Search Results

Search found 11991 results on 480 pages for 'cocos2d android'.

Page 16/480 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Building Android NDK Toolchain for x86 Android on Windows via Cygwin

    - by grrussel
    The Android SDK includes the Android NDK, which in turn contains a customised GCC based tool chain for Android on ARM processors; The question is how to build the NDK tool chain to run on Windows to target x86 Android? The tool chain is already setup to build on Windows (cygwin) targeting ARM; There are also existing pre-built (unofficial) NDKs for targeting x86, but these contain pre-built tools for x86 Linux, not Windows. The NDK contains a build-toolchain.sh script to rebuild its tool chain; the question is, what specifically needs done to get that to build a tool chain targeting Android x86?

    Read the article

  • Error when importing com.google, com.android.internal.Telephony, etc.

    - by psyhclo
    Hey, I've downloaded the android source code for CallLog, Contacts, Dialing in this link http://android.git.kernel.org/?p=platform/packages/apps/Contacts.git;a=tree But now, when I try to import this package on Eclipse, imports like: com.google, com.android.internal.Telephony, com.android.internal.R, com.google.android.collect, android.provider.ContactsContract.Intents.UI, android.provider.ContactsContract.SearchSnippetColumns, android.provider.ContactsContract.ProviderStatus, android.provider.ContactsContract.ContactCounts, android.content.IContentService, android.provider.ContactsContract.Intents.UI And many other imports, show errors saying it cannot be resolved. So my question is, why it shows this errors? Why I cant implement it without this errors? I use the Google APIs, I've created the project from an existing source code, but I dont know why this happens. Thanks.

    Read the article

  • Cross-Platform Mobile Development With Mono for Android and MonoTouch

    - by Wallym
    Many years ago, in fact pre-Java, I remember a hallway discussion about the desire to write a single application that could easily run across various platforms. At the time, we were only worried about writing applications on Windows 3.1 and Mac OS 7.x. There were many discussions about windows, user interface concepts, and specifically a rather long discussion as to whether Mac users would accept a Mac application that didn't have balloon help. Thankfully, the marketplace answered this question for us with the Windows API winning the battle.A similar set of questions is currently going on in the mobile world. Unfortunately, at this point in time, there is currently no winning API and none currently in sight. What's a developer to do? Here are some questions that developers have (and there are many more):How can mobile developers target Android and the iPhone with the same code?How can .NET developers share their code across Android, iPhone and other platforms?How can developers give applications the look and feel of the specific platform and still allow as much code as possible to be shared?Mobile devices share many common features, such as cameras, accelerometers, and address books. How can we take advantage of them in a platform independent way and still give the users the look of every other application running on their platform?In this article, we'll look at some solutions to these cross-platform and code-sharing questions between Mono for Android, MonoTouch and the .NET Framework available to developers. 

    Read the article

  • Cocos2d-xna memory management for WP8

    - by Arkiliknam
    I recently upgraded to VS2012 and try my in dev game out on the new WP8 emulators but was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading procedure (funnily, it still works in WP7 emulators and on my WP7). Regardless of whether the problem is the emulator or not, I want to get a clear understanding of how I should be managing memory in the game. My game consists of a character whom has 4 or more different animations. Each animation consists of 4 to 7 frames. On top of that, the character has up to 8 stackable visualization modifications (eg eye type, nose type, hair type, clothes type). Pre memory issue, I preloaded all textures for each animation frame and customization and created animate action out of them. The game then plays animations using the customizations applied to that current character. I re-looked at this implementation when I received the out of memory exceptions and have started playing with RenderTexture instead, so instead of pre loading all possible textures, it on loads textures needed for the character, renders them onto a single texture, from which the animation is built. This means the animations use 1/8th of the sprites they were before. I thought this would solve my issue, but it hasn't. Here's a snippet of my code: var characterTexture = CCRenderTexture.Create((int)width, (int)height); characterTexture.BeginWithClear(0, 0, 0, 0); // stamp a body onto my texture var bodySprite = MethodToCreateSpecificSprite(); bodySprite.Position = centerPoint; bodySprite.Visit(); bodySprite.Cleanup(); bodySprite = null; // stamp eyes, nose, mouth, clothes, etc... characterTexture.End(); As you can see, I'm calling CleanUp and setting the sprite to null in the hope of releasing the memory, though I don't believe this is the right way, nor does it seem to work... I also tried using SharedTextureCache to load textures before Stamping my texture out, and then clearing the SharedTextureCache with: CCTextureCache.SharedTextureCache.RemoveAllTextures(); But this didn't have an effect either. Any tips on what I'm not doing? I used VS to do a memory profile of the emulation causing the crash. Both WP7.1 and WP8 emulators peak at about 150mb of usage. WP8 crashes and throws an out of memory exception. Each customisation/frame is 15kb at the most. Lets say there are 8 layers of customisation = 120kb but I render then onto one texture which I would assume is only 15kb again. Each animation is 8 frames at the most. That's 15kb for 1 texture, or 960kb for 8 textures of customisation. There are 4 animation sets. That's 60Kb for 4 sets of 1 texture, or 3.75MB for 4 sets of 8 textures of customisation. So even if its storing every layer, its 3.75MB.... no where near the 150mb breaking point my profiler seems to suggest :( WP 7.1 Memory Profile (max 150MB) WP8 Memory Profile (max 150MB and crashes)

    Read the article

  • how to re-use a sprite in cocos2d-x

    - by zinking
    some times it takes time to create the sprite structures in the scene, I might need to setup structures inside this sprite to meet requirement, thus I would hope to reuse such structures with the game again and again. I tried that, remove the child from parent, detach it from parent , clean parent with the sprite. but when I try to add the sprite to another scene, it's just wont pass the assertion that the sprite already have parent did I miss some step ? add an example: I have a sprite A which involves of quite a few steps to construct, so I used it in scene A layer A, and then I want to use it in scene A layer B, scene B layer A1 etc..... generally speaking I don't want to reconstruct the sprte again.

    Read the article

  • How To show document directory save image in thumbnail in cocos2d class

    - by Anil gupta
    I have just implemented multiple photo selection from iphone photo library and i am saving all selected photo in document directory every time as a array, now i want to show all saved images in my class from document directory as a thumbnail, i have tried some logic but my game getting crashing, My code is below. Any help will be appreciate. Thanks in advance. -(id) init { // always call "super" init // Apple recommends to re-assign "self" with the "super" return value if( (self=[super init])) { CCSprite *photoalbumbg = [CCSprite spriteWithFile:@"photoalbumbg.png"]; photoalbumbg.anchorPoint = ccp(0,0); [self addChild:photoalbumbg z:0]; //Background Sound // [[SimpleAudioEngine sharedEngine]playBackgroundMusic:@"Background Music.wav" loop:YES]; CCSprite *photoalbumframe = [CCSprite spriteWithFile:@"photoalbumframe.png"]; photoalbumframe.position = ccp(160,240); [self addChild:photoalbumframe z:2]; CCSprite *frame = [CCSprite spriteWithFile:@"Photo-Frames.png"]; frame.position = ccp(160,270); [self addChild:frame z:1]; /*_____________________________________________________________________________________*/ CCMenuItemImage * upgradebtn = [CCMenuItemImage itemFromNormalImage:@"AlbumUpgrade.png" selectedImage:@"AlbumUpgrade.png" target:self selector:@selector(Upgrade:)]; CCMenu * fMenu = [CCMenu menuWithItems:upgradebtn,nil]; fMenu.position = ccp(200,110); [self addChild:fMenu z:3]; NSError *error; NSFileManager *fM = [NSFileManager defaultManager]; NSString *documentsDirectory = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Documents directory: %@", [fM contentsOfDirectoryAtPath:documentsDirectory error:&error]); NSArray *allfiles = [fM contentsOfDirectoryAtPath :documentsDirectory error:&error]; directoryList = [[NSMutableArray alloc] init]; for(NSString *file in allfiles) { NSString *path = [documentsDirectory stringByAppendingPathComponent:file]; [directoryList addObject:file]; } NSLog(@"array file name value ==== %@", directoryList); CCSprite *temp = [CCSprite spriteWithFile:[directoryList objectAtIndex:0]]; [temp setTextureRect:CGRectMake(160.0f, 240.0f, 50,50)]; // temp.anchorPoint = ccp(0,0); [self addChild:temp z:10]; for(UIImage *file in directoryList) { // NSData *pngData = [NSData dataWithContentsOfFile:file]; // image = [UIImage imageWithData:pngData]; NSLog(@"uiimage = %@",image); // UIImage *image = [UIImage imageWithContentsOfFile:file]; for (int i=1; i<=3; i++) { for (int j=1;j<=3; j++) { CCTexture2D *tex = [[[CCTexture2D alloc] initWithImage:file] autorelease]; CCSprite *selectedimage = [CCSprite spriteWithTexture:tex rect:CGRectMake(0, 0, 67, 66)]; selectedimage.position = ccp(100*i,350*j); [self addChild:selectedimage]; } } } } return self; }

    Read the article

  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

    Read the article

  • Cocos2d-x 3.0 animation frame by frame

    - by Narek
    As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by frame, each frame advance the animation's state. How I can do this? And what about playing actions frame by frame advancing the state in general. I ask because I use ECS, and I deal with frames. P.S. I want to do something like this: Action * a = MoveTo(initialPoint, finalPoint, durationOfAnimation); a->play(0.001 seconds); a->play(0.003 seconds); a->play(0.02 seconds); a->play(0.67 seconds); a->play(0.06 seconds); And see the animation.

    Read the article

  • Smooth animation in Cocos2d for iOS

    - by MrDatabase
    I move a simple CCSprite around the screen of an iOS device using this code: [self schedule:@selector(update:) interval:0.0167]; - (void) update:(ccTime) delta { CGPoint currPos = self.position; currPos.x += xVelocity; currPos.y += yVelocity; self.position = currPos; } This works however the animation is not smooth. How can I improve the smoothness of my animation? My scene is exceedingly simple (just has one full-screen CCSprite with a background image and a relatively small CCSprite that moves slowly). I've logged the ccTime delta and it's not consistent (it's almost always greater than my specified interval of 0.0167... sometimes up to a factor of 4x). I've considered tailoring the motion in the update method to the delta time (larger delta = larger movement etc). However given the simplicity of my scene it's seems there's a better way (and something basic that I'm probably missing).

    Read the article

  • Cocos2d-x v3.1 for WinPhone 8 auto change texture after resumed from background

    - by Bình Nguyên
    I have some sprites in my game (for Windows Phone 8). These are my steps to reproduce the problem: Open game Play (this is an optional step) Press Windows button to send game to background Press Back button to resume game The problem is: After the game has resumed, some sprites exchange textures, some sprites go black (like there is no texture being bound). I'm using cocos2dx version 3.1.1. Can someone help me to solve this problem?

    Read the article

  • cocos2d/OpenGL multitexturing problem

    - by Gajoo
    I've got a simple shader to test multitextureing the problem is both samplers are using same image as their reference. the shader code is basically just this : vec4 mid = texture2D(u_texture,v_texCoord); float g = texture2D(u_guide,v_guideCoord); gl_FragColor = vec4(g , mid.g,0,1); and this is how I'm calling draw function : int last_State; glGetIntegerv(GL_ACTIVE_TEXTURE, &last_State); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, getTexture()->getName()); glActiveTexture(GL_TEXTURE1); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, mGuideTexture->getName()); ccGLEnableVertexAttribs( kCCVertexAttribFlag_TexCoords |kCCVertexAttribFlag_Position); glVertexAttribPointer(kCCVertexAttrib_Position, 2, GL_FLOAT, GL_FALSE, 0, vertices); glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, texCoord); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisable(GL_TEXTURE_2D); I've already check mGuideTexture->getName() and getTexture()->getName() are returning correct textures. but looking at the result I can tell, both samplers are reading from getTexture()->getName(). here are some screen shots showing what is happening : The image rendered Using above codes The image rendered when I change textures passed to samples I'm expecting to see green objects from the first picture with red objects hanging from the top.

    Read the article

  • Cocos2d update leaking memory

    - by Andrey Chernukha
    I have a weird issue - my app is leaking memory on device only, not on a simulator. It is leaking if i schedule update method anywhere, on any scene. It is leaking despite update method is empty, there's nothing inside it except NSLog. How can it be? I have even scheduled update on the very first scene where it seems there's nothing to leak, and scheduled another empty and it's leaking or not leaking but allocating something, the result is the same - the volume of the memory consumed is increasing and my app is crashing soon. I can detect the leakage via using Instruments-Memory-Activity Monitor or with help of following function: void report_memory(void) { struct task_basic_info info; mach_msg_type_number_t size = sizeof(info); kern_return_t kerr = task_info(mach_task_self(), TASK_BASIC_INFO, (task_info_t)&info, &size); if( kerr == KERN_SUCCESS ) { NSLog(@"Memory in use (in bytes): %u", info.resident_size); } else { NSLog(@"Error with task_info(): %s", mach_error_string(kerr)); } } Can anyone explain me what's going on?

    Read the article

  • Using two joysticks in Cocos2D

    - by Blade
    Here is what I am trying to do: With the left joystick the player can steer the figure and with the right joystick it can attack. Problem is that the left joystick seems to get all the input, the right one does not even register anything. I enabled multipletouch after the eagleView and gone thoroughly over the code. But I seem to miss something. I initiliaze both sticks and it shows me both of them in game, but like I said, only the left one works. I initialize them both. From the h. file: SneakyJoystick *joystick; SneakyJoystick *joystickRight; And in m.file I synthesize, deallocate and initialize them. In order to use one for controlling and the other for attacking I put this: -(void)updateStateWithDeltaTime:(ccTime)deltaTime andListOfGameObjects:(CCArray*)listOfGameObjects { if ((self.characterState == kStateIdle) || (self.characterState == kStateWalkingBack) || (self.characterState == kStateWalkingLeft) || (self.characterState == kStateWalkingRight)|| (self.characterState == kStateWalkingFront) || (self.characterState == kStateAttackingFront) || (self.characterState == kStateAttackingBack)|| (self.characterState == kStateAttackingRight)|| (self.characterState == kStateAttackingLeft)) { if (joystick.degrees > 60 && joystick.degrees < 120) { if (self.characterState != kStateWalkingBack) [self changeState:kStateWalkingBack]; }else if (joystick.degrees > 1 && joystick.degrees < 59) { if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 211 && joystick.degrees < 300) { if (self.characterState != kStateWalkingFront) [self changeState:kStateWalkingFront]; } else if (joystick.degrees > 301 && joystick.degrees < 360){ if (self.characterState != kStateWalkingRight) [self changeState:kStateWalkingRight]; } else if (joystick.degrees > 121 && joystick.degrees < 210) { if (self.characterState != kStateWalkingLeft) [self changeState:kStateWalkingLeft]; } if (joystickRight.degrees > 60 && joystickRight.degrees < 120) { if (self.characterState != kStateAttackingBack) [self changeState:kStateAttackingBack]; }else if (joystickRight.degrees > 1 && joystickRight.degrees < 59) { if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 211 && joystickRight.degrees < 300) { if (self.characterState != kStateAttackingFront) [self changeState:kStateAttackingFront]; } else if (joystickRight.degrees > 301 && joystickRight.degrees < 360){ if (self.characterState != kStateAttackingRight) [self changeState:kStateAttackingRight]; } else if (joystickRight.degrees > 121 && joystickRight.degrees < 210) { if (self.characterState != kStateAttackingLeft) [self changeState:kStateAttackingLeft]; } [self applyJoystick:joystick forTimeDelta:deltaTime]; [self applyJoystick:joystickRight forTimeDelta:deltaTime]; } Maybe it has something to do with putting them both to time delta? I tried working around it, but it did not work. So I am thankful for any input you guys can give me :)

    Read the article

  • How to prevent showing outside of world game in Cocos2D-x

    - by HRZ
    I'm trying to make a tower defense game and it can zoom in/out and scrolling over my world map. How to scroll over the game and how to restrict it not to show outside of my map(black area). At below I scroll over the map by using CCCamera but I don't know how I can restrict it. CCPoint tap = touch->getLocation(); CCPoint prev_tap = touch->getPreviousLocation(); CCPoint sub_point = tap - prev_tap; float xNewPos, yNewPos; float xEyePos, yEyePos, zEyePos; float cameraPosX, cameraPosY, cameraPosZ; // First we get the current camera position. GameLayer->getCamera()->getCenterXYZ(&cameraPosX, &cameraPosY, &cameraPosZ); GameLayer->getCamera()->getEyeXYZ(&xEyePos, &yEyePos, &zEyePos); // Calculate the new position xNewPos = cameraPosX - sub_point.x; yNewPos = cameraPosY - sub_point.y; GameLayer->getCamera()->setCenterXYZ(xNewPos, yNewPos, cameraPosZ); GameLayer->getCamera()->setEyeXYZ(xNewPos, yNewPos, zEyePos); And for zooming I used such code: GameLayer->setScale(GameLayer->getScale() + 0.002); //zooming in

    Read the article

  • Cocos2d Box2d contact listener call different method in collided object

    - by roma86
    I have the building object, wen it hit with other, i want to call some method inside it. Building.mm -(void)printTest { NSLog(@"printTest method work correctly"); } in my ContactListener i trying to call it so: ContactListener.mm #import "ContactListener.h" #import "Building.h" void ContactListener::BeginContact(b2Contact* contact) { b2Body* bodyA = contact->GetFixtureA()->GetBody(); b2Body* bodyB = contact->GetFixtureB()->GetBody(); Building *buildA = (Building *)bodyA->GetUserData(); Building *buildB = (Building *)bodyB->GetUserData(); if (buildB.tag == 1) { NSLog(@"tag == 1"); } if (buildA.tag == 2) { NSLog(@"tag == 2"); [buildA printTest]; } } NSLog(@"tag == 2"); work correctly, but [buildA printTest]; get error Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[CCSprite printTest]: unrecognized selector sent to instance 0x18595f0' Obviously I'm referring to the wrong object. How i can get different method and property in contacted objects from contactlistener class? Thanks.

    Read the article

  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

    Read the article

  • Cocos2d: Using single timer/scheduler for multiple sprites

    - by Shailesh_ios
    want to know if is it possible to use single timer or scheduler method for multiple sprites ? Like I am now working on a game and there could be any number of sprites and i want to perform some actions on all of that sprites, So do I have to use as many timers or schedulers as sprites ? Or How can the job be done using only a single timer or scheduler ? What is I schedule a method and use it for, Say 10 sprites ? Will it affect the performance..?

    Read the article

  • COCOS2D-html5 MoveBy doesn't work

    - by ufo
    I'd like to run an action on a sprite using the MoveBy action. After lots of attempts, I can't achieve the goal... I have issues with the MoveBy in 2 different projects, so maybe I'm missing something in the setup... But I can't figure what! The instruction is like this: this.platform1Sprite.runAction(cc.MoveBy.create(1, cc.p(200, 0))); I don't get any error, simply it doesn't work. Thank you in advance.

    Read the article

  • Android: Get the X and Y coordinates of a TextView?

    - by Jep Knopz
    I am working now on a project. I have 2 draggable textView in a circle. I want to add those value inside the circle when the circle is drag over the other circle. the first option that I have is to get the X and Y of the circle, but I get it. Can anyone fix my code? Here is the Code: MainActivity public class MainActivity extends Activity { int windowwidth; int windowheight; TextView bola; TextView bola2; private float x; private float y; private android.widget.RelativeLayout.LayoutParams layoutParams; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); windowwidth = getWindowManager().getDefaultDisplay().getWidth(); windowheight = getWindowManager().getDefaultDisplay().getHeight(); bola = (TextView) findViewById(R.id.ball); bola2 = (TextView) findViewById(R.id.ball2); bola2.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub layoutParams = (RelativeLayout.LayoutParams) bola2 .getLayoutParams(); switch (event.getActionMasked()) { case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: int x_cord = (int) event.getRawX(); int y_cord = (int) event.getRawY(); if (x_cord > windowwidth) { x_cord = windowwidth; } if (y_cord > windowheight) { y_cord = windowheight; } layoutParams.leftMargin = x_cord - 25; layoutParams.topMargin = y_cord - 75; bola2.setLayoutParams(layoutParams); break; default: break; } return true; } }); bola.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { layoutParams = (RelativeLayout.LayoutParams) bola .getLayoutParams(); switch (event.getActionMasked()) { case MotionEvent.ACTION_DOWN: break; case MotionEvent.ACTION_MOVE: int x_cord = (int) event.getRawX(); int y_cord = (int) event.getRawY(); if (x_cord > windowwidth) { x_cord = windowwidth; } if (y_cord > windowheight) { y_cord = windowheight; } layoutParams.leftMargin = x_cord - 25; layoutParams.topMargin = y_cord - 75; bola.setLayoutParams(layoutParams); break; default: break; } // TODO Auto-generated method stub return true; } }); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_main, menu); return true; }} Activity_main.xml <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <TextView android:id= "@+id/ball" android:background="@drawable/bgshape" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="1" tools:context=".MainActivity" /> <TextView android:id= "@+id/ball2" android:background="@drawable/bgshape" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="2" tools:context=".MainActivity" android:layout_x="60dp" android:layout_y="20dp" /> The bgshape.xml(for the circle) <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" > <padding android:bottom="20dp" android:left="25dp" android:right="25dp" android:top="20dp" /> <stroke android:width="2dp" android:color="#000000" /> <solid android:color="#ffffff" /> <corners android:bottomLeftRadius="30dp" android:bottomRightRadius="30dp" android:topLeftRadius="30dp" android:topRightRadius="30dp" /> This code works well. Could anyone fix this so that I can add the value inside the circle when they hit each other?

    Read the article

  • Android: How can i access email addresses in android

    - by Maxood
    I have the following code through which i am able to retrieve phone numbers. Somehow , i am not able to retrieve email addresses by using android.provider.Contacts.People API. Any ideas? import android.app.AlertDialog; import android.app.ExpandableListActivity; import android.content.ContentUris; import android.content.Context; import android.database.Cursor; import android.net.Uri; import android.os.Bundle; import android.provider.Contacts.People; import android.view.View; import android.widget.ExpandableListAdapter; import android.widget.SimpleCursorTreeAdapter; import android.widget.TextView; import android.widget.ExpandableListView.OnChildClickListener; public class ShowContacts extends ExpandableListActivity implements OnChildClickListener { private int mGroupIdColumnIndex; private String mPhoneNumberProjection[] = new String[] { People.Phones._ID, People.NUMBER // CHANGE HERE }; private ExpandableListAdapter mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Query for people Cursor groupCursor = managedQuery(People.CONTENT_URI, new String[] {People._ID, People.NAME}, null, null, null); // Cache the ID column index mGroupIdColumnIndex = groupCursor.getColumnIndexOrThrow(People._ID); // Set up our adapter mAdapter = new MyExpandableListAdapter(groupCursor, this, android.R.layout.simple_expandable_list_item_1, android.R.layout.simple_expandable_list_item_1, new String[] {People.NAME}, // Name for group layouts new int[] {android.R.id.text1}, new String[] {People.NUMBER}, // AND CHANGE HERE new int[] {android.R.id.text1}); setListAdapter(mAdapter); } public class MyExpandableListAdapter extends SimpleCursorTreeAdapter { public MyExpandableListAdapter(Cursor cursor, Context context, int groupLayout, int childLayout, String[] groupFrom, int[] groupTo, String[] childrenFrom, int[] childrenTo) { super(context, cursor, groupLayout, groupFrom, groupTo, childLayout, childrenFrom, childrenTo); } @Override protected Cursor getChildrenCursor(Cursor groupCursor) { // Given the group, we return a cursor for all the children within that group // Return a cursor that points to this contact's phone numbers Uri.Builder builder = People.CONTENT_URI.buildUpon(); ContentUris.appendId(builder, groupCursor.getLong(mGroupIdColumnIndex)); builder.appendEncodedPath(People.Phones.CONTENT_DIRECTORY); Uri phoneNumbersUri = builder.build(); return managedQuery(phoneNumbersUri, mPhoneNumberProjection, null, null, null); } } @Override public boolean onChildClick(android.widget.ExpandableListView parent, View v, int groupPosition, int childPosition, long id) { AlertDialog dialog = new AlertDialog.Builder(ShowContacts.this) .setMessage(((TextView) v).getText().toString()) .setPositiveButton("OK", null).create(); dialog.show(); return true; } }

    Read the article

  • Android: Expand ListView to fill space between two items

    - by BahaiResearch.com
    I have a ListView that is sandwiched between two buttons. The entire screen is in a ScrollView <Button android:text="Take a Picture" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/btnPicture" android:layout_marginRight="3dp" android:layout_marginLeft="3dp" android:layout_marginTop="5dp" android:textSize="25dp"/> <ListView android:minWidth="25px" android:minHeight="25px" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/lstPhotos" android:visibility="gone" /> <Button android:text="Location Type" android:layout_width="fill_parent" android:layout_height="wrap_content" android:id="@+id/btnLocationType" android:layout_marginRight="3dp" android:layout_marginLeft="3dp" android:layout_marginTop="5dp" android:textSize="25dp" /> As I add items to the listview in code, how can I get the listview to take up enough space to be visible. It does expand to show 1 item but after I add the second item it doesn't expand any more. You can see here after I added a second picture row to the listview, it's not visible.

    Read the article

  • Intent and OnActivityResult causing Activity to get restart Actuomatically : Require to solve this issues

    - by Parth Dani
    i am having 20 imageview and i am having 20 button for them when i click any 1 button it gives me option to select image from gallery or camera when i select any option for example galley it will take me to the gallery and let me select image from their and let me display those images on my imageview for respective button now the problem is sometimes when i do the whole above process my activity is getting restart actuomatically and all the image which were first selected get vanished from their imageview For Refernce my code is as follow: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.new_upload); // **************Code to get Road worthy number and VIN number value in // Shared Preference starts here************************ SharedPreferences myPrefs1 = this.getSharedPreferences("myPrefs", MODE_WORLD_READABLE); roadworthynumber = myPrefs1.getString(MY_ROADWORTHY, "Road Worthy Number"); vinnumber = myPrefs1.getString(MY_VIN, "VIN Number"); // **************Code to get Road worthy number and VIN number value in // Shared Preference ends here************************ // **************Code to create Directory AUSRWC starts // here************************ if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { cacheDir = new File(Environment.getExternalStorageDirectory() + File.separator + "AUSRWC" + File.separator); cacheDir.mkdirs(); } // **************Code to Create Directory AUSRWC ends // here************************ // *****************Assigning Button variable their Id declare in XML // file starts here***************** new_select1 = (Button) findViewById(R.id.new_select1); new_select2 = (Button) findViewById(R.id.new_select2); new_select3 = (Button) findViewById(R.id.new_select3); new_select4 = (Button) findViewById(R.id.new_select4); new_select5 = (Button) findViewById(R.id.new_select5); new_select6 = (Button) findViewById(R.id.new_select6); new_select7 = (Button) findViewById(R.id.new_select7); new_select8 = (Button) findViewById(R.id.new_select8); new_select9 = (Button) findViewById(R.id.new_select9); new_select10 = (Button) findViewById(R.id.new_select10); new_select11 = (Button) findViewById(R.id.new_select11); new_select12 = (Button) findViewById(R.id.new_select12); new_select13 = (Button) findViewById(R.id.new_select13); new_select14 = (Button) findViewById(R.id.new_select14); new_select15 = (Button) findViewById(R.id.new_select15); new_select16 = (Button) findViewById(R.id.new_select16); new_select17 = (Button) findViewById(R.id.new_select17); new_select18 = (Button) findViewById(R.id.new_select18); new_select19 = (Button) findViewById(R.id.new_select19); new_select20 = (Button) findViewById(R.id.new_select20); // *****************Assigning Button variable their Id declare in XML // file ends here***************** // *****************Assigning Image variable their Id declare in XML // file starts here***************** new_selectimage1 = (ImageView) findViewById(R.id.new_selectImage1); new_selectimage2 = (ImageView) findViewById(R.id.new_selectImage2); new_selectimage3 = (ImageView) findViewById(R.id.new_selectImage3); new_selectimage4 = (ImageView) findViewById(R.id.new_selectImage4); new_selectimage5 = (ImageView) findViewById(R.id.new_selectImage5); new_selectimage6 = (ImageView) findViewById(R.id.new_selectImage6); new_selectimage7 = (ImageView) findViewById(R.id.new_selectImage7); new_selectimage8 = (ImageView) findViewById(R.id.new_selectImage8); new_selectimage9 = (ImageView) findViewById(R.id.new_selectImage9); new_selectimage10 = (ImageView) findViewById(R.id.new_selectImage10); new_selectimage11 = (ImageView) findViewById(R.id.new_selectImage11); new_selectimage12 = (ImageView) findViewById(R.id.new_selectImage12); new_selectimage13 = (ImageView) findViewById(R.id.new_selectImage13); new_selectimage14 = (ImageView) findViewById(R.id.new_selectImage14); new_selectimage15 = (ImageView) findViewById(R.id.new_selectImage15); new_selectimage16 = (ImageView) findViewById(R.id.new_selectImage16); new_selectimage17 = (ImageView) findViewById(R.id.new_selectImage17); new_selectimage18 = (ImageView) findViewById(R.id.new_selectImage18); new_selectimage19 = (ImageView) findViewById(R.id.new_selectImage19); new_selectimage20 = (ImageView) findViewById(R.id.new_selectImage20); // ****Assigning Image variable their Id declare in XML file ends // here***************** // **************Creating Dialog to give option to user to new_select // image from gallery or from camera starts here**************** final String[] items = new String[] { "From Camera", "From Gallery" }; ArrayAdapter<String> adapter = new ArrayAdapter<String>(this, android.R.layout.select_dialog_item, items); AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setTitle("select Image"); builder.setAdapter(adapter, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int item) { if (item == 0) { if (android.os.Environment.getExternalStorageState() .equals(android.os.Environment.MEDIA_MOUNTED)) { Intent intent = new Intent( MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment .getExternalStorageDirectory(), "/AUSRWC/picture" + ".jpg"); mImageCaptureUri = Uri.fromFile(file); try { Toast.makeText(getBaseContext(), "Click Image", Toast.LENGTH_SHORT).show(); intent.putExtra( android.provider.MediaStore.EXTRA_OUTPUT, mImageCaptureUri); intent.putExtra("return-data", true); startActivityForResult(intent, PICK_FROM_CAMERA); } catch (Exception e) { e.printStackTrace(); } } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } dialog.cancel(); } else { Intent intent = new Intent(); Toast.makeText(getBaseContext(), "Select Image", Toast.LENGTH_SHORT).show(); intent.setType("image/*"); intent.setAction(Intent.ACTION_GET_CONTENT); startActivityForResult(Intent.createChooser(intent, "Complete action using"), PICK_FROM_FILE); } } }); dialog = builder.create(); // **************Creating Dialog to give option to user to new_select // image from gallery or from camera ends here**************** final Animation animAlpha = AnimationUtils.loadAnimation(this, R.anim.anim_alpha); // Animation Code for displaying Button // Clicked. // ********************Image 1 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select1.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 1; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 1 button code ends // here******************************* // ********************Image 2 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select2.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 2; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 2 button code ends // here******************************* // ********************Image 3 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select3.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 3; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 3 button code ends // here******************************* // ********************Image 4 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select4.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 4; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 4 button code ends // here******************************* // ********************Image 5 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select5.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 5; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 5 button code ends // here******************************* // ********************Image 6 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select6.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 6; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 6 button code ends // here******************************* // ********************Image 7 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select7.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 7; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 7 button code ends // here******************************* // ********************Image 8 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select8.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 8; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 8 button code ends // here******************************* // ********************Image 9 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select9.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 9; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 9 button code ends // here******************************* // ********************Image 10 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select10.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 10; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 10 button code ends // here******************************* // ********************Image 11 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select11.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 11; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 11 button code ends // here******************************* // ********************Image 12 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select12.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 12; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 12 button code ends // here******************************* // ********************Image 13 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select13.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 13; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 13 button code ends // here******************************* // ********************Image 14 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select14.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 14; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 14 button code ends // here******************************* // ********************Image 15 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select15.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 15; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 15 button code ends // here******************************* // ********************Image 16 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select16.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 16; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 16 button code ends // here******************************* // ********************Image 17 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select17.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 17; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 17 button code ends // here******************************* // ********************Image 18 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select18.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 18; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 18 button code ends // here******************************* // ********************Image 19 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select19.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 19; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 19 button code ends // here******************************* // ********************Image 20 button code starts // here******************************* if (android.os.Environment.getExternalStorageState().equals( android.os.Environment.MEDIA_MOUNTED)) { new_select20.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { v.startAnimation(animAlpha); buttonpressed = 20; dialog.show(); } }); } else { Toast.makeText(getBaseContext(), "Please insert SdCard First", Toast.LENGTH_SHORT).show(); } // ********************Image 20 button code ends // here******************************* } // *************************When Back Button is Pressed code begins // here************************************* @Override public void onBackPressed() { Toast.makeText(new_upload.this, "Sorry You are not allowed to go back", Toast.LENGTH_SHORT).show(); return; } // *************************When Back Button is Pressed code ends // here************************************* // ***********************To get Path of new_selected Image code starts // here************************************ public String getRealPathFromURI(Uri contentUri) { String[] proj = { MediaStore.Images.Media.DATA }; Cursor cursor = managedQuery(contentUri, proj, null, null, null); if (cursor == null) return null; int column_index = cursor .getColumnIndexOrThrow(MediaStore.Images.Media.DATA); cursor.moveToFirst(); return cursor.getString(column_index); } // ***********************To get Path of new_selected Image code ends // here************************************ // **********************Picture obtained from the camera or from gallery // code starts here************** @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { //path = ""; Log.e("","requestCode="+requestCode); switch (requestCode){ case PICK_FROM_FILE: if (resultCode == Activity.RESULT_OK) { mImageCaptureUri = data.getData(); path = getRealPathFromURI(mImageCaptureUri); // from Gallery Log.e("", "Imagepath from gallery=" + path); if (path == null) path = mImageCaptureUri.getPath(); // from File Manager if (path != null) { dialog1 = ProgressDialog.show(new_upload.this, "", "Processing Please wait...", true); new ImageDisplayTask().execute(); } } break; case PICK_FROM_CAMERA: if (resultCode == Activity.RESULT_OK) { try { path = mImageCaptureUri.getPath(); Log.e("", "Imagepath from Camera =" + path); // bitmap = BitmapFactory.decodeFile(path); } catch (Exception e) { e.printStackTrace(); } if (path != null) { dialog1 = ProgressDialog.show(new_upload.this, "", "Processing Please wait...", true); //new ImageDisplayTask1().execute(); new ImageDisplayTask().execute(); } } break; default: } } // ********************Picture obtained from the camera or from gallery code // ends here********************************************* // ******************Image Display on Button when new_selected from gallery // Ashynch Code starts here******************************** class ImageDisplayTask extends AsyncTask<Void, Void, String> { @Override protected String doInBackground(Void... unsued) { Bitmap src = BitmapFactory.decodeFile(path); Bitmap dest = Bitmap.createBitmap(src.getWidth(), src.getHeight(), Bitmap.Config.ARGB_8888); //Bitmap dest = Bitmap.createScaledBitmap(src, src.getWidth(),src.getHeight(), true); SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime = sdf.format(Calendar.getInstance().getTime()); // reading local `` String timestamp = dateTime + " " + roadworthynumber; SimpleDateFormat sdf1 = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss"); String dateTime1 = sdf1.format(Calendar.getInstance().getTime()); Imagename = dateTime1.toString().trim().replaceAll(":", "") .replaceAll("-", "").replaceAll(" ", "") + roadworthynumber + ".jpg"; Canvas cs = new Canvas(dest); Paint tPaint = new Paint(); tPaint.setTextSize(100); tPaint.setTypeface(Typeface.SERIF); tPaint.setColor(Color.RED); tPaint.setStyle(Style.FILL); cs.drawBitmap(src, 0f, 0f, null); float height = tPaint.measureText("yY"); cs.drawText(timestamp, 5f, src.getHeight() - height + 5f, tPaint); try { dest.compress(Bitmap.CompressFormat.JPEG, 70, new FileOutputStream(new File(cacheDir, Imagename))); dest.recycle(); src.recycle(); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } return null; } @Override protected void onProgressUpdate(Void... unsued) { } @Override protected void onPostExecute(String serverresponse) { String error = "noerror"; Display currentDisplay = getWindowManager().getDefaultDisplay(); int dw = currentDisplay.getWidth(); int dh = currentDisplay.getHeight() - 100; Log.e("", "width= " + dw + " Height= " + dh); try { BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options(); bmpFactoryOptions.inJustDecodeBounds = true; Bitmap bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); int heightRatio = (int) Math.ceil(bmpFactoryOptions.outHeight / (float) dh); int widthRatio = (int) Math.ceil(bmpFactoryOptions.outWidth / (float) dw); if (heightRatio > 1 && widthRatio > 1) { if (heightRatio > widthRatio) { bmpFactoryOptions.inSampleSize = heightRatio; } else { bmpFactoryOptions.inSampleSize = widthRatio; } } bmpFactoryOptions.inJustDecodeBounds = false; bmp = BitmapFactory.decodeFile( Environment.getExternalStorageDirectory() + "/AUSRWC/" + Imagename, bmpFactoryOptions); if (buttonpressed == 1) { new_selectimage1.setImageBitmap(bmp); //Image set on ImageView } else if (buttonpressed == 2) { new_selectimage2.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 3) { new_selectimage3.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 4) { new_selectimage4.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 5) { new_selectimage5.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 6) { new_selectimage6.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 7) { new_selectimage7.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 8) { new_selectimage8.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 9) { new_selectimage9.setImageBitmap(bmp);//Image set on ImageView } else if (buttonpressed == 10) { new_selectimage10.setImageBitmap(bmp); } else if (buttonpressed == 11) { new_selectimage11.setImageBitmap(bmp); } else if (buttonpressed == 12) { new_selectimage12.setImageBitmap(bmp); } else if (buttonpressed == 13) { new_selectimage13.setImageBitmap(bmp); } else if (buttonpressed == 14) { new_selectimage14.setImageBitmap(bmp); } else if (buttonpressed == 15) { new_selectimage15.setImageBitmap(bmp); } else if (buttonpressed == 16) { new_selectimage16.setImageBitmap(bmp); } else if (buttonpressed == 17) { new_selectimage17.setImageBitmap(bmp); } else if (buttonpressed == 18) { new_selectimage18.setImageBitmap(bmp); } else if (buttonpressed == 19) { new_selectimage19.setImageBitmap(bmp); } else if (buttonpressed == 20) { new_selectimage20.setImageBitmap(bmp); } } catch (Exc

    Read the article

  • Android: SlidingDrawer disappears under SurfaceView

    - by ykrasik
    Hi, I'm trying to create a SlidingDrawer with LinearLayout content over a FrameLayout. At first it all seems fine, I get my SlidingDrawer's handle at the bottom of the screen. But then, if I start dragging the handle up and the content starts showing, it gets clipped by the border rectangle of the handle. If I drag the handle all the way up the entire content eventually gets shown, however if I now drag the handle down, it will be clipped by the border rectangle of the content. Also, if the handle is all the way up, as soon as I start dragging it the whole content disappears. I can still click on where the handle should be on the screen, drag it and the content would show, but I need to guess where the handle is. What seems to be causing this is the fact that I have a SurfaceView in the xml file just before SlidingDrawer. Removing the view from the xml solves this problem, however I need this view. Here's the xml: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent"> <!-- Removing this DrawView from here solves the problem --> <com.package.DrawView android:id="@+id/main" android:layout_width="fill_parent" android:layout_height="fill_parent" /> <SlidingDrawer android:id="@+id/SlidingDrawer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:allowSingleTap="true" android:animateOnClick="true" android:handle="@+id/slideHandleButton" android:content="@+id/contentLayout" android:padding="10dip"> <Button android:id="@+id/slideHandleButton" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@drawable/sliding_button"> </Button> <LinearLayout android:id="@+id/contentLayout" android:layout_width="wrap_content" android:layout_height="wrap_content" android:orientation="vertical"> <Button android:id="@+id/clearButton" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Test"> </Button> </LinearLayout> </SlidingDrawer> </FrameLayout> Java: package com.package; import android.app.Activity; import android.os.Bundle; public class SlideTest extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } package com.package; import android.content.Context; import android.util.AttributeSet; import android.view.SurfaceView; public class DrawView extends SurfaceView { public DrawView(Context context, AttributeSet attrs) { super(context, attrs); } } Edit: I just noticed that if DrawView extends View and not SurfaceView this problem goes away. However, I'm using a dedicated drawing thread and according to the documentation (and LunarLander example) when using a dedicated drawing thread, it should draw to a SurfaceView. Any help would be greatly appreciated!

    Read the article

  • Error inflating class android.widget.CompoundButton

    - by snctln
    [Disclaimer: This has been cross posted on the Android Developers Google Group I am trying to use a CompoundButton in a project I am working on. Every time I try and use it by declaring it in my layout xml file I receive the error "01-04 12:27:46.471: ERROR/AndroidRuntime(1771): Caused by: android.view.InflateException: Binary XML file line #605: Error inflating class android.widget.CompoundButton" After fighting the error for a half an hour I decided to try a minimalistic example. I am using the latest eclipse developer tools, and targeting android 2.2 makign the minimum sdk required 2.2 (8). Here is the activity java code: package com.example.CompoundButtonExample; import android.app.Activity; import android.os.Bundle; public class CompoundButtonExampleActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } } Here is the layout xml code: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <CompoundButton android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> Here is the manifest xml code: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.CompoundButtonExample" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".CompoundButtonExampleActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="8" /> </manifest> As you can see it is just the default hello world project that eclipse creates for you when you start a new Android project. It only differs in the fact that I add a "CompoundButton" to the main layout in a vertical LinearLayout. Can anyone confirm this bug? Or tell me what I am doing wrong?

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >