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  • Software Tuned to Humanity

    - by Phil Factor
    I learned a great deal from a cynical old programmer who once told me that the ideal length of time for a compiler to do its work was the same time it took to roll a cigarette. For development work, this is oh so true. After intently looking at the editing window for an hour or so, it was a relief to look up, stretch, focus the eyes on something else, and roll the possibly-metaphorical cigarette. This was software tuned to humanity. Likewise, a user’s perception of the “ideal” time that an application will take to move from frame to frame, to retrieve information, or to process their input has remained remarkably static for about thirty years, at around 200 ms. Anything else appears, and always has, to be either fast or slow. This could explain why commercial applications, unlike games, simulations and communications, aren’t noticeably faster now than they were when I started programming in the Seventies. Sure, they do a great deal more, but the SLAs that I negotiated in the 1980s for application performance are very similar to what they are nowadays. To prove to myself that this wasn’t just some rose-tinted misperception on my part, I cranked up a Z80-based Jonos CP/M machine (1985) in the roof-space. Within 20 seconds from cold, it had loaded Wordstar and I was ready to write. OK, I got it wrong: some things were faster 30 years ago. Sure, I’d now have had all sorts of animations, wizzy graphics, and other comforting features, but it seems a pity that we have used all that extra CPU and memory to increase the scope of what we develop, and the graphical prettiness, but not to speed the processes needed to complete a business procedure. Never mind the weight, the response time’s great! To achieve 200 ms response times on a Z80, or similar, performance considerations influenced everything one did as a developer. If it meant writing an entire application in assembly code, applying every smart algorithm, and shortcut imaginable to get the application to perform to spec, then so be it. As a result, I’m a dyed-in-the-wool performance freak and find it difficult to change my habits. Conversely, many developers now seem to feel quite differently. While all will acknowledge that performance is important, it’s no longer the virtue is once was, and other factors such as user-experience now take precedence. Am I wrong? If not, then perhaps we need a new school of development technique to rival Agile, dedicated once again to producing applications that smoke the rear wheels rather than pootle elegantly to the shops; that forgo skeuomorphism, cute animation, or architectural elegance in favor of the smell of hot rubber. I struggle to name an application I use that is truly notable for its blistering performance, and would dearly love one to do my everyday work – just as long as it doesn’t go faster than my brain.

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  • How can I achieve a 3D-like effect with spritebatch's rotation and scale parameters

    - by Alic44
    I'm working on a 2d game with a top-down perspective similar to Secret of Mana and the 2D Final Fantasy games, with one big difference being that it's an action rpg using a 3-dimensional physics engine. I'm trying to draw an aimer graphic (basically an arrow) at my characters' feet when they're aiming a ranged weapon. At first I just converted the character's aim vector to radians and passed that into spritebatch, but there was a problem. The position of every object in my world is scaled for perspective when it's drawn to the screen. So if the physics engine coordinates are (1, 0, 1), the screen coords are actually (1, .707) -- the Y and Z axis are scaled by a perspective factor of .707 and then added together to get the screen coordinates. This meant that the direction the aimer graphic pointed (thanks to its rotation value passed into spritebatch) didn't match up with the direction the projectile actually traveled over time. Things looked fine when the characters fired left, right, up, or down, but if you fired on a diagonal the perspective of the physics engine didn't match with the simplistic way I was converting the character's aim direction to a screen rotation. Ok, fast forward to now: I've got the aimer's rotation matched up with the path the projectile will actually take, which I'm doing by decomposing a transform matrix which I build from two rotation matrices (one to represent the aimer's rotation, and one to represent the camera's 45 degree rotation on the x axis). My question is, is there a way to get not just rotation from a series of matrix transformations, but to also get a Vector2 scale which would give the aimer the appearance of being a 3d object, being warped by perspective? Orthographic perspective is what I'm going for, I think. So, the aimer arrow would get longer when facing sideways, and shorter when facing north and south because of the perspective. At the same time, it would get wider when facing north and south, and less wide when facing right or left. I'd like to avoid actually drawing the aimer texture in 3d because I'm still using spritebatch's layerdepth parameter at this point in my project, and I don't want to have to figure out how to draw a 3d object within the depth sorting system I already have. I can provide code and more details if this is too vague as a question... This is my first post on stack exchange. Thanks a lot for reading! Note: (I think) I realize it can't be a technically correct 3D perspective, because the spritebatch's vector2 scaling argument doesn't allow for an object to be skewed the way it actually should be. What I'm really interested in is, is there a good way to fake the effect, or should I just drop it and not scale at all? Edit to clarify without the help of a picture (apparently I can't post them yet): I want the aimer arrow to look like it has been painted on the ground at the character's feet, so it should appear to be drawn on the ground plane (in my case the XZ plane) which should be tilted at a 45 degree angle (around the X axis) from the viewing perspective. Alex

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  • How to run software, that is not offered though package managers, that requires ia32-libs

    - by Onno
    I'm trying to install the Arma 2 OA dedicated server on a Virtualbox VM so I can test my own missions in a sandbox environment in a way that lets me offload them to another computer in my network. (The other computer is running the VM, but it's a windows machine, and I didn't want to hassle with its installation) It needs at least 2, and preferably 4GB of ram, so I thought I would install the AMD64 version of ubuntu 13.10 to get this going. 'How do you run a 32-bit program on a 64-bit version of Ubuntu?' already explained how to install 32bit software though apt-get and/or dpkg, but that doesn't apply in this case. The server is offered as a compressed download on the site of BI Studio, the developer of the Arma games. Its installation instructions are obviously slightly out of date with the current state of the art. (probably because the state of the art has been updated quite recently :) ) It states that I have to install ia32-libs, which has now apparently been deprecated. Now I have to find out how to get the right packages installed to make sure that it will run. My experience level is like novice-intermediate when it comes to these issues. I've installed a lot of packages though apt-get; I've solved dependency issues in the past; I haven't installed much software without using package managers. I can handle myself with basic administrative work like editing conf files and such. I have just gone ahead and tried to install it without installing ia32-libs through apt-get but to install gcc to get the libs after all. My reasoning being that gcc will include the files for backward compatibility coding and on linux all libs are (as far as I can tell) installed at a system level in /libs . So far it seems to start up. (I can connect with the game server trough my in-game network browser, so it's communicating) I'm not sure if there's any dependency checking going on when running the game server program, so I'm left with a couple of questions: Does 13.10 catch any calls to ia32libs libraries and translate the calls to the right code on amd64? If it runs, does that mean that all required libraries have been loaded correctly, or is there a change of it crashing later on when a library that was needed is missing after all? Is it necessary to do a workaround such as installing gcc? How do I find out what libraries I might need to run this software? (or any other piece of 32-bit software that isn't offered through a package manager)

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  • Think Before You Leap - Life is Dangerous for Change Agents

    - by technodrone
    So you want to introduce agile methods to your team... The following are some "lessons learned" when from someone who advocated agile/scrum to a group that was not ready for it. "Change agents, in my experience, face negative consequences. Sometimes, most of the time at the beginning, it's painful. This is the question you might have to ask yourself. Do you want to be a developer in scrum project or do you want be a scrum master managing the process? I think with proper mentoring/training, you can become good scrum master. But is that what you want? if yes, you can go ahead, take the training. if you want to be a developer, you may not need to be certified  as scrum master. You can just pick up from a book such as Mike Cohn new book Succeeding with Agile, I am reading it now. It's good. In my experience, I did waste my resources by trying to change the culture. It cost me lot. Instead, I should have focused on technical practices that are core to agile. Then look for teams that are good at agile. I would have saved lot of energy, and time. Try baby steps first yourself in the company, and next with the team, starting with technical practices like writing unit tests, SOLID principles, patterns, refactoring, continuous integration, pairing, and peer code reviews. These have inherent pull that can bring collaboration from a team.  Once you see team adaption in core practices, then you can introduce scrum concepts like user stories/task board etc.  This idea of Leading by example seems to be working for most of the agile folks. You can pitch core practices to the manager, and the team, and start showing them how you are doing.  You can put a road map for agile adaption and you can pitch to your manager. I would include need for scrum master training as part of the road map. " I thought about his advice for a couple of weeks and read about the pitfalls of technical debt and the team not having prior awareness of agile methods. The more I read and think about it the more I think he was right.  What do you think?

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • HTML5 game programming style

    - by fnx
    I am currently trying learn javascript in form of HTML5 games. Stuff that I've done so far isn't too fancy since I'm still a beginner. My biggest concern so far has been that I don't really know what is the best way to code since I don't know the pros and cons of different methods, nor I've found any good explanations about them. So far I've been using the worst (and propably easiest) method of all (I think) since I'm just starting out, for example like this: var canvas = document.getElementById("canvas"); var ctx = canvas.getContext("2d"); var width = 640; var height = 480; var player = new Player("pic.png", 100, 100, ...); also some other global vars... function Player(imgSrc, x, y, ...) { this.sprite = new Image(); this.sprite.src = imgSrc; this.x = x; this.y = y; ... } Player.prototype.update = function() { // blah blah... } Player.prototype.draw = function() { // yada yada... } function GameLoop() { player.update(); player.draw(); setTimeout(GameLoop, 1000/60); } However, I've seen a few examples on the internet that look interesting, but I don't know how to properly code in these styles, nor do I know if there are names for them. These might not be the best examples but hopefully you'll get the point: 1: Game = { variables: { width: 640, height: 480, stuff: value }, init: function(args) { // some stuff here }, update: function(args) { // some stuff here }, draw: function(args) { // some stuff here }, }; // from http://codeincomplete.com/posts/2011/5/14/javascript_pong/ 2: function Game() { this.Initialize = function () { } this.LoadContent = function () { this.GameLoop = setInterval(this.RunGameLoop, this.DrawInterval); } this.RunGameLoop = function (game) { this.Update(); this.Draw(); } this.Update = function () { // update } this.Draw = function () { // draw game frame } } // from http://www.felinesoft.com/blog/index.php/2010/09/accelerated-game-programming-with-html5-and-canvas/ 3: var engine = {}; engine.canvas = document.getElementById('canvas'); engine.ctx = engine.canvas.getContext('2d'); engine.map = {}; engine.map.draw = function() { // draw map } engine.player = {}; engine.player.draw = function() { // draw player } // from http://that-guy.net/articles/ So I guess my questions are: Which is most CPU efficient, is there any difference between these styles at runtime? Which one allows for easy expandability? Which one is the most safe, or at least harder to hack? Are there any good websites where stuff like this is explained? or... Does it all come to just personal preferance? :)

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  • In Technology, Ignorance is NOT Bliss

    - by Tanu Sood
    Author: Debra Lilley, ACE Director, UK Proof I’m not technical -  I’ve just finished a Latin America tour with OTN and a funny thing happened that I want to share with you; because it is quite a good analogy for how many of us use technology today and you know how I love analogies. In Costa Rica we had a really long journey up through the mountains to where our conference was to be. The road was windy and narrow and once it got dark there was no scenery to see, boredom set in. At one stage I looked at my watch to see the time, but in the dark I couldn’t make it out, so I thought I would be clever and use the torch in my smartphone! Even though as soon as I switched on the phone it showed the time, I ignored it and used the torch to read my watch. That’s us when we pay maintenance on software, ask for enhancements, and either chose not to upgrade or as I have seen so many times, upgrade but don’t use the new features. I know there are always other factors not least the upgrade costs themselves but in the later releases of all the Oracle family of applications Oracle have done a lot to make the interoperability of them with Oracle Fusion Middleware more successful and in many cases for the first time. My heritage is Oracle E Business Suite (EBS) and the availability of Oracle Weblogic for EBS is fantastic for an Oracle powered organisation that can move away from supporting multiple flavours of application server. The same release made available  - the no downtime patching that Oracle Database 11g introduced with Edition Based Redefinition. I am not saying you must use these features but you must be aware of what each release of your application brings and make a business based decision as to whether it is for you or not. I like to have a simple spreadsheet of features with no-value, nice-to-have, must-have ratings, but make the spreadsheet cumulative so that when you do upgrade you have all the features listed you previously didn’t take up. That way you can avoid the ‘using your phone to read your watch’ scenario. About the Author: Debra Lilley, Fusion Champion, UKOUG Board Member, Fusion User Experience Advocate and ACE Director. Lilley has 18 years experience with Oracle Applications, with E Business Suite since 9.4.1, moving to Business Intelligence Team Lead and Oracle Alliance Director. She has spoken at over 100 conferences worldwide and posts at debrasoraclethoughts  

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  • Attaching new animations onto skeleton via props, a good idea?

    - by Cardin
    I'm thinking of coding a game with an idea of mine. I've coded 2D games before, but I'm new to 3D programming, so I'd like to ask if this idea of mine is feasible or out of my depth. I'm making a game where there are many different characters for the player to choose from (JRPG style). So to save time, I have an idea of creating many different varied characters using a completely naked body mesh and animation skeleton, standardised across all characters. For example, by placing different hair, boots, armor props on the character mesh, new characters can be formed. Kinda like playing dress-up with a barbie doll. I'm thinking this can be done by having a bone on the prop that I can programmically attach to the main mesh. Also, I plan to have some props add new animations to the base skeleton, so equipping some particular props would give it new attack, damage, idle animations. This is because I can't expect the character to have the same swinging animation if he had a big sword or an axe. I think this might be possible if the prop has its own instance of the animation skeleton with just only the new animations, and parenting the base body mesh to this new skeleton. So all the base body mesh has are just the basic animations, other animations come from the props. My concerns are, 1) the props might not attach to the mesh properly and jitter a lot, 2) since prop and body are animated differently, the props and base mesh will cause visual artefacts, like the naked thighs showing through the pants when the character walks, 3) a custom pipeline have to be developed to export skeletons without mesh, and also to attach the base body mesh to a new skeleton during runtime in the game. So my question: are these features considered 'easy' to code? Or am I trying to do something few have ever succeeded with on their own? It feels like all these can be done given enough time and I know I definitely have to do a bit of bone matrix calculations, but I really don't want to drag out the development timeline unnecessarily from coding mathematically intense things or analyzing how to parse 3D export formats. I'm currently only at the Game Design stage, so if these features aren't a good idea, I can simply change the design of the game. (Unrelated to question) I could always, as last resort, have the characters have predetermined outfit and weapon selections so as to animate everything manually.

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  • Multiplayer tile based movement synchronization

    - by Mars
    I have to synchronize the movement of multiple players over the Internet, and I'm trying to figure out the safest way to do that. The game is tile based, you can only move in 4 directions, and every move moves the sprite 32px (over time of course). Now, if I would simply send this move action to the server, which would broadcast it to all players, while the walk key is kept being pressed down, to keep walking, I have to take this next command, send it to the server, and to all clients, in time, or the movement won't be smooth anymore. I saw this in other games, and it can get ugly pretty quick, even without lag. So I'm wondering if this is even a viable option. This seems like a very good method for single player though, since it's easy, straight forward (, just take the next movement action in time and add it to a list), and you can easily add mouse movement (clicking on some tile), to add a path to a queue, that's walked along. The other thing that came to my mind was sending the information that someone started moving in some direction, and again once he stopped or changed the direction, together with the position, so that the sprite will appear at the correct position, or rather so that the position can be fixed if it's wrong. This should (hopefully) only make problems if someone really is lagging, in which case it's to be expected. For this to work out I'd need some kind of queue though, where incoming direction changes and stuff are saved, so the sprite knows where to go, after the current movement to the next tile is finished. This could actually work, but kinda sounds overcomplicated. Although it might be the only way to do this, without risk of stuttering. If a stop or direction change is received on the client side it's saved in a queue and the char keeps moving to the specified coordinates, before stopping or changing direction. If the new command comes in too late there'll be stuttering as well of course... I'm having a hard time deciding for a method, and I couldn't really find any examples for this yet. My main problem is keeping the tile movement smooth, which is why other topics regarding synchronization of pixel based movement aren't helping too much. What is the "standard" way to do this?

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  • List of common pages to have in the footer [closed]

    - by user359650
    I would like to post this question as a reference for webmasters wondering what pages they should include in the footer. I will use answers to complete my initial list: About us / About MyCompany / MyCompany About / About us: description about the company, its mission, and its vision. History: summary of milestones achieved by the company. The team / Management / Board of directors: depending on size of the company there may be one of more pages describing the people involved in the company, depending on their position. Awards: list of awards received by the company if any. In the press / They're talking about us: list of links to external websites, usually highly regarded news websites, which mentioned the company in one of their articles. Media Wallpapers: wallpapers with company logo in different colors and formats that fans can set as desktop image for their computer. logos: company logo in different colors and formats that websites/blogs posting about the website can use for illustration purposes. Media kits: documents, usually in PDF format summarizing the key company figures and facts that journalists can download and read to get a quick overview of the company. Misc Contact / Contact us: contact details the company is prepared to disclose if any (address, email, phone) or contact form. Careers / Jobs / Join us: list of open vacancies with contact form to apply. Investors / Partners / Publishers: information and contact forms for companies willing to become Investors/Partners/Publishers or login page to access portal restricted to those who already are. FAQ: list of common questions and answers to guide users and reduce number of support requests. Follow us / Community Facebook / Twitter / Google+: links to the company's pages/accounts on various social networks. Legal Terms / Terms of use / Terms & Conditions: rules users must follow when browsing the website. Privacy / Privacy Statement: explanations as to how the company deals with users' personal data and what users can do about it (request information to be deleted...). cookies: page that starts appearing on more and more websites due to new regulation (notably EU) imposing more transparency and control for users about cookies (e.g. BBC cookie page). Any input is welcome PS: if someone with enough rep could add the footer tag that would be great (min. 300 required).

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  • PHP or C++? I just want to choose a language and focus on it!

    - by user19177
    I love C++, but I feel I don't know if I should focus on web, so PHP, or C++. It's just an hard choice because right now I want to focus on one language and don't want to switch it a few months later. With C++ I'd program in SDL, while with PHP I don't know yet. I am not a very advanced programmer but I know basics of programming and can get going very well if determined. The problem is I just don't know.. I'm like OK! I'll go for C++! Then a minute later, wait what if I went with C#? Why this that.. ! I've read milion threads about C vs VB C# Python Ruby etc, all of them which I could find! It got me nowhere. The problem is probably I need to know something from some experts I guess.. I'm sure I'm not the only one who feels/felt like I do right now yeah? Uhm... I guess I might help you with some details so your answer may be easier to write! ( And also, if you want to say something else which is not related to PHP or C++, you can do that, I've just got to the conclusion that C++ and PHP are the ones that are worth it but yeah. C# I've discarded due to some stuff I read which says in future the projects I'd start now could just be useless and stuff like that.. ) Ok well : I'm 18 years old, and I program as hobby right now, but I do hope to go to a programming college in future. ( That would be in 2 years ). Hmm, I like programming games, and I'm mostly bothered by the fact "this language could be useless to what I need to do" ( I don't know how to explain this feeling! ) I don't know which other details I could add... I hope you guys can help me choose my path, this is really stressing me I'm wasting my time not doing anything right now because I don't know which language to use..! Thanks!

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  • Wi-Fi triangulation using android smartphone

    - by user1887020
    How to make application for wifi triangulation using android platform? This project will be implemented inside the building. No GPS needed. Just using wifi only and doing triangulation to get the current position of the user inside the building. I got minimum 3 access point to implement it. But how to start code in android and integrate triangulation inside android coding? I got the algorithm to do it.. but is there any chance that I can get it done? Because this project is actually want to replace the floor directory board into a smartphone floor directory so that user can find their way to their room for example to the lab. public class Triangulation { public Triangulation() { int dist_1, dist_2, dist_3; //variable for the distances int x1, x2, x3; //coordinates of x int y1, y2, y3; //coordinates of y int final_dist1, final_dist2; //final distance after calc dist_1 = 1; dist_2 = 2; dist_3 = 3; x1 = 5; //test inputs x2 = 2; x3 = 4; y1 = 2; y2 = 2; y3 = 5; final_dist1 = ((dist_1 * dist_1) - (dist_2 * dist_2) – (x1 * x1) + (x2 * x2) - (y1 * y1) + (y2 * y2)) / 2; final_dist2 = ((dist_2 * dist_2) - (dist_3 * dist_3) – (x2 * x2) + (x3 * x3) - (y2 * y2) + (y3 * y3)) / 2; initial_a1 = x1 - x2; initial_a2 = x2 - x3; initial_b1 = y1 - y2; initial_b2 = y2 - y3; //-----------------------STEP 1-------------------------------------- int a1 = initial_a1 / initial_a1; int a2 = initial_a2 / initial_a1; int b1 = initial_b1 / initial_a1; int b2 = initial_b2 / initial_a1; final_dist1 /= initial_a1; final_dist2 /= initial_a1; //-----------------------STEP 2-------------------------------------- a2 = a2 -a2; final_dist2 = -(initial_a2) * final_dist1 + final_dist2; //-----------------------STEP 3-------------------------------------- a2 /= b2; final_dist2 = final_dist2 / b2; b2 /= b2; //-------------------------STEP 4----------------------------------- b1 = b1 - b1; final_dist1 = -(initial_b1) * final_dist2 + final_dist1; } }

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • Video and LAN Cards are not recognized on Intel DG41RQ MB

    - by artyom
    Hello, My 32 bit Debian Etch with Etch-n-Half kernel 2.6.24 and Etch-n-half video driver xserver-xorg-video-intel 2.2.1-1~etchnhalf2 does not recognize my on-board LAN and Video. I can work only with VESA display. And additional PCI LAN card (that I wanted to use for Cross-X-Cabel). output of lspci 00:00.0 Host bridge: Intel Corporation 4 Series Chipset DRAM Controller (rev 03) 00:01.0 PCI bridge: Intel Corporation 4 Series Chipset PCI Express Root Port (rev 03) 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation 82801G (ICH7 Family) PCI Express Port 2 (rev 01) 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) 04:01.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10 According to MB Spec: Video: Intel G41 Express Chipset Graphics and Memory Controller Hub Graphics (GMCH) LAN: Realtek 8111D Gigabit Ethernet Controller LAN Support When I run dpkg-reconfigure xserver-xorg is suggest i810 driver but X does not start, it does not start with intel driver as well; only vesa. LAN I even can't find in lspci... the last Realtek card is external one 100MB card. Where to start from?

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  • Cant access Dell BMC IPMI Over IP

    - by Bobb
    I have Dell R210 with iDRAC BMC (new name for old BMC). Which is on-board feature with shared NIC (I believe). Server is on colocation and I didnt set it up before sent there... So I asked for the remote hands to setup IPMI Over IP. They enabled it, set the IP and everything. The IP is different than main box IP. Also the box is cabled to NIC1 and the BMC supposed to share it (am I right?) I can see new IP in the Open Server Administrator (installed on the box). I tried Supermicro IPMI tool and I tried Dell ipmish.exe command like this ipmish -ip xxx -u root -p calvin sysinfo gives BMC is not detected What could be wrong? is there a diagnostics tool I can try? It must be something obvious. I just never used things like that before.... P.S. I read something about encryptions key in the Dell docs. But I understand that is for encrypted IPMI 2.0 and ipmish can use IPMI 1.5 without encryption.

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  • Overheating computer

    - by Samurai Waffle
    My computer overheats somewhat frequently, usually during intense use. And by intense use I mean browsing the internet while downloading, or gaming. It even overheats on extremely old games though, Master of Orion 2, which was developed for Windows 95. My computer has a Pentium 4 Ghz processor, 2 GB of ram, and is running Windows XP. One of the symptoms it has after overheating, is that it'll turn on immediately afterwards, but won't show any video on my monitor. I usually have to wait at least 5 minutes (mostly at least 10) before I can get it to turn on and show video on my monitor. I also usually have to wiggle around the graphics card a little bit, which is the ASUS A9550 Series with 256 MB. I'm not sure exactly what is causing the computer to overheat. At first I thought it was the video card, but after I noticed it was doing it while playing Master of Orion 2, I'm not so sure, because that game can't be making the video card work all that hard. So how exactly can I pinpoint the problem? Thanks for any help provided. Edit: Okay I downloaded the programs that you specified, and will start benchmarking my system to try and pinpoint what's overheating. What is the temperature range for when it's getting to hot? Also I have an abundant amount of software experience with computers, but unfortunately not to much hardware experience.

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  • X11 performance problem after upgrading from Centos3 to Centos5 with an ATI Rage XL

    - by Marcelo Santos
    After upgrading a computer from Centos3 to Centos5 an application that does a lot of scrolling took a very high performance hit. top tells me that X is using a lot of CPU and that was not happening before. The machine has an ATI Rage XL with 8MB and X is using the ati driver as there is no proprietary ATI driver for this board on linux. The xorg.conf: Section "Device" Identifier "Videocard0" Driver "ati" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 Modes "1024x768" "800x600" "640x480" EndSubSection EndSection Section "DRI" Group 0 Mode 0666 EndSection A similar machine that still has Centos3 installed is able to start DRI on the X server while this one is not, this is the Xorg.0.log for the Centos5 machine: drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: open result is -1, (No such device or address) drmOpenDevice: Open failed [drm] failed to load kernel module "mach64" (II) ATI(0): [drm] drmOpen failed (EE) ATI(0): [dri] DRIScreenInit Failed (II) ATI(0): Largest offscreen areas (with overlaps): (II) ATI(0): 1024 x 1279 rectangle at 0,768 (II) ATI(0): 768 x 1280 rectangle at 0,768 (II) ATI(0): Using XFree86 Acceleration Architecture (XAA) Screen to screen bit blits Solid filled rectangles 8x8 mono pattern filled rectangles Indirect CPU to Screen color expansion Solid Lines Offscreen Pixmaps Setting up tile and stipple cache: 32 128x128 slots 10 256x256 slots (==) ATI(0): Backing store disabled (==) ATI(0): Silken mouse enabled (II) ATI(0): Direct rendering disabled (==) RandR enabled I also tried using EXA instead of XAA and setting: Option "AccelMethod" "XAA" Option "XAANoOffscreenPixmaps" "true" uname -a Linux sir5.erg.inpe.br 2.6.18-128.7.1.el5 #1 SMP Mon Aug 24 08:20:55 EDT 2009 i686 i686 i386 GNU/Linux rpm -qa | grep xorg-x11-server xorg-x11-server-utils-7.1-4.fc6 xorg-x11-server-sdk-1.1.1-48.52.el5 xorg-x11-server-Xvfb-1.1.1-48.52.el5 xorg-x11-server-Xnest-1.1.1-48.52.el5 xorg-x11-server-Xorg-1.1.1-48.52.el5 The drmOpenDevice error continues when using the suggested Option "AIGLX" "true".

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  • Intel Core i7 QuadCore on HP Pavilion dv7 Overheating Issues

    - by kellax
    I bought a brand new HP notebook: HP Pavilion dv7-6b21em BeatsAudio edition. The notebook is about 2 months old and has pretty nasty overheating problem. I mainly use it for development however i do play some games. The disturbing thing is that the computer is loud on pretty simple tasks. Here are the specs: CPU: Intel Core i7-2670QM QuadCore ( 8 threads ) @ 2.20 GHz RAM: ( 8GB ) 2x 4GB @ 1066 HDD: 1TB 7200 GPU: ATI Radeon HD 6770M 1GB Dedicated DDR OS: Windows 7 64bit Enterprise I have an external monitor runing on VGA port an 22' Samsung SyncMaster S24B300 CPU Heat Statistics Platform: rPGA 988B (Socket G2) Frequency: cca. 3000 Mhz VID: 1.1809 - 1.2059 v Revision: D2 CPUID: 0x206A7 TDP: 45.0 Wats, Lithographu: 32 nm Heat: Tj. Max: 100*C, Power 4.5 - 5.9 Wats Core #0: 63*C Load on all is about 0 to 2% Core #1: 65*C Core #2: 66*C Core #3: 67*C I opened the notebook the fan is working fine there is no dust but still right now the fan is pretty loud even tho all i have open is FireFox. When i run a game the heat jumps to whopping 90-97*C. It has not shut down due to overheating yet but the loud fan is pretty annoying considering I'm not really doing anything stressfull. Is there anything i can do to fix this is it maybe a BIOS issue ? I have all drivers updated tho to the latest. I have very few background processes running consuming bare 2GB of RAM and about 2% of CPU. I had it serviced they said there is nothing wrong with it. But i feel that a Notebook that costs 1.2k Euros cant be like this.

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  • Can I upgrade the CPU in my Lenovo 3000 N100 laptop?

    - by Pavel
    I've got an Intel Core Duo T2300 in my laptop (Lenovo 3000 N100, 0768-49G). Here is what I could find out about it: $ sudo dmidecode # dmidecode 2.11 SMBIOS 2.4 present. 42 structures occupying 1436 bytes. Table at 0x000DC010. Handle 0x0000, DMI type 0, 24 bytes BIOS Information Vendor: LENOVO Version: 61ET37WW Release Date: 06/04/07 Address: 0xE6B70 [...] Handle 0x0002, DMI type 2, 8 bytes Base Board Information Manufacturer: LENOVO Product Name: CAPELL VALLEY(NAPA) CRB [...] Handle 0x0004, DMI type 4, 35 bytes Processor Information Socket Designation: U2E1 Type: Central Processor Family: Other Manufacturer: Intel ID: E8 06 00 00 FF FB E9 BF Version: Genuine Intel(R) CPU T2300 @ 1.66GHz Voltage: 3.3 V External Clock: 166 MHz Max Speed: 2048 MHz Current Speed: 1600 MHz Status: Populated, Enabled Upgrade: ZIF Socket L1 Cache Handle: 0x0005 L2 Cache Handle: 0x0006 L3 Cache Handle: Not Provided Serial Number: Not Specified Asset Tag: Not Specified Part Number: Not Specified $ cat /proc/cpuinfo processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 14 model name : Genuine Intel(R) CPU T2300 @ 1.66GHz stepping : 8 microcode : 0x39 cpu MHz : 1000.000 cache size : 2048 KB I believe the chipset is "Mobile Intel 945GM Express", but I don't know how to verify it on a Linux system. I'm not sure about the socket, but Intel claims "Sockets Supported: PBGA479, PPGA478". Now, I'd like to upgrade to the fastest compatible CPU available, but I'm a bit lost in all the details. Can you guys help me out with a couple of questions, please? What CPUs can I choose from? (I think it's only the Core2Duo line, but it should be enough for an upgrade) Can I use a 64-bit CPU? Can I use a CPU with a higher FSB than 667 MHz? Do I have to worry about additional cooling, or is it enough to check for similar voltage/TDP values? Thank you!

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  • MultiPath configuration on RHEL5 and Clariion CX-300

    - by Kamil Z
    I have problem with discovering my FC-connected CX-300 storage. Frankly speaking I'm complete novice in FibreChannel, so step by step explanation would be appreciated. My configuration consist of two IBM HS20 blades with RHEL5.4 on board and 2x Qlogic ISP2422-based 4Gb Fibre Channel HBAs on each blade. As a FC switch there are two Brocades built in BladeCenter Chassis, and finally there is EMC Clariion CX-300. CX300, and Brocade switches should be configured properly, because they were working fine with previous configuration, which main defference was RHEL3 instead RHEL5.4 Below there is my output from several usefull commands: #lspci | grep Fibre 06:01.0 FibreChannle: Qlogic Corp. ISP2422-based 4Gb Fibre Channel to PCI-X HBA (rev 02) 06:01.1 FibreChannle: Qlogic Corp. ISP2422-based 4Gb Fibre Channel to PCI-X HBA (rev 02) #lsmod | grep qla qla2xxx 1084741 0 scsi_transport_fc 37577 1 qla2xxx scsi_mod 141717 10 scsi_dh,qla2xxx,sg,scsi_transport_fc,usb_storage,libata,mptspi,mptscsih,scsi_transport_spi,sd_mod #cat /proc/scsi/scsi Attached Devices: Host: scsi0 Channel: 00 Id: 00 Lun: 00 Vendor: LSILOGIC Model: 1030 IM IM Rev: 1000 Type: Direct-Access ANSI SCSI revision: 02 Host: scsi0 Channel: 01 Id: 00 Lun: 00 Vendor: IBM-ESXS Model: ST936701LC FN Rev: B418 Type: Direct-Access ANSI SCSI revision: 04 Host: scsi0 Channel: 01 Id: 00 Lun: 00 Vendor: IBM-ESXS Model: ST936701LC FN Rev: B418 Type: Direct-Access ANSI SCSI revision: 04 I'd followed instructions from this site (editing /etc/multipath.conf), but i failed after multipath -ll - the output was empty. Do you have any suggestions about discovering FC Connected LUNs in such configuration?

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  • ATI radeon graphics card and screen freeze problem

    - by Thomas
    recently i upgrade my machine with new hardware component. my mother board is Gigabyte, processor Intel i3 3.6 ghz, ram 4 gb, graphics card ATI radeon 4350 1 GB. my OS installed is windows XP. when i am trying to play call of duty black ops then screen gets freeze and when i try to play other game like medal of honour then suddenly game closed suddenly after 15 or 20 minutes. i am not being able to find out the problem. whether i have problem in RAM or Graphics card. i asked few hardware person and one of them told me that i should installed windows 7 rather than windows xp. is it true. please help me to understand the problem and also tell me what should i do to fix this problem. please discuss in detail. thanks in advance. Update: yes i already install lates driver for ATI radeon 4350 but still the problem persist. do i need to install windows 7 instead of win xp because my processor is intel i3.

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  • Setting Ubuntu Global PATH for Ruby Enterprise Edition

    - by Wally Glutton
    Context: I recently installed Ruby Enterprise Edition (REE) on an Ubuntu 8.04 server. I would like for this new version of Ruby to globally supersede (for all users, crontabs, etc) the older version in /usr/local/bin. Attempted Solution #1: The REE documentation recommends placing the REE bin folder at the beginning of the global PATH in /etc/environment. I altered the PATH line in this file to read: PATH="/opt/ruby_ee/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" This did affect my PATH at all. Attempted Solution #2: Next I followed these instructions and updated the PATH setting in the /etc/login.defs and /etc/crontab files. (I did not change /etc/sudoers.) This didn't affect my PATH either, even after logging out and rebooting the server. Other information: I seem to be having the same problem described here. I'm testing using the command: echo $PATH My shell is bash. My .bashrc doesn't not alter my PATH. I'm ssh'ed into the system for all testing. /opt/ruby_ee/ is a sym-link to /opt/ruby-enterprise-1.8.7-2011.03/

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  • Help building maya render node spec

    - by Ak
    Hi there, I'm looking to build 4x Maya render slaves/nodes for a friend of mine when his project gets green lit. The project involves MentalRay and lots of glass. I'm unsure if the new i7's 9xx or 8xx with hyper threading will do any better than a core 2 quad of the same (or close enough) speed. Does hyper threading make a difference to Maya or is it more performance per core based? I'm sure he's prefer I'd build another render node than pay for a bleeding edge CPU that only adds fractionly more GHz. -- The rest of the spec so far: 4Gb - 8Gb ram 64 bit OS: Probably Windows 7 (I know Linux is free, but want to build something my friend can support himself as easily as he supports his own workstation) 1TB HDD to hold textures, Maya files and renders which will be copied to central storage later Mobo with on-board video, gigabit NIC 500 - 650 watt PSU Desktop case something like a: Cooler Master ATCS 840 The machines will sold afterwards if necessary. -- If anyone has had experience in Maya and has done any tests with the new CPUs vs. the older ones I'd really appreciate your input.

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  • Is it possible to shrink the size of an HP Smart Array logical drive?

    - by ewwhite
    I know extension is quite possible using the hpacucli utility, but is there an easy way to reduce the size of an existing logical drive (not array)? The controller is a P410i in a ProLiant DL360 G6 server. I'd like to reduce logicaldrive 1 from 72GB to 40GB. => ctrl all show config detail Smart Array P410i in Slot 0 (Embedded) Bus Interface: PCI Slot: 0 Serial Number: 5001438006FD9A50 Cache Serial Number: PAAVP9VYFB8Y RAID 6 (ADG) Status: Disabled Controller Status: OK Chassis Slot: Hardware Revision: Rev C Firmware Version: 3.66 Rebuild Priority: Medium Expand Priority: Medium Surface Scan Delay: 3 secs Surface Scan Mode: Idle Queue Depth: Automatic Monitor and Performance Delay: 60 min Elevator Sort: Enabled Degraded Performance Optimization: Disabled Inconsistency Repair Policy: Disabled Wait for Cache Room: Disabled Surface Analysis Inconsistency Notification: Disabled Post Prompt Timeout: 15 secs Cache Board Present: True Cache Status: OK Accelerator Ratio: 25% Read / 75% Write Drive Write Cache: Enabled Total Cache Size: 512 MB No-Battery Write Cache: Disabled Cache Backup Power Source: Batteries Battery/Capacitor Count: 1 Battery/Capacitor Status: OK SATA NCQ Supported: True Array: A Interface Type: SAS Unused Space: 412476 MB Status: OK Logical Drive: 1 Size: 72.0 GB Fault Tolerance: RAID 1+0 Heads: 255 Sectors Per Track: 32 Cylinders: 18504 Strip Size: 256 KB Status: OK Array Accelerator: Enabled Unique Identifier: 600508B1001C132E4BBDFAA6DAD13DA3 Disk Name: /dev/cciss/c0d0 Mount Points: /boot 196 MB, / 12.0 GB, /usr 8.0 GB, /var 4.0 GB, /tmp 2.0 GB OS Status: LOCKED Logical Drive Label: AE438D6A5001438006FD9A50BE0A Mirror Group 0: physicaldrive 1I:1:1 (port 1I:box 1:bay 1, SAS, 146 GB, OK) physicaldrive 1I:1:2 (port 1I:box 1:bay 2, SAS, 146 GB, OK) Mirror Group 1: physicaldrive 1I:1:3 (port 1I:box 1:bay 3, SAS, 146 GB, OK) physicaldrive 1I:1:4 (port 1I:box 1:bay 4, SAS, 146 GB, OK) SEP (Vendor ID PMCSIERA, Model SRC 8x6G) 250 Device Number: 250 Firmware Version: RevC WWID: 5001438006FD9A5F Vendor ID: PMCSIERA Model: SRC 8x6G

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  • webserver horrible slow, sometimes incredible fast

    - by dhanke
    i am running a small community ( 6000+ Members ) on a non-virtual 64-bit ubuntu 11.04 system. I am not a Linux-pro, not even advanced, i just tried to setup a webserver, which does nothing special actually. Delivering some dynamic PHP and RoR websites is its task. So it might be that my configuration files do look horrible bad. Also, i might use the wrong vocabulary, so in doubt, please ask. Having a current all-time record of 520 registered users (board-accounts, no system-users) online at same time, average server-load is about 2.0 - 5.0. Meantime (~250 users) average server load value is at about 0.4 - 0.8, sometimes, on some expensive searches a bit higher. everything fine. From time to time however, the load increases up to 120 (120.0, not 12.0 ;) ). In this time, its hard to even connect via SSH, but when i reach the server, and use top/htop/iotop to see whats happening, i cannot identify any process causing high CPU load. iotop tells me about a current reading/writing speed of about approx. 70kb/s, which is quite equal to power-off i think. Memory-Usage is max. at ~ 12GB of 16GB, so swap remains empty. now the odd (at least for me:) waiting some minutes ( since i always get a bit into a panic when this happens, it feels like 5 minutes, but i suppose its more like 20-30 minutes) and the server is back to normal. everything continues as normal. another odd fact: when i run hdparm -tT /dev/sda, i get answer like: /dev/sda: Timing cached reads: 7180 MB in 2.00 seconds = 3591.13 MB/sec Timing buffered disk reads: 348 MB in 3.02 seconds = 115.41 MB/sec when i run the same command while the server is "frozen", the answer is like /dev/sda: <- takes about 5 minutes until this line appears Timing cached reads: 7180 MB in 2.00 seconds = 3591.13 MB/sec <- 5 more minutes Timing buffered disk reads: 348 MB in 3.02 seconds = 115.41 MB/sec <- another 5 minutes so the values are the same, but the quoted time is completely wrong. using time command as prefix also tells me that ~ 15 minutes were used. I searched in dmesg, /var/log/[messages|syslog] - nothing found. /var/log/errors however tells me that: Jul 4 20:28:30 localhost kernel: [19080.671415] INFO: task php5-fpm:27728 blocked for more than 120 seconds. Jul 4 20:28:30 localhost kernel: [19080.671419] "echo 0 /proc/sys/kernel/hung_task_timeout_secs" disables this message. multiple times. now that message does tell me that php5-fpm task was blocked or did block ? - but not if that is the cause or just one of the results of that "freeze". Anyone? to cut the long story short, i dont know where even to start analyzing. So if you can give me any advice by looking at following specs and configs, or ask me to provide more information, i`d be glad. Specs: 6 Core AMD Phenom(tm) II X6 1055T Processor * 16 Gigabyte Ram 2x 1.5 TB Seagate ST1500DL003-9VT16L via SATA 3 via SoftwareRaid (i suppose) Services: (due to service --status-all, those with [ + ]) nginx Webserver 1.0.14 mySQL 5.1.63 Server Ruby on Rails 2.3.11 ( passenger-nginx-module ) php5-fpm 5.3.6-13ubuntu3.7 SSH ido2db Further services: default crontab + nightly backup. syslog-ng Website consists of 2 subdomains, forum. and www. where forum is a phpBB3.x PHP-Board, and www a Ruby on Rails 2.3.11 application (portal). Mini-Note: sometimes i notice that the forum is pretty slow, in contrast to the always-fast (except for this "freeze") portal. Both share the same Database, but the portal is using it read-only. The Webserver is nginx, using phusion passenger module to communicate with the ruby-application. Also, for the forum it communicates with php5-fpm via socket: relevant nginx configuration parts ( with comments/questions starting by ; ) ; in case of freeze due to too high Filesystem activity, maybe adding a limit? #worker_rlimit_nofile 50000; user www-data; ; 6 cores, so i read 6 fits. maybe already wrong? worker_processes 6; pid /var/run/nginx.pid; events { worker_connections 1024; } http { passenger_root /var/lib/gems/1.8/gems/passenger-3.0.11; passenger_ruby /usr/bin/ruby1.8; ; the forum once featured a chat, which was working w/o websockets. ; so it was a hell of pull requests (deactivated now, freeze still happening) keepalive_timeout 65; keepalive_requests 50; gzip on; server { listen 80; server_name www.domain.tld; root /var/www/domain/rails/public; passenger_enabled on; } server { listen 80; server_name forum.domain.tld; location / { root /var/www/domain/forum; index index.php; } ; satic stuff to be handled by nginx location ~* ^/style/.+.(jpg|jpeg|gif|css|png|js|ico|xml)$ { access_log off; expires 30d; root /var/www/domain/forum/; } ; now the php magic, note the "backend"-fcgi_pass location ~ .php$ { fastcgi_split_path_info ^(.+\.php)(.*)$; fastcgi_pass backend; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME /var/www/domain/forum$fastcgi_script_name; include fastcgi_params; fastcgi_param QUERY_STRING $query_string; fastcgi_param REQUEST_METHOD $request_method; fastcgi_param CONTENT_TYPE $content_type; fastcgi_param CONTENT_LENGTH $content_length; fastcgi_intercept_errors on; fastcgi_ignore_client_abort off; fastcgi_connect_timeout 60; fastcgi_send_timeout 180; fastcgi_read_timeout 180; fastcgi_buffer_size 128k; fastcgi_buffers 256 16k; fastcgi_busy_buffers_size 256k; fastcgi_temp_file_write_size 256k; fastcgi_max_temp_file_size 0; } location ~ /\.ht { deny all; } } ;the php5-fpm socket. i read that /dev/shm/ whould be the fastes place for this. bad idea in general? upstream backend { server unix:/dev/shm/phpfpm; } ... } php5-fpm settings (i changed this values due to php5-fpm error log messages higher and higher.. (freeze-problem was there before as well)* listen = /dev/shm/phpfpm user = www-data group = www-data pm = dynamic ; holy, 4000! well, shinking this value to earth-level gave me ; 100s of 502 bad gateway commands. this values were quite stable. ; since there are only max 520 users online i dont get it, why i would need ; as many children as configured here. due to keep-alive maybe? ; asking questions is easier for me since restarting server will make ; my community-members angry ;) pm.max_children = 4000 pm.start_servers = 100 pm.min_spare_servers = 50 pm.max_spare_servers = 150 pm.max_requests = 10 pm.status_path = /status ping.path = /ping ping.response = pong slowlog = log/$pool.log.slow ;should i use rlimit? ;rlimit_files = 1024 chdir = / mysql/my.cnf [client] port = 3306 socket = /var/run/mysqld/mysqld.sock [mysqld_safe] socket = /var/run/mysqld/mysqld.sock nice = 0 [mysqld] user = mysql socket = /var/run/mysqld/mysqld.sock port = 3306 basedir = /usr datadir = /var/lib/mysql tmpdir = /tmp skip-external-locking bind-address = 127.0.0.1 key_buffer = 16M max_allowed_packet = 16M thread_stack = 192K thread_cache_size = 8 myisam-recover = BACKUP ; high number, but less gives some phpBB errors. max_connections = 450 table_cache = 512 ; i read twice the cpu cores, bad? thread_concurrency = 12 join_buffer_size = 2084K concurrent_insert = 3 query_cache_limit = 64M query_cache_size = 512M query_cache_type = 1 log_error = /var/log/mysql/error.log log_slow_queries = /var/log/mysql/mysql-slow.log long_query_time = 2 expire_logs_days = 10 max_binlog_size = 100M low_priority_updates=1 [mysqldump] quick quote-names max_allowed_packet = 16M [isamchk] key_buffer = 16M !includedir /etc/mysql/conf.d/ I used smartctl already, hdds seem to be fine. /proc/mdstatus quotes: Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md3 : active raid1 sda3[1] 1459264192 blocks [2/1] [_U] md1 : active raid1 sda1[0] 3911680 blocks [2/1] [U_] unused devices: ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 127727 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) 127727 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited I quote some questions in my configuration files, these are not (intentional) directly problem-related, but would be nice for me to know wether they are indeed questionable or done right. One additional Fact: my MYSQL-database is at 12GB size. i dont know if that does matter, but mytop sometimes shows me 4-5 seconds long insert queries, some are 20-30 seconds long. Its just a feeling that i am unable to prove (because i dont know how), but when i disable the database, the freeze seems not to happen. Example: i created a dummy rails application to see the development log. the app made some sql-queries, reads and inserts. the log quite often was like: DbTest Load (0.3ms) SELECT * FROM `db_test` WHERE (`db_test`.`id` = 31722) LIMIT 1 SQL (0.1ms) BEGIN DbTest Update (0.3ms) UPDATE `db_test` SET `updated_at` = '2012-07-04 23:32:34' WHERE `id` = 31722 - now the log stands still for 5-60 seconds. SQL (49.1ms) COMMIT - SQL-Update time in the log does not include freeze time Rendering test/index Completed in 96ms (View: 16, DB: 59) | 200 OK [http://localhost:9000/test] Bad part is: this mini-freeze here only happens from time to time as well. note: meanwhile i cannot even upload files via scp. I currently feel like running form bad to worse and back by googling for my server-problem due to immense lack of knowledge regarding server configurations. It still makes me wonder, why those problems even appear, since 250 users a time is not such a high amount, right? So my questions: whats wrong and how to fix? ;) or: what information can i provide to make the situation more clear? can you point at some critical bad configuration-line which i should consider to catch up in the documentation? are there any tools i can run to see some possible bottlenecks? any further advice? (next to: "pay someone who knows what he does" - its a private project, server costs enough already. :)) Thanks for your time and help. Best Regards, Daniel P.S.: i renamed the configfiles to domain.tld since i dont want to have any % more load to the server until its fixed. might be a exaggeratedly thought.. P.P.S: if i asked a complete duplicate question, sorry. my search results seemed to be quite specific in their own way.

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