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  • Create folder and insert file in Google Drive

    - by web_student
    I am trying to create a new folder in Drive and upload one (or more) files to that created folder. I use the code below, but the result is that both the folder and the file are placed in the root of my Drive. $client->setAccessToken($_SESSION['accessToken']); //create folder $folder_mime = "application/vnd.google-apps.folder"; $folder_name = 'New Folder'; $service = new Google_DriveService($client); $folder = new Google_DriveFile(); $folder->setTitle($folder_name); $folder->setMimeType($folder_mime); $service->files->insert($folder); //upload file $file_name = $_FILES["uploadFile"]["name"]; $file_mime = $_FILES["uploadFile"]["type"]; $file_path = $_FILES["uploadFile"]["tmp_name"]; $service = new Google_DriveService($client); $file = new Google_DriveFile(); $file->setParents(array($folder_name)); $file->setTitle($file_name); $file->setDescription('This is a '.$file_mime.' document'); $file->setMimeType($file_mime); $service->files->insert( $file, array( 'data' => file_get_contents($file_path) ) );

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  • Is is possible to get a patch included in the current release? If so, how?

    - by Oli
    So a while back I reported a bug in Compiz's Place Window plugin. It's a fairly major regression for people affected by it: mainly those using Gnome-Fallback, judging by the reports. A patch surfaced a short time later. I created a PPA for testing and everybody involved so far is reporting the issues are fixed. It even fixes another bug. I've done testing with a standard Unity desktop and can say (for my testing) no adverse effects were visible. I want to get this pushed to Ubuntu right now for two main reasons: I'm selfish. I don't want to need to update my PPA every time a new version of Compiz is pushed to 12.04. I don't want Ubuntu users seeing their windows flying around because of a silly little bug. I want this patch pushed to Ubuntu's version of Compiz as soon as possible, so we can mark these bugs fixed and move on with our lives. Whose leg do I have to hump to get this pulled into Ubuntu right now? I don't maintain this project and it's an upstream thing but it's fairly integral to Ubuntu. I could go to Compiz but I imagine that if they accept the patch, it'll be months (at least a release) before it's anywhere near Ubuntu. And when I do find the right person, how can I make the process as slick as possible for them? I want them to see my request, go "Yup, that all looks great, done" and that be it. I don't want seventeen rounds of emails addressing aspects of the patch. More importantly, I don't want to waste their time either. And what do I have to provide them? My packaging skills are... lamentable. This was my first attempt at patching a package for redistribution so I've probably made every single packaging error known to man. Will they be happy with the original patch (so they can apply it themselves) or should I repackage things so the diff/changelog is a little cleaner (it took me a few goes and the versioning is all over the place). Note: This question is about Compiz but I'd prefer if answers could address other styles of package too so we have an authoritative and comprehensive thread of how to get things fixed.

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  • Random strange behaviour on Google Maps v2

    - by fesja
    hi, I'm having a particular fight with Google Maps v2 on Chrome. The map is shown well on all browsers except Chrome, that without any particular reason, it does any of these things as you can see on the image: Moving the center to the south Showing the markers to the right, but if i move the map, they moved too to the next section of the map. Perfect I have the following javascript: if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map")); var bounds = new GLatLngBounds(); map.enableScrollWheelZoom(); map.addControl(new GSmallMapControl()); map.addControl(new GMapTypeControl()); map.removeMapType(G_HYBRID_MAP); var zoomout = 1; var pcenter_0 = new GLatLng(40.420300, -3.705770); var marker_0 = new GMarker(pcenter_0, {draggable: false}); map.addOverlay(marker_0); marker_0.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_0.getPoint()); var pcenter_1 = new GLatLng(41.385719, 2.170050); var marker_1 = new GMarker(pcenter_1, {draggable: false}); map.addOverlay(marker_1); marker_1.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_1.getPoint()); var pcenter_2 = new GLatLng(48.856918, 2.341210); var marker_2 = new GMarker(pcenter_2, {draggable: false}); map.addOverlay(marker_2); marker_2.bindInfoWindowHtml('info', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_2.getPoint()); var pcenter_3 = new GLatLng(37.779160, -122.420052); var marker_3 = new GMarker(pcenter_3, {draggable: false}); map.addOverlay(marker_3); marker_3.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_3.getPoint()); var pcenter_4 = new GLatLng(48.202541, 16.368799); var marker_4 = new GMarker(pcenter_4, {draggable: false}); map.addOverlay(marker_4); marker_4.bindInfoWindowHtml('', {pixelOffset:new GSize(32,5), maxWidth:200} ); bounds.extend(marker_4.getPoint()); zoomToBounds(zoomout); } function zoomToBounds(zoomout) { map.setCenter(bounds.getCenter()); var zoom = map.getBoundsZoomLevel(bounds)-zoomout; if(zoom < 1) zoom = 1; map.setZoom(zoom); map.checkResizeAndCenter(); } Do you have any idea or clue of what can be happening? It's very annoying to have this random javascript errors.. If you need more info, please ask! thanks! Update to add html code (before javascript) <div id="index_map"> <div id="map"></div> </div> I've aldo updated the markers code

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  • References about Game Engine Architecture in AAA Games

    - by sharethis
    Last weeks I focused on game engine architecture and learned a lot about different approaches like component based, data driven, and so on. I used them in test applications and understand their intention but none of them looks like the holy grail. So I wonder how major games in the industry ("AAA Games") solve different architecture problems. But I noticed that there are barely references about game engine architecture out there. Do you know any resources of game engine architecture of major game titles like Battlefield, Call of Duty, Crysis, Skyrim, and so on? Doesn't matter if it is an article of a game developer or a wiki page or an entire book. I read this related popular question: Good resources for learning about game architecture? But it is focused on learning books rather than approaches in the industry. Hopefully the breadth of our community can carry together certain useful informations! Thanks a lot! Edit: This question is focused but not restricted to first person games.

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  • Thoughts of Cloud Development/Google App Engine

    - by jiewmeng
    I use mainly PHP for web development, but recently, I started thinking about using Google App Engine. It doesn't use PHP which I am already familiar with, so there will be a steeper learning curve. Probably using Python/Django. But I think it maybe worthwhile. Some advantages I see: Focus on App/Development. No need to setup/maintain server ... no more server configs Scales automatically Pay for what you use. Free for low usage Reliable, it's Google after all Some concerns though: Does database with no joins pose a problem for those who used App Engine before? Do I have to upload to Google just to test? Will it be slow compared to testing locally? What are your thoughts and opinions? Why would you use or not use App Engine?

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  • Physics engine that can handle multiple attractors?

    - by brice
    I'm putting together a game that will be played mostly with three dimensional gravity. By that I mean multiple planets/stars/moons behaving realistically, and path plotting and path prediction in the gravity field. I have looked at a variety of physics engines, such as Bullet, tokamak or Newton, but none of them seem to be suitable, as I'd essentially have to re-write the gravity engine in their framework. Do you know of a physics engine that is capable of dealing with multiple bodies all attracted to one another? I don't need scenegraph management, or rendering, just core physics. (collision detection would be a bonus, as would rigid body dynamics). My background is in physics, so I would be able to write an engine that uses Verlet integration or RK4 (or even Euler integration, if I had to) but I'd much rather adapt an off the shelf solution. [edit]: There are some great resources for physics simulation of n-body problems online, and on stackoverflow

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  • Car engine sound simulation

    - by Petteri Hietavirta
    I have been thinking how to create realistic sound for a car. The main sound is the engine, then all kind of wind, road and suspension sounds. Are there any open source projects for the engine sound simulation? Simply pitching up the sample does not sound too great. The ideal would be to something that allows me to pick type of the engine (i.e. inline-4 vs v-8), add extras like turbo/supercharger whine and finally set the load and rpm. Edit: Something like http://www.sonory.org/examples.html

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  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

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  • How should I invoke a physics engine?

    - by ymfoi
    I'm new to writing games. I'm planning to write a 2D battle game which may require an physics engine. Suppose I've written one, but how can I combine it with the main routine of my game? Should I attach it directly to the graphics render routine or put it in an individual thread? I've spent much time looking for some common approach, but found nothing. So can you reveal some basics idea for me, a newbie? Thanks! P.S. There're many other problems I have to deal with if I choose to start a separate thread for the physics engine, for example, the lock problem, while from my intuition, I guess I'd better separate the render and the physics engine.

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  • Simple 3D Physics engine as a part of graduation project [on hold]

    - by Eugene Kolesnikov
    I am working on my graduation project and one part of it is to simulate the motion of a rigid body in 3D space. I can use either already written physics engine or to write it myself. It's quite an interesting challenge for me, so I would like to do it myself. I am able to use either C++ or Java for programming (prefer C++). I am using Mac OS X and Debian 7. Could you suggest any guides or tutorials how to do it, can't find it anywhere... More precisely, I need a very simple engine, without collision detection, and many other things that I do not know, I just need to calculate the forces and move my body, depending on the resultant force. If you think that this task is still very difficult or there is no such tutorial, please suggest me some good and simple engine.

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  • Best choice for 3D Physics Engine for C#/XNA

    - by Nic Foster
    Since 2007 I've been working on the development of an open-source game engine, and have been using JigLibX for 3D Physics. However, the developers on the project have stopped contributing to it for over 2 years now, and it's lacking features I need, or have major bugs in certain features. What are some good choices for 3D physics engines that are written purely in C#? Are there any that are more complete than JigLibX? EDIT: I just stumbled upon an engine called BEPUphysics. It was supported up until May 2012, which is fairly recent. I may check it out, any information that you guys could give on how complete the engine is would be great.

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  • Need an engine for MMO mockup

    - by Kayle
    What I don't need is an MMORPG engine, at the moment. What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so any multiplayer platform is probably fine. I need an engine with which I can create the following core features: Waves of simple AI enemies that have specific objectives (move to point A, destroy target, move to point B). The units present can be between 50-200 in number. An over-the-shoulder view and the ability to control a team of 3 (like Mass Effect or the latest Dragon Age) Functioning inventory system Right now, all I can really think of is Unreal or Source. Any other suggestions? Again, this is a proving mock-up, not an actual MMO. I'm not terribly worried about the visual aspects as we just want to test mechanics. Note: Can write some scripts in Python, Ruby, or Lua, if necessary.

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  • How to patch source files

    - by Montecristo
    I am trying to patch dmenu with the files provided here: http://aur.archlinux.org/packages.php?ID=27334 I do not know how to do it, I've read that I should do patch file-to-patch the-path, but in the patch provided there is more than one file involved. I've tried patching manually but I failed, it will not compile.

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  • Graphical patch utility

    - by Demiurg
    I have a kernel patch for a slightly different kernel version then the one I'm trying to patch. Needless to say, the patch partially fails. I can certainly fix it manually, but I was wondering maybe there is a graphical patch utility that can be used to resolve the conflicts.

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  • Google Docs: Tie the Form with a Spreadsheet to email addresses and responses?

    - by Nick Gorbikoff
    Hello. I'm just trying to figure out if I'm doing something wrong or it's not possible. I created a small form ( I'm trying to get current mailing addresses from my friends and relatives - since I lost my address book) and it ties to a Google Spreadsheet. I sent out a sample to my work address - filled out a form and saved it. However when I go to see the responses - in a spreadsheet - it has a time stamp but it has no email associated with a response - so I don't know who made it ( well in this case I know it's me - but when you have 100 replies?) I understand - it may be great for anonymous surveys - but in this case I'd like to know who responded with what - and I don't wan to make them fill out Email and First Name & Last Name - I already have this information. Any suggestions?

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  • Google Drive and sync?

    - by Royi Namir
    Two questions please: Where are Google Drive offline docs stored in my computer? which folder ? (*when accessing docs.google.com/offline) I have a text file in my Google Drive. When I click on it, I can view it only (no edit). The only option to edit is to export it to Google Docs, but now I have 2 files: the original text file and the the editable one. So now I have to sync both the regular file AND the version created by Google Docs. Is that the normal behavior?

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  • Google Maps API v3 - Different markers/labels on different zoom levels

    - by krikara
    I was wondering if it is possible that Google has a feature to view different markers on different zoom levels. For example, on zoom level 1, I want one marker over China with the label saying "5". And as the user zooms in, lets say on zoom level 4, I want the previous marker and label to disappear. And I want to have 5 new markers/labels, each on a different city in China all saying "1". Thus China will say a number and all the cities in China will say numbers adding up to China's number. The key concept I am trying to figure out here is how to hide markers and labels based on zoom levels. A constraint for me is that I am living in China currently where google is censored, so a lot of online documents are censored for me, including many of google's documentations. Here is my code thus far <!DOCTYPE html> <html> <head> <meta name="viewport" content="initial-scale=1.0, user-scalable=no" /> <title>TM China</title> <style type="text/css"> html, body, #map_canvas { margin: 0; padding: 0; height: 100% } .labels { color: red; background-color: white; font-family: "Lucida Grande", "Arial", sans-serif; font-size: 10px; font-weight: bold; text-align: center; width: 60px; border: 2px solid black; white-space: nowrap; } </style> <script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=AIzaSyDV0lcdK7C2GHbQAmdkBID70Uppuf-D030&sensor=true"> </script> <script type="text/javascript"> eval(function(p,a,c,k,e,r){e=function(c){return(c<a?'':e(parseInt(c/a)))+((c=c%a)>35?String.fromCharCode(c+29):c.toString(36))};if(!''.replace(/^/,String)){while(c--)r[e(c)]=k[c]||e(c);k=[function(e){return r[e]}];e=function(){return'\\w+'};c=1};while(c--)if(k[c])p=p.replace(new RegExp('\\b'+e(c)+'\\b','g'),k[c]);return p}('7 m(a){2.3=a;2.8=V.1E("1u");2.8.4.C="I: 1m; J: 1g;";2.k=V.1E("1u");2.k.4.C=2.8.4.C}m.l=E 6.5.22();m.l.1Y=7(){n c=2;n h=t;n f=t;n j;n b;n d,K;n i;n g=7(e){p(e.1v){e.1v()}e.2b=u;p(e.1t){e.1t()}};2.1s().24.G(2.8);2.1s().20.G(2.k);2.11=[6.5.9.w(V,"1o",7(a){p(f){a.s=j;i=u;6.5.9.r(c.3,"1n",a)}h=t;6.5.9.r(c.3,"1o",a)}),6.5.9.o(c.3.1P(),"1N",7(a){p(h&&c.3.1M()){a.s=E 6.5.1J(a.s.U()-d,a.s.T()-K);j=a.s;p(f){6.5.9.r(c.3,"1i",a)}F{d=a.s.U()-c.3.Z().U();K=a.s.T()-c.3.Z().T();6.5.9.r(c.3,"1e",a)}}}),6.5.9.w(2.k,"1d",7(e){c.k.4.1c="2i";6.5.9.r(c.3,"1d",e)}),6.5.9.w(2.k,"1D",7(e){c.k.4.1c=c.3.2g();6.5.9.r(c.3,"1D",e)}),6.5.9.w(2.k,"1C",7(e){p(i){i=t}F{g(e);6.5.9.r(c.3,"1C",e)}}),6.5.9.w(2.k,"1A",7(e){g(e);6.5.9.r(c.3,"1A",e)}),6.5.9.w(2.k,"1z",7(e){h=u;f=t;d=0;K=0;g(e);6.5.9.r(c.3,"1z",e)}),6.5.9.o(2.3,"1e",7(a){f=u;b=c.3.1b()}),6.5.9.o(2.3,"1i",7(a){c.3.O(a.s);c.3.D(2a)}),6.5.9.o(2.3,"1n",7(a){f=t;c.3.D(b)}),6.5.9.o(2.3,"29",7(){c.O()}),6.5.9.o(2.3,"28",7(){c.D()}),6.5.9.o(2.3,"27",7(){c.N()}),6.5.9.o(2.3,"26",7(){c.N()}),6.5.9.o(2.3,"25",7(){c.16()}),6.5.9.o(2.3,"23",7(){c.15()}),6.5.9.o(2.3,"21",7(){c.13()}),6.5.9.o(2.3,"1Z",7(){c.L()}),6.5.9.o(2.3,"1X",7(){c.L()})]};m.l.1W=7(){n i;2.8.1r.1q(2.8);2.k.1r.1q(2.k);1p(i=0;i<2.11.1V;i++){6.5.9.1U(2.11[i])}};m.l.1T=7(){2.15();2.16();2.L()};m.l.15=7(){n a=2.3.z("Y");p(H a.1S==="P"){2.8.W=a;2.k.W=2.8.W}F{2.8.G(a);a=a.1R(u);2.k.G(a)}};m.l.16=7(){2.k.1Q=2.3.1O()||""};m.l.L=7(){n i,q;2.8.S=2.3.z("R");2.k.S=2.8.S;2.8.4.C="";2.k.4.C="";q=2.3.z("q");1p(i 1L q){p(q.1K(i)){2.8.4[i]=q[i];2.k.4[i]=q[i]}}2.1l()};m.l.1l=7(){2.8.4.I="1m";2.8.4.J="1g";p(H 2.8.4.B!=="P"){2.8.4.1k="1j(B="+(2.8.4.B*1I)+")"}2.k.4.I=2.8.4.I;2.k.4.J=2.8.4.J;2.k.4.B=0.1H;2.k.4.1k="1j(B=1)";2.13();2.O();2.N()};m.l.13=7(){n a=2.3.z("X");2.8.4.1h=-a.x+"v";2.8.4.1f=-a.y+"v";2.k.4.1h=-a.x+"v";2.k.4.1f=-a.y+"v"};m.l.O=7(){n a=2.1G().1F(2.3.Z());2.8.4.12=a.x+"v";2.8.4.M=a.y+"v";2.k.4.12=2.8.4.12;2.k.4.M=2.8.4.M;2.D()};m.l.D=7(){n a=(2.3.z("14")?-1:+1);p(H 2.3.1b()==="P"){2.8.4.A=2h(2.8.4.M,10)+a;2.k.4.A=2.8.4.A}F{2.8.4.A=2.3.1b()+a;2.k.4.A=2.8.4.A}};m.l.N=7(){p(2.3.z("1a")){2.8.4.Q=2.3.2f()?"2e":"1B"}F{2.8.4.Q="1B"}2.k.4.Q=2.8.4.Q};7 19(a){a=a||{};a.Y=a.Y||"";a.X=a.X||E 6.5.2d(0,0);a.R=a.R||"2c";a.q=a.q||{};a.14=a.14||t;p(H a.1a==="P"){a.1a=u}2.1y=E m(2);6.5.18.1x(2,1w)}19.l=E 6.5.18();19.l.17=7(a){6.5.18.l.17.1x(2,1w);2.1y.17(a)};',62,143,'||this|marker_|style|maps|google|function|labelDiv_|event|||||||||||eventDiv_|prototype|MarkerLabel_|var|addListener|if|labelStyle|trigger|latLng|false|true|px|addDomListener|||get|zIndex|opacity|cssText|setZIndex|new|else|appendChild|typeof|position|overflow|cLngOffset|setStyles|top|setVisible|setPosition|undefined|display|labelClass|className|lng|lat|document|innerHTML|labelAnchor|labelContent|getPosition||listeners_|left|setAnchor|labelInBackground|setContent|setTitle|setMap|Marker|MarkerWithLabel|labelVisible|getZIndex|cursor|mouseover|dragstart|marginTop|hidden|marginLeft|drag|alpha|filter|setMandatoryStyles|absolute|dragend|mouseup|for|removeChild|parentNode|getPanes|stopPropagation|div|preventDefault|arguments|apply|label|mousedown|dblclick|none|click|mouseout|createElement|fromLatLngToDivPixel|getProjection|01|100|LatLng|hasOwnProperty|in|getDraggable|mousemove|getTitle|getMap|title|cloneNode|nodeType|draw|removeListener|length|onRemove|labelstyle_changed|onAdd|labelclass_changed|overlayMouseTarget|labelanchor_changed|OverlayView|labelcontent_changed|overlayImage|title_changed|labelvisible_changed|visible_changed|zindex_changed|position_changed|1000000|cancelBubble|markerLabels|Point|block|getVisible|getCursor|parseInt|pointer'.split('|'),0,{})) var map; var mapOptions = { center: new google.maps.LatLng(35, 105), zoom: 3, mapTypeId: google.maps.MapTypeId.ROADMAP }; var locations = [ ['Hong Kong', 22.39, 114.10, 1885], ['Shanghai', 31.232, 121.47, 5885], ['Beijing', 39.88, 116.40, 6426], ['Guangzhou', 23.129, 113.264, 4067], ['Shenzhen', 22.54, 114.05, 3089], ['Hangzhou', 30.27, 120.15, 954] ]; var infowindow = new google.maps.InfoWindow(); var i; /* for (i = 0; i < locations.length; i++) { marker = new google.maps.Marker({ position: new google.maps.LatLng(locations[i][1], locations[i][2]), map: map }); google.maps.event.addListener(marker, 'click', (function(marker, i) { return function() { infowindow.setContent(locations[i][0]); infowindow.open(map, marker); } })(marker, i)); } */ function myMarker(options) { if(!options.labelAnchor) { options.labelAnchor = new google.maps.Point(30, 50); } if(!options.labelClass) { options.labelClass = "labels"; } options.map = map; return new MarkerWithLabel(options); } function initialize() { map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); for (i = 0; i < locations.length; i++) { var marker = new MarkerWithLabel({ position: new google.maps.LatLng(locations[i][1], locations[i][2]), draggable: false, map: map, labelContent: locations[i][3], labelAnchor: new google.maps.Point(30, 0), labelClass: "labels", // the CSS class for the label labelStyle: {opacity: 0.75} }); } /* var marker2 = new myMarker({ position: new google.maps.LatLng(20,20), draggable: true, labelContent: "second" }); */ } google.maps.event.addDomListener(window, 'load', initialize); </script> </head> <body onload="initialize()"> <div id="map_canvas" style="width:85%; height:85%"></div> <script type="text/javascript"> </script> </body> </html> EDIT I have been trying to experiment with the MarkerManager, but I can't get the markers to create successfully on different zoom levels. First, I changed my default zoom level to 1, and then I changed my code to what is shown below. function initialize() { map = new google.maps.Map(document.getElementById("map_canvas"), mapOptions); /* for (i = 0; i < locations.length; i++) { var marker = new MarkerWithLabel({ position: new google.maps.LatLng(locations[i][1], locations[i][2]), draggable: false, map: map, labelContent: locations[i][3], labelAnchor: new google.maps.Point(30, 0), labelClass: "labels", // the CSS class for the label labelStyle: {opacity: 0.75} }); } */ var listener = google.maps.event.addListener(map, 'bounds_changed', function(){ setupMarkers(); google.maps.event.removeListener(listener); }); } function createCityMarkers() { for (i = 0; i < locations.length; i++) { var marker = new MarkerWithLabel({ position: new google.maps.LatLng(locations[i][1], locations[i][2]), draggable: false, map: map, labelContent: locations[i][3], labelAnchor: new google.maps.Point(30, 0), labelClass: "labels", // the CSS class for the label labelStyle: {opacity: 0.75} }); } } function setupMarkers() { mgr = new MarkerManager(map); google.maps.event.addListener(mgr, 'loaded', function(){ mgr.addMarkers(createCityMarkers(), 4); mgr.refresh(); }); } I have also tried applying the source code of this link as well, but nothing is working out. And when I copy the source code directly to my computer and replace all the icons with markers, the markers still don't appear. I can't seem to figure how to make markers appear using the marker Manager. http://google-maps-utility-library-v3.googlecode.com/svn/tags/markermanager/1.0/examples/weather_map.html

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  • Pass variable to Google Custom Search Engine

    - by Matt
    Is it possible to pass a search variable into the Google Custom Search Engine that I have embedded on my website? I can get the search engine to work, but I can't pass it a term via POST (it's coming from a search button on other pages of the website) I tried to hack the code I found here: http://code.google.com/apis/ajax/playground/?exp=search#hello_world And this is what I have so far... ($q is the term I am passing to it) <script type="text/javascript"> google.load('search', '1', {language : 'en'}); function OnLoad() { var customSearchControl = new google.search.CustomSearchControl('***my key****'); customSearchControl.setResultSetSize(google.search.Search.FILTERED_CSE_RESULTSET); customSearchControl.draw('cse'); searchControl.execute("$q"); } google.setOnLoadCallback(OnLoad); </script> Thanks

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  • google spreadsheet api from android: google-api-java-client or handmade?

    - by yetanothercoderu
    For working with google spreadsheet api from android (2.2) - google suggests using google-api-java-client for android. For that you have to include 5 jars to your android application: guava-r09.jar google-http-client-extensions-android2-1.6.0-beta.jar google-api-client-extensions-android2-1.6.0-beta.jar google-http-client-1.6.0-beta.jar google-api-client-1.6.0-beta.jar and digging into google-api-java-client javadocs for fast-changing api. Does it worth the effort? in term of android specifics and device fragmentation? Isn't it reasonable to write your own simple http response parser or take small existing library like google-spreadsheet-lib-android ? Thanks! UPD: choosed google-api-java-client finally as it has all routine stuff (like parsing http, xml) out of box

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  • Why people don't patch and upgrade?!?

    - by Mike Dietrich
    Discussing the topic "Why Upgrade" or "Why not Upgrade" is not always fun. Actually the arguments repeat from customer to customer. Typically we hear things such as: A PSU or Patch Set introduces new bugs A new PSU or Patch Set introduces new features which lead to risk and require application verification  Patching means risk Patching changes the execution plans Patching requires too much testing Patching is too much work for our DBAs Patching costs a lot of money and doesn't pay out And to be very honest sometimes it's hard for me to stay calm in such discussions. Let's discuss some of these points a bit more in detail. A PSU or Patch Set introduces new bugsWell, yes, that is true as no software containing more than some lines of code is bug free. This applies to Oracle's code as well as too any application or operating system code. But first of all, does that mean you never patch your OS because the patch may introduce new flaws? And second, what is the point of saying "it introduces new bugs"? Does that mean you will never get rid of the mean issues we know about and we fixed already? Scroll down from MOS Note:161818.1 to the patch release you are on, no matter if it's 10.2.0.4 or 11.2.0.3 and check for the Known Issues And Alerts.Will you take responsibility to know about all these issues and refuse to upgrade to 11.2.0.4? I won't. A new PSU or Patch Set introduces new featuresOk, we can discuss that. Offering new functionality within a database patch set is a dubious thing. It has advantages such as in 11.2.0.4 where we backported Database Redaction to. But this is something you will only use once you have an Advanced Security license. I interpret that statement I've heard quite often from customers in a different way: People don't want to get surprises such as new behaviour. This certainly gives everybody a hard time. And we've had many examples in the past (SESSION_CACHED_CURSROS in 10.2.0.4,  _DATAFILE_WRITE_ERRORS_CRASH_INSTANCE in 11.2.0.2 and others) where those things weren't documented, not even in the README. Thanks to many friends out there I learned about those as well. So new behaviour is the topic people consider as risky - not really new features. And just to point this out: A PSU never brings in new features or new behaviour by definition! Patching means riskDoes it really mean risk? Yes, there were issues in the past (and sometimes in the present as well) where a patch didn't get installed correctly. But personally I consider it way more risky to not patch. Keep that in mind: The day Oracle publishes an PSU (or CPU) containing security fixes all the great security experts out there go public with their findings as well. So from that day on even my grandma can find out about those issues and try to attack somebody. Now a lot of people say: "My database does not face the internet." And I will answer: "The enemy is sitting already behind your firewalls. And knows potentially about these things." My statement: Not patching introduces way more risk to your environment than patching. Seriously! Patching changes the execution plansDo they really? I agree - there's a very small risk for this happening with Patch Sets. But not with PSUs or CPUs as they contain no optimizer fixes changing behaviour (but they may contain fixes curing wrong-query-result-bugs). But what's the point of a changing execution plan? In Oracle Database 11g it is so simple to be prepared. SQL Plan Management is a free EE feature - so once that occurs you'll put the plan into the Plan Baseline. Basta! Yes, you wouldn't like to get such surprises? Than please use the SQL Performance Analyzer (SPA) from Real Application Testing and you'll detect that easily upfront in minutes. And not to forget this, a plan change can also be very positive!Yes, there's a little risk with a database patchset - and we have many possibilites to detect this before patching. Patching requires too much testingWell, does it really? I have seen in the past 12 years how people test. There are very different efforts and approaches on this. I have seen people spending a hell of money on licenses or on project team staffing. And I have seen people sailing blindly without any tests just going the John-Wayne-approach.Proper tools will allow you to test easily without too much efforts. See the paragraph above. We have used Real Application Testing in so many customer projects reducing the amount of work spend on testing by over 50%. But apart from that at some point you will have to stop testing. If you don't you'll get lost and you'll burn money. There's no 100% guaranty. You will have to deal with a little risk as reaching the final 5% of certainty will cost you the same as it did cost to reach 95%. And doing this will lead to abnormal long product cycles that you'll run behind forever. And this will cost even more money. Patching is too much work for our DBAsPatching is a lot of work. I agree. And it's no fun work. It's boring, annoying. You don't learn much from that. That's why you should try to automate this task. Use the Database's Lifecycle Management Pack. And don't cry about the fact that it costs money. Yes it does. But it will ease the process and you'll save a lot of costs as you don't waste your valuable time with patching. Or use Oracle Database 12c Oracle Multitenant and patch either by unplug/plug or patch an entire container database with all PDBs with one patch in one task. We have customer reference cases proofing it saved them 75% of time, effort and cost since they've used Lifecycle Management Pack. So why don't you use it? Patching costs a lot of money and doesn't pay outWell, see my statements in the paragraph above. And it pays out as flying with a database with 100 known critical flaws in it which are already fixed by Oracle (such as in the Oct 2013 PSU for Oracle Database 12c) will cost ways more in case of failure or even data loss. Bet with me? Let me finally ask you some questions. What cell phone are you using and which OS does it run? Do you have an iPhone 5 and did you upgrade already to iOS 7.0.3? I've just encountered on mine that the alarm (which I rely on when traveling) has gotten now a dependency on the physical switch "sound on/off". If it is switched to "off" physically the alarm rings "silently". What a wonderful example of a behaviour change coming in with a patch set. Will this push you to stay with iOS5 or iOS6? No, because those have security flaws which won't be fixed anymore. What browser are you surfing with? Do you use Mozilla 3.6? Well, congratulations to all the hackers. It will be easy for them to attack you and harm your system. I'd guess you have the auto updater on.  Same for Google Chrome, Safari, IE. Right? -Mike The T.htmtableborders, .htmtableborders td, .htmtableborders th {border : 1px dashed lightgrey ! important;} html, body { border: 0px; } body { background-color: #ffffff; } img, hr { cursor: default }

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  • Jquery mobile and Google maps [on hold]

    - by Jack
    I have been trying to get my google maps to display within a page of a mobile app. The map will display for a second, and then disappear. I have read about a jquery bug, but i can't seem to find a way to get this code to work. any help would be greatly appreciated. <script> var geocoder; var currentLocation; var searchResults; var map; var directionsDisplay; var directionsService; function init(){ geocoder = new google.maps.Geocoder(); if (navigator.geolocation){ navigator.geolocation.watchPosition(showLocation, locationError); } else { alert("Geolocation not supported on this device"); return; } }//init function function showLocation(location){//start showlocation currentLocation = new google.maps.LatLng(location.coords.latitude, location.coords.longitude); $('#lat').attr("value", currentLocation.lat()); $('#lng').attr("value", currentLocation.lng()); geocoder = new google.maps.Geocoder(); geocoder.geocode({'latLng': currentLocation}, function(results, status){ if (status == google.maps.GeocoderStatus.OK){ if (results[0]){ var address = results[0].formatted_address; $('#loc').html(results[0].formatted_address); var info = "Latitude: " + location.coords.latitude + " Longitude: " + location.coords.longitude + "<br />"; info += "Location accurate within " + location.coords.accuracy + " meters <br /> Last Update: " + new Date(location.timestamp).toLocaleString(); $('#acc').html(info); $('#address').attr("value", results[0].formatted_address); }else{ alert('No results found'); }//end else //if(!map) initMap(); }else { $('#loc').html('Geocoder failed due to: ' + status); }//end else });//end of function if (!map) initMap(); }//end showlocation function function locationError(error){ switch(error.code) { case error.PERMISSION_DENIED: alert("Geolocation access denied or disabled. To enable geolocation on your iPhone, go to Settings > General> Location Services"); break; case error.POSITION_UNAVAILABLE: alert("Current location not available"); break; case error.TIMEOUT: alert("Timeout"); break; default: alert("unkown error"); break; }//endswitch }//endlocationerror function initMap(){ var mapOptions = { zoom: 14, mapTypeId: google.maps.MapTypeId.ROADMAP, center: currentLocation };//var mapOptions map = new google.maps.Map(document.getElementById('mapDiv'), mapOptions); google.maps.event.trigger(map, 'resize'); var bounds = new google.maps.LatLngBounds(); bounds.extend(currentLocation); map.fitBounds(bounds); //new code //var center; //function calculateCenter(){ //center = map.getCenter(); //} //google.maps.even.addDomListener(map, 'idle', function(){ //calculateCenter(); //}); //google.maps.even.addListenerOnce(map, 'idle', function(){ //google.maps.even.trigger(map,'resize'); //}); //google.maps.event.addDomListener(window, 'resize', function() { //map.setCenter(center); //});//end new code }//end initMap() //------------------------------------------------------------------------------- $(document).on("pageinit", init);

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  • how to display like google

    - by zahir hussain
    if i search the word in google is "twitter". google display the first result like the below... Twitter Twitter is without a doubt the best way to share and discover what is happening right now. twitter.com/ - Cached - Similar Search How To Contest Account Suspension Blog An API Twitter_logo_header Twitter Status More results from twitter.com » how they can display Search,blog,Twitter_logo_header and etc... thanks and advance...

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  • Twitterbot/0.1,gzip(gfe),gzip(gfe)

    - by Pete
    I see a lot of this on my google app engine error log: 05-18 06:44AM 00.897 /NTp9 405 17ms 0cpu_ms 0kb Twitterbot/0.1,gzip(gfe),gzip(gfe) 128.242.241.133 - - [18/May/2010:06:44:00 -0700] "HEAD /NTp9 HTTP/1.1" 405 124 - "Twitterbot/0.1,gzip(gfe),gzip(gfe)" Should I do something for it??

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