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  • Illustrator export layers to png and keep layer names

    - by Jonny
    I have a set of 300 or so .ai files in which I will need to open each, separate one main layer into two (probably have to create an extra layer manually, and move needed stuff into that layer manually). Then I want to export those two layers to PNG. I would like to keep the layers' name in the output filenames. Any suggestion here? The save for web/devices doesn't seem to have an option for saving files using layer names.

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  • Export layer to png file in gimp

    - by MTilsted
    Is there a simple way to export the current selected layer as a png/jpg file in Gimp 2.8.4 ? I did some searching in google, and the export should do it in gimp 2.6 if the layer is the only visible layer, but I can't get that to work for gimp 2.8 The way I currently do it now is that I select the content, and cut/paste it to a new image, then export the image and close it, but a simple export selected layer would be much more easy to use.

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  • On dual boot system, Is it possible to use VirtualBox to boot other installed OS?

    - by Derek Ziemba
    I currently run Windows 7 from a 256GB SSD as my Operating System. Lately, for school, I've been using openSUSE linux inside a VirtualBox PC and I'm really liking it. I'm starting to hate even working in Windows. But I can't just abandon Windows. I've been considering dual booting openSUSE and will likely purchase another SSD for openSUSE. Once I have the dual boot set-up, there is going to be times I need to do something quick in the operating system that I'm not currently in. It would be a pain to have to reboot the computer each time I need to switch the OS for a simple task, especially from Windows since it doesn't let you save it's state. From openSUSE, I want to be able to start a VirtualBox Machine using my Windows Drive. And in Windows, I want to be able to start a VirtualBox Machine of my openSUSE Drive. Would this be possible? The issue I'm worried about is drivers. For instance, the OS will be installed on native hardware and have the native hardware's drivers configured. When I try to boot the OS in a VirtualMachine, I feel like the OS is not going to know what to do, and have to reconfigure itself or just not work.

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • no dual screens with 11.10 and Asus m4A89 GTD Pro

    - by Alex
    I'm having an issue getting dual monitors working for Kubuntu 11.10. I have Asus m4A89 GTD pro/USB3 mother board with integrated Ati HD4290 graphics chip. When I try to enable multiple monitors through the system settings, it says "This module is only for configuring systems with a single desktop spread across multiple monitors. You do not appear to have this configuration." I had previously attempted to fix this problem with another installation of Ubuntu 11.10, but ended up having to reinstall ubuntu because i messed up the software center dependencies. After I installed Ubuntu the first time, a notification showed up asking me to install an Ati graphics driver. I installed this driver, then restarted, and dual monitors did not work. That was when I went to the ATI site and attempted to install the fglrx driver. When I tried to run the shell script for the fglrx driver, it said i had a previous version of an fglrx driver installed, and needed to remove it in order to install the new one. So I looked up some tutorial on how to remove it and found some apt-get remove command, which i ran. Then I was able to install the new driver. Dual monitors still did not work, and i couldn't use the software center any more because it was corrupted and was unable to repair itself. So i just reinstalled ubuntu, and now i'm trying to go about this the correct way. Does anyone have this same configuration and which driver works for you?

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  • Open Source or Low Cost Layer 7 ("Content") Switch?

    - by Rob
    I have several web servers that host a number of different applications and web sites. I want to make it easy to host apps or parts of web sites on different servers (e.g. example.com/foo might be on one physical server and example.com/bar might be on another). We do this Apache redirects right now, but that gets messy fast and in any case we have other problems we want to solve, such as throttling requests from individual clients, and reducing dependency on specific physical hosts. Is there an open source or low cost layer 7 switch that would be suitable for this sort of task? I was hoping to find something like a stripped down Linux VMware guest/appliance built for this purpose, but haven't seen anything suitable out there so far.

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  • Dual monitors and flash movie to stay maximized on one of them.

    - by Kamil Zadora
    I have recently assembled a dual monitor setup. I often watch live.twit.tv in my browser and I would like to run it maximized while I do other stuff on second screen, but when I click on a desktop the full screen mode rolls back to normal view. The same case is for different Flash players and I believe Silverlight players suffer from the same problem. Is there any way to bypass this behavior?

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  • Clonezilla disk to disk clone on a dual boot ubuntu karmic & XP setup - cannot open '/boot/grub/devi

    - by srboisvert
    I just tried to clone a failing existing boot drive for a dual boot system with Ubuntu karmic and Windows XP installed using Clonezilla. The cloning worked fine right up until the end when I got the following error: Running: grub-install --no floppy --root-directory=/tmp/hd_img.twABYW /dev/sdb grub-probe: error: Cannot open '/boot/grub/device.map' /usr/sbin/grub-install:line 374: [: =: unary operator expected What's my next step? I imagine I need to somehow rebuild my boot record for Windows and Ubuntu and edit grub.

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  • Installing ubuntu on inspiron 1720, can I dual boot?

    - by sososo
    Can I dual boot ubuntu with on a inspiron 1720 (it is running windows 7). One issue is I don't have space on the c:\ drive, but other partitions have space. Will that cause any issues? This is just to play and learn with, and I don't want to ruin my main windows install doing this. I don't think my laptop is powerful enough for a virtualbox install (only 2gb ram).

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  • How can I uninstall Fedora on a dual boot system without a Windows CD?

    - by David B
    I'm running a dual boot system with Windows XP and Fedora 13. I would like to uninstall Fedora 13 and remain with Windows XP only. This fedora document says I need to boot from a Windows XP installation CS to fix the MBR. Is there a way to do that without using the CD (I'm working in a company where I got my computer up and running with XP. Getting the CD will require me contact the system admins which might take some time).

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  • How to change the order of OS's on my boot screen on a dual boot setup?

    - by th3dude19
    I'm running a dual boot configuration on my laptop using Ubuntu 10.04b and Windows 7 Home Premium. Windows 7 was the original OS and I added a 'side by side' installation of Ubuntu. Ubuntu, however, shows up first on the list. I'd like to change this order and make Windows 7 first, followed by Ubunutu, then all of the recovery boots after that. Any help on how this is done?

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  • Developing your Data Access Layer with ADO.NET Entity Framework 4

    Entity Framework has evolved in the light of feedback. ADO.NET Entity Framework 4 is now better able to accommodate different development methodologies. A welcome improvement is the way that, the application designer now has a range of options in the way that Entity Framework creates the Data Access layer. Prasanna returns to Simple-Talk to explain the significance of the changes.

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  • Transition from web-app development to telecom Integration network (IN) layer development

    - by SIJAR
    How difficult it is for someone who has developed web-application using J2EE, Spring etc technology to develop an application for Telecommunication Integration network (IN) layer, the telecom product is to be developed using SS7 stack, JAIN API, J2EE technology. How vital is the knowledge of telecommunication sector? Does anyone anticipate growth in telecommunication sector, what future lies for web development?

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  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

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  • Using macro as an abstraction layer

    - by tehnyit
    I am having a discussion with a colleague about using macro as a thin (extremely) layer of abstraction vs using a function wrapper. The example that I used is Macro way. #define StartOSTimer(period) (microTimerStart(period)) Function wrapper method void StartOSTimer(period) { microTimerStart(period); } Personally, I liked the second method as it allows for future modification, the #include dependencies are also abstracted as well.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • VLAN ACLs and when to go Layer 3

    - by wuckachucka
    I want to: a) segment several departments into VLANs with the hopes of restricting access between them completely (Sales never needs to talk to Support's workstations or printers and vice-versa) or b) certain IP addresses and TCP/UDP ports across VLANS -- i.e. permitting the Sales VLAN to access the CRM Web Server in the Server VLAN on port 443 only. Port-wise, I'll need a 48-port switch and another 24-port switch to go with the two existing 24-port Layer 2 switches (Linksys); I'm looking at going with D-Links or HP Procurves as Cisco is out of our price range. Question #1: From what I understand (and please correct me if I'm wrong), if the Servers (VLAN10) and Sales (VLAN20) are all on the same 48-port switch (or two stacked 24-port switches), afaik, the switch "knows" what VLANs and ports each device belongs to and will switch packets between them; I can also apply ACLs to restrict access between VLANs at this point. Is this correct? Question #2: Now lets say that Support (VLAN30) is on a different switch (one of the Linksys) switches. I'm assuming I'll need to trunk (tag) switch #2's VLANs across to switch #1, so switch #1 sees switch #2's VLAN30 (and vice-versa). Once Switch #1 can "see" VLAN30, I'm assuming I can then apply ACLs as stated in Question #1. Is this correct? Question #3: Once Switch #1 can see all the VLANs, can I achieve the seemingly "Layer 3" ACL filtering of restricting access to Server VLAN on only certain TCP/UDP ports and IP addresses (say, only permitting 3389 to the Terminal Server, 192.168.10.4/32). I say "seemingly" because some of the Layer 2 switches mention the ability to restrict ports and IP addresses through the ACLs; I (perhaps mistakenly) thought that in order to have Layer 3 ACLs (packet filtering), I'd need to have at least one Layer 3 switch acting as a core router. If my assumptions are incorrect, at which point do you need a Layer 3 switch for inter-VLAN routing vs. inter-VLAN switching? Is it generally only when you need that higher-level packet filtering ability between your departments?

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  • Different subnets routing with just one layer 3 switch

    - by GustavoFSx
    Our current network looks like this: Location 1: 2 Layer 2 switches | subnet 192.168.1.0/24 | Firewall for our VPN Location 2: 1 Layer 2 switch | subnet 192.168.3.0/24 | Firewall for our VPN Location 3: 1 Layer 2 switch | subnet 192.168.5.0/24 | Firewall for our VPN We just got a direct fiber connection between location 1 and 2, we also got a new HP V1910 24G layer 3 switch. I tried to follow the instructions on this site, but I can't get it to work. I think our network should look like this: Location 1: HP Switch FIBER to L2 | subnet 192.168.1.0/24 | Firewall for our VPN Location 2: 1 Layer 2 switch | subnet 192.168.3.0/24 | FIBER to L1 Location 3: 1 Layer 2 switch | subnet 192.168.5.0/24 | Firewall for our VPN So, how can I get routing working on our location 2? It's old gateway was a firewall device on ip 192.168.3.1. I'm thinking on creating a VLAN Interface on 192.168.3.1 on the switch for the Location 2. But how will I handle that on the HP switch that has a direct fiber connection with that switch? Please help, I'm not very good with networking.

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  • ASP.Net Session Storage provider in 3-layer architecture

    - by Tedd Hansen
    I'm implementing a custom session storage provider in ASP.Net. We have a strict 3-layer architecture and therefore the session storage needs to go through the business layer. Presentation-Business-Database. The business layer is accessed through WPF. The database is MSSQL. What I need is (in order of preference): A commercial/free/open source product that solves this. The source code of a SqlSessionStateStore (custom session store) (not the ODBC-sample on MSDN) that I can modify to use a middle layer. I've tried looking at .Net source through Reflector, but the code is not usable. Note: I understand how to do this. I am looking for working samples, preferably that has been proven to work fine under heavy load. The ODBC sample on MSDN doesn't use the (new?) stored procs that the build in SqlSessionStateStore uses - I'd like to use these if possible (decreases traffic). Edit1: To answer Simons question on more info: ASP.Net Session()-object can be stored in either InProc, ASP.Net State Service or SQL-server. In a secure 3-layer model the presentation layer (web server) does not have direct/physical access to the database layer (SQL-server). And even without the physical limitations, from an architectural standpoint you may not want this. InProc and ASP.Net State Service does not support load balancing and doesn't have fault tolerance. Therefore the only option is to access SQL through webservice middle layer (business layer).

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