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  • using php Download File From a given URL by passing username and password for http authentication

    - by Acharya
    Hi all, I need to download a text file using php code. The file is having http authentication. What procedure I should use for this. Should I use fsocketopen or curl or Is there any other way to do this? I am using fsocketopen but it does not seem to work. $fp=fsockopen("www.example.com",80,$errno,$errorstr); $out = "GET abcdata/feed.txt HTTP/1.1\r\n"; $out .= "User: xyz \r\n"; $out .= "Password: xyz \r\n\r\n"; fwrite($fp, $out); while(!feof($fp)) { echo fgets($fp,1024); } fclose($fp); Here fgets is returning false. Any help!!!

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  • Stored Procedure Permissions Problem

    - by JimR
    I have migrated a set of SQL 2000 databases to SQL 2008. Most is working well, however I have some stored procedures that scheduled and run by SQL Server Agent jobs that are giving me troubles. Many of the scheduled stored procedures work, but the stored procs that access a database other than the default databases are failing with the following message: Executed as user: XYZ\YadaYada. The server principal: "XYZ\YadaYada" is not able to access the database "MyOtherDatabaseOnSameServer" under the current security context. [SQL STATE 08004](Error 619) The step failed. Obviously, I changed the names to protect the guilty. The account is a user in all of the relavent databases and is a memeber of db_owner, db_datareader, and db_datawriter. When I run these same procedures from a query window in SMS using the same accounts (I have tried many) they work fine. What am I missing?

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  • Which filter of FileSystemWatcher do I need to use for finding new files

    - by BDotA
    So far I know that FileSystemWatcher can look into a folder and if any of the files inside that folder is changed,modifies,.etc... then we can handle it. But I am not sure which filter and event I should use in my scenario: Watch for a Folder, If a file is added to that folder, do XYZ ... So In my scenario I don't care if an existing file is changed,etc..those should be ignored...only do XYZ if and only if a new file has been added to that Folder... Which event and filter do you recommended for this scenario?

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  • difference between 2 pieces Python code

    - by draw
    Hello, I'm doing an exercise as following: # B. front_x # Given a list of strings, return a list with the strings # in sorted order, except group all the strings that begin with 'x' first. # e.g. ['mix', 'xyz', 'apple', 'xanadu', 'aardvark'] yields # ['xanadu', 'xyz', 'aardvark', 'apple', 'mix'] # Hint: this can be done by making 2 lists and sorting each of them # before combining them. sample solution: def front_x(words): listX = [] listO = [] for w in words: if w.startswith('x'): listX.append(w) else: listO.append(w) listX.sort() listO.sort() return listX + listO my solution: def front_x(words): listX = [] for w in words: if w.startswith('x'): listX.append(w) words.remove(w) listX.sort() words.sort() return listX + words as I tested my solution, the result is a little weird. Here is the source code with my solution: http://dl.dropbox.com/u/559353/list1.py. You might want to try it out.

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  • how to send the value of "text box" even if it is grayed out/disabled in HTML?

    - by mujahid
    I m doing like this in java script : document.getElementById(XYZ).value = '32768'; document.getElementById(ABC).value = '32768 '; document.getElementById(XYZ).disabled = true; document.getElementById(ABC).disabled = true; when i m pressing submit it gives "0" as value. BUT i want to retrieve above values. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ readOnly is an option but it changes the FONT COLOUR from gray to black, but i want gray colored text in readOnly textbox any help!!!! thanx !!!

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  • Change IP where domain is pointing

    - by Christian Sciberras
    This is probably a very strange request. I need to programmaticaly (via code) change the IP where a domain name is pointing to. IE: xyz.com points to 100.100.100.100 setIP('xyz.com','100.100.100.100'); I know this [code] is practically impossible, however, what I need is to do this via domain host API etc or other possible ways you might think of. I'd be happy even if it weren't anything more then sending an email to the DNS owner/host. Do you know of anything the like or which might help? (nb: considered throwing this at ServerFault, but felt it more at home here ;) ) Cheers!

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  • iframe height is giving wrong value

    - by user1668527
    I have HTML page which contains line: <iframe id="xyz" width="900" height="250" scrolling="no"..></iframe> From my firefox extension i'm trying to get the iframe height. so i'm registering the browser to a event as follow in my extension: appcontent.addEventListener("DOMContentLoaded",myfunction); where appcontent is browser object, myfunction(event): function { var framelist =window.content.document.getElementsByTagName("iframe"); for(var i=0;i<framelist.length;i++) { if(framelist[i].id == "xyz") var frameheight=framelist[i].height; } } when i tried to load this page intially frameheight gives 250 as per in html page but then it gives 0 as height. What would be the cause for this behaviour. is any other script changing the value of iframe height in between ? Help me

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  • Calculating similarites between sentences

    - by codecreator
    I have datbase with thousands of rows of error logs and their description.This error log is for an application that running 24/7. I want to create a dashboard/UI to view the current common errors happening for prodcution support. The problem I am having is that even though there are lot of common errors, the error description differs by the transcation ID or user ID or things that are unique for that sigle prcoess. e.g Error trasaction XYz failed for user 233 e.g 2. Error trasaction XYz failed for user 567 I consider these two erros to be same. So I want to a program that will go through the new error logs and classify them into groups. I am trying to use "edit distance" but its very slow.Since I alraedy have old error logs, i am trying to think of solutions using that information too. Any thoughts?

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  • Merge 2 lines into one

    - by shantanuo
    I have a text file starts with 9 digits college code and ends with of 5 digits course code. 512161000 EN5121 K. K. Jorge Institute of Engineering Education and Research, Nashik 61220 Mechanical Engineering [Second Shift] XOPENH 1 116 16978 517261123 EN5172 R. C. Rustom Institute of Technology, Shirpur 61220 Mechanical Engineering [Second Shift] YOPENH 1 100 29555 617561234 EN6175 abc xyz Education Trust, abc xyz College of Engineering, Pune 61220 Mechanical Engineering [Second Shift] ZOPENH 2 105 25017 There are some entries where there is a line break as shown in the 3 example above. I need to merge 3rd and 4th line into one just like 1st and 2nd line, so that I can easily use command like grep, awk etc.

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  • MIPS return address in main

    - by Alexander
    I am confused why in the code below I need to decrement the stack pointer and store the return address again. If I don't do that... then PCSpim keeps on looping.. Why is that? ######################################################################################################################## ### main ######################################################################################################################## .text .globl main main: addi $sp, $sp, -4 # Make space on stack sw $ra, 0($sp) # Save return address # Start test 1 ############################################################ la $a0, asize1 # 1st parameter: address of asize1[0] la $a1, frame1 # 2nd parameter: address of frame1[0] la $a2, window1 # 3rd parameter: address of window1[0] jal vbsme # call function # Printing $v0 add $a0, $v0, $zero # Load $v0 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Printing $v1 add $a0, $v1, $zero # Load $v1 for printing li $v0, 1 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall # Print newline. la $a0, newline # Load value for printing li $v0, 4 # Load the system call numbers syscall ############################################################ # End of test 1 lw $ra, 0($sp) # Restore return address addi $sp, $sp, 4 # Restore stack pointer jr $ra # Return ######################################################################################################################## ### vbsme ######################################################################################################################## #.text .globl vbsme vbsme: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address exit: add $v1, $t5, $zero # (v1) x coordinate of the block in the frame with the minimum SAD add $v0, $t4, $zero # (v0) y coordinate of the block in the frame with the minimum SAD lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer jr $ra # return If I delete: addi $sp, $sp, -4 # create space on the stack pointer sw $ra, 0($sp) # save return address and lw $ra, 0($sp) # restore return address addi $sp, $sp, 4 # restore stack pointer on vbsme: PCSpim keeps on running... Why??? I shouldn't have to increment/decrement the stack pointer on vbsme and then do the jr again right? The jal in main is supposed to handle that

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  • Should xml represent a set or a list?

    - by sixtyfootersdude
    I always think of xml like a set data structure. Ie: <class> <person>john</person> <person>sarah</person> </class> Is equivalent to: <class> <person>sarah</person> <person>john</person> </class> Question One: Are these two things logicly equivalant? Are you allowed to make things like this in xml? <methodCall> <param>happy</param> <param>sad</param> </methodCall> Or do you need to do it like this: <methodCall> <param arg="1">happy</param> <param arg="2">sad</param> </methodCall> Question Two: Are these two things logically equivalent? Question Three: Is xml usually treated like a set or a list?

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  • How do I avoid spam domains pointing to my site or IP

    - by Amol Ghotankar
    I came across an issue where I saw some xyz.com is pointing to mydomain.com. How do I avoid spam domains pointing to my domain? I read some posts about setting my virtual hosts and such, but nothing specific about how to avoid it in the first place. I searched on Google but most answers are for HTTP servers and there are no exact answers for Tomcat 7. I am not using Apache or IIS, but Tomcat directly.

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  • My vertex shader doesn't affect texture coords or diffuse info but works for position

    - by tina nyaa
    I am new to 3D and DirectX - in the past I have only used abstractions for 2D drawing. Over the past month I've been studying really hard and I'm trying to modify and adapt some of the shaders as part of my personal 'study project'. Below I have a shader, modified from one of the Microsoft samples. I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? // // Skinned Mesh Effect file // Copyright (c) 2000-2002 Microsoft Corporation. All rights reserved. // float4 lhtDir = {0.0f, 0.0f, -1.0f, 1.0f}; //light Direction float4 lightDiffuse = {0.6f, 0.6f, 0.6f, 1.0f}; // Light Diffuse float4 MaterialAmbient : MATERIALAMBIENT = {0.1f, 0.1f, 0.1f, 1.0f}; float4 MaterialDiffuse : MATERIALDIFFUSE = {0.8f, 0.8f, 0.8f, 1.0f}; // Matrix Pallette static const int MAX_MATRICES = 100; float4x3 mWorldMatrixArray[MAX_MATRICES] : WORLDMATRIXARRAY; float4x4 mViewProj : VIEWPROJECTION; /////////////////////////////////////////////////////// struct VS_INPUT { float4 Pos : POSITION; float4 BlendWeights : BLENDWEIGHT; float4 BlendIndices : BLENDINDICES; float3 Normal : NORMAL; float3 Tex0 : TEXCOORD0; }; struct VS_OUTPUT { float4 Pos : POSITION; float4 Diffuse : COLOR; float2 Tex0 : TEXCOORD0; }; float3 Diffuse(float3 Normal) { float CosTheta; // N.L Clamped CosTheta = max(0.0f, dot(Normal, lhtDir.xyz)); // propogate scalar result to vector return (CosTheta); } VS_OUTPUT VShade(VS_INPUT i, uniform int NumBones) { VS_OUTPUT o; float3 Pos = 0.0f; float3 Normal = 0.0f; float LastWeight = 0.0f; // Compensate for lack of UBYTE4 on Geforce3 int4 IndexVector = D3DCOLORtoUBYTE4(i.BlendIndices); // cast the vectors to arrays for use in the for loop below float BlendWeightsArray[4] = (float[4])i.BlendWeights; int IndexArray[4] = (int[4])IndexVector; // calculate the pos/normal using the "normal" weights // and accumulate the weights to calculate the last weight for (int iBone = 0; iBone < NumBones-1; iBone++) { LastWeight = LastWeight + BlendWeightsArray[iBone]; Pos += mul(i.Pos, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; Normal += mul(i.Normal, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; } LastWeight = 1.0f - LastWeight; // Now that we have the calculated weight, add in the final influence Pos += (mul(i.Pos, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); Normal += (mul(i.Normal, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); // transform position from world space into view and then projection space //o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Diffuse.x = 0.0f; o.Diffuse.y = 0.0f; o.Diffuse.z = 0.0f; o.Diffuse.w = 0.0f; o.Tex0 = float2(0,0); return o; } technique t0 { pass p0 { VertexShader = compile vs_3_0 VShade(4); } } I am currently using the SlimDX .NET wrapper around DirectX, but the API is extremely similar: public void Draw() { var device = vertexBuffer.Device; device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); device.SetRenderState(RenderState.Lighting, true); device.SetRenderState(RenderState.DitherEnable, true); device.SetRenderState(RenderState.ZEnable, true); device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise); device.SetRenderState(RenderState.NormalizeNormals, true); device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); device.SetTransform(TransformState.World, Matrix.Identity * Matrix.Translation(0, -50, 0)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(-200, 0, 0), Vector3.Zero, Vector3.UnitY)); device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); var material = new Material(); material.Ambient = material.Diffuse = material.Emissive = material.Specular = new Color4(Color.White); material.Power = 1f; device.SetStreamSource(0, vertexBuffer, 0, vertexSize); device.VertexDeclaration = vertexDeclaration; device.Indices = indexBuffer; device.Material = material; device.SetTexture(0, texture); var param = effect.GetParameter(null, "mWorldMatrixArray"); var boneWorldTransforms = bones.OrderedBones.OrderBy(x => x.Id).Select(x => x.CombinedTransformation).ToArray(); effect.SetValue(param, boneWorldTransforms); effect.SetValue(effect.GetParameter(null, "mViewProj"), Matrix.Identity);// Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); effect.SetValue(effect.GetParameter(null, "MaterialDiffuse"), material.Diffuse); effect.SetValue(effect.GetParameter(null, "MaterialAmbient"), material.Ambient); effect.Technique = effect.GetTechnique(0); var passes = effect.Begin(FX.DoNotSaveState); for (var i = 0; i < passes; i++) { effect.BeginPass(i); device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, skin.Vertices.Length, 0, skin.Indicies.Length / 3); effect.EndPass(); } effect.End(); } Again, I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? Also, whatever I set in the bone transformation matrices doesn't seem to have an effect on my model. If I set every bone transformation to a zero matrix, the model still shows up as if nothing had happened, but changing the Pos field in shader output makes the model disappear. I don't understand why I'm getting this kind of behaviour. Thank you!

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Best language on Linux to replace manual tasks that use SSH/Telnet? [on hold]

    - by Calab
    I've been tasked to create and maintain a web browser based interface to replace several of the manual tasks that we perform now. I currently have a "shakey" but working program written in Perl (2779 lines) that uses basic Expect coding, but it has some limitations that require a great deal of coding to get around. Because of this I am going to do a complete rewrite and want to do it "right" this time. My question is this... What would be the best language to use to create a web based interface to perform SSH/Telnet tasks that we would normally do manually? Keep in mind the following requirements: Runs on a CentOS Linux system v5.10 Http will be served by Apache2 This is an INTRANET site and only accessible within our organization. User load will be light. No more that 5 users accessing it at one time. perl 5.8.8, php 5.3.3, python 2.7.2 are available... Not sure what other languages to check for, or what modules might be installed in each language. The web interface will need to provide progress indicators and text output produced by the remote connection, in real time as it is generated. If we are running our process on multiple hosts, they should be in individual threads so that they can run side by side, not sequentially. I want the ability to "trap" on specific text generated by the remote host and display an alert to the user - such as when the remote host generates an error message. I would like to avoid as much client side scripting (javascript/vbscript) as I can. Most users will be on Windows PC's using Chrome or IE as a browser. Users will be downloading the resulting output so they can process it as they see fit. I currently have no experience with "Ajax" or the like. Most of my coding experience is old 6809 assembly, Visual Basic 6, and whatever I can cut/paste from online examples in various languages (hence my "shaky" Perl program) My coding environment is Eclipse for remote code editing, but I prefer stuff like UltraEdit if I can get a decent syntax file for the language I'm using. I do have su access on the server, but I'm not the only one using this server so I can't just upgrade/install blindly as I might impact other software currently running on the machine. One reason that I'm asking here, instead of searching (which I did) is that most replies were, "use language 'xyz', but you need to use an external SSH connection" - like I'm using Expect in my Perl script. Most also did not agree on what language that 'xyz' should be. ...so, after this long posting, can someone offer some advice?

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  • How many java, c# companies in the US? [closed]

    - by bharal
    I was sitting around wondering - is there some way to get a reasonable estimate of the number of java-based companies in, say, the US? And then rolling with that, what about c#? (and so on) let's argue that a company can be both java and c# based - in fact, let's modify it to read "companies that could reasonably hire an xyz developer" Finally, would it be possible to organise this answer in terms of rough size of the companies? "startups" vs established?

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  • Blocking ports in Airport Express

    - by gok
    I want to block torrent and other file sharing apps from Airport Express. How could I achieve this? I am not asking the port numbers. It's so sad that Airport Express is a very closed system. I miss my old Alcatel router in which every setting was possible.

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  • "I'm Feeling Lucky"-style behavior in Windows 8.1 search?

    - by vorou
    Is it possible to make Windows 8.1 automatically select the most relevant search result, so that I could just press Enter to execute it? Right now, I have to press down-arrow each time to select it, and then press Enter. I occasionally forget to press the down-arrow, and Windows opens that very useful Search Results window for me. It makes me sad since I'm absolutelly happy with the top search result nearly all the time. P.S.: I'm taking about the Search in Start menu (the menu which opens when I press winkey)

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  • Telling subversion client to ignore certificate errors

    - by Pekka
    I have set up a copy of Redmine through the Bitnami Redmine Stack and am having trouble accessing a remote SVN repository through https. The trouble seems to be related to the fact that I don't have a signed certificate, and the certificate provided doesn't match the host name (I am accessing the same server through a number of host names). I am new to Ruby, Mongrel, Rails and Redmine. Following the advice in this forum thread, I changed the path Redmine uses to invoke the svn client in \apps\redmine\lib\ redmine\scm\adapters\subversion_adapter.rb from SVN_BIN = "svn" to SVN_BIN = "svn --trust-server-cert --non-interactive --config-dir c:/user/temp" I was hoping that the --trust-server-cert option would fix the certificate problem. However, I am still getting the following error message in mongrel.log: svn: OPTIONS of 'https://server.xyz:8443/svn/reponame': Server certificate verification failed: certificate issued for a different hostname, issuer is not trusted (https://server.xyz:8443) Does anybody know what to do about this? Additional info: I re-started the mongrel service after each change I am sure the configuration change has taken effect because subversion has created a full configuration directory in c:\user\temp I can access the remote repository using command line svn no problem The remote repository runs on a Windows box with VisualSVN

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  • Redmine subversion won't ignore certificate error even if told

    - by Pekka
    I have set up a copy of Redmine through the Bitnami Redmine Stack and am having trouble accessing a remote SVN repository through https. The trouble seems to be related to the fact that I don't have a signed certificate, and the certificate provided doesn't match the host name (I am accessing the same server through a number of host names). I am new to Ruby, Mongrel, Rails and Redmine. Following the advice in this forum thread, I changed the path Redmine uses to invoke the svn client in \apps\redmine\lib\ redmine\scm\adapters\subversion_adapter.rb from SVN_BIN = "svn" to SVN_BIN = "svn --trust-server-cert --non-interactive --config-dir c:/user/temp" I was hoping that the --trust-server-cert option would fix the certificate problem. However, I am still getting the following error message in mongrel.log: svn: OPTIONS of 'https://server.xyz:8443/svn/reponame': Server certificate verification failed: certificate issued for a different hostname, issuer is not trusted (https://server.xyz:8443) Does anybody know what to do about this? Additional info: I re-started the mongrel service after each change I am sure the configuration change has taken effect because subversion has created a full configuration directory in c:\user\temp I can access the remote repository using command line svn no problem The remote repository runs on a Windows box with VisualSVN

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  • Two hosting providers running simultaneously... possible / not possible? good practice / unnecessary?

    - by user29600
    For the sake of their reputation, I won't mention the names. But I'll just use: Business I worked for previously - ABC Web Dev Hosting company they used - XYZ Hosting I recently found out that XYZ Hosting had some sort of incident where they ended up losing a lot of their client's data - including ABC Web Dev's. ABC Web Dev was able to recover some of their customer's websites, after pulling them from their local development computers and putting them up on another hosting provider. They ended up losing a lot of clients because of it and their reputation ruined. I'm starting my own web dev company and I don't want to run into this same issue. I'm planning on using Rackspace but, although they are a great company, according to wikipedia they still have had downtime in their past. I thought it might be a good idea to try to run two providers at once, to ensure that if anything happened in one the websites would still be live because of the other. I know the websites would have to be pulling from one server at all times, but if there's a way to redirect requests to the second server if the first one is down that would solve my issue. As a note, we will have a staging environment setup locally which will allow for quick recovery if a provider did have any issues, however I'd like to avoid any downtime at all if possible. So my questions are: Has anyone tried running two providers simultaneously? Would this be considered good practice or am I going too far? Is there really any way to run two simultaneously where one server acts as a backup?

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  • AjaxControlToolkit JavaScript is not pointing correctly on IIS7 running behind Apache mod_proxy

    - by sohum
    So here's my setup. I've got a DynDNS account since I have a dynamic IP. I have Apache listening on port 80 and IIS7 on port 8080. I don't want users to have to enter in mydyndns.dyndns.com:8080 to get to IIS7, so I've added the following code to my Apache httpd.conf file to enable a proxy/reverse proxy: <VirtualHost *:80> ProxyPass / http://localhost:8080/myASPSite/ ProxyPassReverse / http://localhost:8080/myASPSite/ ServerName myaspsite.mydomain.com </VirtualHost> I've got a CNAME record set up on my DNS so that myaspsite.mydomain.com redirects to mydyndns.dyndns.com. When I type in myaspsite.mydomain.com into my browser, everything works beautifully... mostly. IIS7 serves up the ASPX pages and visitors to the site don't know any better. A problem arises, however, when I add Ajax Control Toolkit controls into my ASPX website, because these generate JavaScript and apparently mod_proxy_html isn't geared to handle the JS URIs properly. Sure enough, when I open up the source of my ASPX page, it has script elements as follows: <script src="/myASPSite/WebResource.axd?xyz" type="text/javascript"></script> <script src="/myASPSite/ScriptResource.axd?xyz" type="text/javascript"></script> Sure enough, these scripts are attempting to be resolved at http://myaspsite.mydomain.com/myASPSite/WebResource..., which through the proxy translates to localhost:8080/myASPSite/myASPSite/.... How can I solve this problem. The couple of websites I found suggested turning on ProxyHTMLExtended but when I tried doing that, the server did not start. I'm guessing I didn't know how to do it properly. Anyone has a handy couple of config lines that I can add to my Apache conf file to get this working as I need? I'm using Apache 2.2.11. Thanks!

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