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  • How do I dynamically reload content files?

    - by Kikaimaru
    Is there a relatively simple way to dynamically reload content files, such as effect files? I know I can do the following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load all content And use double references to reference content files. The problem is with step 3 (and step 2 isn't that nice either). I need to unload everything because if I have model Hero.x which references Model.fx effect, and I change the Model.fx file, I need to reload the Hero.x file which will then call LoadExternalReference on Model.fx. Has someone managed to make this work without rewriting the whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Dynamic content realoding

    - by Kikaimaru
    Is there a relatively simple way to dynamicaly reload content files? (ie: effect files) I know i can do following: Detect change of file Run content pipeline to rebuild that specific file Unload ALL content that was loaded Load All content And use double references to reference content files. Problem is with step 3 (and step 2 isn't that nice too). But i need to unload everything because if i have model Hero.x which references Model.fx effect, and i change Model.fx file, i need to reload Hero.x file which will then call LoadExternalReference on Model.fx. So I guess question is, did someone mange to make this work without rewriting whole ContentManager (and every ContentReader) and tracking calls to LoadExternalReference?

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • Save object states in .data or attr - Performance vs CSS?

    - by Neysor
    In response to my answer yesterday about rotating an Image, Jamund told me to use .data() instead of .attr() First I thought that he is right, but then I thought about a bigger context... Is it always better to use .data() instead of .attr()? I looked in some other posts like what-is-better-data-or-attr or jquery-data-vs-attrdata The answers were not satisfactory for me... So I moved on and edited the example by adding CSS. I thought it might be useful to make a different Style on each image if it rotates. My style was the following: .rp[data-rotate="0"] { border:10px solid #FF0000; } .rp[data-rotate="90"] { border:10px solid #00FF00; } .rp[data-rotate="180"] { border:10px solid #0000FF; } .rp[data-rotate="270"] { border:10px solid #00FF00; } Because design and coding are often separated, it could be a nice feature to handle this in CSS instead of adding this functionality into JavaScript. Also in my case the data-rotate is like a special state which the image currently has. So in my opinion it make sense to represent it within the DOM. I also thought this could be a case where it is much better to save with .attr() then with .data(). Never mentioned before in one of the posts I read. But then i thought about performance. Which function is faster? I built my own test following: <!DOCTYPE HTML> <html> <head> <title>test</title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <script type="text/javascript"> function runfirst(dobj,dname){ console.log("runfirst "+dname); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); } function runlast(dobj,dname){ console.log("runlast "+dname); console.time(dname+"-data"); for(i=0;i<10000;i++){ dobj.data("data-test","a"+i); } console.timeEnd(dname+"-data"); console.time(dname+"-attr"); for(i=0;i<10000;i++){ dobj.attr("data-test","a"+i); } console.timeEnd(dname+"-attr"); } $().ready(function() { runfirst($("#rp4"),"#rp4"); runfirst($("#rp3"),"#rp3"); runlast($("#rp2"),"#rp2"); runlast($("#rp1"),"#rp1"); }); </script> </head> <body> <div id="rp1">Testdiv 1</div> <div id="rp2" data-test="1">Testdiv 2</div> <div id="rp3">Testdiv 3</div> <div id="rp4" data-test="1">Testdiv 4</div> </body> </html> It should also show if there is a difference with a predefined data-test or not. One result was this: runfirst #rp4 #rp4-attr: 515ms #rp4-data: 268ms runfirst #rp3 #rp3-attr: 505ms #rp3-data: 264ms runlast #rp2 #rp2-data: 260ms #rp2-attr: 521ms runlast #rp1 #rp1-data: 284ms #rp1-attr: 525ms So the .attr() function did always need more time than the .data() function. This is an argument for .data() I thought. Because performance is always an argument! Then I wanted to post my results here with some questions, and in the act of writing I compared with the questions Stack Overflow showed me (similar titles) And true enough, there was one interesting post about performance I read it and run their example. And now I am confused! This test showed that .data() is slower then .attr() !?!! Why is that so? First I thought it is because of a different jQuery library so I edited it and saved the new one. But the result wasn't changing... So now my questions to you: Why are there some differences in the performance in these two examples? Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Now depending on the performance: Would performance be an argument for you using .attr() instead of data, if it shows that .attr() is better? Although data is meant to be used for .data()? UPDATE 1: I did see that without overhead .data() is much faster. Misinterpreted the data :) But I'm more interested in my second question. :) Would you prefer to use data- HTML5 attributes instead of data, if it represents a state? Although it wouldn't be needed at the time of coding? Why - Why not? Are there some other reasons you can think of, to use .attr() and not .data()? e.g. interoperability? because .data() is jquery style and HTML Attributes can be read by all... UPDATE 2: As we see from T.J Crowder's speed test in his answer attr is much faster then data! which is again confusing me :) But please! Performance is an argument, but not the highest! So give answers to my other questions please too!

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  • How to run python script at login screen?

    - by virpara
    I use a python script to set brightness to zero. #!/usr/bin/python import dbus bus = dbus.SessionBus() proxy = bus.get_object('org.gnome.SettingsDaemon', '/org/gnome/SettingsDaemon/Power') iface = dbus.Interface(proxy,dbus_interface='org.gnome.SettingsDaemon.Power.Screen') iface.SetPercentage(0) I've put it in Startup Applications. It works only when I login. There is full brightness at login screen. Where should I put this so that it sets brightness to zero at login screen?

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  • SSIS Training 15-19 Oct in Reston Virginia

    - by andyleonard
    Early bird registration is now open for Linchpin People ’s SSIS training course From Zero To SSIS scheduled for 15-19 Oct 2012 in Reston Virginia! Register today – the early bird discount ends 28 Sep 2012. Training Description From Zero to SSIS was developed by Andy Leonard to train technology professionals in the fine art of using SQL Server Integration Services (SSIS) to build data integration and Extract-Transform-Load (ETL) solutions. The training is focused around labs and emphasizes a hands-on...(read more)

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  • SSIS Training Comes to NYC 30 Jul-3 Aug!

    - by andyleonard
    Linchpin People is excited to announce the scheduling of From Zero To SSIS in New York City 30 Jul – 03 Aug 2012! Training Description From Zero to SSIS was developed by Andy Leonard to train technology professionals in the fine art of using SQL Server Integration Services (SSIS) to build data integration and Extract-Transform-Load (ETL) solutions. The training is focused around labs and emphasizes a hands-on approach. Most technologists learn by doing; this training is designed to maximize the time...(read more)

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  • SSIS Training Comes to NYC 30 Jul-3 Aug!

    - by andyleonard
    Linchpin People is excited to announce the scheduling of From Zero To SSIS in New York City 30 Jul – 03 Aug 2012! Training Description From Zero to SSIS was developed by Andy Leonard to train technology professionals in the fine art of using SQL Server Integration Services (SSIS) to build data integration and Extract-Transform-Load (ETL) solutions. The training is focused around labs and emphasizes a hands-on approach. Most technologists learn by doing; this training is designed to maximize the time...(read more)

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  • Problems after resuming from hibernate

    - by ACC
    I have a problem with maverick when resuming from hibernate. Here's a screenshot: Also I'm getting the following errors before the screen appears: *ERROR* render ring head not reset to zero ctl 00... *ERROR* render ring head forced to zero ctl 00000... I tried upgrading to PPA kernel to 2.5.36 and 2.5.37 beta but the problem persists. I have a vaio notebook with an intel graphics card 4500mhd. Anyone knows of a fix?

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  • Opera 15 : le navigateur reconstruit allie simplicité, rapidité et compatibilité avec le moteur Blink, plusieurs fonctions passent à la trappe

    Opera 15 : le navigateur reconstruit à partir de zéro allie simplicité, rapidité et compatibilité avec le moteur Blink et Chromiun, plusieurs fonctions passent à la trappe Opera Software vient de lancer son nouveau navigateur entièrement reconstruit à partir de zéro, pour PC Windows et Mac.Le navigateur qui a été développé autour de trois axes majeurs : compatibilité, simplicité et rapidité, utilise comme socle Chromium (navigateur Web open source sur lequel est basé Chrome) et abandonne le moteur JavaScript maison d'Opera Carakan pour V8 de Google.

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  • PTLQueue : a scalable bounded-capacity MPMC queue

    - by Dave
    Title: Fast concurrent MPMC queue -- I've used the following concurrent queue algorithm enough that it warrants a blog entry. I'll sketch out the design of a fast and scalable multiple-producer multiple-consumer (MPSC) concurrent queue called PTLQueue. The queue has bounded capacity and is implemented via a circular array. Bounded capacity can be a useful property if there's a mismatch between producer rates and consumer rates where an unbounded queue might otherwise result in excessive memory consumption by virtue of the container nodes that -- in some queue implementations -- are used to hold values. A bounded-capacity queue can provide flow control between components. Beware, however, that bounded collections can also result in resource deadlock if abused. The put() and take() operators are partial and wait for the collection to become non-full or non-empty, respectively. Put() and take() do not allocate memory, and are not vulnerable to the ABA pathologies. The PTLQueue algorithm can be implemented equally well in C/C++ and Java. Partial operators are often more convenient than total methods. In many use cases if the preconditions aren't met, there's nothing else useful the thread can do, so it may as well wait via a partial method. An exception is in the case of work-stealing queues where a thief might scan a set of queues from which it could potentially steal. Total methods return ASAP with a success-failure indication. (It's tempting to describe a queue or API as blocking or non-blocking instead of partial or total, but non-blocking is already an overloaded concurrency term. Perhaps waiting/non-waiting or patient/impatient might be better terms). It's also trivial to construct partial operators by busy-waiting via total operators, but such constructs may be less efficient than an operator explicitly and intentionally designed to wait. A PTLQueue instance contains an array of slots, where each slot has volatile Turn and MailBox fields. The array has power-of-two length allowing mod/div operations to be replaced by masking. We assume sensible padding and alignment to reduce the impact of false sharing. (On x86 I recommend 128-byte alignment and padding because of the adjacent-sector prefetch facility). Each queue also has PutCursor and TakeCursor cursor variables, each of which should be sequestered as the sole occupant of a cache line or sector. You can opt to use 64-bit integers if concerned about wrap-around aliasing in the cursor variables. Put(null) is considered illegal, but the caller or implementation can easily check for and convert null to a distinguished non-null proxy value if null happens to be a value you'd like to pass. Take() will accordingly convert the proxy value back to null. An advantage of PTLQueue is that you can use atomic fetch-and-increment for the partial methods. We initialize each slot at index I with (Turn=I, MailBox=null). Both cursors are initially 0. All shared variables are considered "volatile" and atomics such as CAS and AtomicFetchAndIncrement are presumed to have bidirectional fence semantics. Finally T is the templated type. I've sketched out a total tryTake() method below that allows the caller to poll the queue. tryPut() has an analogous construction. Zebra stripping : alternating row colors for nice-looking code listings. See also google code "prettify" : https://code.google.com/p/google-code-prettify/ Prettify is a javascript module that yields the HTML/CSS/JS equivalent of pretty-print. -- pre:nth-child(odd) { background-color:#ff0000; } pre:nth-child(even) { background-color:#0000ff; } border-left: 11px solid #ccc; margin: 1.7em 0 1.7em 0.3em; background-color:#BFB; font-size:12px; line-height:65%; " // PTLQueue : Put(v) : // producer : partial method - waits as necessary assert v != null assert Mask = 1 && (Mask & (Mask+1)) == 0 // Document invariants // doorway step // Obtain a sequence number -- ticket // As a practical concern the ticket value is temporally unique // The ticket also identifies and selects a slot auto tkt = AtomicFetchIncrement (&PutCursor, 1) slot * s = &Slots[tkt & Mask] // waiting phase : // wait for slot's generation to match the tkt value assigned to this put() invocation. // The "generation" is implicitly encoded as the upper bits in the cursor // above those used to specify the index : tkt div (Mask+1) // The generation serves as an epoch number to identify a cohort of threads // accessing disjoint slots while s-Turn != tkt : Pause assert s-MailBox == null s-MailBox = v // deposit and pass message Take() : // consumer : partial method - waits as necessary auto tkt = AtomicFetchIncrement (&TakeCursor,1) slot * s = &Slots[tkt & Mask] // 2-stage waiting : // First wait for turn for our generation // Acquire exclusive "take" access to slot's MailBox field // Then wait for the slot to become occupied while s-Turn != tkt : Pause // Concurrency in this section of code is now reduced to just 1 producer thread // vs 1 consumer thread. // For a given queue and slot, there will be most one Take() operation running // in this section. // Consumer waits for producer to arrive and make slot non-empty // Extract message; clear mailbox; advance Turn indicator // We have an obvious happens-before relation : // Put(m) happens-before corresponding Take() that returns that same "m" for T v = s-MailBox if v != null : s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 // unlock slot to admit next producer and consumer return v Pause tryTake() : // total method - returns ASAP with failure indication for auto tkt = TakeCursor slot * s = &Slots[tkt & Mask] if s-Turn != tkt : return null T v = s-MailBox // presumptive return value if v == null : return null // ratify tkt and v values and commit by advancing cursor if CAS (&TakeCursor, tkt, tkt+1) != tkt : continue s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 return v The basic idea derives from the Partitioned Ticket Lock "PTL" (US20120240126-A1) and the MultiLane Concurrent Bag (US8689237). The latter is essentially a circular ring-buffer where the elements themselves are queues or concurrent collections. You can think of the PTLQueue as a partitioned ticket lock "PTL" augmented to pass values from lock to unlock via the slots. Alternatively, you could conceptualize of PTLQueue as a degenerate MultiLane bag where each slot or "lane" consists of a simple single-word MailBox instead of a general queue. Each lane in PTLQueue also has a private Turn field which acts like the Turn (Grant) variables found in PTL. Turn enforces strict FIFO ordering and restricts concurrency on the slot mailbox field to at most one simultaneous put() and take() operation. PTL uses a single "ticket" variable and per-slot Turn (grant) fields while MultiLane has distinct PutCursor and TakeCursor cursors and abstract per-slot sub-queues. Both PTL and MultiLane advance their cursor and ticket variables with atomic fetch-and-increment. PTLQueue borrows from both PTL and MultiLane and has distinct put and take cursors and per-slot Turn fields. Instead of a per-slot queues, PTLQueue uses a simple single-word MailBox field. PutCursor and TakeCursor act like a pair of ticket locks, conferring "put" and "take" access to a given slot. PutCursor, for instance, assigns an incoming put() request to a slot and serves as a PTL "Ticket" to acquire "put" permission to that slot's MailBox field. To better explain the operation of PTLQueue we deconstruct the operation of put() and take() as follows. Put() first increments PutCursor obtaining a new unique ticket. That ticket value also identifies a slot. Put() next waits for that slot's Turn field to match that ticket value. This is tantamount to using a PTL to acquire "put" permission on the slot's MailBox field. Finally, having obtained exclusive "put" permission on the slot, put() stores the message value into the slot's MailBox. Take() similarly advances TakeCursor, identifying a slot, and then acquires and secures "take" permission on a slot by waiting for Turn. Take() then waits for the slot's MailBox to become non-empty, extracts the message, and clears MailBox. Finally, take() advances the slot's Turn field, which releases both "put" and "take" access to the slot's MailBox. Note the asymmetry : put() acquires "put" access to the slot, but take() releases that lock. At any given time, for a given slot in a PTLQueue, at most one thread has "put" access and at most one thread has "take" access. This restricts concurrency from general MPMC to 1-vs-1. We have 2 ticket locks -- one for put() and one for take() -- each with its own "ticket" variable in the form of the corresponding cursor, but they share a single "Grant" egress variable in the form of the slot's Turn variable. Advancing the PutCursor, for instance, serves two purposes. First, we obtain a unique ticket which identifies a slot. Second, incrementing the cursor is the doorway protocol step to acquire the per-slot mutual exclusion "put" lock. The cursors and operations to increment those cursors serve double-duty : slot-selection and ticket assignment for locking the slot's MailBox field. At any given time a slot MailBox field can be in one of the following states: empty with no pending operations -- neutral state; empty with one or more waiting take() operations pending -- deficit; occupied with no pending operations; occupied with one or more waiting put() operations -- surplus; empty with a pending put() or pending put() and take() operations -- transitional; or occupied with a pending take() or pending put() and take() operations -- transitional. The partial put() and take() operators can be implemented with an atomic fetch-and-increment operation, which may confer a performance advantage over a CAS-based loop. In addition we have independent PutCursor and TakeCursor cursors. Critically, a put() operation modifies PutCursor but does not access the TakeCursor and a take() operation modifies the TakeCursor cursor but does not access the PutCursor. This acts to reduce coherence traffic relative to some other queue designs. It's worth noting that slow threads or obstruction in one slot (or "lane") does not impede or obstruct operations in other slots -- this gives us some degree of obstruction isolation. PTLQueue is not lock-free, however. The implementation above is expressed with polite busy-waiting (Pause) but it's trivial to implement per-slot parking and unparking to deschedule waiting threads. It's also easy to convert the queue to a more general deque by replacing the PutCursor and TakeCursor cursors with Left/Front and Right/Back cursors that can move either direction. Specifically, to push and pop from the "left" side of the deque we would decrement and increment the Left cursor, respectively, and to push and pop from the "right" side of the deque we would increment and decrement the Right cursor, respectively. We used a variation of PTLQueue for message passing in our recent OPODIS 2013 paper. ul { list-style:none; padding-left:0; padding:0; margin:0; margin-left:0; } ul#myTagID { padding: 0px; margin: 0px; list-style:none; margin-left:0;} -- -- There's quite a bit of related literature in this area. I'll call out a few relevant references: Wilson's NYU Courant Institute UltraComputer dissertation from 1988 is classic and the canonical starting point : Operating System Data Structures for Shared-Memory MIMD Machines with Fetch-and-Add. Regarding provenance and priority, I think PTLQueue or queues effectively equivalent to PTLQueue have been independently rediscovered a number of times. See CB-Queue and BNPBV, below, for instance. But Wilson's dissertation anticipates the basic idea and seems to predate all the others. Gottlieb et al : Basic Techniques for the Efficient Coordination of Very Large Numbers of Cooperating Sequential Processors Orozco et al : CB-Queue in Toward high-throughput algorithms on many-core architectures which appeared in TACO 2012. Meneghin et al : BNPVB family in Performance evaluation of inter-thread communication mechanisms on multicore/multithreaded architecture Dmitry Vyukov : bounded MPMC queue (highly recommended) Alex Otenko : US8607249 (highly related). John Mellor-Crummey : Concurrent queues: Practical fetch-and-phi algorithms. Technical Report 229, Department of Computer Science, University of Rochester Thomasson : FIFO Distributed Bakery Algorithm (very similar to PTLQueue). Scott and Scherer : Dual Data Structures I'll propose an optimization left as an exercise for the reader. Say we wanted to reduce memory usage by eliminating inter-slot padding. Such padding is usually "dark" memory and otherwise unused and wasted. But eliminating the padding leaves us at risk of increased false sharing. Furthermore lets say it was usually the case that the PutCursor and TakeCursor were numerically close to each other. (That's true in some use cases). We might still reduce false sharing by incrementing the cursors by some value other than 1 that is not trivially small and is coprime with the number of slots. Alternatively, we might increment the cursor by one and mask as usual, resulting in a logical index. We then use that logical index value to index into a permutation table, yielding an effective index for use in the slot array. The permutation table would be constructed so that nearby logical indices would map to more distant effective indices. (Open question: what should that permutation look like? Possibly some perversion of a Gray code or De Bruijn sequence might be suitable). As an aside, say we need to busy-wait for some condition as follows : "while C == 0 : Pause". Lets say that C is usually non-zero, so we typically don't wait. But when C happens to be 0 we'll have to spin for some period, possibly brief. We can arrange for the code to be more machine-friendly with respect to the branch predictors by transforming the loop into : "if C == 0 : for { Pause; if C != 0 : break; }". Critically, we want to restructure the loop so there's one branch that controls entry and another that controls loop exit. A concern is that your compiler or JIT might be clever enough to transform this back to "while C == 0 : Pause". You can sometimes avoid this by inserting a call to a some type of very cheap "opaque" method that the compiler can't elide or reorder. On Solaris, for instance, you could use :"if C == 0 : { gethrtime(); for { Pause; if C != 0 : break; }}". It's worth noting the obvious duality between locks and queues. If you have strict FIFO lock implementation with local spinning and succession by direct handoff such as MCS or CLH,then you can usually transform that lock into a queue. Hidden commentary and annotations - invisible : * And of course there's a well-known duality between queues and locks, but I'll leave that topic for another blog post. * Compare and contrast : PTLQ vs PTL and MultiLane * Equivalent : Turn; seq; sequence; pos; position; ticket * Put = Lock; Deposit Take = identify and reserve slot; wait; extract & clear; unlock * conceptualize : Distinct PutLock and TakeLock implemented as ticket lock or PTL Distinct arrival cursors but share per-slot "Turn" variable provides exclusive role-based access to slot's mailbox field put() acquires exclusive access to a slot for purposes of "deposit" assigns slot round-robin and then acquires deposit access rights/perms to that slot take() acquires exclusive access to slot for purposes of "withdrawal" assigns slot round-robin and then acquires withdrawal access rights/perms to that slot At any given time, only one thread can have withdrawal access to a slot at any given time, only one thread can have deposit access to a slot Permissible for T1 to have deposit access and T2 to simultaneously have withdrawal access * round-robin for the purposes of; role-based; access mode; access role mailslot; mailbox; allocate/assign/identify slot rights; permission; license; access permission; * PTL/Ticket hybrid Asymmetric usage ; owner oblivious lock-unlock pairing K-exclusion add Grant cursor pass message m from lock to unlock via Slots[] array Cursor performs 2 functions : + PTL ticket + Assigns request to slot in round-robin fashion Deconstruct protocol : explication put() : allocate slot in round-robin fashion acquire PTL for "put" access store message into slot associated with PTL index take() : Acquire PTL for "take" access // doorway step seq = fetchAdd (&Grant, 1) s = &Slots[seq & Mask] // waiting phase while s-Turn != seq : pause Extract : wait for s-mailbox to be full v = s-mailbox s-mailbox = null Release PTL for both "put" and "take" access s-Turn = seq + Mask + 1 * Slot round-robin assignment and lock "doorway" protocol leverage the same cursor and FetchAdd operation on that cursor FetchAdd (&Cursor,1) + round-robin slot assignment and dispersal + PTL/ticket lock "doorway" step waiting phase is via "Turn" field in slot * PTLQueue uses 2 cursors -- put and take. Acquire "put" access to slot via PTL-like lock Acquire "take" access to slot via PTL-like lock 2 locks : put and take -- at most one thread can access slot's mailbox Both locks use same "turn" field Like multilane : 2 cursors : put and take slot is simple 1-capacity mailbox instead of queue Borrow per-slot turn/grant from PTL Provides strict FIFO Lock slot : put-vs-put take-vs-take at most one put accesses slot at any one time at most one put accesses take at any one time reduction to 1-vs-1 instead of N-vs-M concurrency Per slot locks for put/take Release put/take by advancing turn * is instrumental in ... * P-V Semaphore vs lock vs K-exclusion * See also : FastQueues-excerpt.java dice-etc/queue-mpmc-bounded-blocking-circular-xadd/ * PTLQueue is the same as PTLQB - identical * Expedient return; ASAP; prompt; immediately * Lamport's Bakery algorithm : doorway step then waiting phase Threads arriving at doorway obtain a unique ticket number Threads enter in ticket order * In the terminology of Reed and Kanodia a ticket lock corresponds to the busy-wait implementation of a semaphore using an eventcount and a sequencer It can also be thought of as an optimization of Lamport's bakery lock was designed for fault-tolerance rather than performance Instead of spinning on the release counter, processors using a bakery lock repeatedly examine the tickets of their peers --

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  • Link form correct, or, punishable by search engines?

    - by w0rldart
    I have the following dilemma with the links of a wordpress blog that I work with, I don't know if the way it creates the link to the images is ok or not so good. For example: Article URL: http://test.com/prima-de-riesgo/ Image URL belonging to the article: http://test.com/prima-de-riesgo/europa/ So what I'm worried about is the repeating "prima-de-riesgo" part. Should I, or shouldn't I? UPDATE Wow, I can't believe that you took test.com as for the real domain, hehe! Article URL: http://queaprendemoshoy.com/prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro/ Image URL belonging to the article: http://queaprendemoshoy.com/prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro/deuda-publica-eurozona/ So, as I mentioned... I'm worried that prima-de-riesgo-y-otras-graficas-interesantes-del-ano-2011-deuda-publica-pib-vs-empleo-y-precio-del-oro , the common factor for the article url and image url, can be considerate as duplicate content or anything that could be punishable by search engines

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  • Is there a Windows philosophy of programming?

    - by Maglob
    I've been programming both in Unix and Windows environments. Mostly I've worked in Unix, where I've learned Unix Philosophy, which can be summarized as Write programs that do one thing and do it well. Write programs to work together. Write programs to handle text streams, because that is a universal interface. There seems to be a clear difference in programming cultures between Unix and Windows worlds, for example: GUI vs CLI Registry vs config files Lots of tools specializing for any given need vs group of generic orthogonal tools which can combined Is there equivalent of "Unix philosophy" in Windows world? What Unix-programmer can learn from Windows or should be aware of when moving to programming in Windows? I would like answers to focus on the best practices of Windows programming (and not a fight between Windows and Unix).

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  • High level overview of Visual Studio Extensibility APIs

    - by Daniel Cazzulino
    If your head is dizzy with the myriad VS services and APIs, from EnvDTE to Shell.Interop, this should clarify a couple things. First a bit of background: APIs on EnvDTE (DTE for short, since that’s the entry point service you request from the environment) was originally an API intended to be used by macros. It’s also called the automation API. Most of the time, this is a simplified API that is easier to work with, but which doesn’t expose 100% of what VS is capable of doing. It’s also kind of the “rookie” way of doing VS extensibility (VSX for short), since most hardcore VSX devs sooner or later realize that they need to make the leap to the “serious” APIs. The “real” VSX APIs virtually always start with IVs, make heavy use of uint, ref/out parameters and HResults. These are the APIs that have been evolving for years and years, and there is a lot of COM baggage. ...Read full article

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  • MS TechDays &ndash; My WP7 Talk&rsquo;s Links and Notes

    - by D'Arcy Lussier
    I hope those that attended my Windows Phone 7 talk this morning at Winnipeg TechDays enjoyed it! As promised, below are relevant links and info from my session. Differences Between Silverlight on Windows and Windows Phone http://msdn.microsoft.com/en-us/library/ff426930(VS.96).aspx#Controls Isolated Storage Best Practices for Windows Phone http://msdn.microsoft.com/en-us/library/ff769544(v=VS.92).aspx Class Library Support for Windows Phone http://msdn.microsoft.com/en-us/library/dd470087(v=VS.96).aspx AppHub and Windows Phone 7 Development Tools http://create.msdn.com Windows Phone 7 Application Certification Requirements (PDF Document) http://go.microsoft.com/fwlink/?LinkID=183220 My Blog Post on WP7 and Micro SD Cards – What You Need To Know http://geekswithblogs.net/dlussier/archive/2010/11/10/142667.aspx If there’s anything else from my presentation that you’d like to know, please comment and let me know!

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  • Android : uploaded .apk file to server but cant download that .apk file

    - by rahul
    hiiiiiiii, I have uploaded my application's .apk file to server. When i try to download tht .apk file to my android HTC HERO phone then it gives error saying "file size cannot be determined". I also enabled settings to "allow install of non-Market applications" in my HTC HERO. plz help me if i am missing somthing . and is there any signing we have to do in android like symbian signing in Symbian Devices???

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  • What is the deal with hard drive technology moving to 4K sectors, vs. 512 bytes? Are 4K sector disk

    - by Chris W. Rea
    I've noticed that some Western Digital hard drives are now sporting 4K sectors, that is, the sectors are larger: 4096 bytes vs. the actual de facto standard of 512 bytes. So: What's the big deal with 4K sectors? Is it marketing hype, or a real advantage? Why should somebody building a new PC care, or not, about 4K sectors? Why is this transition taking place now? Why didn't it happen sooner? Are there things to look out for when buying a 4K sector hard drive? e.g. incompatibility? Anything else we should know about 4K sectors?

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  • Is there a fix to display 0 when arithmetic underflow occurs on the Windows 7 calculator?

    - by Pascal Qyy
    I have a problem that exasperates me: When I take the Windows 7 calculator in standard mode, if I do 4, then v (square root), the result is 2 Fine. But, at this point, if I do - (minus), then 2, the result is -1,068281969439142e-19 instead of 0! OK, I know about ? (machine epsilon), and yes, -1,068281969439142e-19 is less than the 64 bits ? (1.11e-16), so, we have an arithmetic underflow, in other words in this case: 0. Great, my computer is able to represent subnormal numbers instead of just flush to zero when this happens, and it seems that it is an improvement! Subnormal values fill the underflow gap with values where the absolute distance between them are the same as for adjacent values just outside of the underflow gap. This is an improvement over the older practice to just have zero in the underflow gap, and where underflowing results were replaced by zero (flush to zero). BUT: this result is false! when you try to explain the concept of the square root to a child and you end up with this kind of result, it only complicates your task... what is the point to represent subnormal numbers in a standard, non scientific calculator? So, is there a way to fix this?

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  • Get IP or MAC addresses of Windows Multipoint Server 2012 stations?

    - by user1454265
    Is it possible to programmatically retrieve the IP or MAC address of a station assigned to a Windows MultiPoint Server 2012 host, using PowerShell or any other .NET or Windows API? Background: I'm developing a application to help set up USB-over-Ethernet zero clients in a WMS 2012 setup, bridging the PowerShell "WmsCmdlets" module (Microsoft.WindowsServerSolutions.MultipointServer.PowerShell.Commands.Library.WmsStation) and a third-party vendor API for configuring zero client IP address, etc. So far, I do not know any means of matching up the "stations" of the WmsCmdlets with the zero client objects in the vendor's API. Finding out the IP or MAC associated with a WMS station would do nicely, since I have this on the zero client API side. However, I haven't found any information I could use in the PowerShell WmsCmdlets module, such as Get-WmsStation which returns the following: Id : 1 Name : <my station name> IsAutoLogOn : False IsSplit : False CollabId : 0 RemoteConnectionServerName : VirtualMachineName : VirtualMachineId : AutoLogOnUserName : AutoLogOnPassword : DeviceTypes : {DT_Mouse, DT_Keyboard, DT_Audio, DT_MassStorage...} DeviceCounts : {2, 2, 0, 0...} ComputerName : <my WMS host server name> SessionId : 4294967295 SessionHostServer : <my WMS host server name>

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  • 4K sectors: Why are hard drives moving to 4096 byte sectors, vs. 512 byte sectors? Are 4K sectors a

    - by Chris W. Rea
    I've noticed that some Western Digital hard drives are now sporting 4K sectors, that is, the sectors are larger: 4096 bytes vs. the actual de facto standard of 512 bytes. So: What's the big deal with 4K sectors? Is it marketing hype, or a real advantage? Why should somebody building a new PC care, or not, about 4K sectors? Why is this transition taking place now? Why didn't it happen sooner? Are there things to look out for when buying a 4K sector hard drive? e.g. incompatibility? Anything else we should know about 4K sectors?

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  • Why dd finishes instantly when pipelining to cat?

    - by agsamek
    I start bash on Cygwin and type: dd if=/dev/zero | cat /dev/null It finishes instantly. When I type: dd if=/dev/zero > /dev/null it runs as expected and I can issue killall -USR1 dd to see the progress. Why does the former invocation finishes instantly? Is it the same on a Linux box? * Explanation why I asked such stupid question and possibly not so stupid question I was compressing hdd images and some were compressed incorrectly. I ended up with the following script showing the problem: while sleep 1 ; do killall -v -USR1 dd ; done & dd if=/dev/zero bs=5000000 count=200 | gzip -c | gzip -cd | wc -c Wc should write 1000000000 at the end. The problem is that it does not on my machine: bash-3.2$ dd if=/dev/zero bs=5000000 count=200 | gzip -c | gzip -cd | wc -c 13+0 records in 12+0 records out 60000000 bytes (60 MB) copied, 0.834 s, 71.9 MB/s 27+0 records in 26+0 records out 130000000 bytes (130 MB) copied, 1.822 s, 71.4 MB/s 200+0 records in 200+0 records out 1000000000 bytes (1.0 GB) copied, 13.231 s, 75.6 MB/s 1005856128 Is it a bug or am I doing something wrong once again?

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  • Feb 2nd Links: Visual Studio, ASP.NET, ASP.NET MVC, JQuery, Windows Phone

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my Best of 2010 Summary for links to 100+ other posts I’ve done in the last year. [I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] Community News MVCConf Conference Next Wednesday: Attend the free, online ASP.NET MVC Conference being organized by the community next Wednesday.  Here is a list of some of the talks you can watch live. Visual Studio HTML5 and CSS3 in VS 2010 SP1: Good post from the Visual Studio web tools team that talks about the new support coming in VS 2010 SP1 for HTML5 and CSS3. Database Deployment with the VS 2010 Package/Publish Database Tool: Rachel Appel has a nice post that covers how to enable database deployment using the built-in VS 2010 web deployment support.  Also check out her ASP.NET web deployment post from last month. VsVim Update Released: Jared posts about the latest update of his VsVim extension for Visual Studio 2010.  This free extension enables VIM based key-bindings within VS. ASP.NET How to Add Mobile Pages to your ASP.NET Web Forms / MVC Apps: Great whitepaper by Steve Sanderson that covers how to mobile-enable your ASP.NET and ASP.NET MVC based applications. New Entity Framework Tutorials for ASP.NET Developers: The ASP.NET and EF teams have put together a bunch of nice tutorials on using the Entity Framework data library with ASP.NET Web Forms. Using ASP.NET Dynamic Data with EF Code First (via NuGet): Nice post from David Ebbo that talks about how to use the new EF Code First Library with ASP.NET Dynamic Data. Common Performance Issues with ASP.NET Web Sites: Good post with lots of performance tuning suggestions (mostly deployment settings) for ASP.NET apps. ASP.NET MVC Razor View Converter: Free, automated tool from Terlik that can convert existing .aspx view templates to Razor view templates. ASP.NET MVC 3 Internationalization: Nadeem has a great post that talks about a variety of techniques you can use to enable Globalization and Localization within your ASP.NET MVC 3 applications. ASP.NET MVC 3 Tutorials by David Hayden: Great set of tutorials and posts by David Hayden on some of the new ASP.NET MVC 3 features. EF Fixed Concurrency Mode and MVC: Chris Sells has a nice post that talks about how to handle concurrency with updates done with EF using ASP.NET MVC. ASP.NET and jQuery jQuery Performance Tips and Tricks: A free 30 minute video that covers some great tips and tricks to keep in mind when using jQuery. jQuery 1.5’s AJAX rewrite and ASP.NET services - All is well: Nice post by Dave Ward that talks about using the new jQuery 1.5 to call ASP.NET ASMX Services. Good news according to Dave is that all is well :-) jQuery UI Modal Dialogs for ASP.NET MVC: Nice post by Rob Regan that talks about a few approaches you can use to implement dialogs with jQuery UI and ASP.NET MVC.  Windows Phone 7 Free PDF eBook on Building Windows Phone 7 Applications with Silverlight: Free book that walksthrough how to use Silverlight and Visual Studio to build Windows Phone 7 applications. Hope this helps, Scott

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  • Coexistence of projects between Visual Studio 2010 and 2012

    - by sreejukg
    Microsoft has released another version of Visual Studio named Visual Studio 2012. As you can see there are user interface (UI) changes in all/most of the Microsoft applications as Microsoft is moving towards Windows 8 and changing the UI scheme for all of the applications. Visual Studio 2012 is a move to adapt the new interface requirements that are in coherent with Windows 8. Not only this Visual Studio 2012 has lots of improvements in several areas and it supports .Net framework 4.5. In the past, whenever a new version of Visual Studio launches, developers needed to upgrade the project to new version of Visual Studio which was a pain, especially when you are working with a team of developers. Once a solution is upgraded to a newer version, it was not possible to going back. With Visual studio 2012, you can avoid the pain of upgrading. Developers will be able to open their project in Visual Studio 2012 along with Visual Studio 2010 SP 1. This means if you create a project using Visual Studio 2012, you will be able to open it with Visual Studio 2010 SP 1 and vice versa. There are some exceptions (as always!). Visual Studio 2012 supports some new project types, which was not there in 2010 version. Such project, you will not be able to open in Visual Studio 2010. For e.g. Visual Studio 2012 brings a new project type named “Windows 8 Modern Applications”, such projects you will not be able to open using the 2010 version of Visual Studio. Just to prove the said subject, I am going to perform some simple operations. I installed Visual Studio 2010 with SP 1 and Visual Studio 2012 on my PC. See the snapshots for both the installations. Visual Studio 2010 Visual Studio 2012 Now I am going to perform two test cases. First create a project in 2010 Version and open it in 2012 version and vice versa. If you are interested, you can continue scrolling down, otherwise just say bye bye to this article. Case 1: Open a solution created using Visual Studio 2010 in 2012 version. I created a project in VS 2010 named TestProject2010 using empty ASP.Net web application template. Once created the project appears in VS 2010 as follows. I closed Visual Studio and opened the solution file using VS 2012 by using the Open Project dialog(File -> Open Project/Solution). Surprisingly, there is not even a warning message, just the project opened fine in Visual Studio 2012. Case 2: Open a solution created using Visual Studio 2012 in 2010 version. I have created a project in Visual Studio 2012 named testProject2012. See the screenshot of the project in VS 2012 below. Now try opening the solution in Visual Studio 2010. The solution loaded successfully, but Visual Studio failed to load project. See the screenshot. At first I was surprised. The Web application project template is available in both versions, So there should not be any problem. What is making the incompatibility? Is it ASP.Net version? Yes it is. VS 2012 assign ASP.Net 4.5 as the default version that was causing the trouble for Visual Studio 2010. I changed the version to .Net framework 4.0 and saved the project after that I was able to open the project in Visual Studio 2010. This as an excellent move from Visual Studio Team and allows enterprises to perform gradual upgrade to the new version. Now developers can work in any version based on availability and preference, simply I can use Visual Studio 2012 as my IDE while my colleague working on the same project can still use Visual Studio 2010.

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  • Render 2 images that uses different shaders

    - by Code Vader
    Based on the giawa/nehe tutorials, how can I render 2 images with different shaders. I'm pretty new to OpenGl and shaders so I'm not completely sure whats happening in my code, but I think the shaders that is called last overwrites the first one. private static void OnRenderFrame() { // calculate how much time has elapsed since the last frame watch.Stop(); float deltaTime = (float)watch.ElapsedTicks / System.Diagnostics.Stopwatch.Frequency; watch.Restart(); // use the deltaTime to adjust the angle of the cube angle += deltaTime; // set up the OpenGL viewport and clear both the color and depth bits Gl.Viewport(0, 0, width, height); Gl.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); // use our shader program and bind the crate texture Gl.UseProgram(program); //<<<<<<<<<<<< TOP PYRAMID // set the transformation of the top_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(top_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(top_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(top_pyramidUV, program, "vertexUV"); Gl.BindBuffer(top_pyramidTrianlges); // draw the textured top_pyramid Gl.DrawElements(BeginMode.Triangles, top_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<< CUBE // set the transformation of the cube program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(cube, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(cubeNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(cubeUV, program, "vertexUV"); Gl.BindBuffer(cubeQuads); // draw the textured cube Gl.DrawElements(BeginMode.Quads, cubeQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<< BOTTOM PYRAMID // set the transformation of the bottom_pyramid program["model_matrix"].SetValue(Matrix4.CreateRotationY(angle * rotate_cube)); program["enable_lighting"].SetValue(lighting); // bind the vertex positions, UV coordinates and element array Gl.BindBufferToShaderAttribute(bottom_pyramid, program, "vertexPosition"); Gl.BindBufferToShaderAttribute(bottom_pyramidNormals, program, "vertexNormal"); Gl.BindBufferToShaderAttribute(bottom_pyramidUV, program, "vertexUV"); Gl.BindBuffer(bottom_pyramidTrianlges); // draw the textured bottom_pyramid Gl.DrawElements(BeginMode.Triangles, bottom_pyramidTrianlges.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); //<<<<<<<<<<<<< STAR Gl.Disable(EnableCap.DepthTest); Gl.Enable(EnableCap.Blend); Gl.BlendFunc(BlendingFactorSrc.SrcAlpha, BlendingFactorDest.One); Gl.BindTexture(starTexture); //calculate the camera position using some fancy polar co-ordinates Vector3 position = 20 * new Vector3(Math.Cos(phi) * Math.Sin(theta), Math.Cos(theta), Math.Sin(phi) * Math.Sin(theta)); Vector3 upVector = ((theta % (Math.PI * 2)) > Math.PI) ? Vector3.Up : Vector3.Down; program_2["view_matrix"].SetValue(Matrix4.LookAt(position, Vector3.Zero, upVector)); // make sure the shader program and texture are being used Gl.UseProgram(program_2); // loop through the stars, drawing each one for (int i = 0; i < stars.Count; i++) { // set the position and color of this star program_2["model_matrix"].SetValue(Matrix4.CreateTranslation(new Vector3(stars[i].dist, 0, 0)) * Matrix4.CreateRotationZ(stars[i].angle)); program_2["color"].SetValue(stars[i].color); Gl.BindBufferToShaderAttribute(star, program_2, "vertexPosition"); Gl.BindBufferToShaderAttribute(starUV, program_2, "vertexUV"); Gl.BindBuffer(starQuads); Gl.DrawElements(BeginMode.Quads, starQuads.Count, DrawElementsType.UnsignedInt, IntPtr.Zero); // update the position of the star stars[i].angle += (float)i / stars.Count * deltaTime * 2 * rotate_stars; stars[i].dist -= 0.2f * deltaTime * rotate_stars; // if we've reached the center then move this star outwards and give it a new color if (stars[i].dist < 0f) { stars[i].dist += 5f; stars[i].color = new Vector3(generator.NextDouble(), generator.NextDouble(), generator.NextDouble()); } } Glut.glutSwapBuffers(); } The same goes for the textures, whichever one I mention last gets applied to both object?

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  • Extended FindWindow

    - by João Angelo
    The Win32 API provides the FindWindow function that supports finding top-level windows by their class name and/or title. However, the title search does not work if you are trying to match partial text at the middle or the end of the full window title. You can however implement support for these extended search features by using another set of Win32 API like EnumWindows and GetWindowText. A possible implementation follows: using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; public class WindowInfo { private IntPtr handle; private string className; internal WindowInfo(IntPtr handle, string title) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); this.Handle = handle; this.Title = title ?? string.Empty; } public string Title { get; private set; } public string ClassName { get { if (className == null) { className = GetWindowClassNameByHandle(this.Handle); } return className; } } public IntPtr Handle { get { if (!NativeMethods.IsWindow(this.handle)) throw new InvalidOperationException("The handle is no longer valid."); return this.handle; } private set { this.handle = value; } } public static WindowInfo[] EnumerateWindows() { var windows = new List<WindowInfo>(); NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { windows.Add(new WindowInfo(hwnd, GetWindowTextByHandle(hwnd))); return true; }; bool succeeded = NativeMethods.EnumWindows(processor, IntPtr.Zero); if (!succeeded) return new WindowInfo[] { }; return windows.ToArray(); } public static WindowInfo FindWindow(Predicate<WindowInfo> predicate) { WindowInfo target = null; NativeMethods.EnumWindowsProcessor processor = (hwnd, lParam) => { var current = new WindowInfo(hwnd, GetWindowTextByHandle(hwnd)); if (predicate(current)) { target = current; return false; } return true; }; NativeMethods.EnumWindows(processor, IntPtr.Zero); return target; } private static string GetWindowTextByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); int length = NativeMethods.GetWindowTextLength(handle); if (length == 0) return string.Empty; var buffer = new StringBuilder(length + 1); NativeMethods.GetWindowText(handle, buffer, buffer.Capacity); return buffer.ToString(); } private static string GetWindowClassNameByHandle(IntPtr handle) { if (handle == IntPtr.Zero) throw new ArgumentException("Invalid handle.", "handle"); const int WindowClassNameMaxLength = 256; var buffer = new StringBuilder(WindowClassNameMaxLength); NativeMethods.GetClassName(handle, buffer, buffer.Capacity); return buffer.ToString(); } } internal class NativeMethods { public delegate bool EnumWindowsProcessor(IntPtr hwnd, IntPtr lParam); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool EnumWindows( EnumWindowsProcessor lpEnumFunc, IntPtr lParam); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowText( IntPtr hWnd, StringBuilder lpString, int nMaxCount); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetWindowTextLength(IntPtr hWnd); [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] public static extern int GetClassName( IntPtr hWnd, StringBuilder lpClassName, int nMaxCount); [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool IsWindow(IntPtr hWnd); } The access to the windows handle is preceded by a sanity check to assert if it’s still valid, but if you are dealing with windows out of your control then the window can be destroyed right after the check so it’s not guaranteed that you’ll get a valid handle. Finally, to wrap this up a usage, example: static void Main(string[] args) { var w = WindowInfo.FindWindow(wi => wi.Title.Contains("Test.docx")); if (w != null) { Console.Write(w.Title); } }

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