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  • Can't Display Bitmap of Higher Resolution than CDC area

    - by T. Jones
    Hi there dear gurus and expert coders. i am not gonna start with im a newbie and don't know much about image programming but unfortunately those are the facts :( I am trying to display an image from a bitmap pointer *ImageData which is of resolution 1392x1032. I am trying to draw that at an area of resolution or size 627x474. However, repeated trying doesnt seem to work. It works when I change the bitmap image I created from *ImageData width and height to resolution or size of around 627x474 I really do not know how to solve this after trying all possible solutions from various forums and google. pDC is a CDC* and memDC is a CDC initialized in an earlier method Anything uninitialized here was initialized in other methods. Here is my code dear humble gurus. Do provide me with guidance Yoda and Obi-Wan provided to Luke Skywalker. void DemoControl::ShowImage( void *ImageData ) { int Width; //Width of Image From Camera int Height; //Height of Image From Camera int m_DisplayWidth = 627 ;//width of rectangle area to display int m_DisplayHeight = 474;//height of rectangle area to display GetImageSize( &Width, &Height ) ; //this will return Width = 1392, Height 1032 CBitmap bitmap; bitmap.CreateBitmap(Width,Height,32,1,ImageData); CBitmap* pOldBitmap = memDC.SelectObject((CBitmap*)&bitmap); pDC->BitBlt(22, 24, 627, 474, &memDC, 0, 0, SRCCOPY); memDC.SelectObject((CBitmap*)pOldBitmap); ReleaseDC(pDC); }

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  • Print a bitmap without printing a sprite?

    - by Carlos Barbosa
    Following up from: http://stackoverflow.com/questions/3021557/as3-printing-problem-blanks-swf-after-print-or-cancel I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem: public function printScreen():void { var pJob:PrintJob = new PrintJob(); var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = true; var bitmapData:BitmapData = new BitmapData(root.width, root.height); bitmapData.draw(root); var printThis:Bitmap = new Bitmap(bitmapData); try { pJob.start(); pJob.addPage(printThis, null, options); pJob.send(); } catch(e:Error) { trace("Error Printing") } } This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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  • Embedding a Bitmap in ASP.NET's WebResource

    - by Andreas Grech
    I am generating a System.Drawing.Bitmap on the fly in an ASP.NET Custom Web Server Control, and then I want to serve this bitmap as part of the WebResource, because I do not want to save it on the hosting computer. Is there a way to instruct ASP.NET to serve the generated System.Drawing.Bitmap as part of it's WebResource? (therefore making it an "Embedded Resource")

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  • Adding a transparent bitmap to a windows button

    - by cmaughan
    It's a while since I've done this, but I'm trying to add a custom button graphic to a windows button, with some transparent areas. I've tried various schemes but can't seem to get the transparent areas to show. Here's my code: hbmpUpDisabled = LoadImage(instance,MAKEINTRESOURCE(IDB_UPARROWDISABLED), IMAGE_BITMAP, 0, 0, LR_DEFAULTSIZE | LR_LOADTRANSPARENT | LR_LOADMAP3DCOLORS ); SendMessage(GetDlgItem(hWndDlg, IDC_MOVEUP),BM_SETIMAGE,(WPARAM)IMAGE_BITMAP,(LPARAM)hbmpUpDisabled); Does anyone notice any problems here? It works if my bitmap is a 1-bit bitmap. I couldn't get a 32 bit bitmap to work, and I'm not sure how to setup a 24 bit or 8 bit bitmap to do it.... I tried a custom 255,0,255 color (which IIRC is a default transparent value), but so far no joy....

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  • .net bitmap file type limitations

    - by David Archer
    Hi, Given the line: Bitmap bitmap = new Bitmap(stream); where stream is a System.IO.Stream, are there any limitations on the image file type e.g png, jpg, gif etc that can be handled. i.e are all image file/stream header info clear enough to say "I am an image". I haven't run into any yet, but have only being using the pretty standard ones so far. Thanks

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  • Building and rendering a bitmap from a double array

    - by Ami
    I'm new to c# and I'm sure I'm missing something simple here. I'm trying to build a bitmap from integer values (0-255) in a double array and then render it in a PictureBox. I think my Bitmap is getting generated but it isn't displaying in my PictureBox. Bitmap bmp = new Bitmap(image_width, image_height); Color pxl_color = new Color(); for (int i = 0; i < image_width; i++) { for (int j = 0; j < image_height; j++) { pxl_color = Color.FromArgb(array_bitmap[i][j]); bmp.SetPixel(i, j, pxl_color); } } PictureBox1.Image = bmp; Thanks in advance.

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  • Fontforge finds no fonts

    - by user1858080
    I'm trying to make my c++ program detect installed fonts on my Win32 machine. I tried fontforge by taking the library from the GTK+ bundle. I use the following test code: #include<fontconfig.h> FcBool success = FcInit (); if ( !success ) { return false; } FcConfig *config = FcInitLoadConfigAndFonts (); if(!config) { return false; } FcChar8 *s, *file; FcPattern *p = FcPatternCreate(); FcObjectSet *os = FcObjectSetBuild (FC_FAMILY,NULL); FcFontSet *fs = FcFontList(config, p, os); LOG("Total fonts: %d\n", fs->nfont); for (int i=0; fs && i < fs->nfont; i++) { FcPattern *font = fs->fonts[i]; s = FcNameUnparse(font); LOG("Font: %s\n", s); free(s); if (FcPatternGetString(font, FC_FILE, 0, &file) == FcResultMatch) { LOG("Filename: %s\n", file); } } // destroy objects here ... Unfortunately this test application only prints: "Total fonts: 0" I know there are fonts installed on my machine and I know that Gimp2.0 detects them, so there must be somthing wrong with my test code. Does anyone have any idea? Besides linking the fontconfig-1.dll I did nothing special. I haven't created any config files or anything, because I couldn't read anywhere about having to do that. Please place any suggestions, thanks!

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  • Can I dynamically embed fonts in Flex?

    - by Tam
    I'm wondering if I can dynamically embed fonts in Flex. I want to embed different fonts for different users so I don't want to embed all possible fonts in the same Flex file. If it's possible could you please post sample code.

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  • Clear Bitmap data and make it null

    - by Arun
    I am working in an android application and I want to Clear my Bitmap data. The scenario is that I am taking a screen capture of an Widget(Imageview) and I am storing it in a Bitmap. This action comes in a Button click. SO after some time I get a Memory error. So I want to clear the values in the bitmap. So to do that I have done the following code : The BitMap variable is mCaptureImageBitmap public void ButtonClick(View v) { mCaptureImageBitmap.recycle(); mCaptureImageBitmap=null; View ve = findViewById(R.id.mainscreenGlViewRelativeLayout); ve.setDrawingCacheEnabled(true); mCaptureImageBitmap = ve.getDrawingCache(); } But I get an error of NullPoint exception. Please help me

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  • How to embed Arial in PDF when PDF has Helvetica?

    - by Brooks Moses
    So, I've got a PDF file that's generated by a program that uses the Base 14 fonts, so that it contains "Helvetica" and "Times Roman". When I look at that in my copy of Acrobat 7.0 on Windows (for example), it shows these with Arial and Times New Roman. I'm fine with that. The issue is that I'd like to publish this PDF file on lulu.com, and they want all fonts embedded. Including the Base 14. I don't have a copy of Helvetica, so what seems the natural thing to do is substitute Arial for Helvetica and embed Arial. How can I do that? I tried using the Print feature in Acrobat (note: this is the full version, not Reader) to print to a PDF file using Adobe's "Print to PDF" printer driver, and selected the "Embed All Fonts" option in the print settings. This worked for the fonts that I had actual copies of, but instead of "printing" Arial for Helvetica -- which it would do if printing to a real printer -- it leaves all the Helvetica as Helvetica and doesn't embed it. Any suggestions for alternate ways to do this? What I really want is just a copy of my PDF file with ALL fonts embedded, and I'm quite happy if doing that means making one of the usual substitutions for the "Helvetica" that's in it. I'd be happiest if I can do that within Acrobat or other software that I have (pdftex, maybe?), but I'm willing to install another free utility if I need to.

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  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

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  • Why are my installed fonts not available in .NET?

    - by Dan Herbert
    I'm trying to render some images with text using a font I just added to my machine and no matter what I do, I can't seem to get the font to become accessible in .NET. I tried using PrivateFontCollection.AddFontFile(filename) and PrivateFontCollection.AddMemoryFont(...) to load the font into memory. Whenever I do this, the method throws a "File Not Found" exception, which is unusual because I get this exception when loading the font from memory, where there should be no files to be "not found". Initially, I thought it may be because the font I was trying to use was in the .pfm format, so I converted the font to .otf and had the same problem. Then I tried installing the .otf font to my Windows Fonts folder so I could pull it from FontFamily.Families. Once I installed the font, it became available in Microsoft Word & Notepad2. However, when I try to load it from FontFamily.Families, it is not included in the array. I thought rebooting my machine would fix the issue but obviously there is something more complicated involved here. Is there something basic I just might have missed when installing the font in my machine (Windows Vista), or is there another way to programmatically load a font that I should be using instead? Is .otf not supported in .NET?

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  • how to display bitmaps in listview?

    - by mary
    hi i want to show images downloaded in listview.images downloaded with function DownloadImage and are as bitmap.how to show in listview . name photoes with book_id in tabel book are aqual.i want each book has its own image. i can show in listview book_name and book_price just the problem with image book please help me class: package bookstore.category; import java.io.IOException; import java.io.InputStream; import java.net.HttpURLConnection; import java.net.URL; import java.net.URLConnection; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import org.apache.http.NameValuePair; import org.json.JSONArray; import org.json.JSONException; import org.json.JSONObject; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Typeface; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; import android.widget.ListAdapter; import android.widget.ListView; import android.widget.SimpleAdapter; import bookstore.pack.JSONParser; import bookstore.pack.R; import android.app.Activity; import android.app.ProgressDialog; public class Computer extends Activity { Bitmap bm = null; // progress dialog private ProgressDialog pDialog; // Creating JSON Parser object JSONParser jParser = new JSONParser(); ArrayList<HashMap<String, String>> computerBookList; private static String url_books = "http://10.0.2.2/project/computer.php"; // JSON Node names private static final String TAG_SUCCESS = "success"; private static final String TAG_BOOK = "book"; private static final String TAG_BOOK_NAME = "book_name"; private static final String TAG_BOOK_PRICE = "book_price"; private static final String TAG_BOOK_ID = "book_id"; private static final String TAG_MESSAGE = "massage"; // category JSONArray JSONArray book = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.category); Typeface font1 = Typeface.createFromAsset(getAssets(), "font/bnazanin.TTF"); // Hashmap for ListView computerBookList = new ArrayList<HashMap<String, String>>(); new LoadBook().execute(); } class LoadBook extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); pDialog = new ProgressDialog(Computer.this); pDialog.setMessage("Please wait..."); pDialog.setIndeterminate(false); pDialog.setCancelable(false); pDialog.show(); } protected String doInBackground(String... args) { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); // getting JSON string from URL JSONObject json = jParser.makeHttpRequest(url_books, "GET", params); // Check your log cat for JSON reponse Log.d("book:", json.toString()); try { // Checking for SUCCESS TAG int success = json.getInt(TAG_SUCCESS); if (success == 1) { DownloadImage("10.0.2.2/project/images/100.png"); DownloadImage("10.0.2.2/project/images/101.png"); DownloadImage("10.0.2.2/project/images/102.png"); DownloadImage("10.0.2.2/project/images/103.png"); DownloadImage("10.0.2.2/project/images/104.png"); DownloadImage("10.0.2.2/project/images/105.png"); DownloadImage("10.0.2.2/project/images/106.png"); DownloadImage("10.0.2.2/project/images/107.png"); DownloadImage("10.0.2.2/project/images/108.png"); DownloadImage("10.0.2.2/project/images/109.png"); DownloadImage("10.0.2.2/project/images/110.png"); // books found book = json.getJSONArray(TAG_BOOK); for (int i = 0; i < book.length(); i++) { JSONObject c = book.getJSONObject(i); // Storing each json item in variable String book_name = c.getString(TAG_BOOK_NAME); String book_price = c.getString(TAG_BOOK_PRICE); String book_id = c.getString(TAG_BOOK_ID); // creating new HashMap HashMap<String, String> map = new HashMap<String, String>(); // adding each child node to HashMap key => value map.put(TAG_BOOK_NAME, book_name); map.put(TAG_BOOK_PRICE, book_price); // map.put(TAG_AUTHOR_NAME, author_name); // adding HashList to ArrayList computerBookList.add(map); } return json.getString(TAG_MESSAGE); } else { System.out.println("no book found"); } } catch (JSONException e) { e.printStackTrace(); } return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { pDialog.dismiss(); // updating UI from Background Thread runOnUiThread(new Runnable() { ListView view1 = (ListView) findViewById(R.id.list_view); public void run() { ImageView iv = (ImageView) findViewById(R.id.list_image); // bm=BitmapFactory.decodeResource(getResources(), resId); //bm=BitmapFactory.decodeResource(null,R.id.list_image); // iv.setImageBitmap(bm); /* * */ /** * Updating parsed JSON data into ListView * */ ListAdapter adapter = new SimpleAdapter(Computer.this, computerBookList, R.layout.search_item, new String[] { TAG_BOOK_NAME, TAG_BOOK_PRICE }, new int[] { R.id.book_name, R.id.book_price }); view1.setAdapter(adapter); } }); } } private Bitmap DownloadImage(String URL) { Bitmap bitmap = null; InputStream in = null; try { in = OpenHttpConnection(URL); bitmap = BitmapFactory.decodeStream(in); in.close(); } catch (IOException e1) { e1.printStackTrace(); } return bitmap; } private InputStream OpenHttpConnection(String urlString) throws IOException { InputStream in = null; int response = -1; URL url = new URL(urlString); URLConnection conn = url.openConnection(); if (!(conn instanceof HttpURLConnection)) throw new IOException("Not an HTTP connection"); try { HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(false); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); response = httpConn.getResponseCode(); if (response == HttpURLConnection.HTTP_OK) { in = httpConn.getInputStream(); } } catch (Exception ex) { throw new IOException("Error connecting"); } return in; } }

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  • Allowing users to install fonts in Windows 7 (through GPO)

    - by djk
    Hi, This is somewhat related to my previous question, http://serverfault.com/questions/48155/why-do-installed-fonts-disappear-after-reboot. Having got the font install issue sorted out under XP just fine, recently we've got a Windows 7 workstation and I've created a special GPO for it. Initially it was UAC that was demanding administrative access to C:\windows\fonts despite the fact the policy dictates that directory is writable (as is the relevant registry entries, on XP anyway). The issue now though is that when I try to copy a font or hit install it claims that the font "does not appear to be a valid font". This happens with every type of font as well. Is there some new and special consideration when allowing these changes on Windows 7? Any input would be appreciated. Many thanks, Doug

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  • Web Fonts in Firefox behind Squid

    - by sinping
    It appears as though Firefox requests web fonts (specifically Google's) in a different manner than other browsers. They fail to load when behind Squid as a result, and I'm trying to isolate why. Using this page as a reference in various browsers, Firefox noticeably displays it differently. In the Squid logs, you see hits like this: TCP_DENIED/407 3292 GET http://themes.googleusercontent.com/font? - NONE/- text/html If you load the same page with IE, you see hits like this: TCP_DENIED/407 4389 GET http://themes.googleusercontent.com/static/fonts/federant/v1/C109bUmZeyhh-vIXq9lNfvesZW2xOQ-xsNqO47m55DA.woff - NONE/- text/html So why the difference and how can we make it play nice with Firefox? This is running Squid 3.1.15, but also tested with a few other 3.1.x versions.

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  • Application windows have colossal fonts in Enlightenment 17, while system windows are untouched

    - by Matt
    I'm trying to get used to using Enlightenment instead of KDE on my Slackware64 multilib computer, but I'm having a terrible time getting one problem fixed. My fonts are HUGE on application windows - from Firefox to Gimp to Xchat to anything else, all the fonts are 3x the size they should be. But at the same time, the system menu is the correct size. I'm at a loss - I want the applications to have the same DPI as the system menu. When I'm in KDE, they all look normal. I've included a screenshot to show what I'm talking about.

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  • Excel fonts: Embedding or fallback options?

    - by Brendan
    I'm working with making a form in Excel instead of Illustrator or InDesign, as I typically do. One of the benefits about working with Adobe (and the subsequent PDFs) is that I control the fonts 100%. This is not the case when I am required to work with an Excel file that'll be passed around. So, is there a way to embed fonts? I'd like to embed Calibri. If not, is there a way to specify a fallback font, such as Tahoma? My thinking is along the lines of a CSS font stack; not sure if there's anything like that in Excel.

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  • Launching Intent.ACTION_VIEW intent not working on saved image file

    - by Savvas Dalkitsis
    First of all let me say that this questions is slightly connected to another question by me. Actually it was created because of that. I have the following code to write a bitmap downloaded from the net to a file in the sd card: // Get image from url URL u = new URL(url); HttpGet httpRequest = new HttpGet(u.toURI()); HttpClient httpclient = new DefaultHttpClient(); HttpResponse response = (HttpResponse) httpclient.execute(httpRequest); HttpEntity entity = response.getEntity(); BufferedHttpEntity bufHttpEntity = new BufferedHttpEntity(entity); InputStream instream = bufHttpEntity.getContent(); Bitmap bmImg = BitmapFactory.decodeStream(instream); instream.close(); // Write image to a file in sd card File posterFile = new File(Environment.getExternalStorageDirectory().getAbsolutePath()+"/Android/data/com.myapp/files/image.jpg"); posterFile.createNewFile(); BufferedOutputStream out = new BufferedOutputStream(new FileOutputStream(posterFile)); Bitmap mutable = Bitmap.createScaledBitmap(bmImg,bmImg.getWidth(),bmImg.getHeight(),true); mutable.compress(Bitmap.CompressFormat.JPEG, 100, out); out.flush(); out.close(); // Launch default viewer for the file Intent intent = new Intent(); intent.setAction(android.content.Intent.ACTION_VIEW); intent.setDataAndType(Uri.parse(posterFile.getAbsolutePath()),"image/*"); ((Activity) getContext()).startActivity(intent); A few notes. I am creating the "mutable" bitmap after seeing someone using it and it seems to work better than without it. And i am using the parse method on the Uri class and not the fromFile because in my code i am calling these in different places and when i am creating the intent i have a string path instead of a file. Now for my problem. The file gets created. The intent launches a dialog asking me to select a viewer. I have 3 viewers installed. The Astro image viewer, the default media gallery (i have a milstone on 2.1 but on the milestone the 2.1 update did not include the 3d gallery so it's the old one) and the 3d gallery from the nexus one (i found the apk in the wild). Now when i launch the 3 viewers the following happen: Astro image viewer: The activity launches but i see nothing but a black screen. Media Gallery: i get an exception dialog shown "The application Media Gallery (process com.motorola.gallery) has stopped unexpectedly. Please try again" with a force close option. 3D gallery: Everything works as it should. When i try to simply open the file using the Astro file manager (browse to it and simply click) i get the same option dialog but this time things are different: Astro image viewer: Everything works as it should. Media Gallery: Everything works as it should. 3D gallery: The activity launches but i see nothing but a black screen. As you can see everything is a complete mess. I have no idea why this happens but it happens like this every single time. It's not a random bug. Am i missing something when i am creating the intent? Or when i am creating the image file? Any ideas?

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  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

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  • How can I change the size of the Dash font?

    - by Marcos Roriz
    I've just installed and configured Ubuntu 12.04 on my machine. I've changed all font sizes, with the myunity tool, and they're now all set to the Ubuntu font size 9. However, I can't find anywhere in Ubuntu a way to change the HUGE dash search/UI font. Any idea on where I can change it? Any dconf/gconf setting option? Here are some screenshots, compare the size of the dash fonts to desktops apps. Dash font: Desktop font:

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  • Can't load vector font in Nuclex Framework

    - by ProgrammerAtWork
    I've been trying to get this to work for the last 2 hours and I'm not getting what I'm doing wrong... I've added Nuclex.TrueTypeImporter to my references in my content and I've added Nuclex.Fonts & Nuclex.Graphics in my main project. I've put Arial-24-Vector.spritefont & Lindsey.spritefont in the root of my content directory. _spriteFont = Content.Load<SpriteFont>("Lindsey"); // works _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes I get this error on the _testFont line: File contains Microsoft.Xna.Framework.Graphics.SpriteFont but trying to load as Nuclex.Fonts.VectorFont. So I've searched around and by the looks of it it has something to do with the content importer & the content processor. For the content importer I have no new choices, so I leave it as it is, Sprite Font Description - XNA Framework for content processor and I select Vector Font - Nuclex Framework And then I try to run it. _testFont = Content.Load<VectorFont>("Arial-24-Vector"); // crashes again I get the following error Error loading "Arial-24-Vector". It does work if I load a sprite, so it's not a pathing problem. I've checked the samples, they do work, but I think they also use a different version of the XNA framework because in my version the "Content" class starts with a capital letter. I'm at a loss, so I ask here. Edit: Something super weird is going on. I've just added the following two lines to a method inside FreeTypeFontProcessor::FreeTypeFontProcessor( Microsoft::Xna::Framework::Content::Pipeline::Graphics::FontDescription ^fontDescription, FontHinter hinter, just to check if code would even get there: System::Console::WriteLine("I AM HEEREEE"); System::Console::ReadLine(); So, I compile it, put it in my project, I run it and... it works! What the hell?? This is weird because I've downloaded the binaries, they didn't work, I've compiled the binaries myself. didn't work either, but now I make a small change to the code and it works? _. So, now I remove the two lines, compile it again and it works again. Someone care to elaborate what is going on? Probably some weird caching problem!

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  • Preferred way to render text in OpenGL

    - by dukeofgaming
    Hi, I'm about tu pick up computer graphics once again for an university project. For a previous project I used a library called ftgl that didn't leave me quite satisfied as it felt kind of heavy (I tried all rendering techniques, text rendering didn't scale very well). My question is, is there a good and efficient library for this?, if not, what would be the way to implement fast but nice looking text?. Some intended uses are: Floating object/character labels Dialogues Menus HUD Regards and thanks in advance. EDIT: Preferrably that it can load fonts

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  • What would another Ubuntu user's default font be?

    - by Gonzoza
    If I send an email from, say, Thunderbird, and have "Helvetica/Arial" set as my default outgoing font, then my assumption is that most of the world will read that email in Helvetica (Apple) or Arial (Windows). But what if I send that email to another Ubuntu user who does not have the MS core fonts installed? What will the email's font default to? Would Ubuntu override it with something like sans-serif, perhaps?

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  • Screen capture code produces black bitmap

    - by wadetandy
    I need to add the ability to take a screenshot of the entire screen, not just the current window. The following code produces a bmp file with the correct dimensions, but the image is completely black. What am I doing wrong? void CaptureScreen(LPCTSTR lpszFilePathName) { BITMAPFILEHEADER bmfHeader; BITMAPINFO *pbminfo; HBITMAP hBmp; FILE *oFile; HDC screen; HDC memDC; int sHeight; int sWidth; LPBYTE pBuff; BITMAP bmp; WORD cClrBits; RECT rcClient; screen = GetDC(0); memDC = CreateCompatibleDC(screen); sHeight = GetDeviceCaps(screen, VERTRES); sWidth = GetDeviceCaps(screen, HORZRES); //GetObject(screen, sizeof(BITMAP), &bmp); hBmp = CreateCompatibleBitmap ( screen, sWidth, sHeight ); // Retrieve the bitmap color format, width, and height. GetObject(hBmp, sizeof(BITMAP), (LPSTR)&bmp) ; // Convert the color format to a count of bits. cClrBits = (WORD)(bmp.bmPlanes * bmp.bmBitsPixel); if (cClrBits == 1) cClrBits = 1; else if (cClrBits bmiHeader.biSize = sizeof(BITMAPINFOHEADER); pbminfo-bmiHeader.biWidth = bmp.bmWidth; pbminfo-bmiHeader.biHeight = bmp.bmHeight; pbminfo-bmiHeader.biPlanes = bmp.bmPlanes; pbminfo-bmiHeader.biBitCount = bmp.bmBitsPixel; if (cClrBits bmiHeader.biClrUsed = (1bmiHeader.biCompression = BI_RGB; // Compute the number of bytes in the array of color // indices and store the result in biSizeImage. // The width must be DWORD aligned unless the bitmap is RLE // compressed. pbminfo-bmiHeader.biSizeImage = ((pbminfo-bmiHeader.biWidth * cClrBits +31) & ~31) /8 * pbminfo-bmiHeader.biHeight; // Set biClrImportant to 0, indicating that all of the // device colors are important. pbminfo-bmiHeader.biClrImportant = 0; CreateBMPFile(lpszFilePathName, pbminfo, hBmp, memDC); } void CreateBMPFile(LPTSTR pszFile, PBITMAPINFO pbi, HBITMAP hBMP, HDC hDC) { HANDLE hf; // file handle BITMAPFILEHEADER hdr; // bitmap file-header PBITMAPINFOHEADER pbih; // bitmap info-header LPBYTE lpBits; // memory pointer DWORD dwTotal; // total count of bytes DWORD cb; // incremental count of bytes BYTE *hp; // byte pointer DWORD dwTmp; int lines; pbih = (PBITMAPINFOHEADER) pbi; lpBits = (LPBYTE) GlobalAlloc(GMEM_FIXED, pbih-biSizeImage); // Retrieve the color table (RGBQUAD array) and the bits // (array of palette indices) from the DIB. lines = GetDIBits(hDC, hBMP, 0, (WORD) pbih-biHeight, lpBits, pbi, DIB_RGB_COLORS); // Create the .BMP file. hf = CreateFile(pszFile, GENERIC_READ | GENERIC_WRITE, (DWORD) 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, (HANDLE) NULL); hdr.bfType = 0x4d42; // 0x42 = "B" 0x4d = "M" // Compute the size of the entire file. hdr.bfSize = (DWORD) (sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof(RGBQUAD) + pbih-biSizeImage); hdr.bfReserved1 = 0; hdr.bfReserved2 = 0; // Compute the offset to the array of color indices. hdr.bfOffBits = (DWORD) sizeof(BITMAPFILEHEADER) + pbih-biSize + pbih-biClrUsed * sizeof (RGBQUAD); // Copy the BITMAPFILEHEADER into the .BMP file. WriteFile(hf, (LPVOID) &hdr, sizeof(BITMAPFILEHEADER), (LPDWORD) &dwTmp, NULL); // Copy the BITMAPINFOHEADER and RGBQUAD array into the file. WriteFile(hf, (LPVOID) pbih, sizeof(BITMAPINFOHEADER) + pbih-biClrUsed * sizeof (RGBQUAD), (LPDWORD) &dwTmp, ( NULL)); // Copy the array of color indices into the .BMP file. dwTotal = cb = pbih-biSizeImage; hp = lpBits; WriteFile(hf, (LPSTR) hp, (int) cb, (LPDWORD) &dwTmp,NULL); // Close the .BMP file. CloseHandle(hf); // Free memory. GlobalFree((HGLOBAL)lpBits); }

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  • How to get the "real" colors when exporting a GDI drawing to bmp

    - by Rodrigo
    Hi guys I'm developing a ASP.Net web handler that returns images making a in-memory System.Windows.Forms.Control and then exports the rendered control as a bitmap compressed to PNG, using the method DrawToBitmap(). The classes are fully working by now, except for a problem with the color assignment. By example, this is a Gauge generated by the web handler. The colors assigned to the inner parts of the gauge are red (#FF0000), yellow (#FFFF00) and green (#00FF00) but I only get a dully version of each color (#CB100F for red, #CCB70D for yellow and #04D50D for green). The background is a bmp file containing the color gradient. The color loss happens whether the background is a gradient as the sample, a black canvas, a white canvas, a transparent canvas, even when there is not a background set. With black background With transparent background With a white background Without a background set With pixel format in Format32bppArgb I've tried multiple bitmap color deeps, output formats, compression level, etc. but none of them seems to work. Any ideas? This is a excerpt of the source code: Bitmap bmp = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppPArgb); Image bgimage = (Image) HttpContext.GetGlobalResourceObject("GraphicResources", "GaugeBackgroundImage"); Canvas control_canvas = new Canvas(); .... //the routine that makes the gauge .... control_canvas.DrawToBitmap(bmp, new Rectangle(0, 0, w, h));

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