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  • Internal Outlook clients prompted for OWA login when only accessing local internal Exchange server?

    - by TallGuy
    Hope someone can help with this one. Scenario is an internal Exchange 2003 server. OWA front end server in the DMZ. OWA logins work fine, with SSL configured. Over the last week (3 times so far) when an internal person opens their Outlook and then tries to open an email with JPG attachments they are prompted for the webmail login. Why? Even if they enter their valid webmail OWA login it fails and reprompts once for each attachment. Once they get through the multiple login prompts, they can double-click to open the attachments, but they are all blank. Any ideas on what could cause this? Why would someone accessing an email from an internal Outlook client get prompted for details of the OWA/webmail server login?

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  • 8400GS causes BSOD in Acer M1610 running Windows 7 32-bit

    - by Arch Angel
    Title says it all, just installed the Nvidia card, I know this is a driver related issue I just don't know how to fix it I cannot find a driver version that will work not even the one that windows selects for the card, or the one on the disk supplied with the card. Any help will be appreciated. BSOD output: What happens when I try to install Any driver that does install causes a BSOD the driver disk says it supports windows 7 and the drivers on the disk cause a BSOD too i'm at a loss of what to do. EDIT: Yes I uninstalled the intergrated drivers. PCIE x16 Card from Gainward Tried multiple driver versions Versions that wont install because they cannot pick up card 190.38, 191.07, 196.21, 197.45 Versions that install and cause BSOD 258.96, 260.99, The drivers on the disc (not sure of the version) and drivers from the gainward website (driver version 263.14)

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  • How do I get Ubuntu One on Win7 to authenticate my login?

    - by Fred jones
    I just got a new computer running Windows 7 home premium, I used to have Ubuntu One working great on my Ubuntu desktop, but now, running win7, I know my login email address and password is correct, but it still says 'Authentication failed'. Googling the problem, looks like it may be because a device was removed from my list of devices, but the only device listed is my previous Ubuntu workstation, and nothing has been removed. I also checked the windows firewall and Ubuntu One is allowed on all interfaces on incoming and outgoing, and still authentication fails. Web login to my Ubuntu One account works fine.

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  • Resize image on ViewSonic CD3200-EU

    - by JohnLBevan
    My ViewSonic CD3200-EU monitor doesn't seem to have an option to scale the image vertically. I've tried all the buttons which look promising and even went as far as browsing the manual (possibly my first time). http://www.viewsoniceurope.com/uk/assets/004/9269.pdf Does anyone know if this can be done? I'm connecting with an android hdmi stick (http://www.amazon.co.uk/gp/product/B008XX29WS/ref=oh_details_o00_s00_i00) so if there's any way to change screensize that way that would also be appreciated. Thanks in advance.

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  • Why do I get a blinking screen when running lwjgl?

    - by SystemNetworks
    I didn't have any errors. But When I run my lwjgl game, it gives me a blinking screen. Here is the code: package L1F3; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.LWJGLException; import static org.lwjgl.opengl.GL11.*; public class Main { public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(640, 480)); Display.setTitle("A fresh display!"); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); Display.destroy(); System.exit(1); } while(!Display.isCloseRequested()) { Display.update(); } Display.destroy(); System.exit(0); } } How do I stop the blinking screen? I was thinking its my framerate. I deleted Display.sync but it still gives me all white and black. Last time it didn't give me a blinking screen. EDIT When I remove Display.update() , it gives me a perfect screen, no blinking or no white. Will my game work without it? I can also close it perfectly.

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  • After turning off my monitor, the computer won't display again

    - by Nick Lassonde
    If I physically turn off the monitor (DVI connection) and then turn it back on, the connection does not wake back up. The monitor enters "Power Saving" mode. I've tried unplugging the DVI cable and plugging back in, I've tried updating the video card drivers (it's Windows Vista; Windows 7 failed to install on this machine). I can use VNC to connect to the machine again, and after a reboot, the monitor works again. Does anyone have any idea?

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  • Program for scanning, saving and restoring window position?

    - by hellbell.myopenid.com
    Is there some program for scanning, saving and restoring last window position? For example at this moment i have opened five window first is google chrome which is not opened at full screean but at half of display, second is notepad which is on right side, and third is cmd which is under notepad. So I want to use this combination of "layout" when primary using google chrome (surfing at internet), but if working primary at other program let's say word (writting text) i want to use other program and at different position (cause is effectivly). So the point is to easy switching from one "layout" to another. (Like in many program that support more modes, for example visual studio - debug layout, - coding layout, etc ...)

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  • Ubuntu 12.04 login screen flickers. “Could not write bytes: broken pipes”

    - by Brayn
    I use Ubuntu 12.04 x64 with a dual-boot setup. Yesterday it worked fine but this morning when I attempted to boot it gets to the login screen and then it just flickers, alternating between the login screen and the console showing boot items (mainly Apache, the last one being "Battery status" although it's a desktop) all with [OK] status. The only error that I can see is: "Could not write bytes: broken pipes" on top of the screen. The only things I can think of that could cause this are: This morning I had a removable hdd plugged in during boot time, which I usually don't have Yesterday I've installed Dwarven Fortress that requires some x32 libraries so I've installed ia32 using synaptic. As far as I know this shouldn't brake the system but I didn't reboot yesterday so I can't be sure. I've tried booting in recovery mode and tried running the utils there but still no luck. I've ran out of ideas. Thanks. EDIT: Forgot to mention that all partitions have plenty of free space EDIT2: In the end I just reinstalled Ubuntu as time was of the essence.

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  • Slick UnicodeFont displays in different location depending on the screen size?

    - by Joehot2000
    I am using the Slick2D library to draw text. The text draws perfectly, however it is in the wrong location! I could easily draw it in the correct location, however the problem is that the "correct location" is very different depending on the size of the screen - And my game needs to be able to have the screen size changed. Here is the render method for the text: public static void render() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glMatrixMode(GL_PROJECTION); glLoadMatrix(orthographicProjectionMatrix); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glDisable(GL_LIGHTING); font.drawString(0, 0, "OMG ITS TEXT!", Color.green); glEnable(GL_LIGHTING); glPopMatrix(); glMatrixMode(GL_PROJECTION); glLoadMatrix(perspectiveProjectionMatrix); glMatrixMode(GL_MODELVIEW); } So, how can I set the text to be in the middle of the screen irrespective of screen size? Thanks!

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  • Android - Saving an object in onSaveInstanceState?

    - by Donal Rafferty
    I have created a small XML parsing application for Android that displays information in a listview and then allows a user to click on the list view and a dialog with further info will pop up. The problem is that when the screen orientation is changed when a dialog screen is open I get a null pointer error. The null pointer occurs on the following line: if(setting.getAddForPublicUserNames() == 1){ This line is part of my dialogPrepare method: @Override public void onPrepareDialog(int id, Dialog dialog) { switch(id) { case (SETTINGS_DIALOG) : afpunText = ""; if(setting.getAddForPublicUserNames() == 1){ afpunText = "Yes"; } else{ afpunText = "No"; } String Text = "Login Settings: " + "\n" + "Password: " + setting.getPassword() + "\n" + "Server: " + setting.getServerAddress() + "\n" + "Register: " + setting.getRegistrarAddress() + "\n" + "Realm: " + setting.getRealm() + "\n" + "Public UserNames: " + afpunText + "\n" + "Preference Settings: " + "\n" + "Request VDN: " + setting.getRequestVDN() + "\n" + "Handover Settings: " + "\n" + "Enable Handover: " + setting.getEnableHandover() + "\n" + "Hand Over Number: " + setting.getHandoverNum() + "\n"; AlertDialog settingsDialog = (AlertDialog)dialog; settingsDialog.setTitle("Auth ID: " + setting.getUserName()); tv = (TextView)settingsDialog.findViewById(R.id.detailsTextView); if (tv != null) tv.setText(Text); break; } } So the error is that my variable setting is null after the screen orientation changes. I have tried to use the onSaveInstance state methods to fix that as follows: @Override public void onSaveInstanceState(Bundle savedInstanceState) { for(int i = 0; i < settings.size(); i++){ savedInstanceState.putString("Username"+i, settings.get(i).getUserName()); savedInstanceState.putString("Password"+i, settings.get(i).getPassword()); savedInstanceState.putString("Server"+i, settings.get(i).getServerAddress()); savedInstanceState.putString("Registrar"+i, settings.get(i).getRegistrarAddress()); savedInstanceState.putString("Realm"+i, settings.get(i).getRealm()); savedInstanceState.putInt("PUserNames"+i, settings.get(i).getAddForPublicUserNames()); savedInstanceState.putString("RequestVDN"+i, settings.get(i).getRequestVDN()); savedInstanceState.putString("EnableHandOver"+i, settings.get(i).getEnableHandover()); savedInstanceState.putString("HandOverNum"+i, settings.get(i).getHandoverNum()); } super.onSaveInstanceState(savedInstanceState); } and @Override public void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); //Check to see if this is required // Restore UI state from the savedInstanceState. // This bundle has also been passed to onCreate. for(int i = 0; i<settings.size(); i++){ settings.get(i).setUserName(savedInstanceState.getString("Username"+i)); settings.get(i).setPassword(savedInstanceState.getString("Password"+i)) ; settings.get(i).setServerAddress(savedInstanceState.getString("Server"+i)); settings.get(i).setRegistrarAddress(savedInstanceState.getString("Registrar"+i)); settings.get(i).setRealm(savedInstanceState.getString("Realm"+i)); settings.get(i).setAddForPublicUserNames(savedInstanceState.getInt("PUserNames"+i)); settings.get(i).setRequestVDN(savedInstanceState.getString("RequestVDN"+i)); settings.get(i).setEnableHandover(savedInstanceState.getString("EnableHandOver"+i)); settings.get(i).setHandoverNum(savedInstanceState.getString("HandOverNum"+i)); } } However the error still remains, I think I have to save the selected setting from what was selected from the ListView? But how do I save a setting object in onSavedInstance?

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  • half or quarter black screen in android

    - by Mike McKeown
    I have an android activity that when I launch sometimes (about 1 in 4 times) it only draws quarter or half the screen before showing it. When I change the orientation or press a button the screen draws properly. I'm just using TextViews, Buttons, Fonts - no drawing or anything like that. All of my code for initialising is in the onCreate(). In this method I'm loading a text file, of about 40 lines long, and also getting a shared preference. Could this cause a delay so that it can't draw the intent? Thanks in advance if anyone has seen anything similar. EDIT - I tried commenting out the loading of the word list, but it didn't fix the problem. Here is the activity <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/mainRelativeLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/blue_abstract_background" > <RelativeLayout android:id="@+id/relativeScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <TextView android:id="@+id/ScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_centerVertical="true" android:padding="10dip" android:text="SCORE:" android:textSize="18dp" /> /> <TextView android:id="@+id/ScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@id/ScoreLabel" android:padding="5dip" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:layout_marginLeft="5dp" android:layout_marginRight="5dp" android:minWidth="25dp" android:text="0" android:textSize="18dp" /> <TextView android:id="@+id/GameTimerLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toLeftOf="@id/GameTimerText" android:padding="10dip" android:text="TIMER:" android:textSize="18dp" /> /> </RelativeLayout> <RelativeLayout android:id="@+id/relativeHighScore" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@id/relativeScore" > <TextView android:id="@+id/HighScoreLabel" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:padding="10dip" android:text="HIGH SCORE:" android:textSize="16dp" /> <TextView android:id="@+id/HighScoreText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/HighScoreLabel" android:padding="10dip" android:text="0" android:textSize="16dp" /> </RelativeLayout> <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_alignParentLeft="true" android:layout_below="@+id/relativeHighScore" android:orientation="vertical" > <LinearLayout android:id="@+id/linearMissing" android:layout_width="fill_parent" android:layout_height="80dp" android:layout_gravity="center" android:orientation="vertical" > <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TextView android:id="@+id/MissingWordText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="fill_parent" android:layout_gravity="center_horizontal" android:layout_marginTop="25dp" android:text="MSSNG WRD" android:textSize="22dp" android:typeface="normal" /> </LinearLayout> <View android:layout_width="match_parent" android:layout_height="2dp" android:background="@color/yellow_text" /> <TableLayout android:id="@+id/buttonsTableLayout" android:layout_width="fill_parent" android:layout_height="wrap_content" > <TableRow android:id="@+id/tableRow3" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" android:paddingTop="5dp" > <Button android:id="@+id/aVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/a" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/eVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_marginBottom="10dp" android:layout_marginRight="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/e" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> <TableRow android:id="@+id/tableRow4" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="center_horizontal" > <Button android:id="@+id/iVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_buttoni" android:text="@string/i" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/oVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/o" android:textColor="@color/yellow_text" android:textSize="30dp" /> <Button android:id="@+id/uVowelButton" android:layout_width="66dp" android:layout_height="66dp" android:layout_gravity="center_horizontal" android:layout_margin="5dp" android:background="@drawable/blue_vowel_button" android:text="@string/u" android:textColor="@color/yellow_text" android:textSize="30dp" /> </TableRow> </TableLayout> <TextView android:id="@+id/TimeToStartText" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:textSize="24dp" /> <Button android:id="@+id/startButton" style="@style/yellowShadowText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginTop="10dp" android:background="@drawable/blue_button_menu" android:gravity="center" android:padding="10dip" android:text="START!" android:textSize="28dp" /> </LinearLayout> </RelativeLayout> And the OnCreate() and a few methods: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game); isNewWord = true; m_gameScore = 0; m_category = getCategoryFromExtras(); // loadWordList(m_category); initialiseTextViewField(); loadHighScoreAndDifficulty(); setFonts(); setButtons(); setStartButton(); enableDisableButtons(false); } private void loadHighScoreAndDifficulty() { //setting preferences SharedPreferences prefs = this.getSharedPreferences(m_category, Context.MODE_PRIVATE); int score = prefs.getInt(m_category, 0); //0 is the default value m_highScore = score; m_highScoreText.setText(String.valueOf(m_highScore)); prefs = this.getSharedPreferences(DIFFICULTY, Context.MODE_PRIVATE); m_difficulty = prefs.getString(DIFFICULTY, NRML_DIFFICULTY); } private void initialiseTextViewField() { m_startButton = (Button) findViewById(R.id.startButton); m_missingWordText = (TextView) findViewById(R.id.MissingWordText); m_gameScoreText = (TextView) findViewById(R.id.ScoreText); m_gameScoreLabel = (TextView) findViewById(R.id.ScoreLabel); m_gameTimerText = (TextView) findViewById(R.id.GameTimerText); m_gameTimerLabel = (TextView) findViewById(R.id.GameTimerLabel); m_timeToStartText = (TextView) findViewById(R.id.TimeToStartText); m_highScoreLabel = (TextView) findViewById(R.id.HighScoreLabel); m_highScoreText = (TextView) findViewById(R.id.HighScoreText); } private String getCategoryFromExtras() { String category = ""; Bundle extras = getIntent().getExtras(); if (extras != null) { category = extras.getString("category"); } return category; } private void enableDisableButtons(boolean enable) { Button button = (Button) findViewById(R.id.aVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.eVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.iVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.oVowelButton); button.setEnabled(enable); button = (Button) findViewById(R.id.uVowelButton); button.setEnabled(enable); } private void setStartButton() { m_startButton.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { m_gameScore = 0; updateScore(); m_startButton.setVisibility(View.GONE); m_timeToStartText.setVisibility(View.VISIBLE); startPreTimer(); } }); }

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  • UIImagePicker on full screen on iPad

    - by Archip
    For my tests, I need to create a simple app on the iPad to step 1. loads an image from the Photo library (UIImagePickerController). step 2. Then, this image is converted into texture and displayed into an OpenGL ES view. I started to define the app with the XCode Open GL ES template. Step 2 is Okay. But I have a problem launching the UIImagePickerController (step 1). On iPad, to create a UIImagePickerController, we need to use a UIPopoverController. But to create a UIPopover, we need to attach it to a content view controller In my app, I dont want to define a specific view controller (Navigation or SplitView or TabBar...). I just need to have the UIImagePicker displayed on full screen when launching the app. I am looking for a programatical solution with a minimum of lines of code added from the Open GL ES iPad template, to perform step 1 (step 2 is okay for me). any code available? Thank you for your help Seb

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  • Using android.view.SurfaceView with a camera on part of the screen

    - by oneself
    Hi, I trying to put together an Android app that will take a picture and process it in some way. I'd like the layout to be similar to Google Goggles. Meaning, camera preview on the top, and some controls on the bottom using portrait orientation. I've built a first version using code sample from here. This works, but I want to add a button on the bottom. I've modified my main.xml to look as follows: <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="150dp" android:stretchColumns="1"> <TableRow> <android.view.SurfaceView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/preview" android:layout_width="fill_parent" android:layout_height="fill_parent" /> </TableRow> <Button android:id="@+id/snap" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Snap" /> <TableRow> </TableRow> </TableLayout> But when I run this code I get an exception: java.lang.RuntimeException: startPreview failed. When I replace the SurfaceView above with something else, e.g. a TextView, that it displays, but in landscape. How can I get a camera preview on part of the screen using portrait view? Thanks

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Web scraping etiquette

    - by Ash
    I'm considering writing a simple web scraping application to extract information from a website that does not seem to specifically prohibit this. I've checked for other alternatives (eg RSS, web service) to get this information, but there are none available at this stage. Despite this I've also developed/maintained a few websites myself and so I realize that if web scraping is done naively/greedily it can slow things down for other users and generally become a nuisance. So, what etiquette is involved in terms of: Number of requests per second/minute/hour. HTTP User Agent content. HTTP Referer content. HTTP Cache settings. Buffer size for larger files/resources. Legalities and licensing issues. Good tools or design approaches to use. Robots.txt, is this relevant for web scraping or just crawlers/spiders? Compression such as GZip in requests. Update Found this relevant question on Meta: Etiquette of Screen Scaping StackOverflow. Jeff Atwood's answer has some helpful recommendations. Other related StackOverflow questions: Options for html scraping Legalities of screen scraping

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  • PHP File upload fails with blank screen when size exceeds 742 KB.

    - by user284839
    Hi friends, This is one of the most bizarre errors I've come across. So I've written a little file upload web app for my friend and it works fine for any file less than or equal to 742kB in size. Needless to say, I arrived at this precise number based on relentless testing. Weird part is that if the file size is just a few KB more, for example 743 or 750, I get an error saying "MySQL has gone away". But if it is 1MB or more, then I just get a blank screen. And it happens in less than 2 seconds after I hit the upload button. So it doesn't look like a time-out to me. I checked out the PHP.ini file for post size and upload size, they are all set to 5 MB or more. And the timeout is set to 60 seconds. The uploaded file sits in MySQL database in a field of datatype mediumblob. I tried changing that to longblob. But that didn't help either. Any help? Thanks for reading, Girish

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  • Draw on screen border in Commodore 64

    - by Stefano Borini
    Ok. I hope it does not get closed because I have this curiosity since 25 years and I would love to understand the trick. In the commodore 64 the border was not addressable by the 6569 VIC. All you could do was to draw pixels in the central area, the one where the cursor moved. The border was always uniform, although you could change its color with poke 53280,color if i remember correctly. Nevertheless I clearly remember games intros where the border was featured with graphics, like it was fully addressable. I tried to understand how it worked but never got to the point. legends say it was a clever use of sprites, which could, under some circumstances, be drawn on the border, but I don't know if it's an urban legend. edit: just read this from one of the provided links Sprites were multiplexed across vertical raster lines (over 8 sprites, sometimes up to 120 sprites). Until the Group Crest released Krestage 3 in May 2007 there was the common perception that no more than 8 sprites could appear at one raster line, but assigning new Y coordinates made it reappear further down the screen. This is evil.... you beat the raster and reposition the sprite before it gets there...

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  • How to implement login page using Spring Security so that it works with Spring web flow?

    - by simon
    I have a web application using Spring 2.5.6 and Spring Security 2.0.4. I have implemented a working login page, which authenticates the user against a web service. The authentication is done by defining a custom authentincation manager, like this: <beans:bean id="customizedFormLoginFilter" class="org.springframework.security.ui.webapp.AuthenticationProcessingFilter"> <custom-filter position="AUTHENTICATION_PROCESSING_FILTER" /> <beans:property name="defaultTargetUrl" value="/index.do" /> <beans:property name="authenticationFailureUrl" value="/login.do?error=true" /> <beans:property name="authenticationManager" ref="customAuthenticationManager" /> <beans:property name="allowSessionCreation" value="true" /> </beans:bean> <beans:bean id="customAuthenticationManager" class="com.sevenp.mobile.samplemgmt.web.security.CustomAuthenticationManager"> <beans:property name="authenticateUrlWs" value="${WS_ENDPOINT_ADDRESS}" /> </beans:bean> The authentication manager class: public class CustomAuthenticationManager implements AuthenticationManager, ApplicationContextAware { @Transactional @Override public Authentication authenticate(Authentication authentication) throws AuthenticationException { //authentication logic return new UsernamePasswordAuthenticationToken(principal, authentication.getCredentials(), grantedAuthorityArray); } The essential part of the login jsp looks like this: <c:url value="/j_spring_security_check" var="formUrlSecurityCheck"/> <form method="post" action="${formUrlSecurityCheck}"> <div id="errorArea" class="errorBox"> <c:if test="${not empty param.error}"> ${sessionScope["SPRING_SECURITY_LAST_EXCEPTION"].message} </c:if> </div> <label for="loginName"> Username: <input style="width:125px;" tabindex="1" id="login" name="j_username" /> </label> <label for="password"> Password: <input style="width:125px;" tabindex="2" id="password" name="j_password" type="password" /> </label> <input type="submit" tabindex="3" name="login" class="formButton" value="Login" /> </form> Now the problem is that the application should use Spring Web Flow. After the application was configured to use Spring Web Flow, the login does not work anymore - the form action to "/j_spring_security_check" results in a blank page without error message. What is the best way to adapt the existing login process so that it works with Spring Web Flow?

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  • Displaying indexed png- files out of NSArray on the iphone screen

    - by Thomas Hülsmann
    Hi, i like to create an artwork counter- display on an iphone, diplaying 0 to 9. The 10 digits are 10 png- files with the numbers 0 to 9 as their artwork content. The 10 png- files are implemented by using NSArray. Following you'll find the implementation- code: zahlenArray = [NSArray arrayWithObjects: [UIImage imageNamed:@"ziffer-0.png"], [UIImage imageNamed:@"ziffer-1.png"], [UIImage imageNamed:@"ziffer-2.png"], [UIImage imageNamed:@"ziffer-3.png"], [UIImage imageNamed:@"ziffer-4.png"], [UIImage imageNamed:@"ziffer-5.png"], [UIImage imageNamed:@"ziffer-6.png"], [UIImage imageNamed:@"ziffer-7.png"], [UIImage imageNamed:@"ziffer-8.png"], [UIImage imageNamed:@"ziffer-9.png"], nil]; As an index for the 10 digitis I use an integer variable, initializing with 0: int counter = 0; Furthermore I declare an UIImageview programmaticaly: UIImageView *zahlenEinsBisNeun; The implementation code for the UIImageview is: zahlenEinsBisNeun = [UIImage alloc] initWithFrame:CGRectMake(240, 50, 200, 200)]; ???????????????????????????????????????? [self.view addSubview:zahlenEinsBisNeun]; [zahlenEinsBisNeun release]; There, where you see the questionmarks, I don't know how to write the code, to retrieve my content artworks 0 to 9 from NSArray with the index "counter" and make it visible on my iphone screen by using .... addSubview:zahlenEinsBisNeun ... Can anybody help??? My thanks for your support in advance Thomas Hülsmann

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  • Need help in support multiple resolution screen on android

    - by michael
    Hi, In my android application, I would like to support multiple screens. So I have my layout xml files in res/layout (the layout are the same across different screen resolution). And I place my high-resolution asserts in res/drawable-hdpi In my layout xml, I have <?xml version="1.0" encoding="utf-8"?> <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/table" android:background="@drawable/bkg"> And I have put bkg.png in res/drawable-hdpi And I have started my emulator with WVGA-800 as avd. But my application crashes: E/AndroidRuntime( 347): Caused by: android.content.res.Resources$NotFoundException: Resource is not a Drawable (color or path): TypedValue{t=0x1/d=0x7f020023 a=-1 r=0x7f020023} E/AndroidRuntime( 347): at android.content.res.Resources.loadDrawable(Resources.java:1677) E/AndroidRuntime( 347): at android.content.res.TypedArray.getDrawable(TypedArray.java:548) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1850) E/AndroidRuntime( 347): at android.view.View.<init>(View.java:1799) E/AndroidRuntime( 347): at android.view.ViewGroup.<init>(ViewGroup.java:284) E/AndroidRuntime( 347): at android.widget.LinearLayout.<init>(LinearLayout.java:92) E/AndroidRuntime( 347): ... 42 more Does anyone know how to fix my problem? Thank you.

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  • How to ellipsize center-aligned textview beside a right-aligned button when screen width is small

    - by simplymoody
    ------------------------------------ | LONG_TITL... |button| | |------------------------------------| | | I have an app header which consists of the app title and a button. The button should be fixed on the right side but I want the title to be in the middle and ellipsize when the screen is too small. Problem is the title just won't ellipsize even though the button is nearly beside it. Here's what I have so far: <RelativeLayout android:id="@+id/headr" android:layout_width="match_parent" android:layout_height="wrap_content" android:gravity="center"> <ImageView android:id="@+id/bar_orange" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignParentTop="true" android:minHeight="40dp" android:scaleType="centerCrop" android:src="@drawable/bar_orange"/> <TextView android:id="@+id/Title" android:layout_marginLeft="20dp" android:layout_marginRight="20dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:gravity="center" android:text="@string/bcd" android:textColor="#FFFFFF" android:ellipsize="marquee" android:singleLine="true" android:textSize="18sp" android:textStyle="bold"/> <Button android:padding="5dp" android:id="@+id/home" android:textColor="#ffffff" android:layout_marginRight="10dp" android:layout_marginLeft="10dp" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_centerVertical="true" android:singleLine="true" android:background="@drawable/button_home" android:text="@string/home"/> </RelativeLayout> Is there a way to do this with just RelativeLayout?

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  • imagegrabwindow + https = black screen

    - by earls
    I'm doing something stupid and trying to capture thumbnails, snapshots, images of a html webpages. I'm doing something along the lines of: http://stackoverflow.com/questions/443837/how-might-i-obtain-a-snapshot-or-thumbnail-of-a-web-page-using-php DCOM + IE + PHP (imagegrabwindow; example from manual) Everything works PERFECT until I try to capture a HTTPS website... https://mail.google.com for example. imagegrabwindow produces a png, but it only shows the browser. the contents of the browser are black. If I log out of Google, I can capture the browser window and the contents thereof - the second I log in, the contents (not the browser frame) are black screen. Yes, I've increased the timeout (before closing the browser window). IE has clearly loaded the page, it just refuses to render for imagegrabwindow. I've been fighting this long enough I know it's either a permissions problem or a service needs to interact with the desktop. Does anyone have any clue what permissions need to be set or which service needs access? I assumed cryptographic services, but that's run as a network service and trying to change it to interact makes it shout and carry on. This is the last piece of the puzzle, I'd really like to get it working. Thank you!

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  • OsmDroid show blank screen with blocks

    - by Lennie
    Am trying to use OsmDroid with MapQuest maps downloaded from Mobile Atlas Creator. I followed all the instructions to generate the map tiles, upload them to the SDcard etc but when I run this on the device I get a screen with a bunch of empty boxes... What am I doing wrong? > @Override > public void onCreate(Bundle savedInstanceState) { > super.onCreate(savedInstanceState); > setContentView(R.layout.osm_map); > mapView = (MapView) findViewById(R.id.mapview); > mapView.setTileSource(TileSourceFactory.MAPQUESTOSM); > mapView.setBuiltInZoomControls(true); > mapView.setUseDataConnection(false); > mapController = mapView.getController(); > mapController.setZoom(15); > } > protected boolean isRouteDisplayed() { > // TODO Auto-generated method stub > return false; > }

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  • CCSprite with actions crossing the screen boundaries (copy sprite problem)

    - by iostriz
    Let's say we have a CCSprite object that has an actions tied to it: -(void) moveJack { CCSpriteSheet *sheet = (CCSpriteSheet*)[self getChildByTag:kSheet]; CCSprite *jack = (CCSprite*)[sheet getChildByTag:kJack]; ... CCSequence *seq = [CCSequence actions: jump1, [jump1 reverse], jump2, nil]; [jack runAction:seq]; } If the sprite crosses over the screen boundary, I would like to display it at opposite side. So, original sprite is half displayed on the right side (for example), and half on the left side, because it has not fully crossed yet. Obviously (or is it), I need 2 sprites to achieve this. One on the right side (original), and one on the left side (a copy). The problem is - I don't know how to create exact copy of the original sprite, because tied actions have scaling and blending transformations (sprite is a bit distorted). I would like to have something like: CCSprite *copy = [[jack copy] autorelease]; so that I can add a copy to display it on the correct side (and kill it after transition is over). It should have all the actions tied to it... Any ideas?

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  • iPad start in Landscape receive only touch within 768x768

    - by user1307179
    It works perfect fine when starting in portrait and also works when you rotate from portrait to landscape and back. It does not work when starting in landscape. But then it works when you rotate from landscape to portrait and back. In landscape starting mode, the screen does not respond with any touch where screen coordinateX greater than 768. What happens in code is, I use status bar orientation to determine original orientation and rotate each view manually. The views display correctly but does not receive touch properly. Then my root view controller will get called when ipad start rotating with: - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration which will rotate every subviews. Root controller: - (void)loadView { self.view = [[UIView alloc]init ]; //initialize child views [self willRotateToInterfaceOrientation:0 duration:0]; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if ([model isLandscape]) { self.view.frame = CGRectMake(0, 0, 1024, 768-80); } else { self.view.frame = CGRectMake(0, 0, 768, 1024-80); } //rotate child views } My code [model isLandscape] works so I don't need to provide details as to how it works but here are the code anyway: - (bool)isLandscape { if (orientation == UIInterfaceOrientationLandscapeLeft || orientation == UIInterfaceOrientationLandscapeRight) return true; else return false; } -(id) init { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(orientationChanged:) name:UIDeviceOrientationDidChangeNotification object:nil]; } - (void)orientationChanged:(NSNotification *)notification { UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation == UIDeviceOrientationPortrait || curOrientation == UIDeviceOrientationPortraitUpsideDown || curOrientation == UIDeviceOrientationLandscapeLeft || curOrientation == UIDeviceOrientationLandscapeRight) { orientation = curOrientation; ((AppDelegate*)([UIApplication sharedApplication].delegate)).savedOrientationForRestart = orientation; NSLog(@"changed"); } } -(void)validateOrientation { //first time when initializing orientation UIInterfaceOrientation curOrientation = [[UIDevice currentDevice] orientation]; if (curOrientation != UIDeviceOrientationPortrait && curOrientation != UIDeviceOrientationPortraitUpsideDown && curOrientation != UIDeviceOrientationLandscapeLeft && curOrientation != UIDeviceOrientationLandscapeRight) { orientation = [[UIApplication sharedApplication] statusBarOrientation]; } }

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