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  • Pythagoras tree with g2d

    - by owca
    I'm trying to build my first fractal (Pythagoras Tree): in Java using Graphics2D. Here's what I have now : import java.awt.*; import java.awt.geom.*; import javax.swing.*; import java.util.Scanner; public class Main { public static void main(String[] args) { int i=0; Scanner scanner = new Scanner(System.in); System.out.println("Give amount of steps: "); i = scanner.nextInt(); new Pitagoras(i); } } class Pitagoras extends JFrame { private int powt, counter; public Pitagoras(int i) { super("Pythagoras Tree."); setSize(1000, 1000); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); powt = i; } private void paintIt(Graphics2D g) { double p1=450, p2=800, size=200; for (int i = 0; i < powt; i++) { if (i == 0) { g.drawRect((int)p1, (int)p2, (int)size, (int)size); counter++; } else{ if( i%2 == 0){ //here I must draw two squares } else{ //here I must draw right triangle } } } } @Override public void paint(Graphics graph) { Graphics2D g = (Graphics2D)graph; paintIt(g); } So basically I set number of steps, and then draw first square (p1, p2 and size). Then if step is odd I need to build right triangle on the top of square. If step is even I need to build two squares on free sides of the triangle. What method should I choose now for drawing both triangle and squares ? I was thinking about drawing triangle with simple lines transforming them with AffineTransform but I'm not sure if it's doable and it doesn't solve drawing squares.

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  • after assembling jar - No Persistence provider for EntityManager named ....

    - by alabalaa
    im developing a standalone application and it works fine when starting it from my ide(intellij idea), but after creating an uberjar and start the application from it javax.persistence.spi.PersistenceProvider is thrown saying "No Persistence provider for EntityManager named testPU" here is my persistence.xml which is placed under meta-inf directory: <persistence-unit name="testPU" transaction-type="RESOURCE_LOCAL"> <provider>org.hibernate.ejb.HibernatePersistence</provider> <class>test.model.Configuration</class> <properties> <property name="hibernate.connection.username" value="root"/> <property name="hibernate.connection.driver_class" value="com.mysql.jdbc.Driver"/> <property name="hibernate.connection.password" value="root"/> <property name="hibernate.connection.url" value="jdbc:mysql://localhost:3306/test"/> <property name="hibernate.show_sql" value="true"/> <property name="hibernate.dialect" value="org.hibernate.dialect.MySQLInnoDBDialect"/> <property name="hibernate.c3p0.timeout" value="300"/> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> and here is how im creating the entity manager factory: emf = Persistence.createEntityManagerFactory("testPU"); im using maven and tried the assembly plug-in with the default configuration fot it, i dont have much experience with assembling jars and i dont know if im missing something, so if u have any ideas ill be glad to hear them

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  • document.getElementById returns null for my drop-down select menu

    - by tucson
    I am trying to create a drop-down select menu with custom css (similar to the drop-down selection of language at http://translate.google.com/#). I have current html code: <ul id="Select"> <li> <select id="myId" onmouseover="mopen('options')" onmouseout="mclosetime()"> <div id="options" onmouseover="mcancelclosetime()" onmouseout="mclosetime()"> <option value="1" selected="selected">One</option> <option value="2">Two</option> <option value="3">Three</option> </div> </select> </li> </ul> and the Javascript: function mopen(id) { // cancel close timer mcancelclosetime(); // close old layer if(ddmenuitem) ddmenuitem.style.visibility = 'hidden'; // get new layer and show it ddmenuitem = document.getElementById(id); ddmenuitem.style.visibility = 'visible'; } But document.getElementById returns null. Though if I use the code with a div element that does not contain a select list the document.getElementById(id) returns proper div value. How do I fix this? or is there a better way to create drop-down select menu like http://translate.google.com ?

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  • Checkboxes in ADF are initially null, where I want them to be 0

    - by Mark Tielemans
    I am using ADF in JDeveloper and don´t have any experience with either of the two. Now I´ve run into quite some trouble yet, but for this particular thing I decided to consult the wisom of stackoverflow. The thing is, I have an edit form for an object that contains 3 checkboxes. The checked values are set to 1, unchecked to 0. In my database, the values are NOT NULL, and I want to keep it that way. The thing is, in the edit form, if the user submits the form leaving any boxes unchecked, it will result in an error, because the unchecked box values apparently remain null. Only after checking and then unchecking the boxes again, their values will be '0' rather than null. I've tried some things, including making the attributes mandatory in the domain BCD, but that just gives a bit more neat error message.. Any help would be greatly appreciated!! EDIT I made a little progress thanks to the guide provided by Joe, but still run into problems. I changed the values that should be checkboxes in my model, making them BOOLEANs where the table columns are NUMBERs (All are also mandatory and have a default value of 0). This automatically changed the corresponding View Object too. In the Application module, this now works great. It shows checkboxes, a checked one will return 1, an untouched one will return 0. However, I deleted the old form, and inserted a new one using the corresponding Data Control. I gave these values the checkbox type. I still had to edit the bindings (which I think reflects the problem, as this is not the case with, say, a model-level defined LOV) and gave them 1 for checked and 0 for unchecked. However, now apart from the original problem still occurring, also the checkboxes cannot be unchecked after checking, and return 0 when checked (and null when left untouched). Even though this has created new problems, it works correctly in my AM. Does someone know what I'm doing wrong in my Swing form?

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  • Does playing a Program from VS2005 cause a program to work any different than the .exe file?

    - by Bryan
    There is a program where I work that works fine when running the .exe file but works differently from expected when opened in VS2005 and played from there. I am therefore asking on here if anyone knows of anything that would work in the .exe file but not the debug from VS? I am not able to post the code for the buttons I'm talking about but I'll try to explain the best I can. There is a receiver hooked up to the computer. When the button is pressed on the program, it shows a message and waits for a signal to be received. After the signal is heard the first message box is supposed to close and another is supposed to open. When using the .exe file this happens just fine. However when playing from the program from VS2005 (the same one from which the .exe was made) the second message doesn't come up when it is supposed to and when I can make it come up, the first box doesn't close. There is also a timer involved if that helps. Also, is there a fundamental difference between how the two operate when executing the program? If I need to make anything more clear or give more details please let me know.

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  • How to solve this problem with Python

    - by morpheous
    I am "porting" an application I wrote in C++ into Python. This is the current workflow: Application is started from the console Application parses CLI args Application reads an ini configuration file which specifies which plugins to load etc Application starts a timer Application iterates through each loaded plugin and orders them to start work. This spawns a new worker thread for the plugin The plugins carry out their work and when completed, they die When time interval (read from config file) is up, steps 5-7 is repeated iteratively Since I am new to Python (2 days and counting), the distinction between script, modules and packages are still a bit hazy to me, and I would like to seek advice from Pythonista as to how to implement the workflow described above, using Python as the programing language. In order to keep things simple, I have decided to leave out the time interval stuff out, and instead run the python script/scripts as a cron job instead. This is how I am thinking of approaching it: Encapsulate the whole application in a package which is executable (i.e. can be run from the command line with arguments. Write the plugins as modules (I think maybe its better to implement each module in a separate file?) I havent seen any examples of using threading in Python yet. Could someone provide a snippet of how I could spawn a thread to run a module. Also, I am not sure how to implement the concept of plugins in Python - any advice would be helpful - especially with a code snippet.

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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  • Best way to use Google's hosted jQuery, but fall back to my hosted library on Google fail

    - by Nosredna
    What would be a good way to attempt to load the hosted jQuery at Google (or other Google hosted libs), but load my copy of jQuery if the Google attempt fails? I'm not saying Google is flaky. There are cases where the Google copy is blocked (apparently in Iran, for instance). Would I set up a timer and check for the jQuery object? What would be the danger of both copies coming through? Not really looking for answers like "just use the Google one" or "just use your own." I understand those arguments. I also understand that the user is likely to have the Google version cached. I'm thinking about fallbacks for the cloud in general. Edit: This part added... Since Google suggests using google.load to load the ajax libraries, and it performs a callback when done, I'm wondering if that's the key to serializing this problem. I know it sounds a bit crazy. I'm just trying to figure out if it can be done in a reliable way or not. Update: jQuery now hosted on Microsoft's CDN. http://www.asp.net/ajax/cdn/

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  • Error Reading Image

    - by javawarrior
    When I tried to open a simple smile.png image using package com.java3d.java3d.graphics; import java.awt.Color; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class Texture { public static Render floor = loadBitMap("smile.png"); public Texture(){} public static Render loadBitMap(String fileName) { try { BufferedImage image = ImageIO.read(Thread.currentThread().getContextClassLoader().getResource(fileName)); System.out.print(image==null); int width = image.getWidth(); System.out.println(width); int height = image.getHeight(); System.out.println(height); System.out.println(image.getRGB(4, 4)); Render result = new Render(width, height); image.getRGB(0, 0, width, height, result.pixels, 0, width); return result; } catch (Exception e) { System.out.println("CRASH!"); throw new RuntimeException(e); } } } it returns every pixel as -1; what could be causing this problem? Here is the image:

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  • problem in case of window service

    - by prateeksaluja20
    Hello friends, i made a windows service & add project installer.in which only contain this code. System.Diagnostics.Process.Start(@"C:\Windows\system32\notepad.exe"); inside the timer tick event & interval is 60 sec.i just wanted to try to run Windows service. 1st-serviceProcessInstaller1 i have been changed its account setting as local system. 2nd-serviceInstaller1 in this case i have been changed its start up type as Automatic. then i create a setup add another project then right click add project output then add primary output then press ok. then go to Right click on project-view-custom Action-right click on Install-Add custom Action-select Application folder & add primary output.the same thing done for all the remaining options like commit,rollback,uninstall. after that i build the setup it build succesfully then i install the setup it installed properly into program file n create one .exe file n one Instalfile. but problem is that when i search the service into "services.msc" the service is not there. means service is not showing there.i tried but not getting the ans.plz help me to solve this problem.

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  • Google appEngine: 404 when accesing /_ah/api

    - by jfu
    I try to build a very simple GAE application, using eclipse and the Google Plugin for Eclipse. I've generated some Endpoint from an @Entity class, then I've generated Cloud Endpoint Client library. After that I've started the appEngine project (within eclipse, on the embedded jetty server). When I try to access /_ah/api I get the following issue: HTTP ERROR 500 Problem accessing /_ah/api/. Reason: Failed to retrieve API configs with status: 404 Caused by: java.io.IOException: Failed to retrieve API configs with status: 404 at com.google.api.server.spi.tools.devserver.ApiServlet.getApiConfigSources(ApiServlet.java:102) at com.google.api.server.spi.tools.devserver.ApiServlet.initConfigsIfNecessary(ApiServlet.java:67) at com.google.api.server.spi.tools.devserver.RestApiServlet.service(RestApiServlet.java:117) at javax.servlet.http.HttpServlet.service(HttpServlet.java:717) at org.mortbay.jetty.servlet.ServletHolder.handle(ServletHolder.java:511) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1166) at com.google.appengine.api.socket.dev.DevSocketFilter.doFilter(DevSocketFilter.java:74) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.ResponseRewriterFilter.doFilter(ResponseRewriterFilter.java:123) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.HeaderVerificationFilter.doFilter(HeaderVerificationFilter.java:34) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.api.blobstore.dev.ServeBlobFilter.doFilter(ServeBlobFilter.java:63) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.apphosting.utils.servlet.TransactionCleanupFilter.doFilter(TransactionCleanupFilter.java:43) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.StaticFileFilter.doFilter(StaticFileFilter.java:125) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectRequest(DevAppServerModulesFilter.java:368) at com.google.appengine.tools.development.DevAppServerModulesFilter.doDirectModuleRequest(DevAppServerModulesFilter.java:351) at com.google.appengine.tools.development.DevAppServerModulesFilter.doFilter(DevAppServerModulesFilter.java:116) at org.mortbay.jetty.servlet.ServletHandler$CachedChain.doFilter(ServletHandler.java:1157) at org.mortbay.jetty.servlet.ServletHandler.handle(ServletHandler.java:388) at org.mortbay.jetty.security.SecurityHandler.handle(SecurityHandler.java:216) at org.mortbay.jetty.servlet.SessionHandler.handle(SessionHandler.java:182) at org.mortbay.jetty.handler.ContextHandler.handle(ContextHandler.java:765) at org.mortbay.jetty.webapp.WebAppContext.handle(WebAppContext.java:418) What am I doing wrong?

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  • JPA / Hibernate checks conditions in merge()

    - by bert
    Working with JPA / Hibernate in an OSIV Web environment is driving me mad ;) Following scenario: I have an entity A that is loaded via JPA and has a collection of B entities. Those B entities have a required field. When the user adds a new B to A by pressing a link in the webapp, that required field is not set (since there is no sensible default value). Upon the next http request, the OSIV filter tries to merge the A entity, but this fails as Hibernate complains that the new B has a required field is not set. javax.persistence.PersistenceException: org.hibernate.PropertyValueException: not-null property references a null or transient value Reading the JPA spec, i see no sign that those checks are required in the merge phase (i have no transaction active) I can't keep the collection of B's outside of A and only add them to A when the user presses 'save' (aka entitymanager.persist()) as the place where the save button is does not know about the B's, only about A. Also A and B are only examples, i have similar stuff all over the place .. Any ideas? Do other JPA implementaions behave the same here? Thanks in advance.

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  • Processing a database queue across multiple threads - design advice

    - by rwmnau
    I have a SQL Server table full of orders that my program needs to "follow up" on (call a webservice to see if something has been done with them). My application is multi-threaded, and could have instances running on multiple servers. Currently, every so often (on a Threading timer), the process selects 100 rows, at random (ORDER BY NEWID()), from the list of "unconfirmed" orders and checks them, marking off any that come back successfully. The problem is that there's a lot of overlap between the threads, and between the different processes, and their's no guarantee that a new order will get checked any time soon. Also, some orders will never be "confirmed" and are dead, which means that they get in the way of orders that need to be confirmed, slowing the process down if I keep selecting them over and over. What I'd prefer is that all outstanding orders get checked, systematically. I can think of two easy ways do this: The application fetches one order to check at a time, passing in the last order it checked as a parameter, and SQL Server hands back the next order that's unconfirmed. More database calls, but this ensures that every order is checked in a reasonable timeframe. However, different servers may re-check the same order in succession, needlessly. The SQL Server keeps track of the last order it asked a process to check up on, maybe in a table, and gives a unique order to every request, incrementing its counter. This involves storing the last order somewhere in SQL, which I wanted to avoid, but it also ensures that threads won't needlessly check the same orders at the same time Are there any other ideas I'm missing? Does this even make sense? Let me know if I need some clarification.

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  • Can JMX operations take interfaces as parameters?

    - by Thor84no
    I'm having problems with an MBean that takes a Map<String, Object> as a parameter. If I try to execute it via JMX using a proxy object, I get an Exception: Caused by: javax.management.ReflectionException at org.jboss.mx.server.AbstractMBeanInvoker.invoke(AbstractMBeanInvoker.java:231) at org.jboss.mx.server.MBeanServerImpl.invoke(MBeanServerImpl.java:668) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) Caused by: java.lang.IllegalArgumentException: Unable to find operation updateProperties(java.util.HashMap) It appears that it attempts to use the actual implementation class rather than the interface, and doesn't check if this is a child of the required interface. The same thing happens for extended classes (for example declare HashMap, pass in LinkedHashMap). Does this mean it's impossible to use an interface for such methods? At the moment I'm getting around it by changing the method signature to accept a HashMap, but it seems odd that I wouldn't be able to use interfaces (or extended classes) in my MBeans. Edit: The proxy object is being created by an in-house utility class called JmxInvocationHandler. The (hopefully) relevant parts of it are as follows: public class JmxInvocationHandler implements InvocationHandler { ... public static <T> T createMBean(final Class<T> iface, SFSTestProperties properties, String mbean, int shHostID) { T newProxyInstance = (T) Proxy.newProxyInstance(iface.getClassLoader(), new Class[] { iface }, (InvocationHandler) new JmxInvocationHandler(properties, mbean, shHostID)); return newProxyInstance; } ... private JmxInvocationHandler(SFSTestProperties properties, String mbean, int shHostID) { this.mbeanName = mbean + MBEAN_SUFFIX + shHostID; msConfig = new MsConfiguration(properties.getHost(0), properties.getMSAdminPort(), properties.getMSUser(), properties.getMSPassword()); } ... public Object invoke(Object proxy, Method method, Object[] args) throws Throwable { if (management == null) { management = ManagementClientStore.getInstance().getManagementClient(msConfig.getHost(), msConfig.getAdminPort(), msConfig.getUser(), msConfig.getPassword(), false); } final Object result = management.methodCall(mbeanName, method.getName(), args == null? new Object[] {} : args); return result; } }

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  • Catch hibernate exceptions with errorpage handler?

    - by membersound
    I'm catching all exceptions within: java.lang.Throwable /page.xhtml java.lang.Error /page.xhtml But what If I get eg a hibernate ex: org.hibernate.exception.ConstraintViolationException Do I have to define error-pages for EVERY maybe occuring exception? Can't I just say "catch every exception"? Update Redirect on a 404 works. But on a throwable does not! <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> <url-pattern>*.xhtml</url-pattern> </servlet-mapping> <error-page> <exception-type>java.lang.Throwable</exception-type> <location>/error.xhtml</location> </error-page> <error-page> <error-code>404</error-code> <location>/error.xhtml</location> </error-page>

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  • WinForms: How to determine if window is no longer active (no child window has focus)?

    - by Marek
    My application uses multiple windows I want to hide one specific window in case the application loses focus (when the Active Window is not the application window) source I am handling the Deactivate event of my main form. private void MainForm_Deactivate(object sender, EventArgs e) { Console.WriteLine("deactivate"); if (GetActiveWindow() == this.Handle) { Console.WriteLine("isactive=true"); } else { Console.WriteLine("isactive=false"); } } [DllImport("user32.dll")] static extern IntPtr GetActiveWindow(); The output is always deactivate isactive=true I have observed the same behavior if a new window within my application receives focus and also if I click into a different application. I would expect GetActiveWindow to return the handle of the new active window when called from the Deactivate handler. Instead it always returns the handle of my application window. How is this possible? Is the Deactivate event handled "too soon"? (while the main form is still active?). How can I detect that my application has lost focus (my application window is not the active window) and another application gained it without running GetActiveWindow on a timer?

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  • Business Tier | client state in desktop application- way around Stateful Session Beans?

    - by arthur
    I read positive inputs on the following posts concerning client state management: Stateful EJBs in web application?, here, and here. I want to know how implement such client state management for desktop applications (Swing, AWT, SWT, and other). let's assume there are n desktop clients supposed to use some (remote) services provided on an Application Server. How to maintain a separate and permanent data state for each client , distinct from the other without have to use using stateful session Beans (SFSB) ? is that even possible on this application type ? With Webapp(Servlets / JsSF and JSP) some can avoid using SFSB by HttpSession object and/or coupling it with stateless session beans (SLSB). HttpSession object would keep information for each (Web)client separate and the SLSB would play the business logic music. But HttpSession objects aren't present on desktop application and I go stuck with only SFSB and SLSB. Knowing the problems(Concurrency, Error Handling, usw ) of SFSB, I would have not wanted to use it. What would be the other options? is there only SFSB available? Thanks in advances

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  • Accessing Instance Variables from NSTimer selector

    - by Timbo
    Firstly newbie question: What's the difference between a selector and a method? Secondly newbie question (who would have thought): I need to loop some code based on instance variables and pause between loops until some condition (of course based on instance variables) is met. I've looked at sleep, I've looked at NSThread. In both discussions working through those options many asked why don't I use NSTimer, so here I am. Ok so it's simple enough to get a method (selector? ) to fire on a schedule. Problem I have is that I don't know how to see instance variables I've set up outside the timer from within the code NSTimer fires. I need to see those variables from the NSTimer selector code as I 1) will be updating their values and 2) will set labels based on those values. Here's some code that shows the concept… eventually I'd invalidate the timers based on myVariable too, however I've excluded that for code clarity. MyClass *aMyClassInstance = [MyClass new]; [aMyClassInstance setMyVariable:0]; [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(doStuff) userInfo:nil repeats:YES]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(doSomeOtherStuff) userInfo:nil repeats:YES]; - (void) doStuff { [aMyClassInstance setMyVariable:11]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) doSomeOtherStuff { [aMyClassInstance setMyVariable:22]; // don't actually have access to set aMyClassInstance.myVariable [self updateSomeUILabel:[NSNumber numberWithInt:aMyClassInstance.myVariable]]; // don't actually have access to aMyClassInstance.myVariable } - (void) updateSomeUILabel:(NSNumber *)arg{ int value = [arg intValue]; someUILabel.text = [NSString stringWithFormat:@"myVariable = %d", value]; // Updates the UI with new instance variable values }

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  • Slideshow in Javascript without framework, animation?

    - by aaron
    The issue I am having is fairly complicated to explain. I have written up a javascript that displays an image slideshow, and it works fairly well, despite using up more resources than I would like // imgArr[] is populated before var i = 0; var pageLoaded = 0; window.onload = function() {pageLoaded = 1;} function loaded(i,f) { if (document.getElementById(i) != null) f(); else if (!pageLoaded) setTimeout('loaded(\''+i+'\','+f+')',100); } } function displaySlideshow() { document.getElementById(destinationId).innerHTML = '<div id="slideWindow"><img src="'+imgArr[i]+'" />' + '<img src="'+imgArr[i + 1]+'" /></div>'; setTimeout('displaySlideshow()',1000*3); i++; if (i >= imgArr.length - 1) i = 0; } loaded(destinationId,displaySlideshow); So, this script dynamically adds two images to a HTML element, and it is wrapped in a div. The div is styled with the height and width of the image, with the overflow (the second image) hidden. The second image is below the first, and the slideshow is meant to go from RIGHT to LEFT. My inquiry is twofold: 1) Is there a more efficient way of doing this? 2) How would I animate the images? Would I need to put the second image on the right of the first with CSS somehow, and then set a timer to pull the images (via a style) leftward?

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • Android: How to periodically check current location without draining the battery

    - by uyahalom
    I have a background service which works periodically by timer.scheduleAtFixedRate. It wakes up every amount of time (let's say 60 seconds for example) and checks for the location. The location is checked by locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 60000, 5, listener); and the actual location is collected from the listener's onLocationChanged. Now, when the phone is outside and GPS reception is good, this works fine. But, if the phone is inside, the GPS is almost always active - looking for a signal, and the battery is drained rapidly. I created another thread using a Handler and a Runnable in order to conrol the GPS active time accurately: I used locManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 0, 0, listener); and locManager.removeUpdates(listener); so I can open and close the GPS as I want. In this case, I can open the GPS for the exact amount of time, but found out that it doesn't lock in an area with good reception even after 10 seconds. So here I'm draining the battery again... I'm using API level 7, hence I cannot use locationManager.requestSingleUpdate. I have two questions: Is there any way to optimize this process? Will upgrading to API level 9 (and use locationManager.requestSingleUpdate) improve the process significantly? I mean, does it worth upgrading?

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  • pthread_join from a signal handler

    - by liv2hak
    I have a capture program which in addition do capturing data and writing it into a file also prints some statistics.The function that prints the statistics static void* report(void) { /*Print statistics*/ } is called roughly every second using an ALARM that expires every second.So The program is like void capture_program() { pthread_t report_thread while(!exit_now) { if(pthread_create(&report_thread,NULL,report,NULL)){ fprintf(stderr,"Error creating reporting thread! \n"); } /* Capturing code -------------- -------------- */ if(doreport) usleep(5); } } void *report(void *param) { while(true) { if(doreport) { doreport = 0 //access some register from hardware usleep(5) } } } The expiry of the timer sets the doreport flag.If this flag is set report() is called which clears the flag.I am using usleep to alternate between two threads in the program.This seems to work fine. I also have a signal handler to handle SIGINT (i.e CTRL+C) static void anysig(int sig) { if (sig != SIGINT) dagutil_set_signal_handler(SIG_DFL); /* Tell the main loop to exit */ exit_now = 1; return; } My question: 1) Is it safe to call pthread_join from inside the signal handler? 2) Should I use exit_now flag for the report thread as well?

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • How do i close a socket after a timeout in node.js?

    - by rramsden
    I'm trying to close a socket after a connection times out after 1000ms. I am able to set a timeout that gets triggered after a 1000ms but I can't seem to destroy the socket... any ideas? var connection = http.createClient(80, 'localhost'); var request = connection.request('GET', '/somefile.xml', {'host':'localhost'}); var start = new Date().getTime(); request.socket.setTimeout(1000); request.socket.addListener("timeout", function() { request.socket.destroy(); sys.puts("socket timeout connection closed"); }); request.addListener("response", function(response) { var responseBody = []; response.setEncoding("utf8"); response.addListener("data", function(chunk) { sys.puts(chunk); responseBody.push(chunk); }); response.addListener("end", function() { }); }); request.end(); returns socket timeout connection closed node.js:29 if (!x) throw new Error(msg || "assertion error"); ^ Error: assertion error at node.js:29:17 at Timer.callback (net:152:20) at node.js:204:9

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  • What is the error in this java code ? What changes should I do to remove it ?

    - by mekasperasky
    import javax.swing.*; // For JPanel, etc. import java.awt.*; // For Graphics, etc. import java.awt.geom.*; // For Ellipse2D, etc. public class ShapeExample extends JPanel { private Ellipse2D.Double circle = new Ellipse2D.Double(10, 10, 350, 350); private Rectangle2D.Double square = new Rectangle2D.Double(10, 10, 350, 350); public void paintComponent(Graphics g) { clear(g); Graphics2D g2d = (Graphics2D)g; g2d.fill(circle); g2d.draw(square); } // super.paintComponent clears offscreen pixmap, // since we're using double buffering by default. protected void clear(Graphics g) { super.paintComponent(g); } protected Ellipse2D.Double getCircle() { return(circle); } public static void main(String[] args) { WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); } } The error I am getting is this . symbol : variable WindowUtilities location: class ShapeExample WindowUtilities.openInJFrame(new ShapeExample(), 100, 100); ^ 1 error What is wrong in the code? r

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