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  • Do any CDN services offer multiple urls (or aliases) for your files?

    - by Jakobud
    Lets say a company has multiple commercial web properties that happen to use a lot of the same images on each site. For SEO reasons, the sites must not appear to be related to eachother in any way. This means that the sites can't all link to the same image, even though they all use the same one. Therefore, an image is uploaded to each site and served from each site separately. In order to improve maintainability and latency, lets say the company wanted to use a CDN service. What I'm wondering is, if you upload a file, like an image or something, to a CDN, is there basically one single URL that you access that image at? Or do some (or all) CDN services offer alias URLs so that you can access the same resource from multiple URLs? Example of undesirable situation: Both sites link to the same file URL Site ABC links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Site XYZ links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Example of DESIRABLE situation: Both sites link to the same file via different URLs Site ABC links to <img src="http://123.cdnservice.com/some-path/myimage.jpg"/> Site XYZ links to <img src="http://123.cdnservice.com/some-alias-path/myimage.jpg"/> So in the end, there is only one single file, myimage.jpg on the CDN server, but it is accessible from multiple URLs. Is this possible with CDN services? I know this would make browsers cache the same image twice, but at least it would be better for maintainability. Only one file would ever have to be uploaded.

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  • Strange if-else branching behavior in a fragment shader

    - by Winged
    In my fragment shader I have passed an uniform int uLightType variable, which indicates what type of light is in usage right now. The problem is that if-else branching does not work correctly - the fragment shader performs instructions in every if statement block. if (uLightType == 1) { // Spotlight light type vec3 depthTextureCoord = vDepthPosition.xyz / vDepthPosition.w; shadowDepth = unpack(texture2D(uDepthMapSampler, depthTextureCoord.xy)); } else if (uLightType == 2) { // Omni-directional light type shadowDepth = unpack(textureCube(uDepthCubemapSampler, -lightVec)); } In the case when uLightType equals 1, unless I comment out the content of the second if block, it assigns an another value to shadowDepth. Also while uLightType equals 1, when I remove the second 'if' block and change == to != like in the sample code below, nothing happens (which means that uLightType really equals 1). if (uLightType != 1) { // Spotlight light type vec3 depthTextureCoord = vDepthPosition.xyz / vDepthPosition.w; shadowDepth = unpack(texture2D(uDepthMapSampler, depthTextureCoord.xy)); } Also, when I manually create an int variable (which is not an uniform) like this: var lightType = 1; and replace uLightType with it in the if-else branch, everything works fine, so I guess it have something to do with the fact that uLightType is the uniform.

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  • Flickering when accessing texture by offset

    - by TravisG
    I have this simple compute shader that basically just takes the input from one image and writes it to another. Both images are 128/128/128 in size and glDispatchCompute is called with (128/8,128/8,128/8). The source images are cleared to 0 before this compute shader is executed, so no undefined values should be floating around in there. (I have the appropriate memory barrier on the C++ side set before the 3D texture is accessed). This version works fine: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord)); } Reading values from pong shows that it's just a copy, as intended. However, when I load data from ping with an offset: #version 430 layout (location = 0, rgba16f) uniform image3D ping; layout (location = 1, rgba16f) uniform image3D pong; layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in; void main() { ivec3 sampleCoord = gl_GlobalInvocationID.xyz; imageStore(pong, imageLoad(ping,sampleCoord+ivec3(1,0,0))); } The data that is written to pong seems to depend on the order of execution of the threads within the work groups, which makes no sense to me. When reading from the pong texture, visible flickering occurs in some spots on the texture. What am I doing wrong here?

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  • problems texture mapping in modern OpenGL 3.3 using GLSL #version 150

    - by RubyKing
    Hi all I'm trying to do texture mapping using Modern OpenGL and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here http://www.youtube.com/watch?v=xbzw_LMxlHw and I have everything setup best I can have my texcords in my vertex array sent up to opengl I have my fragment color set to the texture values and texel values I have my vertex sending the textures cords to texture cordinates to be used in the fragment shader I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. here is my code FRAGMENT SHADER #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void){ gl_FragColor = texture(texture, texture_coord); } VERTEX SHADER #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit here is my vertex array with texture cordinates GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f , 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y HERE IS THE ACTUAL FULL SOURCE CODE if you need to see all the code in its fullest glory here is a link to every file http://ideone.com/7kQN3 thank you for your help

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  • implementing dynamic query handler on historical data

    - by user2390183
    EDIT : Refined question to focus on the core issue Context: I have historical data about property (house) sales collected from various sources in a centralized/cloud data source (assume info collection is handled by a third party) Planning to develop an application to query and retrieve data from this centralized data source Example Queries: Simple : for given XYZ post code, what is average house price for 3 bed room house? Complex: What is estimated price for an house at "DD,Some Street,XYZ Post Code" (worked out from average values of historic data filtered by various characteristics of the house: house post code, no of bed rooms, total area, and other deeper insights like house building type, year of built, features)? In addition to average price, the application should support other property info ** maximum, or minimum price..etc and trend (graph) on a selected property attribute over a period of time**. Hence, the queries should not enforce the search based on a primary key or few fixed fields In other words, queries can be What is the change in 3 Bed Room house price (irrespective of location) over last 30 days? What kind of properties we can get for X price (irrespective of location or house type) The challenge I have is identifying the domain (BI/ Data Analytical or DB Design or DB Query Interface or DW related or something else) this problem (dynamic query on historic data) belong to, so that I can do further exploration My findings so far I could be wrong on the following, so please correct me if you think so I briefly read about BI/Data Analytics - I think it is heavy weight solution for my problem and has scalability issues. DB Design - As I understand RDBMS works well if you know Data model at design time. I am expecting attributes about property or other entity (user) that am going to bring in, would evolve quickly. hence maintenance would be an issue. As I am going to have multiple users executing query at same time, performance would be a bottleneck Other options like Graph DB (http://www.tinkerpop.com/) seems to be bit complex (they are good. but using those tools meant for generic purpose, make me think like assembly programming to solve my problem ) BigData related solution are to analyse data from multiple unrelated domains So, Any suggestion on the space this problem fit in ? (Especially if you have design/implementation experience of back-end for property listing or similar portals)

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  • Location-Based redirection and duplication in sub-directories affecting SEO

    - by Joshua
    I currently own the website www.xyz.com. The website has a sub-directory for each of the 3 target countries: .../en-US/ (United States), .../es-MX/ (Mexico), and .../es-DO/ (Dominican Republic). I have two main questions about this setup: Currently, the main domain/root (xyz.com) contains a blank index.php file, but I would like for a user to be redirected to one of the sub-directories based on their regional location. What is the best way to accomplish this? I have looked at using browser language-based redirection, but how would I know whether to direct a user to the MX or DO site if the browser language is set to spanish? Is there a way to detect a user's geographic location? Also, the 3 websites are practically identical except they all have 3 unique color schemes and the US site is in english while the MX and DO sites are in spanish. My problem is that I believe GoogleBot is penalizing/banning my site because the spanish text on the MX and DO pages are nearly identical and are thus marked as duplicates/spam. Is there a way to avoid this?

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  • Proper way to do texture mapping in modern OpenGL?

    - by RubyKing
    I'm trying to do texture mapping using OpenGL 3.3 and GLSL 150. The problem is the texture shows but has this weird flicker I can show a video here. My texcords are in a vertex array. I have my fragment color set to the texture values and texel values. I have my vertex shader sending the texture cords to texture cordinates to be used in the fragment shader. I have my ins and outs setup and I still don't know what I'm missing that could be causing that flicker. Here is my code: Fragment shader #version 150 uniform sampler2D texture; in vec2 texture_coord; varying vec3 texture_coordinate; void main(void) { gl_FragColor = texture(texture, texture_coord); } Vertex shader #version 150 in vec4 position; out vec2 texture_coordinate; out vec2 texture_coord; uniform vec3 translations; void main() { texture_coord = (texture_coordinate); gl_Position = vec4(position.xyz + translations.xyz, 1.0); } Last bit Here is my vertex array with texture coordinates: GLfloat vVerts[] = { 0.5f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 1.0f, 0.0f}; //tex x and y If you need to see all the code, here is a link to every file. Thank you for your help.

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  • AWS: setting up auto-scale for EC2 instances

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/16/aws-setting-up-auto-scale-for-ec2-instances.aspxWith Amazon Web Services, there’s no direct equivalent to Azure Worker Roles – no Elastic Beanstalk-style application for .NET background workers. But you can get the auto-scale part by configuring an auto-scaling group for your EC2 instance. This is a step-by-step guide, that shows you how to create the auto-scaling configuration, which for EC2 you need to do with the command line, and then link your scaling policies to CloudWatch alarms in the Web console. I’m using queue size as my metric for CloudWatch,  which is a good fit if your background workers are pulling messages from a queue and processing them.  If the queue is getting too big, the “high” alarm will fire and spin up a new instance to share the workload. If the queue is draining down, the “low” alarm will fire and shut down one of the instances. To start with, you need to manually set up your app in an EC2 VM, for a background worker that would mean hosting your code in a Windows Service (I always use Topshelf). If you’re dual-running Azure and AWS, then you can isolate your logic in one library, with a generic entry point that has Start() and Stop()  functions, so your Worker Role and Windows Service are essentially using the same code. When you have your instance set up with the Windows Service running automatically, and you’ve tested it starts up and works properly from a reboot, shut the machine down and take an image of the VM, using Create Image (EBS AMI) from the Web Console: When that completes, you’ll have your own AMI which you can use to spin up new instances, and you’re ready to create your auto-scaling group. You need to dip into the command-line tools for this, so follow this guide to set up the AWS autoscale command line tool. Now we’re ready to go. 1. Create a launch configuration This launch configuration tells AWS what to do when a new instance needs to be spun up. You create it with the as-create-launch-config command, which looks like this: as-create-launch-config sc-xyz-launcher # name of the launch config --image-id ami-7b9e9f12 # id of the AMI you extracted from your VM --region eu-west-1 # which region the new instance gets created in --instance-type t1.micro # size of the instance to create --group quicklaunch-1 #security group for the new instance 2. Create an auto-scaling group The auto-scaling group links to the launch config, and defines the overall configuration of the collection of instances: as-create-auto-scaling-group sc-xyz-asg # auto-scaling group name --region eu-west-1 # region to create in --launch-configuration sc-xyz-launcher # name of the launch config to invoke for new instances --min-size 1 # minimum number of nodes in the group --max-size 5 # maximum number of nodes in the group --default-cooldown 300 # period to wait (in seconds) after each scaling event, before checking if another scaling event is required --availability-zones eu-west-1a eu-west-1b eu-west-1c # which availability zones you want your instances to be allocated in – multiple entries means EC@ will use any of them 3. Create a scale-up policy The policy dictates what will happen in response to a scaling event being triggered from a “high” alarm being breached. It links to the auto-scaling group; this sample results in one additional node being spun up: as-put-scaling-policy scale-up-policy # policy name -g sc-psod-woker-asg # auto-scaling group the policy works with --adjustment 1 # size of the adjustment --region eu-west-1 # region --type ChangeInCapacity # type of adjustment, this specifies a fixed number of nodes, but you can use PercentChangeInCapacity to make an adjustment relative to the current number of nodes, e.g. increasing by 50% 4. Create a scale-down policy The policy dictates what will happen in response to a scaling event being triggered from a “low” alarm being breached. It links to the auto-scaling group; this sample results in one node from the group being taken offline: as-put-scaling-policy scale-down-policy -g sc-psod-woker-asg "--adjustment=-1" # in Windows, use double-quotes to surround a negative adjustment value –-type ChangeInCapacity --region eu-west-1 5. Create a “high” CloudWatch alarm We’re done with the command line now. In the Web Console, open up the CloudWatch view and create a new alarm. This alarm will monitor your metrics and invoke the scale-up policy from your auto-scaling group, when the group is working too hard. Configure your metric – this example will fire the alarm if there are more than 10 messages in my queue for over a minute: Then link the alarm to the scale-up policy in your group: 6. Create a “low” CloudWatch alarm The opposite of step 4, this alarm will trigger when the instances in your group don’t have enough work to do (e.g fewer than 2 messages in the queue for 1 minute), and will invoke the scale-down policy. And that’s it. You don’t need your original VM as the auto-scale group has a minimum number of nodes connected. You can test out the scaling by flexing your CloudWatch metric – in this example, filling up a queue from a  stub publisher – and watching AWS create new nodes as required, then stopping the publisher and watch AWS kill off the spare nodes.

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  • First time shadow mapping problems

    - by user1294203
    I have implemented basic shadow mapping for the first time in OpenGL using shaders and I'm facing some problems. Below you can see an example of my rendered scene: The process of the shadow mapping I'm following is that I render the scene to the framebuffer using a View Matrix from the light point of view and the projection and model matrices used for normal rendering. In the second pass, I send the above MVP matrix from the light point of view to the vertex shader which transforms the position to light space. The fragment shader does the perspective divide and changes the position to texture coordinates. Here is my vertex shader, #version 150 core uniform mat4 ModelViewMatrix; uniform mat3 NormalMatrix; uniform mat4 MVPMatrix; uniform mat4 lightMVP; uniform float scale; in vec3 in_Position; in vec3 in_Normal; in vec2 in_TexCoord; smooth out vec3 pass_Normal; smooth out vec3 pass_Position; smooth out vec2 TexCoord; smooth out vec4 lightspace_Position; void main(void){ pass_Normal = NormalMatrix * in_Normal; pass_Position = (ModelViewMatrix * vec4(scale * in_Position, 1.0)).xyz; lightspace_Position = lightMVP * vec4(scale * in_Position, 1.0); TexCoord = in_TexCoord; gl_Position = MVPMatrix * vec4(scale * in_Position, 1.0); } And my fragment shader, #version 150 core struct Light{ vec3 direction; }; uniform Light light; uniform sampler2D inSampler; uniform sampler2D inShadowMap; smooth in vec3 pass_Normal; smooth in vec3 pass_Position; smooth in vec2 TexCoord; smooth in vec4 lightspace_Position; out vec4 out_Color; float CalcShadowFactor(vec4 lightspace_Position){ vec3 ProjectionCoords = lightspace_Position.xyz / lightspace_Position.w; vec2 UVCoords; UVCoords.x = 0.5 * ProjectionCoords.x + 0.5; UVCoords.y = 0.5 * ProjectionCoords.y + 0.5; float Depth = texture(inShadowMap, UVCoords).x; if(Depth < (ProjectionCoords.z + 0.001)) return 0.5; else return 1.0; } void main(void){ vec3 Normal = normalize(pass_Normal); vec3 light_Direction = -normalize(light.direction); vec3 camera_Direction = normalize(-pass_Position); vec3 half_vector = normalize(camera_Direction + light_Direction); float diffuse = max(0.2, dot(Normal, light_Direction)); vec3 temp_Color = diffuse * vec3(1.0); float specular = max( 0.0, dot( Normal, half_vector) ); float shadowFactor = CalcShadowFactor(lightspace_Position); if(diffuse != 0 && shadowFactor > 0.5){ float fspecular = pow(specular, 128.0); temp_Color += fspecular; } out_Color = vec4(shadowFactor * texture(inSampler, TexCoord).xyz * temp_Color, 1.0); } One of the problems is self shadowing as you can see in the picture, the crate has its own shadow cast on itself. What I have tried is enabling polygon offset (i.e. glEnable(POLYGON_OFFSET_FILL), glPolygonOffset(GLfloat, GLfloat) ) but it didn't change much. As you see in the fragment shader, I have put a static offset value of 0.001 but I have to change the value depending on the distance of the light to get more desirable effects , which not very handy. I also tried using front face culling when I render to the framebuffer, that didn't change much too. The other problem is that pixels outside the Light's view frustum get shaded. The only object that is supposed to be able to cast shadows is the crate. I guess I should pick more appropriate projection and view matrices, but I'm not sure how to do that. What are some common practices, should I pick an orthographic projection? From googling around a bit, I understand that these issues are not that trivial. Does anyone have any easy to implement solutions to these problems. Could you give me some additional tips? Please ask me if you need more information on my code. Here is a comparison with and without shadow mapping of a close-up of the crate. The self-shadowing is more visible.

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • iPhone: ASIFormDataRequest Returns NULL from PHP Server

    - by meetS
    Hi, I have PHP script link, which responds YES or NO when we set post userName and emailID. I have used ASI framework. When I try to connect with the following code, I get a null return. NSURL *url = [NSURL URLWithString:@"https://abc.com/abctest/registration.php"]; ASIFormDataRequest *request = [[ASIFormDataRequest alloc] initWithURL:url]; [request setPostValue:@"[email protected]" forKey:@"email"]; [request setPostValue:@"pqr" forKey:@"userName"]; [request start]; NSError *error = [request error]; if (!error) { NSString *response = [request responseString]; printf("\n\n\n Responce %s",[response UTF8String]); response = [response stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([response isEqualToString:@"YES"]) { printf("\n\n YES"); } } What am I doing wrong?

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  • C# - Screenshot of process under Windows Service

    - by Jonathan.Peppers
    We have to run a process from a windows service and get a screenshot from it. We tried the BitBlt and PrintWindow Win32 calls, but both give blank (black) bitmaps. If we run our code from a normal user process, it works just fine. Is this something that is even possible? Or could there be another method to try? Things we tried: Windows service running as Local System, runs process as Local System - screenshot fails Windows service running as Administrator, runs process as Administrator - screenshot fails. Windows application running as user XYZ, runs a process as XYZ - screenshot works with both BitBlt or PrintWindow. Tried checking "Allow service to interact with desktop" from Local System We also noticed that PrintWindow works better for our case, it works if the window is behind another window. For other requirements, both the parent and child processes must be under the same user. We can't really use impersonation from one process to another.

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  • Cast to Extended Class in C# (dotnet 3.5<)

    - by csharpnoob
    Hi, i'm not sure if it's possible. I have a class car and a class mycar extended from class car. Class mycar has also a string list. Only difference. How can i cast now any car object to a mycar object without assigning all attributes each by hand. Like: Car car = new Car(); MyCar mcar = (MyCar) car; or MyCar mcar = new MyCar(car); or however i can extend car with own variables and don't have to do always Car car = new Car(); MyCar mcar = new MyCar(); mcar.name = car.name; mcar.xyz = car.xyz; ... Thanks.

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  • Modify tab indicator dynamically in Android

    - by ZelluX
    My application needs to update tab indicator dynamically, I'm trying to do this by invoke TabSpec.setIndicator(), but it doesn't work. Here is my code: In onCreate method of TabActivity: tabHost = getTabHost(); TabSpec tabSpec = tabHost.newTabSpec("abc"); tabSpec.setIndicator("helloabc"); tabSpec.setContent(new MyViewFactory()); tabHost.addTab(tabSpec); Now I need to change tab indicator to another string, for example, "xyz" TabSpec tabSpec = MyTabActivity.getTabSpec(); tabSpec.setIndicator("xyz"); But it doesn't work. So I'd like to know how to change tab indicator after it is added to the tabhost? Many thanks.

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  • PHP and Objective C Communication

    - by meetS
    Hii, I have PHP script link,which responds YES or NO when we set post userName and emailID.I have used ASI framework. But it is not working....Here is my code....Thanks in advance... **NSURL *url = [NSURL URLWithString:@"https://abc.com/abctest/registration.php"]; ASIFormDataRequest *request = [[ASIFormDataRequest alloc] initWithURL:url]; [request setPostValue:@"[email protected]" forKey:@"email"]; [request setPostValue:@"pqr" forKey:@"ebayName"]; [request start]; NSError *error = [request error]; if (!error) { NSString *response = [request responseString]; printf("\n\n\n Responce %s",[response UTF8String]); response = [response stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceAndNewlineCharacterSet]]; if ([response isEqualToString:@"YES"]) { printf("\n\n YES"); } }

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  • TCL array values updation based on command line argument

    - by Raj
    Hi, I am trying to substitute variable value inside array so as to update array values based on command line inputs. e.g. I am receiving IP address as command line argument for my TCL script and trying to update commands with recvd IP value. My array is: array set myArr { 1 myCmd1("192.268.2.1","abc.txt") 2 myCmd2("192.268.2.1","xyz.txt") 3 myCmd3("192.268.2.1","klm.txt") } Here, "192.268.2.1" will actually be supplied as command line argument. I tried doing array set myArr { 1 myCmd1($myIP,"abc.txt") 2 myCmd2($myIP,"xyz.txt") 3 myCmd3($myIP,"klm.txt") } and other combinations like ${myIP}, {[set $myIP]} but none is working. Thanks in advance for any help/inputs.

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  • Cfsearch in combination of documents and indexed query data?

    - by Bart B
    hi! I have an application which stores all kind of data about people. The current cfsearch functionality (in Verity) includes searching documents that are attached to these people. If i have 2 documents attached to 1 person, 1 with say ABC in it and the other with XYZ in it, my ideal searchresult for "ABC AND XYZ" would return the 1 person. But as both 'words' are indexed in different documents, the standard behaviour is not to return any result from the cfsearch, because the combination doesnt exist in any of the 2 documents. Is there any way to combine indexed documents and/or query data in a way that the search is executed in the combination of relevant docs and data? In my application that would mean that i could index all documents and data regarding people and have an intelligent 'global' search to find the right person. any pointers and help very much appreciated! (should Solr offer new possibilities in comparison to Verity, no problem!) thanks! Bart

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  • Html index page and files in that directory

    - by Frank
    On my web site, there is an index page, but if I take out that index page, users will see the files in that directory, for instance my site is : XYZ.com and I have a directory called "My_Dir", so when a user typed in "XYZ.com/My_Dir" he will see the index.html if there is one, but if it's not there, he will see a list of all my files inside "My_Dir", so is it safe to assume that with an index page in any of my sub directories, I can hide all the files in those directories from users, in other words if I have "123.txt, abc.html and index.html" in "My_Dir", users won't be able to see "123.txt, abc.html" because of the existence of "index.html" [ unless of course I mention those two files inside index.html ] ? Frank

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  • C# Inhieriting DataContract Derived Types

    - by dsjohnston
    I've given a fair read through msdn:datacontracts and I cannot find a out why the following does not work. So what is wrong here? Why isn't ExtendedCanadianAddress recognized by the datacontract serializer? Type 'XYZ.ExtendedCanadianAddress' with data contract name 'CanadianAddress:http://tempuri.org/Common/Types' is not expected. Add any types not known statically to the list of known types - for example, by using the KnownTypeAttribute attribute or by adding them to the list of known types passed to DataContractSerializer. Given: namespace ABC { [KnownType(typeof(Address))] public abstract class Z { //stuff //method that adds all types() in namespace to self } [KnownType(typeof(CanadianAddress))] [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class Address : Z {} [DataContract(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class CanadianAddress : Address {} } namespace XYZ { [KnownType(typeof(ExtendedCanadianAddress)) [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class ExtendedAddress : Address { //this serializes just fine } [DataContact(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class ExtendedCanadianAddress : CanadianAddress { //will NOT serialize } }

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  • file_get_contents() returns "failed to open stream" when used with Facebook access_token flow

    - by TMC
    file_get_contents() is returning "failed to open stream" when I call it on a Facebook oAuth access_token URL. Warning: file_get_contents(https://graph.facebook.com/oauth/access_token?client_id=XXXXX&redirect_uri=http://mydomain.com/fb/callback3.php&client_secret=xxxx&code=YYYY) [function.file-get-contents]: failed to open stream: No error in E:\\htdocs\fb\callback3.php on line 5 (I have removed ClientID, clientSecret and the oAuth Code). If I try to manually hit the Facebook access_token URL that my code is attempting to fetch, I get an actual payload returned in the browser: access_token=XYZ&expires=6508 (where XYZ is the access token) So for some reason, there is a problem with the access_token URL specifically when used with file_get_contents(). At first, I thought it was a security issue with my webhoster, but I have verified with phpinfo() that allow url open is indeed allowed. I have also tried this code and verified it works: $foo = file_get_contents('http://google.com'); echo $foo Anyone have any ideas why file_get_contents() is failing with the Facebook access_token URL?

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  • Form input validation with JAX-RS

    - by deamon
    I want to use JAX-RS REST services as a back-end for a web application used directly by humans with browsers. Since humans make mistakes from time to time I want to validate the form input and redisplay the form with validation message, if something wrong was entered. By default JAX-RS sends a 400 or 404 status code if not all or wrong values were send. Say for example the user entered a "xyz" in the form field "count": @POST public void create(@FormParam("count") int count) { ... } JAX-RS could not convert "xyz" to int and returns "400 Bad Request". How can I tell the user that he entered an illegal value into the field "count"? Is there something more convenient than using Strings everywhere and perform conversation by hand?

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  • IComponentActivator Instance

    - by jeffn825
    How can I use an IComponentActivator instance for a component, not just specifying a type. That is, instead of Component.For<XYZ>.Activator<MyComponentActivator>(); I want to be able say Component.For<XYZ>.Activator(new MyComponentActivator(someImportantRuntimeInfo)); Also, is there a way I can choose an activator dynamically for a non specifically registered component? That is, I want to have an activator that looks at the type being resolved, decides if it can activate it, and if not, responsibility for activation should be passed on to the default activator. So basically I want a global IComponentActivator that has the following logic: Create(Type type){ if (ShouldActivate(type)){ DoActivate(type); } else{ // do default activation here somehow } } Thanks!

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  • SqlBulkCopy From CSV to SQL Datatable

    - by Swapnil
    I'm using SQL Server 2005, VB.NET 2005. I want to be able to import a very large excel file into a SQL table called "XYZ" I've done this by doing the following: 1. Save the excel file as csv.(Using SaveAs XLCSV option) 2. Build a datatable "ABC" From CSV.(using ODBC Connection and Select * from '*'.csv command) 3. copy the datatable"ABC" into database table "xyz" (using sqlBulkCopy.WriteToServer()) It works fine without any error but when i checked my database i found that data type for some columns has been changed and hence it didn't copy some of the records.Any help would be appreciated

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  • Zend_Soap_Client - Ignore HTTPS verification

    - by Vincent
    All, I want to use Zend_Soap_Client class to load WSDL from an HTTPS url. Currently, if I call like this, it gives me an error even if the WSDL is perfectly valid: $wsdlUrl = "https://abc.xyz.com/webservices/WeatherService.php?wsdl"; $soapClient = new Zend_Soap_Client($wsdlUrl); The error I receive is: SOAP-ERROR: Parsing WSDL: Couldn't load from 'https://abc.xyz.com/webservices /WeatherService.php?wsdl' : Start tag expected, '<' not found If I browse to the WSDL url in the browser, it loads up the WSDL just fine. I think Zend_Soap_Client is trying to validate the certificate and failing. Is there a way to set the SOAP option to ignore the HTTPS verification and just load the WSDL? Thanks

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