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  • FM Radio without Internet?

    - by WitchCraft
    Question: Is it possible to use FM radio WITHOUT internet connection or special devices ? On my Android phone, I can plug in the headphones, which are in turn used as antenna. Since Android is Linux and Ubuntu is also Linux, it should be possible to do this on a plain old Ubuntu notebook (13.04), too. Is it ? If yes, which application can I use for FM-Radio ? Note: I repeat: Live FM-Radio WITHOUT internet connection at the time of listening :)

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  • Is there an open source sports manager project?

    - by massive
    For a long time I've tried to search for an open source manager game, but without any luck. I'm looking for a suitable project for a reference to my own pet project. Features like well designed data model, tournament and fixture generation and understandable match simulation algorithm would be a great bonuses. I'm especially interested in game projects like Hattrick and SI Games' Football Manager, although it is irrelevant what the particular sport is. The project should be preferably web-based as Hattrick is. I've crawled through GitHub and SourceForge, but I found only a few sports simulation projects. Projects, which I have found, were either dead or not fulfilling my wishes. Do you know any open source manager game / fantasy sports game project, which would be available as open source, OR at least any material, which would be useful when building a such project?

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  • I have removed my password now what should I answer when it asks for password?

    - by Manik Rastogi
    I used pass word earlier but for now I removed password and used to login without password. Now some actions need administrators aurthentication through password even to set password I it asks for password but actually there is no password and so it doesn't authenticates any actions that need administrators authentication and when I try to use my old password but it also doesn't works. Now what should I do for this case ?

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  • How can I create a 3D model in Java without using modeling software?

    - by Galen Nare
    I am a lightly experienced game developer and this is my first time trying 3D objects in Java for the first time. I have been recently creating and updating games using AWT, Swing, and Graphics, but I want to delve farther into Java. I have looked into Java3D, but it's not what I want. I want to use Images and then crop the Image and place the respective textures in their respective places. I already know how to do the cropping and 2D Image editing, but how do I go 3D?

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  • 2D pathfinding - finding smooth paths

    - by Kooi Nam Ng
    I was trying to implement a simple pathfinding, but the outcome is less satisfactory than what I intended to achieve. The thing is units in games like Starcraft 2 move in all directions whereas units in my case only move in at most 8 directions (Warcraft 1 style) as these 8 directions direct to next available nodes (they move from a tile to next neighboring tile). What should I do in order to achieve the result as in Starcraft 2? Shrink the tile size? On the picture you can see a horizontal line of rock tiles being obstacles, and the found path marked as green tiles. The red line is the path I want to achieve.

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  • I see no LOBs!

    - by Paul White
    Is it possible to see LOB (large object) logical reads from STATISTICS IO output on a table with no LOB columns? I was asked this question today by someone who had spent a good fraction of their afternoon trying to work out why this was occurring – even going so far as to re-run DBCC CHECKDB to see if any corruption had taken place.  The table in question wasn’t particularly pretty – it had grown somewhat organically over time, with new columns being added every so often as the need arose.  Nevertheless, it remained a simple structure with no LOB columns – no TEXT or IMAGE, no XML, no MAX types – nothing aside from ordinary INT, MONEY, VARCHAR, and DATETIME types.  To add to the air of mystery, not every query that ran against the table would report LOB logical reads – just sometimes – but when it did, the query often took much longer to execute. Ok, enough of the pre-amble.  I can’t reproduce the exact structure here, but the following script creates a table that will serve to demonstrate the effect: IF OBJECT_ID(N'dbo.Test', N'U') IS NOT NULL DROP TABLE dbo.Test GO CREATE TABLE dbo.Test ( row_id NUMERIC IDENTITY NOT NULL,   col01 NVARCHAR(450) NOT NULL, col02 NVARCHAR(450) NOT NULL, col03 NVARCHAR(450) NOT NULL, col04 NVARCHAR(450) NOT NULL, col05 NVARCHAR(450) NOT NULL, col06 NVARCHAR(450) NOT NULL, col07 NVARCHAR(450) NOT NULL, col08 NVARCHAR(450) NOT NULL, col09 NVARCHAR(450) NOT NULL, col10 NVARCHAR(450) NOT NULL, CONSTRAINT [PK dbo.Test row_id] PRIMARY KEY CLUSTERED (row_id) ) ; The next script loads the ten variable-length character columns with one-character strings in the first row, two-character strings in the second row, and so on down to the 450th row: WITH Numbers AS ( -- Generates numbers 1 - 450 inclusive SELECT TOP (450) n = ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2, master.sys.columns C3 ORDER BY n ASC ) INSERT dbo.Test WITH (TABLOCKX) SELECT REPLICATE(N'A', N.n), REPLICATE(N'B', N.n), REPLICATE(N'C', N.n), REPLICATE(N'D', N.n), REPLICATE(N'E', N.n), REPLICATE(N'F', N.n), REPLICATE(N'G', N.n), REPLICATE(N'H', N.n), REPLICATE(N'I', N.n), REPLICATE(N'J', N.n) FROM Numbers AS N ORDER BY N.n ASC ; Once those two scripts have run, the table contains 450 rows and 10 columns of data like this: Most of the time, when we query data from this table, we don’t see any LOB logical reads, for example: -- Find the maximum length of the data in -- column 5 for a range of rows SELECT result = MAX(DATALENGTH(T.col05)) FROM dbo.Test AS T WHERE row_id BETWEEN 50 AND 100 ; But with a different query… -- Read all the data in column 1 SELECT result = MAX(DATALENGTH(T.col01)) FROM dbo.Test AS T ; …suddenly we have 49 LOB logical reads, as well as the ‘normal’ logical reads we would expect. The Explanation If we had tried to create this table in SQL Server 2000, we would have received a warning message to say that future INSERT or UPDATE operations on the table might fail if the resulting row exceeded the in-row storage limit of 8060 bytes.  If we needed to store more data than would fit in an 8060 byte row (including internal overhead) we had to use a LOB column – TEXT, NTEXT, or IMAGE.  These special data types store the large data values in a separate structure, with just a small pointer left in the original row. Row Overflow SQL Server 2005 introduced a feature called row overflow, which allows one or more variable-length columns in a row to move to off-row storage if the data in a particular row would otherwise exceed 8060 bytes.  You no longer receive a warning when creating (or altering) a table that might need more than 8060 bytes of in-row storage; if SQL Server finds that it can no longer fit a variable-length column in a particular row, it will silently move one or more of these columns off the row into a separate allocation unit. Only variable-length columns can be moved in this way (for example the (N)VARCHAR, VARBINARY, and SQL_VARIANT types).  Fixed-length columns (like INTEGER and DATETIME for example) never move into ‘row overflow’ storage.  The decision to move a column off-row is done on a row-by-row basis – so data in a particular column might be stored in-row for some table records, and off-row for others. In general, if SQL Server finds that it needs to move a column into row-overflow storage, it moves the largest variable-length column record for that row.  Note that in the case of an UPDATE statement that results in the 8060 byte limit being exceeded, it might not be the column that grew that is moved! Sneaky LOBs Anyway, that’s all very interesting but I don’t want to get too carried away with the intricacies of row-overflow storage internals.  The point is that it is now possible to define a table with non-LOB columns that will silently exceed the old row-size limit and result in ordinary variable-length columns being moved to off-row storage.  Adding new columns to a table, expanding an existing column definition, or simply storing more data in a column than you used to – all these things can result in one or more variable-length columns being moved off the row. Note that row-overflow storage is logically quite different from old-style LOB and new-style MAX data type storage – individual variable-length columns are still limited to 8000 bytes each – you can just have more of them now.  Having said that, the physical mechanisms involved are very similar to full LOB storage – a column moved to row-overflow leaves a 24-byte pointer record in the row, and the ‘separate storage’ I have been talking about is structured very similarly to both old-style LOBs and new-style MAX types.  The disadvantages are also the same: when SQL Server needs a row-overflow column value it needs to follow the in-row pointer a navigate another chain of pages, just like retrieving a traditional LOB. And Finally… In the example script presented above, the rows with row_id values from 402 to 450 inclusive all exceed the total in-row storage limit of 8060 bytes.  A SELECT that references a column in one of those rows that has moved to off-row storage will incur one or more lob logical reads as the storage engine locates the data.  The results on your system might vary slightly depending on your settings, of course; but in my tests only column 1 in rows 402-450 moved off-row.  You might like to play around with the script – updating columns, changing data type lengths, and so on – to see the effect on lob logical reads and which columns get moved when.  You might even see row-overflow columns moving back in-row if they are updated to be smaller (hint: reduce the size of a column entry by at least 1000 bytes if you hope to see this). Be aware that SQL Server will not warn you when it moves ‘ordinary’ variable-length columns into overflow storage, and it can have dramatic effects on performance.  It makes more sense than ever to choose column data types sensibly.  If you make every column a VARCHAR(8000) or NVARCHAR(4000), and someone stores data that results in a row needing more than 8060 bytes, SQL Server might turn some of your column data into pseudo-LOBs – all without saying a word. Finally, some people make a distinction between ordinary LOBs (those that can hold up to 2GB of data) and the LOB-like structures created by row-overflow (where columns are still limited to 8000 bytes) by referring to row-overflow LOBs as SLOBs.  I find that quite appealing, but the ‘S’ stands for ‘small’, which makes expanding the whole acronym a little daft-sounding…small large objects anyone? © Paul White 2011 email: [email protected] twitter: @SQL_Kiwi

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  • What's the best game engine to use for my PC game project? [closed]

    - by user19860
    I'm in the planning phase of creating an action-rpg for the PC, and I'd like to create a League of Legends style look for the game (animated/cartoony). Any idea which engine best replicates this look? I ask because when I look at a lot of the UDk/Unreal games, they've all got the more realistic 3-D look that I'd like to avoid, so I was wondering if an alternate look was possible on that type of engine. Source SDK and Unity also look very interesting, I just don't know what types of visual capabilities these engines have. Thanks in advance.

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  • Software installed on root partition or on home partition

    - by Tim
    I am planning to install some big softwares such as Matlab (4GB), Mathematica (4GB) on my Ubuntu partitions. I was wondering if I installed them on my home partition, when I reinstall Ubuntu without touching the home partition, will the softwares still be runnable after reinstallation? what are the advantage and disadvantages of installing softwares on root partition and of on home partition? with your answer to the previous questions, what are some reasonable plans for the sizes of root partition and of home partition? Note that I would like to learn programming in C, C++, Java, Python, Lisp, databases under both Ubuntu and Windows, and no games. My laptop has around 230 GB, where I plan to install both Windows and Ubuntu, and reserve 40 GB for Ubuntu (three partitions: swap, root and home), 110 GB for NTFS partition shared between the two OSes, 70 GB for Windows OS partition, and 10 GB that can be added to any of the above partitions. I will change my plan according to your suggestions. Thanks and regards!

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  • LibrePlanet 2010 Completes Its Orbit

    <b>Bradley M. Kuhn:</b> "I met so many young people excited about software freedom. I can only imagine to be only 19 or 20 years old and have the opportunity meet other Free Software developers in person. At that age, I considered myself lucky to simply have Usenet access so that I could follow and participate in online discussions about Free Software..."

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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  • Game Sound Effects Availability

    - by Ben
    Is there a need in the community for affordable game-focused sound effect packs? I am considering putting together some effects specifically geared toward games and indie developers that desire to get a working prototype quickly off the ground. Is there a need for this, or is there another standard "go-to" spot for this kind of thing? I want to offer value to the community but wanted to assess the need first. If anyone has thoughts, insight, or personal opinions on this I would love to hear it!

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  • ArchBeat Link-o-Rama for 2012-08-28

    - by Bob Rhubart
    You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one "The better option [to IaaS] is to rationalize the deployment stack so that VMs are needed only for exceptional cases," says B. R. Clouse. "By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share. Now, the building block will be database instances or possibly schemas within databases. These components are the platforms on which you will deploy workloads, hence this is known as Platform as a Service (PaaS)." 'Shadow IT' can be the cloud's best friend | David Linthicum "I do not advocate that IT give up control and allow business units to adopt any old technology they want," says Infoworld cloud computing blogger David Linthicum. "However, IT needs to face reality: For the past three decades or so, corporate IT has been slow on the uptake around the use of productive new technologies." Do you agree? 9 ways cloud will impact IT employment | ZDNet ZDNet blogger Joe McKendrick condenses information from a recent report on how cloud computing will impact IT jobs. Number one on the list: New categories of jobs arising from cloud computing, which include "private cloud developers and administrators, departmental liaisons, integration specialists, cloud architects, and compliance specialists." Yeah, that's right, cloud architects. For more on cloud architects, including what you need to up your game to thrive in the cloud, check out "The Role of the Cloud Architect" on the OTN ArchBeat Podcast. Decisions, Decisions: The art, science, and politics of technology selection "When the time comes for a solution architect to make the final decision about the technologies, standards, and other elements that are to be incorporated into a particular project, what factors weigh most heavily on that decision? It comes as no surprise that among the architects I contacted, business needs top the list." Managing Oracle Exalogic Elastic Cloud with Oracle Enterprise Manager Ops Center Anand Akela's byline is on this post, but "Dr. Jürgen Fleischer, Oracle Enterprise Manager Ops Center Engineering" appears at the end of the post, so it's anybody's guess as to who wrote this thing. But the content includes a complete listing of the Exalogic 2.0.1 Tea Break Snippets series written by a member of the Exalogic team who goes by the name "The Old Toxophilist." So maybe the best thing to do here is ignore the names and focus on the very useful conent. Boost your infrastructure with Coherence into the Cloud | Nino Guarnacci Nino Guarnacci describes a use case that involved managing a variety of data caches that process complex queries and parallel computational operations, in order to maintain the caches in a consistent state on different server instances. Thought for the Day "No one hates software more than software developers." — Jeff Atwood Source: SoftwareQuotes

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • OT: March Mdness 2011

    - by RickHeiges
    This past fall, I decided to take a break from Fantasy Football. Did I miss it? Yes to some extent. Fantasy Football can really eat up a lot of time. But - I still love March Madness (NCAA Men's Basketball Tourney). It doesn't take much time to pick out teams. Since you can't make any changes after the deadline and the computer keeps track of scoring/scenarios/etc, it is a fun thing that really takes a little time and can help you enjoy the games a bit more. Let's see how good you are at picking...(read more)

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  • Is there a global "low resolution" filter for OpenGL?

    - by Ian Henry
    I'm trying to learn a little about OpenGL, so I'm making a simple 2D game (with OpenTK), and so far it's coming along well. I thought it would be fun to give it that, for lack of a better word, retropixelated look of games from the early nineties. I figured it would be an easy thing to do -- simply draw everything at half its normal size and scale up with no anti-aliasing. But I can't find any resources on how to do this. I can set the min/mag filters of my textures to nearest and that works fine for my sprites, but I'm using lots of primitives and I'd like the effect to apply to them as well. The one idea I had was to draw everything at half size, then somehow copy the render buffer to a texture, then render that texture full-size, but I don't know how to do that, and it seems like there must be a better way. Can anyone help me out?

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • Using Movemail with Thunderbird on Ubuntu

    - by rxt
    I'm trying to read local mail with Thunderbird on Ubuntu (with both 12.04 and 13.04). I've followed the instructions found here: How can I access system mail in /var/mail/ via thunderbird? I can read mail on the system using alpine or vim, so I know the mailbox is not empty. When I click the get-mail button, nothing happens. I see no Inbox (or any folder structure) for the specific account. I've set the rights for /var/mail to 1777. Settings server name: localhost username: john How can I get this working? Okay, considering the extra bounty, I would like to get this working like normal mail. The accepted answer from Qasim resulted in a much more usable situation than before - opening mail in Thunderbird with layout. I still face three problems though. When new mail is received in the mailbox, Thunderbird won't see this until after I restart Thunderbird. When Thunderbird is restarted, all mail is reset to unread and deleted mail is undone. This is probably because Thunderbird reads the mail from the /var/mail/www-data file, but doesn't update this file. So after restarting, it simply reads this file again, with the new mail and all old mail. This is probably a postfix issue: mail is sent out to existing mail addresses, but cannot be delivered because the receiving mailserver cannot be reached. This results in "Undelivered mail returned to sender". Only one mailserver can be reached: localhost. Because this is a test system, I don't want real customers to receive mail. I've blocked mail ports in UFW to be sure. When opening the returned mail, I can scroll down and then I see the original mail with proper layout. So I can read the mail, see if the proper images are included, and for me that's workable. Having to restart TB to read new mail - I know when new mail arrives, so I know when to restart. Having old mail restored after a restart - not big problem as well. I can delete the mail file if it gets too much. I know how it works, but it would be nice if it worked like normal.

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  • What version control system can manage all aspects?

    - by Andy Canfield
    A few months ago I dug into Subversion and GIT and was disappointed. They handle SOURCE CODE fine but not other aspects. For example, a web site under version control needs to manage file/directory ownership, file/directory read & write access, Access Control Lists, timestamps, database contents. and external links. Is there a version control system that can do as perfect a reversion as reloading from a month-old backup?

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  • Wireless keeps asking for password

    - by Lewis
    Hia I just installed 12.04 on my old ibook G3 (since i wiped the HDD) Now luckely i have a wifi-ethernet bridge on my pc to give the ibook intertnet but even when it is connected to eth0 (LAN) it keeps asking to connect to eth1(Wi-Fi) the router is using WPA2 Personal with AES I was just wondering, bescuse the router is upsatirs and the ibook is downstairs next to my PC. and the wifi connects upstairs, but I can't use it up there 'cos the batteiy is junk and i got no plugs that'll reach. Thanks in advance Lewis

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  • I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible !

    - by digitalcrow
    I have tearing or extremely low fps on fullhd video playback on Ubuntu 12.10 beta 2 , plus 3d gaming is imposible ! I don't know what are you trying to do but seems pretty FAILED to me ! It sucks way too much ! -Plus wifi internet connection stays for 5minutes then no internet ! but wifi connections stays. I've tested ubuntu 12.10 beta 2 64bit with 1) Nvidia geforce gts250 (EXCESSIVE TEARING, 3d games dont change res and have low fps plus bad support on plymouth etc) 2) Ati radeon hd 6450 (Low Fps on full hd video playback , can play hd flash videos)

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  • 2D basic map system

    - by Cyril
    i'm currently coding a 2D game in Java, and I would like to have some clues on how-to build this system : the screen is moving on a grander map, for instance, the screen represent 800*600 units on a 100K*100K map. When you command your unit to go to another position, the screen move on this map AND when you move your mouse on a side or another of the screen, you move the screen on the map. Not sure that i'm clear, but we can retrieve this system in most RTS games (warcraft/starcraft for example). I'm currently using Slick 2D. Any idea ? Thanks.

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  • HighPoint RocketRAID 62x Controller

    - by TeXnewbie
    I have the subject card recently installed in Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-31-generic x86_64). See partial lspci -vv listing below (complete listing played havoc with pre tags): 03:00.0 RAID bus controller: HighPoint Technologies, Inc. Device 0622 (rev 01) Subsystem: HighPoint Technologies, Inc. Device 0001 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Latency: 0, Cache Line Size: 32 bytes Interrupt: pin A routed to IRQ 11 Region 0: I/O ports at 9c00 [size=8] Region 1: I/O ports at 9800 [size=4] Region 2: I/O ports at 9400 [size=8] Region 3: I/O ports at 9000 [size=4] Region 4: I/O ports at 8c00 [size=16] Region 5: Memory at fdbff000 (32-bit, non-prefetchable) [size=2K] Expansion ROM at fdbe0000 [disabled] [size=64K] Capabilities: I followed instructions I found at https://help.ubuntu.com/community/RocketRaid to compile the drivers for it, and although performing the process described there seemed to work fine with no noticeable errors, when I rebooted after performing that procedure I could not boot. During dkms steps, I noticed messages indicating that (If next boot fails, revert to initrd.img-3.2.0-31-generic.old-dkms image) update-initramfs................ so I booted using a Ubuntu 12.10 LiveDVD and reverted to the old-dkms initrd.img as suggested above, but this failed to repair the boot problem. Ultimately, I used https://help.ubuntu.com/community/Boot-Repair in Ubuntu-Secure-Remix to fix the boot problem and was able to boot normally again, but now with the newly generated initrd.img in place again (which now boots normally), when I modprobe the rr62x kernel module, I immediately get a hard crash with messages to console about a kernel paging request that seems to have caused the problem. I've tried on multiple occasions now to use the newly built kernel module so as to allow me to use an eSATA port multiplier plugged into the card, but to no avail. Any suggestions on fixes or workarounds (I've read that some of the HighPoint cards (2720SGL) seem to work as a host bus adapter and thus may not need a custom driver, but that seems not to be the case for mine) would be most appreciated. My goal is to use the card as described here and with software RAID mdadm utilities. If necessary, I can hand-copy the console messages after the hard crash into a follow-up message, but I obviously can't do a cut/paste. I'll gladly provide any other details that are needed, but not sure what those would be at this point, so I'll refrain from adding other details for now. Thanks in advance for any help.

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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • New TPerlRegEx Compatible with Delphi XE

    - by Jan Goyvaerts
    The new RegularExpressionsCore unit in Delphi XE is based on the PerlRegEx unit that I wrote many years ago. Since I donated full rights to a copy rather than full rights to the original, I can continue to make my version of TPerlRegEx available to people using older versions of Delphi. I did make a few changes to the code to modernize it a bit prior to donating a copy to Embarcadero. The latest TPerlRegEx includes those changes. This allows you to use the same regex-based code using the RegularExpressionsCore unit in Delphi XE, and the PerlRegEx unit in Delphi 2010 and earlier. If you’re writing new code using regular expressions in Delphi 2010 or earlier, I strongly recomment you use the new version of my PerlRegEx unit. If you later migrate your code to Delphi XE, all you have to do is replace PerlRegEx with RegularExrpessionsCore in the uses clause of your units. If you have code written using an older version of TPerlRegEx that you want to migrate to the latest TPerlRegEx, you’ll need to take a few changes into account. The original TPerlRegEx was developed when Borland’s goal was to have a component for everything on the component palette. So the old TPerlRegEx derives from TComponent, allowing you to put it on the component palette and drop it on a form. The new TPerlRegEx derives from TObject. It can only be instantiated at runtime. If you want to migrate from an older version of TPerlRegEx to the latest TPerlRegEx, start with removing any TPerlRegEx components you may have placed on forms or data modules and instantiate the objects at runtime instead. When instantiating at runtime, you no longer need to pass an owner component to the Create() constructor. Simply remove the parameter. Some of the property and method names in the original TPerlRegEx were a bit unwieldy. These have been renamed in the latest TPerlRegEx. Essentially, in all identifiers SubExpression was replaced with Group and MatchedExpression was replaced with Matched. Here is a complete list of the changed identifiers: Old Identifier New Identifier StoreSubExpression StoreGroups NamedSubExpression NamedGroup MatchedExpression MatchedText MatchedExpressionLength MatchedLength MatchedExpressionOffset MatchedOffset SubExpressionCount GroupCount SubExpressions Groups SubExpressionLengths GroupLengths SubExpressionOffsets GroupOffsets Download TPerlRegEx. Source is included under the MPL 1.1 license.

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  • What's the command to open the Unity Dash?

    - by Scintoon
    I would like to know the command (from the Terminal) which opens the Unity dash, the reason being I want to create a desktop icon that starts the dash instead of the 'Windows Key' for keyboard-free use of the computer (I miss the old Ubuntu-Tweak effect where putting your mouse to the corner of the desktop would reveal Expo or Scale effects - by the way, is it possible to get it back?) Making a launcher (Application, Name, Command, Comment, etc) I tried the commands 'Unity', 'Dash' and other things, but I didn't manage to get it to work. I am using version 12.04

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