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  • Is creating a separate pool for each individual image created from a png appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • Is creating a separate pool for each individual png image in the same class appropriate?

    - by Panzercrisis
    I'm still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3): [Embed(source = "/../assets/images/game/misc/red_door.png")] private const RED_DOOR:Class; private const RED_DOOR_TEXTURE:Texture = Texture.fromBitmap(new RED_DOOR()); private const m_vRedDoorPool:Vector.<Image> = new Vector.<Image>(50, true); . . . public function produceRedDoor():Image { // get a Red Door image } public function retireRedDoor(pImage:Image):void { // retire a Red Door Image } Except that there are four colors: red, green, blue, and yellow. So now we have a separate pool for each color, a separate produce function for each color, and a separate retire function for each color. Additionally there are several items in the game that follow this 4-color pattern, so for each of them, we have four pools, four produce functions, and four retire functions. There are more colors involved in the images themselves than just their predominant one, so trying to throw all the doors, for instance, in a single pool, and then changing their color properties around isn't going to work. Also the nonexistence of the static keyword is due to its slowness in AS3. Is this the right way to do things?

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  • How can I format a USB drive as FAT from a MacBook Pro?

    - by Edward Tanguay
    I plugged in a 250GB USB hard drive into my MacBook Pro and want to format it in FAT so I can transfer files back and forth between a windows machine. (My windows7 machine only formats in exFAT which my Snow Leopard 2.6.4 doesn't support until I do the update). So I want to format it on the mac. but when I right click on the drive, it gives me the options to eject, copy, but not to format. I can go into Disk Utilities, click on Partition, but the only option is the "Mac Journaled format". How can I Format my USB drive as FAT from my MacBook Pro?

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  • How can I format a USB drive as FAT from a MacBook Pro?

    - by Edward Tanguay
    I plugged in a 250GB USB hard drive into my MacBook Pro and want to format it in FAT so I can transfer files back and forth between a windows machine. (My windows7 machine only formats in exFAT which my Snow Leopard 2.6.4 doesn't support until I do the update). So I want to format it on the mac. but when I right click on the drive, it gives me the options to eject, copy, but not to format. I can go into Disk Utilities, click on Partition, but the only option is the "Mac Journaled format". How can I Format my USB drive as FAT from my MacBook Pro?

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  • Copy Excel Formatting the Easy Way with Format Painter

    - by DigitalGeekery
    The Format Painter in Excel makes it easy to copy the formatting of a cell and apply it to another. With just a few clicks you can reproduce formatting such as fonts, alignment, text size, border, and background color. On any Excel worksheet, click on the cell with the formatting you’d like to copy.  You will see dashed lines around the selected cell. Then select the Home tab and click on the Format Painter.   You’ll see your cursor now includes a paintbrush graphic. Move to the cell where you’d like to apply the formatting and click on it. Your target cell will now have the new formatting.   If you double-clicking on Format Painter you can then click on multiple individual files to which to apply the format. Or, you can click and drag across a group of cells. When you are finished applying formats, click on Format Painter again, or on the Esc key, to turn it off. The Format Painter is a very simple, but extremely useful and time saving tool when creating complex worksheets. Similar Articles Productive Geek Tips Use Conditional Formatting to Find Duplicate Data in Excel 2007Remove Text Formatting in Firefox the Easy WayMake Excel 2007 Always Save in Excel 2003 FormatUsing Conditional Cell Formatting in Excel 2007Make Word 2007 Always Save in Word 2003 Format TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Roadkill’s Scan Port scans for open ports

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  • Crop and Resize Image to Specific Dimensions

    - by Crunchy
    I need some help cropping and resizing images using CSharp.net. My goal here is to take an image and reduce it to 50px by 50px. The following code I found here will do that, however it's scaling the image as well. Ideally I want to scale the image down to as close to 50px by 50px as possible and then remove the parts of the image that are outside 50px by 50px. public Image ResizeImage(Image img, int width, int height) { Bitmap b = new Bitmap(width, height); using (Graphics g = Graphics.FromImage((Image)b)) { g.DrawImage(img, 0, 0, width, height); } return (Image)b; }

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  • Format of compiled directx9 shader files?

    - by JB
    Is the format of compiled pixel and vertex shader object files as produced by fxc.exe documented anywhere either officially or unofficially? I'd like to be able to read the constant name to register assignments from the shader files. I know that the effects framework in D3DX can do this, but I need to avoid using D3DX as it may not be installed on user's machines and I don't need it for anything else so I want to avoid them having to run the directx update. If the effects framework can do it, then so can I if I can find out the file format but I can' seem to find it documented anywhere.

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  • Powershell: align right for a column value from Select-Object in Format-Table format

    - by David.Chu.ca
    I have the following array value $outData with several columns. I am not sure how I align some columns right? $outData | Select-Object ` Name ` @{Name="Freespace(byte)"; Expression={"{0:N0}" -f $_.FreeSpace}}, ' .... # other colums ` | Format-Table -AutoSize It works fine. However, when I tried to use align for the freespace column to right: @{Name="Freespace(byte)"; Expression={"{0:N0}" -f $_.FreeSpace}; align="right"}, ' I got error message "Specified method is not supported". Not sure if there is any way to align the value to right?

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  • Drag and drop image from and to fixed position on fixed path

    - by DMan
    I am trying to allow the user to drag and drop and image from on position to another. The screen layout is as follows: 1 2 3 4 5 6 7 8 9 I want the user to grab image 2, 4, 6, or 8 and drag it to image 5. Upon dragging to image 5 I want to load up a fragment. The user can only drag the image in a straight line from it's current position to 5's position. ie image 2 and only drag down and only until it is overtop of image 5, image 4 can only drag right until overtop of 5, etc. Any insight on how to do this is greatly appreciated. Thanks, DMan

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  • Resizing an image using mouse dragging (C#)

    - by Gaax
    Hi all. I'm having some trouble resizing an image just by dragging the mouse. I found an average resize method and now am trying to modify it to use the mouse instead of given values. The way I'm doing it makes sense to me but maybe you guys can give me some better ideas. I'm basically using the distance between the current location of the mouse and the previous location of the mouse as the scaling factor. If the distance between the current mouse location and the center of of the image is less than the distance between previous mouse location and the center of the image then the image gets smaller, and vice-versa. With the code below I'm getting an Argument Exception (invalid parameter) when creating the new bitmap with the new height and width and I really don't understand why... any ideas? private static Image resizeImage(Image imgToResize, System.Drawing.Point prevMouseLoc, System.Drawing.Point currentMouseLoc) { int sourceWidth = imgToResize.Width; int sourceHeight = imgToResize.Height; float dCurrCent = 0; //Distance between current mouse location and the center of the image float dPrevCent = 0; //Distance between previous mouse location and the center of the image float dCurrPrev = 0; //Distance between current mouse location and the previous mouse location int sign = 1; System.Drawing.Point imgCenter = new System.Drawing.Point(); float nPercent = 0; imgCenter.X = imgToResize.Width / 2; imgCenter.Y = imgToResize.Height / 2; // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - imgCenter.X, 2) + Math.Pow(currentMouseLoc.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.XimgCenter.X,2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); // Calculating the sign value if (dCurrCent >= dPrevCent) { sign = 1; } else { sign = -1; } nPercent = sign * (float)Math.Sqrt(Math.Pow(currentMouseLoc.X - prevMouseLoc.X, 2) + Math.Pow(currentMouseLoc.Y - prevMouseLoc.Y, 2)); int destWidth = (int)(sourceWidth * nPercent); int destHeight = (int)(sourceHeight * nPercent); Bitmap b = new Bitmap(destWidth, destHeight); // exception thrown here Graphics g = Graphics.FromImage((Image)b); g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage(imgToResize, 0, 0, destWidth, destHeight); g.Dispose(); return (Image)b; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • How to display image within cell boundary

    - by Jessy
    How can I place an image within the cell boundary? I mean without taking the space of other cell? In the code below, random cells were selected to display images. One image in one cell. The problem is that, the image seems to take other cells as well. ... setPreferredSize(new Dimension(600,600)); final int ROWS = 6; final int COLS = 6; final int IMAGES = 10; setLayout(new GridBagLayout()); GridBagConstraints gc = new GridBagConstraints(); gc.weightx = 1d; gc.weighty = 1d; gc.insets = new Insets(0, 0, 0, 0);//top, left, bottom, and right gc.fill = GridBagConstraints.NONE; JLabel[][] label = new JLabel[ROWS][COLS]; Random rand = new Random(); // fill the panel with labels for (int i=0;i<IMAGES;i++){ ImageIcon icon = createImageIcon("myImage.jpg"); int r, c; do{ //pick random cell which is empty to avoid overlap image in the same cell r = (int)Math.floor(Math.random() * ROWS); c = (int)Math.floor(Math.random() * COLS); } while (label[r][c]!=null); //scale the image int x = rand.nextInt(20)+30; int y = rand.nextInt(20)+30; Image image = icon.getImage().getScaledInstance(x,y, Image.SCALE_SMOOTH); icon.setImage(image); JLabel lbl = new JLabel(icon); gc.gridx = r; gc.gridy = c; add(lbl, gc); //add image to the cell label[r][c] = lbl; }

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  • algorithm for image comparison

    - by Rajnikant
    Please consider following use case, I have one bigger image, lets called is master image. Now from some where else, I am getting one small image. I want to check whether this small image is subset of master image or not. important points are, smaller image might have different file format, smaller image might captured from comparatively different view. smaller image may have different light intensity. At this stage of algorithm/computation advancement, which level of accuracy I could expect? Any algorithm/open source implementation that would have such implementation? Thanks, Rajnikant

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  • Ruby on Rails: Routing error

    - by JamesMcL13
    I am having trouble deleting and showing user records. Here is my routes.rb FinalApp::Application.routes.draw do resources :admin devise_for :users, :controllers => { :registrations => 'admin' } resources :projects match "search" => "projects#search", :as => :search root :to => 'projects#index' end Here is my admin controller: class AdminController < ApplicationController def index @users = User.all respond_to do |format| format.html # index.html.erb format.json { render :json => @users } end end def create @user = User.new(params[:user]) respond_to do |format| if @user.save format.html { redirect_to @user, notice: 'User was successfully created.' } format.json { render json: @user, status: :created, location: @user } else format.html { render action: "new" } format.json { render json: @user.errors, status: :unprocessable_entity } end end end # GET /users/1 # GET /users/1.json def show @user = User.find(params[:id]) @user_user_id = params[:id] respond_to do |format| format.html # show.html.erb format.json { render json: @user } end end # GET /users/new # GET /users/new.json def new @user = User.new respond_to do |format| format.html # new.html.erb format.json { render json: @user } end end # GET /users/1/edit def edit @user = User.find(params[:id]) end # POST /users # POST /users.json # PUT /users/1 # PUT /users/1.json def update @user = User.find(params[:id]) respond_to do |format| if @user.update_attributes(params[:user]) format.html { redirect_to @user, notice: 'User was successfully updated.' } format.json { head :no_content } else format.html { render action: "edit" } format.json { render json: @user.errors, status: :unprocessable_entity } end end end # DELETE /users/1 # DELETE /users/1.json def destroy @user = User.find(params[:id]) @user.destroy respond_to do |format| format.html { redirect_to users_url } format.json { head :no_content } end end end Here is my view: <%= stylesheet_link_tag "admin" %> <body> <div id ="title1">Admin</div> <div class ="menu"></div> <div id ="section3"> <table id = "mytable"> <table border = "1"> <tr> <th>Username </th> <th>Email</th> <th>First Name</th> <th>Last Name</th> <th>Admin?</th> <th></th> <th></th> <th></th> </tr> <%= link_to "New User", admin_new_path %><br /> <% @users.each do |t| %> <tr> <td><%= t.username %></td> <td><%= t.email %></td> <td><%= t.firstname %></td> <td><%= t.lastname %></td> <td><%= t.admin %></td> <td><%= link_to 'Show', t %></td> <td> <%= button_to "Delete", t, method: :delete, data: { confirm: 'Are you sure?' } %></td> </tr> <% end %> </table></br> </body> </html> I can display the User database, but when I go to delete a record. I get this error No route matches [DELETE] "/users/11". I am new to rails so please remember this when trying to help. Thanks in advance. Edit: here are my routes = admin_index GET /admin(.:format) admin#index POST /admin(.:format) admin#create new_admin GET /admin/new(.:format) admin#new edit_admin GET /admin/:id/edit(.:format) admin#edit admin GET /admin/:id(.:format) admin#show PUT /admin/:id(.:format) admin#update DELETE /admin/:id(.:format) admin#destroy new_user_session GET /users/sign_in(.:format) devise/sessions#new user_session POST /users/sign_in(.:format) devise/sessions#create destroy_user_session DELETE /users/sign_out(.:format) devise/sessions#destroy user_password POST /users/password(.:format) devise/passwords#create new_user_password GET /users/password/new(.:format) devise/passwords#new edit_user_password GET /users/password/edit(.:format) devise/passwords#edit PUT /users/password(.:format) devise/passwords#update cancel_user_registration GET /users/cancel(.:format) admin#cancel user_registration POST /users(.:format) admin#create new_user_registration GET /users/sign_up(.:format) admin#new edit_user_registration GET /users/edit(.:format) admin#edit PUT /users(.:format) admin#update DELETE /users(.:format) admin#destroy projects GET /projects(.:format) projects#index POST /projects(.:format) projects#create new_project GET /projects/new(.:format) projects#new edit_project GET /projects/:id/edit(.:format) projects#edit project GET /projects/:id(.:format) projects#show PUT /projects/:id(.:format) projects#update DELETE /projects/:id(.:format) projects#destroy search /search(.:format) projects#search root / projects#index

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  • Rename image file on upload php

    - by blasteralfred
    Hi, I have a form which uploads and re sizes image. The html file file submits data to a php file. The script is as follows; Index.html <form action="resizer.php" method="post" enctype="multipart/form-data"> Image: <input type="file" name="file" /> <input type="submit" name="submit" value="upload" /> </form> Resizer.php <?php require_once('imageresizer.class.php'); $imagename = "myimagename"; //Path To Upload Directory $dirpath = "uploaded/"; //MAX WIDTH AND HEIGHT OF IMAGE $max_height = 100; $max_width = 100; //Create Image Control Object - Parameters(file name, file tmp name, file type, directory path) $resizer = new ImageResizer($_FILES['file']['name'],$_FILES['file']['tmp_name'],$dirpath); //RESIZE IMAGE - Parameteres(max height, max width) $resizer->resizeImage($max_height,$max_width); //Display Image $resizer->showResizedImage(); ?> imageresizer.class.php <?php class ImageResizer{ public $file_name; public $tmp_name; public $dir_path; //Set variables public function __construct($file_name,$tmp_name,$dir_path){ $this->file_name = $file_name; $this->tmp_name = $tmp_name; $this->dir_path = $dir_path; $this->getImageInfo(); $this->moveImage(); } //Move the uploaded image to the new directory and rename public function moveImage(){ if(!is_dir($this->dir_path)){ mkdir($this->dir_path,0777,true); } if(move_uploaded_file($this->tmp_name,$this->dir_path.'_'.$this->file_name)){ $this->setFileName($this->dir_path.'_'.$this->file_name); } } //Define the new filename public function setFileName($file_name){ $this->file_name = $file_name; return $this->file_name; } //Resize the image function with new max height and width public function resizeImage($max_height,$max_width){ $this->max_height = $max_height; $this->max_width = $max_width; if($this->height > $this->width){ $ratio = $this->height / $this->max_height; $new_height = $this->max_height; $new_width = ($this->width / $ratio); } elseif($this->height < $this->width){ $ratio = ($this->width / $this->max_width); $new_width = $this->max_width; $new_height = ($this->height / $ratio); } else{ $new_width = $this->max_width; $new_height = $this->max_height; } $thumb = imagecreatetruecolor($new_width, $new_height); switch($this->file_type){ case 1: $image = imagecreatefromgif($this->file_name); break; case 2: $image = imagecreatefromjpeg($this->file_name); break; case 3: $image = imagecreatefrompng($this->file_name); break; case 4: $image = imagecreatefromwbmp($this->file_name); } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $new_width, $new_height, $this->width, $this->height); switch($this->file_type){ case 1: imagegif($thumb,$this->file_name); break; case 2: imagejpeg($thumb,$this->file_name,100); break; case 3: imagepng($thumb,$this->file_name,0); break; case 4: imagewbmp($thumb,$this->file_name); } imagedestroy($image); imagedestroy($thumb); } public function getImageInfo(){ list($width, $height, $type) = getimagesize($this->tmp_name); $this->width = $width; $this->height = $height; $this->file_type = $type; } public function showResizedImage(){ echo "<img src='".$this->file_name." />"; } public function onSuccess(){ header("location: index.php"); } } ?> Everything is working well. The image will be uploaded in it's original filename and extension with a "_" prefix. But i want to rename the image to "myimagename" on upload, which is a variable in "Resizer.php". How can i make this possible?? Thanks in advance :) blasteralfred

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  • whats the format for a string of forward slash / in c#

    - by Calibre2010
    Hi, I'm using a htmlhelper where i give table data id's based on day and month values which are retrieved. The problem is the id is not recognized in the format it is. / seems to not be picked up yet when i replace '/' with '-' it works. daysRow.AppendFormat("<td id='{0}/{1}'>{0}</td>", day, d1.Month.ToString()); can anyone tell me how to format this please. '/' forward slash in c#.

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  • How do you composite an image onto another image with PIL in Python?

    - by Sebastian
    I need to take an image and place it onto a new, generated white background in order for it to be converted into a downloadable desktop wallpaper. So the process would go: 1) Generate new, all white image with 1440x900 dimensions 2) Place existing image on top, centered 3) Save as single image In PIL, I see the ImageDraw object, but nothing indicates it can draw existing image data onto another image. Suggestions or links anyone can recommend?

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  • need to separate words from an image

    - by user298295
    how can i manipulate pixel values of a loaded image then save portion of that image into a new image(1 image per word).i found several example regarding saving or loading image but i cant understand how can i save image portion???i am trying to do it with java

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  • format specifier for short integer

    - by cateof
    I don't use correctly the format specifiers in C. A few lines of code: int main() { char dest[]="stack"; unsigned short val = 500; char c = 'a'; char* final = (char*) malloc(strlen(dest) + 6); snprintf(final, strlen(dest)+6, "%c%c%hd%c%c%s", c, c, val, c, c, dest); printf("%s\n", final); return 0; } I want my executable to print aa500aastack and not aa500aasta Why I am loosing 2 byte? What is the correct format specifier for an unsighed short integer? thanks.

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  • Flex/Actionscript image display problem.

    - by IanH
    I'm trying to extend the Image class but hit a problem that I can't get past. I have a private image (img) that loads an image and a function that takes that image and copies it onto the parent. The debug function "copyit2" displays the image fine (so I know it's loaded OK). But the function "copyit" doesn't work - it just displays a white rectangle. I can't see how to make copyit work so that the original image is copied to the BitmapData and then subsequenty copied onto the parent? (The idea is to do some processing on the Bitmap data before it is displayed, although this isn't shown here to keep the example simple.) I suspect it is something to do with the security of loading images, but I'm loading it from the same server as the application is run from - so this shouldn't be a problem? Thanks for any help anyone can provide. Ian package zoomapackage { import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.MouseEvent; import flash.geom.Matrix; import flash.geom.Point; import flash.geom.Rectangle; import flash.net.*; import mx.controls.Image; import mx.events.FlexEvent; public dynamic class Zooma extends Image { private var img:Image; public function copyit():void { var imgObj:BitmapData = new BitmapData(img.content.width, img.content.height, false); imgObj.draw(img); var matrix:Matrix = new Matrix(); this.graphics.beginBitmapFill(imgObj, matrix, false,true); this.graphics.drawRect(0, 0, this.width , this.height); this.graphics.endFill(); } public function copyit2():void { this.source = img.source; } public function Zooma() { super(); img = new Image(); img.load("http://localhost/Koala.jpg"); } } }

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