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  • Fastest way to find the rotation of a vector

    - by kriss
    I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine that vectors are needles of a clock. I'm looking for the fastest way to find out, using python, if v is after or before u (or in other words find out in wich half plane is v, regarding to position of u). For the purpose of the problem if vectors are aligned answer should be before. It seems easy using some trigonometry, but I believe there should be a faster way using coordinates only. My test case: def after(u, v): """code here""" after((4,2), (6, 1)) : True after((4,2), (3, 3)) : False after((4,2), (2, 1)) : False after((4,2), (3, -3)) : True after((4,2), (-2, -5)) : True after((4,2), (-4, -2)) : False

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  • Persisting a context menu after screen rotation

    - by Macarse
    Hi. I have an activity that on it's onCreate method it does: registerForContextMenu(theView); and in onCreateContextMenu: super.onCreateContextMenu(menu, v, menuInfo); menu.add(blablabla); This works great, but the problem is that the context menu disappears when the screen rotates. How to fix this? Thanks for reading!

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  • UIView to Form Sheet flip animation rotation issue

    - by GSD
    I have this view to form sheet flip animation that works great in portrait mode but not in any other orientations. In my code, I use it with a UIView embedded in another UIView, which is in the root view. The animation will be rotated. Anyone has an idea why? - (void)presentModalViewControllerWithFlipAnimation:(UIViewController *)modalViewController fromView:(UIView *)fromView { UIWindow* window = [[UIApplication sharedApplication] windows][0]; _fromViewSnapshot = [[UIImageView alloc] initWithFrame:fromView.bounds]; UIGraphicsBeginImageContext(fromView.bounds.size); [fromView.layer renderInContext:UIGraphicsGetCurrentContext()]; [_fromViewSnapshot setImage:UIGraphicsGetImageFromCurrentImageContext()]; [_fromViewSnapshot sizeToFit]; UIGraphicsEndImageContext(); _fromViewSnapshot.autoresizesSubviews = YES; _fromViewSnapshot.frame = [fromView.superview convertRect:fromView.frame toView:window]; [window addSubview:_fromViewSnapshot]; fromView.hidden = YES; modalViewController.modalPresentationStyle = UIModalPresentationFormSheet; [self presentViewController:modalViewController animated:NO completion:nil]; UIView __weak *presentedView = modalViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIView __weak *presentationSuperview = presentedView.superview; [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; [_fromViewSnapshot.superview bringSubviewToFront:_fromViewSnapshot]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ _fromViewSnapshot.frame = [_fromViewSnapshot.superview convertRect:presentedView.frame fromView:presentationSuperview]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:_fromViewSnapshot duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromRight animations: ^{ presentationSnapshotView.frame = _fromViewSnapshot.bounds; [_fromViewSnapshot addSubview:presentationSnapshotView]; } completion:^(BOOL finished) { [presentationSuperview addSubview:presentedView]; [presentationSnapshotView removeFromSuperview]; [_fromViewSnapshot removeFromSuperview]; }]; }]; } - (void)dismissViewControllerWithFlipAnimation:(UIView*)fromView completion:(void (^)(void))completion { UIWindow* window = [[UIApplication sharedApplication] windows][0]; UIView __weak *presentedView = self.presentedViewController.view.superview; UIGraphicsBeginImageContext(presentedView.bounds.size); [presentedView.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage* modalSnapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [presentedView removeFromSuperview]; UIImageView* presentationSnapshotView = [[UIImageView alloc] initWithImage:modalSnapshot]; presentationSnapshotView.autoresizingMask = UIViewAutoresizingNone; presentationSnapshotView.frame = presentedView.frame; [window addSubview:presentationSnapshotView]; [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionBeginFromCurrentState animations: ^{ [UIView animateWithDuration:kFlipAnimationScaleSpeed delay:0 options:UIViewAnimationOptionBeginFromCurrentState animations: ^{ presentationSnapshotView.frame = [fromView.superview convertRect:fromView.frame toView:window]; } completion:nil]; } completion:^(BOOL finished) { [UIView setAnimationBeginsFromCurrentState:YES]; [UIView transitionWithView:presentationSnapshotView duration:kFlipAnimationSpeed options:UIViewAnimationOptionCurveEaseIn|UIViewAnimationOptionTransitionFlipFromLeft animations: ^{ _fromViewSnapshot.frame = presentationSnapshotView.bounds; [presentationSnapshotView setImage:[(UIImageView*)_fromViewSnapshot image]]; [self dismissViewControllerAnimated:NO completion:nil]; } completion:^(BOOL finished) { [presentationSnapshotView removeFromSuperview]; _fromViewSnapshot = nil; completion(); }]; }]; }

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  • 2D pixel array rotation and scaling

    - by Betamoo
    Hi I am working on C# program to process images ( given as int[,] ).. So I have 2D array of pixels, and I need to rotate them around a point, then scale them down to fit the original array.. I already found articles about using matrix to transform to a point and rotate then transform back.. What remains is to scale the resultant image to fit an array of original size.. How that can be done? (preferably with 2 equations one for x and one for y ) Thanks in advance

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  • android layout-land and screen-rotation handling

    - by davs
    I have layouts for portrait mode (in folder layout) and for landscape one (in the folder layout-land). This screen is located under one of the tabs, so I had to handle screen rotating (after screen has been rotated, no default screen restart occurs). I would like to update view from 'layout-land' when screen rotates to landscape mode and from 'layout' when screen rotates to portrait one. How can I do this?

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  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

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  • iPhone Tableview Use Cells in Horizontal Scrolling not Vertical

    - by norskben
    Hi Guys This is not an uiview orientation question, I want to Have the iphone in Portrait or Landscape, and I want a standard tableview(controller?) that will display cells in a vertical strip down the iphone and the tableview scrolls horizontally. -I.e. a 100% normal tableview, that is rotated 90deg without rotating the phone orientation Is this possible?

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  • IPHONE - Flip animation when controller pushed

    - by chacha
    Hi, I had a look around and didn't find what I was exactly looking for ... Is there a way to get a flip animation when pushing a view controller ? I read that you can change the animation by using a modal view controller but AFAIK the animation for a modal view is from bottom to top and that's not what i am looking for ;) Is there a way to get a flip animation somehow ? Cheers, Chacha

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  • Rotating a UIButton with a custom image (animation)

    - by Tiago
    Hi, I'm trying to rotate a button that I've connected to the controller from the Interface Builder. I've set it's image right from Interface Builder. I'm using this code on the method that runs when I click it: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:5]; updateButton.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; But this doesn't do anything. Can this be done, or should I create the button programmatically in order to get it to rotate?

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  • Hiding UITabBar when rotating device iPhone

    - by Tom G
    Has anyone successfully hidden a UITabbar when rotating the device? I have one view in the UItabbar controller that i rotate (So effectively one tab that rotates) When this happens i want the tab bar to disappear... but nothing seems to work! Either the tabbar still remains visible Or it disappears along with the view Or the tabbar disappears and the view no longer rotates! So if anyone has successfully accomplished this task any advice would be greatly appreciated! Thanks Tom

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  • UIScrollView won't autorotate

    - by clozach
    My app design requires the same scrolling functionality found in the iPhone's native Photos app when browsing photos in full screen. Specifically: Each view snaps into place as the view is swiped Scrolling happens in only one direction Rotating the iPhone rotates the entire scrolling region as well such that the frame of each subview (photos, in Apple's case) rotates in-place and paging is still in the same direction (left-to-right) I started to use Apple's sample PageControl code as a launching point, and everything was going swimmingly until I attempted adding autorotation to the code. My sense from the docs was that all I had to do to get autorotation working was to add this to the sample code's MyViewController.m - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } While that does seem to cause the subviews' backgrounds to rotate, the UILabels and the enclosing UIScrollView stay fixed so that, from a user perspective, paging through the views now requires up/down flicking instead of left/right.

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  • Rotating images + content - jQuery or MooTools?

    - by Lenwood
    I've found a feature on two different websites that I'd like to include on one of my web projects, but I can't figure out how they're doing it. I think they're using either jQuery or mootools, but I'm not sure. http://www.x-plane.com/index_desktop.html I'm new here so I don't have the reputation to post the other link, but if you do a Google search for "Andrews Institute of Orthopaedics" its the top result. I'll see if I can answer a few questions to earn my keep. The thing that I like about these is that the images and text (including links) are all rotated together. I've done a few web searches related to cycle, rotate and slide but it's not coming together for me. Can anyone give me a nudge in the right direction?

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  • iphone cannot rotate views in TabBar controller

    - by Luc
    Hello, I am working on an application that consists of a TabBar controller. Within on of its tab, I have a subclass of UITableViewController, within this list I have a Core-plot graph in the first cell and some other data in the 4 following cells. When I return YES in the shouldAutorotateToInterfaceOrientation method, I would expect the autoresizing of the list view to happen, but... nothing. When I add some log in the willRotateToInterfaceOrientation method, they are not displayed. Is there something I missed ? Thanks a lot, Luc // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations //return (interfaceOrientation == UIInterfaceOrientationPortrait); NSLog(@"Orientation"); return YES; } - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { [super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration]; NSLog(@"Rotating"); if (toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) { NSLog(@"view land:%@", self.view); } if (toInterfaceOrientation == UIInterfaceOrientationPortrait) { NSLog(@"view portrait:%@", self.view); } }

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  • Android fragments problems different layouts

    - by juan
    I have two layouts: one for portait with one container and another for landscape with two containers. In the first layout I show a fragment and when the user select one element, I replace the fragment with another (with FragmentTransation.Replace). <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <LinearLayout android:id="@+id/container1" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" /> </RelativeLayout> In the second layout I want to show the two fragments at one time, one in the first container and the second in the second container. <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="horizontal" > <LinearLayout android:id="@+id/container1" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="3" android:orientation="vertical" /> <LinearLayout android:id="@+id/container2" android:layout_width="0dp" android:layout_height="match_parent" android:layout_weight="7" android:orientation="vertical" /> </LinearLayout> But I can't make this works with configuration changes. I try use different names for containers, try add fragments when only bundle is null,... Someone have a working code of this case?

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  • Implement Semi-Round-Robin file which can be expanded and saved on demand

    - by ircmaxell
    Ok, that title is going to be a little bit confusing. Let me try to explain it a little bit better. I am building a logging program. The program will have 3 main states: Write to a round-robin buffer file, keeping only the last 10 minutes of data. Write to a buffer file, ignoring the time (record all data). Rename entire buffer file, and start a new one with the past 10 minutes of data (and change state to 1). Now, the use case is this. I have been experiencing some network bottlenecks from time to time in our network. So I want to build a system to record TCP traffic when it detects the bottleneck (detection via Nagios). However by the time it detects the bottlenecking, most of the useful data has already been transmitted. So, what I'd like is to have a deamon that runs something like dumpcap all the time. In normal mode, it'll only keep the past 10 minutes of data (Since there's no point in keeping a boat load of data if it's not needed). But when Nagios alerts, I will send a signal in the deamon to store everything. Then, when Naigos recovers it will send another signal to stop storing and flush the buffer to a save file. Now, the problem is that I can't see how to cleanly store a rotating 10 minutes of data. I could store a new file every 10 minutes and delete the old ones if in mode 1. But that seems a bit dirty to me (especially when it comes to figuring out when the alert happened in the file). Ideally, the file that was saved should be such that the alert is always at the 10:00 mark in the file. While that is possible with new files every 10 minutes, it seems like a bit dirty to "repair" the files to that point. Any ideas? Should I just do a rotating file system and combine them into 1 at the end (doing quite a bit of post-processing)? Is there a way to implement the semi-round-robin file cleanly so that there is no need for any post-processing? Thanks Oh, and the language doesn't matter as much at this stage (I'm leaning towards Python, but have no objection to any other language. It's less of an issue than the overall design)...

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  • Will the values of label and its correspondences change if Image is rotated?

    - by Vinayak Agarwal
    Hi all I have an image in which a text like "VINAYAK 123" is written. The text in the image is at a certain angle, say 30degrees. Now when I extract the labels of the connected components, I get V-1, I-2, N-3, A-4,Y-5,A-6,K-7, 1-8,2-9,3-10( Format: Character- Label No.). Now I rotate the image 30 degrees in the clockwise direction to make the text in the image horizontal. My question is that now if I extract the labels of the connected components, will the character and the label no. correspondence still remain the same? Thanks in advance!

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  • iPhone UI layout debugging

    - by Cruinh
    I have this chronic issue with iPhone UI development where views sometimes seem to appear on the screen in a location different than what is reported by their frame property. Here is what I am doing to try to debug the issue: UIView *currentView = self.view; while (currentView!=nil) { NSLog(@"frame: %f,%f,%f,%f", currentView.frame.origin.x, currentView.frame.origin.y, currentView.frame.size.width, currentView.frame.size.height); currentView = currentView.superview; } I expect this should show me the coordinates and size of each element up the hierarchy from the given view to the app's root UIWindow element, with the coordinates for each element relative to its parent. However, that does not seem to be the case. In my current situation, I have a UI I'm trying to debug where every other time I rotate the device, the whole UI shifts up or down 20 pixels, yet the code block above reports exactly the same numbers every time. I tried calling the above code after as much as a second delay, but that the numbers still come out the same each time. Does anyone know a better way to inspect the screen coordinates of UI elements? If I can detect when one is wrong, I can compensate for the problem when it appears.

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  • Table View rotate, but not properly (shape change)

    - by Pencrace
    Hello everyone, Here is the thing. I have a ViewController which contain a view in full window. And the program run in landscape mode. I want to put an UITableView over the full screen view but only on right half part of the screen. So I add a UITableView in my view controller, I used the Interface Builder in order to set the Table View in the upper half of the screen so It will be on the right part in LandscapeLeft mode. I searched for on a lot of forum how to rotate my Table View. And so it does... except, It get stuck on the upper half of the landscape mode, it should stick on the right half. I'm not a iPhone coder since long, so I'm a bit confused on how to solve this problem. Do you have any idea on how to resize or make the TableView rotate properly. Thanks,

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  • Xib view file is not working in landscape mode

    - by senthilmuthu
    Hi, I have added new Xib view file in my project. I assigned to view controller and in the view controller I set: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { //return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); return YES; } But when the application runs in landscape mode, xib is not in landscape mode. I have set in info.plist file also xib file is also in landscape view. What do I have to do? Any help?

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  • how to apply the center of image view for another image view center

    - by maddy
    hi, I am developing image redraw app. i know the center of one image view which is having scaling property. i.e it can change it frame and center . that to be applied to another view center. when i apply center to newly formed Image view it giving wrong center because of the previous image view is having scaling property. so how can i get exact center to my new image view from previous imageview

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  • Drag Rotate UIImageView by touch

    - by rockstardev
    I have an UIImageView that is a subview of an UIView. I'm trying to create a drag rotate effect with the UIImageView similar to spinning a bottle but I'm having trouble calculating the radians to rotate the image by. My code below seems like it should work because I've seen a similar calculation in Flash examples. Can anyone shed some light on what I'm doing wrong? Thanks. This is the code contained in my image view subclass: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; lastLocation = [touch locationInView:[self superview]]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:[self superview]]; CGFloat xDisplacement = location.x - lastLocation.x; CGFloat yDisplacement = location.y - lastLocation.y; CGFloat rad = atan2f(yDisplacement,xDisplacement); self.transform = CGAffineTransformMakeRotation(rad); }

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  • can i change the black background of an iphone app?

    - by Cristi Balu?a
    My app is structured like this, a single MainWindow with window backgroundColor to white(which doesn't appear anywhere anyway), and in this nib i have a UINavigationController which doesn't seems to have a backgroundColor. Any view controller is added from code and made from code and they have a gray background. What happens is that when i rotate the iphone and the views are rotating as well, i see a black background under my views. Can this be changed? It looks ugly especially if i have a photo that is rotating in the same time with my gray background.

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