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  • At what point would you drop some of your principles of software development for the sake of more money?

    - by MeshMan
    I'd like to throw this question out there to interestingly see where the medium is. I'm going to admit that in my last 12 months, I picked up TDD and a lot of the Agile values in software development. I was so overwhelmed with how much better my development of software became that I would never drop them out of principle. Until...I was offered a contracting role that doubled my take home pay for the year. The company I joined didn't follow any specific methodology, the team hadn't heard of anything like code smells, SOLID, etc., and I certainly wasn't going to get away with spending time doing TDD if the team had never even seen unit testing in practice. Am I a sell out? No, not completely... Code will always been written "cleanly" (as per Uncle Bob's teachings) and the principles of SOLID will always be applied to the code that I write as they are needed. Testing was dropped for me though, the company couldn't afford to have such a unknown handed to the team who quite frankly, even I did create test frameworks, they would never use/maintain the test framework correctly. Using that as an example, what point would you say a developer should never drop his craftsmanship principles for the sake of money/other benefits to them personally? I understand that this can be a very personal opinion on how concerned one is to their own needs, business needs, and the sake of craftsmanship etc. But one can consider that for example testing can be dropped if the company decided they would rather have a test team, than rather understand unit testing in programming, would that be something you could forgive yourself for like I did? So given that there is something you would drop, there usually should be an equal cost in the business that makes up for what you drop - hopefully, unless of course you are pretty much out for lining your own pockets and not community/social collaborating ;). Double your money, go back to RAD? Or walk on, and look for someone doing Agile, and never look back...

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  • Level design - Are games development degrees worth it? [on hold]

    - by Tristan
    I want to go into Level design or Environment design and wondering if degrees are at all worth it for this area, as long as you have a good portfolio. I'm currently on a "Computing and Games Development" course and I feel like dropping out because I am not enjoying it. It's mostly computer based, which I'm not doing that great at, and little games Dev. But I don't know what do to... I do already have some high level education with a "Level 3 extended diploma". Thanks.

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  • I am new to game development, what do I need to know? [closed]

    - by farmdve
    I am unsure if this question is a duplicate, I hope it isn't. Are there any resources on the terminology when doing game development? Because, even if you tell me to learn some graphics API, how would I understand the things it does, if I am not well into the terminology(voxel,mesh,polygon,shading). What about the math that is involved in the game(geometry) or the concept of the gravity,collision detection in the game and their respective maths? I am very bad at math, never was good, because I have ADHD, but I won't give up just yet. I look at a game, and I see "textures", but how am I walking on them, how do they take substance so I don't fall off of them? And depth? This is what I need information about, not just a link to a library like SDL(which I have compiled under MinGW and MinGW-W64) and tell me to learn it and the cliché answer "start simple/small". I hope the question(s) are not too vague.

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  • Is there a future for AAA game development in C#? [closed]

    - by kasperov
    When XNA was released in 2006, I was happy and started doing indie attempts. After 3 years or so, there were lots of forum discussions on prospects of AAA game development in C#, and how a high performance vedio game can easily be programmed in C#. Suddenly after 2-3 more years, these discussions have died down and everybody seems like recommending native C++... What programming language should I practice on for long term? Should I stick with C# or do an extra effort for C++? Will AAA game companies adopt C# as a replacement to C++? Note : I aim to work at a AAA game company.

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  • Which would a game development company prefer; UDK experience or C++ game projects?

    - by momboco
    Which would a game development company prefer? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • What is a good university for computer science and game development?

    - by DukeYore
    I am starting my computer science degree at a local community college in programming using C++. However, I will be transferring to a 4-year university. Does anyone have any insight on university programs? I know Cal State Fullerton has a degree with a minor in Game Development. however, is that as important as getting a degree from a really great school? If I could shoot for something like Cal Poly would that be better? Or even Stanford or SF State being so close to so many gaming companies up there in the Bay area?

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  • MVC? patterns for game development? [closed]

    - by davivid
    Possible Duplicate: MVC-like compartmentalization in games? I am thinking of the best way to structure my project and was thought a MVC style pattern would be appropriate. Would be correct having the model handle the majority and basically being the game engine? Are there any standardised patterns recommended for simple game development? Model / Game Engine Data: Level Design, Chat feeds, etc Game Status: Player status, Enemy status, World Status etc etc. Engine: Physics, Collisions, AI View 3D: Gameplay, Camera, Rendering... 2D: UI etc Controller: Player Input UI Input

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Where to recruit other developers for development in my game? [duplicate]

    - by user16871
    This question already has an answer here: Where can I meet other independent game developers? [on hold] 10 answers I am working on creating a futuristic 3d voxel game, but I will not be able to do it alone with the amount of content I perceive being in it, and so I would like to have some co-workers in the development of the game. Unfortunately, I have no idea where to find game developers. Are there any forums or similar exchanges, maybe even here, that I could look for other developers seeking to make a similar game?

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  • What are best practices on virtual lab/test bed architecture?

    - by WooYek
    I am currently preparing a new small virtual environment for development and testing with Windows Server + SQL Server + AD + Sharepoint + Exchange + IIS(ASP.NET) + Biztalk + ?, for a small (up to 5) dev team. What are pros and cons on different approaches, eg. splitting up over different machines or packing everything up per machine. I your experience what are the best practices I should follow in terms of architecture and various system/servers placement. What to share and what to split per person. I would like to achieve some flexibility for the dev and testing process (so teammebers would not be steeping on each other's toes) and limit administrative effort needed to propagate settings, integrate work items and revert changes when something breaks up. It's not supposed to be an everyday development working environment, more a tier 2 developer testing environment, and not yet an integration or QA testing environment with formal change process. IMO the two borderline solutions are: creating one all-inclusive machine for each dev team member giving them freedom to manage creating shared environment managed by the one with somehow formalized change request process What golden mean would you recommend, and why?

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  • .NET "must-have" development tools

    - by nzpcmad
    James Avery wrote a classic article a while back entitled Ten Must-Have Tools Every Developer Should Download Now which is a companion to Visual Studio Add-Ins Every Developer Should Download Now and Scott Hanselman has an excellent list on his blog but if you were on a desert island and were only allowed three .NET development tools which ones would you pick? Update: Assuming you already have an IDE like Visual Studio ... Update (5) : Up to 08/01 : The current state of play: Reflector 13 Resharper 9 NUnit + TestDriven.Net 7 Refactor Pro 4 Process Explorer (other Sysinternals) 3 SnippetCompiler 3 CodeRush 3 MSDN Library 2 LinqPad 2 Cruisecontrol.net 2 VMWare 2 RhinoMocks 2 Fiddler 2 PowerShell 2 PowerCommands for VS 2008 1 Sandcastle 1 SQL Profiler 1 Redgate ANTS profiler 11 NCover 1 VisualSVN 1 Rubber Ducky 1 WinMerge 1 NAnt 1 ViEmu 1 AnkhSVN 1 dotTrace Profiler 1 BeyondCompare 1 DPack VS Plugin 1 WCF Trace Viewer (SDK) 1 xUnit.net 1 SourceGear DiffMerge 1 Ghostdoc 1 Expression Studio 1 XAML Pad 1 KaXaml 1 Blender for 3D modeling 1 Snoop a WPF tool 1 DiffMerge 1 DPack 1 NDepend 1 Kodos 1 WatiN 1 HTTPWatch Basic Edition 1 Paint.Net 1 Mole For VS 1 What I find particularly interesting about this is that "NUnit + TestDriven.Net " is right up there in third place which shows the growing emphasis on testing as an integral part of the development process rather than as an adjunct which is simply bolted on. And I'm somewhat perplexed that Codesmith didn't receive a single vote?

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • Agile Development - Developer Qualification required, and Disadvantages of

    - by Everyone
    We have been using Agile on a project for 3 years now. Albeit I was new to scrum, it came to me easily enough. However we found it quite difficult to break any freshers into the scrumming process. One reason may have been that estimation for the future requires domain and technology depth that freshers lack. What, if any is the necessary qualification for a developer be part of an Agile team? What, in your experience, are drawbacks to Agile?

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  • Tool to aid Code Review

    - by Prakash
    For our small team of 20 developers, we used do code review like: Make a label in svn and publish the label to the reviewers Reviewers checkout the code and add comments in line (with marker like: // REVIEWER_NAME::REVIEW COMMENT:) After all comments are in, reviewer checks in the code, preferably with new label. Developer checks the comments and makes changes (if appropriate) Developer keeps an excel sheet report for considered changes and reasons for ignored comments Problem: Developer needs to keep track of multiple labels which might have same comments Sometimes we even do One on One review and if we really have time, even do Table review (team of reviewers looks at the code on projector, on the fly, and pass comment) I was wondering: Are you guys using any specific tool which helps to do code reviews smoother? I have heard of Code Collaborator. But have anyone used that? Is it worth the money?

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  • Is there any special tool for interactive GUI development

    - by niko
    Hi, Currently I am preparing exercises about networks and mobile communications for students. I was thinking about creating an interactive user-interface which enables the user to drag&drop predefined elements and then implement a logic based upon element distances etc. An example would be to place two base stations (a predefined element with several properties), set the scale in the interface and then check the signal interferrence in the environment (user-interface). The first part might be too abstract whereas the example might be too specific, but I was wondering whether there already exists any friendly framework or language which enables developers to create interactive interfaces (for teaching/learning purpouses) in short ammount of time. Usually I write applications for PC environment in .NET but in this case it would take too much time to create a specific interface for every exercise. I would appreciate if anyone could suggest any way to create interactive user-interface in short ammount of time. Are there any special programming languages or development tools for this kind of applications or are there any useful frameworks for .NET, Java or any other language to speed up the development of user-interfaces? Thank you!

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  • rails + sheevaplug = rails home development server and more

    - by microspino
    Hello I'd like to build a "Rails Brick" using a Sheevaplug from Marvell (O.S. is Ubuntu out of the box but You can install other distributions on It). It will be a home server and a silent, low cost (99$) low energy development machine. I'd like to add rails RVM, lot of gems, git-based heroku like deployment, passenger + nginx. This way I could have a portable server with a complete development environment and maybe I could find a hosting company where I can co-locate a grid of this devices or I can sell It as a simple little server for 10 or less users offices, with some centralized rails services (I think to a CMS, a BLOG, a WIKI, calendar or whatever this little jewel could afford). The usb port could make It a print server too or a UMTS link to the web via HUAWEI like usb UMTS keys. Can you give me some hint about: Is this project a crazy-close-to-failure idea? Why? which gem would You include? which rails open source app would you suggest? I have already an Excito Bubba Server at home, I saw the TonidoPlug so It came up in my mind to build something similiar but Rails based (Bubba is PHP based, TonidoPlug I don't know but It does not seems a Rails thing).

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  • Beginning 3.2+ iPhone development

    - by Dinah
    I'm interested in learning Objective C for iPhone development. This is a topic which I realize has been covered to death. The qualifying difference is: I'd like to start learning beginning with the latest version (the most recent iPhone OS as of May, 2010 is ver. 3.2 and 4 beta is also out). I'd like to not have to wade through or unlearn legacy information. Using the links I've found throughout related topics on Stack Overflow, I'll read a blog post or tutorial which will say one thing, but then the comments will say, "this is different now in version xyz." For example, I've found this a few times regarding memory management/garbage collection. I assume that Apple's "getting started" doc.s will have the most recent info but many SO posts have said that those are not the most clear. The Stanford iPhone course looks great, but how do I know if it still applies to the most recent versions? Where should one start learning Objective C for iPhone development starting with version 3.2 or later without having as much exposure to legacy information?

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  • IntelliJ IDEA plugin development: Get classes VirtualFile (or paths) for a specific source VirtualFi

    - by Ran Biron
    Hi all. This is a cross-post from http://www.jetbrains.net/devnet/message/5264436#5264436 - I failed to get any answer on that forum for two weeks now, so I'm re-asking it here (please don't flame). This question refers to plugin development for the IntelliJ IDEA IDE, specifically targeting java development: Is there any API to get the list of .class files for given source file? I'm trying to write a plugin that creates a binary patch jar based on a changelist. I've managed to get the changelist and, from it, a list of source files (VirtualFile). Now I'm trying to get the compiled class files for these source files (I don't mind preforming a "make" or relying on the previous compile output). I've played a bit with ProjectFileIndex but could only find the classes root. I'd hate to do a "dumb" path-based search because inner classes (and inner anonymous classes) would make it difficult to get correctly. Is there such an API? Or am I doomed to parse the paths? Thanks, Ran.

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  • Vista 64-bits development tools

    - by Workshop Alex
    Well, okay. There's Visual Studio 2008 and Embarcadero Delphi/Studio that are both able to create 64-bits .NET applications for Vista. And of course a lot of 32-bits applications will run on 64-bits Vista. If not, it's always possible to install VMWare to create a virtual 32-bits Windows XP system to run 32-bits applications. So, plenty of options. But what I would like to see is a list of true 64-bits applications for Windows Vista and better. So if you know any useful 64-bits product, please share! (Especially compilers that generate native 64-bits code.) Tools would basically be anything that would make development a bit easier. Thus, debugging tools, image processing tools to create icons and bitmaps, hex editors to check the contents of binary files, XML editors to change XML files, etc. The tools from SysInternals, for example, seem to provide 64-bits versions or even support 64-bits systems natively. But how about all those other editors, viewers, browsers and other tools that we developers like to use? A 64-bits version of the Norton Commander/Midnight Commander or other file managers would be nice too. And with compilers, how about COBOL/ForTran/ADA/SmallTalk/Lisp/Whatever compiler/languages for Vista? I would just like to see a complete list of anything useful for 64-bits development.

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  • Background search for changes in TFS source control

    - by qntmfred
    SourceGear Vault's client app has the ability to background search for changes. This is very useful because at any time I can take a quick peek and see what changes my team members have checked in and that I need to get latest on. This is also helpful for previewing any merges that might be necessary. And on a day to day basis, it helps me get a sense of what parts of the codebase are seeing the most churn. Is there a way to get this same functionality with Team Foundation Server, either with native features or a plugin? I know there is a Compare feature, but it takes way too long to be useful. Unless it could periodically refresh itself like Vault does, but I haven't found a way to do that. Anything new with Visual Studio 2010?

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  • Test-First development tool for SQL Server 2005?

    - by Jeff Jones
    For several years I have been using a testing tool called qmTest that allows me to do test-driven database development for some Firebird databases. I write a test for a new feature (table, trigger, stored procedure, etc.) until it fails, then modify the database until the test passes. If necessary, I do more work on the test until it fails again, then modify the database until the test passes. Once the test for the feature is complete and passes 100% of the time, I save it in a suite of other tests for the database. Before moving on to another test or a deployment, I run all the tests as a suite to make sure nothing is broken. Tests can have dependencies on other tests, and the results are recorded and displayed in a browser. Nothing new here, I am sure. Our shop is aiming toward standardizing on MSSQLServer and I want to use the same procedure for developing our databases. Does anyone know of tools that allow or encourage this kind of development? I believe the Team System does, but we do not own that at this point, and probably will not for some time. I am not opposed to scripting, but would welcome a more graphical environment. Any suggestions?

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  • Yaml::load_file acting different between development and production (Rails)

    - by James
    Hi, I am completely stumped at the nature of this problem. We export data from our application into a 'cleaned' YAML file (stripping out IDs, created_at etc). Then we (will) allow users to import these files back into the application - it is the import that is completely bugging me out. In development, YAML::load_file(params[:uploaded_data].local_path) returns an array of YAML::Objects's (and it doesn't matter which of the number of different ways the file could be loaded): [#{"exception_count"="0", "title"="Start", "amount"="70.00", "colour"=nil, "repeat_type_id"="0", "repeat_interval"="1"}}, etc etc] Which is very nice, as the attributes also include the (associated model) exceptions that you see an exception_count for. However on production (rails 2.3.2, running REE 1.8.7 and 1.8.6 for testing, tested on two different production env's, and running production locally) it returns an array of the Objects within the YAML - in this case, Event: [#, repeat_type_id: 0, colour: nil, repeat_interval: 1, exception_count: 0, etc etc] Now this would be just perplexing if it also included the associated model Exception with it - however it doesn't. Can anyone at all shed some light on why the Yaml parser would behave so differently between production and development? I'm on rails 2.3.2, running REE 1.8.7; however I've also tested running Ruby 1.8.6 with exactly the same results. Thanks for any help!

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  • fastest SCM tool available for Embedded software development

    - by wrapperm
    Hi All, In my company, presently we are using Rational clearcase as the Software Configuration Management tool for our Embedded software development. The software is basically for Automobiles, to be specific for Engines (I dont think these information really matters). But I find Clearcase to be very slow is performing any the activities (accesing files, branching and labelling), in addition to which there are various other limitations. We have recently decided to research on some free & open source, distributed version control system which could be able to handle our large projects with speed and efficiency. This tool should be a full-fledged repository with complete history and full revision tracking capabilities, not dependent on network access or a central server. Branching and merging are fast and easy to do. It should have multisite development facility. With these above mentioned requirement, we have come up with some of the tools that are presently available in the market: GIT, Mercurial, Bazaar, Subversion, CVS, Perforce, and Visual SourceSafe. I need everybody's help in finding me an approrpiate SCM tool for me which meets the above mentioned requirements. Thanking you in Advance, Rahamath.

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  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

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  • Ultra-Portable Laptop or Tablet PC for Development and Sketching

    - by Nelson LaQuet
    I am a software developer that primarily writes in PHP, [X]HTML, CSS, Javascript, C# and C++. I use Eclipse for web development, Visual Studio 2008 for C++ and C# work, TortoiseSVN, Subversion server for local repositories, SQL Server Express, Apache and MYSQL. I also use Office 2007 for word processing and spreadsheets and use Vista Ultimate 64 as my primary operating system. The only other things I do on my laptop are watch movies, surf the internet and listen to music. I currently have a Acer Aspire 5100 (1.4 GHz AMD Turion X2, 2 GB of RAM and a 15.4" screen). This thing does not cut it in performance or portability, and in addition, my DVD drive failed. And before anybody posts about vista: I have had XP Professional 32 on it for the last two years, and recently upgraded to Vista 64. It is actually faster (with areo disabled) then XP; so it is not the OS that is causing the laptop to be slow. I usually sketch a lot, for explaining things, developing user interfaces and software architecture. Because of my requirements, I was thinking about a Lenovo X61 Tablet PC. It outperforms my current laptop, is significantly more portable, and... is a tablet. My question is: do any other software developers use this (or other tablets) for programming? Does it help to be able to sketch on the computer itself? And is it capable of being a good development machine? Will it handle the above software listed? If not, what is the best ultra-portable laptop that is good for programming? Or are ultra-portable laptops even good for programming? I could manage with my 15.4" screen, but am spoiled by my two 19" at my home desktop and my job's workstation.

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