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  • Problem in print layout near page end

    - by Miraaj
    Hi all, I am facing some problem in print layout, below is the description of steps I followed and problem which I am facing: I have taken a custom view over which there are NSTextViews, NSTableViews arranged one below other. I am trying to calculate exact height of NSTextViews and NSTableViews depending upon content in them. Depending upon calculated height I am arranging them in super-custom view. Then I am printing the view, using this code : [self arrangeBriefLayoutDynamically]; // step 2nd and 3rd // setting fixed parameters for printing NSPrintInfo * printInfo = [NSPrintInfo sharedPrintInfo]; [printInfo setVerticallyCentered:NO]; [printInfo setRightMargin:12.0]; [printInfo setTopMargin:37.0]; [printInfo setLeftMargin:12.0]; [printInfo setHorizontallyCentered:YES]; [printInfo setHorizontalPagination:NSFitPagination]; [printInfo setVerticalPagination:NSAutoPagination]; [printInfo setPaperName:@"na-letter"]; [printInfo setOrientation:NSPortraitOrientation]; PMSetScale([printInfo PMPageFormat], 100.0); [NSPrintInfo setSharedPrintInfo:printInfo]; [briefCompleteView print:nil]; Problem is : when size of a table view or text view exceeds, such that it crosses the page boundary then SOMETIMES text near boundary appears improper i.e.. part of its height lies on first page and rest of it lies on second page. Click to check problem ! Can anyone suggest me some way to resolve it ? Thanks, Miraaj

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  • How to make transition effect on css sprite hover

    - by MonsterMMORPG
    Here part of my css sprite code #IconSet a { width: 36px; height: 36px; display: inline-block; } #DeviantArtIcon { border-width: 0px; border-style: none; background-image: url(http://static.monstermmorpg.com/images/csssprites/SocialIcons.png); background-color: transparent; background-repeat: repeat-x; background-position: -144px -0px; width: 36px; height: 36px; } #DeviantArtIcon:hover { border-width: 0px; border-style: none; background-image: url(http://static.monstermmorpg.com/images/csssprites/SocialIcons.png); background-color: transparent; background-repeat: repeat-x; background-position: -144px -36px; width: 36px; height: 36px; } <a id="DeviantArtIcon" href="http://monstermmorpg.deviantart.com" rel="nofollow" target="_blank" title="Monster MMORPG On Deviant Art - Please Watch Our Channel"></a> Now when this icon hovered i want to have transition effect. How can i do that ? I tried here but no luck CSS Fade Between Background Images on Hover

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  • embed video object in html

    - by kc rajput
    Hi I embed a video in html page with swf file. that is running on local host but when i run this on live server. than it dosent work properly. I link flv video in swf file and embed it in html. <script type="text/javascript"> AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','600','height','338','title','testing','src','Edit_video/9vi/home-page2','quality','high','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movie','Edit_video/9vi/home-page2' ); //end AC code </script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="600" height="338" title="testing"> <param name="movie" value="Edit_video/9vi/home-page2.swf" /> <param name="quality" value="high" /> <embed src="Edit_video/home-page2.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="600" height="338"></embed> </object></noscript>

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  • how to show news without marquee tag

    - by shamim
    Without use of marquee tag I want to show news like below code.I want to use JavaScript instead of marquee tag. How to use JavaScript to do this? <marquee style="width: 292px; border-bottom: 1px solid rgb(221, 221, 221);" align="top" behavior="scroll" direction="up" onmouseout="this.start();" onmouseover="this.stop();" scrollamount="1" scrolldelay="25" truespeed="" id="mSpeed" bgcolor="#f1f2ec" height="500"> <div style="padding: 5px; height: 153px;" class="workshopDesc bottomHorzLine "> <div class="workshopTitle" align="left">Financial Management Training</div> <div class="workshopDate"><font color="#ff0000" size="1"><strong>Date: Friday, May 28, 2010</strong></font></div> <div class="workshopRPName"><strong>Resource Person: Saif Rahman<br>Independent Consultant in Business Case Development and Financial Management</strong></div> <div class="workshopDesc">Mr. Saif Rahman is an Independent Consultant in Business Case Development and Financial Management with rich experience of corporate sectors of both North America and South-East Asia.... <div style="float: right; width: 150px;" align="right"><img src="images/icons_more.gif" align="absmiddle" width="12" height="12" hspace="5"><a href="http://BdjobsTraining.com/workshop_formate.asp?TID=518" class="workshopLink" target="_blank">Click here for detail</a></div> </div> </div> </marquee>

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  • How to draw multiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect[count] = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect[count] = new Rectangle(rect[count].Left, rect[count].Top, e.X - rect[count].Left, e.Y - rect[count].Top); pictureBox1.Invalidate(); count++: break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect[count].Top; label1[count].Left = rect[count].Left; label1.Width = rect[count].Width; label1.Height = rect[count].Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect[count]); } } } } } How can i do this.....

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  • How can Safari be prevented from scrolling an overflow:hidden iframe?

    - by Alexander Ljungberg
    With Safari you can disable most iframe scrolling by setting style="overflow: hidden;" on the iframe. However, if you click in the iframe and move the mouse the content scrolls anyhow. Example: <html> <body> <iframe style="width: 100%; height:100px; overflow: hidden;" scrolling="no" src="scrollcontent.html"> </iframe> </body> </html> scrollcontent.html: <html scroll="no" style="overflow:hidden;"> <body scroll="no" style="overflow:hidden;"> <div style="background-color: green; height:100px;">A</div> <div style="background-color: red; height:100px;">B</div> </body> </html> In this example, the iframe should only show a green area and it should be impossible to reveal the red area. This is mostly true: there is no scrollbar, the mouse wheel doesn't do anything and neither do the arrow keys. However click and drag still scrolls the view. This is particularly noticeable when selecting text. Does anyone know any trick to stop Safari from doing this?

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  • Merging Passed Parameters

    - by Josh Crowder
    I have a two data arrays sent in from a form, one called transloaded and the other video which is the actual form for the model. I need to get [:video_encoded][:url] and save that to [:video][:flash_url] This is the passed arguments or transloaded, when I try and access [:transload][:results][:video_encode] I get nil. print params[:transload] { "assembly_id":"d59b4293b3d79d2ccd1948c02421c6a6", "status":"success", "uploads":{ "video":{ "name":"bbc_one.mp4", "mime":"video/mp4", "ext":"mp4", "size":601104, "meta":{ "width":720, "height":404, "video_fps":25, "video_bitrate":null, "video_format":"avc1", "video_codec":"ffh264", "audio_bitrate":"128k", "audio_codec":"faad", "duration":3.07, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://tmp.transloadit.com/" } }, "results":{ "video_encode":{ "name":"bbc_one.flv", "mime":"video/x-flv", "steps":["encode","export"], "ext":"flv", "size":388317, "meta":{ "width":480, "height":320, "video_fps":25, "video_bitrate":"512k", "video_format":"FLV1", "video_codec":"ffflv", "audio_bitrate":"64k", "audio_codec":"mp3", "duration":3.11, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://s3.transloadit.com/b7deac9c96af6c745e914e25d0350baa/7a/2b09e822265ac2328789b40dcc02ae/bbc_one.flv" }, "video_encode_iphone":{ "name":"bbc_one.qt", "mime":"video/quicktime", "steps":["encode_iphone","export"], "ext":"qt", "size":218236, "meta":{ "width":480, "height":320, "video_fps":25, "video_bitrate":null, "video_format":"avc1", "video_codec":"ffh264", "audio_bitrate":"128k", "audio_codec":"faad", "duration":3.04, "device_vendor":null, "device_name":null, "device_software":null, "latitude":null, "longitude":null }, "url":"http://s3.transloadit.com/31/58bcc80d5345e52a42c9773125e8f0/bbc_one.qt" } } } Here is what I am trying to use video_links = { :flash_url => params[:transload][:results][:video_encode][:url], :mp4_url => params[:transload][:results][:video_encode_iphone][:url] } params[:video].merge(video_links)

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  • Binding to XMLDataProvider in Code Behind

    - by Robert Vernunft
    Hello, i have a problem moving a XMLDataprovider Binding with XPath from Xaml to code behind. Labels.xml <?xml version="1.0" encoding="utf-8" ?> <Labels> <btnOne Label="Button1"/> <btnTwo Label="Button2"/> </Labels> MainWindow.xaml <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="bindings.MainWindow" Title="MainWindow" Height="350" Width="525"> <Window.Resources> <XmlDataProvider x:Key="XMLLabels" Source="Labels.xml" XPath="Labels"/> </Window.Resources> <Grid> <Button Content="{Binding Source={StaticResource XMLLabels}, XPath=btnOne/@Label}" Height="23" HorizontalAlignment="Left" Margin="12,12,0,276" Name="btnOne" Width="75" /> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="93,12,0,276" Name="btnTwo" Width="75" Loaded="btnTwo_Loaded" /> </Grid> </Window> MainWindow.xaml.cs ... private void btnTwo_Loaded(object sender, RoutedEventArgs e) { String Type = sender.GetType().Name; if (Type == "Button") { Button btn = sender as Button; Binding label = new Binding("XMLBind"); XmlDataProvider xmlLabels = (XmlDataProvider)this.FindResource("XMLLabels"); label.Source = xmlLabels; label.XPath = "btnTwo/@Header"; btn.SetBinding(Button.ContentProperty, label); } } ... The binding to content of btnOne works as aspected "Button1". But btnTwo is set to an empty string. The Output shows no errors. Thanks for any advice.

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  • Avoid the collapsing effect on TreeView after updating data

    - by Manolete
    I have a TreeView used to display events. It works great, however every time new events are coming in and populating the tree collapse the tree again to the original position. That is very annoying when the refresh time is less than 1 second and it does not allow the user to interact with the items of the tree. Is there any way to avoid this behaviour? <TreeView Margin="1" BorderThickness="0" Name="eventsTree" ItemsSource="{Binding EventAlertContainers}" Background="#00000000" ScrollViewer.VerticalScrollBarVisibility="Auto" FontSize="14" VirtualizingStackPanel.IsVirtualizing="True"> <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type C:EventAlertContainer}" ItemsSource="{Binding EventAlerts}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="3,0" Source="Resources\Process_info_32.png" /> <TextBlock FontWeight="Bold" FontSize="16" Text="{Binding Description}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type C:EventAlert}" ItemsSource="{Binding Events}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="0,0" Source="Resources\clock2_32.jpg" /> <TextBlock FontWeight="DemiBold" FontSize="14" Text="{Binding Name}" /> </StackPanel> </HierarchicalDataTemplate> <HierarchicalDataTemplate DataType="{x:Type C:Event}"> <StackPanel Orientation="Horizontal"> <Image Width="20" Height="20" Margin="0,0" Source="Resources\Task_32.png" /> <StackPanel Orientation="Vertical"> <TextBlock FontSize="12" Text="{Binding Name}" /> </StackPanel> </StackPanel> </HierarchicalDataTemplate> </TreeView.Resources> </TreeView>

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  • CONFUSING : CGAffineTransform - rotation on uibutton resizes buttonimage ?! (iPad)

    - by Michael
    hi there, i've got a strange problem using uibuttons, type custom. i'm placing 4 of those buttons on a scrollview, rotating each button by a random angle using CGAffineTransform. now it seems, that the buttons itself change size depending on the angle of rotation. can't get this problem solved :( UIGraphicsBeginImageContext(tempCtxSize); [cookbookImage drawInRect:CGRectMake(imgOffsetX, imgOffsetY+frmOffsetY, cookbookImage.size.width, cookbookImage.size.height)]; [cookbookFrame drawInRect:CGRectMake(0.0f, frmOffsetY, cookbookFrame.size.width, cookbookFrame.size.height)]; UIImage *combinedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); ... ... UIButton *cookbookViewButton = [UIButton buttonWithType:UIButtonTypeCustom]; [cookbookViewButton setFrame:CGRectMake(0.0f, 0.0f, combinedImage.size.width, combinedImage.size.height)]; [cookbookViewButton setBackgroundColor:[UIColor clearColor]]; [cookbookViewButton setBackgroundImage:combinedImage forState:UIControlStateNormal]; CGAffineTransform rotation = [cookbookViewButton transform]; rotation = CGAffineTransformRotate(rotation, angle); // some random angle [cookbookViewButton setTransform:rotation]; thx for your help in advance!

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  • accessing object variables in javascript

    - by user1452370
    So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work. var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); //clear function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } here is my ball object //ball var ball = { x: canvas.width / 2, getX: function() { return x; }, setX: function(a) { x = a; }, y: canvas.height / 2, getY: function() { return y; }, setY: function(a) { y = a; }, mx: 2, getMx: function() { return mx; }, my: 4, getMy: function() { return my; }, r: 10, getR: function() { return r; } }; code to draw my ball function drawBall() { ctx.beginPath(); ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } function circle(x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } //draws ball and updates x,y cords function draw() { clear(); drawBall(); if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) { ball.setMx(-ball.getMx()); } if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) { ball.setMy(-ball.getMy()); } ball.setX(ball.getX() + ball.getMx()); ball.setY(ball.getY() + ball.getMy()); } set interval function init() { return setInterval(draw, 10); } init();

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  • Safari openwindow function behavior on iPad versus iPhone

    - by CodeLizard
    An identical javascript:openwindow call with a link to Google maps opens in Safari on the iPad but in the Google Maps App on the iPhone. Why the difference? <html> <head> </head> <body> <a title="View an area map for this property" href="javascript:openwindow ('http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=1+Infinite+Loop, +Cupertino,+CA%E2%80%8E&sll=37.329389, -122.029696&sspn=0.015714,0.033023&ie=UTF8&hq=&hnear=1+Infinite+Loop, +Cupertino,+Santa+Clara, +California+95014&ll=37.331539, -122.030704&spn=0.007857,0.016512&z=17&ssa=1', 760, 500,'yes', 'yes')"> <font face="arial,helvetica" color="#000000" size="-1">Map It</font> </a> </body> <script> function openwindow(url,width,height,resizable,scrollbars,posx,posy) { if(posx==null)posx=20; if(posy==null)posy=20; now=new Date(); var x_offset=0; var y_offset=0; try { if(window.screen.left != undefined && window.screen.top != undefined) { x_offset=window.screen.left; y_offset=window.screen.top; } }catch(e){} var window_x=posx+x_offset; var window_y=posy+y_offset; new_window=window.open(url,now.getTime(),'width='+width+',height='+height+', resizable='+resizable+',scrollbars='+scrollbars+',top='+window_y+', left='+window_x+',screenX='+window_x+',screenY='+window_y); if(!new_window.opener) new_window.opener=self; try { new_window.focus(); }catch(e){} } </script> </html>

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  • Windows Screensaver Multi Monitor Problem

    - by Bryan
    I have a simple screensaver that I've written, which has been deployed to all of our company's client PCs. As most of our PCs have dual monitors, I took care to ensure that the screensaver ran on both displays. This works fine, however on some systems, where the primary screen has been swapped (to the left monitor), the screensaver only works on the left (primary) screen. The offending code is below. Can anyone see anything I've done wrong, or a better way of handling this? For info, the context of "this", is the screensaver form itself. // Make form full screen and on top of all other forms int minY = 0; int maxY = 0; int maxX = 0; int minX = 0; foreach (Screen screen in Screen.AllScreens) { // Find the bounds of all screens attached to the system if (screen.Bounds.Left < minX) minX = screen.Bounds.Left; if (screen.Bounds.Width > maxX) maxX = screen.Bounds.Width; if (screen.Bounds.Bottom < minY) minY = screen.Bounds.Bottom; if (screen.Bounds.Height > maxY) maxY = screen.Bounds.Height; } // Set the location and size of the form, so that it // fills the bounds of all screens attached to the system Location = new Point(minX, minY); Height = maxY - minY; Width = maxX - minX; Cursor.Hide(); TopMost = true;

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  • Table HTML problem..

    - by Azzyh
    hello i am trying to setup tables so the result outcomes like this: code: <table width="60%" cellpadding="0" cellspacing="1" id="theBoxer"> <tr style="background: #686868 ;"> <td align="center" valign="top" width="240" height="25" style="border:1px #FFF solid;">About me</td> </tr> <tr> <td align="left" valign="top" width="250" height="112" style=""> Points:<br> Lalala: <br> Lalala: <br> </td> <td align="left" valign="top" width="250" height="112" style=""> Lalala: <br> Lalala: </tr> </table> cant get it to work like how i wanted. the problem i get with my code is that "About me" only covers for the first td and not the other

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  • Why Am I Getting a 1090 Error, an XML Parser Error?

    - by Laxmidi
    Hi, In my Flex 3 site, I'm getting a 1090 error, an xml parser error in IE only. It works in Safari and Firefox. Does anyone see a problem with this xml? <adXMLReturn> <script type="text/javascript"/> <script type="text/javascript" src="http://www.dcscore.com/openx/www/delivery/ajs.php?zoneid=4&amp;cb=82622824804&amp;charset=UTF-8&amp;loc=http%3A//localhost/property-debug/property.html%3Fdebug%3Dtrue"/> <a href="http://www.dcscore.com/openx/www/delivery/ck.php?oaparams=2__bannerid=1__zoneid=4__cb=3ab5c92ee5__oadest=http%3A%2F%2Fwww.dcscore.com" target="_blank"> <img src="http://www.dcscore.com/openx/www/delivery/ai.php?filename=mybanner.png&amp;contenttype=png" alt="" title="" border="0" height="60" width="468"/> </a> <div id="beacon_3ab5c92ee5" style="position: absolute; left: 0px; top: 0px; visibility: hidden;"> <img src="http://www.dcscore.com/openx/www/delivery/lg.php?bannerid=1&amp;campaignid=1&amp;zoneid=4&amp;loc=http%3A%2F%2Flocalhost%2Fproperty-debug%2Fproperty.html%3Fdebug%3Dtrue&amp;cb=3ab5c92ee5" alt="" style="width: 0px; height: 0px;" height="0" width="0"/> </div> <noscript> <a href="http://www.dcscore.com/openx/www/delivery/ck.php?n=a0ea89cb&amp;cb=INSERT_RANDOM_NUMBER_HERE" target="_blank"> <img src="http://www.dcscore.com/openx/www/delivery/avw.php?zoneid=4&amp;cb=INSERT_RANDOM_NUMBER_HERE&amp;n=a0ea89cb" border="0" alt=""/> </a> </noscript> </adXMLReturn> Thank you. -Laxmidi

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  • rotate an image aroound a point

    - by Girish
    Hi all, I have an image which is of rectangular dimension, eg 30 x 60 pixels I want to rotate this image around the bottom center of the image, i.e i want to set the pivot in the above example as (15, 60 )pixel. I am using a drawble and matrix to get this done, whatever i try i always end up rotating around center of the image. Code is : Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg"); // float angle = (angle + 10.0f)%360.0f; if(null !=bitmapOrg) { int width = bitmapOrg.getWidth(); int height = bitmapOrg.getHeight(); int newWidth = 15; int newHeight = 15; // calculate the scale - in this case = 0.4f float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; /* Canvas c = new Canvas(bitmapOrg); float px = ; float py; c.rotate(angle, px, py)*/ // createa matrix for the manipulation Matrix matrix = new Matrix(); // resize the bit map matrix.postScale(scaleWidth, scaleHeight); // rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the BitMap // to the ImageView, ImageButton or what ever BitmapDrawable bmd = new BitmapDrawable(resizedBitmap); ImageView imageView = new ImageView(this); // set the Drawable on the ImageView imageView.setImageDrawable(bmd); // center the Image imageView.setScaleType(ScaleType.CENTER); // imageView.layout(100, 300, 0, 0); // linLayout.addView(imageView); // add ImageView to the Layout linLayout.addView(imageView, new AbsoluteLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30 ) ); can anyone let me know how to get this rectified?

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  • asp.net mvc outputting json with backslashes ( escape) despite many attemps to filter

    - by minus4
    i have an asp.net controller that output Json as the results a section of it is here returnString += string.Format(@"{{""filename"":""{0}"",""line"":[", file.Filename); what i get returned is this: "{\"DPI\":\"66.8213457076566\",\"width\":\"563.341067\",\"editable\":\"True\",\"pricecat\":\"6\",\"numpages\":\"2\",\"height\":\"400\",\"page\":[{\"filename\":\"999_9_1.jpg\",\"line\":[]},{\"filename\":\"999_9_2.jpg\",\"line\":[]}]]" i have tried to return with the following methods: return Json(returnString); return Json(returnString.Replace("\\",""); return Json will serialize my string to a jSon string, this i know but it likes to escape for some reason, how can i get rid of it ???? for info this is how i call it with jQuery: $.ajax({ url:"/Products/LoadArtworkToJSon", type:"POST", dataType: "json", async: false, data:{prodid: prodid }, success: function(data){ sessvars.myData = data; measurements = sessvars.myData; $("#loading").remove(); //empty the canvas and create a new one with correct data, always start on page 0; $("#movements").remove(); $("#canvas").append("<div id=\"movements\" style=\"width:" + measurements.width + "px; height:" + Math.round(measurements.height) + "px; display:block; border:1px solid black; background:url(/Content/products/" + measurements.page[0].filename + ") no-repeat;\"></div>"); your help is much appreciated thanks

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  • Flash CS4 compiler Error 1120 when embedding pngs into class instance variables.

    - by theolagendijk
    I have a Flash CS4 (Flash 9 ActionScript 3.0) project that compiles and runs perfectly on my machine. However it is part of a big batch of fla's that I want to compile on another (faster) machine. When I copy the project (the fla and all actionscripts and assets files) to the faster machine, it's Flash CS4 compiler gives me compiler error 1120 "Access of undefined property ButtonPause_PauseNormal". The property "PauseNormal" is an embedded png. The PNG is available. No transcoder errors. Here's the ActionScript for class "ButtonPause"; package nl.platipus.NissanESM.buttons { import flash.display.*; import flash.events.*; public class ButtonPause extends Sprite { [Embed(source="../../../../player/pause.png")] private var PauseNormal:Class; [Embed(source="../../../../player/pause_mo.png")] private var PauseMouseOver:Class; private var stateNormal:Bitmap; private var stateMouseOver:Bitmap; public function ButtonPause() { stateNormal = new PauseNormal(); stateNormal.width = 29; stateNormal.height = 14; stateNormal.alpha = 1; addChild(stateNormal); stateMouseOver = new PauseMouseOver(); stateMouseOver.width = 29; stateMouseOver.height = 14; stateMouseOver.alpha = 0; addChild(stateMouseOver); width = 29; height = 14; addEventListener(MouseEvent.MOUSE_OVER, handleMouseOver); addEventListener(MouseEvent.MOUSE_OUT, handleMouseOut ); } private function handleMouseOver(evt:MouseEvent):void { stateNormal.alpha = 0; stateMouseOver.alpha = 1; } private function handleMouseOut(evt:MouseEvent):void { stateNormal.alpha = 1; stateMouseOver.alpha = 0; } } } (Both machines run the exact same Flash CS4 Profesional Version 10.0.2 installation and both have the exact same publish settings and ActionScript 3.0 settings.) What's going on?

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  • I can't set a border around my StackPanel. Any help?

    - by Sergio Tapia
    Here's my XAML code: <Window x:Class="CarFinder.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Search for cars in TuMomo" Height="480" Width="600"> <DockPanel Margin="8"> <Border CornerRadius="6" BorderBrush="Gray" Background="LightGray" BorderThickness="2" Padding="8"> <StackPanel Orientation="Horizontal" DockPanel.Dock="Top" Height="25"> <TextBlock FontSize="14" Padding="0 0 8 0"> Search: </TextBlock> <TextBox x:Name="txtSearchTerm" Width="400" /> <Image Source="/CarFinder;component/Images/Chrysanthemum.jpg" /> </StackPanel> </Border> <StackPanel Orientation="Horizontal" DockPanel.Dock="Top" Height="25"> </StackPanel> </DockPanel> </Window> The border is set around the entire window. And also, when I create another StackPanel it's added to the right of my previous StackPanel instead of being added under it. What's the reason for this?

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  • jQuery : add css class to menu item based on browser scroller position

    - by antosha
    Hi, I have a menu: <ul class="menu-bottom"> <li id="m1" class="active"><a id="1" href="#"><span>Link 1</span></a></li> <li id="m2"><a id="2" href="#"><span>Link 2</span></a></li> <li id="m3"><a id="3" href="#"><span>Link 3</span></a></li> </ul> I want that depending of browser's scroller position, the "active" class goes the correct < li element. This is how I see it : if ($(document).height() == 500) { $('#m1').parent().addClass('active'). siblings().removeClass('active'); } if ($(document).height() == 1000) { $('#m2').parent().addClass('active'). siblings().removeClass('active'); } if ($(document).height() == 1500) { $('#m2').parent().addClass('active'). siblings().removeClass('active'); } I am not very familiar with jQuery Dimensions properties so this code doesn't make much sense, but I hope you get the idea. If someone could tell me how to make this work, it would be really cool. Thanks :)

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  • ios saving uilabel and uiimageview as uiimage

    - by Ashraf Hussein
    I'm trying to add text to an image bu adding a uilabel as subview to a uiimageview I already did that but I want to save them as an image I'm using render in context but it's not working here's my code UIImage * img = [UIImage imageNamed:@"IMG_1650.JPG"]; float x = (img.size.width/imageView.frame.size.width) * touchPoint.x; float y = (img.size.height/imageView.frame.size.height) * touchPoint.y; CGPoint tpoint = CGPointMake(x, y); UIFont *font = [UIFont boldSystemFontOfSize:30]; context = UIGraphicsGetCurrentContext(); UIGraphicsBeginImageContextWithOptions(img.size, YES, 0.0); [[UIColor redColor] set]; for (UIView * view in [imageView subviews]){ [view removeFromSuperview]; } UILabel * lbl = [[UILabel alloc]init]; [lbl setText:txt]; [lbl setBackgroundColor:[UIColor clearColor]]; CGSize sz = [txt sizeWithFont:lbl.font]; [lbl setFrame:CGRectMake(touchPoint.x, touchPoint.y, sz.width, sz.height)]; lbl.transform = CGAffineTransformMakeRotation( -M_PI/4 ); [imageView addSubview:lbl]; [imageView bringSubviewToFront:lbl]; [imageView setImage:img]; [imageView.layer renderInContext:UIGraphicsGetCurrentContext()]; [lbl.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage * nImg = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(nImg, nil, nil, nil); THX

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  • asp.net calendar control appears below textfield

    - by user279521
    I ma using an image button to display an asp.net calendar control (this control comes with VS 2008). However, when I click the image button, the calendar controls is displayed "below" the textfield that it is suppoed to populate. How can I get the control to appear on the right side of the textfield? My code is: <asp:ImageButton ID="imgCalendar" runat="server" Height="17px" ImageUrl="~/Images/CAL.gif" onclick="imgCalendar_Click1" Width="19px" Visible="true" ImageAlign="Middle" /> <asp:Panel ID="Panel1" runat="server"> <asp:Calendar ID="calStartDate" runat="server" BackColor="Transparent" BorderColor="#FFCC66" BorderWidth="1px" DayHeaderStyle-BackColor="gainsboro" DayNameFormat="Shortest" FirstDayOfWeek="Monday" Font-Bold="True" Font-Names="Verdana" Font-Size="8pt" ForeColor="Gray" Height="102px" OnSelectionChanged="calStartDate_SelectionChanged" OtherMonthDayStyle-ForeColor="gray" SelectedDayStyle-BackColor="Navy" SelectedDayStyle-Font-Bold="True" SelectorStyle-BackColor="gainsboro" ShowGridLines="True" TitleStyle-BackColor="gray" TitleStyle-Font-Bold="True" TitleStyle-Font-Size="12px" TodayDayStyle-BackColor="gainsboro" Visible="False" Width="62px"> <SelectedDayStyle BackColor="#404040" Font-Bold="True" /> <TodayDayStyle BackColor="#3A080B" ForeColor="White" /> <SelectorStyle BackColor="#FFCC66" /> <OtherMonthDayStyle ForeColor="#CC9966" /> <NextPrevStyle Font-Size="9pt" ForeColor="#3A080B" /> <DayHeaderStyle BackColor="#3A080B" Font-Bold="True" Height="1px" ForeColor="White" /> <TitleStyle BackColor="#E0C16B" Font-Bold="True" Font-Size="9pt" ForeColor="#3A080B" /> </asp:Calendar> </asp:Panel>

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  • Drawing a relative line in C#

    - by icemanind
    Guys, I know this is going to turn out to be a simple answer, but I can't seem to figure it out. I have a C# Winform application that I am trying to build. I am trying to draw a white line 60 pixels above the bottom of the form. I am using this code: private void MainForm_Paint(object sender, PaintEventArgs e) { e.Graphics.DrawLine(Pens.White, 10, this.Height-60, 505, this.Height-60); } Simple enough, however no line is drawn. After some debugging, I figured out that it IS drawing the line, but it is drawing it outside my form. If I change the -60 to -175, then I can see it at the bottom of my form. This would solve my problem, except as my form's height changes, the line draws closer and closer to the bottom of my form until eventually, its off the form again. What am I doing wrong? Am I using the wrong graphics unit? Or is there a more complex calculation I need to do to determine 60 pixels from the bottom of my form?

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  • How do you ensure a <td> is exactly 200px tall?

    - by George Edison
    I have a table with an image inside: <table style="border: 3px solid rgb(0, 0, 0); width: 800px; background-color: rgb(255, 255, 255); margin-left: auto; margin-right: auto; border-collapse: collapse;"> <tbody> <tr> <td style="text-align: center; padding: 0px; margin: 0px;"><img style="width: 800px; height: 200px; border: 0px;" alt="Logo" src="logo.png"> </td> </tr> </tbody> </table> No matter what I do, there is still a little sliver of white at the bottom of the image. A quick check with Chrome's Inspector reveals that the td has a height of 204px! How can I force the td to be the same height as the image? As you can see above, I've tried all sorts of things...

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  • Background not showing behind floating divs

    - by lolalola
    Hi, what's wrong with this code? The background disappears behind the divs when I add float: left to #text and #text2. But when I remove the float: left, everything looks good. <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <style type="text/css"> #first{ width: 200px; background-color: #345752; } #left_b{ background:transparent url('img/left.png'); background-position: left top; background-repeat: repeat-y; min-height: 30px; } #right_b{ background:transparent url('img/right.png'); background-position: right top; background-repeat: repeat-y; } #text{ float: left; width: 50px; height: 30px; } #text2{ float: left; width: 70px; height: 30px; } </style> </head> <body> <div id = "first"> <div id = "left_b"> <div id = "right_b"> <div id = "text">text 1</div> <div id = "text2">text 2</div> </div> </div> </div> </body> </html>

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