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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Unable to pass variables from one view to another

    - by jerincbus
    I have a detail view that includes three UIButtons, each of which pushes a different view on to the stack. One of the buttons is connected to a MKMapView. When that button is pushed I need to send the latitude and longitude variables from the detail view to the map view. I'm trying to add the string declaration in the IBAction: - (IBAction)goToMapView { MapViewController *mapController = [[MapViewController alloc] initWithNibName:@"MapViewController" bundle:nil]; mapController.address = self.address; mapController.Title = self.Title; mapController.lat = self.lat; mapController.lng = self.lng; //Push the new view on the stack [[self navigationController] pushViewController:mapController animated:YES]; [mapController release]; mapController = nil; } But I get this when I try to build: 'error: incompatible types in assignment' for both lat and lng variables. So my questions are am I going about passing the variables from one view to another the right way? And does the MKMapView accept latitude and longitude as a string or a number?

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  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

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  • custom UIButton with skewed area in iPhone

    - by sugar
    I want to have a button on a screen with this image. this image is transparent from its corners as you can see here. UIButton *btn=[UIButton buttonWithType:UIButtonTypeCustom]; [btn setFrame:CGRectMake(xCo, yCo, kImageSizeWidth, kImageSizeHeight)]; [btn setImage:[UIImage imageNamed:@"aboveImg.png"] forState:UIControlStateNormal]; [btn addTarget:self action:@selector(btnTapped:) forControlEvents:UIControlEventTouchDown]; But the button tap is recognized out side image & i don't want that kind of functionality. I mean tap must be recognized only when it is tapped within image not outside image. How is that possible ? Thanks in advance for sharing your great knowledge. Sagar.

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  • Remove year component from NSDateFormatter style

    - by JK
    I would like to present a date in the kCFDateFormatterFullStyle, but without the year. Is there any way to remove the year component from this style? My app requires localization so practically I cannot programmatically set the format string for all locales. I have come accross a solution which removes the "y" characters from the format string returned by the built in styles. Unfortunately, this is not acceptable as the year components are not represented by "y" in some other languages like Japanese. Any suggestions to get the kCFDateFormatterFullStyle without the year would be great! Thanks.

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  • UIImageView Centering Problem.

    - by sagar
    To understand my problem let's follow this steps. Open - XCode - New Project - View based application. Open View Controller.xib file. Drag an image-view into viewController's view. Place that image view on center of viewController's view. Apply size of 125x125 to image-view. Take any image with dimension of 320 width & 460 height. Drag that image into your application resources directory. Now, Again back to .xib File & select image-view Set image (which is in your resources) to image-view Set Image-view Mode to - Center Ok. Let me explain the situation now. after performing all above steps - image-view has an image which is larger than image-view's size. However, Image-view places that image on center & in View controller image-view is looking proper ( not scaled ). But When you run your application, image-view will be displayed in size of 320x460. ( but it is not actually scaled. ) Now, I can't find the reason, why interface builder is displaying something else & simulator/iphone is displaying something else ? My Query. I want the image's center portion within image-view no matter what image size is. Thanks in advance for sharing your knowledge. Sagar.

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  • Getting Console Logs for My Cocoa App

    - by enchilada
    I'm making a crash reporter, and I can read the crash reporter files just fine within ~/Library/Logs/CrashReporter. However, I want to also send along with the report any console (NSLog) information that was printed to the console (the stuff that one can see both in Xcode and in Console.app). However, I want to make sure I get only the logs for my app. I don't want logs from other apps. How does one get the console logs for a specific app?

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  • drawRect is not refreshing the screen

    - by coure06
    I have this code in my drawRect method float aValue = .0167f; float fValue = 20; for(int i=1; i<=6; i++) { CGContextSelectFont(context, "Arial", fValue, kCGEncodingMacRoman); CGContextSetCharacterSpacing(context, 0); CGContextSetTextDrawingMode(context, kCGTextFill); NSString *hString = [[NSString alloc] initWithFormat:@"%i",i]; CGContextSetRGBFillColor(context, 1, 1, 1, aValue); CGContextShowTextAtPoint(context, i*25, i*16, [hString UTF8String], [hString length]); aValue += 0.167; fValue += 1; } I am calling a method using NSTimer like this staticTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(refreshUIView) userInfo:nil repeats:YES]; here is the refreshUIView -(void)refreshUIView { [self setNeedsDisplay]; } Problem is that drawRect is not clearing the screen, its just over writing what have been written last time on screen.

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  • The item you tried to buy is no longer available [Environment: Sandbox]

    - by Ansari
    I am trying to put In App purchase in my application. I had setup a consumable product which was working fine in Sandbox environment. Now i just made a new product which is non-consumable with new price tier, and deleted the old one. Update my code, with the new Product ID. When request is sent, it properly shows the right Product with newly added price tier, But when you tap on Buy button it gives you the error "The item you tried to buy is no longer available [Environment: Sandbox]". Any idea ?

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  • NSDictionary causing EXC_BAD_ACCESS

    - by aks
    I am trying to call objectForKey: on an nsdictionary ivar, but I get an EXC_BAD_ACCESS error. The nsdictionary is created using the JSON-framework and then retained. The first time I use it (just after I create it, same run loop) it works perfectly fine, but when I try to access it later nothing works. I am doing this code to try to figure out what is wrong: if (resultsDic == nil) { NSLog(@"results dic is nil."); } if ( [resultsDic respondsToSelector:@selector(objectForKey:)] ) { NSLog(@"resultsDic should respond to objectForKey:"); } The dictionary is never nil, but it always crashes on respondsToSelector. any ideas?

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  • Most efficient way to download media files from a server from within an iPhone app.

    - by nikki
    Hi, I have an iPhone application which contains a lot of media files, so far we have been able to keep the size of the iPhone app to less than 20 MB. We add new content with new updates, it would be difficult to keep the app size within the 20 MB limit. The right thing to do here would be to fetch the files on demand from a media/web server. If you have any pointers on how to go about doing this, please suggest. What we would need is to fetch the media files (.jpg/.png images ) on demand when the user taps on a small thumbnail for the image. Are there existing frameworks/servers that provide such services to iPhone clients. Thanks.

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  • OO model for nsxmlparser when delegate is not self

    - by richard
    Hi, I am struggling with the correct design for the delegates of nsxmlparser. In order to build my table of Foos, I need to make two types of webservice calls; one for the whole table and one for each row. It's essentially a master-query then detail-query, except the master-query-result-xml doesn't return enough information so i then need to query the detail for each row. I'm not dealing with enormous amounts of data. Anyway - previously I've just used NSXMLParser *parser = [[NSXMLParser alloc]init]; [parser setDelegate:self]; [parser parse]; and implemented all the appropriate delegate methods in whatever class i'm in. In attempt at cleanliness, I've now created two separate delegate classes and done something like: NSXMLParser *xp = [[NSXMLParser alloc]init]; MyMasterXMLParserDelegate *masterParserDelegate = [[MyMasterXMLParser]alloc]init]; [xp setDelegate:masterParserDelegate]; [xp parse]; In addition to being cleaner (in my opinion, at least), it also means each of the -parser:didStartElement implementations don't spend most of the time trying to figure out which xml they're parsing. So now the real crux of the problem. Before i split out the delegates, i had in the main class that was also implementing the delegate methods, a class-level NSMutableArray that I would just put my objects-created-from-xml in when -parser:didEndElement found the 'end' of each record. Now the delegates are in separate classes, I can't figure out how to have the -parser:didEndElement in the 'detail' delegate class "return" the created object to the calling class. At least, not in a clean OO way. I'm sure i could do it with all sorts of nasty class methods. Does the question make sense? Thanks.

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  • Avoiding Nested Blocks

    - by Helium3
    If there is a view controller that wants to execute a number of block based tasks one at a time, how can the control be given back to the view controller after a completion block has executed. Lets say ViewControllerOne wants to execute a number of tasks, each relying on the result of the previous one, how would this control be given back to the viewcontroller after each completion block has been executed? I started thinking about this and I was heading towards a deeply nested block pattern that will surely only cause confusion to whoever else reads or tests it. A task executes and the completion block returns the result or error which is needed by the next task, which has its own completion task, that the next task relies on and so forth. How can the control be managed in one place, the viewcontroller? Would the completion block just call the next function that handles the next task, using a pointer to the view controller?

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  • TabBar / "More View Controller" - Possible to have icons in colors other than black?

    - by Malakim
    Hi, Is it possible to have the icons in a TabBar and / or the "More navigation controller" be in colors other than grey and black? I tried changing the color of the icon I set for the view controller using UITabBarItem's - (id)initWithTitle:(NSString *)title image:(UIImage *)image tag:(NSInteger)tag method. My client thinks the interface is too dark and want's to brighten it up with some colorful icons... Thanks!

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  • How to check for an active Internet Connection on iPhone SDK?

    - by Brock Woolf
    I would like to check to see if I have an Internet connection on the iPhone using the Cocoa Touch libraries. I came up with a way to do this using an NSUrl. The way I did it seems a bit unreliable (because even Google could one day be down and relying on a 3rd party seems bad) and while I could check to see for a response from some other websites if Google didn't respond, it does seem wasteful and an unnecessary overhead on my application. - (BOOL) connectedToInternet { NSString *URLString = [NSString stringWithContentsOfURL:[NSURL URLWithString:@"http://www.google.com"]]; return ( URLString != NULL ) ? YES : NO; } Is what I have done bad? (Not to mention 'stringWithContentsOfURL' is deprecated in 3.0) And if so what is a better way to accomplish this?

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  • iPhone YouTube Channel App

    - by pki
    What would the steps be to creating an app that connected to YouTube's XML API. Here is my setup currently but it is not working. App Delegate creates object "YTXMLParser" App Delegate calls [parser prepAndPrase]; In Prep and Parse the app initiates a NSURLConnection The app downloads the XML Data using the NSURLConnection well appeneding to NSMutableData The app parses the data with NSXMLParser At the end of each "entry" the app adds the current dictionary to the class. At the beginning of each "entry" the app creates an instance of a dictionary. Here's where i'm stuck. How do I get this data back to my app delegate?

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