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  • How to intercept an Exit event for a Windows Form in VB?

    - by Dooms101
    When a user clicks on the little red "x" a.k.a. the form close button on the form command bar, what even is activated besides FormClosed() I know FormClosing() is called, but I cannot really stop the form from closing after my code is run. I want to be able to show a messagebox that asks if the user wants to exit the form or not. Obviously if they click no, I want the form to stay open, how would I do this?

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  • initWithCoder and initWithNibName

    - by vodkhang
    I am trying to encode some data state in a UITableViewController. In the first time, I init the object with Nibname without any problem. However, when I initWithCoder, the UITableViewController still loads but when I clicked on a cell, the application crash and the debugger tells me about EXEC_BAD_ACCESS, something wrong with my memory, but I do not know Here is my code: - (id) init { if(self = [self initWithNibName:@"DateTableViewController" bundle:nil]) { self.dataArray = [[NSMutableArray alloc] initWithObjects:@"1", @"2", @"3", nil]; } return self; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } // Set up the cell... int index = indexPath.row; cell.textLabel.text = [self.dataArray objectAtIndex:index];; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return @"Test Archiver"; } - (void)encodeWithCoder:(NSCoder *)coder { [super encodeWithCoder:coder]; [coder encodeObject:self.dataArray]; } - (id)initWithCoder:(NSCoder *)coder { return [self init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { int index = indexPath.row; [self.dataArray addObject:[NSString stringWithFormat:@"Hello %d", index]]; [self.tableView reloadData]; }

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  • images are getting clipped when Jquery animate opacity is used in IE

    - by Raja
    I use the function given below: function rotate() { //Get the first image var current = ($('div#rotator ul li.show') ? $('div#rotator ul li.show') : $('div#rotator ul li:first')); //Get next image, when it reaches the end, rotate it back to the first image var next = ((current.next().length) ? ((current.next().hasClass('show')) ? $('div#rotator ul li:first') : current.next()) : $('div#rotator ul li:first')); //Set the fade in effect for the next image, the show class has higher z-index next.css({ opacity: 0.0 }) .addClass('show') .animate({ opacity: 1.0 }, 1000); //Hide the current image current.animate({ opacity: 0.0 }, 1000) .removeClass('show'); }; It does a slide show of images. It works perfect on Firefox and Google Chrome but clips the images in IE 7 and IE 8. Any help is much appreciated. Thanks in advance.

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  • Deleting a node in a circular linked list c++?

    - by angad Soni
    I was wondering if anyone could help me understand if this code for deleting a node from a circular linked list would work, or if there is something i'm missing out on. using c++ to code. void circularList::deleteNode(int x) { node *current; node *temp; current = this-start; while(current->next != this->start) { if(current->next->value == x) { temp = current->next; current->next = current->next->next; delete current->next; } } }

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • Restore and preserve UIViewController pushed from UINavigationController, no storyboard

    - by user2908112
    I try to restore a simple UIViewController that I pushed from my initial view controller. The first one is preserved, but the second one just disappear when relaunched. I don't use storyboard. I implement the protocol in every view controller and add the restorationIdentifier and restorationClass to each one of them. The second viewController inherit from a third viewController and is initialized from a xib file. I'm not sure if I need to implement the UIViewControllerRestoration to this third since I don't use it directly. My code looks like typically like this: - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization self.restorationIdentifier = @"EditNotificationViewController"; self.restorationClass = [self class]; } return self; } -(void)encodeRestorableStateWithCoder:(NSCoder *)coder { } -(void)decodeRestorableStateWithCoder:(NSCoder *)coder { } +(UIViewController *)viewControllerWithRestorationIdentifierPath:(NSArray *)identifierComponents coder:(NSCoder *)coder { EditNotificationViewController* envc = [[EditNotificationViewController alloc] initWithNibName:@"SearchFormViewController" bundle:nil]; return envc; } Should perhaps the navigationController be subclassed so it too can inherit from UIViewControllerRestoration?

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  • assignment makes pointer from integer without a cast

    - by mrblippy
    hi, i am trying to make a linked list and create some methods. but i am getting the error assignment makes pointer from integer without a cast. #include <stdio.h> #include <stdlib.h> #include "students.h" node_ptr create(void) { node_ptr students = (node_ptr) malloc(sizeof(struct node)); students->ID = 0; students->name = NULL; students->next = NULL; return students; } void insert_in_order(int n, node_ptr list) { node_ptr before = list; node_ptr new_node = (node_ptr) malloc(sizeof(struct node)); new_node->ID = n;//error is here i think while(before->next && (before->next->ID < n)) { before = before->next; } new_node->next = before->next; before->next = new_node; }

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  • Backbone.js "model" query

    - by Novice coder
    I'm a learning coder trying to understand this code from a sample MVC framework. The below code is from a "model" file. I've done research on Backbone.js, but I'm still confused as to exactly how this code pull information from the app's database. For example, how are base_url, Model.prototype, and Collection.prototype being used to retrieve information from the backend? Any help would be greatly appreciated. exports.definition = { config : { "defaults": { "title": "-", "description": "-" }, "adapter": { "type": "rest", "collection_name": "schools", "base_url" : "/schools/", } }, extendModel: function(Model) { _.extend(Model.prototype, { // Extend, override or implement Backbone.Model urlRoot: '/school/', name:'school', parse: function(response, options) { response.id = response._id; return response; }, }); return Model; }, extendCollection: function(Collection) { _.extend(Collection.prototype, { // Extend, override or implement Backbone.Collection urlRoot: '/schools/', name: 'schools', }); return Collection; } }

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  • Linked List Inserting in sorted format

    - by user2738718
    package practise; public class Node { public int data; public Node next; public Node (int data, Node next) { this.data = data; this.next = next; } public int size (Node list) { int count = 0; while(list != null){ list = list.next; count++; } return count; } public static Node insert(Node head, int value) { Node T; if (head == null || head.data <= value) { T = new Node(value,head); return T; } else { head.next = insert(head.next, value); return head; } } } This work fine for all data values less than the first or the head. anything greater than than doesn't get added to the list.please explain in simple terms thanks.

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  • setting up linked list Java

    - by erp
    I'm working on some basic linked list stuff, like insert, delete, go to the front or end of the list, and basically i understand the concept of all of that stuff once i have the list i guess but im having trouble setting up the list. I was wondering of you guys could tell me if im going in the right direction. (mostly just the setup) this is what i have so far: public class List { private int size; private List linkedList; List head; List cur; List next; /** * Creates an empty list. * @pre * @post */ public List(){ linkedList = new List(); this.head = null; cur = head; } /** * Delete the current element from this list. The element after the deleted element becomes the new current. * If that's not possible, then the element before the deleted element becomes the new current. * If that is also not possible, then you need to recognize what state the list is in and define current accordingly. * Nothing should be done if a delete is not possible. * @pre * @post */ public void delete(){ // delete size--; } /** * Get the value of the current element. If this is not possible, throw an IllegalArgumentException. * @pre the list is not empty * @post * @return value of the current element. */ public char get(){ return getItem(cur); } /** * Go to the last element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goLast(){ while (cur.next != null){ cur = cur.next; } } /** * Advance the cursor to the next element. If this is not possible, don't change the cursor. * @pre * @post */ public void goNext(){ if(cur.next != null){ cur = cur.next;} //else do nothing } /** * Retreat the cursor to the previous element. If this is not possible, don't change the cursor. * @pre * @post */ public void goPrev(){ } /** * Go to top of the list. This is the position before the first element. * @pre * @post */ public void goTop(){ } /** * Go to first element of the list. If this is not possible, don't change the cursor. * @pre * @post */ public void goFirst(){ } /** * Insert the given parameter after the current element. The newly inserted element becomes the current element. * @pre * @post * @param newVal : value to insert after the current element. */ public void insert(char newVal){ cur.setItem(newVal); size++; } /** * Determines if this list is empty. Empty means this list has no elements. * @pre * @post * @return true if the list is empty. */ public boolean isEmpty(){ return head == null; } /** * Determines the size of the list. The size of the list is the number of elements in the list. * @pre * @post * @return size which is the number of elements in the list. */ public int size(){ return size; } public class Node { private char item; private Node next; public Node() { } public Node(char item) { this.item = item; } public Node(char item, Node next) { this.item = item; this.next = next; } public char getItem() { return this.item; } public void setItem(char item) { this.item = item; } public Node getNext() { return this.next; } public void setNext(Node next) { this.next = next; } } } I got the node class alright (well i think it works alright), but is it necessary to even have that class? or can i go about it without even using it (just curious). And for example on the method get() in the list class can i not call that getItem() method from the node class because it's getting an error even though i thought that was the whole point for the node class. bottom line i just wanna make sure im setting up the list right. Thanks for any help guys, im new to linked list's so bear with me!

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  • Convert a DVD Movie Directly to AVI with FairUse Wizard 2.9

    - by DigitalGeekery
    Are you looking for a way to backup your DVD movie collection to AVI?  Today we’ll show you how to rip a DVD movie directly to AVI with FairUse Wizard. About FairUse Wizard FairUse Wizard 2.9 uses the DivX, Xvid, or h.264 codec to convert DVD to an AVI file. It comes in both a free version and commercial version. The free, or “Light” version, can create files up 700MB while the commercial version can output a 1400MB file. This will allow you to back up your movies to CD, or even multiple movies on a single DVD. FairUse Wizard states that it does not work on copy protected discs, but we’ve seen it work on all but some of the most recent copy protection. For this tutorial we’re using the free Light Edition to convert a DVD to AVI. They also offer a commercial version that you can get for $29.99 and it offers even more encoding possibilities for converting video to you portable digital devices. Installation and Configuration Download and install FairUse Wizard. (Download link below). Once the install is complete, open FairUse Wizard by going to Start > All Programs >  FairUse Wizard 2 >  FairUse Wizard 2.   FairUse Wizard will open on the new project screen. Select “Create a new project” and type a project name into the text box. This will be used as the file output name.  Ex: A project name of Simpsons Movie will give you an output file of Simpsons Movie.avi.   Next, browse for a destination folder for the output file and temp files. Note that you will need a minimum of 6 GB of free disk space for the conversion process. Note: Much of that 6 GB will be used for temporary files that we will delete after the conversion process.   Click on the Options button at the bottom.   Under Preferences, choose your preferred video codec and file output size. XviD and x264 are installed by default. If you prefer to use DivX, you will have to install it separately. Also note the “Two pass” option. Checking the “Two pass” box will encode your video twice for higher quality, but will take more time. Un-checking the box will speed up the conversion process.   Under Audio track, note that English subtitles are enabled by default, so to remove the subtitles, you will need to change the dropdown list so it shows only a dash (-). You can also select “Use TV Mode” if your primary playback will be on a 4:3 TV screen. Click “Next.” Full Auto Mode vs. Manual Mode You should now be back to the initial screen. Next, we’ll need to determine whether or not we can use “Full Auto Mode” to convert the movie. The difference is that “Full Auto Mode” will automatically perform a few steps that you will otherwise have to do manually. If you choose the “Full Auto Mode” option, FairUse Wizard will look for the video on the DVD with the longest duration and assume it is the chain that it should convert to AVI. It’s possible, however, your disc may contain a few chains of similar size, such as a theatrical cut and director’s cut, and the longest chain may not be the one you wish to convert. Make sure that “Full auto mode” is not checked yet, and click “Next.”   FairUse Wizard will parse the IFO files and display all video chains longer than 60  seconds. In most cases, you will only find that the largest chain is the one closely matching the duration of the movie. In these instances, you can use “Full Auto Mode.” If you find more than one chain that are close in duration to the length of the movie, consult the literature on the DVD case, or search online, to find the actual running time of the movie. If the proper file chain is not the longest chain, you won’t be able to use “Full Auto Mode.”   Full Auto Mode To use “Full Auto Mode,” simply click the “Back” button to return to the initial screen Now, place a check in the “Full auto mode” check box. Click “Next.” You will then be prompted to chose your DVD drive, then click “OK.” FairUse Wizard will parse the IFO files… … and then prompt you to Select your drive that contains the DVD one more time before beginning the conversion process. Click “OK.”   Manual Mode If you cannot (or don’t wish to) use Full Auto Mode, choose the appropriate video chain and click “Next.” FairUse Wizard will first go through the process of indexing the video. Note: If you get a runtime error during this portion of the process, it likely means that FairUse Wizard cannot handle the copy protection, and thus cannot convert the DVD. FairUse Wizard will automatically detect a cropping region. If necessary, you can edit the cropping region by adjusting the cropping region settings to the left. Click “Next.” Next, click “Auto Detect” to choose the proper field combination. Click “OK” on the pop up window that displays your Field Mode. Then click “Next.” This next screen is mainly comprised of settings from the Options screen. You can make changes at this point such as codec or output size. Click “Next” when ready.   Video Conversion Now the video conversion process will begin. This may take a few hours depending on your system’s hardware. Note: There is a check box to “Shutdown computer when done” if you choose to run the conversion overnight or before leaving for work. The first phase will be video encoding… Then the audio… If you chose the “Two Pass” option, your video video will be encoded again on 2nd pass. Then you’re finished. Unfortunately, FairUse Wizard doesn’t clean up after itself very well. After the process is complete, you’ll want to browse to your output directory and delete all the temporary files as they take up a considerable amount of hard drive space. Now you’re ready to enjoy your movie. Conclusion FairUse Wizard is a nice way to backup your DVD movies to good quality .avi files. You can store them on your hard drive, watch them on a media PC, or burn them to disc. Many DVD players even allow for playback of DivX or XviD encoded video from a CD or DVD. For those of you with children, you can burn that AVI file to CD for your kids, and keep your original DVDs stored safely out of harms way. Download Download FairUse Wizard 2.9 LE Similar Articles Productive Geek Tips Kantaris is a Unique Media Player Based on VLCHow to Make/Edit a movie with Windows Movie Maker in Windows VistaAutomatically Mount and View ISO files in Windows 7 Media CenterTune Your ClearType Font Settings in Windows VistaAdd Images and Metadata to Windows 7 Media Center Movie Library TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Make your Joomla & Drupal Sites Mobile with OSMOBI Integrate Twitter and Delicious and Make Life Easier Design Your Web Pages Using the Golden Ratio Worldwide Growth of the Internet How to Find Your Mac Address Use My TextTools to Edit and Organize Text

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  • How to configure VPN in Windows XP

    - by SAMIR BHOGAYTA
    VPN Overview A VPN is a private network created over a public one. It’s done with encryption, this way, your data is encapsulated and secure in transit – this creates the ‘virtual’ tunnel. A VPN is a method of connecting to a private network by a public network like the Internet. An internet connection in a company is common. An Internet connection in a Home is common too. With both of these, you could create an encrypted tunnel between them and pass traffic, safely - securely. If you want to create a VPN connection you will have to use encryption to make sure that others cannot intercept the data in transit while traversing the Internet. Windows XP provides a certain level of security by using Point-to-Point Tunneling Protocol (PPTP) or Layer Two Tunneling Protocol (L2TP). They are both considered tunneling protocols – simply because they create that virtual tunnel just discussed, by applying encryption. Configure a VPN with XP If you want to configure a VPN connection from a Windows XP client computer you only need what comes with the Operating System itself, it's all built right in. To set up a connection to a VPN, do the following: 1. On the computer that is running Windows XP, confirm that the connection to the Internet is correctly configured. • You can try to browse the internet • Ping a known host on the Internet, like yahoo.com, something that isn’t blocking ICMP 2. Click Start, and then click Control Panel. 3. In Control Panel, double click Network Connections 4. Click Create a new connection in the Network Tasks task pad 5. In the Network Connection Wizard, click Next. 6. Click Connect to the network at my workplace, and then click Next. 7. Click Virtual Private Network connection, and then click Next. 8. If you are prompted, you need to select whether you will use a dialup connection or if you have a dedicated connection to the Internet either via Cable, DSL, T1, Satellite, etc. Click Next. 9. Type a host name, IP or any other description you would like to appear in the Network Connections area. You can change this later if you want. Click Next. 10. Type the host name or the Internet Protocol (IP) address of the computer that you want to connect to, and then click Next. 11. You may be asked if you want to use a Smart Card or not. 12. You are just about done, the rest of the screens just verify your connection, click Next. 13. Click to select the Add a shortcut to this connection to my desktop check box if you want one, if not, then leave it unchecked and click finish. 14. You are now done making your connection, but by default, it may try to connect. You can either try the connection now if you know its valid, if not, then just close it down for now. 15. In the Network Connections window, right-click the new connection and select properties. Let’s take a look at how you can customize this connection before it’s used. 16. The first tab you will see if the General Tab. This only covers the name of the connection, which you can also rename from the Network Connection dialog box by right clicking the connection and selecting to rename it. You can also configure a First connect, which means that Windows can connect the public network (like the Internet) before starting to attempt the ‘VPN’ connection. This is a perfect example as to when you would have configured the dialup connection; this would have been the first thing that you would have to do. It's simple, you have to be connected to the Internet first before you can encrypt and send data over it. This setting makes sure that this is a reality for you. 17. The next tab is the Options Tab. It is The Options tab has a lot you can configure in it. For one, you have the option to connect to a Windows Domain, if you select this check box (unchecked by default), then your VPN client will request Windows logon domain information while starting to work up the VPN connection. Also, you have options here for redialing. Redial attempts are configured here if you are using a dial up connection to get to the Internet. It is very handy to redial if the line is dropped as dropped lines are very common. 18. The next tab is the Security Tab. This is where you would configure basic security for the VPN client. This is where you would set any advanced IPSec configurations other security protocols as well as requiring encryption and credentials. 19. The next tab is the Networking Tab. This is where you can select what networking items are used by this VPN connection. 20. The Last tab is the Advanced Tab. This is where you can configure options for configuring a firewall, and/or sharing. Connecting to Corporate Now that you have your XP VPN client all set up and ready, the next step is to attempt a connection to the Remote Access or VPN server set up at the corporate office. To use the connection follow these simple steps. To open the client again, go back to the Network Connections dialog box. 1. One you are in the Network Connection dialog box, double-click, or right click and select ‘Connect’ from the menu – this will initiate the connection to the corporate office. 2. Type your user name and password, and then click Connect. Properties bring you back to what we just discussed in this article, all the global settings for the VPN client you are using. 3. To disconnect from a VPN connection, right-click the icon for the connection, and then click “Disconnect” Summary In this article we covered the basics of building a VPN connection using Windows XP. This is very handy when you have a VPN device but don’t have the ‘client’ that may come with it. If the VPN Server doesn’t use highly proprietary protocols, then you can use the XP client to connect with. In a future article I will get into the nuts and bolts of both IPSec and more detail on how to configure the advanced options in the Security tab of this client. 678: The remote computer did not respond. 930: The authentication server did not respond to authentication requests in a timely fashion. 800: Unable to establish the VPN connection. 623: The system could not find the phone book entry for this connection. 720: A connection to the remote computer could not be established. More on : http://www.windowsecurity.com/articles/Configure-VPN-Connection-Windows-XP.html

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  • Initial review of Developer's Guide to Collections in Microsoft® .NET

    - by TATWORTH
    The code is well illustrated by diagrams. The approach is practical. The code is well commented, however the C# code samples would be better had they been fully Style Cop compliant. I am looking forward to reviewing the rest of this excellent book. I recommend this book to all C# and VB.NET Development teams. I concur with the author who states that the book is not for learning C# or VB.NET. It is an excellent book for C# or VB.NET developers to extend their knowledge of the Dot Net framework. To buy a copy, please go to http://shop.oreilly.com/product/0790145317193.do

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  • Writing/discussions about the aesthetics of code?

    - by dilettante.coder
    I'm looking for considerations of the questions "Can code be beautiful?" and "What makes code beautiful?" Examples would include: This academic paper: Obfuscation, Weird Languages, and Code Aesthetics This blog post: Hamon or the Skin Deep Beauty of Code Please note that I'm not trying to start a discussion here, or asking for opinions about what makes code beautiful, or for code you think is beautiful; I'm trying to find stuff that has already been published. Thanks for your help.

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  • Integrating ASP.NET MVC 3 into existing upgraded ASP.NET 4 Web Forms applications

    - by SAMIR BHOGAYTA
    http://www.hanselman.com/blog/IntegratingASPNETMVC3IntoExistingUpgradedASPNET4WebFormsApplications.aspx As per above article I follow the steps to integrate WebApp with MVC application. I am successfully integrated MVC project into WebApp(C#) and also VB.NET MVC and VB.NET WebApp also I am able to successfully integrated. The problem is If I choose WebApp as VB.NET project, and integrated with C# MVC project. In this case the request is not routing to corresponding MVC files. What could be the reason not routing to MVC. Do we need to plug some extra dlls?

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  • O' Reilly Deal of the Day 26/Jun/2012 - Developer's Guide to Collections in Microsoft® .NET

    - by TATWORTH
    Today's 50% off Deal of the Day at http://shop.oreilly.com/product/0790145317193.do?code=MSDEAL is Developer's Guide to Collections in Microsoft® .NET "Put .NET collections to work—and manage issues with GUI data binding, threading, data querying, and storage. Led by a data collection expert, you'll gain task-oriented guidance, exercises, and extensive code samples to tackle common problems and improve application performance. This one-stop reference is designed for experienced Microsoft Visual Basic® and C# developers—whether you’re already using collections or just starting out." I am reviewing this book. Here are my initial comments:The code is well illustrated by diagrams. The approach is practical. The code is well commented, however the C# code samples would be better had they been fully Style Cop compliant.I recommend this book to all C# and VB.NET Development teams. I concur with the author who states that the book is not for learning C# or VB.NET, however it is an excellent book for C# or VB.NET developers to extend their knowledge of the Dot Net framework.

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  • Chuck Norris Be Thy Name

    - by Robz / Fervent Coder
    Chuck Norris doesn’t program with a keyboard. He stares the computer down until it does what he wants. All things need a name. We’ve tossed around a bunch of names for the framework of tools we’ve been working on, but one we kept coming back to was Chuck Norris. Why did we choose Chuck Norris? Well Chuck Norris sort of chose us. Everything we talked about, the name kept drawing us closer to it. We couldn’t escape Chuck Norris, no matter how hard we tried. So we gave in. Chuck Norris can divide by zero. What is the Chuck Norris Framework? @drusellers and I have been working on a variety of tools: WarmuP - http://github.com/chucknorris/warmup (Template your entire project/solution and create projects ready to code - From Zero to a Solution with everything in seconds. Your templates, your choices.) UppercuT - http://projectuppercut.org (Build with Conventions - Professional Builds in Moments, Not Days!) | Code also at http://github.com/chucknorris/uppercut DropkicK - http://github.com/chucknorris/dropkick (Deploy Fluently) RoundhousE - http://projectroundhouse.org (Professional Database Management with Versioning) | Code also at http://github.com/chucknorris/roundhouse SidePOP - http://sidepop.googlecode.com (Does your application need to check email?) HeadlocK - http://github.com/chucknorris/headlock (Hash a directory so you can later know if anything has changed) Others – still in concept or vaporware People ask why we choose such violent names for each tool of our framework? At first it was about whipping your code into shape, but after awhile the naming became, “How can we relate this to Chuck Norris?” People also ask why we uppercase the last letter of each name. Well, that’s more about making you ask questions…but there are a few reasons for it. Project managers never ask Chuck Norris for estimations…ever. The class object inherits from Chuck Norris Chuck Norris doesn’t need garbage collection because he doesn’t call .Dispose(), he calls .DropKick() So what are you waiting for? Join the Google group today, download and play with the tools. And lastly, welcome to Chuck Norris. Or should I say Chuck Norris welcomes you…

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  • Symbolic Regular Expression Exploration

    - by Robz / Fervent Coder
    This is a pretty sweet little tool. Rex (Regular Expression Exploration) is a tool that allows you to give it a regular expression and it returns matching strings. The example below creates10 strings that start and end with a number and have at least 2 characters: > rex.exe "^\d.*\d$" /k:10 This is something I could use to validate/generate the Regular Expressions I have created with both UppercuT and RoundhousE. Check out the video below: Margus Veanes - Rex - Symbolic Regular Expression Exploration Margus Veanes, a Researcher from the RiSE group at Microsoft Research, gives an overview of Rex, a tool that generates matching string from .NET regular expressions. Rex turns regular expres...

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  • Professional iOS Development as a Backup Career [closed]

    - by New Coder
    I am a research chemist by day and I am a self-taught hobbyist iOS programmer by night. I am in the process of developing a moderately complex iOS app and hope to launch it within a month or two. I love everything about iOS development (and programming in general). I want to know if iOS development could become a backup career for me if I loose my job. My question: Let's say I had a couple of apps in the app store, a solid foundation in objective-C and the apple frameworks and basic knowledge on network integrated apps. Without a formal CS degree, what other experience/knowledge would I need to land a job as a professional iOS developer? Forgive me if this question is out of bounds for this forum. If it is, suggestions on where to post such a question would be appreciated.

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  • Prologue…

    - by Chris Stewart
    Hi all,                 This is the beginning of my blog. I have been a software developer for going on 11 years using the Microsoft toolset (primarily VB 5, VB 6, VB.net and SQL Server 6, 7, 2000, 2005, 2008). My coding interests are C#, ASP.net, SQL and XNA. Here I will post my musings, things of interest, techie babble and sometimes random gibberish. My hope for this blog is to document my learning experiences with C#, help, encourage and in some way be useful to those who come after me. Thanks for reading!

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  • Puppet: Making Windows Awesome Since 2011

    - by Robz / Fervent Coder
    Originally posted on: http://geekswithblogs.net/robz/archive/2014/08/07/puppet-making-windows-awesome-since-2011.aspxPuppet was one of the first configuration management (CM) tools to support Windows, way back in 2011. It has the heaviest investment on Windows infrastructure with 1/3 of the platform client development staff being Windows folks.  It appears that Microsoft believed an end state configuration tool like Puppet was the way forward, so much so that they cloned Puppet’s DSL (domain-specific language) in many ways and are calling it PowerShell DSC. Puppet Labs is pushing the envelope on Windows. Here are several things to note: Puppet x64 Ruby support for Windows coming in v3.7.0. An awesome ACL module (with order, SIDs and very granular control of permissions it is best of any CM). A wealth of modules that work with Windows on the Forge (and more on GitHub). Documentation solely for Windows folks - https://docs.puppetlabs.com/windows. Some of the common learning points with Puppet on Windows user are noted in this recent blog post. Microsoft OpenTech supports Puppet. Azure has the ability to deploy a Puppet Master (http://puppetlabs.com/solutions/microsoft). At Microsoft //Build 2014 in the Day 2 Keynote Puppet Labs CEO Luke Kanies co-presented with Mark Russonivich (http://channel9.msdn.com/Events/Build/2014/KEY02  fast forward to 19:30)! Puppet has a Visual Studio Plugin! It can be overwhelming learning a new tool like Puppet at first, but Puppet Labs has some resources to help you on that path. Take a look at the Learning VM, which has a quest-based learning tool. For real-time questions, feel free to drop onto #puppet on freenode.net (yes, some folks still use IRC) with questions, and #puppet-dev with thoughts/feedback on the language itself. You can subscribe to puppet-users / puppet-dev mailing lists. There is also ask.puppetlabs.com for questions and Server Fault if you want to go to a Stack Exchange site. There are books written on learning Puppet. There are even Puppet User Groups (PUGs) and other community resources! Puppet does take some time to learn, but with anything you need to learn, you need to weigh the benefits versus the ramp up time. I learned NHibernate once, it had a very high ramp time back then but was the only game on the street. Puppet’s ramp up time is considerably less than that. The advantage is that you are learning a DSL, and it can apply to multiple platforms (Linux, Windows, OS X, etc.) with the same Puppet resource constructs. As you learn Puppet you may wonder why it has a DSL instead of just leveraging the language of Ruby (or maybe this is one of those things that keeps you up wondering at night). I like the DSL over a small layer on top of Ruby. It allows the Puppet language to be portable and go more places. It makes you think about the end state of what you want to achieve in a declarative sense instead of in an imperative sense. You may also find that right now Puppet doesn’t run manifests (scripts) in order of the way resources are specified. This is the number one learning point for most folks. As a long time consternation of some folks about Puppet, manifest ordering was not possible in the past. In fact it might be why some other CMs exist! As of 3.3.0, Puppet can do manifest ordering, and it will be the default in Puppet 4. http://puppetlabs.com/blog/introducing-manifest-ordered-resources You may have caught earlier that I mentioned PowerShell DSC. But what about DSC? Shouldn’t that be what Windows users want to choose? Other CMs are integrating with DSC, will Puppet follow suit and integrate with DSC? The biggest concern that I have with DSC is it’s lack of visibility in fine-grained reporting of changes (which Puppet has). The other is that it is a very young Microsoft product (pre version 3, you know what they say :) ). I tried getting it working in December and ran into some issues. I’m hoping that newer releases are there that actually work, it does have some promising capabilities, it just doesn’t quite come up to the standard of something that should be used in production. In contrast Puppet is almost a ten year old language with an active community! It’s very stable, and when trusting your business to configuration management, you want something that has been around awhile and has been proven. Give DSC another couple of releases and you might see more folks integrating with it. That said there may be a future with DSC integration. Portability and fine-grained reporting of configuration changes are reasons to take a closer look at Puppet on Windows. Yes, Puppet on Windows is here to stay and it’s continually getting better folks.

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  • Ajax application: using SOAP vs REST ?

    - by coder
    I'm building an ajax heavy application (client-side strictly html/css/js) which will be getting all the data and using server business logic via webservices. I know REST seems to be the hot topic but I can't find any good arguments. The main argument seems to be its "light-weight". My impression so far is that wsdl/soap based services are more expressive and allow for more a more complex transfer of data. It appears that soap would be more useful in the application I'm building where the only code consuming the services will be the js downloaded in the client browser. REST on the other hand seems to have a smaller entry barrier and so can be more useful for services like twitter in allowing other developers to consume these services easily. Also, REST seems to Te better suited for simple data transfers. So in summary SOAP is useful for complex data transfer and REST is useful in simple data transfer. I'm currently under the impression that using SOAP would be best due to the complexity of the messages but perhaps there's other factors. What are your thoughts on the pros/cons of soap/rest for a heavy ajax web app? EDIT: While the wsdl is in xml, the data I'm transferring back and forth is actually in JSON. It just appears more natural to use wsdl/soap here due to the nature of the app. The verbs GET and POST may not be enough. I may want to say something like: processQueue, or executeTimer. This is why my conclusion has been wsdl/soap would be good for bridging a complex layer between two applications (client and server) whereas REST would be better (due to its simplicity) for allowing many developer-users to consume resources programmatically. So you could say the choice falls along two lines Will the app be verb-oriented (completing tasks: use soap) or noun-oriented (consuming resources: use REST) Will the api be consumed by few developers or many developers (REST is strong for many developers)? Since such an ajax heavy app would potentially use many verbs and would only be used by the client developer it appears soap/wsdl would be the best fit.

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  • Microsoft C# Most Valuable Professional

    - by Robz / Fervent Coder
    Recently I was awarded the Microsoft Most Valuable Professional (MVP) for Visual C#. For those that don’t know it’s an annual award based on nominations from peers and Microsoft. Although there are just over 4,000 MVPs worldwide from all kinds of specializations, there are less than 100 C# MVPs in the US. There is more information at the site: https://mvp.support.microsoft.com The Microsoft MVP Award is an annual award that recognizes exceptional technology community leaders worldwide who actively share their high quality, real world expertise with users and Microsoft. With fewer than 5,000 awardees worldwide, Microsoft MVPs represent a highly select group of experts. MVPs share a deep commitment to community and a willingness to help others. To recognize the contributions they make, MVPs from around the world have the opportunity to meet Microsoft executives, network with peers, and position themselves as technical community leaders. Here is my profile: https://mvp.support.microsoft.com/default.aspx/profile/rob.reynolds I want to thank those that nominated me, without nominations this would never have happened. Thanks to Microsoft for liking me and finding my achievements and contributions to the community to be worth something. It’s good to know when you put in a lot of hard work that you get rewarded! I also want to thank many of the people I have worked with over the last 7 years. You guys have been great and I’m definitely standing on the shoulders of giants! Thanks to KDOT for giving me that first shot into professional programming and the experience and all of the training! A special thanks to @drusellers for kick starting me when I went stale in my learning back in 2007 and for always pushing me and bouncing ideas off of me. Without you I don’t think I would have made it this far. Thanks Alt.NET for keeping it fresh and funky! A very special thank you goes out to my wife for supporting me and locking me in the basement to work on all of my initiatives!

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