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  • Windows 7 pro remote desktop true multi monitor support patch or hack

    - by Ryan D
    After hours of research the closest i came to any patch that could fix this was a concurrent sessions patch which is not what i want. I have two machines both windows 7 professional. Its not an option to upgrade either to ultimate as the computer being remoted is in another state at our corp office. I need Dual monitor support and would have used the multimon i:1 edit thing however the other tower is not Win 7 ultimate. I have read over and over how it is not supported except with ultimate and enterprise and 2008 server. What have they put into windows 7 ultimate that is not in Win 7 pro and how can i get it or patch Win 7 pro to give it the same functionality. I would have paid for a software patch had i been able to find it anywhere. Summary: I am looking for the ability to remote to a Win 7 pro computer with another Win 7 computer while being able to use Dual monitors. Is there anyone that has the skill or balls to help with this? Most Respectfully Ryan

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  • How to use a home network patch panel?

    - by Torben Gundtofte-Bruun
    I'm planning a home network in a house that's not built yet. One recommendation is to add network sockets in various rooms and have them all end in a central place, where it all connects using a network switch. So far so good. Another recommendation says to not connect everything directly to the switch, but to a patch panel which in turn is connected to the switch. I'm unsure why this is good. Is there any practical advantage of using a patch panel if you're not planning to re-wire things very often? How does a patch panel actually work? Let's say it has 24 ports. Does it have another 24 ports on the backside that go to the switch, or what? Wikipedia isn't helpful on this. Clarification: I am planning to run network cables through conduits inside the walls and terminated with network sockets in the wall (as opposed to having just conduits and long regular network cables that have a normal plug in each end). Going by RedGrittyBrick's answer, a patch panel is nearly unavoidable in that case.

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  • Can anyone share a code snippet to Update Google Documents

    - by Sana
    Hi, I am relentlessly trying to update an existing google doc with the Google Protocol Data API, but the contents do not get updated, even though the PUT runs perfectly fine with a return response code of 200. Here is the code that I am using try { HttpRequest requestPost = transport.buildPutRequest(); requestPost.url = DocsUrl.forUploadingFile(editLink); ((GoogleHeaders) requestPost.headers).setSlugFromFileName("books1.xml"); InputStreamContent content = new InputStreamContent(); File file = new File("//sdcard/books.xml"); content.setFileInput(file); content.type = "text/plain"; content.length = file.length(); System.out.println("Length of the file = "+content.length); requestPost.content = content; HttpResponse responseUpload = requestPost.execute(); System.out.println("Uploading code = "+responseUpload.statusCode); } catch (FileNotFoundException e) { e.printStackTrace(); } catch (ClientProtocolException e) { System.out.println("Client Protocol Exception"); } catch (IOException e) { handleException(e); } where editLink is the editLink edit-media link returned from google doc feeds.

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  • Need Google Map InfoWindow Hyperlink to Open Content in Overlay (Fusion Table Usage)

    - by McKev
    I have the following code established to render the map in my site. When the map is clicked, the info window pops up with a bunch of content including a hyperlink to open up a website with a form in it. I would like to utilize a function like fancybox to open up this link "form" in an overlay. I have read that fancybox doesn't support calling the function from within an iframe, and was wondering if there was a way to pass the link data to the DOM and trigger the fancybox (or another overlay option) in another way? Maybe a callback trick - any tips would be much appreciated! <style> #map-canvas { width:850px; height:600px; } </style> <script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=true"></script> <script src="http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/src/fusiontips.js" type="text/javascript"></script> <script type="text/javascript"> var map; var tableid = "1nDFsxuYxr54viD_fuH7fGm1QRZRdcxFKbSwwRjk"; var layer; var initialLocation; var browserSupportFlag = new Boolean(); var uscenter = new google.maps.LatLng(37.6970, -91.8096); function initialize() { map = new google.maps.Map(document.getElementById('map-canvas'), { zoom: 4, mapTypeId: google.maps.MapTypeId.ROADMAP }); layer = new google.maps.FusionTablesLayer({ query: { select: "'Geometry'", from: tableid }, map: map }); //http://gmaps-utility-gis.googlecode.com/svn/trunk/fusiontips/docs/reference.html layer.enableMapTips({ select: "'Contact Name','Contact Title','Contact Location','Contact Phone'", from: tableid, geometryColumn: 'Geometry', suppressMapTips: false, delay: 500, tolerance: 8 }); ; // Try W3C Geolocation (Preferred) if(navigator.geolocation) { browserSupportFlag = true; navigator.geolocation.getCurrentPosition(function(position) { initialLocation = new google.maps.LatLng(position.coords.latitude,position.coords.longitude); map.setCenter(initialLocation); //Custom Marker var pinColor = "A83C0A"; var pinImage = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_letter&chld=%E2%80%A2|" + pinColor, new google.maps.Size(21, 34), new google.maps.Point(0,0), new google.maps.Point(10, 34)); var pinShadow = new google.maps.MarkerImage("http://chart.apis.google.com/chart?chst=d_map_pin_shadow", new google.maps.Size(40, 37), new google.maps.Point(0, 0), new google.maps.Point(12, 35)); new google.maps.Marker({ position: initialLocation, map: map, icon: pinImage, shadow: pinShadow }); }, function() { handleNoGeolocation(browserSupportFlag); }); } // Browser doesn't support Geolocation else { browserSupportFlag = false; handleNoGeolocation(browserSupportFlag); } function handleNoGeolocation(errorFlag) { if (errorFlag == true) { //Geolocation service failed initialLocation = uscenter; } else { //Browser doesn't support geolocation initialLocation = uscenter; } map.setCenter(initialLocation); } } google.maps.event.addDomListener(window, 'load', initialize); </script>

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  • Showing google-task only

    - by ideotop
    Google-task is available in google calendar without using the gmail-task api. Is there a way to use the same "google calendar" way to build a standalone google-task only web page ? (It looks like the google-task api is not available)

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  • google search engine

    - by kourosh
    I am working on a google box, something like this, http://mytwentyfive.com/blog/wp-content/uploads/byme/Google%20Search%20Appliances.jpg I am pointing the crawler to a folder where there are html files. before the crawler was crawling the files and indexing them but right now it finds the pattern or the folder but not following any html files within the folder. I have tried everything I could and know but, can't think of anything else. Can someone help? thanks

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  • Google Chrome installation error

    - by PlinioSantos
    I used to use google chrome as default browser. One day I tried to use Google Cast extension to send my browser screen to chromecast, but I realized that my Chrome version was old. So I downloaded the debian package from google web site, but I ran on a dependency failure: $ sudo dpkg -i /home/plinio/Downloads/google-chrome-stable_current_amd64.deb (Reading database ... 195156 files and directories currently installed.) Preparing to replace google-chrome-stable 35.0.1916.114-1 (using .../google-chrome-stable_current_amd64.deb) ... Unpacking replacement google-chrome-stable ... dpkg: dependency problems prevent configuration of google-chrome-stable: google-chrome-stable depends on libnss3 (>= 3.14.3); however: Version of libnss3 on system is 3.14.1-0ckbi1.93ubuntu.0.12.04.1. dpkg: error processing google-chrome-stable (--install): dependency problems - leaving unconfigured Processing triggers for man-db ... Processing triggers for desktop-file-utils ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for gnome-menus ... Errors were encountered while processing: google-chrome-stable How to solve it? I had no success with Synaptc and Ubuntu Software Center as well.

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  • Component based game engine issue

    - by Mathias Hölzl
    We are just switching from a hierarchy based game engine to a component based game engine. My problem is that when I load a model which has has a hierarchy of meshes and the way I understand is that a entity in a component based system can not have multiple components of the same type, but I need a "meshComponent" for each mesh in a model. So how could I solve this problem. On this side they implemented a Component based game engine: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/

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  • How do you find all the links to disavow for a Google reconsideration request? [duplicate]

    - by QF_Developer
    This question already has an answer here: How to identify spammy domains giving backlinks to my site (to submit in disavow links in WMT) 2 answers A few months ago I received the following notification on Google Webmaster for a website I look after. Unnatural links to your site—impacts links Google has detected a pattern of unnatural artificial, deceptive, or manipulative links pointing to pages on this site. Some links may be outside of the webmaster’s control, so for this incident we are taking targeted action on the unnatural links instead of on the site’s ranking as a whole. Learn more. The question here is, should we actively attempt to disavow these links given that the action is seemingly targeted to just a bunch of keywords? I've downloaded the inbound links sample from Google Webmaster and so far I've been through the disavow and reconsideration requests process 6 times, each taking 2-3 weeks only to be supplied just 2 more links that Google don't approve of. At this rate it will take me the rest of my natural life to cleanup all these spammy links! It seems disavowing is futile as they haven't implemented broad actions against the website as a whole and (from what I can gather) have already nullified the value of those offending links. Under the quoted statement above however is a reconsideration request button that seems to imply I should be actively doing something here? UPDATE 14th October -- I have since created a small .NET application that you can feed the CSV sample links file into from Google Webmaster. What this tool does is crawl all the links and looks for specific linking patterns as per some configurable match strings. I realised that many of the links that Google are taking issue with were created by a rogue SEO firm we hired several years ago. All the links are appended with 1 of 5 different descriptions. The application I built uses some regexes to isolate any link sources with these matching appendages and automatically builds the disavow txt file. In the end it had to come down to an algorithm as manually disavowing links on this scale would take weeks! I will post the app here once I've cleaned it up.

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  • How do I build a 2D physics engine?

    - by Vish
    The most advanced games I've made are a 8-ball pool game made with the physics engine Box2dFlashAS3 and a platform game with levels. When I did platform games, I've always wished to know how to make an engine, so that I could re-use it. When I see games that have slopes, curved slopes, perfect gravity and real-life physics, I've always wished I knew how to code the engine. Please suggest techniques and articles for whatever relevant knowledge-base is necessary.

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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • How does an Engine like Source process entities?

    - by Júlio Souza
    [background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are players, particles, sounds, scores, etc (for the Source Engine). Every entity has a think function, which do all the logic for that entity. So, if everything that needs to be processed comes from a base class with the think function, the game engine could store everything on a list and, on every frame, loop through it and call that function. On a first look, this idea is reasonable, but it can take too much resources, if the game has a lot of entities.. [end of background information] So, how does a engine like Source take care (process, update, draw, etc) of the game objects?

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  • Any multiplayer webgame engine based on Flex

    - by Hongyu Ouyang
    My team is developing a multiplayer webgame (like a virtual world) in a short time(several months using after-school time), and I wonder if there are any webgame engine based on Flex. When I googled it I got many results related to HTML5, but I doubted if it is suitable for quick development. Do anyone have the experience of developing a webgame using A good engine? Are there any engine recommended? I prefer actionscript and flex to a javascript or HTML5 solution.

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  • Good 3D Game Engine for the Horror Genre [on hold]

    - by James Wassall
    I am starting to think about and design (pencil drawings) a simple, horror game. I'm in need of a good engine which supports features like Dynamic Lighting (for a characters flashlight) and dynamic shadows. My first choice was obviously Unity3D, as its free and is (supposedly) the easiest to use. However, I believe that a lot of features are locked for the Pro version (a $1500 investment). Is there any good, free engines that support dynamic events? I have read a lot of posts recommending the Source engine but I don't want to make a mod, I would like to make a fully featured standalone game. I'm not looking for opinions on "Which engine you prefer" or "Which engine do you use", all I would like is to be presented with the facts. -James

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  • Mounting Google Driva via WebDav directly on Google

    - by WoJ
    I would like to mount on my RPi my Google Drive using davfs2 but I did not find any direct way to do it for Google Drive. There are instructions on how to use dav-pocket to indirectly do that but these are from 2010. Google group discussions about the lack of direct WebDAV access to Google are roughly from the same time and I could not find any other way to do the mount. Has anything changed and would anyone know if Google enabled WebDAV - and if so what is the URL? An alternate synchronization system would be fine as well (rsync for instance) - I did not find any particular infos either Thank you!

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  • How do I remove a LOT of indexed pages from Google?

    - by Thierry
    A few weeks ago we have figured out that Google has indexed some information we would rather keep in some confidentiality, in the format of individual PDF files. Our assumption was that this was a problem with our robots.txt we had overlooked. Even though we are not sure whether or not this is the case, we are certain that the robots.txt file is in a valid format and is, according to Google's webmaster tools, blocking the files. However, even after this adjustment that has been made weeks ago, Google still has the PDF files indexed, but does tell us further information cannot be provided due to the robots.txt file being present. As you can hopefully understand, this is unwanted behaviour due to the nature of the documents. I am aware that there is a request page being provided by Google for this purpose, but there are a lot of files. Is there an easier way to get Google to remove all of the files from its search engine? If not, is there anything else you could advise us to do besides manually requesting Google to remove every single page? Thanks in advance.

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • Handling cameras in a large scale game engine

    - by Hannesh
    What is the correct, or most elegant, way to manage cameras in large game engines? Or should I ask, how does everybody else do it? The methods I can think of are: Binding cameras straight to the engine; if someone needs to render something, they bind their own camera to the graphics engine which is in use until another camera is bound. A camera stack; a small task can push its own camera onto the stack, and pop it off at the end to return to the "main" camera. Attaching a camera to a shader; Every shader has exactly one camera bound to it, and when the shader is used, that camera is set by the engine when the shader is in use. This allows me to implement a bunch of optimizations on the engine side. Are there other ways to do it?

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  • Should I, and how do I incorporate microdata into my asp.net website with 47 pages?

    - by Jason Weber
    I have an asp.net (vb) with 47 pages. The problem is that it's in 10 different languages, although 98% just use English. I have 5 master pages. I've read Google Webmaster Tools, but I'm still confounded. I'm reading about how microdata is the way to go. Does this mean I should put itemtype and itemprop span and div tags in my master pages, or should I do all of my 47 pages (.resx resource files) separately? The main key phrase I want throughout search results is "machine vision". For instance, the first couple sentences on my "about.aspx" page are: <span itemprop="name">USS Vision Inc.</span> (USS) is a privately-owned company with headquarters in <span itemprop="locality">Detroit, Michigan, USA</span>. We design, engineer, produce, and integrate special machine vision error-proofing products and <a href="http://www.ussvision.com/services/" target="_self" itemprop="url">services</a> that create lean factories by improving the quality of manufactured products, and by significantly reducing manufacturing costs through advanced automation. Am I doing this right, or how would I do this if I'm not? Should I use the itemprop="url" or other rich snippets for every link in my website? I mean, do I need to add an itemprop to just about everything, or can I just alter my master pages? Any guidance in this regard to help improve my SEO and SERPS would be greatly appreciated!

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  • 3D open source physics engine suitable for mobile platforms (Android and iOS)

    - by lukeluke
    I have made some research and found that bullet, ode, newton and some others are open source physics engines that should be portable enough (but I have never tried to comile/use anyone of them on phones). I am writing my games for mobile platforms in C++, so the engine should be C or C++. I need a fast engine, since mobile platforms have limited resources. I need a free engine. A good design would be nice to have too. What engine is best suited for my task? What I really would like to hear from you is your direct experience. Documentation and support (for example, forum or an IRC channel) is a really important aspect to take into consideration.

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • google maps v3 marker mouseover tooltip

    - by Santiago
    Hello, I want to put a tooltip made myself with divs when the mouse is over a marker, but I don't know how to get the screen position to put the div on the correct position, here is my code: google.maps.event.addListener(marker, "mouseover", function() { divover.css("left", marker.get("left")); divover.css("top", marker.get("top")); divover.css("display", "block"); }); google.maps.event.addListener(marker, "mouseout", function() { divover.css("display", "none"); }); Obviously the get method fails. Any Idea?

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  • Google Maps JS API v3 - Simple Multiple Marker Example

    - by Wes
    Fairly new to the Google Maps Api. I've got an array of data that I want to cycle through and plot on a map. Seems fairly simple, but all the multi-marker tutorials I have found are quite complex. Lets use the data array from google's site for an example: var locations = [ ['Bondi Beach', -33.890542, 151.274856, 4], ['Coogee Beach', -33.923036, 151.259052, 5], ['Cronulla Beach', -34.028249, 151.157507, 3], ['Manly Beach', -33.80010128657071, 151.28747820854187, 2], ['Maroubra Beach', -33.950198, 151.259302, 1] ]; I simply want to plot all of these points and have an infoWindow pop up when clicked to display the name. Any help is greatly appreciated!

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  • Pan point on Google Map to specific pixel position on screen (API v3)

    - by Jake
    When overlay is a Google maps overlay and offsetx, offsety is the pixel distance from the maps center that I want to pan latlong to, the following works. var projection = overlay.getProjection(); var pxlocation = projection.fromLatLngToContainerPixel(latlong); map.panTo(projection.fromContainerPixelToLatLng(new google.maps.Point(pxlocation.x+offsetx,pxlocation.y+offsety))); However, I don't always have an overlay on the map and map.getProjection() returns a projection, not a MapCanvasProjection which does not have the methods I need. Is there a way to do this without making an overlay specificaly for it?

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