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  • High-level description of how experimental C++ features are developed?

    - by Praxeolitic
    Herb Sutter in a video answers a question about the concepts proposal considered for C++11 and from his remarks it sounds like multiple groups offered prototype implementations but all of them left concerns about slow compile times. The comment surprised me because it suggests that, at least in some cases, the prototypes being developed are not just proofs of concept -- they're even expected to perform. All the work that must take has me curious. For mature languages, especially C++, how are experimental language features developed? Is it much different from developing a compiler that implements a standard? Does a developer have a sense of if it will work and perform or even if it ever could? What are the most time consuming parts and are any parts surprisingly easier than one might expect? The question is not what does the C++ standards committee do, but rather the part that comes before. When an experimental implementation for a proposal is being put together and there aren't any completely solidified rules, how is the sausage made? I'm not a professional compiler developer nor do I expect answers with step by step accounts. I'd like a high-level idea of how this would be done or if there are any general patterns at all. I don't know what to expect from the answers but even if there are no rules to the process and the small number of people who do this just cowboy it and then, for stuff that worked out, write up the "official version" as a proposal, that answer would still be informative.

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  • After upgrade to 12.04 wireless keeps dropping on BCM4312

    - by Sheket
    I know there are plenty of questions very similar to these, but I've tried practically everything and it still isn't working. Some solutions get the wireless connection working, but it goes very slow and drops after a few minutes. Then it won't reconnect and keeps asking for password. Hope you can help me. Thanks in advance. This is the output for sudo lshw -C network *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:f0300000-f0303fff *-network description: Ethernet interface product: AR8132 Fast Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: c0 serial: 00:23:5a:9b:6e:b1 size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=192.168.0.106 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:42 memory:f0200000-f023ffff ioport:a000(size=128) *-network description: Wireless interface physical id: 1 logical name: wlan0 serial: 00:24:2c:83:f0:81 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.2.0-30-generic firmware=478.104 link=no multicast=yes wireless=IEEE 802.11bg And for lsmod | grep b43 b43 342643 0 mac80211 436455 1 b43 cfg80211 178679 2 b43,mac80211 bcma 25651 1 b43 ssb 50691 1 b43 And for rfkill list 5: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • colliding btRigidBody objects behave strangely when moving slowly

    - by Piku
    I'm trying to use Bullet Physics in my iOS game. The engine appears to be correctly compiled in that the demos work fine. In my game I have the player's ship and some enemy ships. They're defined as btRigidBody objects and btCollisionObjects and I'm using btSphereShapes for collision. At 'fast' speeds, collisions appear to happen sensibly - things collide and nothing goes 'weird'. If the speeds are very slow though and the player's ship touches a non-moving object the collision happens, but then the player's ship moves at incredible speed over the next few frames and appears a long distance from where it collided - completely out of proportion to the speed it was moving before impact. To move the things around I'm using setLinearVelocity() each frame, ticking the physics engine, then using getMotionState() to update the rendering code I have. Part of the issue might be I don't quite understand how to set the correct mass or what the best speeds are to use for anything. I'm mostly sticking numbers in and seeing what happens. Should I be using Bullet in this way, and are there any guidelines for deciding on the mass of objects? (am I right in assuming that in collisions heavier objects will force lighter objects to move more)

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  • Provide A Scrolling "Camera" View Over A 2D Game Map

    - by BitCrash
    I'm in the process of attempting to create a 2D MMO type game with Kryonet and some basic sprites, mostly for my own learning. I have the back end set up great (By my standards) and I'm moving on to actually getting some things drawn onto the map. I cannot for the life of me figure out a solid way to have a "Camera" follow a player around a large area. The view pane for the game is 640 x 480 pixels, and each tile is 32x32 pixels (Thats 20 tiles wide and 15 high for the viewpane) I have tried a couple things to do this, but they did not seem to work out so well. I had a JScrollPane with 9 "Viewpane"-sized canvases in it, and tried to have the JScrollPane move in accordance with the player. The issue came when I reached the end of the JScrollPane. I tried to "Flip" canvases, sending the canvas currrently drawing the player to the middle of the 9 and load the corresponding maps onto the other ones. It was slow and worked poorly. I'm looking for any advice or previous experience with this; any ideas? Thank you! Edit and Clarification: I did not mean to mention Kryonet, I was merely providing peripheral information in case there was something that would help which I could not foresee. Instead of having an array of 9 canvases, why not just have one large canvas loading a large map every once in a while? I'm willing to have "load times" where as with the canvas array I would have none (in theory) to give the user a smooth experience. I could just change the size and location of the map with a modified setBounds() call on the canvas in a layered pane (layered because I have hidden swing items, like inventories and stuff) I'll try it out and post here how it goes for people asking the same question.

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  • Black Screen after installing recommended Nvidia drivers. What to do?

    - by former_Windows_user
    New to Ubuntu. Problem description: Until recently I had Windows on my computer. My hard disk is divided into two partitions. On the first one (app. 10 GB) I had my Windows XP On the second one (app. 30 GB) I have some data I tried to install Ubuntu 12.04 on the first partition (the smaller one). Since I wanted to keep the data on my second partition, I chose the third install option. During the installation process I deleted the data on partition one, created a new partition with the same size, formatted it as ext4 and mounted / on it. The installation continued fine and at the end I restarted and took the CD out when it ejected automatically (it could have been also before the restart). Ubuntu started but I noticed that my computer was slow. Then a prompt appeared telling me that I did not have the optimal NVidia drivers and recommended to install a specific one. I clicked on the recommended driver, installation went apparently just fine and at the end I had to restart the system again. I did it, Ubuntu started, asked for my password, I typed it, pressed Enter, the screen turned black and remained like that (only the cursor was there and I could move it). I restarted and the same thing happened again. Has anyone had such a problem before and was able to solve it? With Windows I always installed drivers from CDs after installing Windows. Are the same CDs going to work for Ubuntu too or I should find special drivers? P.S. During the installation I was connected to the internet and I agreed on installing updates and the third party software. In the time before I installed that problematic but recommended NVidia driver I checked that there was between 6 and 7 GB free space on the first partition where I installed Ubuntu.

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  • Creating my own PHP framework

    - by onlineapplab.com
    Disclaimer: I don't want to start any flame war so there will not be no name of any framework mentioned. I've been using quite many from the existing PHP frameworks and my experience in each case was similar: everything is nice a the beginning but in the moment you require something non standard you get into lot of problems to fix otherwise simple issues. In case of frameworks following the MVC design pattern there are some issues with the implementation of each layer for example there is a lot of codding used for model and data access with using ORM and presentation is not much more than pure phtml. Some frameworks use their own wrappers for existing PHP functionality and in some cases severely limiting original functionality. Depending on framework you can have additional problems like lack of documentation, slow or non existent development cycle and last but not least speed. While ago I made my own framework which while doing it's job and being used for few different applications after couple of years more of experience with PHP doesn't seem to be perfect piece of codding. I could write my own framework and use additional experience I've gathered during these years to make it better on the other hand I'm aware that there is quite many better programmers working on creating/upgrading existing frameworks. So does it make at all nay sense to write my own PHP framework if there is so many possibilities to choose from?

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  • Poor performance after reinstalling to a USB drive

    - by anonymous
    I am currently running Ubuntu 11.10 off of a SanDisk 16GB USB. I installed it using a Live USB with the following partition configuration: 6GB Primary /dos FAT32 5GB Logical / ext4 5GB Logical /home ext4 I don't have a hard disk, and don't see myself getting one anytime soon. I rely solely on this 16GB, and two other 4GB USBs, one of which I used as the LiveUSB. I bring the USBs around, and even use the install at work. I previously used an install that used a swap file. It functioned fine for the most part, save for a few slow moments, but I came across this post, and it got me thinking about my USB's life, so I reinstalled with the current config. My problem now is that it is slower. Applications like Firefox would hang more often. In my previous setup (the automatically partitioned setup), Firefox would start hanging if I was running an unzip or install task on the same partition as /. Now however, it would hang if I had another window open i.e. the system settings window. My guess is that it may have something to do with the swap file or the install being on a Logical partition rather than a Primary partition, but I don't know. Any insight as to why it has slowed down?

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  • Can i add friction in air?

    - by Diken
    I have issue regarding speed in air. When i jump and move simultaneously that time speed of player increase.For jump i am using impuls and for movement i am using force.I want to slow speed when player is in air. Thanks in advance Following is my update method ih HUDLayer -(void)update:(ccTime)dt :(b2Body *)ballBody :(CCSprite *)player1 :(b2World *)world { if (moveRight.active==YES) { ballBody->SetActive(true); b2Vec2 locationworld=b2Vec2(maxSpeed,0); double mass=ballBody->GetMass(); ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter()); // ballBody->SetLinearDamping(1.2f); } else if(moveLeft.active==YES) { ballBody->SetActive(true); b2Vec2 locationworld=b2Vec2(-10,0); double mass=ballBody->GetMass(); ballBody->ApplyForce(mass*locationworld, ballBody->GetWorldCenter()); // ballBody->SetLinearDamping(1.2f); } } Following is jump -(void)jump:(b2Body*)ballBody:(ccTime)dt:(BOOL)touch { if (touch) { if (jumpSprte.active==YES) { ballBody->SetActive(true); b2Vec2 locationWorld; //locationWorld=b2Vec2(0.0f,98.0f); locationWorld=b2Vec2(0,32); // double mass=ballBody->GetMass(); ballBody->ApplyLinearImpulse(locationWorld, ballBody->GetWorldCenter()); // ballBody->ApplyForce(mass*locationWorld, ballBody->GetWorldCenter()); ballBody->SetLinearDamping(1.2f); } } } So where i apply logic??

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  • How to learn to program [on hold]

    - by user94914
    I went to a community college and got a degree in computer science, but I found out I only learn very little about programming. As a result I landed byself a office assistant work (for a year now), I want to study on my own and apply for some internship / very entry level development job. I am wondering how should a person learn to program now? I feel that I might not doing it correctly, I understand everyone has a different approach, but I am really clueless on what to do, as it seems I am 5-10 years away. 1) Read the old college programming textbook cover to cover, learn every single concepts, do all the practice problems and master them (1-2 times until error free). Currently reading this java book 2) Work on any project, keep on googling and reading tutorials (including the books on that specific language). I have been doing 1, but the progress is really slow, about 2-5 pages / hour, over a 1000+ page book, I felt really discouraged. I have a few of them to go through (data struction, analyis algorthim, computer theory, operating system.) I wonder is this the right method to do? I know it is going to take time, but I am hoping to get some advice from current programmers.

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  • Precise exposition of an image for set number of frames (Vsync?)

    - by Istrebitel
    I need to make a simple enough program in C#, but it seems to be impossible via usual WinForms means. I need to show something (a string of text, an image) on the screen for very small time interval. Since typical monitors are 60Hz, this interval would be 1 or 2 frames (16,6 or 33,3 ms). I tried doing this with usual WinForms, and it is not possible because, apparently, there is no way to know how many frames were output to the monitor since some point in time. I can only draw on the controls, and monitor output is totally independant. So even if I run the timer, say, for 17 ms, between showing and hiding the image, it still sometimes manages not to draw a single frame of my image on the screen (even though theoretically it should, because 17ms 16,6ms). Moreover, even 20ms seems to slow (even though i should be more than enough). I did some game development as a hobby in the past (Delphi X, XNA) and I know that you usually draw the whole screen by yourself, each frame. Also, I know that there is an option called Vsync in most modern games, that allows you to synchronize your framerate to your monitor's frame rate. So, is it possible? I mean, to actually know how many frames were sent to the monitor with w/e I want to show?

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  • AngularJs ng-cloak Problems on large Pages

    - by Rick Strahl
    I’ve been working on a rather complex and large Angular page. Unlike a typical AngularJs SPA style ‘application’ this particular page is just that: a single page with a large amount of data on it that has to be visible all at once. The problem is that when this large page loads it flickers and displays template markup briefly before kicking into its actual content rendering. This is is what the Angular ng-cloak is supposed to address, but in this case I had no luck getting it to work properly. This application is a shop floor app where workers need to see all related information in one big screen view, so some of the benefits of Angular’s routing and view swapping features couldn’t be applied. Instead, we decided to have one very big view but lots of ng-controllers and directives to break out the logic for code separation. For code separation this works great – there are a number of small controllers that deal with their own individual and isolated application concerns. For HTML separation we used partial ASP.NET MVC Razor Views which made breaking out the HTML into manageable pieces super easy and made migration of this page from a previous server side Razor page much easier. We were also able to leverage most of our server side localization without a lot of  changes as a bonus. But as a result of this choice the initial HTML document that loads is rather large – even without any data loaded into it, resulting in a fairly large DOM tree that Angular must manage. Large Page and Angular Startup The problem on this particular page is that there’s quite a bit of markup – 35k’s worth of markup without any data loaded, in fact. It’s a large HTML page with a complex DOM tree. There are quite a lot of Angular {{ }} markup expressions in the document. Angular provides the ng-cloak directive to try and hide the element it cloaks so that you don’t see the flash of these markup expressions when the page initially loads before Angular has a chance to render the data into the markup expressions.<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" ng-cloak> Note the ng-cloak attribute on this element, which here is an outer wrapper element of the most of this large page’s content. ng-cloak is supposed to prevent displaying the content below it, until Angular has taken control and is ready to render the data into the templates. Alas, with this large page the end result unfortunately is a brief flicker of un-rendered markup which looks like this: It’s brief, but plenty ugly – right?  And depending on the speed of the machine this flash gets more noticeable with slow machines that take longer to process the initial HTML DOM. ng-cloak Styles ng-cloak works by temporarily hiding the marked up element and it does this by essentially applying a style that does this:[ng\:cloak], [ng-cloak], [data-ng-cloak], [x-ng-cloak], .ng-cloak, .x-ng-cloak { display: none !important; } This style is inlined as part of AngularJs itself. If you looking at the angular.js source file you’ll find this at the very end of the file:!angular.$$csp() && angular.element(document) .find('head') .prepend('<style type="text/css">@charset "UTF-8";[ng\\:cloak],[ng-cloak],' + '[data-ng-cloak],[x-ng-cloak],.ng-cloak,.x-ng-cloak,' + '.ng-hide{display:none !important;}ng\\:form{display:block;}' '.ng-animate-block-transitions{transition:0s all!important;-webkit-transition:0s all!important;}' + '</style>'); This is is meant to initially hide any elements that contain the ng-cloak attribute or one of the other Angular directive permutation markup. Unfortunately on this particular web page ng-cloak had no effect – I still see the flicker. Why doesn’t ng-cloak work? The problem is of course – timing. The problem is that Angular actually needs to get control of the page before it ever starts doing anything like process even the ng-cloak attribute (or style etc). Because this page is rather large (about 35k of non-data HTML) it takes a while for the DOM to actually plow through the HTML. With the Angular <script> tag defined at the bottom of the page after the HTML DOM content there’s a slight delay which causes the flicker. For smaller pages the initial DOM load/parse cycle is so fast that the markup never shows, but with larger content pages it may show and become an annoying problem. Workarounds There a number of simple ways around this issue and some of them are hinted on in the Angular documentation. Load Angular Sooner One obvious thing that would help with this is to load Angular at the top of the page  BEFORE the DOM loads and that would give it much earlier control. The old ng-cloak documentation actually recommended putting the Angular.js script into the header of the page (apparently this was recently removed), but generally it’s not a good practice to load scripts in the header for page load performance. This is especially true if you load other libraries like jQuery which should be loaded prior to loading Angular so it can use jQuery rather than its own jqLite subset. This is not something I normally would like to do and also something that I’d likely forget in the future and end up right back here :-). Use ng-include for Child Content Angular supports nesting of child templates via the ng-include directive which essentially delay loads HTML content. This helps by removing a lot of the template content out of the main page and so getting control to Angular a lot sooner in order to hide the markup template content. In the application in question, I realize that in hindsight it might have been smarter to break this page out with client side ng-include directives instead of MVC Razor partial views we used to break up the page sections. Razor partial views give that nice separation as well, but in the end Razor puts humpty dumpty (ie. the HTML) back together into a whole single and rather large HTML document. Razor provides the logical separation, but still results in a large physical result document. But Razor also ended up being helpful to have a few security related blocks handled via server side template logic that simply excludes certain parts of the UI the user is not allowed to see – something that you can’t really do with client side exclusion like ng-hide/ng-show – client side content is always there whereas on the server side you can simply not send it to the client. Another reason I’m not a huge fan of ng-include is that it adds another HTTP hit to a request as templates are loaded from the server dynamically as needed. Given that this page was already heavy with resources adding another 10 separate ng-include directives wouldn’t be beneficial :-) ng-include is a valid option if you start from scratch and partition your logic. Of course if you don’t have complex pages, having completely separate views that are swapped in as they are accessed are even better, but we didn’t have this option due to the information having to be on screen all at once. Avoid using {{ }}  Expressions The biggest issue that ng-cloak attempts to address isn’t so much displaying the original content – it’s displaying empty {{ }} markup expression tags that get embedded into content. It gives you the dreaded “now you see it, now you don’t” effect where you sometimes see three separate rendering states: Markup junk, empty views, then views filled with data. If we can remove {{ }} expressions from the page you remove most of the perceived double draw effect as you would effectively start with a blank form and go straight to a filled form. To do this you can forego {{ }}  expressions and replace them with ng-bind directives on DOM elements. For example you can turn:<div class="list-item-name listViewOrderNo"> <a href='#'>{{lineItem.MpsOrderNo}}</a> </div>into:<div class="list-item-name listViewOrderNo"> <a href="#" ng-bind="lineItem.MpsOrderNo"></a> </div> to get identical results but because the {{ }}  expression has been removed there’s no double draw effect for this element. Again, not a great solution. The {{ }} syntax sure reads cleaner and is more fluent to type IMHO. In some cases you may also not have an outer element to attach ng-bind to which then requires you to artificially inject DOM elements into the page. This is especially painful if you have several consecutive values like {{Firstname}} {{Lastname}} for example. It’s an option though especially if you think of this issue up front and you don’t have a ton of expressions to deal with. Add the ng-cloak Styles manually You can also explicitly define the .css styles that Angular injects via code manually in your application’s style sheet. By doing so the styles become immediately available and so are applied right when the page loads – no flicker. I use the minimal:[ng-cloak] { display: none !important; } which works for:<div id="mainContainer" class="mainContainer dialog boxshadow" ng-app="app" ng-cloak> If you use one of the other combinations add the other CSS selectors as well or use the full style shown earlier. Angular will still load its version of the ng-cloak styling but it overrides those settings later, but this will do the trick of hiding the content before that CSS is injected into the page. Adding the CSS in your own style sheet works well, and is IMHO by far the best option. The nuclear option: Hiding the Content manually Using the explicit CSS is the best choice, so the following shouldn’t ever be necessary. But I’ll mention it here as it gives some insight how you can hide/show content manually on load for other frameworks or in your own markup based templates. Before I figured out that I could explicitly embed the CSS style into the page, I had tried to figure out why ng-cloak wasn’t doing its job. After wasting an hour getting nowhere I finally decided to just manually hide and show the container. The idea is simple – initially hide the container, then show it once Angular has done its initial processing and removal of the template markup from the page. You can manually hide the content and make it visible after Angular has gotten control. To do this I used:<div id="mainContainer" class="mainContainer boxshadow" ng-app="app" style="display:none"> Notice the display: none style that explicitly hides the element initially on the page. Then once Angular has run its initialization and effectively processed the template markup on the page you can show the content. For Angular this ‘ready’ event is the app.run() function:app.run( function ($rootScope, $location, cellService) { $("#mainContainer").show(); … }); This effectively removes the display:none style and the content displays. By the time app.run() fires the DOM is ready to displayed with filled data or at least empty data – Angular has gotten control. Edge Case Clearly this is an edge case. In general the initial HTML pages tend to be reasonably sized and the load time for the HTML and Angular are fast enough that there’s no flicker between the rendering times. This only becomes an issue as the initial pages get rather large. Regardless – if you have an Angular application it’s probably a good idea to add the CSS style into your application’s CSS (or a common shared one) just to make sure that content is always hidden. You never know how slow of a browser somebody might be running and while your super fast dev machine might not show any flicker, grandma’s old XP box very well might…© Rick Strahl, West Wind Technologies, 2005-2014Posted in Angular  JavaScript  CSS  HTML   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Wednesday, November 02, 2011

    CodePlex Daily Summary for Wednesday, November 02, 2011Popular ReleasesWYGIWYS Driver: 1.1.2.0 release: Win32, x86, kernel mode driver.Reset IPv6: 1.0.0.0: First release. Only works for Spanish and English operating system editions.BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search not work quite well in some situations Please if anyone find bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...Terminals: Version 2.0 - Beta 2 Release: The team has finally put the nail into the official release date for version 2.0. As bugs are winding down on the 2.0 Roadmap we decided to push out another build - the first 2.0 Beta build. Please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Check the source code page on the site, this beta includes all commits since (and including) the 90428 check-in back i...iTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseTrack Folder Changes: Track Folder Changes 1.0: Track Folder Changes 1.0 (binary)Windows Workflow Foundation on Codeplex: Microsoft.Activities v1.8.8: Microsoft.Activities Overview How do I install Microsoft.Activities? Updates in this release9318Technical Analysis Engine for .NET: Technical Analysis Engine 1.25: What's new in the 1.25 release (2011-11-01): - Added Williams %R indicator - Added Moving Average Envelopes indicatorBF3Rcon.NET: BF3Rcon 3.0: This release is targeted for RCON documentation based on R3. Everything should be beta stable, but it's alpha because I haven't been able to fully test it. When a stable release is ready, a proper changelog will be kept. Important Edit: There's one method that will keep this from working in Mono. GeneratePasswordHash uses void HashAlgorithm.Dispose(), which isn't in Mono. This will have to be changed to Clear() in the next release. If anyone needs a Mono version of this immediately, you can...BoxWorld: BoxWorld_2011.10.30: BoxWorld - 8.0.1110.30 This is the initial release of BoxWorld. I'd recommend downloading the installer as it contains the compiled code and everything all nicely contained. By default, you end up with this directory structure: C:\Program Files\ViperWorks\BoxWorld C:\Program Files\ViperWorks\BoxWorld\Data C:\Program Files\ViperWorks\BoxWorld\Interface C:\Program Files\ViperWorks\BoxWorld\Source In the root you have the compiled EXE files, one for the main release, one for the LITE release ...VidCoder: 1.2.1: Fixed a couple regressions: video encoder was blank in queue and crashes with the High Profile preset when opening the Settings window. Fixed problem with auto-update introduced in 1.2.0. If you have 1.2.0 you will need to update manually to get this.Koober: Koober - The Ebook Creator 0.2: The official release of Koober as Open source. Koober is a ebook creator for Windows, and Koob Reader is the reader.patterns & practices: Enterprise Library Contrib: Enterprise Library Contrib - 5.0 (Oct 2011): This release of Enterprise Library Contrib is based on the Microsoft patterns & practices Enterprise Library 5.0 core and contains the following: Common extensionsTypeConfigurationElement<T> - A Polymorphic Configuration Element without having to be part of a PolymorphicConfigurationElementCollection. AnonymousConfigurationElement - A Configuration element that can be uniquely identified without having to define its name explicitly. Data Access Application Block extensionsMySql Provider - ...Network Monitor Open Source Parsers: Network Monitor Parsers 3.4.2748: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, NetowrkMonitor_Parsers.msi continues to improve quality and fix bugs. It has included the fo...Media Companion: MC 3.420b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Movies Fixed: Fanart and poster scraping issues TV Shows (Re)Added: Rebuild single show Fixed: Issue when shows are moved from original location Ability to handle " for actor nicknames Crash when episode name contains "<" (does not scrape yet) Clears fanart when switch...patterns & practices - Unity: Unity 3.0 for .NET4.5 Preview: The Unity 3.0.1026.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. The major changes include: Unity projects updated to target .NET 4.5. Dynamic build plans modified to use compiled lambda expressions instead of Reflection.Emit Converting reflection to use the new TypeInfo for reflection. Projects updated to work with the Microsoft Visual Studio 2011 Preview Notes/Known Issues: The Microsoft.Practices.Unity.UnityServiceLocator class cannot be use...Managed Extensibility Framework: MEF 2 Preview 4: Detailed information on this release is available on the BCL team blog.AcDown????? - Anime&Comic Downloader: AcDown????? v3.6: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6?? ??“????”...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.33: Add JSParser.ParseExpression method to parse JavaScript expressions rather than source-elements. Add -strict switch (CodeSettings.StrictMode) to force input code to ECMA5 Strict-mode (extra error-checking, "use strict" at top). Fixed bug when MinifyCode setting was set to false but RemoveUnneededCode was left it's default value of true.New ProjectsAlgorithms: algorithms, ACM C++ programs, Electronic design automation algorithmsAll-In-One: Ein Programm - Alle Funktionen Einfach Komponente erstellen - und schon gibt es eine Funktion mehr!Bar Code File Copy: Bar Code File Copy is a mobile app that allows user to initiate file transfer from a PC to another with the help of barcodes and Windows Phone 7.BlekBoox: Google Books API CF-Soft: this is my workspace to study C# programming.CodePaste.NET Tray Application: A simple tray application to create snippets on CodePaste.NET. Right click the app and select New Snippet. A snippet will be created, the contents of your clipboard will be pasted and your clipboard will be replaced with the URL after the code snippet is successfully posted.Common libs of fanthos: Fanthos.Libs.Controls provides panel and button with special draw and special events. Fanthos.Libs.Network provides class that you can use the method likes Async WCF in dotNet 2.0.Database Filesystem: The DBFS project implements a filesystem paradigm to the storage of objects in a database. The primary development language is Visual Basic .NET.Destructible Texture2D: The project shows how to create a destructible texture2D in XNA. This project is developed using the XNA framework and C# programming languageEject and Close CD Tray: For some reason i cannot seem to find any command line program to eject or close the cd tray. So i've created my own version and sharing it for everyone to use. It is an extremely simplistic program with the sole aim of ejecting or closing the cd tray and nothing else.Excel add-in for pricing options: Price options using various distributions.FDFToolkit .NET: FDFToolkit .NET makes it easier to read, write, create, populate, merge FDF, XDP, XFDF, and XML data with Acrobat and LiveCycle PDF forms. FDFToolkit.net utilizes iTextSharp 4.x technologies, under MPL license.Fiction Catalog: A catalog project designed to store information about fictional literature.Gangbee Software: This is customized version of Nopcommerce 1.9Guess Number: This simple program is letting you to guess number from 1 to 20. H? th?ng Khách s?n: H? th?ng qu?n lí khách s?nHelloTipi Photo Downloader: Permet de télécharger les photos en qualité original de votre site de famille [url:HelloTipi|http://www.hellotipi.com].Image Tagger & Resizer: Resize, and text in the lower right of picture with i.e. copyright information.Kinect Sensor Controller: A project using kinect sensor to control objectsKJFramework.Dynamic ??????: KJFramework.Dynamic ???????? KJFramework????????????????????,?????????: KJFramework.Dynamic(??????). ???????????????????????,???????????????,?????????, ????????????????????,????,???????????????,??????????(??,???????)。 ????,?????????????????????(Component), ??????DynamicDomainComponent??。 ??,????????????,???????????DynamicDomainService??。 ??????,???????????? ???????DynamicDomainService。 ??DynamicDomainService??,????????????????。 ?????, ????????????(Tunnel)???,??????(Tunnel)...Lan ETS Player Registration Software: This is the custom software that the Lan ETS staff uses to register people when they arrive at the LAN party.LINQ to Calil: LINQ to Calil ????? (http://calil.jp/) ???????? API ? LINQ ????????。???????????? LINQ ???????????????。.NET Framework 4 ???????、Silverlight ??????????。 LINQ to Calil ??????????????????????????????????????。Login Form in VB: <project name> makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>.MbpGpsTester: MbpGpsTester is a gps test tool.Mi proyecto: Mi proyectoMy NuGET Packages: This project contains a custom program that allows you to quickly update NuGET packages from multiple sources and package feeds. It also contains set-up of some packages that are used by HydroDesktop.MyyoutubeforWp7: MyyoutubeforWp7 is a youtube application where users can search and view the videoNERO'S TOOLS: NEROS TOOLS will be an area of programming tools and resources for the automation control industry and the everyday usage of major control systems software.NetWebScript: NetWebScript is a IL to JavaScript compiler. It allow to write complex web application in C# or any other .Net language. It provide Visual Studio integration to debug into orginial sources. It allow to share code with server.Northern Lights WP7 Toolkit: Northern Lights WP7 Toolkit contains some common tools for WP7 Developers.SccmBoundaryHealthTool: .NET application that will search the AD forest for SCCM boundary configurations and report the following: * Overlapping boundaries, including those inter-boundary type, e.g. IP subnet overlaps with AD site. * Unassigned AD sites * Orphaned AD sites in SCCMSeven: Seven is a set of tools for programs development using the Oberon 07 language. SOAP Test Application (with EWS Tools): Application that allows testing of SOAP implementations, in particular Exchange Web Services.SocialCastDotNet: C# library for accessing the SocialCast APISosyal: Sosyal as.sqlce_perfDemo: just a bit of code to demonstrate sqlce insert performance on the desktop. I'm using sqlce on the desktop to persist data as its the fastest thing I can find. Insert perfromance seems to top out at around 65,000records/sec on my laptop but it also seems to limited at this point by my hard drive speeds. The sample code should be able to accept a dataTable, dataReader or dataset and persit to a sqlce database. Also in the code is a small wrapper on the sqlce connectionstring (localconne...SqlMon for OracleClient: This is a project to doing a tool just like Quest SQL Monitor that capture sql sentence in client side.So it's so cool that juect join in and user it. It's developed in C# and Visual Studio 2010 and bases on the EasyHook that is a powerfull .NET hook library.It injects in oci.dll and hook the "OCIStmtPrepare" function which excute before sql excuting,through the parameter "stms" we can get the sqltext and display itStackOverflow Offline Reader using a pdf reader: Using one or more keywords and number of questions to download, the app creates and displays a single pdf file of the questions and answers pertaining to the keyword(s). This enables the user to read questions in an offline manner or to read in a top/down fashion. std::streambuf wrapper for COM IStream: This provides a subclass of std::streambuf that wraps a COM IStream, so you can use an IStream with any C++ code that uses iostreams or the STL algorithms with a streambuf_iterator. It does no internal buffering whatsoever (I'd be happy to change this if someone needs it).step out ring signatures .net: Simple program to demonstrate how srs works in real world of .net.System Center Service Manager 2010 SP1 WCF and Web Service: Simple WCF Service and Web Service for SCSM 2010 SP1.System32 - SDK de componentes y acceso a datos para .NET: System32 - SDK de componentes y acceso a datos para .NET Taha Mail: A Java Web Based MailTest TDS: Test TFS - 1Track Folder Changes: Displays in real time a tree with the list of created/deleted/changed files in a specific directory and its subdirectoriesumbTrafficCentral: A plugin for Umbraco that adds robust and scalable handling of redirects, storing the data in the media library. WebDAV Test Application: Application to test WebDAV functionality.XnaXaml: XnaXaml allows you to add a XAML file to your Content Pipeline in XNA and edit straight from Visual Studio. It then takes the XAML file and parses through it to create mock objects that can be used to render controls to the screen in XNA. These mock objects can also be used to pass data to any GUI system you choose.???-?????????? ?? ????????????? ????????? ??????????? ??????? ???: Under construction

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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  • CodePlex Daily Summary for Tuesday, November 08, 2011

    CodePlex Daily Summary for Tuesday, November 08, 2011Popular ReleasesFacebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.DotSpatial: Release 821: Updated releaseGoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeMapWindow 4: MapWindow GIS v4.8.6 - Final release - 32Bit: This is the final release of MapWindow v4.8. It has 4.8.6 as version number. This version has been thoroughly tested. If you do get an exception send the exception to us. Don't forget to include your e-mail address. Use the forums at http://www.mapwindow.org/phorum/ for questions. Please consider donating a small portion of the money you have saved by having free GIS tools: http://www.mapwindow.org/pages/donate.php What’s New in 4.8.6 (Final release) · A few minor issues have been fixed Wha...Kinect Paint: Kinect Paint 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search does not work well in some situations Please if anyone finds bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...New ProjectsAddThis for DotNetNuke: A simple AddThis module (plugin) for DotNetNukeAgnisExchange: <AGNIS>as A Growable Network Infor;ation System is developped in <C#>Blogger auto poster: Do you want to have a links blog? Share your favorites links in Google+ and then allow BAP(Blogger auto poster) to read its JSON feed and post its daily summary at your Blogger weblog automatically. CarbonEmissions: CarbonEmissionsCredivale: CredivaleCRM 2011 TreeView for Lookup: CRM 2011 WebResource Utility for showing Self-Joined Lookup data in TreeView form.Dafuscator: Dafuscator is a database data obfuscation system that allows you to tactically obfuscate or delete data out of your production database while leaving most of the data intact.DigDesDevSchoolHomeSaleSystem: This is study project. Done by Russian students. Use ASP.NET MVC.Dynamic Data Extensions: Dynamic Data Extensions add new features to the current ASP.Net 4 Dynamic Data versionEchosoft NoCrash From Scratch: Nocrash From scratch, a operating system designed (but not promised to be) almost invincible from viruses and %20 Windows-like using DoubleTime emulation to make it act like Windows 2000EdiProj: Just a PHP and Asp.Net project.experteer: decision theory class projectFlan Project: Fast-paced Action-RPG (2D Scrolling)GameXNA_Master: XNA MASETR GD 2011 Gyrf: SecretJogo Da Velha em CSharp: Jogo da velha feito para o curso de c#.Jogo das cores: Projeto da aula de extensão de C#Kookaburra: Kookaburra is a framework based on Windows PowerShell 2.0 that can be used for automating SharePoint 2010 administration. It contains a menu, several functions and a well defined structure for adding PowerShell scriptlets.LaunchWithParams: LaunchWithParams is a Windows Explorer add-on that allows you to launch an application executable with specific command-line parameters without having to open a command prompt.MerchantTribe - Shopping Cart and Ecommerce Platform in C# MVC ASP.NET: MerchantTribe is a free, open-source ASP.NET MVC ecommerce platform in C#. For more than a decade, we've been building and selling commercial .NET shopping cart software. Now, we're releasing an open-source project based on our award winning BV Commerce software. Thousands of companies use our shopping cart include Pebble Beach Resorts, DataPipe, TastyKake, MathBlaster and Chesapeake Energy. We need as many people as possible using MerchantTribe for it to thrive. We need Merchants, De...NaiveAlgorithms: Naive C# implementation of basic, general purpose algorithms, with an emphasis on readability, maintainability and correctness. While asymptotic complexity of algorithms is preserved, there is no premature optimisation performed to improve performance. NeonMikaWebserver: NeonMikaWebserver is easy to set up on your .Net MF device, as long as it has an ethernet port. It's espacially created for the Netduino, but I think it's no big work to port it to other plattforms. It provides the following functionalities: -XML Responses ... Just create an Instance of XMLResponse, give it an URI to listen for and fill a Hashtable with your response keys and values... Voila ;) -File Response ... No XML Response fitting your URL? Probably you want to watch a file sa...Next Action: The Next Action web application is a GTD task manager implemented with using MVC3, jQuery, Entity Framework. Orchard Comments Refactoring: Refactoring Orchard's comments moduleoutsource: outsourceScutex: Scutex, pronounced (sec-u-techs), is a 100% managed .Net Framework licensing platform for your applications. Scutex is a flexible licensing system allowing multiple licensing schemes allowing you the most control over how you licensing your products. Unlike any other licensing system on the market, Scutex provides 4 distinct licensing schemes, allowing you to protect your products at different levels using completely different licensing schemes, key types and protection systems. Using Scut...sigem2: Proyecto sigem2SSDL: An easy way to call and manage stored procedures in .NET.Trabalho C# - Datilografia: Software de datilografia produzido para o curso de extensão em C# da UFSCar Sorocaba.triliporra: Triliporra Euro 2012User Interface Toolkit: Ever dreamed about having one framework to write UI independently of your targetted client ? Now your dream has come true !vimrc: my vimrc fileVisuospatial Web Browsing using Kinect: The Kinect Web Browser project explores how users might use the Kinect sensor as a natural interface to browse the visual web. It's developed in C#.VNManager: VNManager or Version Number Manager is a simple Windows command line application which will update your Microsoft Visual Studio AssemblyInfo.cs files AssemblyVersion and AssemblyFileVersion attributes based on rules defined as comments on the same lines.WeddingAssistant: My site will be a ‘gift wish’ site for couples getting married. It will also be a place where people can come and look at ideas for hen and stag nights. Users log in and create a list of items they wish to receive for their wedding or look for ideas for hen and stag nights. The site will allow users to compile a list of items they have found on the internet from specific listed shops and order them in preference. The compiled list is then sent out to friends and relatives who can create a...WMS.NET: thewms is warehouse manager system! For the logistics industry! The team learning project! Built on the mvc3.0 and wcf ! Using jquery js framework as front endWorkflowRobot: Workflow based automation software.

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  • CodePlex Daily Summary for Monday, November 07, 2011

    CodePlex Daily Summary for Monday, November 07, 2011Popular ReleasesGoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: V2.1: Version 2.1 (click on the right) this uses V4.0 of .net Version 2.1 adds the following features: (apologize if I forget some, added a lot of little things) Manual Lookup with TV or Movie (finally huh!), you can look up a movie or TV episode directly, you can right click on anythign, and choose manual lookup, then will allow you to type anything you want to look up and it will assign it to the file you right clicked. No Rename: a very popular request, this is an option you can set so that t...Bulk Copy Test Cases Tool for Microsoft Test Manager & TFS: Bulk Copy Test Cases Tool: A while ago I had written a blog post Microsoft Test Manager Test Case Versioning on how to manage Test Cases over multiple releases which required you to manually copy test cases individually. Now there is a tool to help with the bulk copying of Test Cases that updates the Iteration field at the same time.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9 Update 2: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0. No change to the self-tracking entity generator v 0.9.9. WPF sample (SchoolSample) is updated with unit testing for both ViewModel and Model classes.SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.MapWindow 4: MapWindow GIS v4.8.6 - Final release - 32Bit: This is the final release of MapWindow v4.8. It has 4.8.6 as version number. This version has been thoroughly tested. If you do get an exception send the exception to us. Don't forget to include your e-mail address. Use the forums at http://www.mapwindow.org/phorum/ for questions. Please consider donating a small portion of the money you have saved by having free GIS tools: http://www.mapwindow.org/pages/donate.php What’s New in 4.8.6 (Final release) · A few minor issues have been fixed Wha...Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...Nearforums - ASP.NET MVC forum engine: Nearforums v7.0: Version 7.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: UI: Flexible layout to handle both list and table-like template layouts. Theming - Visual choice of themes: Deliver some templates on installation, export/import functionality, preview. Allow site owners to choose default list sort order for the forums. Forum latest activity. Visit the project Roadmap for more details. Webdeploy packages sha1 checksum: e6bb913e591543ab292a753d1a16cdb779488c10?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search not work quite well in some situations Please if anyone find bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...Terminals: Version 2.0 - Beta 3 Release: Beta 3 Refresh Dont forget to backup your config files BEFORE upgrading! The team has finally put the nail into the official release date for version 2.0. As bugs are winding down on the 2.0 Roadmap we decided to push out another build - the first 2.0 Beta build. Please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Check the source code page on the site, th...iTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseNew ProjectsA Blog: This is a blog plus personal web page frameworkAccess 1-D Intersection: This is an Access VBA Module containing functions that allow make it easy to determine overlaps in 1-D intervals. For instance if table A contains a range of 0-7 and Table B contains a range of 5-10, the intersection is 5-7.AkismetPC: A C# implementation of the popular anti-spam plugin Akismet. There aren't many .NET versions of Akismet so I decided to write one and that can be used with .NET blog engines such as Subtext, etc.AlertMonkey: A multicast chat client that enables users to send html, images, sounds, and files to connected users. Provides specialized alert types such as lunch and happy hour, as well as channel support.Azzeton: azzetonBKWork: private project.Blue: Blue is a web application for italian baseball and softball umpires.Build Javascript Models from .Net Classes: Build JavaScript Data Models from .Net Classes automaticallycmpp: cmppCRM 2011 TreeView for Dependent Picklist: This utility will allow CRM Customizer to configure Dependent Picklist items which will be shown as TreeView control on CRM form.DirSign: DirSign is a console exe that evaluates or checks directory signature. DirSign is used to check if something in a directory tree has changed (a file date or a file size or a new or missing file). You can use DirSign in scenario where you need to check if something changed since last time but where you can't install a file system watcher.epictactics: Game for WP7Export SharePoint 2010 External List to Excel: Export SharePoint 2010 external list to Excel with custom ribbon plugin. Export current external list with selected view to office 97 - 2003 or office 2007 - 2010.Floridum: Project for a XML Database.GNU ISO8583: GISO (GNU ISO) is a tool that makes it easier to analyze ISO 8583 financial transactions and also provides a platform to create a host simulator, capable of receiving requests and sending back the responses. It’s a WinForms application and it’s developed using C#.G's Syndication Pocket: G's Syndication Pocket is simple RSS Aggregate application. This is suitable for .NET Compact Framework. I checked it on Sharp's W-ZERO3.Hatena Netfx Library: .NET Library for Hatena Services.inohigo: a programming language that was developed by inohiro.Internet Cache Examiner: Internet Cache Examiner allows Internet Explorer INDEX.DAT files to be read directly, allowing the extraction of more information than is displayed in Internet Explorer, and without being limited to viewing only the activity of the current user. It's developed in C#.Javascript to IQueryable: javascript to IQueryable is an implementation that allows to write a simple query in javascript and then execute it on the server with EntityFramework or a linq provider that implement IQueryable.kisd: Just my code, wanted to keep it safe.LUCA UI for Silverlight 4: LUCA UI is a collection of flexible layout controls for Silverlight 4. Basically, using these controls you can create the same type of user-definable UI that Visual Studio and Expression Blend have.Messenger Game - Starter Kit: Kom godt i gang med at lave spil til Messenger med dette komplette Starter Kit. Indeholder et komplet netværksspil lavet med Messenger Activity API og Silverlight.Music Keys: Music KeysMyNote: MyNoteOpen Source Data System: DataSystem is a file based database system that is thread safe. It is a dynamically generated database meaning developers can either structure it outside the application prior or development. PhotoDesktop: Create background images for your desktop using hundreds of your photos off your local computer. (coming soon - use flickr [or other RSS] feeds)SharePoint Backup Augmentation Cmdlets: The SharePoint Backup Augmentation Cmdlets (SharePointBAC) provide administrators with additional PowerShell cmdlets to complement and extend SharePoint 2010's native backup and restore capabilities. SharePointBAC makes it possible to groom backup sets, archive backups, and more.SharpClassifier: C "Classifier" is an AI software component that tries to classify instances from given evidence (if shiny then diamond). A famous example is classifying email spam, separating it from ham. SharpClassifier currently only contains a single classifier - A Bayesian Naive Classifier. Most Bayesian Naive Classifiers for C# you'll find out there only handles two classes (spam/ham), but this implementation supports any number of classses.Shell Sort Web service and Application: this is a webservice of Sorting methode. use Shell sort methode to sorthing a unsorted number, and it can give a boundary as you input this project is made by Information System students, Ma Chung University , Malang - East Java - Indonesia [url:www.Machung.ac.id] Anna Letizia & SetiawanEka Prayuda Barbiezztissa@gmail.com & setya_09@hotmail.comSistema UELS: adsfasdfSorting Number use Insertion Sort on Web Service: This program can simulate the insertion sort easily.TA_Sorted_App01: First implementation of TA_Sorted Algorithm ThinkDeeper MVC framework: ThinkDeeper MVC is a WPF MVC for .NET 3.5. Typing Game: The Nottingham Game Developer's first game.xBlog: xBlog is a project to build a simple and extensible Blog Engine based on xml and linqXNA DebugDrawer Using Spritebatch: This project serves to show how to draw lines and rectangles using XNA's Spritebatch. This project uses XNA 4.0 and C# programming languageYet another Scedule Planner: YASP - Yet another Scedule Planner

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  • CodePlex Daily Summary for Saturday, November 05, 2011

    CodePlex Daily Summary for Saturday, November 05, 2011Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.MapWindow 4: MapWindow GIS v4.8.6 - Final release - 32Bit: This is the final release of MapWindow v4.8. It has 4.8.6 as version number. This version has been thoroughly tested. If you do get an exception send the exception to us. Don't forget to include your e-mail address. Use the forums at http://www.mapwindow.org/phorum/ for questions. Please consider donating a small portion of the money you have saved by having free GIS tools: http://www.mapwindow.org/pages/donate.php What’s New in 4.8.6 (Final release) · A few minor issues have been fixed Wha...Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Async Executor: 1.0: Source code of the AsyncExecutorMedia Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...FlagConsole: 1.0.1: BUGFIXES: - Fixed a bug, which caused the label not to draw a word, if it had the same length as the label's length.Nearforums - ASP.NET MVC forum engine: Nearforums v7.0: Version 7.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: UI: Flexible layout to handle both list and table-like template layouts. Theming - Visual choice of themes: Deliver some templates on installation, export/import functionality, preview. Allow site owners to choose default list sort order for the forums. Forum latest activity. Visit the project Roadmap for more details. Webdeploy packages sha1 checksum: e6bb913e591543ab292a753d1a16cdb779488c10?????????? - ????????: All-In-One Code Framework ??? 2011-11-02: http://download.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1codechs&DownloadId=216140 ??????,11??,?????20????Microsoft OneCode Sample,????6?Program Language Sample,2?Windows Base Sample,2?GDI+ Sample,4?Internet Explorer Sample?6?ASP.NET Sample。?????????????。 ????,?????。http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 Program Language CSImageFullScreenSlideShow VBImageFullScreenSlideShow CSDynamicallyBuildLambdaExpressionWithFie...Python Tools for Visual Studio: 1.1 Alpha: We’re pleased to announce the release of Python Tools for Visual Studio 1.1 Alpha. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python programming language. This release includes new core IDE features, a couple of new sample libraries for interacting with Kinect and Excel, and many bug fixes for issues reported since the release of 1.0. For the core IDE features we’ve added many new features which improve the basic edit...BExplorer (Better Explorer): Better Explorer 2.0.0.631 Alpha: Changelog: Added: Some new functions in ribbon Added: Possibility to choose displayed columns Added: Basic Search Fixed: Some bugs after navigation Fixed: Attempt to fix slow navigation and slow start Known issues: - BreadcrumbBar fails on some situations - Basic search not work quite well in some situations Please if anyone find bugs be kind and report them at the Issue Tracker! Thanks!DotNetNuke® Community Edition: 05.06.04: Major Highlights Fixed issue with upgrades on systems that had upgraded the Telerik library to 6.0.0 Fixed issue with Razor Host upgrade to 5.6.3 The logic for module administration checks contains incorrect logic in 1 place, opening the possibility of a user with edit permissions gaining access to functionality they should not have through a particularly crafted url Security FixesBrowsers support the ability to remember common strings such as usernames/addresses etc. Code was adde...Terminals: Version 2.0 - Beta 3 Release: Beta 3 Refresh Dont forget to backup your config files BEFORE upgrading! The team has finally put the nail into the official release date for version 2.0. As bugs are winding down on the 2.0 Roadmap we decided to push out another build - the first 2.0 Beta build. Please take time to use and abuse this release. We left logging in place, and this is a debug build so be sure to submit your logs on each bug reported, and please do report all bugs! Check the source code page on the site, th...iTuner - The iTunes Companion: iTuner 1.4.4322: Added German (unverified, apologies if incorrect) Properly source invariant resources with correct resIDs Replaced obsolete lyric providers with working providers Fix Pseudolater to correctly morph every third char Fix null reference in CatalogBaseBoxWorld: BoxWorld_2011.10.30: BoxWorld - 8.0.1110.30 This is the initial release of BoxWorld. I'd recommend downloading the installer as it contains the compiled code and everything all nicely contained. By default, you end up with this directory structure: C:\Program Files\ViperWorks\BoxWorld C:\Program Files\ViperWorks\BoxWorld\Data C:\Program Files\ViperWorks\BoxWorld\Interface C:\Program Files\ViperWorks\BoxWorld\Source In the root you have the compiled EXE files, one for the main release, one for the LITE release ...VidCoder: 1.2.1: Fixed a couple regressions: video encoder was blank in queue and crashes with the High Profile preset when opening the Settings window. Fixed problem with auto-update introduced in 1.2.0. If you have 1.2.0 you will need to update manually to get this.AssaultCube Reloaded: Release 2.3: THE RELEASE YOU'VE ALL BEEN WAITING FOR! IT CAN NOW BE CONSIDERED STABLE Linux has Debian 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. The server pack is ready for both Windows and Linux, but you might need to compile your own for linux (source included) If you are using Windows and require the source code, download the source package!A Microblog API (SINA weibo.com open API in C#, .Net???????API): AMicroblogAPI v1.0: AMicroBlogAPI is a C# implementation, a strong-typed deep encapsulation, a easy-to-use .net wrapper of SINA microblog API v1.0. App developers no longer need to parse various HTTP responses -- all responses are parsed into strong types; No longer need to construt the request query strings -- just simply gives the values of parameters; No longer need to implement the OAuth -- a single call could logs the user on. In this release (AMicroblogAPI v1.0), all basic data APIs are implemented. For ...New Projects:: Projeto Social Portal caridArte: Criação do Portal CaridArte.Async Executor: The Mantra "Never block the UI thread!" results in cumbersome helpers like the Backgroundworker with worker and callback delegates. There are other asynchronous patterns which are actually also all a bit cumbersome. The AsyncExecutor offers an alternative: It allows to switch between UI and worker thread in a single method! I.e. no cumbersome callback etc. This works similar to the async keyword available with .Net 4.5. Cake@Home: Cake@Home est un outils de gestion des commandes pour un service de restauration rapide. Cake@Home distribue des Gateaux aux chocolats sur la rue Colbert à Lille.Chainmail: avtex r&dCourier Contrib: Community Powered project, adding new functionality, tools and extensions for the Umbraco Deployment Tool, Courier 2eSyllabus: eSyllabus is designed to be a server-based syllabus distribution, assignment tracking and course scheduling tool. Currently it is undergoing initial development, including database IO design, and expected outcome of this project is a functional demo of the eSyllabus that operates on a local SQL database. We are aiming at making syllabus distribution as easy as possible and let students be able to track their classes, assignments and upcoming quizzes/exams in real time. Features like announ...Gestion de Proyectos: Gestion de ProyectosLync Christmas Tree Lights: An open-source Lync Christmas Tree Lights project using the Lync 2010 Client API, a FEZ Mini, and Adafruit 12mm Diffused Digital RGB LED Pixels. Currently Alpha release with only the first 5 lights configured to work.NopCommerce Milti Store Support: NopCommerce multi store supportnteditor: A custom user control to read and edit word documents like doc, rtf, etc. Attempts are being made to read and write or maybe simple convert DOCX and other documents. But current focus is upon word documents specially RTF which has a different version for different softwares.ReflectiveOrm: Simple ORM Application.SharePoint Audit (2007 & 2010): Powershell audit script to create an XML blueprint of any SharePoint 2007 or 2010 Farm. Taak-ondernemersaward-TI3A: Project is created for an award for businesses region Aalst, Belgium. Develeped in C#TheIncident2010: TheIncident2010 is a tech heavy Halloween event in Minnesota. The code hosted here is primarily XAML. http://www.TheIncident2010.comTrialsTower: TrialsTowerUmbraco 5 Contrib: Umbraco 5 is a community-driven, MIT-licensed free CMS and application framework based on .NET 4. This contrib project is for anyone wishing to develop plugins, Hive providers, future features or just to take a look at samples to get started with add-on development.VRE Sharepoint Entity Manager: Manage Sharepoint entities in a single list using search to locate data.Yahoo! Messenger (YMSG) for .NET: Library support YMSG protocol. It's based on libyahoo2.Your Last About Dialog: Are you tired of recreating the same about dialog logic and content for each Windows Phone app every time? "Your Last About Dialog" is a robust and generic, highly configurable implementation you can easily pull into your own app and set up for your needs. It is able to pull most data from your application automatically, supports fetching both text and Xaml content from remote sources (with fallback local content), and allows easy localization of the complete dialog content to all of the lang...

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  • CodePlex Daily Summary for Thursday, March 03, 2011

    CodePlex Daily Summary for Thursday, March 03, 2011Popular ReleasesDDRMenu: 01.99.00 (aka 2.0 beta 1): First beta of version 2.0.AutoLoL: AutoLoL v1.6.0: Implemented 3D Model / Skin viewer Added JarvanIV and Maokai Fixed Renekton and Karma image sizes Added more hotkeys to Auto Chat Fix: Update information is now cached daily (instead of forever)Chirpy - VS Add In For Handling Js, Css, DotLess, and T4 Files: Margogype Chirpy (ver 2.0): Chirpy loves Americans. Chirpy hates Americanos.Document.Editor: 2011.9: Whats new for Document.Editor 2011.9: New Templates System New Plug-in System New Replace dialog New reset settings Minor Bug Fix's, improvements and speed upsTortoiseHg: TortoiseHg 2.0: TortoiseHg 2.0 is a complete rewrite of TortoiseHg 1.1, switching from PyGtk to PyQtSandcastle Help File Builder: SHFB v1.9.2.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. NOTE: The included help file and the online help have not been completely updated to reflect all changes in this release. A refresh will be issue...Network Monitor Open Source Parsers: Microsoft Network Monitor Parsers 3.4.2554: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, we have added 4 new protocol parsers and updated 79 existing parsers in the NetworkMonitor_Pa...Image Resizer for Windows: Image Resizer 3 Preview 1: Prepare to have your minds blown. This is the first preview of what will eventually become 39613. There are still a lot of rough edges and plenty of areas still under construction, but for your basic needs, it should be relativly stable. Note: You will need the .NET Framework 4 installed to use this version. Below is a status report of where this release is in terms of the overall goal for version 3. If you're feeling a bit technically ambitious and want to check out some of the features th...JSON Toolkit: JSON Toolkit 1.1: updated GetAllJsonObjects() method and GetAllProperties() methods to JsonObject and Properties propertiesFacebook Graph Toolkit: Facebook Graph Toolkit 1.0: Refer to http://computerbeacon.net for Documentation and Tutorial New features:added FQL support added Expires property to Api object added support for publishing to a user's friend / Facebook Page added support for posting and removing comments on posts added support for adding and removing likes on posts and comments added static methods for Page class added support for Iframe Application Tab of Facebook Page added support for obtaining the user's country, locale and age in If...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager small improvements for some helpers and AjaxDropdown has Data like the Lookup except it's value gets reset and list refilled if any element from data gets changedManaged Extensibility Framework: MEF 2 Preview 3: This release aims .net 4.0 and Silverlight 4.0. Accordingly, there are two solutions files. The assemblies are named System.ComponentModel.Composition.Codeplex.dll as a way to avoid clashing with the version shipped with the 4th version of the framework. Introduced CompositionOptions to container instantiation CompositionOptions.DisableSilentRejection makes MEF throw an exception on composition errors. Useful for diagnostics Support for open generics Support for attribute-less registr...PHPExcel: PHPExcel 1.7.6 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.4: Version: 2.0.0.4 (Milestone 4): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...VidCoder: 0.8.2: Updated auto-naming to handle seconds and frames ranges as well. Deprecated the {chapters} token for auto-naming in favor of {range}. Allowing file drag to preview window and enabling main window shortcut keys to work no matter what window is focused. Added option in config to enable giving custom names to audio tracks. (Note that these names will only show up certain players like iTunes or on the iPod. Players that support custom track names normally may not show them.) Added tooltips ...SQL Server Compact Toolbox: Standalone version 2.0 for SQL Server Compact 4.0: Download the Visual Studio add-in for SQL Server Compact 4.0 and 3.5 from here Standalone version of (most of) the same functionality as the add-in, for SQL Server Compact 4.0. Useful for anyone not having Visual Studio Professional or higher installed. Requires .NET 4.0. Any feedback much appreciated.Claims Based Identity & Access Control Guide: Drop 1 - Claims Identity Guide V2: Highlights of drop #1 This is the first drop of the new "Claims Identity Guide" edition. In this release you will find: All previous samples updated and enhanced. All code upgraded to .NET 4 and Visual Studio 2010. Extensive cleanup. Refactored Simulated Issuers: each solution now gets its own issuers. This results in much cleaner and simpler to understand code. Added Single Sign Out support. Added first sample using ACS ("ACS as a Federation Provider"). This sample extends the ori...Simple Notify: Simple Notify Beta 2011-02-25: Feature: host the service with a single click in console Feature: host the service as a windows service Feature: notification cient application Feature: push client application Feature: push notifications from your powershell script Feature: C# wrapper libraries for your applicationsMono.Addins: Mono.Addins 0.6: The 0.6 release of Mono.Addins includes many improvements, bug fixes and new features: Add-in engine Add-in name and description can now be localized. There are new custom attributes for defining them, and can also be specified as xml elements in an add-in manifest instead of attributes. Support for custom add-in properties. It is now possible to specify arbitrary properties in add-ins, which can be queried at install time (using the Mono.Addins.Setup API) or at run-time. Custom extensio...Minemapper: Minemapper v0.1.5: Now supports new Minecraft beta v1.3 map format, thanks to updated mcmap. Disabled biomes, until Minecraft Biome Extractor supports new format.New ProjectsARCHFORMEMVC - Just a reference MVC architecture for me and perhaps you: ARCHFORMEMVC stands for giving me (and perhaps you) a default architecture for handling Cross Cutting Concerns and a quick way to start new project using MVCBackupLib: SingularityShift.BackupLib provides a framework for an application's backup needs. It offers common interfaces, abstract implementations, and many base classes ready for use in any .NET application. It can be easily extended to use any backup method you might require.ComponentModel: ComponentModel provides a simple API for building an application based on a hierarchy of various types of components, which are then extended to fill essentially any need. It attempts to simplify much of the work of building such a system.DataModels: DataModels is a project which aims to allow for easy reuse of specific data models using a very simple API. euler 14 problem: euler 14 problemGameLib: GameLib is a library for rapid game tool development. It offers an API and many abstract/concrete implementations for referencing and managing a game and its modifications. It is the driving force behind FOMS (Fallout Mod Studio).GSH Reasoner: GSHR (Gloriously Slow Haskell Reasoner) is a simple, partially incomplete and very slow reasoner for OWL 2 ontologies which uses rules for inference and consistency checking. Written in Haskell.internal DataBase for C# and .Net/Mono: This Project will create a DataBase which can only be used intern in a programm, so there is no need to have a DB installed on the users pc. SQL Support will come too. So u can eaasily migrate existing projects.Morro.VPN: morro bay various netMovieManager: Movie manager is a tool to keep you updated about movie series you watch. First step is to create your movie series database. Next you select episodes you already watched. Program will automatically show you new episodes, air dates of the upcoming episodes.NHL.App: NHL.App makes it easier for people to browse news in the NHL and current standings in a format that is nice and easy on the eyes. It is developed in C# with Visual Studio 2010 Express for Windows Phone.RegexRenamer: RegexRenamer allows file moving and renaming using .NET regular expressions. It supports regular expression chains so files can be renamed/moved in multiple steps. It is developed in C# using .NET Framework 4 and WPF.Research: Personal research projectSAB BizTalk Archiving Pipeline Component: The SAB BizTalk Archiving Pipeline Component can be added to any stage of receive and send ports to archive processed messages to file locations.Simple Configuration Facade: SingularityShift.Preferences is an abstraction layer over any configuration library allowing you to keep whichever configuration library you choose out of your main code entirely, so you are free to change it later without repercussion or the need to make extensive code changes.Simple Dependency Injection Facade: SDIF allows decoupling not only from your dependencies, but also from the framework that injects them. It is a lightweight layer between your code and the DI framework that wires up your dependencies, so that you can easily adapt to other frameworks as necessary.Simple Json: A simple set of utilities for json and rest.SingularityShift.Common: SingularityShift.Common is where we put all of the code that we use in many or all of our other libraries and applications. This obviously helps us, but is also designed to help other developers by providing these common interfaces and classes for use in other projects as well.TLDRML: Python/JSON inspired markup language designed to be extremely terse.TripleA for Silverlight: Axis and allies port from the Java versionWCF Credentials Manager in WPF (MVVM): This is a WPF (MVVM) version of the IDesign WCF credentials manager. It provides a more responsive user interface for managing users and roles in applications that use the ASP.NET membership and role providers.Windawesome: A highly customizable dynamic window manager for Windows, which works on top of explorer.exe and NOT as a shell replacement. Written in C# and scriptable and pluggable in IronRuby, IronPython and any .NET language that compiles down to an assembly.Zack's Fiasco - eWallet to KeePass: Convert an eWallet export to a KeePass 2.x XML file, which can be imported into KeePass 2.x

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Creating PHP Forms with show/hide functionality [migrated]

    - by ronquiq
    I want to create two reports and submit the report data to database by using two functions defined in a class: Here I have two buttons: "Create ES" and "Create RP". Rightnow, my forms are working fine, I can insert data successfully, but the problem was when I click on submit after filling the form data, the content is hiding and displays the fist div content "cs_content" and again I need to onclick to submit again. Could anyone give a solution for this. Requirement : When I click on "Create CS", I should be able to fill the form and submit data successfully with a message within "cs_content" and any form input errors, the errors should display within "cs_content". When I click on "Create RP", I should be able to fill the form and submit data successfully with a message within "rp_content" and any form input errors, the errors should display within "rp_content". home.php <?php require 'classes/class.report.php'; $report = new Report($db); ?> <html> <head> <script src="js/jqueryv1.10.2.js"></script> <script> $ (document).ready(function () { //$("#cs_content").show(); $('#cs').click(function () { $('#cs_content').fadeIn('slow'); $('#rp_content').hide(); }); $('#rp').click(function () { $('#rp_content').fadeIn('slow'); $('#cs_content').hide(); }); }); </script> </head> <body> <div class="container2"> <div style="margin:0px 0px;padding:3px 217px;overflow:hidden;"> <div id="cs" style="float:left;margin:0px 0px;padding:7px;"><input type="button" value="CREATE CS"></div> <div id="rp" style="float:left;margin:0px 0px;padding:7px;"><input type="button" value="CREATE RP"></div><br> </div> <div id="cs_content"> <?php $report->create_cs_report(); ?> </div> <div id="rp_content" style="display:none;"> <?php $report->create_rp_report(); ?> </div> </div> </body> </html> class.report.php <?php class Report { private $db; public function __construct($database){ $this->db = $database; } public function create_cs_report() { if (isset($_POST['create_es_report'])) { $report_name = htmlentities($_POST['report_name']); $from_address = htmlentities($_POST['from_address']); $subject = htmlentities($_POST['subject']); $reply_to = htmlentities($_POST['reply_to']); if (empty($_POST['report_name']) || empty($_POST['from_address']) || empty($_POST['subject']) || empty($_POST['reply_to'])) { $errors[] = '<span class="error">All fields are required.</span>'; } else { if (isset($_POST['report_name']) && empty($_POST['report_name'])) { $errors[] = '<span class="error">Report Name is required</span>'; } else if (!ctype_alnum($_POST['report_name'])) { $errors[] = '<span class="error">Report Name: Whitespace is not allowed, only alphabets and numbers are required</span>'; } if (isset($_POST['from_address']) && empty($_POST['from_address'])) { $errors[] = '<span class="error">From address is required</span>'; } else if (filter_var($_POST['from_address'], FILTER_VALIDATE_EMAIL) === false) { $errors[] = '<span class="error">Please enter a valid From address</span>'; } if (isset($_POST['subject']) && empty($_POST['subject'])) { $errors[] = '<span class="error">Subject is required</span>'; } else if (!ctype_alnum($_POST['subject'])) { $errors[] = '<span class="error">Subject: Whitespace is not allowed, only alphabets and numbers are required</span>'; } if (isset($_POST['reply_to']) && empty($_POST['reply_to'])) { $errors[] = '<span class="error">Reply To is required</span>'; } else if (filter_var($_POST['reply_to'], FILTER_VALIDATE_EMAIL) === false) { $errors[] = '<span class="error">Please enter a valid Reply-To address</span>'; } } if (empty($errors) === true) { $query = $this->db->prepare("INSERT INTO report(report_name, from_address, subject, reply_to) VALUES (?, ?, ?, ?) "); $query->bindValue(1, $report_name); $query->bindValue(2, $from_address); $query->bindValue(3, $subject); $query->bindValue(4, $reply_to); try { $query->execute(); } catch(PDOException $e) { die($e->getMessage()); } header('Location:home.php?success'); exit(); } } if (isset($_GET['success']) && empty($_GET['success'])) { header('Location:home.php'); echo '<span class="error">Report is succesfully created</span>'; } ?> <form action="" method="POST" accept-charset="UTF-8"> <div style="font-weight:bold;padding:17px 80px;text-decoration:underline;">Section A</div> <table class="create_report"> <tr><td><label>Report Name</label><span style="color:#A60000">*</span></td> <td><input type="text" name="report_name" required placeholder="Name of the report" value="<?php if(isset($_POST["report_name"])) echo $report_name; ?>" size="30" maxlength="30"> </td></tr> <tr><td><label>From</label><span style="color:#A60000">*</span></td> <td><input type="text" name="from_address" required placeholder="From address" value="<?php if(isset($_POST["from_address"])) echo $from_address; ?>" size="30"> </td></tr> <tr><td><label>Subject</label><span style="color:#A60000">*</span></td> <td><input type="text" name="subject" required placeholder="Subject" value="<?php if(isset($_POST["subject"])) echo $subject; ?>" size="30"> </td></tr> <tr><td><label>Reply To</label><span style="color:#A60000">*</span></td> <td><input type="text" name="reply_to" required placeholder="Reply address" value="<?php if(isset($_POST["reply_to"])) echo $reply_to; ?>" size="30"> </td></tr> <tr><td><input type="submit" value="create report" style="background:#8AC007;color:#080808;padding:6px;" name="create_es_report"></td></tr> </table> </form> <?php //IF THERE ARE ERRORS, THEY WOULD BE DISPLAY HERE if (empty($errors) === false) { echo '<div>' . implode('</p><p>', $errors) . '</div>'; } } public function create_rp_report() { if (isset($_POST['create_rp_report'])) { $report_name = htmlentities($_POST['report_name']); $to_address = htmlentities($_POST['to_address']); $subject = htmlentities($_POST['subject']); $reply_to = htmlentities($_POST['reply_to']); if (empty($_POST['report_name']) || empty($_POST['to_address']) || empty($_POST['subject']) || empty($_POST['reply_to'])) { $errors[] = '<span class="error">All fields are required.</span>'; } else { if (isset($_POST['report_name']) && empty($_POST['report_name'])) { $errors[] = '<span class="error">Report Name is required</span>'; } else if (!ctype_alnum($_POST['report_name'])) { $errors[] = '<span class="error">Report Name: Whitespace is not allowed, only alphabets and numbers are required</span>'; } if (isset($_POST['to_address']) && empty($_POST['to_address'])) { $errors[] = '<span class="error">to address is required</span>'; } else if (filter_var($_POST['to_address'], FILTER_VALIDATE_EMAIL) === false) { $errors[] = '<span class="error">Please enter a valid to address</span>'; } if (isset($_POST['subject']) && empty($_POST['subject'])) { $errors[] = '<span class="error">Subject is required</span>'; } else if (!ctype_alnum($_POST['subject'])) { $errors[] = '<span class="error">Subject: Whitespace is not allowed, only alphabets and numbers are required</span>'; } if (isset($_POST['reply_to']) && empty($_POST['reply_to'])) { $errors[] = '<span class="error">Reply To is required</span>'; } else if (filter_var($_POST['reply_to'], FILTER_VALIDATE_EMAIL) === false) { $errors[] = '<span class="error">Please enter a valid Reply-To address</span>'; } } if (empty($errors) === true) { $query = $this->db->prepare("INSERT INTO report(report_name, to_address, subject, reply_to) VALUES (?, ?, ?, ?) "); $query->bindValue(1, $report_name); $query->bindValue(2, $to_address); $query->bindValue(3, $subject); $query->bindValue(4, $reply_to); try { $query->execute(); } catch(PDOException $e) { die($e->getMessage()); } header('Location:home.php?success'); exit(); } } if (isset($_GET['success']) && empty($_GET['success'])) { header('Location:home.php'); echo '<span class="error">Report is succesfully created</span>'; } ?> <form action="" method="POST" accept-charset="UTF-8"> <div style="font-weight:bold;padding:17px 80px;text-decoration:underline;">Section A</div> <table class="create_report"> <tr><td><label>Report Name</label><span style="color:#A60000">*</span></td> <td><input type="text" name="report_name" required placeholder="Name of the report" value="<?php if(isset($_POST["report_name"])) echo $report_name; ?>" size="30" maxlength="30"> </td></tr> <tr><td><label>to</label><span style="color:#A60000">*</span></td> <td><input type="text" name="to_address" required placeholder="to address" value="<?php if(isset($_POST["to_address"])) echo $to_address; ?>" size="30"> </td></tr> <tr><td><label>Subject</label><span style="color:#A60000">*</span></td> <td><input type="text" name="subject" required placeholder="Subject" value="<?php if(isset($_POST["subject"])) echo $subject; ?>" size="30"> </td></tr> <tr><td><label>Reply To</label><span style="color:#A60000">*</span></td> <td><input type="text" name="reply_to" required placeholder="Reply address" value="<?php if(isset($_POST["reply_to"])) echo $reply_to; ?>" size="30"> </td></tr> <tr><td><input type="submit" value="create report" style="background:#8AC007;color:#080808;padding:6px;" name="create_rp_report"></td></tr> </table> </form> <?php //IF THERE ARE ERRORS, THEY WOULD BE DISPLAY HERE if (empty($errors) === false) { echo '<div>' . implode('</p><p>', $errors) . '</div>'; } } }//Report CLASS ENDS

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  • From HttpRuntime.Cache to Windows Azure Caching (Preview)

    - by Jeff
    I don’t know about you, but the announcement of Windows Azure Caching (Preview) (yes, the parentheses are apparently part of the interim name) made me a lot more excited about using Azure. Why? Because one of the great performance tricks of any Web app is to cache frequently used data in memory, so it doesn’t have to hit the database, a service, or whatever. When you run your Web app on one box, HttpRuntime.Cache is a sweet and stupid-simple solution. Somewhere in the data fetching pieces of your app, you can see if an object is available in cache, and return that instead of hitting the data store. I did this quite a bit in POP Forums, and it dramatically cuts down on the database chatter. The problem is that it falls apart if you run the app on many servers, in a Web farm, where one server may initiate a change to that data, and the others will have no knowledge of the change, making it stale. Of course, if you have the infrastructure to do so, you can use something like memcached or AppFabric to do a distributed cache, and achieve the caching flavor you desire. You could do the same thing in Azure before, but it would cost more because you’d need to pay for another role or VM or something to host the cache. Now, you can use a portion of the memory from each instance of a Web role to act as that cache, with no additional cost. That’s huge. So if you’re using a percentage of memory that comes out to 100 MB, and you have three instances running, that’s 300 MB available for caching. For the uninitiated, a Web role in Azure is essentially a VM that runs a Web app (worker roles are the same idea, only without the IIS part). You can spin up many instances of the role, and traffic is load balanced to the various instances. It’s like adding or removing servers to a Web farm all willy-nilly and at your discretion, and it’s what the cloud is all about. I’d say it’s my favorite thing about Windows Azure. The slightly annoying thing about developing for a Web role in Azure is that the local emulator that’s launched by Visual Studio is a little on the slow side. If you’re used to using the built-in Web server, you’re used to building and then alt-tabbing to your browser and refreshing a page. If you’re just changing an MVC view, you’re not even doing the building part. Spinning up the simulated Azure environment is too slow for this, but ideally you want to code your app to use this fantastic distributed cache mechanism. So first off, here’s the link to the page showing how to code using the caching feature. If you’re used to using HttpRuntime.Cache, this should be pretty familiar to you. Let’s say that you want to use the Azure cache preview when you’re running in Azure, but HttpRuntime.Cache if you’re running local, or in a regular IIS server environment. Through the magic of dependency injection, we can get there pretty quickly. First, design an interface to handle the cache insertion, fetching and removal. Mine looks like this: public interface ICacheProvider {     void Add(string key, object item, int duration);     T Get<T>(string key) where T : class;     void Remove(string key); } Now we’ll create two implementations of this interface… one for Azure cache, one for HttpRuntime: public class AzureCacheProvider : ICacheProvider {     public AzureCacheProvider()     {         _cache = new DataCache("default"); // in Microsoft.ApplicationServer.Caching, see how-to      }         private readonly DataCache _cache;     public void Add(string key, object item, int duration)     {         _cache.Add(key, item, new TimeSpan(0, 0, 0, 0, duration));     }     public T Get<T>(string key) where T : class     {         return _cache.Get(key) as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } public class LocalCacheProvider : ICacheProvider {     public LocalCacheProvider()     {         _cache = HttpRuntime.Cache;     }     private readonly System.Web.Caching.Cache _cache;     public void Add(string key, object item, int duration)     {         _cache.Insert(key, item, null, DateTime.UtcNow.AddMilliseconds(duration), System.Web.Caching.Cache.NoSlidingExpiration);     }     public T Get<T>(string key) where T : class     {         return _cache[key] as T;     }     public void Remove(string key)     {         _cache.Remove(key);     } } Feel free to expand these to use whatever cache features you want. I’m not going to go over dependency injection here, but I assume that if you’re using ASP.NET MVC, you’re using it. Somewhere in your app, you set up the DI container that resolves interfaces to concrete implementations (Ninject call is a “kernel” instead of a container). For this example, I’ll show you how StructureMap does it. It uses a convention based scheme, where if you need to get an instance of IFoo, it looks for a class named Foo. You can also do this mapping explicitly. The initialization of the container looks something like this: ObjectFactory.Initialize(x =>             {                 x.Scan(scan =>                         {                             scan.AssembliesFromApplicationBaseDirectory();                             scan.WithDefaultConventions();                         });                 if (Microsoft.WindowsAzure.ServiceRuntime.RoleEnvironment.IsAvailable)                     x.For<ICacheProvider>().Use<AzureCacheProvider>();                 else                     x.For<ICacheProvider>().Use<LocalCacheProvider>();             }); If you use Ninject or Windsor or something else, that’s OK. Conceptually they’re all about the same. The important part is the conditional statement that checks to see if the app is running in Azure. If it is, it maps ICacheProvider to AzureCacheProvider, otherwise it maps to LocalCacheProvider. Now when a request comes into your MVC app, and the chain of dependency resolution occurs, you can see to it that the right caching code is called. A typical design may have a call stack that goes: Controller –> BusinessLogicClass –> Repository. Let’s say your repository class looks like this: public class MyRepo : IMyRepo {     public MyRepo(ICacheProvider cacheProvider)     {         _context = new MyDataContext();         _cache = cacheProvider;     }     private readonly MyDataContext _context;     private readonly ICacheProvider _cache;     public SomeType Get(int someTypeID)     {         var key = "somename-" + someTypeID;         var cachedObject = _cache.Get<SomeType>(key);         if (cachedObject != null)         {             _context.SomeTypes.Attach(cachedObject);             return cachedObject;         }         var someType = _context.SomeTypes.SingleOrDefault(p => p.SomeTypeID == someTypeID);         _cache.Add(key, someType, 60000);         return someType;     } ... // more stuff to update, delete or whatever, being sure to remove // from cache when you do so  When the DI container gets an instance of the repo, it passes an instance of ICacheProvider to the constructor, which in this case will be whatever implementation was specified when the container was initialized. The Get method first tries to hit the cache, and of course doesn’t care what the underlying implementation is, Azure, HttpRuntime, or otherwise. If it finds the object, it returns it right then. If not, it hits the database (this example is using Entity Framework), and inserts the object into the cache before returning it. The important thing not pictured here is that other methods in the repo class will construct the key for the cached object, in this case “somename-“ plus the ID of the object, and then remove it from cache, in any method that alters or deletes the object. That way, no matter what instance of the role is processing the request, it won’t find the object if it has been made stale, that is, updated or outright deleted, forcing it to attempt to hit the database. So is this good technique? Well, sort of. It depends on how you use it, and what your testing looks like around it. Because of differences in behavior and execution of the two caching providers, for example, you could see some strange errors. For example, I immediately got an error indicating there was no parameterless constructor for an MVC controller, because the DI resolver failed to create instances for the dependencies it had. In reality, the NuGet packaged DI resolver for StructureMap was eating an exception thrown by the Azure components that said my configuration, outlined in that how-to article, was wrong. That error wouldn’t occur when using the HttpRuntime. That’s something a lot of people debate about using different components like that, and how you configure them. I kinda hate XML config files, and like the idea of the code-based approach above, but you should be darn sure that your unit and integration testing can account for the differences.

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  • Performance of Silverlight Datagrid in Silverlight 3 vs Silverlight 4 on a mac

    - by Simon
    I'm using Silverlight Beta 4 for a LOB application. After finding out today that I'll have to wait perhaps 4 months to be able to develop with SL4 on Visual Studio 2010 I'm thinking I need to downgrade my application to SL3 but thats another question. The problem is I'm noticing absolutely abismal performance for simple datagrids that work just fine on a PC when I'm running on a Mac. These grids contain only 5-10 columns and maybe 50 rows. Paging up and down takes about 1-2 seconds sometimes. I would appreciate anybody's experience in which of the following is the best solution: reverting to Silverlight 3 and hoping DataGrid is faster switching to 3rd party datagrid such as Telerik forgetting silverlight altogether I was hoping that possibly SL4 runtime might be updated but that won't happen probably for 3-4 months. Just a reminder - this is specifically a mac issue. Performance on my PC while slightly slow to populate the grid initially is fine.

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  • Get content uri from file path in android

    - by frieza
    Hi, I know the absolute path of an image (say for eg, /sdcard/cats.jpg). Is there any way to the content uri for this file ? Actually in my code I download an image and save it at a particular location. In order to set the image in an ImageView currently I open the file using the path, get the bytes and create a bitmap and then set the bitmap in the ImageView. This is a very slow process, instead if I could get the content uri then I could very easily use the method ImageView.setImageUri(uri) Thanks

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  • What is the best way to slide a panel in WPF?

    - by Kris Erickson
    I have a fairly simple UserControl that I have made (pardon my Xaml I am just learning WPF) and I want to slide the off the screen. To do so I am animating a translate transform (I also tried making the Panel the child of a canvas and animating the X position with the same results), but the panel moves very jerkily, even on a fairly fast new computer. What is the best way to slide in and out (preferably with KeySplines so that it moves with inertia) without getting the jerkyness. I only have 8 buttons on the panel, so I didn't think it would be too much of a problem. Here is the Xaml I am using, it runs fine in Kaxaml, but it is very jerky and slow (as well as being jerkly and slow when run compiled in a WPF app). <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="1002" Height="578"> <UserControl.Resources> <Style TargetType="Button"> <Setter Property="Control.Padding" Value="4"/> <Setter Property="Control.Margin" Value="10"/> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid Name="backgroundGrid" Width="210" Height="210" Background="#00FFFFFF"> <Grid.BitmapEffect> <BitmapEffectGroup> <DropShadowBitmapEffect x:Name="buttonDropShadow" ShadowDepth="2"/> <OuterGlowBitmapEffect x:Name="buttonGlow" GlowColor="#A0FEDF00" GlowSize="0"/> </BitmapEffectGroup> </Grid.BitmapEffect> <Border x:Name="background" Margin="1,1,1,1" CornerRadius="15"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="#FF0062B6"/> <GradientStop Offset="1" Color="#FF0089FE"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> </Border> <Border Margin="1,1,1,0" BorderBrush="#FF000000" BorderThickness="1.5" CornerRadius="15"/> <ContentPresenter HorizontalAlignment="Center" Margin="{TemplateBinding Control.Padding}" VerticalAlignment="Center" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Canvas> <Grid x:Name="Panel1" Height="578" Canvas.Left="0" Canvas.Top="0"> <Grid.RenderTransform> <TransformGroup> <TranslateTransform x:Name="panelTranslate" X="0" Y="0"/> </TransformGroup> </Grid.RenderTransform> <Grid.RowDefinitions> <RowDefinition Height="287"/> <RowDefinition Height="287"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="Panel1Col1"/> <ColumnDefinition x:Name="Panel1Col2"/> <ColumnDefinition x:Name="Panel1Col3"/> <ColumnDefinition x:Name="Panel1Col4"/> <!-- Set width to 0 to hide a column--> </Grid.ColumnDefinitions> <Button x:Name="Panel1Product1" Grid.Column="0" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"> <Button.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="Panel1Product1"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation BeginTime="00:00:00.6" Duration="0:0:3" From="0" Storyboard.TargetName="panelTranslate" Storyboard.TargetProperty="X" To="-1000"/> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> </Button> <Button x:Name="Panel1Product2" Grid.Column="0" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product3" Grid.Column="1" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product4" Grid.Column="1" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product5" Grid.Column="2" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product6" Grid.Column="2" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product7" Grid.Column="3" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product8" Grid.Column="3" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> </Grid> </Canvas> </UserControl>

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  • Rendering WPF DrawingGroup to single ImageSource

    - by Xander
    Currently I'm using a System.Windows.Media.DrawingGroup to store some tiled images (ImageDrawing) inside the Children-DrawingCollection property. Well the problem is now, this method gets really slow if you display the entire DrawingGroup in an Image control, because my DrawingGroup can contain hundreds or even thousands of small images it can really mess up the performance. So my first thought was to somehow render a single image from all the small ones inside the DrawingGroup and then only display that image, that would be much faster. But as you might have figured out I haven't found any solution so simply combine several images with WPF Imaging. It would really be great if someone could help with this problem or tell me how i can improve the performance with the DrawingGroup or even use another approach. One last thing, currently I'm using a RenderTargetBitmap to generate a single BitmapSource from the DrawingGroup, this approach isn't really faster, but it makes the scrolling and working on the Image control at least a little smoother.

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  • IIS 6.0 Server Too Busy HTTP 503 Connection_Dropped DefaultAppPool

    - by Shiraz Bhaiji
    We have a site which is running on a windows 2003 cluster with 2 64bit machines. The site needs to be able to cope with over 20,000 concurrent users One of the things that the site does is to allow the download of a 2MB file (which is cached in memory). We have low CPU and memory usage. We also have surplus bandwidth. It appears that we are running out of connections due the time it takes the user to download the file (some users have slow internet connections). In the IIS log we get HTTP 503 errors. In the HTTPErr log we get mainly Connection_Dropped DefaultAppPool with some Timer_EntityBody DefaultAppPool. Question is: How can we configure IIS to allow more connections? Or is there something that I am missing here? Thanks Shiraz

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