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  • How do you avoid an invalid search space in a genetic algorithm?

    - by Dave
    I am developing a GA for a school project and I've noticed that upon evaluating my functions for fitness, an individual is equivalent to its inverse. For example, the set (1, 1, -1, 1) is equivalent to (-1, -1, 1, -1). To shrink my search space and reach a solution more efficiently, how can I avoid my crossovers from searching in this second half of the search space?

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  • How to display formated Calendar type in JSTL?

    - by maectpo
    Hi, I am using Calendar type in Java and I would like to display formated date in jstl. I was trying: <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <%@ taglib uri="http://java.sun.com/jsp/jstl/functions" prefix="fn" %> <fmt:parseDate var="date" type="date" dateStyle="short" value="${photo.dateCreated}" /> <c:out value="${data}" /> But it doesn't work: java.text.ParseException: Unparseable date Can JSP format "Calendar" type?

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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • Executing Page Page Load from Popup

    - by cem
    Hi, is it possible to trigger Parent's page load event from a popup.When i use javascript function window.parent.document.form.submit,this creates a postback.I want a function which creates "reload" for page because some of my functions work in the "if not postback" statement.

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  • Problem with the POSIX module

    - by planetp
    After moving my mod_perl site from Linux hosting to FreeBSD, I have this error in the logfile: Your vendor has not defined POSIX macro SIGRTMIN, used at ../../lib/POSIX.pm (autosplit into ../../lib/auto/POSIX/SigRt/_init.al) line 993\n The script just imports POSIX and utilizes some functions (ceil, etc) How can I solve this issue ?

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  • mysql_query -- question about results "location"

    - by Andrew Heath
    Forgive me if this is a particularly stupid question! mysql_query($query) returns a boolean, but you can also assign it to a variable $results = mysql_query($query) and then use the other mysql_ functions to extract data. Out of curiosity, how does mysq_query($query) act as both a boolean and a data container at the same time? What's happening "under the hood" during these steps? (yes, I am a n00b..., please be kind!)

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  • Calendar event correct PHP script

    - by Marin
    Hello everybody! I need somebody(If you have time:) ) to help me find a good Calendar event script that functions:)Please help me.Thank you in advance:) Ps:I am looking for a complete web application which will run on a WAMP environment and has a GUI based installer or minimal command line installation requirements

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  • Disable animations when ending search in iPhone

    - by camilo
    Hi. A quicky: is there a way to dismiss the keyboard and the searchDisplayController without animation? I was able to do it when the user presses "Cancel", but when the user presses the black "window thingy" above search field (only visible while the user hasn't inserted any text), the animation always occurs, even when I change the delegate functions. Is there a way to control this, or as an alternative, to disable the user to end searching by pressing the black window? Thanks in advance.

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  • How do you return a pointer to a base class with a virtual function?

    - by Nick Sweet
    I have a base class called Element, a derived class called Vector, and I'm trying to redefine two virtual functions from Element in Vector. //element.h template <class T> class Element { public: Element(); virtual Element& plus(const Element&); virtual Element& minus(const Element&); }; and in another file //Vector.h #include "Element.h" template <class T> class Vector: public Element<T> { T x, y, z; public: //constructors Vector(); Vector(const T& x, const T& y = 0, const T& z =0); Vector(const Vector& u); ... //operations Element<T>& plus(const Element<T>& v) const; Element<T>& minus(const Element<T>& v) const; ... }; //sum template <class T> Element<T>& Vector<T>::plus(const Element<T>& v) const { Element<T>* ret = new Vector((x + v.x), (y + v.y), (z + v.z)); return *ret; } //difference template <class T> Element<T>& Vector<T>::minus(const Element<T>& v) const { Vector<T>* ret = new Vector((x - v.x), (y - v.y), (z - v.z)); return *ret; } but I always get error: 'const class Element' has no member named 'getx' So, can I define my virtual functions to take Vector& as an argument instead, or is there a way for me to access the data members of Vector through a pointer to Element? I'm still fairly new to inheritance polymorphism, fyi.

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  • C++ - Breaking code implementation into different parts

    - by Kotti
    Hi! The question plot (a bit abstract, but answering this question will help me in my real app): So, I have some abstract superclass for objects that can be rendered on the screen. Let's call it IRenderable. struct IRenderable { // (...) virtual void Render(RenderingInterface& ri) = 0; virtual ~IRenderable() { } }; And suppose I also have some other objects that derive from IRenderable, e.g. Cat and Dog. So far so good. I add some Cat and Dog specific methods, like SeekForWhiskas(...) and Bark(...). After that I add specific Render(...) method for them, so my code looks this way: class Cat : public IRenderable { public: void SeekForWhiskas(...) { // Implementation could be here or moved // to a source file (depends on me wanting // to inline it or not) } virtual void Render(...) { // Here comes the rendering routine, that // is specific for cats SomehowDrawAppropriateCat(...); } }; class Dog : public IRenderable { public: void Bark(...) { // Same as for 'SeekForWhiskas(...)' } virtual void Render(...) { // Here comes the rendering routine, that // is specific for dogs DrawMadDog(...); } }; And then somewhere else I can do drawing the way that an appropriate rendering routine is called: IRenderable* dog = new Dog(); dog->Render(...); My question is about logical wrapping of such kind of code. I want to break apart the code, that corresponds to rendering of the current object and it's own methods (Render and Bark in this example), so that my class implementation doesn't turn into a mess (imagine that I have 10 methods like Bark and of course my Render method doesn't fit in their company and would be hard to find). Two ways of making what I want to (as far as I know) are: Making appropriate routines that look like RenderCat(Cat& cat, RenderInterface* ri), joining them to render namespace and then the functions inside a class would look like virtual void Render(...) { RenderCat(*this, ...); }, but this is plain stupid, because I'll lose access to Cat's private members and friending these functions looks like a total design disaster. Using visitor pattern, but this would also mean I have to rebuild my app's design and looks like an inadequate way to make my code complicated from the very beginning. Any brilliant ideas? :)

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  • How do I use multiple where clauses in GHCi?

    - by T.R.
    I'm playing around with GHCi for the first time, and I'm having some trouble writing multi-line functions. My code is as follows: Prelude> :{ Prelude| let diffSquares lst = abs $ squareOfSums lst - sumOfSquares lst Prelude| where Prelude| squareOfSums lst = (fst (sumsAndSquares lst))^2 Prelude| sumOfSquares lst = snd (sumsAndSquares lst) Prelude| sumsAndSquares = foldl (\(sms,sqrs) x -> (sms+x,sqrs+x^2)) (0,0) Prelude| :} It gives the following error: <interactive>:1:142: parse error on input `=' Could someone kindly point me in the direction of what I'm missing?

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  • vim unicode bufread/bufwrite script

    - by anon
    Problem: I want my unicode characters to be stored on disk as (rather tan utf8/16 encoding) \u#### However, I want them dispalyed as unicode characters when opened up in vim. I think the easiest way to acheive this is some bufopen/bufwrite script that automatically: on opening, convert \u#### to unicode character on writing, convert unicode characters into \u#### However, I don't know what functions to call to make this happen. Can someone lend a hand? Thanks!

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  • Reopening serial port fails if not closed properly with CloseHandle

    - by superg
    I am working with USB device on Windows that is seen as a virtual serial port. I can communicate with the device using CreateFile and ReadFile functions, but in some cases my application does not call CloseHandle (when my application in development crashes). After that all calls to CreateFile fail (ERROR_ACCESS_DENIED), and the only solution is to log in to my computer again. Is there any way to force closing the open handle (or reopening) programmatically?

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  • OpenCV performance in different languages

    - by h0b0
    I'm doing some prototyping with OpenCV for a hobby project involving processing of real time camera data. I wonder if it is worth the effort to reimplement this in C or C++ when I have it all figured out or if no significant performance boost can be expected. The program basically chains OpenCV functions, so the main part of the work should be done in native code anyway.

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  • Can an algorithmic process ever give true random numbers ?

    - by Arkapravo
    I have worked with random functions in python,ruby, MATLAB, Bash and Java. Nearly every programming language has a function to generate Random numbers. However, these apparently random sequences are termed as pseudo-random number sequences as the generation follows a deterministic approach, and the sequence seems to repeat (usually with a very large period). My question, can an algorithmic/programming process ever yield true random numbers ? The questions probably is more of theoretical computer science than just programming !

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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • Add text to every line in text file using PowerShell

    - by Joshua
    I'd like to add characters to the end of every line of text in a .txt document. #Define Variables $a = c:\foobar.txt $b = get-content $a #Define Functions function append-text { foreach-Object { add "*" } } #Process Code $b | append-text Something like that. Essentially, load a given text file, add a "*" the the end of every single line of text in that text file, save and close.

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