Does an inventory limit in an MMORPG make sense?
- by Philipp
I am currently developing a simple 2d MMORPG. My current focus is the inventory system.
I am currently wondering if I should implement a limit on what a player character can carry. Either in form of a maximum weight, a limited number of inventory slots, or a combination of both. Almost every MMORPG I ever played limits inventory space. But plausibility aside, is this really necessary from a gameplay point of view? Maybe it would in fact improve the game experience when I just let the players carry as much stuff as they want.
tl;dr: What is the game development rationale behind limiting carrying capacity of player characters?