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  • Javascript, Can I "redirect" user in onbeforeunload? If cant, how to...

    - by kanayaki
    Is it possible to redirect to another page when userclose browser? Attempts: I tried onunload, does not work window.onunload = function redirect(){...} I also tried another method, it does not work as well: window.onbeforeunload = redirect(){...} <body onbeforeunload="return false; redirecty()"> The 3rd method, i want to cancel the onbeforeunload (means delay closing the browser), the I call the redirect function, window.confirm, if yes redirect, if no then close the browser. But it does not work as well. Is there any other way?? Run out of ideas... -- Prompt to let user select whether to redirect to new page when he/she close the browser -- This is the first time, I could not get best answer in stackoverflow :(

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • dismissModalViewControllerAnimated: crashes in Simulator but not on phone

    - by Jon
    I'm doing the following: [self.parentViewController dismissModalViewControllerAnimated:YES] This code fails using the Simulator but works with no issues on the phone itself. The Simulator's console shows no erros. I used NSLog statements to pinpoint this line of code as the culprit. When running on the phone, however, the console(windoworganizer) shows that the above code is executed and the application proceeds forward with no problem. When running the code in debugger, the following statement appears at the bottom of the Xcode debug window: GDB: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) Then a window dispalys stating: Loading 43672 stack frames. (that sounds bad) In the debug window the following line appears numerous times: [UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] Without getting too deep into my code, does anyone know about or have experience with this type of condition? Thanks

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  • "return false" is ignored in certain browsers for link added dynamically to the DOM with JavaScript

    - by AlexV
    I dynamically add an <a> (link) tag to the DOM with: var link = document.createElement('a'); link.href = 'http://www.google.com/'; link.onclick = function () { window.open(this.href); return false; }; link.appendChild(document.createTextNode('Google')); //someDomNode.appendChild(link); I want the link to open in a new window (I know it's bad, but it's required) and I don't want to use the target attribute. My code works well in IE and Firefox, but the return false don't work in Safari, Chrome and Opera. By don't work I mean the link is followed after the new window is opened.

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  • Confirm box before closing a tab

    - by piemesons
    I want to have a confirm box when user tries to close the window. window.onbeforeunload = function (evt) { var message = 'Are you sure you want to leave, cause there are some unsaved changes?'; if (typeof evt == 'undefined') { evt = window.event; } if (evt ) { evt.returnValue = message; } return message; } The thing is i want to check a variables value var sncro=1; If its value is not equal to one then this confirmation box should be there..else no need to have a confirmation. I m not able to figure this..Its soo silly but i request anybody can have a look on the code. thnks.

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  • WPF RichTextBox with no width set

    - by Mick
    I have the following XAML code: <Window x:Class="RichText_Wrapping.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1"> <Grid> <RichTextBox Height="100" Margin="2" Name="richTextBox1"> <FlowDocument> <Paragraph> This is a RichTextBox - if you don't specify a width, the text appears in a single column </Paragraph> </FlowDocument> </RichTextBox> </Grid> ... If you create this window in XAML, you can see that when you don't specify a width for the window, it wraps the text in a single column, one letter at a time. Is there something I'm missing? If it's a known deficiency in the control, is there any workaround? Thanks, Michael

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  • ShowWindow not working from a DLL on a 64-bit OS?

    - by Auto Roast
    I have a process that calls SetWindowsHook to catch keyboard events. In the DLL that processes the events, I conditionally call ShowWindow on the handle of the window of the process who set the hook. That code works perfectly on a 32-bit OS (XP) and as a 32-bit application on a 64-bit OS, but when compiled to 64-bit, the window is not showing. The code to make the window visible is: if (idx == passlen) { HWND h = FindWindow(NULL,windowNameToShow); ShowWindow(h,SW_SHOW); idx = 0; logger->backerase(passlen - 1); nextCharToMatch = passPointer; }

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • Page auto reload with parameters

    - by Mithil Deshmukh
    I am trying to autoreload my page after every 20 seconds. I am using JavaScript for this instead of the <meta. I have <body onload="SetTimer()" and here is my JavaScript function function SetTimer(){ setTimeout('window.location.replace(window.location.pathname)', 20000) } Now my problem is I also pass a parameter within the querystring when this page is loaded first. But when the page relaods again (window.location.pathname does not include the parameter) hence I am not able to assign values to the labels on the page which is based on the parameters passed.

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  • WPF Statusbar Updates - help, I seem to be going round in circles

    - by David Ward
    I seem to be going round in circles. I have a WPF application that has a main ribbon window with a status bar. When you navigate to a "view" a user control is displayed as the content of the main window. The view has a ViewModel which handles retrieving data from the database and the View's datacontext is set to the ViewModel. What I want is to have the lengthy operation (data retrieval) run on a background thread and whilst it is running the status in the main window to report appropriately. When the background task is complete, the status should revert back to "Ready" (much the same as Visual Studio). How should I wire this together so that I can have the data access code separated out in the ViewModel whilst keeping a responsive UI? I have tried using the BackgroundWorker is various places in the code and I still end up with an unresponsive UI.

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  • Opening popup links in UIWebView, possible?

    - by Jasarien
    Hey guys, I have a UIWebView which I'm using as an embedded browser within my app. I've noticed that links in webpages that open new windows are ignored without any call into my code. I've tried breakpointing on - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType and then selecting a link that would open a popup window, and the breakpoint is never hit. Is there anything I can do to intercept that selection of the popup link and get the URL and just load it normally? I'm not interested in displaying a popup window in the app itself, I just want the URL of whatever is going to be loaded in the popup window to load in the main webview itself. Is this possible? Thanks!

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  • Windows Forms: Enable/Disable WS_CLIPCHILDREN

    - by Agnel Kurian
    How do I turn on/off the WS_CLIPCHILDREN window style in a Windows Forms parent control? I would like to display some text on top of the child control after it has painted. In my parent control, this is what I have: class Parent : public Control { void Parent::OnPaint(PaintEventArgs ^e){ Control::OnPaint(e); // parent draws here // some drawing should happen over the child windows // in other words, do not clip child window regions } }; On checking with Spy++ I find that the parent has the WS_CLIPCHILDREN window style enabled by default. What is the Windows Forms way to turn this off? Note: Sample code is in C++/CLI but I have tagged this C# for visibility... language is immaterial here. Feel free to translate the code to C#.

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  • Tinyxml Multi Task

    - by shaimagz
    I have a single xml file and every new thread of the program (BHO) is using the same Tinyxml file. every time a new window is open in the program, it runs this code: const char * xmlFileName = "C:\\browsarityXml.xml"; TiXmlDocument doc(xmlFileName); doc.LoadFile(); //some new lines in the xml.. and than save: doc.SaveFile(xmlFileName); The problem is that after the first window is adding new data to the xml and saves it, the next window can't add to it. although the next one can read the data in the xml, it can't write to it. I thought about two possibilities to make it work, but I don't know how to implement them: Destroy the doc object when I'm done with it. Some function in Tinyxml library to unload the file. Any help or better understanding of the problem will be great. Thanks.

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  • Help! Sikuli unit test can not run

    - by Janet
    Hello, I couldn't run any unit tests either in the window xp? The IDE is functional. I write the simple example unit test script in the editor, as follow: def testHelloWorld(self): print("Hello World!") but no test shows up in the unit test window. When clicking the Run button of the Unit test pane, nothing happens, and the IDE window dissappears, there is no way to get back to it other than restarting the IDE. It had stucked me for several days, that would be preciate if anyone can help me solve this problem! Thank you very much. Janet

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  • Background settings for a JDesktopPane

    - by EricR
    I'm using a self-made DesktopPaneUI for a JDesktopPane, I've written the proper methods for the class, and I'm running into trouble. When I resize the JDesktopPane, the background image doesn't resize with the frame. The image appears to be clipped at the size it was when the window initially opened. I'm giving it an image larger than the window, and I'm still having this problem. Here's my method call inside the constructor of my desktopUI class. super(); this.background = javax.imageio.ImageIO.read(new File(fileName)); Is there a way I can change my main class where I set the UI, or the myDesktopPaneUI class such that the background still fills the window when the JDesktopPane changes size? setUI(new myDesktopPaneUI("media/bg.jpg"));

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  • WPF: KeyboardNavigationMode.Contained doesn't work to suppress focus wrap

    - by codymanix
    I want to navigate in my window with the arrow key. It works so far but if I reach the end of my window, focus wraps to the first main menu item. But I want that focus stops at the last control in my window. private void Window_PreviewKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Down) { elem.MoveFocus(FocusNavigationDirection.Next); } } "elem" is indirect child control of "stackPanel". MoveFocus always returns true and I already tried: KeyboardNavigation.SetTabNavigation(stackPanel, KeyboardNavigationMode.Contained); KeyboardNavigation.SetDirectionalNavigation(stackPanel,KeyboardNavigationMode.Contained); KeyboardNavigation.SetControlTabNavigation(stackPanel, KeyboardNavigationMode.Contained); Nothing helped.

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  • IE7 resize problems

    - by moshe_ravid
    i have a page that contains content which need to be dynamically changed according to the current page size. in order to do that, during the onload event, i attach some JS function to the "onresize" window event. it looks like that: window.onresize = function() { //do something here... }; This is working fine in any browse, except IE7! These are the problems i'm having: It seems that in IE7, when i resize the window vertically only (i.e. clicking with the mouse on the bottom border, and drag it down), it does not fire the "onresize" event. sometimes, i get an infinite loop of "onresize" event, causing the browser to hang forever. I will appreciate any help with any of these issues. thanks, Moe

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  • jQuery event.stopPropagation is not working on <a>

    - by HorusKol
    I have the following javascript: $('#ge-display').click(function (event) { window.open('/googleearth/ge-display.php','','scrollbars=yes,menubar=no,height=650,width=1000,resizable=yes,toolbar=yes,location=no,status=no'); event.stopPropagation(); return false; }); the element with id 'ge-display' is a standard link: <a href="/googleearth/ge-display.php" id="ge-display" target="_blank">Load Google Earth Plugin (in a new window)</a> The problem is - when I take out the 'return false;' line from the click event handler, the javascript popup opens, and then another browser window opens - I thought stopPropagation() would prevent the links own click handler? I've also tried stopImmediatePropagation() - but I still need to return false to stop the default behaviour of the link.

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  • CSS3 gradient background set on body doesn't stretch but instead repeats?

    - by John Isaacks
    ok say the content inside the <body> totals 300px high. If I set the background of my <body> using -webkit-gradient or -moz-linear-gradient Then I maximize my window (or just make it taller than 300px) the gradient will be exactly 300px tall (the height of the content) and just repeat to fill the rest of the window. I am assuming this is not a bug since it is the same in both webkit and gecko. But is there a way to make the gradient stretch to fill the window instead of repeat?

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  • Javascript and CSS Popups

    - by user183315
    Hi all, I've got a question about CSS based popup windows, like those generated by jQuery UI's dialog system, or Colorbox. If I use those (or something like them) to open a popup window to an HTML page and that page has Javascript in it, does the Javascript in the popup window run in its own context, or does it become part of the context of the Javascript in the parent window that opened it? I ask so that I can write the Javascript on both pages (parent and popup) so there is no namespace collision. Thanks in advance! Doug

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  • Qt4: QMenuBar/QMenu doesn't show up on Mac OS X

    - by Erick
    Hello, I'm having difficulties to make a QMenuBar display a QMenu with a QAction under Mac OS X (Snow Leopard). Here is the code I'm using for creating the menu: void ClientWindow::setUpMenu () { QMenu * file = menuBar()->addMenu("&File"); QAction * quit = new QAction("&Quit", this); file->addAction(quit); connect(quit, SIGNAL(triggered()), this, SLOT(quit())); } Here is the ClientWindow class interface: class ClientWindow : public QMainWindow { public: ClientWindow (QWidget * parent = 0); void setUpMenu (); }; And here is my main() method: int main (int argc, char * argv[]) { QApplication app(argc, argv); ClientWindow window; window.setUpMenu(); window.show(); return app.exec(); } Any ideas why it wouldn't show up on the menu bar? Thank you all.

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  • Programmatically change the width/height of ColorBox onClick.

    - by Derek Adair
    Hi, I'm using the jquery plugin ColorBox. I have a page with several item listings. Each listing has a ColorBox attached to it. $("a.modalButton").each(function(){ $(this).colorbox({ width:"933px", height:"720px", iframe:true, onComplete:function(){ //remove the text from the close button //wasn't sure how else to do that $('#cboxClose').html(''); } }); }); In each ColorBox window there is an "email me" button. When it is clicked I replace the html content that is in the window with a form to email the listing. I would like the window to resize to fit the form after this button is clicked

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  • Newbie: UINavigationController is pulling me back from further learning :(

    - by nithin
    I have created a window-based application and my problem is I am unable to create UINavigationController on the go. InFact I don't know how to do that. My AppDelegeate - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch [window addSubview:logInView.view]; [window makeKeyAndVisible]; } here the logInView is an object of @interface LogInViewController : UIViewController { IBOutlet UITextField *usernameField; IBOutlet UITextField *passwordField; IBOutlet UIButton *logInButton; } -(IBAction) logInClick:(id) sender; from the click action of this loginviewcontroller It should be showing the home screen with navigation controller. and I have to add many subviews. My question is where should I init the UINavigationController and where could I write the codes for adding subviews? how to map it with interfacebuilder?

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  • Capture and display console output at the same time

    - by Patrick
    Hi, MSDN states that it is possible in .NET to capture the output of a process and display it in the console window at the same time. Normally when you set StartInfo.RedirectStandardOutput = true; the console window stays blank. As the MSDN site doesn't provide a sample for this I was wondering if anyone would have a sample or could point me to a sample? When a Process writes text to its standard stream, that text is normally displayed on the console. By redirecting the StandardOutput stream, you can manipulate or suppress the output of a process. For example, you can filter the text, format it differently, or write the output to both the console and a designated log file. MSDN This post is similar to http://stackoverflow.com/questions/786726/capture-standard-output-and-still-display-it-in-the-console-window by the way. But that post didn't end up with a working sample. Thanks a lot, Patrick

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