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  • Want to display a 3D model on the iPhone: how to get started?

    - by JeremyReimer
    I want to display and rotate a single 3D model, preferably textured, on the iPhone. Doesn't have to zoom in and out, or have a background, or anything. I have the following: an iPhone a MacBook the iPhone SDK Blender My knowledge base: I can make 3D models in various 3D programs (I'm most comfortable with 3D Studio Max, which I once took a course on, but I've used others) General knowledge of procedural programming from years ago (QuickBasic - I'm old!) Beginner's knowledge of object-oriented programming from going through simple Java and C# tutorials (Head Start C# book and my wife's intro to OOP course that used Java) I have managed to display a 3D textured model and spin it using a tutorial in C# I got off the net (I didn't just copy and paste, I understand basically how it works) and the XNA game development library, using Visual Studio on Windows. What I do not know: Much about Objective C Anything about OpenGL or OpenGL ES, which the iPhone apparently uses Anything about XCode My main problem is that I don't know where to start! All the iPhone books I found seem to be about creating GUI applications, not OpenGL apps. I found an OpenGL book but I don't know how much, if any, applies to iPhone development. And I find the Objective C syntax somewhat confusing, with the weird nested method naming, things like "id" that don't make sense, and the scary thought that I have to do manual memory management. Where is the best place to start? I couldn't find any tutorials for this sort of thing, but maybe my Google-Fu is weak. Or maybe I should start with learning Objective C? I know of books like Aaron Hillgrass', but I've also read that they are outdated and much of the sample code doesn't work on the iPhone SDK, plus it seems geared towards the Model-View-Controller paradigm which doesn't seem that suited for 3D apps. Basically I'm confused about what my first steps should be.

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  • iPhone Apps, Objective C, a Graph, and Functions vs. Objects (or something like that)

    - by BillEccles
    Gentleones, I've got a UIImageView that I have in a UIView. This particular UIImageView displays a PNG of a graph. It's important for this particular view controller and another view controller to know what the graph "looks like," i.e., the function described by the PNG graph. These other view controllers need to be able to call a "function" of some sort with the X value returning the Y value. Please ignore the fact (from an outsider's perspective) that I could probably generate the graph programmatically. So my questions are: 1 - Where should I put this function? Should it go in one view controller or the other, or should it go in its own class or main or...? 2 - Should it be an object in some way? Or should it be a straight function? (In either case, where's it belong?) Pardon the apparent n00b-iness of the question. It's 'cause I'm honestly a n00b! This OOP stuff is giving my head a spin having been a procedural programmer for 30 years. (And I choose to learn it by jumping into an iPhone app. Talk about baptism by fire!) Thanks in advance,Bill

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  • From Sinatra Base object. Get port of application including the base object

    - by Poul
    I have a Sinatra::Base object that I would like to include in all of my web apps. In that base class I have the configure method which is called on start-up. I would like that configure code to 'register' that service with a centralized database. The information that needs to be sent when registering is the information on how to contact this web-service... things like host and port. I then plan on having a monitoring service that will spin over all registered services and occasionally ping them to make sure they are still up and running. In the configure method I am having trouble getting the port information. The 'self.settings.port' variable doesn't seem to work in this method. a) any ideas on how to get the port? I have the host. b) is there a sinatra plug-in that already does something like this so I don't have to write it myself? :-) //in my Sinatra::Base code. lets call it register_me.rb RegisterMe < Sinatra::Base configure do //save host and port information to database end get '/check_status' //return status end //in my web service code require register_me //at this point, sinatra will initialize the RegisterMe object and call configure post ('/blah') //example of a method for this particular web service end

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  • Ubuntu + virtualenv = a mess? virtualenv hates dist-packages, wants site-packages

    - by lostincode
    Can someone please explain to me what is going on with python in ubuntu 9.04? I'm trying to spin up virtualenv, and the --no-site-packages flag seems to do nothing with ubuntu. I installed virtualenv 1.3.3 with easy_install (which I've upgraded to setuptools 0.6c9) and everything seems to be installed to /usr/local/lib/python2.6/dist-packages I assume that when installing a package using apt-get, it's placed in /usr/lib/python2.6/dist-packages/ ? The issue is, there is a /usr/local/lib/python2.6/site-packages as well that just sits there being empty. It would seem (by looking at the path in a virtualenv) that this is the folder virtualenv uses as backup. Thus even thought I omit --no-site-packages, I cant access my local systems packages from any of my virtualenv's. So my questions are: How do I get virtualenv to point to one of the dist-packages? Which dist-packages should I point it to? /usr/lib/python2.6/dist-packages or /usr/local/lib/python2.6/dist-packages/ What is the point of /usr/lib/python2.6/site-packages? There's nothing in there! Is it first come first serve on the path? If I have a newer version of package XYZ installed in /usr/local/lib/python2.6/dist-packages/ and and older one (from ubuntu repos/apt-get) in /usr/lib/python2.6/dist-packages, which one gets imported when I import xyz? I'm assuming this is based on the path list, yes? Why the hell is this so confusing? Is there something I'm missing here? Where is it defined that easy_install should install to /usr/local/lib/python2.6/dist-packages? Will this affect pip as well? Thanks to anyone who can clear this up!

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  • Load more function in Javascript

    - by erastusnjuki
    EDIT: This question was initially too general, I think. So What I really need is a very good tutorial on how to implement the Load More function on Safari for iPhone just like the Twitter website(mobile.twitter.com) does. Just a wordpress plugin won't really help. But if the plugin is well explained, like if it is wptouch, home(that also has this function) that can also do. I know that it doesn't really matter that it is being displayed on a mobile device, but the point I am stressing is that if such a function is well explained, then it will be up to me to know how to customize it to suit me. I am using a javascript function to load entries that come from the database dynamically, so that content opens in the same page (like with twitter(tweets feed) and facebook(news feed)). The php/html version(That opens a page in a new tab) is echo '<a href="http://'. $_SERVER['HTTP_HOST'] .'/'.$domain_page.'?form='.$form_id.'&page='.($page+1).'">Load more entries&rsaquo; </a>'; The javascript/ajax version: <div id="call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="ajax-load-more"> <img id="spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>" class="spin" src="<?php bloginfo('template_directory'); ?>/images/main-ajax-loader.gif" style="display:none" alt="" /> <a class="ajax" href="javascript:$ajax_hv('#spinner<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeIn(200); $ajax_hv('#ajaxentries_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').load('form='<? echo $form_id; ?>&page=<?php echo $page+1;?>', {}, function(){ $ajax_hv('#call_hv<?php echo md5($_SERVER['REQUEST_URI']); ?>').fadeOut();})">Load more entries... </a>

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  • New to JEE; architecture suggestions for a service/daemon?

    - by Kate
    I am brand new to the JEE world. As an exercise to try and familiarize myself with JEE, I'm trying to create a tiered web-app, but I'm getting a little stuck on what the best way is to spin up a service in the background that does work. Parameters of the service: It must open and hold a socket connection and receive information from the connected server. There is a 1-to-1 correlation between a user and a new socket connection. So the idea is the user presses a button on the web-page, and somewhere on the server a socket connection is opened. For the remainder of the users session (or until the user presses some sort of disconnect button) the socket remains open and pushes received information to some sort of centralized store that servlets can query and return to the user via AJAX. Is there a JEE type way to handle this situation? Naturally what I would think to do is to just write a Java application that listens on a port that the servlets can connect to and spawns new threads that open these sockets, but that seems very ad-hoc to me. (PS: I am also new to Stack Overflow, so forgive me if it takes me some time to figure the site out!)

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  • New to J2EE; architecture suggestions for a service/daemon?

    - by Kate
    I am brand new to the J2EE world. As an exercise to try and familiarize myself with J2EE, I'm trying to create a tiered web-app, but I'm getting a little stuck on what the best way is to spin up a service in the background that does work. Paramters of the service: It must open and hold a socket connection and receive information from the connected server. There is a 1-to-1 correlation between a user and a new socket connection. So the idea is the user presses a button on the web-page, and somewhere on the server a socket connection is opened. For the remainder of the users session (or until the user presses some sort of disconnect button) the socket remains open and pushes received information to some sort of centralized store that servlets can query and return to the user via AJAX. Is there a J2EE type way to handle this situation? Naturally what I would think to do is to just write a Java application that listens on a port that the servlets can connect to and spawns new threads that open these sockets, but that seems very ad-hoc to me. (PS: I am also new to Stack Overflow, so forgive me if it takes me some time to figure the site out!)

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • How to create a class by reading from another class (.cs) file with Powershell?

    - by Razcer
    I have this POGO ( simple putter getter) class that I am trying to read in PowerShell using System; using System.Runtime.Serialization; namespace MyApp.VM { [Serializable] public class MyClassVM { public Int64 CtrId { get; set; } public string CtrName { get; set; } public string CtrPhone { get; set; } public string CtrZip { get; set; } public DateTime AddDate { get; set; } } } Here is the ps1 code that is trying to read the class from a file. function Build-Pogo { $FileDir = "D:\YourDirectoryOfPogo" $ClassName = "MyClassVM" $FileName = $FileDir + "\" + $ClassName + ".cs" # Build the class from the file $AllLines = [string]::join([environment]::newline, (Get-Content $FileName)) Add-Type -TypeDefinition $AllLines # spin thru each property for class $ClassHandle = New-Object -typeName $ClassName $ClassHandle | ForEach-Object {Write-Host $_.name -foregroundcolor cyan} } *Note the last line is placeholder for more complex logic to come later. This breaks at the Add-Type with this error message for each get/set in the file. 'MyApp.VM.MyClassVM.CtrId.get' must declare a body because it is not marked abstract or extern Any info on what I'm doing wrong will be greatly appreciated.

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  • Pet Store Loyalty Programs: I'm Not Loyal Yet!

    - by ruth.donohue
    After two years of constantly being asked (aka "pestered) by my now eight-year-old daughter for a dog (or any pet that is more interactive than a goldfish), I've finally compromised with a hamster purely by chance. Friends of ours had recently brought home a female hamster, and (surprise, surprise) two weeks later, they were looking for homes for 11 baby hamster pups. Since the pups were not yet ready to be weaned from their mother, my daughter and I had several weeks to get ready -- and we spent that extra time visiting a number of local pet stores and purchasing an assortment of hamster books, toys, exercise equipment, food, bedding, and cage -- not cheap! Now, I'm usually an online shopper (i.e. I love reading user reviews and comparing prices), but for kids, there is absolutely no online substitute for actually walking into a store and physically picking out something you want. We have two competing pet shops within close proximity to where we live, and I signed up for their rewards programs to get discounts on select items. I'm sure it takes a while to get my data into the system (after all, I did fill out a form the old-fashioned way), but as it has been more than two weeks for one store and over a week for the other, the window of opportunity is getting smaller as we by now pretty much have most of what we think we need. Everything I've purchased has been purely hamster or small animal related, so in an ideal world, the stores would have me easily figured out as a hamster owner. Here is what I would be expecting of a loyalty rewards program: Point me to some useful links, either information provied by the company or external websites where I can learn more. Any value-add a business can provide to make my life easier makes me a much more loyal customer. What things can I expect as a new pet owner? Any hamster communities? Any hamster-related events? Any vets that specialize in small animals in the vicinity? Send me an email with other related products I may be interested in. Upsell and cross-sell to me. We've go the basics and a couple of luxuries, but at this point, I'm pretty excited (surprisingly) about the hamster, and my daughter is footing the bill with her birthday and Christmas money. She and I would be more than happy to spend her money! Get this information to me faster. As I mentioned, my window of opportunity is getting smaller, as eithe rmy daughter's money will run out on other things or we'll start losing the thrill of buying new hamster toys and treats. I realize this is easier said than done, and undoubtedly, the stores are getting value knowing my basic customer information and purchase history. Buth, they could really benefit by delivering a loyalty program that really earned my loyalty. "Goldeen" needs a new water bottle, yogurt chips, and chew toys as he doesn't seem to like the ones we bought. So for now, I'll just go to whichever store is the most convenient. Oh, and just for fun (not related to this post), here are a couple of videos my daughter really got a kick out of watching: Hamster on a Piano Tic in a Spin-Dryer

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  • links for 2011-01-13

    - by Bob Rhubart
    Webcast: Oracle WebCenter Suite: Giving Users a Modern Experience Speakers: Vince Casarez (VP Enterprise 2.0 Product Management, Oracle),  Erin Smith (Consulting Practice Manager – Portals, Oracle), Robert Wessa (Consulting Technical Director – Enterprise 2.0 Infrastructure, Oracle)  (tags: oracle otn webcenter webcast enterprise2.0) Oracle & StickyMinds.com Webcast: Load Testing Techniques for Enterprise Applications Mughees Minhas, Senior Director of Product Management, Oracle Server Technologies, answers your questions about the latest techniques for effectively and efficiently testing enterprise application performance. Thursday, January 20, 2011. 10am PT / 1pm ET. (tags: oracle otn stickymings webcast) Bay Area Coherence Special Interest Group (BACSIG) Jan 20, 5:30pm - 8:00pm PT. Presentations: Coherence 3.6 Clustering Features (Rob Lee), Efficient Management and Update of Coherence Clusters to Reduce Down Time ( Rao Bhethanabotla), How To Build a Coherence Practice (Christer Fahlgren). (tags: oracle, otn coherence bacsig) Podcast Show Notes: William Ulrich and Neal McWhorter on Business Architecture (ArchBeat) A four-part interview with the authors of  "Business Architecture: The Art and Practice of Business Transformation"  (tags: oracle otn podcast businessarchitecture) John Brunswick: Overlapping Social Networks in your Enterprise? Strategies to Understand and Govern "Overall it is important to consider if tacit knowledge being captured by the social systems is able to be retained and somehow summarized into an overall organizational directory." - John Brunswick (tags: oracle otn enterprise2.0 socialnetworking) Coherence - How to develop a custom push replication publisher (Middlewarepedia) Cosmin Todur describes "a way of developing a custom push replication publisher that publishes data to a database via JDBC."  (tags: oracle coherence grid) Aino Andriessen: Oracle Diagnostics Logging (ODL) for application development "Logging is a very important aspect of application development as it offers run-time access to the behaviour and data of the application. It’s important for debugging purposes but also to investigate exception situations on production." -- Aino Andriessen (tags: oracle odl java jdeveloper weblogic) Security issues when upgrading a Web Catalog from 10g to 11g Oracle BI By Bakboord "I blogged about upgrading from Oracle BI EE 10g to Oracle BI EE 11g R1 earlier. Although this is a very straight forward process, you could end up with some security issues." -- Daan Bakboord (tags: oracle businessintelligence obiee) Angelo Santagata: SOA Composite Sensors : Good Practice "A good best practice is that for any composites you create, consider publishing a composite sensor value using a primary key of some sort , e.g. orderId, that way if you need to manipulate/query composites you can easily look up the instanceId using the sensorid." - Angelo Santagata (tags: oracle soa sca) Javier Ductor: WebCenter Spaces 11g PS2 Task Flow Customization "Previously, I wrote about Spaces Template Customization. In order to adapt Spaces to customers prototype, it was necessary to change template and skin, as well as the members task flow. In this entry, I describe how to customize this task flow." - Javier Ductor (tags: oracle otn enterprise2.0 webcenter) RonBatra's blog: Cloud Computing Series: VI: Industry Directions "When someone says their 'Product/Solution is in the Cloud,' ask them basic questions to seperate the spin from the reality. I would start with 'tell me what that means' and see which way the conversation goes." - Oracle ACE Director Ron Batra (tags: oracle otn oracleace cloud) First JSRs Proposed for Java EE 7 (The Java Source) With the approval of Java SE 7 and Java SE 8 JSRs last month, attention is now shifting towards the Java EE platform. (tags: oracle java jsr javaee)

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  • Google, typography, and cognitive fluency for persuasion

    - by Roger Hart
    Cognitive fluency is - roughly - how easy it is to think about something. Mere Exposure (or familiarity) effects are basically about reacting more favourably to things you see a lot. Which is part of why marketers in generic spaces like insipid mass-market lager will spend quite so much money on getting their logo daubed about the place; or that guy at the bus stop starts to look like a dating prospect after a month or two. Recent thinking suggests that exposure effects likely spin off cognitive fluency. We react favourably to things that are easier to think about. I had to give tech support to an older relative recently, and suggested they Google the problem. They were confused. They could not, apparently, Google the problem, because part of it was that their Google toolbar had mysteriously vanished. Once I'd finished trying not to laugh, I started thinking about typography. This is going somewhere, I promise. Google is a ubiquitous brand. Heck, it's a verb, and their recent, jaw-droppingly well constructed Paris advert is more or less about that ubiquity. It trades on Google's integration into any information-seeking behaviour. But, as my tech support encounter suggests, people settle into comfortable patterns of thinking about things. They build schemas, and altering them can take work. Maybe the ubiquity even works to cement that. Alongside their online effort, Google is running billboard campaigns to advertise Chrome, a free product in a crowded space. They are running these ads in some kind of kooky Calibri / Comic Sans hybrid. Now, at first it seems odd that one of the world's more ubiquitous brands needs to run a big print campaign in public places - surely they have all the fluency they need? Well, not so much. Chrome, after all, is not the same as their core product, so there's some basic awareness work to do, and maybe a whole new batch of exposure effect to try and grab. But why the typeface? It's heavily foregrounded, and the ads are extremely textual. Plus, don't we all know that jovial, off-beat fonts look unprofessional, or something? There's a whole bunch of people who want (often rightly) to ban Comic Sans I wonder, though. Are Google trying to subtly disrupt cognitive fluency? There's an interesting paper (pdf) about - among other things - the effects of typography on they way people answer survey questions. Participants given the slightly harder to read question gave more abstract answers. The paper references other work suggesting that generally speaking, less-fluent question framing elicits more considered answers. The Chrome ad typeface is less fluent for print. Reactions may therefore be more considered, abstract, and disruptive. Is that, in fact, what Google need? They have brand ubiquity, but they want here to change accustomed behaviour, to get people to think about changing their browser. Is this actually a very elegant piece of persuasive information design? If you think about their "what is a browser?" vox pop research video, there's certainly a perceptual barrier they're going to have to tackle somehow.

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  • Silverlight Cream for February 22, 2011 -- #1050

    - by Dave Campbell
    In this Issue: Robby Ingebretsen, Victor Gaudioso, Andrea Boschin(-2-), Rudi Grobler(-2-), Michael Crump, Deborah Kurata, Dennis Delimarsky, Pete Vickers, Yochay Kiriaty, Peter Kuhn, WindowsPhoneGeek, and Jesse Liberty(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Printing" Deborah Kurata WP7: "Creating theme friendly UI in WP7 using OpacityMask" WindowsPhoneGeek Tools: "KAXAML v1.8" Robby Ingebretsen Shoutouts: Peter Foot posted Silverlight for Windows Phone Toolkit–Feb 2011 Rudi Grobler posts his top requested features for WP7, Silverlight, and WCF: vNext ... see you in Seattle, Rudi! From SilverlightCream.com: KAXAML v1.8 Robby Ingebretsen just posted KAXML v1.8 that now supports .NET 4.0, WPF, and Silferlight4 ... go grab it. Learn how to use Blend to create a Data Store, Add Properties to it, etc... Victor Gaudioso has 3 new Silverlight and/or Expression Blend video tutorials up... first is this one on Creating a Data store, adding properties to it, oh... read the title :), Next up is: Send async messages across UserControls or even applications, followed by the latest: Create a Sketchflow Animation using the Sketchflow Animation Panel A base class for threaded Application Services Andrea Boschin continues his IApplicationServices series with this one on a base class he created to develop Application Services that runs a thread. Windows Phone 7 - Part #6: Taking advantage of the phone Andrea Boschin also has part 6 of his series at SilverlightShow on WP7... this one is covering a bunch of items... Capabilities, Launchers/Choosers, and gestures... plus the source for a fun game. {homebrew} Skype for WP7 Rudi Grobler posted about the availability of (some features of) Skype for WP7 being available. The XDA guys have working contacts and the ability to chat going, plus they're looking for poeple to join in... Follow Rudi's link, and let them know you're up for it! Simple menu for your WP7 application Rudi Grobler has another post up about a very simple menu control for WP7 that he produced that is also very easy to use. Attaching a Command to the WP7 Application Bar Michael Crump shows how to bind the application bar to a Relay Command with the use of MVVMLight in 7 Easy Steps :) Silverlight Simple MVVM Printing Deborah Kurata continues her MVVM series with this one on printing what your user sees on the page... but doing so within the MVVM pattern. Enhancing the general Zune experience on Windows Phone 7 with Zune web API Dennis Delimarsky apparently likes the Zune as much as I do, and has ratted out tons of information about the Zune API for use in WP7 apps... and lots of code... Validating input forms in Windows Phone 7 Pete Vickers takes a great detailed spin through validation on the WP7... the rules have changed, but Pete explains with some code examples. Windows Phone Shake Gestures Library Yochay Kiriaty discusses Shake Gestures for the WP7 device and then describes the "Windows Phone Shake Gesture Library" that detects shake gestures in 3D space... and after a great description has the link for downloading. What difference does a sprite sheet make? Peter Kuhn is writing a series at SilverlightShow on XNA for Silverlight Devs that I've highlighted. An outshoot of that is this discussion of the use of sprite sheets and game development. Creating theme friendly UI in WP7 using OpacityMask WindowsPhoneGeek has a new post up today on using Opacity Masks in WP7 to enable using one set of icons for either the dark or light theme.. too cool, you'll wanna check this out! Linq to XML Jesse Liberty continues with Linq with regard to WP7 with this post on Linq to XML... and why XML? crap... I was just saving/loading XML today! :) Lambda–Not as weird as it sounds Jesse Liberty then jumps into Lambda expressions... maybe it's a chance for me to learn WTF the lambdas really do that I use all the time! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • A debugging experience with "highly compatible" ASP.NET 4.5

    - by Jeff
    I have to admit that I will pretty much upgrade software for no reason other than being on the latest version. I won't do it if it's super expensive (Adobe gets money from me about once every three or four years at best), but particularly with frameworks and stuff generally available as part of my MSDN subscription, I'll be bleeding edge. CoasterBuzz was running on the MVC 4 framework pretty much as soon as they did a "go live" license for it. I didn't really jump in head-first with Windows 8 and Visual Studio 2012, in part because I just wasn't interested in doing the reinstalls for each new version. Turns out there weren't that many revisions anyway. But when the final versions were released a week and a half ago, I jumped in. I saw on one of the Microsoft sites that .Net 4.5 was a "highly compatible in-place update" to the framework. Good enough for me. I was obviously running it by default in Windows 8, and installed it on my production server. I suppose it's "highly compatible," except when it isn't. Three of my sites are running with various flavors of the MVC version of POP Forums. All of them stopped working under ASP.NET 4.5. It was not immediately obvious what the problem might be beyond an exception indicating that there were no repository classes registered with Ninject, which I use for dependency injection in the forums. This was made all the more weird by the fact that it ran fine locally in the dev Web host. My first instinct was to spin up a Windows Server VM on my local box and put the remote debugger on it. (Side note: running multiple VM's on a Retina MacBook Pro with 16 gigs of RAM is pretty much the most awesome thing ever. I can't believe this computer is for real, and not a 50-pound tower under my desk.) What might have been going on in IIS that doesn't happen in Visual Studio? In the debugging process, I realized that I might be looking in the wrong place. POP Forums creates a Ninject container using a method called from a PreApplicationStartMethod attribute, and at that time registers a module (what Ninject uses to map interfaces to implementations) that maps all of the core dependencies. It also creates an instance of an HttpModule that originally hosted the "services" (search indexing, mailer, etc.), but now just records errors. That's all well and good, but the actual repository mapping, where data is actually read or persisted, happens in Application_Start() in global.asax. The idea there is that you can swap out the SqlSingleWebServer repos for something tuned for multiple servers, Oracle or something else. Of course, if I used something like StructureMap, which does convention-based mapping for dependency injection (a class implementing ISettingsRepository called SettingsRepository is automagically mapped), I wouldn't have to worry about it. In any case, the HttpModule, being instantiated before Application_Start() gets to run, would throw because there was no repo mapped where it could get settings from the database. This makes total sense. The fix is sort of a hack, where I don't setup the innards of the HttpModule until a call to its BeginRequest is made. I say it's a hack, because its primary function, logging exceptions, won't work until the app has warmed up. Still, this brings up an interesting question about the race condition, and what changed in 4.5 when it's running in IIS. In ASP.NET 4, it would appear that the code called via the PreApplicationStartMethod was either failing silently, and running again later, or it was getting to that code after Application_Start was called. In any case, weird thing. The real pain point I'm experiencing now is a bug in MVC 4 that is extremely serious because it renders the mobile/alternate view functionality very much broken.

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  • Silverlight Cream for February 13, 2011 -- #1046

    - by Dave Campbell
    In this Issue: Loek van den Ouweland, Colin Eberhardt, Rudi Grobler, Joost van Schaik, Mike Taulty(-2-, -3-), Deborah Kurata, David Kelley, Peter Foot, Samuel Jack(-2-), and WindowsPhoneGeek(-2-). Above the Fold: Silverlight: "Silverlight Simple MVVM Commanding" Deborah Kurata WP7: "WP7 CustomInputPrompt control with Cancel button" WindowsPhoneGeek Expression Blend: "Silverlight Templated Image Button with two images" Loek van den Ouweland Shoutouts: Dave Campbell posted a write-up about the project he's on and the use of Sterling: Sterling Object-Oriented Database for ISO 1.0 Released!... Also see Jeremy Likness' post on the 1.0 release: Sterling Object-Oriented Database 1.0 RTM Not necessarily Silverlight, but darn cool, a great control by Sasha Barber: WPF : A Weird 3d based control snoutholder announced new content: Windows Phone 7 QuickStarts Live! From SilverlightCream.com: Silverlight Templated Image Button with two images Loek van den Ouweland has a video tutorial up for creating an ImageButton with a hover state... Expression Blend coolness, and check out the external links he has to their training site. Windows Phone 7 Performance Measurements – Emulator vs. Hardware Colin Eberhardt's latest is a popular post comparing performance metrics between the WP7 emulator and a real device. Mileage may vary, but I'm pretty sure the overall results are conculsive, and should help the way you view your app as you're building in the emulator. WP7: WebClient vs HttpWebRequest Rudi Grobler's latest is a discussion of WebClient and HttpWebRequest, gives coding examples of each plus discussion of why you may choose one over the other... and pay attention to his comment about mobile providers. A Blendable Windows Phone 7 / Silverlight clipping behavior Joost van Schaik posted this WP7/Silverlight clipping behavior he developed because all the other solutions were not blendable. Another really useful piece of code from Joost! Blend Bits 22–Being Stylish Mike Taulty has 3 more episodes in his Blend Bits series... first up is on one Styles... explicit, implicit, inheriting... you name it, he's covering it! Blend Bits 23–Templating Part 1 MIke Taulty then has the beginning of a series within his Blend Bits series on Templating. This is something you just have to either bite the bullet and go with Blend to do, or consume someone else's work. Mike shows us how to do it ourself by tweaking the visual aspects of a checkbox Blend Bits 24–Templating Part 2 In part 2 of the Templating series, Mike Taulty digs deeper into Blend and cracks open the Listbox control to take a bunch of the inner elements out for a spin... fun stuff and great tutorial, Mike! Silverlight Simple MVVM Commanding Deborah Kurata has another great MVVM post up... if you don't have your head wrapped around commanding yet, this is a good place to start that process... VB and C# as always. App Development for Windows Phone 7 101 David Kelley goes through the basics of producing a WP7 app both from the Silverlight and XNA side... good info and good external links to get you going. Copyable TextBlock for Windows Phone Peter Foot takes a look at the Copy/Paste functionality in WP7 and how to apply it to a TextBlock... which is NOT an out-of-the-box solution. How to deploy to, and debug, multiple instances of the Windows Phone 7 emulator Samuel Jack has a couple posts up this week... first is this clever one on running multiple copies of the emulator at once... too cool for debugging a multi-player game! Multi-player enabling my Windows Phone 7 game: Day 3 – The Server Side Samuel Jack's latest is a detailed look at his day 3 adventure of taking his multi-player game to WP7... lots of information and external links... what do you say, give him another day? :) WP7 CustomInputPrompt control with Cancel button WindowsPhoneGeek has a couple more posts up... first is this "CustomInputPrompt" control based off the InputPrompt from Coding4Fun. Implementing Windows Phone 7 DataTemplateSelector and CustomDataTemplateSelector In his latest post, WindowsPhoneGeek writes a DataTemplateSelector to allow different data templates for different list elements based on the type of the element. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • 256 Worker Role 3D Rendering Demo is now a Lab on my Azure Course

    - by Alan Smith
    Ever since I came up with the crazy idea of creating an Azure application that would spin up 256 worker roles (please vote if you like it ) to render a 3D animation created using the Kinect depth camera I have been trying to think of something useful to do with it. I have also been busy working on developing training materials for a Windows Azure course that I will be delivering through a training partner in Stockholm, and for customers wanting to learn Windows Azure. I hit on the idea of combining the render demo and a course lab and creating a lab where the students would create and deploy their own mini render farms, which would participate in a single render job, consisting of 2,000 frames. The architecture of the solution is shown below. As students would be creating and deploying their own applications, I thought it would be fun to introduce some competitiveness into the lab. In the 256 worker role demo I capture the rendering statistics for each role, so it was fairly simple to include the students name in these statistics. This allowed the process monitor application to capture the number of frames each student had rendered and display a high-score table. When I demoed the application I deployed one instance that started rendering a frame every few minutes, and the challenge for the students was to deploy and scale their applications, and then overtake my single role instance by the end of the lab time. I had the process monitor running on the projector during the lab so the class could see the progress of their deployments, and how they were performing against my implementation and their classmates. When I tested the lab for the first time in Oslo last week it was a great success, the students were keen to be the first to build and deploy their solution and then watch the frames appear. As the students mostly had MSDN suspicions they were able to scale to the full 20 worker role instances and before long we had over 100 worker roles working on the animation. There were, however, a few issues who the couple of issues caused by the competitive nature of the lab. The first student to scale the application to 20 instances would render the most frames and win; there was no way for others to catch up. Also, as they were competing against each other, there was no incentive to help others on the course get their application up and running. I have now re-written the lab to divide the student into teams that will compete to render the most frames. This means that if one developer on the team can deploy and scale quickly, the other team still has a chance to catch up. It also means that if a student finishes quickly and puts their team in the lead they will have an incentive to help the other developers on their team get up and running. As I was using “Sharks with Lasers” for a lot of my demos, and reserved the sharkswithfreakinlasers namespaces for some of the Azure services (well somebody had to do it), the students came up with some creative alternatives, like “Camels with Cannons” and “Honey Badgers with Homing Missiles”. That gave me the idea for the teams having to choose a creative name involving animals and weapons. The team rendering architecture diagram is shown below.   Render Challenge Rules In order to ensure fair play a number of rules are imposed on the lab. ·         The class will be divided into teams, each team choses a name. ·         The team name must consist of a ferocious animal combined with a hazardous weapon. ·         Teams can allocate as many worker roles as they can muster to the render job. ·         Frame processing statistics and rendered frames will be vigilantly monitored; any cheating, tampering, and other foul play will result in penalties. The screenshot below shows an example of the team render farm in action, Badgers with Bombs have taken a lead over Camels with Cannons, and both are  leaving the Sharks with Lasers standing. If you are interested in attending a scheduled delivery of my Windows Azure or Windows Azure Service bus courses, or would like on-site training, more details are here.

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  • Multitenant Design for SQL Azure: White Paper Available

    - by Herve Roggero
    Cloud computing is about scaling out all your application tiers, from web application to the database layer. In fact, the whole promise of Azure is to pay for just what you need. You need more IIS servers? No problemo... just spin another web server. You expect to double your storage needs for Azure Tables? No problemo; you are covered there too... just pay for your storage needs. But what about the database tier, SQL Azure? How do you add new databases easily, and transparently, so that your application simply uses more of SQL Azure if its needs to? Without changing a single line of code? And what if you need to scale back down? Welcome to the world of database scalability. There are many terms that describe database scalability, including data federation, multitenant designs, and even NoSQL depending on the technical solution you are implementing.  Because SQL Azure is a transactional database system, NoSQL is not really an option. However data federation and multitenant designs offer some very interesting scalability options that are worth considering. Data federation, a feature of SQL Azure that will be offered in the future, offers very interesting capabilities available natively on the SQL Azure platform. More to come in a few weeks... Multitenant designs on the other hand are design practices and technologies designed to help you reach flexible scalability options not available otherwise. The first incarnation of such a method was made available on CodePlex as an open source project (http://enzosqlshard.codeplex.com).  This project was an attempt to provide a sharding library for educational purposes.  All that sounds really cool... and really esoteric... almost a form of database "voodoo"... However after being on multiple Azure projects I am starting to see a real need. Customers want to be able to free themselves from the database tier, so that if they have 10 new customers tomorrow, all they need to do is add 2 more SQL Azure instances. It's that simple. How you achieve this, and suggested application design guidelines, are available in a white paper I just published.  The white paper offers two primary sections. The first section describes the business and technical problem at hand, and how to classify it according to specific design patterns. For example, I discuss compressed shards through schema separation. The second section offers a method for addressing the needs of a multitenant design using a new library, the big bother of the codeplex project mentioned previously (that I created earlier this year), complete with management interface and such. A Beta of this platform will be made available within weeks; as soon as the documentation will be ready.   I would like to ask you to drop me a quick email at [email protected] if you are going to download the white paper. It's not required, but it would help me get in touch with you for feedback.  You can download this white paper here:   http://www.bluesyntax.net/files/EnzoFramework.pdf . Thank you, and I am looking for feedback, thoughts and implementation opportunities.

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  • Clever memory usage through the years

    - by Ben Emmett
    A friend and I were recently talking about the really clever tricks people have used to get the most out of memory. I thought I’d share my favorites, and would love to hear yours too! Interleaving on drum memory Back in the ye olde days before I’d been born (we’re talking the 50s / 60s here), working memory commonly took the form of rotating magnetic drums. These would spin at a constant speed, and a fixed head would read from memory when the correct part of the drum passed it by, a bit like a primitive platter disk. Because each revolution took a few milliseconds, programmers took to manually arranging information non-sequentially on the drum, timing when an instruction or memory address would need to be accessed, then spacing information accordingly around the edge of the drum, thus reducing the access delay. Similar techniques were still used on hard disks and floppy disks into the 90s, but have become irrelevant with modern disk technologies. The Hashlife algorithm Conway’s Game of Life has attracted numerous implementations over the years, but Bill Gosper’s Hashlife algorithm is particularly impressive. Taking advantage of the repetitive nature of many cellular automata, it uses a quadtree structure to store the hashes of pieces of the overall grid. Over time there are fewer and fewer new structures which need to be evaluated, so it starts to run faster with larger grids, drastically outperforming other algorithms both in terms of speed and the size of grid which can be simulated. The actual amount of memory used is huge, but it’s used in a clever way, so makes the list . Elite’s procedural generation Ok, so this isn’t exactly a memory optimization – more a storage optimization – but it gets an honorable mention anyway. When writing Elite, David Braben and Ian Bell wanted to build a rich world which gamers could explore, but their 22K memory was something of a limitation (for comparison that’s about the size of my avatar picture at the top of this page). They procedurally generated all the characteristics of the 2048 planets in their virtual universe, including the names, which were stitched together using a lookup table of parts of names. In fact the original plans were for 2^52 planets, but it was decided that that was probably too many. Oh, and they did that all in assembly language. Other games of the time used similar techniques too – The Sentinel’s landscape generation algorithm being another example. Modern Garbage Collectors Garbage collection in managed languages like Java and .NET ensures that most of the time, developers stop needing to care about how they use and clean up memory as the garbage collector handles it automatically. Achieving this without killing performance is a near-miraculous feet of software engineering. Much like when learning chemistry, you find that every time you think you understand how the garbage collector works, it turns out to be a mere simplification; that there are yet more complexities and heuristics to help it run efficiently. Of course introducing memory problems is still possible (and there are tools like our memory profiler to help if that happens to you) but they’re much, much rarer. A cautionary note In the examples above, there were good and well understood reasons for the optimizations, but cunningly optimized code has usually had to trade away readability and maintainability to achieve its gains. Trying to optimize memory usage without being pretty confident that there’s actually a problem is doing it wrong. So what have I missed? Tell me about the ingenious (or stupid) tricks you’ve seen people use. Ben

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  • Cloud Computing Pricing - It's like a Hotel

    - by BuckWoody
    I normally don't go into the economics or pricing side of Distributed Computing, but I've had a few friends that have been surprised by a bill lately and I wanted to quickly address at least one aspect of it. Most folks are used to buying software and owning it outright - like buying a car. We pay a lot for the car, and then we use it whenever we want. We think of the "cloud" services as a taxi - we'll just pay for the ride we take an no more. But it's not quite like that. It's actually more like a hotel. When you subscribe to Azure using a free offering like the MSDN subscription, you don't have to pay anything for the service. But when you create an instance of a Web or Compute Role, Storage, that sort of thing, you can think of the idea of checking into a hotel room. You get the key, you pay for the room. For Azure, using bandwidth, CPU and so on is billed just like it states in the Azure Portal. so in effect there is a cost for the service and then a cost to use it, like water or power or any other utility. Where this bit some folks is that they created an instance, played around with it, and then left it running. No one was using it, no one was on - so they thought they wouldn't be charged. But they were. It wasn't much, but it was a surprise.They had the hotel room key, but they weren't in the room, so to speak. To add to their frustration, they had to talk to someone on the phone to cancel the account. I understand the frustration. Although we have all this spelled out in the sign up area, not everyone has the time to read through all that. I get that. So why not make this easier? As an explanation, we bill for that time because the instance is still running, and we have to tie up resources to be available the second you want them, and that costs money. As far as being able to cancel from the portal, that's also something that needs to be clearer. You may not be aware that you can spin up instances using code - and so cancelling from the Portal would allow you to do the same thing. Since a mistake in code could erase all of your instances and the account, we make you call to make sure you're you and you really want to take it down. Not a perfect system by any means, but we'll evolve this as time goes on. For now, I wanted to make sure you're aware of what you should do. By the way, you don't have to cancel your whole account not to be billed. Just delete the instance from the portal and you won't be charged. You don't have to call anyone for that. And just FYI - you can download the SDK for Azure and never even hit the online version at all for learning and playing around. No sign-up, no credit card, PO, nothing like that. In fact, that's how I demo Azure all the time. Everything runs right on your laptop in an emulated environment.  

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • Getting Started with Cloud Computing

    - by juanlarios
    You’ve likely heard about how Office 365 and Windows Intune are great applications to get you started with Cloud Computing. Many of you emailed me asking for more info on what Cloud Computing is, including the distinction between "Public Cloud" and "Private Cloud". I want to address these questions and help you get started. Let's begin with a brief set of definitions and some places to find more info; however, an excellent place where you can always learn more about Cloud Computing is the Microsoft Virtual Academy. Public Cloud computing means that the infrastructure to run and manage the applications users are taking advantage of is run by someone else and not you. In other words, you do not buy the hardware or software to run your email or other services being used in your organization – that is done by someone else. Users simply connect to these services from their computers and you pay a monthly subscription fee for each user that is taking advantage of the service. Examples of Public Cloud services include Office 365, Windows Intune, Microsoft Dynamics CRM Online, Hotmail, and others. Private Cloud computing generally means that the hardware and software to run services used by your organization is run on your premises, with the ability for business groups to self-provision the services they need based on rules established by the IT department. Generally, Private Cloud implementations today are found in larger organizations but they are also viable for small and medium-sized businesses since they generally allow an automation of services and reduction in IT workloads when properly implemented. Having the right management tools, like System Center 2012, to implement and operate Private Cloud is important in order to be successful. So – how do you get started? The first step is to determine what makes the most sense to your organization. The nice thing is that you do not need to pick Public or Private Cloud – you can use elements of both where it makes sense for your business – the choice is yours. When you are ready to try and purchase Public Cloud technologies, the Microsoft Volume Licensing web site is a good place to find links to each of the online services. In particular, if you are interested in a trial for each service, you can visit the following pages: Office 365, CRM Online, Windows Intune, and Windows Azure. For Private Cloud technologies, start with some of the courses on Microsoft Virtual Academy and then download and install the Microsoft Private Cloud technologies including Windows Server 2008 R2 Hyper-V and System Center 2012 in your own environment and take it for a spin. Also, keep up to date with the Canadian IT Pro blog to learn about events Microsoft is delivering such as the IT Virtualization Boot Camps and more to get you started with these technologies hands on. Finally, I want to ask for your help to allow the team at Microsoft to continue to provide you what you need. Twice a year through something we call "The Global Relationship Study" – they reach out and contact you to see how they're doing and what Microsoft could do better. If you get an email from "Microsoft Feedback" with the subject line "Help Microsoft Focus on Customers and Partners" between March 5th and April 13th, please take a little time to tell them what you think. Cloud Computing Resources: Microsoft Server and Cloud Computing site – information on Microsoft's overall cloud strategy and products. Microsoft Virtual Academy – for free online training to help improve your IT skillset. Office 365 Trial/Info page – get more information or try it out for yourself. Office 365 Videos – see how businesses like yours have used Office 365 to transition to the cloud. Windows Intune Trial/Info – get more information or try it out for yourself. Microsoft Dynamics CRM Online page – information on trying and licensing Microsoft Dynamics CRM Online. Additional Resources You May Find Useful: Springboard Series Your destination for technical resources, free tools and expert guidance to ease the deployment and management of your Windows-based client infrastructure. TechNet Evaluation Center Try some of our latest Microsoft products for free, Like System Center 2012 Pre-Release Products, and evaluate them before you buy. AlignIT Manager Tech Talk Series A monthly streamed video series with a range of topics for both infrastructure and development managers. Ask questions and participate real-time or watch the on-demand recording. Tech·Days Online Discover what's next in technology and innovation with Tech·Days session recordings, hands-on labs and Tech·Days TV.

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  • Vagrant-aws not provisioning

    - by SuperCabbage
    I'm trying to spin up and provision an EC2 instance with Vagrant, it successfully creates the instance up and I can then use vagrant ssh to SSH into the it but Puppet doesn't seem to carry out any provisioning. Upon running vagrant up --provider=aws --provision I get the following output Bringing machine 'default' up with 'aws' provider... WARNING: Nokogiri was built against LibXML version 2.8.0, but has dynamically loaded 2.9.1 [default] Warning! The AWS provider doesn't support any of the Vagrant high-level network configurations (`config.vm.network`). They will be silently ignored. [default] Launching an instance with the following settings... [default] -- Type: m1.small [default] -- AMI: ami-a73264ce [default] -- Region: us-east-1 [default] -- Keypair: banderton [default] -- Block Device Mapping: [] [default] -- Terminate On Shutdown: false [default] Waiting for SSH to become available... [default] Machine is booted and ready for use! [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/ => /vagrant [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/manifests/ => /tmp/vagrant-puppet/manifests [default] Rsyncing folder: /Users/benanderton/development/projects/my-project/aws/modules/ => /tmp/vagrant-puppet/modules-0 [default] Running provisioner: puppet... An error occurred while executing multiple actions in parallel. Any errors that occurred are shown below. An error occurred while executing the action on the 'default' machine. Please handle this error then try again: No error message I can then SSH into the instance by using vagrant ssh but none of my provisioning has taken place, so I'm assuming that errors have occured but I'm not being given any useful information relating to them. My Vagrantfile is as following; Vagrant.configure("2") do |config| config.vm.box = "ubuntu_aws" config.vm.box_url = "https://github.com/mitchellh/vagrant-aws/raw/master/dummy.box" config.vm.provider :aws do |aws, override| aws.access_key_id = "REDACTED" aws.secret_access_key = "REDACTED" aws.keypair_name = "banderton" override.ssh.private_key_path = "~/.ssh/banderton.pem" override.ssh.username = "ubuntu" aws.ami = "ami-a73264ce" end config.vm.provision :puppet do |puppet| puppet.manifests_path = "manifests" puppet.module_path = "modules" puppet.options = ['--verbose'] end end My Puppet manifest is as following; package { [ 'build-essential', 'vim', 'curl', 'git-core', 'nano', 'freetds-bin' ]: ensure => 'installed', } None of the packages are installed.

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  • Why MySQL sat for 2 minutes doing nothing?

    - by Alex R
    This was a one-time thing, not reproducible... But I saved the show innodb status output. Can anybody tell what's going on here? The simple insert took almost 3 minutes to complete. | InnoDB | | ===================================== 110201 15:58:10 INNODB MONITOR OUTPUT ===================================== Per second averages calculated from the last 34 seconds ---------- SEMAPHORES ---------- OS WAIT ARRAY INFO: reservation count 11963, signal count 11766 --Thread 1824 has waited at .\btr\btr0cur.c line 443 for 118.00 seconds the sema phore: S-lock on RW-latch at 09D6453C created in file .\buf\buf0buf.c line 550 a writer (thread id 1824) has reserved it in mode wait exclusive number of readers 1, waiters flag 1 Last time read locked in file .\buf\buf0flu.c line 599 Last time write locked in file .\btr\btr0cur.c line 443 Mutex spin waits 0, rounds 527817, OS waits 7133 RW-shared spins 2532, OS waits 1226; RW-excl spins 1652, OS waits 1118 ------------ TRANSACTIONS ------------ Trx id counter 0 95830 Purge done for trx's n:o < 0 95814 undo n:o < 0 0 History list length 11 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, OS thread id 3704 MySQL thread id 551, query id 2702112 localhost 127.0.0.1 root show innodb status ---TRANSACTION 0 95829, not started, OS thread id 3132 MySQL thread id 534, query id 2702020 localhost 127.0.0.1 root ---TRANSACTION 0 95828, not started, OS thread id 3152 MySQL thread id 527, query id 2701973 localhost 127.0.0.1 root ---TRANSACTION 0 95827, ACTIVE 118 sec, OS thread id 1824 inserting, thread decl ared inside InnoDB 500 mysql tables in use 1, locked 1 1 lock struct(s), heap size 320, 0 row lock(s) MySQL thread id 526, query id 2701972 localhost 127.0.0.1 root update INSERT INTO log_searchcriteria (userid,search_criteria,date,search_type) VALUES ( NAME_CONST('userid',NULL), NAME_CONST('search_criteria',_latin1' SELECT SQL_C ALC_FOUND_ROWS idx_search.CTCX_LATITUDE, idx_search.CTCX_LONGITUDE, idx_search.b uilding_id, idx_search.LN_LIST_NUMBER, idx_search.LP_LIST_PRICE, idx_search.HSN_ ADRESS_HOUSE_NUMBER, idx_search.STR_ADDRESS_STREET, idx_search.CP_ADDRESS_COMPAS S_POINT, idx_search.UN_UNIT, idx_search.CIT_CITY, idx_search.ZP_ZIP_CODE, idx_se arch.AR_AREA_NAME, idx_search.BR_BEDROOMS, idx_search.BTH_BATHS, idx_search.ST_S TATUS, idx_search.CTCX_STYLE_TYPE, idx_s -------- FILE I/O -------- I/O thread 0 state: wait Windows aio (insert buffer thread) I/O thread 1 state: wait Windows aio (log thread) I/O thread 2 state: wait Windows aio (read thread) I/O thread 3 state: wait Windows aio (write thread) Pending normal aio reads: 0, aio writes: 1, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 151006 OS file reads, 120758 OS file writes, 6844 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s ------------------------------------- INSERT BUFFER AND ADAPTIVE HASH INDEX ------------------------------------- Ibuf: size 1, free list len 5, seg size 7, 24664 inserts, 24664 merged recs, 4612 merges Hash table size 553253, node heap has 629 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s --- LOG --- Log sequence number 5 2318193115 Log flushed up to 5 2318193115 Last checkpoint at 5 2318129891 0 pending log writes, 0 pending chkp writes 3036 log i/o's done, 0.00 log i/o's/second ---------------------- BUFFER POOL AND MEMORY ---------------------- Total memory allocated 213459462; in additional pool allocated 1720192 Dictionary memory allocated 240416 Buffer pool size 8192 Free buffers 0 Database pages 7563 Modified db pages 18 Pending reads 0 Pending writes: LRU 0, flush list 18, single page 0 Pages read 150973, created 28788, written 115137 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout -------------- ROW OPERATIONS -------------- 1 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread id 2992, state: flushing buffer pool pages Number of rows inserted 794294, updated 89203, deleted 13698, read 1453084305 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s ---------------------------- END OF INNODB MONITOR OUTPUT ============================ Thanks

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  • Innodb Queries Slow

    - by user105196
    I have redHat 5.3 (Tikanga) with Mysql 5.0.86 configued with RIAD 10 HW, I run an application inquiries from Mysql/InnoDB and MyIsam tables, the queries are super fast,but some quires on Innodb tables sometime slow down and took more than 1-3 seconds to run and these queries are simple and optimized, this problem occurred just on innodb tables in different time with random queries. Why is this happening only to Innodb tables? the below is the Innodb status and some Mysql variables: show innodb status\G ************* 1. row ************* Status: 120325 10:54:08 INNODB MONITOR OUTPUT Per second averages calculated from the last 19 seconds SEMAPHORES OS WAIT ARRAY INFO: reservation count 22943, signal count 22947 Mutex spin waits 0, rounds 561745, OS waits 7664 RW-shared spins 24427, OS waits 12201; RW-excl spins 1461, OS waits 1277 TRANSACTIONS Trx id counter 0 119069326 Purge done for trx's n:o < 0 119069326 undo n:o < 0 0 History list length 41 Total number of lock structs in row lock hash table 0 LIST OF TRANSACTIONS FOR EACH SESSION: ---TRANSACTION 0 0, not started, process no 29093, OS thread id 1166043456 MySQL thread id 703985, query id 5807220 localhost root show innodb status FILE I/O I/O thread 0 state: waiting for i/o request (insert buffer thread) I/O thread 1 state: waiting for i/o request (log thread) I/O thread 2 state: waiting for i/o request (read thread) I/O thread 3 state: waiting for i/o request (write thread) Pending normal aio reads: 0, aio writes: 0, ibuf aio reads: 0, log i/o's: 0, sync i/o's: 0 Pending flushes (fsync) log: 0; buffer pool: 0 132777 OS file reads, 689086 OS file writes, 252010 OS fsyncs 0.00 reads/s, 0 avg bytes/read, 0.00 writes/s, 0.00 fsyncs/s INSERT BUFFER AND ADAPTIVE HASH INDEX Ibuf: size 1, free list len 366, seg size 368, 62237 inserts, 62237 merged recs, 52881 merges Hash table size 8850487, used cells 3698960, node heap has 7061 buffer(s) 0.00 hash searches/s, 0.00 non-hash searches/s LOG Log sequence number 15 3415398745 Log flushed up to 15 3415398745 Last checkpoint at 15 3415398745 0 pending log writes, 0 pending chkp writes 218214 log i/o's done, 0.00 log i/o's/second BUFFER POOL AND MEMORY Total memory allocated 4798817080; in additional pool allocated 12342784 Buffer pool size 262144 Free buffers 101603 Database pages 153480 Modified db pages 0 Pending reads 0 Pending writes: LRU 0, flush list 0, single page 0 Pages read 151954, created 1526, written 494505 0.00 reads/s, 0.00 creates/s, 0.00 writes/s No buffer pool page gets since the last printout ROW OPERATIONS 0 queries inside InnoDB, 0 queries in queue 1 read views open inside InnoDB Main thread process no. 29093, id 1162049856, state: waiting for server activity Number of rows inserted 77675, updated 85439, deleted 0, read 14377072495 0.00 inserts/s, 0.00 updates/s, 0.00 deletes/s, 0.00 reads/s END OF INNODB MONITOR OUTPUT 1 row in set, 1 warning (0.02 sec) read_buffer_size = 128M sort_buffer_size = 256M tmp_table_size = 1024M innodb_additional_mem_pool_size = 20M innodb_log_file_size=10M innodb_lock_wait_timeout=100 innodb_buffer_pool_size=4G join_buffer_size = 128M key_buffer_size = 1G can any one help me ?

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