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  • middle click works only once

    - by Ivan Peevski
    Just recently I'm having problems with middle click. After a reboot, it works the first time I use it, but then it doesn't work after that. As far as I've investigated, that's the same on Linux and Windows. The mouse is Reaper ZMS-1000. To me it sounds like a hardware issue, but it's strange that it works after a reboot every time just for one time. Any suggestions?

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  • A kinetic mouse lag when connecting to a TV via HDMI

    - by Ville Koskinen
    I've been unable to find out what is causing a mouse cursor lag when I'm using my Win7 laptop connected to a 1080p TV via HDMI. The symptom can be described as the cursor feeling 'heavy'. When I'm using the TV screen as an extension to the desktop, there is no lag on the laptop side of the desktop. It does not feel like a refresh rate problem: for example scrolling a big web page on the TV side is pretty OK. Strange huh? Help appreciated!

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  • Mouse in screen(1) on the Linux console?

    - by SamB
    How can I use the mouse in GNU screen on the Linux console? I would expect this to have to go via gpm, but that doesn't seem to happen by default, even if the curses library does link to libgpm. (This may be related to screen's termcap heritage...)

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  • Increase mouse sensitivity further

    - by Albin
    Hi I need help on how to increase the mouse sensitivity even further, because I maxed it out using the settings interface, and it's not enough . (I've tried two diffrent mouses that both are really good in windows so that shouldn't be the problem...) So what solution is there to this problem? (Using ubuntu and I've tried in both 9.10 and 10.4)

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  • Mouse curser gets "weird" when I move it between different monitors

    - by Markus
    I'm using a Windows 7 64-bit machine with two monitors side by side. Sometimes when I have a fullsreen application running on my main monitor and I am moving the mouse curser between the two monitors, the curser gets corrupted. You cannot see that it is a curser anymore. To fix it I have to restart the computer. Has anyone heard about this problem before? How do I fix it without rebooting?

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  • change the value of the button of the button clicked

    - by user269431
    On inserting the new <li>, I have to set the value of the button clicked to Delete. How can I do that? With the actual code, it`s working only once, and on adding other list, the button no more has the the value 'Delete'. $("#mylist :button").click( function() { var text = $(this).val(); if (text == "Delete") { $(this).parent().remove(); } else { $(this).val("Delete"); } }); $("#mylist li:last-child").live('click', function() { $(this).parent().append('<li>' + '<input type = "textbox">' + '<input type = "button" value= "Save">' + '</li>'); }); <div> <ul id="mylist"> <li id="1">1<button id="Button3">Delete</button> </li> <li id="2">2<button id="Button2">Delete</button></li> <li id="3">3<button id="another_entry">Save</button></li> </ul>

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  • SWT: problems with clicking button after using setEnabled() on Linux

    - by Laimoncijus
    Hi, I have a strange case with SWT and Button after using setEnabled() - seems if I disable and enable button at least once - I cannot properly click with mouse on it anymore... Already minify code to very basic: import org.eclipse.swt.SWT; import org.eclipse.swt.events.SelectionEvent; import org.eclipse.swt.events.SelectionListener; import org.eclipse.swt.layout.GridLayout; import org.eclipse.swt.widgets.Button; import org.eclipse.swt.widgets.Display; import org.eclipse.swt.widgets.Shell; public class TestButton { public TestButton() { Display display = new Display(); Shell shell = new Shell(display); GridLayout mainLayout = new GridLayout(); shell.setLayout(mainLayout); shell.setSize(100, 100); Button testButton = new Button(shell, SWT.PUSH); testButton.addSelectionListener(new TestClickListener()); testButton.setText("Click me!"); //testButton.setEnabled(false); //testButton.setEnabled(true); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } class TestClickListener implements SelectionListener { @Override public void widgetDefaultSelected(SelectionEvent e) { } @Override public void widgetSelected(SelectionEvent e) { System.out.println("Click!"); } } public static void main(String[] args) { new TestButton(); } } When I keep these 2 lines commented out - I can properly click on a button and always get "Click!" logged, but if I uncomment them - then I can't click on button properly with mouse anymore - button visually seems to be clicked, but nothing is logged... Am I doing something wrong here? Or maybe it's some kind of bug on Linux platform? Because on Mac running the same code I never experienced such problems... Thanks for any hint! P.S. Running code on Ubuntu 9.10, Gnome + Compiz, Sun Java 1.6.0.16

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  • jQuery - Increase the value of a counter when a button is clicked

    - by Taimur
    Hi, I'm making a system where a user clicks a button and their score increases. There is a counter which I would like to increase the value of using jQuery (so that the page does not need to refresh) when the button is clicked. How would I go about this? <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.3.min.js"></script> <script type="text/javascript"> $("#update").click(function() { $("#counter")++; } </script> #update is the button, #counter is the counter. In php, ++ increases something's value. What's the jQuery equivalent? Also, when the button is clicked, it needs to send a request which updates the score value in a mysql database as well, without the page refreshing. Does anyone know how I would do that? Thanks a lot UPDATE: I've tried a few of the methods below, but nothing seems to work! Do I need to change anything else for it to work? I've created a test page for it: <html> <body> <script type="text/javascript" src="http://code.jquery.com/jquery-1.4.3.min.js"></script> <script type="text/javascript"> var count = 0; $("#update").click(function() { count++; $("#counter").html("My current count is: "+count); } </script> <button id="update" type="button">Button</button> <div id="counter">1</div> </body> </htlm>

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  • IE 7 does not like jquery('<button/>').attr('type','button')

    - by salmane
    I am trying to create a button using jquery. I use the following code jquery('<button/>', {type:'button'}).text(name) However this works in Safari , FF IE8 but not IE7 i tried to use the attr function : jquery('<button/>').attr('type','button').text(name) this does not work either. any ideas what would work? I suppose if I don't assign a type it would default to button but i rather do that thanks for your help

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  • How do I remap the buttons on an Apple Mighty Mouse?

    - by Jonathan.
    I just started using Ubuntu instead of Windows, my initial reaction was "omg this is awful", but after a while it grew on me, and I don't plan on going back to Windows. However I have an Apple Mighty Mouse which I was given today, and the buttons on it don't quite work. Left and right click work, so does scrolling right and down, also the back button works. However the forward button goes back, and the scroll up button sometimes scrolls down, scrolling left just doesn't work. Is there a way to fix this? Like remap the buttons? I'm not entirely sure how the driver thing works in Ubuntu?

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  • Is it possible to make the Numpad 5 button work as the Numpad Down button while Num Lock is on?

    - by Eddy
    I hope someone can help me out with this; I use a laptop and I like to play games a lot that are arrow key dependent. So after a while of using my laptop, I accidentally broke the Down Arrow key. So I decided to try and find out how to make the Numpad5 button work as the Numpad Down button while Numlock is on. I was trying to use AutoHotkey, but so far I've had no luck. Can anyone help me out with this? So far the scripts I used that didn't work were Numpad5::NumpadDown or Numpad5::Down. Am I doing something wrong here?

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  • Basic Mouse Features in Silverlight

    - by Sayre Collado
    Hi Guys, I have basic sample on how to use some features of mouse events in Silverlight. The picture. The Mouse Activity Log is to record the all activity done on the projects. My simple snippets on how to add on the textbox is:         protected void MessageLog(string msg)         {             txtMouseLog.Text += msg;         }   For the Mouse Wheel sample this is the snippets:         private void chkMouseWheel_Checked(object sender, RoutedEventArgs e)         {             image1.MouseWheel += new MouseWheelEventHandler(image1_MouseWheel);         }           void image1_MouseWheel(object sender, MouseWheelEventArgs e)         {             ImgScale.ScaleX = e.Delta > 0 ? ImgScale.ScaleX * 1.5 : ImgScale.ScaleX * 0.8;             ImgScale.ScaleY = e.Delta > 0 ? ImgScale.ScaleY * 1.5 : ImgScale.ScaleY * 0.8;               e.Handled = true;         }    And the XAML:        <Image Height="139" Name="image1" Stretch="Fill" Width="178" Source="/GBLOgs1;component/Images/Sunset.jpg">            <Image.RenderTransform>                 <ScaleTransform x:Name="ImgScale"></ScaleTransform>            </Image.RenderTransform>        </Image     I have also the showing of mouse position:           private void Mouse_MouseMove(object sender, MouseEventArgs e)         {             Point point = e.GetPosition(this);             lblMouseLocation.Content = "X: " + point.X + "and Y: " + point.Y;         }           private void checkBox1_Checked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Visible;             MessageLog("Mouse Location Visible\n");         }           private void checkBox1_Unchecked(object sender, RoutedEventArgs e)         {             lblMouseLocation.Visibility = Visibility.Collapsed;             MessageLog("Mouse Location Collapsed\n");            And even the counting of clicked event:           int clicked = 0;         private void LayoutRoot_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)         {             Point point = e.GetPosition(this);             clicked++;               string msg = "Mouse Clicked " + clicked.ToString() + " time(s) " +                                     "Mouse Location X and Y: " + point.X + " " + point.Y + "\n";               MessageLog(msg);         }     And now the result of above snippets. Happy Programming.

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  • Review: Logitech t620 Touch Mouse and Windows 8

    - by Tim Murphy
    It isn’t very often that I worry much about hardware, but since I heard some others talking about “touch” mice for their Windows 8 machines I figured I would try one out and see what the experience was.  The only Windows 8 compatible touch mouse that they had in the store was the Logitech t630 Touch Mouse.  At $69 it isn’t exactly a cheap purchase. So how does it work with Windows 8.  First it works well as a normal mouse with touch scroll capabilities.  Scrolling works both horizontally and vertically.  Then you get into to the Win8 features, all of which are associated with the back 2/3 of the mouse.  If you double-touch-tap (not depressing the internal button) it acts as a Windows home screen button.  The next feature is switching applications.  This is accomplished by dragging a finger from the left edge of the mouse in.  Bringing up the Windows 8 open apps list is the same movement as on the table where you drag in from the left and then move back to the right.  The last gesture available is to bring up the charms.  This is performed by dragging in from the right side of the mouse. There is a certain amount of configurability.  You can switch dominant hand configuration as well as turn on and off gestures as shown in the screenshot below. It is nice that they kept the gestures similar to the table gestures.  Hopefully future updates to the drivers will bring other gestures, but this is definitely a good start.  It would be interesting to also compare this to the Microsoft Touch Mouse and see if there are additional gestures such as app close and for the app bar. del.icio.us Tags: Logitech,Windows 8,Win8,t620,Logitech t620 Touch Mouse,Gesture

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  • CSS for toolbar with UI Slider centered between left and right buttons

    - by Tauren
    I'm attempting to create a 100% width toolbar. This toolbar needs to have a variable number of buttons aligned to the left side, as well as a variable number of buttons aligned to the right. That's the easy part. But now I want to put a jQuery UI slider in the center that takes up the full remaining space between the buttons on the left and the buttons on the right. I'm having troubles figuring out a pure-CSS way of doing this. I've tried something like below, but I really don't want to have fixed percentage widths. If there is only one button on the left and one on the right, then I want the centered slider to take the full space between them, not just 33% of the full width. .toolbar {width: 100%;} .toolbar .toolbar-left {float: left;width: 33%;} .toolbar .toolbar-right {float: right;width: 33%;} .toolbar .toolbar-center {margin: 0 auto;width: 33%;} I'm using UI Buttons for my buttons and styling -- see an example. In that example, there is a toolbar that is the full width of the page. Imagine the two right most sets of buttons being aligned to the right of the toolbar. Then in the middle empty space, I want to put a UI Slider, and use all the space between buttons (minus some padding). Is there a way to do this with CSS, or will I need to whip up some javascript to position things properly?

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  • hint and textview with right gravity and a singleline

    - by codeScriber
    I've opened a bug but i was wondering if anyone encountered this issue and knows a workaround. If you define a text view with a hint inside it, give it right gravity (android:gravity="right") then if you define android:singleLine=true or android:maxLines="1" or android:scrollHorizonatally="true" you don't see the hint. removing the right gravity returns the hint to the left side, removing all the tree params i mentioned above puts the hint on the right side. i want my hint on the right, but i need a single horizontal line... here's the sample layout that doesn't show the hint: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="5dp"> <EditText android:layout_width="fill_parent" android:layout_gravity="center_vertical|right" android:layout_height="wrap_content" android:layout_margin="6dp" android:textSize="16sp" android:paddingRight="5dp" android:id="@+id/c" android:gravity="right" android:hint="hello!!!" android:scrollHorizontally="true" android:maxLines="1" android:singleLine="true"/> </LinearLayout> i checked on 1.6 and 2.1 emulators and it reproduces 100%, i'm prettysure it's a bug, i don't see the connection between single line and the hint.... what's more the hint got it's own layout in the TextView (mLayout and mHintLayout both exists, in onDraw if the text length is 0 mHintLayout if mHint is not null is used).

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  • Javascript Back Button - Stop back from closing window

    - by Evan
    How do I get the "back" button seen in my demo to NOT close the browser window? If this can't be prevented, then at least provide them with a confirmation box alerting them the window is trying to close and ask them if they want to continue. I'm using a javascript back button link and forward button link to control the user's history inside a modal/lightbox window. Here's a demo of what is happening... When you begin, the second page will have a link to the modal window, so click that, then click the "back" button in the window as it will take you BACK to the start page. That's the issue I'm having as I don't want this to happen. http://www.apus.edu/_test/evan/modal/start.htm <a href="javascript:history.go(-1)">Back Button</a> <a href="javascript:history.go(1)">Foward Button</a>

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  • Adobe AIR: touch screen doesn't trigger mouse down event correctly

    - by Saariko
    i have designed a gaming kiosk app in as3 i am using it on a Sony vaio l pc (like hp's touchsmarts) in windows 7 the app doesn't need any multi-touch gestures (only single touch clicks and drags) so i am using mouse events everything is fine (including mouse click and move events) except that a single touch to the screen (with no move) doesn't fire a mouse down. it is fired only after a small move of the finger outside the app, on my desktop, i see that the small windows 7 cursor jumps immediately to where a finger is placed, meaning this issue isn't a hardware or a windows problem but rather how internally the flash app receives "translated" touch-to-mouse events from the os. for example, in a windows Solitaire game, a simple touch to the screen immediately highlights the touched card. in my app, a button will change to the down state only if i touch it and also move my finger slightly (click events - down and up - are triggered fine) shouldn't the MOUSE_DOWN event trigger exactly like how a TOUCH_BEGIN would in the new touchevent class? any ideas?

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  • LinearLayout of a WebView and a Button.

    - by Timmmm
    Hi, I recently struggled with an apparently simple Android layout: I wanted a WebView above a Button. It worked fine with the following parameters: WebView: Height: wrap-content Weight: unset (by the way, what is the default?) Button: Height: wrap-content Weight: unset However if the web page became too big it spilled out over the button. I tried various combinations of weights and heights, and all except one either completely hide the button, or partially cover it. This is the one that works (copied from http://code.google.com/p/apps-for-android/source/browse/trunk/Samples/WebViewDemo/res/layout/main.xml): WebView: Height: 0 Weight: 1 Button: Height: wrap-content Weight: unset If you change any of those, e.g. give button a weight or change the WebView height to wrap-content then it doesn't work. My question is: Why? Can someone please explain what on Earth the android layout system is thinking?

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  • Detecting browser capabilities and selective events for mouse and touch

    - by skidding
    I started using touch events for a while now, but I just stumbled upon quite a problem. Until now, I checked if touch capabilities are supported, and applied selective events based on that. Like this: if(document.ontouchmove === undefined){ //apply mouse events }else{ //apply touch events } However, my scripts stopped working in Chrome5 (which is currently beta) on my computer. I researched it a bit, and as I expected, in Chrome5 (as opposed to older Chrome, Firefox, IE, etc.) document.ontouchmove is no longer undefined but null. At first I wanted to submit a bug report, but then I realized: There are devices that have both mouse and touch capabilities, so that might be natural, maybe Chrome now defines it because my OS might support both types of events. So the solutions seems easy: Apply BOTH event types. Right? Well the problem now take place on mobile. In order to be backward compatible and support scripts that only use mouse events, mobile browsers might try to fire them as well (on touch). So then with both mouse and touch events set, a certain handler might be called twice every time. What is the way to approach this? Is there a better way to check and apply selective events, or must I ignore the problems that might occur if browsers fire both touch and mouse events at times?

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