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  • Quaternion Camera

    - by Alex_Hyzer_Kenoyer
    Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure how to go about setting up the quaternion correctly, manipulating it, and then applying it to the camera. Edit: Here is what I have tried to do so far. // This is how I set it up Quaternion orientation = new Quaternion(); orientation.setFromAxis(Vector3.Y, 45); // This is how I am trying to update the rotations public void rotateX(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.X, amount); orientation.mul(temp); } public void rotateY(float amount) { Quaternion temp = new Quaternion(); temp.set(Vector3.Y, amount); orientation.mul(temp); } public void updateCamera() { // This is where I am unsure how to apply the rotations to the camera // I think I should update the view and projection matrices? camera.view.mul(orientation); ... }

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  • Warning: E-Business Suite Issues with Sun JRE 1.6.0_20

    - by Steven Chan
    My colleagues in the Java division have just released Java Runtime Engine (JRE) 1.6.0_20 today.  See the 1.6.0_20 Update Release Notes for details about what has been changed in this release.The issues reported in the following articles still also apply to JRE 1.6.0_20:Warning: E-Business Suite Issues with Sun JRE 1.6.0_19Warning: E-Business Suite Issues with Sun JRE 1.6.0_18Depending upon your security and Java deployment policies for your end-user desktops, you may need to update your users to this JRE release.  Unfortunately, you will have to balance your need for the fixes in JRE 1.6.0_20 against the impact of the open EBS compatibility issues reported with 6u18, 6u19, 6u20.We're working closely with the Sun JRE team to get the open EBS compatibility issues resolved as quickly as possible.  This is being worked at the top priority.  Please monitor this blog for updates.

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  • Which data structure should I use for dynamically generated platforms?

    - by Joey Green
    I'm creating a platform type of game with various types of platforms. Platforms that move, shake, rotate, etc. Multiple types and multiple of each type can be on the screen at once. The platforms will be procedural generated. I'm trying to figure out which of the following would be a better platform system: Pre-allocate all platforms when the scene loads, storing each platform type into different platform type arrays( i.e. regPlatformArray ), and just getting one when I need one. The other option is to allocate and load what I need when my code needs it. The problem with 1 is keeping up with the indices that are in use on screen and which aren't. The problem with 2 is I'm having a hard time wrapping my head around how I would store these platforms so that I can call the update/draw methods on them and managing that data structure that holds them. The data structure would constantly be growing and shrinking. It seems there could be too much complexity. I'm using the cocos2d iPhone game engine. Anyways, which option would be best or is there a better option?

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  • Computer-controlled Lights and Music Synced into Christmas Rock Spectacular

    - by Jason Fitzpatrick
    This spectacular computer controlled and synchronized lighting display combines thousands of feet of LED lighting, multiple controllers, and a rock medley to great effect. The above display started life as the personal Christmas light display of Sioux Falls, ND resident Joe Noe. When Noe moved, he donated his display to a local mall in order to preserve the tradition of people stopping by to see it and making donations to the Make-A-Wish foundation. The local mall, Western Mall, expanded the display and added in even more LEDs and controllers. The end result is an impressive display synced to a Christmas rock medley by UK musician Richard Campbell. [via Mashable] Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • CodePlex Daily Summary for Tuesday, May 27, 2014

    CodePlex Daily Summary for Tuesday, May 27, 2014Popular ReleasesAD4 Application Designer for flow based .NET applications: AD4.AppDesigner.18.11: AD4.Iteration.18.11(Rendering of flow chart) Bugfix: AppWrapperClassContainer MakeWrapperBuildInstances MakeFlowClassCtor Note: Currently not all elements are shown in flow chart area! This version is able to generate the source code of some samples. See: Sample Applications (You find the flow description in the documents folder of each sample). The gluing code of the AD4.AppDesigner was created by the previous version of the AD4.AppDesigner. You find the current app definition in t...ClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.SQL Server Change Data Capture Application: Release 1: This is the initial release of SQLCDCApp. Download the zip file. Unzip and run SQLCDCApp.exe to start.Role Based Views in Microsoft Dynamics CRM 2011: Role Based Views in CRM 2011 and 2013 - 1.1.0.0: Issues fixed in this build: 1. Works for CRM 2013 2. Lookup view not getting blockedMathos Parser: 1.0.6.1 + source code: Removed the bug with comma/dot reported and fixed by Diego.Dynamics AX Build Scripts: DynamicsAXCommunity Powershell module (0.3.0): Change log(previous release was 0.2.4) 0.3.0 AxBuild (http://msdn.microsoft.com/en-us/library/dn528954.aspx) is supported and used by default. Smarter dealing with versions - e.g. listing configurations for all versions in the same time. $AxVersionPreference shouldn't be normally needed. Additional properties returned by Get-AXConfig. 0.2.5 -StartupCmd and -Wait added to Start-AXClient. Handles console output sent from AX (http://dev.goshoom.net/en/2012/05/console-output-ax/).xFunc: xFunc 2.15.6: Fidex #77QuickMon: Version 3.12: This release is mostly just to improve the UI for the Windows client. There are a few minor fixes as well. 1. Polling frequency presets fixed (slow, normal and fast) 2. Added collector call duration to history 3. History now displays time, state, duration and details in separate columns 4. Added a quick launch drop down list to main Window (only visible when mouse hover over it) 5. Removed the toolbar border. 6. Changed Windows service collector to report error only when all services from al...VK.NET - Vkontakte API for .NET: VkNet 1.0.5: ?????????? ????? ??????.Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"C64 Studio: 3.5: Add: BASIC renumber function Add: !PET pseudo op Add: elseif for !if, } else { pseudo op Add: !TRACE pseudo op Add: Watches are saved/restored with a solution Add: Ctrl-A works now in export assembly controls Add: Preliminary graphic import dialog (not fully functional yet) Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block) Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesisSEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.com????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。New Projects2112110016: BÀI T?P OOP2112110072: 2112110072 Bai tap OOPA more efficient algorithm for an NP-complete problem: Algorithm for finding Hamiltonian cycle.Asprise OCR for C#/VB.NET Sample Applications: Embeded with a high performance OCR (optical character recognition) engine, Asprise OCR SDK library for Java, VB.NET, CSharp.NET, VC++, VB6.0, C, C++, Delphi onDisenio1Obli1: Obligatorio desarrollado por Santiago Perez y Germán Otero Universidad ORT, Año 2014DuAnCuoiKy: lap trinh windows form cuoi ky, quan ly sinh vien truong hoc student management systemEnterprise Integration and BPM - A WF Integration and BPM blueprint: A CQRS based EAI (Enterprise Application Integration) and BMP (Business Process Management) blueprint using Message Queues and Windows Workflow Foundation.GU.ERP: saLaunchPad2: A remote device timing and control systemNMusicCreator: A simple program for creating music.PPM: ??SharePoint 2013 Latency Health Analyzer Rule: Analyze network latency for all SQL Servers using this custom health analyzer rule.SnapPea: A simple MVC content management system.The Bubble Index: The Bubble Index, a Java (TM) application to measure the level of financial bubbles. Published with GNU General Public License version 2 (GPLv2).Tools for Manufacturing: t4mfg is a set of programs to be used by small to medium sized companies that manufacture goods to order.Unix Project Template: A simple framework for creating unix projects using C++ and make.

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  • Opera 11 Adds Tab Stacking, Extensions, and More [Screenshot Tour]

    - by The Geek
    Opera 11 has just been released, with lots of great new features. Let’s take a quick tour through the best features for the world’s most alternate browser. If you’d rather see the new stuff in the form of a video, here’s the official Opera 11 release video. Otherwise, scroll down for all the screenshots. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Free Shipping Day is Friday, December 17, 2010 – National Free Shipping Day Find an Applicable Quote for Any Programming Situation Winter Theme for Windows 7 from Microsoft Score Free In-Flight Wi-Fi Courtesy of Google Chrome Peaceful Winter Road at Sunset Wallpaper Everything You Ever Wanted to Know About Why Pac-Man’s Ghosts Move the Way They Do

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  • How to find the number of packages needing update from the command line?

    - by KayEss
    I'm working on some system admin automation using fabric and I'd like to be able to monitor the number of packages that need upgrading on a given machine. This is the same information that I can see when I first log in to a machine, i.e. this part: 35 packages can be updated. 22 updates are security updates. Is there a command that I can run (preferably without sudo) that gives just that information? I'd also like to know whether or not apg/dpkg thinks that the machine needs a reboot after packages are installed/upgraded. bybobu shows this at the bottom of the screen. That way I can decide whether or not to reboot machines after I update packages a bit more intelligently. I've looked at the apt-python bindings, but they seem to have a high learning curve and they also appear to be changed around a lot -- I'd like something that will work at least as far back as lucid without needing to do different things on different Ubuntu versions.

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  • Camera wont stay behind model after pitch, then rotation

    - by ChocoMan
    I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick left or right, the model rotates in those directions fine along with the camera rotating while maintaining its position relatively behind the model. But when I pitch the model up or down, then rotate the model afterwards, the camera moves slightly rotates in a clock-like fashion behind the model. If I do a few rotations of the model and try to pitch the camera, the camera will eventually be looking at the side, then eventually the front of the model while also rotating in a clock-like fashion. My question is, how do I keep the camera to pitch up and down behind the model no matter how much the model has rotated? Here is what I got: // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { // Rotates Camera with model Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(angularSpeed); // Pitches Camera around model Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(angularSpeed); AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); } // Orbit (yaw) Camera around with model (only seeing back of model) public void cameraYaw(Vector3 axisYaw, float yaw) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; } // Raise camera above or below model's shoulders public void cameraPitch(Vector3 axisPitch, float pitch) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisPitch, pitch)) + ModelLoad.camTarget; } // Call in update method public void updateCamera() { cameraYaw(Vector3.Up, Yaw); cameraPitch(Vector3.Right, Pitch); } NOTE: I tried to use addPitch just like addRotation but it didn't work...

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  • Tuning Red Gate: #2 of Many

    - by Grant Fritchey
    In the last installment, I used the SQL Monitor tool to get a snapshot view of the current state of the servers at Red Gate that are giving us trouble. That snapshot suggested some areas where I should focus some time, primarily in which queries were being called most frequently or were running the longest. But, you don't want to just run off & start tuning queries. Remember, the foundation for query tuning is the server itself. So, I want to be sure I'm not looking at some major hardware or configuration issues that I need to address first. Rather than look at the current status of the server, I'm going to look at historical data. Clicking on the Analysis tab of SQL Monitor I get a whole list of counters that I can look at. More importantly, I can look at them over a period of time. Even more importantly, I can compare past periods with current periods to see if we're looking at a progressive issue or not. There are counters here that will give me an indication of load, and there are counters here that will tell me specifics about that load. First, I want to just look at the load to understand where the pain points might be. Trying to drill down before you have detailed information is just bad planning. First thing I'm going to check is the CPU, just to see what's up there. I have two servers I'm interested in, so I'll show you both: Looking at the last 30 days for both servers, well, let's just say that the first server is about what I would expect. It has an average baseline behavior with occasional, regular, peaks. This looks like a system with a fairly steady & predictable load that probably has a nightly batch process that spikes the processor. In short, normal stuff. The points there where the CPU drops radically. that might be worth investigating further because something changed the processing on this system a lot. But the first server. It's all over the place. There's no steady CPU behavior at all. It's spike high for long periods of time. It's up, it's down. I'm really going to have to spend time looking at CPU issues on this server to try to figure out what's up. It might be other processes being shared on the server, it might be something else. Either way, I'm going to have to spend time evaluating this CPU, especially those peeks about a week ago. Looking at the Pages/sec, again, just a measure of load, I see that there are some peaks on the rg-sql02 server, but over all, it looks like a fairly standard load. Plus, the peaks are only up to 550 pages/sec. Remember, this isn't a performance measure, but just a load measurement, but from this, I don't think we're looking at major memory issues, but I may want to correlate these counters with the CPU counters. Again, the other server looks like there's stuff going on. The load is not at all consistent. In fact there was a point earlier in the year that looks pretty severe. Plus the spikes here are twice the size of the other system. We've got a lot more load going on here and I will probably need to drill down on memory usage on this server. Taking a look at the disk transfers/sec the load on both systems seems to roughly correspond to the other load indicators. Notice that drop right in the middle of the graph for rg-sql02. I wonder if the office was closed over that period or a system was down for maintenance. If I saw spikes in memory or disk that corresponded to the drip in CPU, you can assume something was using those other resources and causing a drop, but when everything goes down, it just means that the system isn't gettting used. The disk on the rg-sql01 system isn't spiking exactly the same way as the memory & cpu, so there's a good chance (chance mind you) that any performance issues might not be disk related. However, notice that huge jump at the beginning of the month. Several disks were used more than they were for the rest of the month. That's the load on the server. What about the load on SQL Server itself? Next time.

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  • How to Export Flash Animation Data

    - by charliep
    I'd love for my partner, the artist, to be able to animate using flash movieclips and timelines. Then I, the programmer, would like to read the raw Flash info and re-program it into my engine of choice (which happens to be Torque2D). The data I'd want is the bitmap images that were used in Flash, like the head and body the links between the images, like where the head connects to the body the motion data from the flash animation, like move, rotate (at what speed), shear, etc. for the head or arms or whatever. Is there any way to get this data? Here's what I know so far. There are tools like SWFSheet and Spriteloq that convert the entire flash animation into a frame by frame sprite animation (in a sprite sheet). This would take too much space in my case, so I'd like to avoid that. Re-animating on the fly would take much less texture memory. There is a PDF that describes the SWF file format but NOT the individual components like the movieclips. So anyone know of a library I can use, or how I can learn more about the movieclip components and whatnot? (more better tags: transform, export, convert)

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  • 12.04: Having problem with REISUB

    - by Jerry-bliss
    Often my ubuntu freezes up altogether(only able to move my cursor). So i try to reboot using the keys "ALT+PrntScrn+REISUB", but this is what happens Once i finish hitting the keys RE, my screen goes BLACK and it shows up a few lines of commands (or whatever) which I dont understand. I have no other choice other than manually force shut down (by pressing power button for 3-4 seconds) Here is a screenshot of what my black screen displays as soon as I hit R,E What do these lines mean? Is there anyway I can safely restart my PC? (Since i was unable to use printscreen, i had to manually take a snap of my monitor using my camera. I had taken 3 pictures of the same screen, because I could not capture the entire text displayed on my screen in a single click)

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  • Samsung NP305U1A laptop won't resume from suspension

    - by Oskar Pålsson
    I just bought a Samsung NP305U1A laptop and installed Ubuntu Desktop 12.04 LTS on it. Whenever I suspend the computer and try to wake it back up, the monitor only shows a black screen and the only thing I can do is a hard reset. Kernel: 3.2.0-24-generic Graphic: Radeon HD 6320 Anybody know what to do? UPDATE I did some some research and remebered that I installed the "ATI/AMD proprietary FGLRX graphics driver" from the "Additional drivers" software bundled in Ubuntu. I also tried to install the "ATI/AMD proprietary FGLRX graphics driver (post-release updates)" but whenever I do, it gives me an error and I can't continue So I decided to make a clean install of Ubuntu 12.04 again and when i tried the suspension out-of-the-box, it did work. But since I can't install the drivers I need, HD video is choppy like hell. So perhaps the suspension bug was fixed in the post-release updates of the driver, but sadly I cannot install them, and I don't know why.

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  • Rotation of bitmap using a frame by frame animation

    - by pengume
    Hey every one I know this has probably been asked a ton of times but I just wanted to clarify if I am approaching this correctly, since I ran into some problems rotating a bitmap. So basically I have one large bitmap that has four frames drawn on it and I only draw one at a time by looping through the bitmap by increments to animate walking. I can get the bitmap to rotate correctly when it is not moving but once the animation starts it starts to cut off alot of the image and sometimes becomes very fuzzy. I have tried public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); setRotation = false; } And then the Draw Method here // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null); The animation is four frames long and gets incremented by 66 (the size of one of the frames on the bitmap) for every frame and then back to 0 at the end of the loop.

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • Help with Zotac zbox nano ad10 mini pc ?

    - by Razor
    I have a Zotac Zbox nano ad10. I have it connected to a Samsung Syncmaster t220hd monitor via a HDMI cable for audio and sound, everything else works apart from sound. I have tired Ubuntu 11.04, 11.10, 12.04 beta 1, LinuxMint 12, Lubuntu 11.10, and other Linux distributions all with the same issue. On Zotac's website I don't see any Linux drivers to help the issue ? Please help, thank you in advance to everyone. I have also tried to install windows 7 on this same computer and the audio works fine. it just does not want to work with Linux.

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  • Mouse and Keyboard Freeze

    - by kev
    I installed Ubuntu 10.10 today and have had mouse problem since. Symptoms: At some arbitrary point in time (frequency: 2-3 times per hour), the mouse and keyboard stops working for ever(may be). I start System monitor, I found out network was shutdown just before mouse freeze. Some time my keyboard keep typing one key. For example:77777777777777777777777777777777777777777777777777777.....(it keep typing for 20 sec) I found out a script just solve the freeze problem:(I hit Powerbutton) -----------------/etc/acpi/powerbtn.sh------------------------ event=button[ /]power action=/usr/sbin/fix_mouse.sh -----------------/usr/sbin/fix_mouse.sh------------------------ rmmod psmouse modprobe psmouse Yesterday I install Ubuntu 10.04 FAILED also have mouse problem. When I switch back to Windows XP. The network card is down. It kept connecting and disconnecting 1 time per sec. CPU: i5 Motherboard: ASUS P7P55D OS: Windows XP + Ubuntu 10.10 Video Card: ATI 5770 Mouse,Keyboard: PS/2

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  • Run a startup script with lightdm

    - by cheshirekow
    I have a tablet PC and the graphics driver doesn't support xrandr, so in order to rotate the screen I run a script which changes the Xorg.conf file and then restarts lightdm. I also have a script which uses xsetwacom and xinput to change the rotation of the input devices so that the match the new orientation. I've learned how to get the script to run when I login, but I'd like it to run before I login, so that I don't have to enable auto-login with lightdm. I do need it to run though, or the input (touch and pen) is rotated with respect to the screen, so that when I touch the screen the input is in a completely different area, making it really difficult to use the onscreen keyboard. I've looked at other questions on this site. I've tried putting my script in /etc/Xsession.d but that didn't seem to work. I also tried putting it in /etc/rc.local but I think that is the wrong place, nothing seems to happen. I've also tried googling for lightm script hooks, and various other google terms. Any suggestions? Edit 1: After doing some research, it seems to me that it might not be that I want to run a script with lightdm, but rather with the lighdm greeter (in this case, I think the unity-greeter?). Are there any script-hooks for the unity-greeter?

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  • Improved Database Threat Management with Oracle Audit Vault and ArcSight ESM

    - by roxana.bradescu
    Data represents one of the most valuable assets in any organization, making databases the primary target of today's attacks. It is important that organizations adopt a database security defense-in-depth approach that includes data encryption and masking, access control for privileged users and applications, activity monitoring and auditing. With Oracle Audit Vault, organizations can reliably monitor database activity enterprise-wide and alert on any security policy exceptions. The new integration between Oracle Audit Vault and ArcSight Enterprise Security Manager, allows organizations to take advantage of enterprise-wide, real-time event aggregation, correlation and response to attacks against their databases. Join us for this live SANS Tool Talk event to learn more about this new joint solution and real-world attack scenarios that can now be quickly detected and thwarted.

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  • Can't connect VPN/add new VPN connection on 12.04 when using NX

    - by dbotamous
    I remote control my Ubuntu box using NX. I am trying to create a new VPN connection. I click on Configure VPN ? Add ? OpenVPN ? Create then I get a "Editing VPN connection 1" window but everything is grayed out, and I can't edit it. The only button I can click is Cancel. The reason I bring up NX is because if I plug in a monitor keyboard and mouse, I can create, edit import VPN connections just fine. So I imported all the different VPN connections, everything was fine. I then remoted back into the Ubuntu machine with NX, click on my VPN connection, and get VPN Connection Failed - The VPN CONNECTION failed to start. Not authorized to control networking. I then disconnected and reconnected NX, and now all the VPN connections I had imported are gone. Any ideas?

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  • CodePlex Daily Summary for Saturday, May 24, 2014

    CodePlex Daily Summary for Saturday, May 24, 2014Popular ReleasesSimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"C64 Studio: 3.5: Add: BASIC renumber function Add: !PET pseudo op Add: elseif for !if, } else { pseudo op Add: !TRACE pseudo op Add: Watches are saved/restored with a solution Add: Ctrl-A works now in export assembly controls Add: Preliminary graphic import dialog (not fully functional yet) Add: range and block selection in sprite/charset editor (Shift-Click = range, Alt-Click = block) Fix: Expression evaluator could miscalculate when both division and multiplication were in an expression without parenthesisSEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...Compile Mono With Visual Studio: 0.9 Beta 1 Release: exciting 0.9 Beta Release ( 0.9.0.2 )PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.1.3: Added CompressLogs option to the config file. Each Install / Uninstall creates a timestamped zip file with all MSI and PSAppDeployToolkit logs contained within Added variable expansion to all paths in the configuration file Added documentation for each of the Toolkit internal variables that can be used Changed Install-MSUpdates to continue if any errors are encountered when installing updates Implement /Force parameter on Update-GroupPolicy (ensure that any logoff message is ignored) ...WordMat: WordMat v. 1.07: A quick fix because scientific notation was broken in v. 1.06 read more at http://wordmat.blogspot.com????: 《????》: 《????》(c???)??“????”???????,???????????????C?????????。???????,???????????????????????. ??????????????????????????????????;????????????????????????????。Mini SQL Query: Mini SQL Query (1.0.72.457): Apologies for the previous update! FK issue fixed and also a template data cache issue.Wsus Package Publisher: Release v1.3.1405.17: Add Russian translation (thanks to VSharmanov) Fix a bug that make WPP to crash if the user click on "Connect/Reload" while the Report Tab is loading. Enhance the way WPP store the password for remote computers command.MoreTerra (Terraria World Viewer): More Terra 1.12.9: =========== = Compatibility = =========== Updated to account for new format 1.2.4.1 =========== = Issues = =========== all items have not been added. Some colors for new tiles may be off. I wanted to get this out so people have a usable program.LINQ to Twitter: LINQ to Twitter v3.0.3: Supports .NET 4.5x, Windows Phone 8.x, Windows 8.x, Windows Azure, Xamarin.Android, and Xamarin.iOS. New features include Status/Lookup, Mute APIs, and bug fixes. 100% Twitter API v1.1 coverage, Async, Portable Class Library (PCL).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.26.0: Added access to the Release Notes during 'Check for Updates...'' Debug panels Added support for generic types members Members are grouped into 'Raw View' and 'Non-Public members' categories Implemented dedicated (array-like) view for Lists and Dictionaries http://download-codeplex.sec.s-msft.com/Download?ProjectName=csscriptnpp&DownloadId=846498ClosedXML - The easy way to OpenXML: ClosedXML 0.70.0: A lot of fixes. See history.TBox - tool to make developer's life easier.: TBox 1.29: Bug fixing. Add LocalizationTool pluginYAXLib: Yet Another XML Serialization Library for the .NET Framework: YAXLib 2.13: Fixed a bug and added unit tests related to serializing path like aliases with one letter (e.g., './B'). Thanks go to CodeProject user B.O.B. for reporting this bug. Added `Bin/*.dll.mdb` to `.gitignore`. Fixed the issue with Indexer properties. Indexers must not be serialized/deserialized. YAXLib will ignore delegate (callback/function pointer) properties, so that the exception upon serializing them is prevented. Significant improve in cycling object reference detection Self Referr...SFDL.NET: SFDL.NET (2.2.9.2): Changelog: Neues Icon Xup.in CnL Plugin BugfixNew ProjectsA minimal UDP based logger: a minimal udp loggerApr-Jul-2014: Educational project for studying .NET and C#CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices: CliqSafe - Safe Email - An Add on for Microsoft Outlook & Windows Mobile Devices:CodePlex Testing Project: Project for testing codeplex features.EF6: Project EF6electronixwebform: tesekkürü bir borc bilirizelektronix: tesekkuru bir borc bilirizI-Ching: This class can generate fortune telling phrases with the I-Ching book of changes.J-Processors: Various project to develop microprocessors based on FPGAs and a hardware decription language. Software environment for operation.Kart-Trie: Manage and search associative array with Kart tree.NewBreeze: NewBreeze - Fast and light-weight Qt4 based File ManagerOE Orchard Project: interactive educationPostal: Postal is a collection of open-source aspects for PostSharp.SoundCloud Downloader: SoundCloud Downloader for people who are searching for one!Ternary Search Tree: This class can insert and search text using ternary search trees.?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????2005?,????????????????????,??????????,??????。?????,???????????????????,??????! ?????-?????【??】?????????: ???????????????:??????!?????!???:????、????、????、????。??,??????????!??????. ?? API C# ??: ??.NET,?? C# ????? API ????,????????? API。?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ??????????????,????????????,????????,???,???????????,????,????。?????,??????. ?????-?????【??】?????????: ???????????????,??????,??????,??????、??????,??????、??,????,??????! ?????-?????【??】?????????: ????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。 ?????-?????【??】?????????: ???????????????????????,???????????,??????,??????????????...????????。??????! ?????-?????【??】?????????: ?????????????????????,??????,???????????,????????????????,????????.??????. ?????-?????【??】?????????: ?????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ??????、??????????????????,???????.??????????,????????。

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  • How do I know if my system is capable of playing 24bit/96kHz sound?

    - by Igor Zinov'yev
    Let me state for the record that I'm a total noob when it comes to Hi-Fi sound systems, but I am rather picky about the sound quality. Normally I listen to CD recordings ripped to FLAC in 16/44, but I have several albums that are also ripped from vinyls to FLAC in 24/96. But it seems that I can't tell the difference between 16-bit and 24-bit versions (except for some vinyl noises, of course). That can be due to several reasons: my equipment (onboard audio, monitor headphones) isn't good enough to make any difference, my system is not playing audio in 24-bit 96 kHz, I am physically unable to hear the difference. So here is my question, how do I tell if my system can play 24-bit sound with 96 or 192 kHz resolution? And if it can, how do I tell that it plays it instead of downsampling to 16-bit / 44 kHz? Also, what hardware (audio cards, amplifiers, etc.) would you recommend to play such recordings on Ubuntu?

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  • How to configure Ubuntu with Standard TV?

    - by Ryan Wyan
    Ubuntu 8 version nVidia card with driver 96.43.10-0ubuntu1 /etc/X11/xorg.conf Section "Screen" Identifier "Television Screen" Device "Television Device" Monitor "Television" DefaultDepth 24 Option "TVOutFormat" "COMPONENT" Option "TVStandard" "PAL-B" SubSection "Display" Depth 24 Modes "640x480@40" EndSubSection EndSection Section "Module" Load "glx" Disable "dri2" EndSection Section "Device" Identifier "Default Device" Driver "nvidia" EndSection Television is Sharp FlatX Standard TV, its specifications can be found at http://www.amazon.com/Sharp-X-Flat-32F630-Flat-Screen-32/dp/B0000AKVAV There were other screen sections which I removed. The TV shows just distorted image with just particles of different colors. I tried different resolution but did not figure out. Kindly help me how to setup TV with Ubuntu. I am newbie to this and not aware of subtle technicalities. Thanks indeed.

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  • Oracle's Vision for the Social-Enabled Enterprise

    - by Peggy Chen
    Register Now Join us for the Webcast. Mon., Sept. 10, 2012 10 a.m. PT / 1 p.m. ET Join the conversation: #oracle and #socbiz Mark Hurd President, Oracle Thomas Kurian Executive Vice President, Product Development, Oracle Reggie Bradford Senior Vice President, Product Development, Oracle Dear Colleague, Smart companies are developing social media strategies to engage customers, gain brand insights, and transform employee collaboration and recruitment. Oracle is powering this transformation with the most comprehensive enterprise social platform that lets you: Monitor and engage in social conversations Collect and analyze social data Build and grow brands through social media Integrate enterprisewide social functionality into a single system Create rich social applications Join Oracle President Mark Hurd and senior Oracle executives to learn more about Oracle’s vision for the social-enabled enterprise. Register now for this Webcast. Copyright © 2012, Oracle and/or its affiliates. All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement

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  • Orthographic Projection Issue

    - by Nick
    I have a problem with my Ortho Matrix. The engine uses the perspective projection fine but for some reason the Ortho matrix is messed up. (See screenshots below). Can anyone understand what is happening here? At the min I am taking the Projection matrix * Transform (Translate, rotate, scale) and passing to the Vertex shader to multiply the Vertices by it. VIDEO Shows the same scene, rotating on the Y axis. http://youtu.be/2feiZAIM9Y0 void Matrix4f::InitOrthoProjTransform(float left, float right, float top, float bottom, float zNear, float zFar) { m[0][0] = 2 / (right - left); m[0][1] = 0; m[0][2] = 0; m[0][3] = 0; m[1][0] = 0; m[1][1] = 2 / (top - bottom); m[1][2] = 0; m[1][3] = 0; m[2][0] = 0; m[2][1] = 0; m[2][2] = -1 / (zFar - zNear); m[2][3] = 0; m[3][0] = -(right + left) / (right - left); m[3][1] = -(top + bottom) / (top - bottom); m[3][2] = -zNear / (zFar - zNear); m[3][3] = 1; } This is what happens with Ortho Matrix: This is the Perspective Matrix:

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  • First Person Camera strafing at angle

    - by Linkandzelda
    I have a simple camera class working in directx 11 allowing moving forward and rotating left and right. I'm trying to implement strafing into it but having some problems. The strafing works when there's no camera rotation, so when the camera starts at 0, 0, 0. But after rotating the camera in either direction it seems to strafe at an angle or inverted or just some odd stuff. Here is a video uploaded to Dropbox showing this behavior. https://dl.dropboxusercontent.com/u/2873587/IncorrectStrafing.mp4 And here is my camera class. I have a hunch that it's related to the calculation for camera position. I tried various different calculations in strafe and they all seem to follow the same pattern and same behavior. Also the m_camera_rotation represents the Y rotation, as pitching isn't implemented yet. #include "camera.h" camera::camera(float x, float y, float z, float initial_rotation) { m_x = x; m_y = y; m_z = z; m_camera_rotation = initial_rotation; updateDXZ(); } camera::~camera(void) { } void camera::updateDXZ() { m_dx = sin(m_camera_rotation * (XM_PI/180.0)); m_dz = cos(m_camera_rotation * (XM_PI/180.0)); } void camera::Rotate(float amount) { m_camera_rotation += amount; updateDXZ(); } void camera::Forward(float step) { m_x += step * m_dx; m_z += step * m_dz; } void camera::strafe(float amount) { float yaw = (XM_PI/180.0) * m_camera_rotation; m_x += cosf( yaw ) * amount; m_z += sinf( yaw ) * amount; } XMMATRIX camera::getViewMatrix() { updatePosition(); return XMMatrixLookAtLH(m_position, m_lookat, m_up); } void camera::updatePosition() { m_position = XMVectorSet(m_x, m_y, m_z, 0.0); m_lookat = XMVectorSet(m_x + m_dx, m_y, m_z + m_dz, 0.0); m_up = XMVectorSet(0.0, 1.0, 0.0, 0.0); }

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