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  • The item you tried to buy is no longer available [Environment: Sandbox]

    - by Ansari
    I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new price tier, and deleted the old one. Update my code, with the new Product ID. When request is sent, it properly shows the right Product with newly added price tier, But when you tap on Buy button it gives you the error "The item you tried to buy is no longer available [Environment: Sandbox]". Any idea ?

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  • Problem when use compiled .A with simulator mode

    - by Paska
    Hi all, i have a lib .a that run only in device mode. My sdk vers is 4.2 with xcode 3.2.x. In simulator, compile correctle with no warning and no errors, but in run mode (simulator) it crash with this error: Detected an attempt to call a symbol in system libraries that is not present on the iPhone: strtod$UNIX2003 called from function pj_init in image MyAPP. If you are encountering this problem running a simulator binary within gdb, make sure you 'set start-with-shell off' first Program received signal: “SIGABRT”. I try to clean, rebuild and set "set start-with-shell off" from terminal in this way: cd ~ echo '' >> .gdbinit echo 'set start-with-shell 0' >> .gdbinit Restarted all, but nothing. The problem don't wont to resolve! Is there any tag or property that i forgotted to set in the options? In other linker flag is there only "-ObjC". It's very important to solve this issue... any idea please? thanks, A EDIT: It's my lib, compiled in simulator mode! EDIT: It run only with Simulator 4.1. Don't work with iphone 4.0, 4.2 and ipad 3.2 (all simulator).

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  • How to check for an active Internet Connection on iPhone SDK?

    - by Brock Woolf
    I would like to check to see if I have an Internet connection on the iPhone using the Cocoa Touch libraries. I came up with a way to do this using an NSUrl. The way I did it seems a bit unreliable (because even Google could one day be down and relying on a 3rd party seems bad) and while I could check to see for a response from some other websites if Google didn't respond, it does seem wasteful and an unnecessary overhead on my application. - (BOOL) connectedToInternet { NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com"]]; return ( URLString != NULL ) ? YES : NO; } Is what I have done bad? (Not to mention 'stringWithContentsOfURL' is deprecated in 3.0) And if so what is a better way to accomplish this?

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  • Moving UIButton around

    - by pbcoder
    I've tried to move a UIButton up and down in a menu. The problem I've got with the following solution is that the timer is not accurate. Sometimes the Button is moved up 122px, sometimes only 120px. How I can fix this? -(IBAction)marketTabClicked:(id)sender { if (marketTabExtended) { NSLog(@"marketTabExtended = YES"); return; } else { if (iPhoneAppsExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemApps) userInfo: nil repeats: YES]; } else { if (homepageExtended) { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemHomepage) userInfo: nil repeats: YES]; } else { timer = [NSTimer scheduledTimerWithTimeInterval:0.005 target: self selector: @selector(animateItemMarketing) userInfo: nil repeats: YES]; } } } [self performSelector:@selector(stopTimer) withObject:self afterDelay:0.605]; iPhoneAppsExtended = NO; homepageExtended = NO; marketTabExtended = NO; marketTabExtended = YES; } -(void)animateItemApps { CGPoint movement; movement = CGPointMake(0, -1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)animateItemHomepage { CGPoint movement; movement = CGPointMake(0, 1); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); } -(void)animateItemMarketing { CGPoint movement; movement = CGPointMake(0, -1); //marketTab.center = CGPointMake(marketTab.center.x, marketTab.center.y + movement.y); homepage.center = CGPointMake(homepage.center.x, homepage.center.y + movement.y); } -(void)stopTimer { [timer invalidate]; }

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  • TabBar / "More View Controller" - Possible to have icons in colors other than black?

    - by Malakim
    Hi, Is it possible to have the icons in a TabBar and / or the "More navigation controller" be in colors other than grey and black? I tried changing the color of the icon I set for the view controller using UITabBarItem's - (id)initWithTitle:(NSString *)title image:(UIImage *)image tag:(NSInteger)tag method. My client thinks the interface is too dark and want's to brighten it up with some colorful icons... Thanks!

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  • Remove year component from NSDateFormatter style

    - by JK
    I would like to present a date in the kCFDateFormatterFullStyle, but without the year. Is there any way to remove the year component from this style? My app requires localization so practically I cannot programmatically set the format string for all locales. I have come accross a solution which removes the "y" characters from the format string returned by the built in styles. Unfortunately, this is not acceptable as the year components are not represented by "y" in some other languages like Japanese. Any suggestions to get the kCFDateFormatterFullStyle without the year would be great! Thanks.

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  • CGContextShowTextAtPoint: invalid context

    - by coure06
    I want to call a method responsible for drawing text on screen after each 5 seconds. Here is my code -(void) handleTimer: (NSTimer *)timer { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 2.0); CGContextSetStrokeColorWithColor(context, currentColor.CGColor); CGContextTranslateCTM(context, 145.0, 240.0); CGContextScaleCTM(context, 1.0, -1.0); CGContextSelectFont(context, "Arial", 18, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 1); CGContextSetTextDrawingMode(context, kCGTextFillStroke); CGContextSetRGBStrokeColor(context, 0.5,0.5,1,1); CGContextShowTextAtPoint(context, 100, 100, "01", 2); } But after 5 seconds when this method is called i am getting this error CGContextShowTextAtPoint: invalid context Another thing is how to show a thinner font?

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  • Memory efficient collection class

    - by Joe
    I'm building an array of dictionaries (called keys) in my iphone application to hold the section names and row counts for a tableview. the code looks like this: [self.results removeAllObjects]; [self.keys removeAllObjects]; NSUInteger i,j = 0; NSString *key = [NSString string]; NSString *prevKey = [NSString string]; if ([self.allResults count] > 0) { prevKey = [NSString stringWithString:[[[self.allResults objectAtIndex:0] valueForKey:@"name"] substringToIndex:1]]; for (NSDictionary *theDict in self.allResults) { key = [NSString stringWithString:[[theDict valueForKey:@"name"] substringToIndex:1]]; if (![key isEqualToString:prevKey]) { NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; prevKey = [NSString stringWithString:key]; i = 1; } else { i++; } j++; } NSDictionary *newDictionary = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithInt:i],@"count", prevKey,@"section", [NSNumber numberWithInt:j], @"total",nil]; [self.keys addObject:newDictionary]; } [self.tableview reloadData]; The code works fine first time through but I sometimes have to rebuild the entire table so I redo this code which orks fine on the simulator, but on my device the program bombs when I execute the reloadData line : malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug malloc: *** mmap(size=3772944384) failed (error code=12) *** error: can't allocate region *** set a breakpoint in malloc_error_break to debug Program received signal: “EXC_BAD_ACCESS”. If I remove the reloadData line the code works on the device. I'm wondering if this is something to do with the way I've built the keys array (ie using autoreleased strings and dictionaries).

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  • custom UIButton with skewed area in iPhone

    - by sugar
    I want to have a button on a screen with this image. this image is transparent from its corners as you can see here. UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom]; [btn setFrame:CGRectMake(xCo, yCo, kImageSizeWidth, kImageSizeHeight)]; [btn setImage:[UIImage imageNamed:@"aboveImg.png"] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(btnTapped:) forControlEvents:UIControlEventTouchDown]; But the button tap is recognized out side image & i don't want that kind of functionality. I mean tap must be recognized only when it is tapped within image not outside image. How is that possible ? Thanks in advance for sharing your great knowledge. Sagar.

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • How to create a paging scrollView with space between views

    - by user1558819
    I followed the tutorial about how to create a scrollView Page Control: http://www.iosdevnotes.com/2011/03/uiscrollview-paging/ This tutorial is really good and I implement well the code. Here my question: I want to put a space between the my PageViews, but when it change the page it show the space between the views in the next page. The scroll must stop after the space when I change the page. Someone can help me? I change the tutorial code here: - (void)viewDidLoad { [super viewDidLoad]; NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor greenColor], [UIColor blueColor], nil]; #define space 20 for (int i = 0; i < colors.count; i++) { CGRect frame; frame.origin.x = (self.scrollView.frame.size.width + space) * i; frame.origin.y = 0; frame.size = self.scrollView.frame.size; UIView *subview = [[UIView alloc] initWithFrame:frame]; subview.backgroundColor = [colors objectAtIndex:i]; [self.scrollView addSubview:subview]; [subview release]; } self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count+ space*(colors.count-1), self.scrollView.frame.size.height); } Thanks,

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  • Xcode: Display Login View in applicationDidBecomeActive

    - by Patrick
    In my app I would like to show a login screen - which will be displayed when the app starts and when the app becomes active. For reference, I am using storyboards, ARC and it is a tabbed bar application. First off, I have this method which returns the topViewController. - (UIViewController *)topViewController:(UIViewController *)rootViewController { if (rootViewController.presentedViewController == nil) { return rootViewController; } if ([rootViewController.presentedViewController isMemberOfClass:[UINavigationController class]]) { UINavigationController *navigationController = (UINavigationController *)rootViewController.presentedViewController; UIViewController *lastViewController = [[navigationController viewControllers] lastObject]; return [self topViewController:lastViewController]; } UIViewController *presentedViewController = (UIViewController *)rootViewController.presentedViewController; return [self topViewController:presentedViewController]; } And I call this method here: - (void)applicationDidBecomeActive:(UIApplication *)application { if ( ... ) { // if the user needs to login PasswordViewController *passwordView = [[PasswordViewController alloc] init]; UIViewController *myView = [self topViewController:self.window.rootViewController]; [myView presentModalViewController:passwordView animated:NO]; } } To an extent this does work - I can call a method in viewDidAppear which shows an alert view to allow the user to log in. However, this is undesirable and I would like to have a login text box and other ui elements. If I do not call my login method, nothing happens and the screen stays black, even though I have put a label and other elements on the view. Does anyone know a way to resolve this? My passcode view is embedded in a Navigation Controller, but is detached from the main storyboard.

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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  • Could InAppSettingsKit do this, or is there another library?

    - by cannyboy
    I'm trying to implement a system whereby the user is initially presented with a single tablecell, in a uitableview (grouped style), within a uinavigationview. --------------- + | add record | --------------- When they click on the cell, they are pushed onto a new screen where they fill in a few textviews (perhaps imbedded in a tableview's cells) --------------- | (name) | --------------- | (phone num) | --------------- Then when they go back, they can see the new record as well as the 'add record' cell. --------------- | record 1 | --------------- + | add record | --------------- (When they go into record 1 again there would be a delete button) Is there any sample code or libraries which would achieve this? What about InAppSettingsKit? It's more the presentation I'm concerned with. I can handle the saving of data myself.

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  • Resizing UIView to match its content

    - by Thody
    I have a UITextField, a UIButton, and a UIWebView nested in a UIView, which is nested in a UIScrollView. After the UIWebView has loaded its content, I need it to resize the UIWebView and UIView so that the UIScrollView will scroll. I currently have the UIScrollView getting its contentSize from the UIView, but I can't figure out how to do the resizing after the UIWebView's content has loaded.

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  • Real world goods in iPhone app?

    - by Moshe
    I've seen questions asked here before, but they do not address the issue. That said: "In App Purchases" specifically may not be real world goods or services, according to Apple. What services allow integration with iPhone apps so that I can use ObjectiveC to sell things in an iPhone app?

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  • Using the system localizations on iPhone

    - by nevan
    I want to make a back button for a navigation controller with the title "Back" instead of the title of the previous controller. I'm using this code: UIBarButtonItem *backButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Back", @"Back") style:UIBarButtonItemStyleBordered target:nil action:nil]; self.navigationItem.backBarButtonItem = backButton; I'd like to be able to skip localizing the "Back" string in my app (since I can only localize it in a limited number of languages). If I give my navigation controller no title, the back button will be automatically localized into whatever the language the user has chosen, so the system has translations of "Back" in many languages. Is there a way to access the localizations that are already present in the system and use them myself? These are things like "Back", "Cancel", "Done" and so on, which show up when creating one of the standard system buttons.

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  • TouchCode XML parsing error

    - by itsaboutcode
    Hi, I have a xml document which has only one element in the document, which is <error>error string<error> But when i try to parse it, it says this document has no element at all. In other words when i try to access the rootElement it says "null" CXMLDocument *rssParser = [[[CXMLDocument alloc] initWithContentsOfURL:url options:0 error:nil] autorelease]; NSLog(@"Root: %@",[[rssParser rootElement] name]); Please tell me what is wroing with this. Thanks

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  • Memory leak when declaring NSString from ABRecordCopyValue

    - by Ben Thompson
    I am using the following line of code... NSString *clientFirstName = (NSString *)ABRecordCopyValue(person, kABPersonFirstNameProperty); The 'analyse' feature on Xcode is saying that this giving rise to a potential memory leak. I am not releasing clientFirstName at all as I have neither alloc or retain'd it. However, I am conscious that ABRecordCopyValue may not be returning an object as say a command like [NSMutableArray arrayWithArray:someArray] would which might mean I am indeed creating a new object that I control and must release. Keen to hear thoughts...

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  • AVAudioPlayer lag when calling play

    - by joec
    I have set up an AVAudioPlayer object in viewDidLoad, as per the Apple guidelines, calling prepareToPlay as the last line in viewDidLoad (i have tried in awakeFromNib also). When i press my play button, there is a pause, as it would appear to load the file, then it plays. In audioPlayerDidFinishPlaying, i reload the player with a different sound, and when clicking play for a second time, the file plays instantly. What would cause the player to lag on the first play? Thanks.

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