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  • Help with Meshes, and Shading

    - by Brian Diehr
    In a game I'm making in LibGdx, I wish to incorporate a ripple effect. I'm confused as to how I get access to the individual pixels on the screen, or any way to influence them (apart from what I can do with sprite batch). I have my suspicions that I have to do it through openGL, and it has something to do with apply a mesh? This brings me to my question, what exactly is a mesh? I've been working on my game for about half a year, and am doing great with the other aspects of the game, but I find this more advance stuff isn't as well documented. Thanks!

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  • Possible to map mouse coordinates to isometric tiles with this coordinate system?

    - by plukich
    I'm trying to implement mouse interaction in a 2d isometric game, but I'm not sure if it's possible given the coordinate system used for tile maps in the game. I've read some helpful articles like this one: How to convert mouse coordinates to isometric indexes? However, this game's coordinate system is "jagged" for lack of a better word, and looks like this: Is it even possible to map mouse coordinates to this successfully, since the y-axis can't be drawn on this tile-map as a straight line? I've thought about doing odd-y-value translations and even-y-value translations with two different matricies, but that only makes sense going from tile-screen.

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  • What encryption algorithm/package should I use in a betting game type situation?

    - by user299648
    I have a betting type site where I publish a number (between 0-100) that is encrypted. Then after a period of time, I would review what the number is and prove it with a key to decrypt the encrypted number to prove that I'm not cheating. I also want it to be easily verifiable by an average user. What encryption algorithm/technique/package should I use? I'm no expert on cryptography. There seems to be so many options out there and I'm not sure what to use. python friendly is a plus.

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • How do I make a Java gave without a JFrame?

    - by kullalok
    I am working on an arcade-like game, and so far, I have been using JFrame. All the action occurs in the JFrame basically. However, I've noticed that a lot of games that you install on a computer don't have a frame. When you play them on Windows, the game covers the entire screen (the start bar disappears and you can't access any other application on your computer). I'd like to do that for my game. Is it possible to do so with Java? If so, how would I do this?

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  • How to access variables of uninitialized class?

    - by oringe
    So I've gone with a somewhat singleton approach to my game class: #include "myGame.h" int main () { myGame game; return game.Execute(); } But now I need to define a class that accesses variables in the instance of myGame. class MotionState { public: virtual void setWorldTransform (...) { VariableFromMyGameClass++; //<-- !? ...} }; I'm trying to integrate this class into my project from an example that just uses globals. How can I access variables of myGame class in the definition of new classes? Should I give up on my singleton approach?

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  • Natural Search Engine Optimization - Don't "Game the System" Or You Will Get Banned!

    When focusing on natural search engine optimization, it is important that you keep the process "white hat." You see, when it comes to SEO, there are basically three schools of thought: White hat, Gray hat, and Black hat. As you can probably infer, white hat is following the rules, gray hat is a little in between, and black hat is going against parameters that Google and other major search engines have set for ethical SEO practices.

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  • 24 Extra Hot Free Linux Games (Part 2 of 3)

    <b>LinuxLinks:</b> "Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

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  • How can I refactor my code to use fewer singletons?

    - by fish
    I started a component based, networked game (so far only working on the server). I know why singletons can be bad, but I can't think of another way to implement the same thing. So far I have: A GameState singleton (for managing the global state of the game, i.e. pre-game, running, exiting). A World singleton, which is the root entity for my entity graph An EntityFactory A ComponentFactory I'm thinking about adding a "MessageDispatcher" so individual components can subscribe to network messages. The factories do not have state, so I suppose they aren't so bad. However, the others do have global state, which is asking for trouble. How can I refactor my code so it uses fewer singletons?

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • VS2010 is a game changer with WPF & Silverlight/WP7 Silverlight.

    With the release of Visual Studio 2010 Microsoft makes crystal clear that they are pushing Silverlight to be the platform for developers to use to write it once, run everywhere. What started as a browser plug in, has become the Microsoft standard to provide developers the tools to write and distribute their applications. If you didnt attend the #MIX10 like me, you still can watch all the videos, hoping Microsoft fixed the bandwidth problem, to find for yourself about the common message from Microsoft...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

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  • 24 Extra Hot Free Linux Games (Part 3 of 3)

    <b>LinuxLinks:</b> "Now, let's scrutinize the 8 games at hand. For each game we have compiled its own portal page, providing screenshots of the game in action, a full description of the game, with an in-depth analysis of the features of the game, together with links to relevant resources and reviews."

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  • Implementing a Risk-style board

    - by pouzzler
    I have two images of the same dimensions. One is represents the game board in a user-appealing way, the other represents it in a computer-friendly way where each game area is painted in a unique, uniform color. When the user clicks the board, we get the click coordinates, find the color of the pixel at the same coordinates in our second image, and that color is directly translatable to a game area, since each area is painted in its own color. Is that a good implementation? Can you suggest better, if it isn't? Best regards.

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  • Show/Hide RichFaces component onclick client-side? (without AJAX)

    - by Dolph Mathews
    I'm looking for a way to show/hide an arbitrary RichFaces component. In this case, I have a <rich:dataTable> that contains several rows. Each row needs to have it's own, independent Show/Hide link, such that when you click "Show details", two things happen: The "Show details" link is re-rendered as "Hide details" The associated detailsColumn is displayed. Furthermore, detailsColumns should be hidden by default (effectively rendered="true" to the client but hidden with style="display: none;"). I don't want to write my own JavaScript functions if it's not absolutely necessary. I also don't want to have a server-side bean keep track of which detailColumns are being displayed, and subsequently re-render everything over AJAX: this should be purely client-side behavior. I'm not sure how to accomplish that. The following pseudo-code (hopefully) illustrates my goal: <rich:column> <a href="#" onclick="#{thisRow.detailsColumn}.show();" rendered="">Show details</a> <a href="#" onclick="#{thisRow.detailsColumn}.hide();" rendered="">Hide details</a> </rich:column> <rich:column> <h:outputText value="#{thisRow.someData}" /> </rich:column> <rich:column id="detailsColumn" colspan="2" breakBefore="true"> <h:outputText value="#{thisRow.someMoreData}" /> </rich:column>

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  • Seam conversation ending suddenly when using Redirect

    - by Markos Fragkakis
    Hi all, Because I get some errors on conversations ending abruptly, I created in my project some test pages that reproduce the issue. The navigation takes place between pageA.xhtml and pageB.xhtml. Please tell me if I am using something in the wrong way. My configuration: Seam 2.2.0.GA WebLogic 10.3.2 (11g) Richfaces 3.3.2 JSF 1.2 Note: the same happens when using annotations to begin / end conversations ======= PAGE A @Name("pageaAction") public class PageaAction { @Out(required = false, scope = ScopeType.CONVERSATION) Person person; public String rule3() { person = new Person(); person.setEmail("[email protected]"); person.setName("markos"); return "rule3"; } } <?xml version="1.0" encoding="UTF-8"?> <page> <navigation> <rule if-outcome="rule3"> <begin-conversation /> <redirect view-id="/pages/seam_sandbox/pageb.xhtml" /> </rule> </navigation> </page> ... <h:commandButton action="#{pageaAction.rule3()}" value="h:commandButton" /><br/> ... ======= PAGE B @Name("pagebAction") public class PagebAction { @In(required = false, scope = ScopeType.CONVERSATION) Person person; public String redirectA() { return "redirectA"; } } <?xml version="1.0" encoding="UTF-8"?> <page> <navigation> <rule if-outcome="redirectA"> <end-conversation before-redirect="true" /> <redirect view-id="/pages/seam_sandbox/pagea.xhtml" /> </rule> </navigation> </page> ... <h:commandButton action="#{pagebAction.redirectA()}" value="h:commandButton" /> ... ========== EXCEPTION: This happens after a random number of redirects. javax.faces.FacesException: {pagebAction.redirectA()}: java.lang.IllegalStateException: No conversation context active at com.sun.faces.application.ActionListenerImpl.processAction(ActionListenerImpl.java:118) at javax.faces.component.UICommand.broadcast(UICommand.java:387) at org.ajax4jsf.component.AjaxViewRoot.processEvents(AjaxViewRoot.java:324) at org.ajax4jsf.component.AjaxViewRoot.broadcastEvents(AjaxViewRoot.java:299) at org.ajax4jsf.component.AjaxViewRoot.processPhase(AjaxViewRoot.java:256) at org.ajax4jsf.component.AjaxViewRoot.processApplication(AjaxViewRoot.java:469) at com.sun.faces.lifecycle.InvokeApplicationPhase.execute(InvokeApplicationPhase.java:82) at com.sun.faces.lifecycle.Phase.doPhase(Phase.java:100) at com.sun.faces.lifecycle.LifecycleImpl.execute(LifecycleImpl.java:118) at javax.faces.webapp.FacesServlet.service(FacesServlet.java:265) at weblogic.servlet.internal.StubSecurityHelper$ServletServiceAction.run(StubSecurityHelper.java:227) at weblogic.servlet.internal.StubSecurityHelper.invokeServlet(StubSecurityHelper.java:125) at weblogic.servlet.internal.ServletStubImpl.execute(ServletStubImpl.java:292) at weblogic.servlet.internal.TailFilter.doFilter(TailFilter.java:26) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:530) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:83) at org.jboss.seam.web.IdentityFilter.doFilter(IdentityFilter.java:40) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.MultipartFilter.doFilter(MultipartFilter.java:90) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.ExceptionFilter.doFilter(ExceptionFilter.java:64) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.RedirectFilter.doFilter(RedirectFilter.java:45) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.ajax4jsf.webapp.BaseXMLFilter.doXmlFilter(BaseXMLFilter.java:178) at org.ajax4jsf.webapp.BaseFilter.handleRequest(BaseFilter.java:290) at org.ajax4jsf.webapp.BaseFilter.processUploadsAndHandleRequest(BaseFilter.java:388) at org.ajax4jsf.webapp.BaseFilter.doFilter(BaseFilter.java:515) at org.jboss.seam.web.Ajax4jsfFilter.doFilter(Ajax4jsfFilter.java:56) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.web.LoggingFilter.doFilter(LoggingFilter.java:60) at org.jboss.seam.servlet.SeamFilter$FilterChainImpl.doFilter(SeamFilter.java:69) at org.jboss.seam.servlet.SeamFilter.doFilter(SeamFilter.java:158) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.RequestEventsFilter.doFilter(RequestEventsFilter.java:27) at weblogic.servlet.internal.FilterChainImpl.doFilter(FilterChainImpl.java:56) at weblogic.servlet.internal.WebAppServletContext$ServletInvocationAction.run(WebAppServletContext.java:3592) at weblogic.security.acl.internal.AuthenticatedSubject.doAs(AuthenticatedSubject.java:321) at weblogic.security.service.SecurityManager.runAs(SecurityManager.java:121) at weblogic.servlet.internal.WebAppServletContext.securedExecute(WebAppServletContext.java:2202) at weblogic.servlet.internal.WebAppServletContext.execute(WebAppServletContext.java:2108) at weblogic.servlet.internal.ServletRequestImpl.run(ServletRequestImpl.java:1432) at weblogic.work.ExecuteThread.execute(ExecuteThread.java:201) at weblogic.work.ExecuteThread.run(ExecuteThread.java:173) Caused by: javax.faces.el.EvaluationException: java.lang.IllegalStateException: No conversation context active at javax.faces.component.MethodBindingMethodExpressionAdapter.invoke(MethodBindingMethodExpressionAdapter.java:102) at com.sun.faces.application.ActionListenerImpl.processAction(ActionListenerImpl.java:102) ... 45 more Caused by: java.lang.IllegalStateException: No conversation context active at org.jboss.seam.ScopeType.getContext(ScopeType.java:133) at org.jboss.seam.Component.getValueToInject(Component.java:2325) at org.jboss.seam.Component.injectAttributes(Component.java:1736) at org.jboss.seam.Component.inject(Component.java:1554) at org.jboss.seam.core.BijectionInterceptor.aroundInvoke(BijectionInterceptor.java:61) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.core.ConversationInterceptor.aroundInvoke(ConversationInterceptor.java:65) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.core.MethodContextInterceptor.aroundInvoke(MethodContextInterceptor.java:44) at org.jboss.seam.intercept.SeamInvocationContext.proceed(SeamInvocationContext.java:68) at org.jboss.seam.intercept.RootInterceptor.invoke(RootInterceptor.java:107) at org.jboss.seam.intercept.JavaBeanInterceptor.interceptInvocation(JavaBeanInterceptor.java:185) at org.jboss.seam.intercept.JavaBeanInterceptor.invoke(JavaBeanInterceptor.java:103) at eu.emea.pim.prs.web.seamsandbox.PagebAction_$$_javassist_seam_8.redirectA(PagebAction_$$_javassist_seam_8.java) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.jboss.el.util.ReflectionUtil.invokeMethod(ReflectionUtil.java:335) at org.jboss.el.util.ReflectionUtil.invokeMethod(ReflectionUtil.java:280) at org.jboss.el.parser.AstMethodSuffix.getValue(AstMethodSuffix.java:59) at org.jboss.el.parser.AstMethodSuffix.invoke(AstMethodSuffix.java:65) at org.jboss.el.parser.AstValue.invoke(AstValue.java:96) at org.jboss.el.MethodExpressionImpl.invoke(MethodExpressionImpl.java:276) at com.sun.facelets.el.TagMethodExpression.invoke(TagMethodExpression.java:68) at javax.faces.component.MethodBindingMethodExpressionAdapter.invoke(MethodBindingMethodExpressionAdapter.java:88) ... 46 more

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  • Basic example of placing two component on one JPanel container?

    - by Bernard
    Here is my code to add to component (JTextArea and JList) to a panel and put it on the frame. Can I divide half/half by BorderLayout? If yes why mine looks messy one stays up one down? What is the other alternative? Regards, Bernard import java.awt.*; import javax.swing.BorderFactory; import javax.swing.border.Border; import javax.swing.JList; import javax.swing.JScrollPane; import javax.swing.JPanel; import javax.swing.JFrame; import javax.swing.JTextArea; public class SimpleBorder { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setSize(500,500); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); Border etched = (Border) BorderFactory.createEtchedBorder(); String[] items = {"A", "B", "C", "D"}; JList list = new JList(items); JTextArea text = new JTextArea(10, 40); JScrollPane scrol = new JScrollPane(text); JScrollPane scrol2 = new JScrollPane(list); JPanel panel= new JPanel(); panel.add(scrol2,BorderLayout.WEST); panel.add(scrol, BorderLayout.EAST); panel.setBorder(etched); frame.add(panel); frame.setVisible(true); } }

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  • Is there any danger in committing to a component library such as SmartGwt or Swing?

    - by Banang
    Since February this year I have been working on an app that's built using SmartGWT components. Generally, I find the components very nice to work with, and the fact that they're open source and free to use is just fantastic. However, I can't seem to shake the feeling that it's not a durable way of developing, but I can't quite explain why. Maybe it's because I know that any minute now the team developing it could decide to stop, which would leave me and my team in a bit of a pickle, but I'm sure there must be something more. I have been trying to find ways of explaining this feeling to myself, but to no avail. Therefore I turn to you, dear community, to ask if you can come up with a good reason why committing to building your app (that's supposed to be around for many more years to come) using a component library such as SmartGWT is a bad idea? Is there any reason I should just have developed the components myself? Or did I make the right choice when deciding not to reinvent the wheel and just go for what was readily available?

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  • How can i split up a component using cfinclude and still use inheritance?

    - by rip747
    Note: this is just a simplized example of what i'm trying to do to get the idea across. The problem I'm having is that I want to use cfinclude inside cfcomponent so that i can group like methods into separate files for more manageability. The problem I'm running into is when i try to extend another component that also uses cfinclude to manage it's method as demostrated below. Note that ComponentA extends ComponentB: ComponentA ========== <cfcomponent output="false" extends="componentb"> <cfinclude template="componenta/methods.cfm"> </cfcomponent> componenta/methods.cfm ====================== <cffunction name="a"><cfreturn "componenta-a"></cffunction> <cffunction name="b"><cfreturn "componenta-b"></cffunction> <cffunction name="c"><cfreturn "componenta-c"></cffunction> <cffunction name="d"><cfreturn super.a()></cffunction> ComponentB ========== <cfcomponent output="false"> <cfinclude template="componentb/methods.cfm"> </cfcomponent> componentb/methods.cfm ====================== <cffunction name="a"><cfreturn "componentb-a"></cffunction> <cffunction name="b"><cfreturn "componentb-b"></cffunction> <cffunction name="c"><cfreturn "componentb-c"></cffunction> The issue is that when i try to initialize ComponentA I get an the error: "Routines cannot be declared more than once. The routine a has been declared twice in different templates." The whole reason for this is because when you use cfinclude it's evaluated at RUN TIME instead of COMPILE TIME. Short of moving the methods into the components themselves and eliminating the use of cfinclude, how can i get around this or does someone have a better idea splitting up large components?

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  • Why is my simple recusive method for this game always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Best Method For Evaluating Existing Software or New Software

    How many of us have been faced with having to decide on an off-the-self or a custom built component, application, or solution to integrate in to an existing system or to be the core foundation of a new system? What is the best method for evaluating existing software or new software still in the design phase? One of the industry preferred methodologies to use is the Active Reviews for Intermediate Designs (ARID) evaluation process.  ARID is a hybrid mixture of the Active Design Review (ADR) methodology and the Architectural Tradeoff Analysis Method (ATAM). So what is ARID? ARD’s main goal is to ensure quality, detailed designs in software. One way in which it does this is by empowering reviewers by assigning generic open ended survey questions. This approach attempts to remove the possibility for allowing the standard answers such as “Yes” or “No”. The ADR process ignores the “Yes”/”No” questions due to the fact that they can be leading based on how the question is asked. Additionally these questions tend to receive less thought in comparison to more open ended questions. Common Active Design Review Questions What possible exceptions can occur in this component, application, or solution? How should exceptions be handled in this component, application, or solution? Where should exceptions be handled in this component, application, or solution? How should the component, application, or solution flow based on the design? What is the maximum execution time for every component, application, or solution? What environments can this component, application, or solution? What data dependencies does this component, application, or solution have? What kind of data does this component, application, or solution require? Ok, now I know what ARID is, how can I apply? Let’s imagine that your organization is going to purchase an off-the-shelf (OTS) solution for its customer-relationship management software. What process would we use to ensure that the correct purchase is made? If we use ARID, then we will have a series of 9 steps broken up by 2 phases in order to ensure that the correct OTS solution is purchases. Phase 1 Identify the Reviewers Prepare the Design Briefing Prepare the Seed Scenarios Prepare the Materials When identifying reviewers for a design it is preferred that they be pulled from a candidate pool comprised of developers that are going to implement the design. The believe is that developers actually implementing the design will have more a vested interest in ensuring that the design is correct prior to the start of code. Design debriefing consist of a summary of the design, examples of the design solving real world examples put in to use and should be no longer than two hours typically. The primary goal of this briefing is to adequately summarize the design so that the review members could actually implement the design. In the example of purchasing an OTS product I would attempt to review my briefing prior to its distribution with the review facilitator to ensure that nothing was excluded that should have not been. This practice will also allow me to test the length of the briefing to ensure that can be delivered in an appropriate about of time. Seed Scenarios are designed to illustrate conceptualized scenarios when applied with a set of sample data. These scenarios can then be used by the reviewers in the actual evaluation of the software, All materials needed for the evaluation should be prepared ahead of time so that they can be reviewed prior to and during the meeting. Materials Included: Presentation Seed Scenarios Review Agenda Phase 2 Present ARID Present Design Brainstorm and prioritize scenarios Apply scenarios Summarize Prior to the start of any ARID review meeting the Facilitator should define the remaining steps of ARID so that all the participants know exactly what they are doing prior to the start of the review process. Once the ARID rules have been laid out, then the lead designer presents an overview of the design which typically takes about two hours. During this time no questions about the design or rational are allowed to be asked by the review panel as a standard, but they are written down for use latter in the process. After the presentation the list of compiled questions is then summarized and sent back to the lead designer as areas that need to be addressed further. In the example of purchasing an OTS product issues could arise regarding security, the implementation needed or even if this is this the correct product to solve the needed solution. After the Design presentation a brainstorming and prioritize scenarios process begins by reducing the seed scenarios down to just the highest priority scenarios.  These will then be used to test the design for suitability. Once the selected scenarios have been defined the reviewers apply the examples provided in the presentation to the scenarios. The intended output of this process is to provide code or pseudo code that makes use of the examples provided while solving the selected seed scenarios. As a standard rule, the designers of the systems are not allowed to help the review board unless they all become stuck. When this occurs it is documented and along with the reason why the designer needed to help the review panel back on track. Once all of the scenarios have been completed the review facilitator reviews with the group issues that arise during the process. Then the reviewers will be polled as to efficacy of the review experience. References: Clements, Paul., Kazman, Rick., Klien, Mark. (2002). Evaluating Software Architectures: Methods and Case Studies Indianapolis, IN: Addison-Wesley

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  • java.lang.VerifyError on method that worked a minute ago

    - by Travis
    Apologies in advance but I have never seen this error before and don't know what to include. I am using NetBeans and suddenly began getting this error: Exception in thread "AWT-EventQueue-0" java.lang.VerifyError: (class: market/CostOperations, method: <init> signature: ()V) Constructor must call super() or this() at Bluebuild.Main.refreshTables(Main.java:748) at Bluebuild.Main.formComponentShown(Main.java:649) at Bluebuild.Main.access$100(Main.java:28) at Bluebuild.Main$2.componentShown(Main.java:374) at java.awt.Component.processComponentEvent(Component.java:6095) at java.awt.Component.processEvent(Component.java:6043) at java.awt.Container.processEvent(Container.java:2041) at java.awt.Window.processEvent(Window.java:1836) at java.awt.Component.dispatchEventImpl(Component.java:4630) at java.awt.Container.dispatchEventImpl(Container.java:2099) at java.awt.Window.dispatchEventImpl(Window.java:2478) at java.awt.Component.dispatchEvent(Component.java:4460) at java.awt.EventQueue.dispatchEvent(EventQueue.java:599) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) I have not a clue what happened. I didn't even modify market/CostOperations. Here's the constructor though: public CostOperations() throws ParserConfigurationException, SAXException, IOException { //Open the xml file DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); DocumentBuilder builder = factory.newDocumentBuilder(); f = new File(dbName); doc = builder.parse(f); System.out.println(f.canWrite()); //Create the XPath XPathFactory xpfactory = XPathFactory.newInstance(); path = xpfactory.newXPath(); } In Debug Mode I get this: debug: Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\lib\sunrsasign.jar Have no FileObject for C:\Program Files (x86)\Java\jdk1.6.0_20\jre\classes I just need to know what is causing the error and how to fix it. Thanks!

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  • Removing elements using XSLT 1.0

    - by pmdarrow
    I'm attempting to remove Component elements from the XML below that have File children with the extension "config." I've managed to do this part, but I also need to remove the matching ComponentRef elements that have the same IDs as these Components. <Fragment> <DirectoryRef Id="MyWebsite"> <Component Id="Comp1"> <File Source="Web.config" /> </Component> <Component Id="Comp2"> <File Source="Default.aspx" /> </Component> </DirectoryRef> </Fragment> <Fragment> <ComponentGroup Id="MyWebsite"> <ComponentRef Id="Comp1" /> <ComponentRef Id="Comp2" /> </ComponentGroup> </Fragment> Based on other SO answers, I've come up with the following XSLT to remove these Component elements: <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="xml" indent="yes" /> <xsl:template match="Component[File[substring(@Source, string-length(@Source)- string-length('config') + 1) = 'config']]" /> <xsl:template match="@*|node()"> <xsl:copy> <xsl:apply-templates select="@*|node()"/> </xsl:copy> </xsl:template> </xsl:stylesheet> Unfortunately, this doesn't remove the matching ComponentRef elements. The XSLT will remove the component with the Id "Comp1" but not the ComponentRef with Id "Comp1". How do I achieve this using XSLT 1.0?

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