separation character but I cannot change the data type (e.g. I cannot return a List<string> or something like that). Wanting to use some well-established convention, my first intuition was to use the semicolon, similar to what Windows's PATH and Java's CLASSPATH (on Windows) environment variables do: C:\somedir\somefile.txt;C:\someotherdir\someotherfile.txt However, I was surprised to notice that ; is a valid character in an NTFS file name. So, is the established best practice to just ignore this fact (i.e. "no sane person should use ; in a file name and if they do, it's their own fault") or is there some other established character for separating Windows paths or files? (The pipe (|) might be a good choice, but I have not seen it used anywhere yet for this purpose.)

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • Firefox messages in /var/log/messages

    - by Roy
    I happened to be browsing through /var/log/messages for another reason, and I stumbled across some messages apparently related to Firefox like this: Apr 5 15:36:59 myserver kernel: [18091.188462] type=1503 audit(1333658219.144:19): operation="open" pid=6396 parent=1 profile="/usr/lib/firefox-11.0/firefox{,*[^s][^h]}" requested_mask="::r" denied_mask="::r" fsuid=1000 ouid=0 name="/shr/RiverTrip.gpx" which are really puzzling me because I really don't see why Firefox would know about these files let alone output messages about them. The /shr directory is an NTFS partition I set up on my laptop so I can access it with either Ubuntu or Windows XP. The messages are consistently showing up for a few of the files in that directory, but not all. I haven't even looked at those files or done anything else with them in a long time! I have no idea what's special with those files; they appear to be picked at random as far as I can tell. I am using Ubuntu Release 10.04 (lucid), Kernel Linux 2.6.32-38, GNOME 2.30.2, Firefox 11.0 . I hope someone can explain these spooky messages!

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  • How to find data usage of a user on my website?

    - by Dharmik
    I have a website (project) where users get logged in, do their work and then they log out. I need to build a report that displays how much each person has used of data. (bandwidth, how much was downloaded in Kb, etc) So the process may be like counting start of usage from user login to user logout. I have seen a little about Webalizer and AWStats for something like this, But I am not sure how they work. I have tried Content-Length but some pages don't send content-length.I have also seen mod_bandwidth but still I am little confused. This process is needed for my site because now, our company is thinking of charging per usage and also bandwidth allocation for each users (according to their membership). I haven't worked with this type of tools, I am newbie in this matter. I have done only simple websites not any setting like this in Apache or Linux. My project is in Codeigniter.

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  • SF Bay Area Event, November 1st: SPARC 25th Anniversary at Computer History Museum

    - by Larry Wake
    For those of you in the Bay Area, there's going to be what promises to be a very interesting event at the Computer History Museum on Thursday, November 1st at 11 AM: "SPARC at 25: Past, Present and Future". The panel event will feature Sun Microsystems founders Bill Joy and Andy Bechtolsheim, SPARC luminaries such as Anant Agrawal and David Patterson, former Sun VP Bernard Lacroute, plus Oracle executives Mark Hurd, John Fowler and Rick Hetherington. For those of you who can't attend, we expect to have video of the event afterward, but if you can make it in person, this is a unique opportunity to hear from industry pioneers, as well as get insights into future SPARC innovations. Plus, you can see SPARC (and non-SPARC) related exhibits from both the Computer History Museum and the personal collections of some of the panel participants. I hope you can join us; Register today.

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  • What do you think of the following job specification?

    - by m.edmondson
    Just received this out of the blue from a recruiter - a number of things stand out to me: PERSON PROFILE Hard working - with a stay until the job in done mentality Thrive on the pressure of tight weekly development deadlines Good attention to detail to ensure bug free development Ability to test all development work from user's perpective Ability to think like a user as well as a developer Good communication skills to understand new funcationality and bugs Flexibility to contribute outside main responsbilities when needed. BENEFITS Salary dependant on skills Contributary Pension with 4% contribution from employer (after 1 year of service) Private Healthcase (after 1 year of service) 20 days holiday + 3-4 days holiday between Christmas and New year - 1 day extra holiday available each quarter you don't have a day off sick (and an additional day if you are not off sick for the whole year ). Would you want to work here? From what I can see they want a work-a-holic who will crawl out of his death bed in order to not lose holiday entitlement.

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  • How to interview my future team leader?

    - by Stormenet
    Our current team leader is quitting his job (starting his own company) and thus we are searching for a new team leader. It's a small team of 4 people (Team leader included). Since it's a small team we expect the team leader not to only manage us but also do some coding. Because of this I convinced the R&D manager to let me have a say in this so that I can evaluate his technical skills and managing skills. I have little experience interviewing people let alone my future Team leader. What I search in a team leader is someone who isn't running a dictatorship but someone that when there are issues there is a discussion about it and we take everyone on the same line. What are the things I should not forget to ask and what are the skills I should find in that person?

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  • morph a sphere to a cube and a a cube to a sphere with GLSL

    - by nkint
    hi i'm getting started with glsl with quartz composer. i have a patch with a particle system in which each particle is mapped into a sphere with a blend value. with blend=0 particles are in random positions, blend=1 particles are in the sphere. the code is here: vec3 sphere(vec2 domain) { vec3 range; range.x = radius * cos(domain.y) * sin(domain.x); range.y = radius * sin(domain.y) * sin(domain.x); range.z = radius * cos(domain.x); return range; } // in main: normal = sphere(p0); * blend + gl_Normal * (1.0 - blend); i'd like the particle to be on a cube if blend=0 i've tried to find but i can't figure out some parametric equation for the cube. mayebe it is not the right way?

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  • I'm 15 years old. What would you recommend for resources?

    - by JacKeown
    Hi. I'm a 15 year old kid who seems to excel in all of his classes, likes talking in 3rd person, and wants to learn more about programming and a little about html/php stuff. I already know a little python and I'm hoping to eventually learn Java/Javascript and C. I've been looking around and I've found some online lectures like this and some other tutorials that are so mind numbingly boring and difficult to understand...I was wondering if any of you knew of any good books or other resources that would actually teach me everything I'd need to know incrementally... Thanks in advance!

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  • Over a million COBOL programmers in the world?

    - by Lucas McCoy
    I think I heard on a previous StackOverflow podcast that COBOL was used as the programming language for traffic lights (or something like that), so this got me interested. I did a quick Google search and found this little article: Today, Cobol is everywhere, yet largely unheard of by millions of people who interact with it daily when using the ATM, stopping at traffic lights or buying a product online. The statistics on Cobol attest to its huge influence on the business world: There are over 220 billion lines of Cobol in existence, a figure which equates to about 80 per cent of the world’s actively used code. There over a million Cobol programmers in the world. There are 200 times as many Cobol transactions that take place each day than Google searches. I didn't really trust the source seeing as how it's on some random PHPBB forum. So how accurate are these figures? Are there really 220 billion lines of COBOL? I assume a few people/companies still use COBOL, but how many?

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  • What are the best resources for learning about concurrency and multi-threaded applications?

    - by Zepee
    I realised I have a massive knowledge gap when it comes to multi-threaded applications and concurrent programming. I've covered some basics in the past, but most of it seems to be gone from my mind, and it is definitely a field that I want, and need, to be more knowledgeable about. What are the best resources for learning about building concurrent applications? I'm a very practical oriented person, so if said book contains concrete examples the better, but I'm open to suggestions. I personally prefer to work in pseudocode or C++, and a slant toward game development would be best, but not required.

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  • Where can I safely learn about computer security?

    - by Ammar Ahmed
    I find it really hard to find resources about computer security. I asked questions on message boards about key loggers and viruses and I got negative assumption from people assuming the the worse. Also, I don't think that I can trust random message boards. I know that it is a broad topic, but are there any good websites that I can follow and learn from that are targeted to beginner with some samples? I am a developer (or at least want to be one) and I have a CS degree if that helps.

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  • Can the customer be a SCRUM Product Owner in a project?

    - by Morten
    I just had a discussion with a colleague about the Product Owner role: In a project where a customer organization has brought in a sofware developing organization (supplier), can the role of Product Owner be successfully held by the customer organization, or should it always be held by the supplier? I always imagined, that the PO was the supplier organizations guy. The guy that ensured that the customer is happy, and continously fed with new and high-businessvalue functionality, but still an integral part of the developer organization. However, maybe I have viewed the PO role too much like the waterfall project manager. My colleague made me think: If the customer organization is mature and proffessional enough, why not let a person from their camp prioritize the backlog?? That would put the PO role much closer to the business, thus being (in theory) better to assess the business value of backlog items. To me, that is an intriguing thought. But what are the implication of such a setup??? I look forward to your input.

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  • Software rendering 3d triangles in the proper order

    - by at.
    I'm implementing a basic 3d rendering engine in software (for education purposes, please don't mention to use an API). When I project a triangle from 3d to 2d coordinates, I draw the triangle. However, it's in a random order and so whatever gets drawn last draws on top of all other triangles (which might be in front of triangles it shouldn't be in front of)... Intuitively, seems I need to draw the triangles in the correct order. So I can calculate all their distances to the camera and sort by that. The objects furthest away get drawn last. Is this the proper way to render triangles? If I'm sorting all the objects, this is n*log(n) now. Is this the most efficient way to do this?

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  • Hot: Pre-built Developer VMs from OTN

    - by Justin Kestelyn
    For those of you who haven't already played with it, Oracle VM VirtualBox is an awfully cool desktop virtualization tool. Even better, it's free. We OTN-ers like it even more than you will though because it allows us to freeze-dry entire software stacks into VM images. Developers can simply download a few files, assemble them with a script we provide, and then import and run the resulting pre-built VM in VirtualBox. Voila, instant (insert name here) stack. These VMs are particularly handy in support of in-person workshops, but there's no reason we can't make them available for everyone. Which we have done, in Java, database, and SOA/BPM flavors. (All "ingredients" are listed at the referenced link, and they are extensive.) Now that we have the kinks worked out, other flavors are sure to become available in 2011. Now go get 'em!

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  • How do I list installed software with the installed size?

    - by Lewis Goddard
    I would like to have a list the installed software on my machine, with the disk space consumed by them alongside. I would prefer to be able to order by largest/smallest, but that is not a necessity. I am the sort of person who will install software to try it, and never clean up after myself. As a result, my 7GB (Windows and my Data are on separate partitions, as well as a swap area) Ubuntu 11.04 partition is suffering, and has started regularly showing warning messages. I have cleaned my browser cache, as well as everything under Package Cleaner in Ubuntu Tweak, and am left with 149.81 MB off free space.

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  • How can I fix crashing Flash on Chromium?

    - by dv3500ea
    If I try to watch any flash video, I get a notification bubble telling me that the Shockwave Flash plugin has crashed. When run from the terminal, I get this error whenever flash crashes: [xxxx:xxxx:xxxxxxxxxx:FATAL:base/process_util_linux.cc(594)] Out of memory. where the 'x's are seemingly random numbers. Chromium reports its version as 9.0.597.94 (73967). I have tested in other browsers (Midori, Firefox) and flash works properly there. This is a new problem, that I assume was caused by an upgrade. How can I fix this?

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  • How do you deal with intentionally bad code?

    - by mafutrct
    There are many stories about intentionally bad code, not only on TDWTF but also on SO. Typical cases include: Having a useless time-wasting construct (e.g. an empty loop counting to some huge value) so programmers can easily "speed up" the application by removing it when they are tasked to. Providing intentionally misleading, wrong or no documentation to generate expensive support requests. Readily generating errors, or worse, generating even though everything worked fine, locking up the application so an expensive support call is required to unlock. These points display a more or less malicious attitude (even though sometimes by accident), especially the first point occurs rather often. How should one deal with such constructs? Ignore the issue, or just remove the offending code? Notify their manager, or speak to the person who introduced the "feature"?

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  • Self hosted Netvibes alternative [on hold]

    - by Jens
    I am looking for a self-hosted alternative to part of the Netvibes functionality. It should act as feed reader, show my mail inbox, a list of bookmarks and maybe the weather forecast. I wish to move away from Netvibes since I don't care to share my browsing habit, and certainly not my mail password, with another person or company. I am certainly willing to invest some time in setup, maybe up to writing a plugin for a solution that does not fulfill all my requirements. Dou you have suggestions on where to look?

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  • AI Game Programming : Bayesian Networks, how to make efficient?

    - by Mahbubur R Aaman
    We know that AI is one of the most important part of Game Programming. Bayesian networks is one of the core part of AI at Game Programming. Bayesian networks are graphs that compactly represent the relationship between random variables for a given problem. These graphs aid in performing reasoning or decision making in the face of uncertainty. Here me, utilizing the monte carlo method and genetic algorithms. But tooks much time and sometimes crashes due to memory. Is there any way to implement efficiently?

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  • The Next Generation of Oracle Enterprise Manager Will Arrive in 7 Days!

    - by chung.wu
    Seven more days to go before we launch Oracle Enterprise Manager 11g. We invite you to join us for this exciting announcement. You may attend the event in person if you are going to be in New York City next Thursday (4/22) or over the web via our webcast. We will also be hosting a live simulcast event at the Collaborate conference in Las Vegas. Click the links below to learn more about event agenda and to register. Click here to register for the live event in New York City. Click here to register for the webcast. The simulcast event at Collaborate will be held in Palm B room on Level 3 of Mandalay Bay Convention Center starting at 9:45 a.m. local time.

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