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  • Flash movies in inactive browser tabs pause or don't execute in real time

    - by ZenBlender
    I'm noticing some unexpected behavior. Some time in the last few months, a change in either Firefox, the Flash player, or both, has made it so that Flash movies that are in inactive browser tabs no longer execute in real time. They appear to still execute, but only in bursts, and not in a predictable way. This is a problem because I develop a Flash-based (Actionscript 2.0, Flash CS3) multiplayer game that maintains a network connection and allows players to chat, etc. Many of our players complain about Firefox crashing while playing the game. I have noticed it too, not too frequently, but it crashes several times a week. (Firefox crashes, I do not get a message from Flash player that indicates an infinite loop or problem in my code) My theory is that this new behavior is causing crashes when there is a lot of activity in my game, leading to lots of unhandled network traffic for my game getting buffered before Firefox/Flash will give it a chance to execute. Maybe this leads to a buffer overflow or missing packets, and as a result, something crashes. At times I will switch back to the tab that is running my game and discover a display bug, which looks as though Flash has simply failed to execute something that it was supposed to. I would assume this new behavior is on purpose, for example to prevent all the Flash-based advertisements in inactive tabs from executing and therefore killing performance. In a quick test on Chrome (5.0.342.9 beta), this "pausing" of Flash seems to be there as well, but somehow it seems much less of a problem. My users have only complained about Firefox crashing, not other browsers. My machine: Windows 7 x64 Firefox 3.6.3 Flash Player 10.1.50.426 My game: triplejack.com Any ideas? Ideally I'd like to disable this behavior for my Flash game so it can execute in real time even when in an inactive tab. Thanks for any help!

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  • Problems with MediaPlayer, raw resources, stop and start

    - by arakn0
    Hello everybody, I'm new in Android development and I have the next question/problem. I'm playing around with the MediaPlayer class to reproduce some sounds/music. I am playing raw resources (res/raw) and it looks kind of easy. To play a raw resource, the MediaPlayer has to be initialized like this: MediaPlayer mp = MediaPlayer.create(appContext, R.raw.song); mp.start(); Until here there is no problem. The sound is played, and everything works fine. My problem appears when I want to add more options to my application. Specifically when I add the "Stop" button/option. Basically, what I want to do is...when I press "Stop", the music stops. And when I press "Start", the song/sound starts over. (pretty basic!) To stop the media player, you only have to call stop(). But to play the sound again, the media player has to be reseted and prepared. mp.reset(); mp.setDataSource(params); mp.prepare(); The problem is that the method setDataSource() only accepts as params a file path, Content Provider URI, streaming media URL path, or File Descriptor. So, since this method doesn't accept a resource identifier, I don't know how to set the data source in order to call prepare(). In addition, I don't understand why you can't use a Resouce identifier to set the data source, but you can use a resource identifier when initializing the MediaPlayer. I guess that I'm missing something. I wonder if I am mixing concepts, and the method stop() doesn't have to be called in the "Stop" button. Any help? Thanks in advanced!!!

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  • Do I need to use http redirect code 302 or 307?

    - by Iain Fraser
    I am working on a CMS that uses a search facility to output a list of content items. You can use this facility as a search engine, but in this instance I am using it to output the current month's Media Releases from an archive of all Media Releases. The default parameters for these "Data Lists" as they are called, don't allow you to specify "current month" or "current year" for publication date - only "last x days" or "from dateA to dateB". The search facility will accept querystring parameters though, so I intend to code around it like this: Page loads How many days into the current month are we? Do we have a query string that asks for a list including this many days? If no, redirect the client back to this page with the appropriate query-string included. If yes, allow the CMS to process the query Now here's the rub. Suppose the spider from your favourite search engine comes along and tries to index your main Media Releases page. If you were to use a 301 redirect to the default query page, the spider would assume the main page was defunct and choose to add the query page to its index instead of the main page. Now I see that 302 and 307 indicate that a page has been moved temporarily; if I do this, are spiders likely to pop the main page into their index like I want them to? Thanks very much in advance for your help and advice. Kind regards Iain

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  • Replacing a Namespace with XSLT

    - by er4z0r
    Hi I want to work around a 'bug' in certain RSS-feeds, which use an incorrect namespace for the mediaRSS module. I tried to do it by manipulating the DOM programmatically, but using XSLT seems more flexible to me. Example: <media:thumbnail xmlns:media="http://search.yahoo.com/mrss" url="http://www.suedkurier.de/storage/pic/dpa/infoline/brennpunkte/4311018_0_merkelxI_24280028_original.large-4-3-800-199-0-3131-2202.jpg" /> <media:thumbnail url="http://www.suedkurier.de/storage/pic/dpa/infoline/brennpunkte/4311018_0_merkelxI_24280028_original.large-4-3-800-199-0-3131-2202.jpg" /> Where the namespace must be http://search.yahoo.com/mrss/ (mind the slash). This is my stylesheet: <?xml version="1.0" encoding="UTF-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:template match="//*[namespace-uri()='http://search.yahoo.com/mrss']"> <xsl:element name="{local-name()}" namespace="http://search.yahoo.com/mrss/" > <xsl:apply-templates select="@*|*|text()" /> </xsl:element> </xsl:template> </xsl:stylesheet> Unfortunately the result of the transformation is an invalid XML and my RSS-Parser (ROME Library) does not parse the feed anymore: java.lang.IllegalStateException: Root element not set at org.jdom.Document.getRootElement(Document.java:218) at com.sun.syndication.io.impl.RSS090Parser.isMyType(RSS090Parser.java:58) at com.sun.syndication.io.impl.FeedParsers.getParserFor(FeedParsers.java:72) at com.sun.syndication.io.WireFeedInput.build(WireFeedInput.java:273) at com.sun.syndication.io.WireFeedInput.build(WireFeedInput.java:251) ... 8 more What is wrong with my stylesheet?

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  • what is the best way to stream a audio file to website users/listners

    - by Naveen Chamikara Gamage
    I'm developing a music site which will stream audio files stored in a server to users, audio files will be played through flash player placed in a webpage.. As I heard I need to use a streaming media server for streaming audio files ( like 2mb to 3mb in size).. Do I need to use one? I found some streaming media server softwares like http://www.icecast.org - but as in their documentation, It is used for streaming radio stations and live streaming purposes, but I just need to stream audio files faster and in low size (low bandwidth) with good quality.. I heard I need to encode the audio files first and then send them to listeners and in their end audio files need to be decoded again. Is that true? How can I do that? if I need to use a special web server, where should I host my files? Any good hosting providers? if I host audio files in a normal web server, they will use HTTP or TCP to deliver my audio files to users/ listners but I found that HTTP and TCP are not good ways to use for multi media purposes like streaming audio and video files, and they are used for delivering HTML and stuff. I found I should use RSTP or UDP for streaming audio files.. What should I use? I know that .MP3 files has much better quality than the other formats but it also gives huge size to the audio files.. which format should I use for audio files? Most of the best quality audio files are more than 7mb so I'm planning to convert them my self using a software so I could get low size files with some level of good quality. If I'm converting my audio files what is the good BITRATE I should use for my files? Any known best softwares for converting audio files while keeping quality in a good level? Note** - I know that I will not need complex requirements at the beginning of the site but I wanted to what are the best ways like they are using for soundcloud.com

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  • AVAudioRecorder Won't Record On Device

    - by Dyldo42
    This is my method: -(void) playOrRecord:(UIButton *)sender { if (playBool == YES) { NSError *error = nil; NSString *filePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat: @"%d", [sender tag]] ofType:@"caf"]; NSURL *fileUrl = [NSURL fileURLWithPath:filePath]; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:fileUrl error:&error]; [player setNumberOfLoops:0]; [player play]; } else if (playBool == NO) { if ([recorder isRecording]) { [recorder stop]; [nowRecording setImage:[UIImage imageNamed:@"NormalNormal.png"] forState:UIControlStateNormal]; [nowRecording setImage:[UIImage imageNamed:@"NormalSelected.png"] forState:UIControlStateSelected]; } if (nowRecording == sender) { nowRecording = nil; return; } nowRecording = sender; NSError *error = nil; NSString *filePath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat: @"%d", [sender tag]] ofType:@"caf"]; NSURL *fileUrl = [NSURL fileURLWithPath:filePath]; [sender setImage:[UIImage imageNamed:@"RecordingNormal.png"] forState:UIControlStateNormal]; [sender setImage:[UIImage imageNamed:@"RecordingSelected.png"] forState:UIControlStateSelected]; recorder = [[AVAudioRecorder alloc] initWithURL:fileUrl settings:recordSettings error:&error]; [recorder record]; } } Most of it is self explanatory; playBool is a BOOL that is YES when it is in play mode. Everything works in the simulator however, when I run it on a device, [recorder record] returns NO. Does anyone have a clue as to why this is happening?

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  • Skipping one item in the column

    - by zurna
    I created a simple news website. I store both videos and images in IMAGES table. Videos added have videos and images added have images stored in a column called ImagesType. Images and Videos attached to a news is stored in ImagesID column of the NEWS table. My problem occurs when I need to display the first image of a news. i.e. IMAGES table: ImagesID ImagesLgURL ImagesType 1 /FLPM/media/videos/0H7T9C0F.flv videos 2 /FLPM/media/images/8R5D7M8O.jpg images 3 /FLPM/media/images/0E7Q9Z0C.jpg images NEWS table NewsID ImagesID NewsTitle 1 1;2; Street Chic: Paris ERROR 2 3; Paris Runway NO ERROR The following code give me an error with the 2nd news item because the first ImageID stored in the list is not an image but a video. I need to figure out a way to skip the video item and display the next image. I hope I made sense. SQL = "SELECT NEWSID, CATEGORIESID, IMAGESID, NEWSTITLE, NEWSSHORTDESC, NEWSACTIVE, NEWSDATEENTERED" SQL = SQL & " FROM NEWS N" SQL = SQL & " WHERE NEWSACTIVE = 1" SQL = SQL & " ORDER BY NEWSDATEENTERED DESC" Set objNews = objConn.Execute(SQL) Do While intLooper1 <= 3 And Not objNews.EOF IMAGES = Split(Left(objNews("IMAGESID"),Len(objNews("IMAGESID"))-1), ";") SQL = "SELECT ImagesID, ImagesName, ImagesLgURL, ImagesSmURL, ImagesType" SQL = SQL & " FROM IMAGES I" SQL = SQL & " WHERE ImagesID = " & IMAGES(0) & " AND ImagesType = 'images'" Set objLgImage = objConn.Execute(SQL) <div> <a href="?Section=news&SubSection=redirect&NEWSID=<%=objNews("NEWSID")%>"> <img src="<%=objLgImage("ImagesLgURL")%>" alt="<%=objLgImage("ImagesName")%>" /> </a> </div> <% objLgImage.Close Set objLgImage = Nothing intLooper1 = intLooper1 + 1 objNews.MoveNext Loop %>

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  • Storing class constants (for use as bitmask) in a database?

    - by fireeyedboy
    Let's say I have a class called Medium which can represent different types of media. For instance: uploaded video embedded video uploaded image embedded image I represent these types with contants, like this: class MediumAbstract { const UPLOAD = 0x0001; const EMBED = 0x0010; const VIDEO = 0x0100; const IMAGE = 0x1000; const VIDEO_UPLOAD = 0x0101; // for convenience const VIDEO_EMBED = 0x0110; // for convenience const IMAGE_UPLOAD = 0x1001; // for convenience const IMAGE_EMBED = 0x1010; // for convenience const ALL = 0x1111; // for convenience } Thus, it is easy for me to do a combined search on them on an (abstract) repository, with something like: { public function findAllByType( $type ) { ... } } $media = $repo->findAllByType( MediumAbstract::VIDEO | MediumAbstract::IMAGE_UPLOAD ); // or $media = $repo->findAllByType( MediumAbstract::ALL ); // etc.. How do you feel about using these constant values in a concrete repository like a database? Is it ok? Or should I substitute them with meaningful data in the database. Table medium: | id | type | location | etc.. ------------------------------------------------- | 1 | use constants here? | /some/path | etc.. (Of course I'll only be using the meaningful constants: VIDEO_UPLOAD, VIDEO_EMBED, IMAGE_UPLOAD and IMAGE_EMBED)

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • Is there any way to optimize this LINQ where clause that searches for multiple keywords on multiple

    - by Daniel T.
    I have a LINQ query that searches for multiple keywords on multiple columns. The intention is that the user can search for multiple keywords and it will search for the keywords on every property in my Media entity. Here is a simplified example: var result = repository.GetAll<Media>().Where(x => x.Title.Contains("Apples") || x.Description.Contains("Apples") || x.Tags.Contains("Apples") || x.Title.Contains("Oranges") || x.Description.Contains("Oranges") || x.Tags.Contains("Oranges") || x.Title.Contains("Pears") || x.Description.Contains("Pears") || x.Tags.Contains("Pears") ); In other words, I want to search for the keywords Apples, Oranges, and Pears on the columns Title, Description, and Tags. The outputted SQL looks like this: SELECT * FROM Media this_ WHERE (((((((( this_.Title like '%Apples%' or this_.Description like '%Apples%') or this_.Tags like '%Apples%') or this_.Title like '%Oranges%') or this_.Description like '%Oranges%') or this_.Tags like '%Oranges%') or this_.Title like '%Pears%') or this_.Description like '%Pears%') or this_.Tags like '%Pears%') Is this the most optimal SQL in this case? If not, how do I rewrite the LINQ query to create the most optimal SQL statement? I'm using SQLite for testing and SQL Server for actual deployment.

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  • Internet Explorer Warning when embedding Youtube on HTTPS site?

    - by pellepim
    Our application is run over HTTPS which rarely presents any problems for us. When it comes to youtube however, the fact that they do not present any content over SSL connections is giving us some head ache when trying to embed clips. Mostly because of Internet Explorers famous little warning message: "Do you want to view only the webpage content that was delivered securely? This page contains content that will not be delivered using a secure HTTPS ... etc" I've tried to solve this in several ways. The most promising one was to use the ProxyPass functionality in Apache to map to YouTube. Like this: ProxyPass: /youtube/ http://www.youtube.com ProxyPassReverse: /youtube/ http://www.youtube.com This gets rid of the annoying warning. However, the youtube SWF fails to start streaming The SWF i manage to load into the browser simply states : "An error occurred, please try again later". Potential solutions are perhaps: Download youtube FLV:s and serve them out of own domain (gah) Use custom FLV-player and stream only FLV:s from youtube over a https proxy? Update 10 March: I've tried to use Googles Youtube API for ActionScript to load a player. It looked promising at first and I was able to load a player through my https:// proxy. However, the SWF that is loaded contains loads of explicit calls to different non-ssl urls to create authentication links for the FLV-stream and for loading different crossdomain policies. It really seems like we're not supposed to access flv-streams directly. This makes it very hard to bypass the Internet Explorer warning, short of ripping out the FLV:s from youtube and serving them out of your own domain. There are solutions out there for downloading youtubes FLV:s. But that is not compliant with the Youtube terms of use and is really not an option for us.

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  • SeriesInterpolate - removing data at start of array

    - by Allan Jardine
    Hello all, I've been experimenting with Flex Charts (in Flash Builder 4) recently, but have run into one area which didn't quite work as I was expecting. Specifically, when adding and removing a data point from an array, with SeriesInterpolate set. I've put up three examples, as I expect these will make a lot more sense than me trying to explain it with words only!: http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-Add.swf - Clicking the button in the top right adds a new data point to the end of the data array, and the chart is smoothly updated (almost smoothly there is a 1px shift when animating which is odd...) http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-Delete.swf - Clicking the button (which is now labelled incorrectly) will remove the item at the start of the data array - but the chart draws this as if it were removing the end element. http://sprymedia.co.uk/media/misc/flex/linechart/LineChart-AddDelete.swf - This is sort of what I'm eventually aiming for - a smooth side scroll chart, where new data is added at the end and the old data is sifted off the front. However the delete behaviour makes this look a bit odd. Does anyone know if there is a way to get the smooth transition I'm looking with SeriesInterpolate? Or is it possible to implement a custom transition? Many thanks, Allan

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  • Browser security when calling HTTP assets via a SWF on a HTTPS site

    - by Mark Ursino
    We have a site that runs on HTTPS and needs to pull in various JS assets to run a video player on the page. We get a browser security warning on this page because the JS files we are externally calling are being accessed via HTTP, not HTTPS. E.g. // HTTP reference on a HTTPS site <script src="http://the-cdn.tld/player.js"></script> Simply accessing this one JS assets via HTTP and not HTTPS will cause the browser security warning which we need to get rid of. The provider of the JS file does not support an HTTPS equivalent (like Google Analytics does). We would ideally love to just do the following, but the provider does not have this: // HTTPS reference on a HTTPS site <script src="https://the-cdn.tld/player.js"></script> One option we had was to just download a copy of the JS file and serve it on the HTTPS site, however we have concerns with this as it is not recommended by the provider and will not include updates from them. Assuming we cannot do that, we were thinking a possible other option would be to use a SWF file as a proxy. We were thinking that we could have one of our flash guys create a SWF that loads in the HTTP-served JS file to the page. We were wondering that if this SWF makes the request, would that prevent the browser from showing the security warning or not? I assumed that we would still see the warning since the SWF is still making the request through the browser, but I wanted to see what the hive mind thinks.

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  • ExternalInterface

    - by Jesse
    Hey, so I'm having a bunch of trouble getting ExternalInterface to work, which is odd, because I use it somewhat often. I'm hoping it's something I just missed because I've been looking at it too long. The flash_ready function is correctly returning the objectID, and as far as I can tell, everything else is in order. Unfortunately, when I run it, I get an error (varying by browser) telling me that basically document.getElementById(<movename>).test() is not a valid method. Here's the code: javascript: function flash_ready(i){ document.getElementById(i).test('success!'); } Embed Html (Generated): <script type="text/javascript"> swfobject.embedSWF("/chainmaille/includes/media/flash/upload_image.swf", "/chainmaille/includes/media/flash/upload_image", "500", "50", "9.0.0","expressInstall.swf", {}, {allowScriptAccess:'always', wmode:'transparent'},{id:'uploader_flash',name:'uploader_flash'}); </script> <object type="application/x-shockwave-flash" id="uploader_flash" name="uploader_flash" data="/chainmaille/includes/media/flash/upload_image.swf" width="500" height="50"><param name="allowScriptAccess" value="always"><param name="wmode" value="transparent"></object> AS3 : package com.jesseditson.uploader { import flash.display.MovieClip; import flash.external.ExternalInterface; import flash.system.Security; public class UI extends MovieClip { // Initialization: public function UI() { Security.allowDomain('*'); ExternalInterface.addCallback("test", test); var jscommand:String = "flash_ready('"+ExternalInterface.objectID+"');"; var url:URLRequest = new URLRequest("javascript:" + jscommand + " void(0);"); navigateToURL(url, "_self"); } public function test(t){ trace(t); } } } Swfobject is being included via google code, and the flash embeds just fine, so that's not the problem. I've got a very similar setup working on another server, but can't seem to get it working on this one. It's a Hostgator shared server. Could it be the server's fault? Anybody see any obvious syntax problems? Thanks in advance!

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  • Manipulating jQuery to retrieve the onclick function of an item which lies directly below the curren

    - by Stevie Jenowski
    First off, I want to thank you for looking into my question as I really do appreciate your time. I've built a list of items using php by having a foreach loop cycle through an associative array printing the array data as parameters of an onclick function call and gives each item it cycles through an ID of $thecount. All items retrieved have the same parent div and calls the very same onclick function, only with 11 different parameters. My question is how do I go about calling the onClick("function();") of an item directly below the current focus, making it the new focus, only without a physical click? If this is confusing to you whatsoever, I'm essentially building a dynamic playlist, and I've already implemented the listener for when the player's current item has finished playing, Now I'm having trouble grasping how I'd go about having the next item in the list become the new focus while also calling it's specific onClick() function once the player returns that it has finished with the current file. All without any user interaction besides the initial play call. If it helps I'm using the most recent release of Longtails' JW Player and once again thank you very much for your time!

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  • XSLT: use parameters in xls:sort attributes

    - by fireeyedboy
    How do I apply a parameter to a select and order attribute in a xsl:sort element? I'ld like to do this dynamic with PHP with something like this: $xsl = new XSLTProcessor(); $xslDoc = new DOMDocument(); $xslDoc->load( $this->_xslFilePath ); $xsl->importStyleSheet( $xslDoc ); $xsl->setParameter( '', 'sortBy', 'viewCount' ); $xsl->setParameter( '', 'order', 'descending' ); But I'ld first have to now how to get this to work. I tried the following, but it gives me a 'compilation error' : 'invalid value $order for order'. $sortBy doesn't seem to do anything either: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" indent="yes"/> <xsl:param name="sortBy" select="viewCount"/> <xsl:param name="order" select="descending"/> <xsl:template match="/"> <media> <xsl:for-each select="media/medium"> <xsl:sort select="$sortBy" order="$order"/> // <someoutput> </xsl:for-each> </media> </xsl:template> </xsl:stylesheet>

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  • Cross-domain templating with Javascript

    - by Husky
    I'm currently building a Javascript library that can be used to easily create embeddable media based on the URL of a media file, and then be controlled using Javascript methods and events (think something like the Flash / Silverlight JW player). Of course, i could simply cat all the html tags from the Javascript library and send that to the browser: function player(url) { document.write('<object type="foo"><param name="something" value="bar">' + <param name="source" value=" + url + '/></object>'); } But i think this is a very ugly practice that tends to create unmanageable code that is unreadable when you review it a few weeks later. So, a templating solution seems to be the way to go. I've been looking to EJS because it loads the templates using AJAX, so you can manage your templates in separate file instead of directly on the HTML page. There's one 'gotcha' with that: my library needs to be completely cross-domain: the library itself could be located on foo.com while the serving site could be located on bar.com. So if bar.com would want to add a media player using the library it needs to do an AJAX call to a template located on foo.com, which won't work because of the same-origin policy in browsers. AFAIK, there's no library that uses something like JSONP to read and write templates to get around this problem. Could anyone point me to a solution for this problem?

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  • Factory Girl: Automatically assigning parent objects

    - by Ben Scheirman
    I'm just getting into Factory Girl and I am running into a difficulty that I'm sure should be much easier. I just couldn't twist the documentation into a working example. Assume I have the following models: class League < ActiveRecord::Base has_many :teams end class Team < ActiveRecord::Base belongs_to :league has_many :players end class Player < ActiveRecord::Base belongs_to :team end What I want to do is this: team = Factory.build(:team_with_players) and have it build up a bunch of players for me. I tried this: Factory.define :team_with_players, :class => :team do |t| t.sequence {|n| "team-#{n}" } t.players {|p| 25.times {Factory.build(:player, :team => t)} } end But this fails on the :team=>t section, because t isn't really a Team, it's a Factory::Proxy::Builder. I have to have a team assigned to a player. In some cases I want to build up a League and have it do a similar thing, creating multiple teams with multiple players. What am I missing?

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  • jQuery UI datepicker will not display - full code included

    - by Bill Brasky
    I am having trouble displaying the jQuery datepicker as shown here: http://jqueryui.com/demos/datepicker/ I believe I downloaded all of the proper files, but to be certain, I started from scratch and ripped the demo site. Not all of it, but what I believed to be the important parts. The result is no datepicker to be shown and no javascript errors. Here is my full code sample: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="http://static.jquery.com/ui/css/base2.css" type="text/css" media="all" /> <link rel="stylesheet" href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/themes/base/jquery-ui.css" type="text/css" media="all" /> <link rel="stylesheet" href="http://static.jquery.com/ui/css/demo-docs-theme/ui.theme.css" type="text/css" media="all" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.1/jquery.min.js"></script> <script type="text/javascript" charset="utf-8" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.1/jquery-ui.min.js"></script> <script type="text/javascript" charset="utf-8"> jQuery(function(){ jQuery("#datepicker").datepicker(); }); </script> </head> <body> <input type="text" id="datepicker" class="hasDatepicker" /> </body> </html> Any help would be very much appreciated. Thanks!

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  • Validation for Alert dialog

    - by Hossam
    Hi Everyone, Im working in a game and when the player finished the level , Im asking the Player to enter his name on EditText in Alert Dialog : AlertDialog.Builder builder = new Builder(this); LayoutInflater inflater = getLayoutInflater(); // Inflate and set the layout for the dialog // Pass null as the parent view because its going in the dialog layout builder.setView(inflater.inflate(R.layout.dialog_name, null)) // Add action buttons .setPositiveButton(R.string.alertName, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int id) { playerText = (EditText) ((AlertDialog)dialog).findViewById(R.id.username); if(playerText.getText() != null && playerText.getText().length() != 0) Helper.currentPlayer.setName(playerText.getText().toString()); //calculate the score // save in data base PlayerDataSource playerDS = new PlayerDataSource(getApplicationContext()); playerDS.open(); Helper.currentPlayer = playerDS.createPlayer(Helper.currentPlayer.getName(), Helper.currentPlayer.getScore(), Helper.currentPlayer.levels, Helper.currentPlayer.times, LanguageHelper.div); playerDS.close(); saveStmc(); mainScene.setChildScene(choicesMenu, false, true, true); } }) .setTitle("Please Enter Your name") .setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int id) { } }); alert = builder.create(); When the Player enters his name and press OK (Positive button) I will check in database if the name exists or not, if the name is exist : show Toast and not dismiss the alert to write another name. How to do that?

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  • jQuery/Javascript: Click event on a checkbox and the 'checked' attribute.

    - by b. e. hollenbeck
    The code: $('input.media-checkbox').live('click', function(e){ e.preventDefault(); var that = $(this); if (that.attr('checked') == 'checked'){ var m = that.attr('media'); var mid = 'verify_' + m; that.parents('div.state-container').find('ul.' + mid).remove(); that.attr('checked', false); } else { var url = AJAX_URL; $.ajax({ type: 'GET', url: url, dataType: 'html', success: function(data){ that.parents('li').siblings('li.verification').children('div.media-verification').append(data).fadeIn(500); that.attr('checked', 'checked'); } }); } return false; }); I am ajaxing in a form, then firing the click event on relevant checkboxes to ajax in another partial if necessary. The form is inserted nicely, and the click events are fired, checking the boxes that need to be checked and firing the second ajax, since the checked attribute of the checkbox was initially false. What's curdling my cheese is if I UNCHECK one of those boxes. Despite e.preventDefault(), the checked attribute is set to false BEFORE the test, so the if statement always executes the else statement. I've also tried this with $.is(':checked'), so I'm completely baffled. It appears that unchecked - checked state reads the original state, but checked - unchecked doesn't. Any help?

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  • What is causing my HTTP server to fail with "exit status -1073741819"?

    - by Keeblebrox
    As an exercise I created a small HTTP server that generates random game mechanics, similar to this one. I wrote it on a Windows 7 (32-bit) system and it works flawlessly. However, when I run it on my home machine, Windows 7 (64-bit), it always fails with the same message: exit status -1073741819. I haven't managed to find anything on the web which references that status code, so I don't know how important it is. Here's code for the server, with redundancy abridged: package main import ( "fmt" "math/rand" "time" "net/http" "html/template" ) // Info about a game mechanic type MechanicInfo struct { Name, Desc string } // Print a mechanic as a string func (m MechanicInfo) String() string { return fmt.Sprintf("%s: %s", m.Name, m.Desc) } // A possible game mechanic var ( UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects", "There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."} //... Race = &MechanicInfo{"Race", "The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."} ) // Slice containing all game mechanics var GameMechanics []*MechanicInfo // Pseudorandom number generator var prng *rand.Rand // Get a random mechanic func RandMechanic() *MechanicInfo { i := prng.Intn(len(GameMechanics)) return GameMechanics[i] } // Initialize the package func init() { prng = rand.New(rand.NewSource(time.Now().Unix())) GameMechanics = make([]*MechanicInfo, 34) GameMechanics[0] = UnkillableObjects //... GameMechanics[33] = Race } // serving var index = template.Must(template.ParseFiles( "templates/_base.html", "templates/index.html", )) func randMechHandler(w http.ResponseWriter, req *http.Request) { mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()} if err := index.Execute(w, mechanics); err != nil { http.Error(w, err.Error(), http.StatusInternalServerError) } } func main() { http.HandleFunc("/", randMechHandler) if err := http.ListenAndServe(":80", nil); err != nil { panic(err) } } In addition, the unabridged code, the _base.html template, and the index.html template. What could be causing this issue? Is there a process for debugging a cryptic exit status like this?

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • Debugging Actionmailer

    - by Trip
    I have actionmailer set up. Emails are not being sent, and no errors. Where can I start my search to debug this? class Notifier < ActionMailer::Base default_url_options[:host] = APP_DOMAIN def email_blast(user, subject, message) subject subject from NOTIFIER_EMAIL recipients user.email sent_on Time.zone.now body :user => user.first_name + ' ' + user.last_name, :message => message end I do get a return in my log that the email was sent, just no actual email goes through. Also the reason, that this is not working is because I switched form a cluster to a solo box and some server settings were overwritten. I suspect that is probably the reason why this is not working. Anyone know what specific server settings I would have to look at ? UPDATE: ActionMailer::Base.delivery_method = :sendmail config.action_mailer.default_url_options = { :host => "75.101.153.93" } I found this in my production.rb . This code was originally here when it worked. Again, I believe that there must be something missing on my server..I did a 'which sendmail' and it returned /usr/bin/sendmail , so I added this : config.action_mailer.raise_delivery_errors = false config.action_mailer.perform_deliveries = true config.action_mailer.sendmail_settings = { :location => '/usr/bin/sendmail', :arguments => '-i -t' } Redeployed, restarted the server, and tested it. No emails were sent. The production.log said something was sent : Processing MediaController#create_a_video (for 173.161.167.41 at 2010-06-03 11:58:13) [GET] Parameters: {"action"=>"create_a_video", "controller"=>"media", "organization_id"=>"470", "_"=>"1275591493194"} Sent mail to [email protected] Rendering media/create_a_video Completed in 128ms (View: 51, DB: 1) | 200 OK [http://invent.hqchannel.com/organizations/470/media/create_a_video?_=1275591493194]

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