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  • Sell good Dumps, track 1&2, CVV, Paypal, WU TRANSFER Service

    - by gOOD dUMPS cvv
    my products for sale: Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers I am here to sell, supply good and quality CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... In last 5 years my Job Is This. PRESTIGE is my first motto. Not easy to build the good PRESTIGE. My motto is Always make customers satisfied & happy ! I have unlocked many softwares make good money, example: -Software to make the bug and crack MTCN of the Western Union. Version : 2.0.1.1 ( new update ) -Software to open balance in PayPal and Bank Login -Software hacking credit card, debit card Version 1.0 **I only sell it for my good customers, and my familiarity ***I update more than 200 CC + CVV everyday. Fresh + good valid + Strong,private + high balance with best price Our products are checked by a partner who works in a bank. Our products are better than 5-7 days after they are dead. They are raised mainly for money atm. Can be used in most countries. ** If you are a serious buyer, let contact via : Yahoo ID: goodcvv_dumps Mail: [email protected] ICQ: 667686221 * Sell CVV; Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers. CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... I promise CC of mine are good,high balance and fresh all with good price. PRESTIGE is my first motto. I sure u will be happy All I need is good & serious buyer to business for a long time * SELL GOOD CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;...!IF NOT GOOD, WILL CHANGE IMMEDIATELY * Contact me to negotiate about the price if buying bulk. I really need more serious buyers to do long business. You will be given many endow when we have long time business,you do good for me, I do good for u too. Long & good business.This is all I need :) - US (vis,mas)= $3/CC; US (amex,dis)= $5/CC; US BIN; US fullz; USA Visa VBV info for sale. - UK (vis,mas)= $8/CC; UK (amex,dis)= $20/CC; UK BIN; UK DOB; UK with Postcode; UK fullz; UK pass VBV - EU (vis,mas)= $20/CC; EU Amex = $30/CC; EU DOB; EU fullz; EU pass VBV. Include: Italy CVV; Spain CVV; France CVV; Sweden CVV; Denmark CVV; Slovakia CVV; Portugal CVV; Norway CVV; Belgium CVV Greece CVV; Germany CVV; Ireland CVV; Newzealand CVV; Switzerland CVV; Finland CVV; Turkey CVV; Netherland CVV - CA (vis,mas)= $8/CC; CA BIN; CA GOLD; CA Amex; CA Fullz; CA pass VBV - AU (vis,mas)= $10/CC; AU BIN; AU Amex; AU DOB; AU fullz; AU pass VBV - Brazil random = $15/CC; Brazil BIN - Middle East: UAE = $15/CC; Qatar= $10/CC; Saudi Arabia;... - ASIA ( Malay; Indo; Japan;China; Hongkong; Singapore...) = $10/CC - South Africa = $10/CC - And All CC; CC pass VBV; CVV pass VBV; CCN SSN- INTER ( BIN,DOB,SSN,FULLZ) of another Countries. Good CC, CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers] [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers] ------------------------------ CONTACT via Y!H: goodcvv_dumps or ICQ: 667686221 or Mail: [email protected] ------------------------------------ * WARNING!!! BEFORE MAKE BUSINESS or add my ID, let read carefull my rule because i really hate Spammers,Rippers and Scammers - Dont trust, dont talk more - Don't Spamm And Don't Scam! I very hate do spam or rip and I don't want who spam me. - All my CVV are tested before sell, that's sure - I accept LR; WU or MoneyGram. - I only work with reliable buyers. Need good & serious buyer to business for a long time - I work with only one slogan: prestige and quality to satisfy my clients !!! - I was so happy to see you actually make more big money from the business with me Once you trust me, work with me. And if not trust,dont contact me, dont waste time! --------------------------THANKS, LOOK FORWARD TO WORKING WITH ALL of YOU !!!---------------------------- * Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts,Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers. CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts,Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers] * Contact via Y!H: goodcvv_dumps or ICQ: 667686221. 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They are raised mainly for money atm. Can be used in most countries. ---------------- Contact Via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected] ------------------------ Need good & serious buyer to business for a long time [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]]

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  • Segfault when iterating over a map<string, string> and drawing its contents using SDL_TTF

    - by Michael Stahre
    I'm not entirely sure this question belongs on gamedev.stackexchange, but I'm technically working on a game and working with SDL, so it might not be entirely offtopic. I've written a class called DebugText. The point of the class is to have a nice way of printing values of variables to the game screen. The idea is to call SetDebugText() with the variables in question every time they change or, as is currently the case, every time the game's Update() is called. The issue is that when iterating over the map that contains my variables and their latest updated values, I get segfaults. See the comments in DrawDebugText() below, it specifies where the error happens. I've tried splitting the calls to it-first and it-second into separate lines and found that the problem doesn't always happen when calling it-first. It alters between it-first and it-second. I can't find a pattern. It doesn't fail on every call to DrawDebugText() either. It might fail on the third time DrawDebugText() is called, or it might fail on the fourth. Class header: #ifndef CLIENT_DEBUGTEXT_H #define CLIENT_DEBUGTEXT_H #include <Map> #include <Math.h> #include <sstream> #include <SDL.h> #include <SDL_ttf.h> #include "vector2.h" using std::string; using std::stringstream; using std::map; using std::pair; using game::Vector2; namespace game { class DebugText { private: TTF_Font* debug_text_font; map<string, string>* debug_text_list; public: void SetDebugText(string var, bool value); void SetDebugText(string var, float value); void SetDebugText(string var, int value); void SetDebugText(string var, Vector2 value); void SetDebugText(string var, string value); int DrawDebugText(SDL_Surface*, SDL_Rect*); void InitDebugText(); void Clear(); }; } #endif Class source file: #include "debugtext.h" namespace game { // Copypasta function for handling the toString conversion template <class T> inline string to_string (const T& t) { stringstream ss (stringstream::in | stringstream::out); ss << t; return ss.str(); } // Initializes SDL_TTF and sets its font void DebugText::InitDebugText() { if(TTF_WasInit()) TTF_Quit(); TTF_Init(); debug_text_font = TTF_OpenFont("LiberationSans-Regular.ttf", 16); TTF_SetFontStyle(debug_text_font, TTF_STYLE_NORMAL); } // Iterates over the current debug_text_list and draws every element on the screen. // After drawing with SDL you need to get a rect specifying the area on the screen that was changed and tell SDL that this part of the screen needs to be updated. this is done in the game's Draw() function // This function sets rects_to_update to the new list of rects provided by all of the surfaces and returns the number of rects in the list. These two parameters are used in Draw() when calling on SDL_UpdateRects(), which takes an SDL_Rect* and a list length int DebugText::DrawDebugText(SDL_Surface* screen, SDL_Rect* rects_to_update) { if(debug_text_list == NULL) return 0; if(!TTF_WasInit()) InitDebugText(); rects_to_update = NULL; // Specifying the font color SDL_Color font_color = {0xff, 0x00, 0x00, 0x00}; // r, g, b, unused int row_count = 0; string line; // The iterator variable map<string, string>::iterator it; // Gets the iterator and iterates over it for(it = debug_text_list->begin(); it != debug_text_list->end(); it++) { // Takes the first value (the name of the variable) and the second value (the value of the parameter in string form) //---------THIS LINE GIVES ME SEGFAULTS----- line = it->first + ": " + it->second; //------------------------------------------ // Creates a surface with the text on it that in turn can be rendered to the screen itself later SDL_Surface* debug_surface = TTF_RenderText_Solid(debug_text_font, line.c_str(), font_color); if(debug_surface == NULL) { // A standard check for errors fprintf(stderr, "Error: %s", TTF_GetError()); return NULL; } else { // If SDL_TTF did its job right, then we now set a destination rect row_count++; SDL_Rect dstrect = {5, 5, 0, 0}; // x, y, w, h dstrect.x = 20; dstrect.y = 20*row_count; // Draws the surface with the text on it to the screen int res = SDL_BlitSurface(debug_surface,NULL,screen,&dstrect); if(res != 0) { //Just an error check fprintf(stderr, "Error: %s", SDL_GetError()); return NULL; } // Creates a new rect to specify the area that needs to be updated with SDL_Rect* new_rect_to_update = (SDL_Rect*) malloc(sizeof(SDL_Rect)); new_rect_to_update->h = debug_surface->h; new_rect_to_update->w = debug_surface->w; new_rect_to_update->x = dstrect.x; new_rect_to_update->y = dstrect.y; // Just freeing the surface since it isn't necessary anymore SDL_FreeSurface(debug_surface); // Creates a new list of rects with room for the new rect SDL_Rect* newtemp = (SDL_Rect*) malloc(row_count*sizeof(SDL_Rect)); // Copies the data from the old list of rects to the new one memcpy(newtemp, rects_to_update, (row_count-1)*sizeof(SDL_Rect)); // Adds the new rect to the new list newtemp[row_count-1] = *new_rect_to_update; // Frees the memory used by the old list free(rects_to_update); // And finally redirects the pointer to the old list to the new list rects_to_update = newtemp; newtemp = NULL; } } // When the entire map has been iterated over, return the number of lines that were drawn, ie. the number of rects in the returned rect list return row_count; } // The SetDebugText used by all the SetDebugText overloads // Takes two strings, inserts them into the map as a pair void DebugText::SetDebugText(string var, string value) { if (debug_text_list == NULL) { debug_text_list = new map<string, string>(); } debug_text_list->erase(var); debug_text_list->insert(pair<string, string>(var, value)); } // Writes the bool to a string and calls SetDebugText(string, string) void DebugText::SetDebugText(string var, bool value) { string result; if (value) result = "True"; else result = "False"; SetDebugText(var, result); } // Does the same thing, but uses to_string() to convert the float void DebugText::SetDebugText(string var, float value) { SetDebugText(var, to_string(value)); } // Same as above, but int void DebugText::SetDebugText(string var, int value) { SetDebugText(var, to_string(value)); } // Vector2 is a struct of my own making. It contains the two float vars x and y void DebugText::SetDebugText(string var, Vector2 value) { SetDebugText(var + ".x", to_string(value.x)); SetDebugText(var + ".y", to_string(value.y)); } // Empties the list. I don't actually use this in my code. Shame on me for writing something I don't use. void DebugText::Clear() { if(debug_text_list != NULL) debug_text_list->clear(); } }

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  • Plan Caching and Query Memory Part II (Hash Match) – When not to use stored procedure - Most common performance mistake SQL Server developers make.

    - by sqlworkshops
    SQL Server estimates Memory requirement at compile time, when stored procedure or other plan caching mechanisms like sp_executesql or prepared statement are used, the memory requirement is estimated based on first set of execution parameters. This is a common reason for spill over tempdb and hence poor performance. Common memory allocating queries are that perform Sort and do Hash Match operations like Hash Join or Hash Aggregation or Hash Union. This article covers Hash Match operations with examples. It is recommended to read Plan Caching and Query Memory Part I before this article which covers an introduction and Query memory for Sort. In most cases it is cheaper to pay for the compilation cost of dynamic queries than huge cost for spill over tempdb, unless memory requirement for a query does not change significantly based on predicates.   This article covers underestimation / overestimation of memory for Hash Match operation. Plan Caching and Query Memory Part I covers underestimation / overestimation for Sort. It is important to note that underestimation of memory for Sort and Hash Match operations lead to spill over tempdb and hence negatively impact performance. Overestimation of memory affects the memory needs of other concurrently executing queries. In addition, it is important to note, with Hash Match operations, overestimation of memory can actually lead to poor performance.   To read additional articles I wrote click here.   The best way to learn is to practice. To create the below tables and reproduce the behavior, join the mailing list by using this link: www.sqlworkshops.com/ml and I will send you the table creation script. Most of these concepts are also covered in our webcasts: www.sqlworkshops.com/webcasts  Let’s create a Customer’s State table that has 99% of customers in NY and the rest 1% in WA.Customers table used in Part I of this article is also used here.To observe Hash Warning, enable 'Hash Warning' in SQL Profiler under Events 'Errors and Warnings'. --Example provided by www.sqlworkshops.com drop table CustomersState go create table CustomersState (CustomerID int primary key, Address char(200), State char(2)) go insert into CustomersState (CustomerID, Address) select CustomerID, 'Address' from Customers update CustomersState set State = 'NY' where CustomerID % 100 != 1 update CustomersState set State = 'WA' where CustomerID % 100 = 1 go update statistics CustomersState with fullscan go   Let’s create a stored procedure that joins customers with CustomersState table with a predicate on State. --Example provided by www.sqlworkshops.com create proc CustomersByState @State char(2) as begin declare @CustomerID int select @CustomerID = e.CustomerID from Customers e inner join CustomersState es on (e.CustomerID = es.CustomerID) where es.State = @State option (maxdop 1) end go  Let’s execute the stored procedure first with parameter value ‘WA’ – which will select 1% of data. set statistics time on go --Example provided by www.sqlworkshops.com exec CustomersByState 'WA' goThe stored procedure took 294 ms to complete.  The stored procedure was granted 6704 KB based on 8000 rows being estimated.  The estimated number of rows, 8000 is similar to actual number of rows 8000 and hence the memory estimation should be ok.  There was no Hash Warning in SQL Profiler. To observe Hash Warning, enable 'Hash Warning' in SQL Profiler under Events 'Errors and Warnings'.   Now let’s execute the stored procedure with parameter value ‘NY’ – which will select 99% of data. -Example provided by www.sqlworkshops.com exec CustomersByState 'NY' go  The stored procedure took 2922 ms to complete.   The stored procedure was granted 6704 KB based on 8000 rows being estimated.    The estimated number of rows, 8000 is way different from the actual number of rows 792000 because the estimation is based on the first set of parameter value supplied to the stored procedure which is ‘WA’ in our case. This underestimation will lead to spill over tempdb, resulting in poor performance.   There was Hash Warning (Recursion) in SQL Profiler. To observe Hash Warning, enable 'Hash Warning' in SQL Profiler under Events 'Errors and Warnings'.   Let’s recompile the stored procedure and then let’s first execute the stored procedure with parameter value ‘NY’.  In a production instance it is not advisable to use sp_recompile instead one should use DBCC FREEPROCCACHE (plan_handle). This is due to locking issues involved with sp_recompile, refer to our webcasts, www.sqlworkshops.com/webcasts for further details.   exec sp_recompile CustomersByState go --Example provided by www.sqlworkshops.com exec CustomersByState 'NY' go  Now the stored procedure took only 1046 ms instead of 2922 ms.   The stored procedure was granted 146752 KB of memory. The estimated number of rows, 792000 is similar to actual number of rows of 792000. Better performance of this stored procedure execution is due to better estimation of memory and avoiding spill over tempdb.   There was no Hash Warning in SQL Profiler.   Now let’s execute the stored procedure with parameter value ‘WA’. --Example provided by www.sqlworkshops.com exec CustomersByState 'WA' go  The stored procedure took 351 ms to complete, higher than the previous execution time of 294 ms.    This stored procedure was granted more memory (146752 KB) than necessary (6704 KB) based on parameter value ‘NY’ for estimation (792000 rows) instead of parameter value ‘WA’ for estimation (8000 rows). This is because the estimation is based on the first set of parameter value supplied to the stored procedure which is ‘NY’ in this case. This overestimation leads to poor performance of this Hash Match operation, it might also affect the performance of other concurrently executing queries requiring memory and hence overestimation is not recommended.     The estimated number of rows, 792000 is much more than the actual number of rows of 8000.  Intermediate Summary: This issue can be avoided by not caching the plan for memory allocating queries. Other possibility is to use recompile hint or optimize for hint to allocate memory for predefined data range.Let’s recreate the stored procedure with recompile hint. --Example provided by www.sqlworkshops.com drop proc CustomersByState go create proc CustomersByState @State char(2) as begin declare @CustomerID int select @CustomerID = e.CustomerID from Customers e inner join CustomersState es on (e.CustomerID = es.CustomerID) where es.State = @State option (maxdop 1, recompile) end go  Let’s execute the stored procedure initially with parameter value ‘WA’ and then with parameter value ‘NY’. --Example provided by www.sqlworkshops.com exec CustomersByState 'WA' go exec CustomersByState 'NY' go  The stored procedure took 297 ms and 1102 ms in line with previous optimal execution times.   The stored procedure with parameter value ‘WA’ has good estimation like before.   Estimated number of rows of 8000 is similar to actual number of rows of 8000.   The stored procedure with parameter value ‘NY’ also has good estimation and memory grant like before because the stored procedure was recompiled with current set of parameter values.  Estimated number of rows of 792000 is similar to actual number of rows of 792000.    The compilation time and compilation CPU of 1 ms is not expensive in this case compared to the performance benefit.   There was no Hash Warning in SQL Profiler.   Let’s recreate the stored procedure with optimize for hint of ‘NY’. --Example provided by www.sqlworkshops.com drop proc CustomersByState go create proc CustomersByState @State char(2) as begin declare @CustomerID int select @CustomerID = e.CustomerID from Customers e inner join CustomersState es on (e.CustomerID = es.CustomerID) where es.State = @State option (maxdop 1, optimize for (@State = 'NY')) end go  Let’s execute the stored procedure initially with parameter value ‘WA’ and then with parameter value ‘NY’. --Example provided by www.sqlworkshops.com exec CustomersByState 'WA' go exec CustomersByState 'NY' go  The stored procedure took 353 ms with parameter value ‘WA’, this is much slower than the optimal execution time of 294 ms we observed previously. This is because of overestimation of memory. The stored procedure with parameter value ‘NY’ has optimal execution time like before.   The stored procedure with parameter value ‘WA’ has overestimation of rows because of optimize for hint value of ‘NY’.   Unlike before, more memory was estimated to this stored procedure based on optimize for hint value ‘NY’.    The stored procedure with parameter value ‘NY’ has good estimation because of optimize for hint value of ‘NY’. Estimated number of rows of 792000 is similar to actual number of rows of 792000.   Optimal amount memory was estimated to this stored procedure based on optimize for hint value ‘NY’.   There was no Hash Warning in SQL Profiler.   This article covers underestimation / overestimation of memory for Hash Match operation. Plan Caching and Query Memory Part I covers underestimation / overestimation for Sort. It is important to note that underestimation of memory for Sort and Hash Match operations lead to spill over tempdb and hence negatively impact performance. Overestimation of memory affects the memory needs of other concurrently executing queries. In addition, it is important to note, with Hash Match operations, overestimation of memory can actually lead to poor performance.   Summary: Cached plan might lead to underestimation or overestimation of memory because the memory is estimated based on first set of execution parameters. It is recommended not to cache the plan if the amount of memory required to execute the stored procedure has a wide range of possibilities. One can mitigate this by using recompile hint, but that will lead to compilation overhead. However, in most cases it might be ok to pay for compilation rather than spilling sort over tempdb which could be very expensive compared to compilation cost. The other possibility is to use optimize for hint, but in case one sorts more data than hinted by optimize for hint, this will still lead to spill. On the other side there is also the possibility of overestimation leading to unnecessary memory issues for other concurrently executing queries. In case of Hash Match operations, this overestimation of memory might lead to poor performance. When the values used in optimize for hint are archived from the database, the estimation will be wrong leading to worst performance, so one has to exercise caution before using optimize for hint, recompile hint is better in this case.   I explain these concepts with detailed examples in my webcasts (www.sqlworkshops.com/webcasts), I recommend you to watch them. The best way to learn is to practice. To create the above tables and reproduce the behavior, join the mailing list at www.sqlworkshops.com/ml and I will send you the relevant SQL Scripts.  Register for the upcoming 3 Day Level 400 Microsoft SQL Server 2008 and SQL Server 2005 Performance Monitoring & Tuning Hands-on Workshop in London, United Kingdom during March 15-17, 2011, click here to register / Microsoft UK TechNet.These are hands-on workshops with a maximum of 12 participants and not lectures. For consulting engagements click here.   Disclaimer and copyright information:This article refers to organizations and products that may be the trademarks or registered trademarks of their various owners. Copyright of this article belongs to R Meyyappan / www.sqlworkshops.com. You may freely use the ideas and concepts discussed in this article with acknowledgement (www.sqlworkshops.com), but you may not claim any of it as your own work. This article is for informational purposes only; you use any of the suggestions given here entirely at your own risk.   R Meyyappan [email protected] LinkedIn: http://at.linkedin.com/in/rmeyyappan

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  • Sell good CVV, Dumps track 1&2, Paypal, WU TRANSFER

    - by Good Dumps CVV for sale
    My products for sale: Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers I am here to sell, supply good and quality CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... In last 5 years my Job Is This. PRESTIGE is my first motto. Not easy to build the good PRESTIGE. My motto is Always make customers satisfied & happy ! I have unlocked many softwares make good money, example: -Software to make the bug and crack MTCN of the Western Union. Version : 2.0.1.1 ( new update ) -Software to open balance in PayPal and Bank Login -Software hacking credit card, debit card Version 1.0 **I only sell it for my good customers, and my familiarity ***I update more than 200 CC + CVV everyday. Fresh + good valid + Strong,private + high balance with best price Our products are checked by a partner who works in a bank. Our products are better than 5-7 days after they are dead. They are raised mainly for money atm. Can be used in most countries. ** If you are a serious buyer, let contact via : Yahoo ID: goodcvv_dumps Mail: [email protected] ICQ: 667686221 * Sell CVV; Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers. CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... I promise CC of mine are good,high balance and fresh all with good price. PRESTIGE is my first motto. I sure u will be happy All I need is good & serious buyer to business for a long time * SELL GOOD CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;...!IF NOT GOOD, WILL CHANGE IMMEDIATELY * Contact me to negotiate about the price if buying bulk. I really need more serious buyers to do long business. You will be given many endow when we have long time business,you do good for me, I do good for u too. Long & good business.This is all I need :) - US (vis,mas)= $3/CC; US (amex,dis)= $5/CC; US BIN; US fullz; USA Visa VBV info for sale. - UK (vis,mas)= $8/CC; UK (amex,dis)= $20/CC; UK BIN; UK DOB; UK with Postcode; UK fullz; UK pass VBV - EU (vis,mas)= $20/CC; EU Amex = $30/CC; EU DOB; EU fullz; EU pass VBV. Include: Italy CVV; Spain CVV; France CVV; Sweden CVV; Denmark CVV; Slovakia CVV; Portugal CVV; Norway CVV; Belgium CVV Greece CVV; Germany CVV; Ireland CVV; Newzealand CVV; Switzerland CVV; Finland CVV; Turkey CVV; Netherland CVV - CA (vis,mas)= $8/CC; CA BIN; CA GOLD; CA Amex; CA Fullz; CA pass VBV - AU (vis,mas)= $10/CC; AU BIN; AU Amex; AU DOB; AU fullz; AU pass VBV - Brazil random = $15/CC; Brazil BIN - Middle East: UAE = $15/CC; Qatar= $10/CC; Saudi Arabia;... - ASIA ( Malay; Indo; Japan;China; Hongkong; Singapore...) = $10/CC - South Africa = $10/CC - And All CC; CC pass VBV; CVV pass VBV; CCN SSN- INTER ( BIN,DOB,SSN,FULLZ) of another Countries. Good CC, CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers] [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts;Ebay Accounts Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers] ------------------------------ CONTACT via Y!H: goodcvv_dumps or ICQ: 667686221 or Mail: [email protected] ------------------------------------ * WARNING!!! BEFORE MAKE BUSINESS or add my ID, let read carefull my rule because i really hate Spammers,Rippers and Scammers - Dont trust, dont talk more - Don't Spamm And Don't Scam! I very hate do spam or rip and I don't want who spam me. - All my CVV are tested before sell, that's sure - I accept LR; WU or MoneyGram. - I only work with reliable buyers. Need good & serious buyer to business for a long time - I work with only one slogan: prestige and quality to satisfy my clients !!! - I was so happy to see you actually make more big money from the business with me Once you trust me, work with me. And if not trust,dont contact me, dont waste time! --------------------------THANKS, LOOK FORWARD TO WORKING WITH ALL of YOU !!!---------------------------- * Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts,Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers. CVV for shipping;booking airline ticket;shopping online;ordering Laptop,Iphone;... [Sell CVV; Dumps, track1&2; Bank logins; Paypal Accounts,Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Cards, ATM Card; MSR, ATM SKIMMERS. Do WU Transfers and Bank Transfers] * Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected] ===================== WESTERN UNION TRANSFER SERVICE ======================= We are Very PROFESSIONAL in WESTION UNION. Our Special Job Is this We Have big Western Union Service for everywhere and every when for you. We transfer money to all country in world. We can transfer big amount. And you can receive this money from your country. Our service accept payment 15% of transfer amount for small transfer . And 10% of big transfer. For large transfer . We make is very safe. And this service is very fast. We start to run software to make transfer to your WU info very fast,without delay and immediately. We give you MTCN and sender info and all cashout info, 15 mins after your payment complete. CONTACT US via Y!H: goodcvv_dumps or ICQ: 667686221 or Mail: [email protected] to know more info, price list of WU TRANSFER SERVICE ====================== Verified Paypal Accounts for sale ======================== If u are interested in it, contact me to know the price list & have the Tips for using above accounts safely,not be suspended when using accounts. I will not responsible if you get suspended. ===================== Dumps, Track1&2 with PIN & without PIN for ATM Cashout ======================= - Tracks 1&2 US;Tracks 1&2 UK;Tracks 1&2 CA,AU; Tracks 1&2 EU, with PIN and without PIN. - Dumps US; Dumps CA; Dumps EU; Dumps ASIA; Dumps AU, Brazil with good quality & price. Update Types of Dumps having now: Mix; Debit Classic; MC Standard;MC World; Gold; Platinum; Business/Corporate; Purchasing/Signature; Infinite - Contact me via Y!H: goodcvv_dumps (ICQ: 667686221) to know more info & price list of dumps, tracks ! ======================== Bank Logins Account (US UK CA AU EU) ======================== Sell Bank acc: Bank BOA, Bank HSBC USA, HSBC UK, Chase,Washovia, Halifax, Barclays, Abbey,... I make sure that my BANK LOGIN are security & easily to use. If u are interested in this, contact me to know more info about balance, price list,...! ================= Top-up Prepaid Cards, Debit Cards ========================= - If you hold any prepaid cards, debit cards, any country or any company. - I can top you funds into your prepaid cards, debit cards or any virtual cards. - top up your debit cards with hacked credit cards - top up your prepaid card with bank account login - top up you card with paypal account or any other - Have all tools to top your cards account - Top up does not take more then 10 minutes - Payoneer Cards top up available at cheap ================= Service: Provide Ebay - Apple - Amazon - Itunes GIFT CARD & Game Card with best price ===================== Contact me to negotiate about the price if buying bulk - PlayStation® Network Card - Xbox LIVE 12 Month Gold Membership = 30$ Xbox LIVE 4000 Microsoft Points = 30$ Zynga $50 Game Card (World Wide) = 30$ Ultimate game card 50$ = 30$ Ultimate game card 20$ = 10$ Key Diablo 3 = 25$ ITUNES GIFT CARD AMAZON GIFT CARD Ebay gift card Visa gift card ---------------- Our products are checked by a partner who works in a bank -------------------- Our products are better than 5-7 days after they are dead. They are raised mainly for money atm. Can be used in most countries. ---------------- Contact Via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected] ------------------------ Need good & serious buyer to business for a long time [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]] [Sell CVV, Dumps,track1&2; Bank logins; Paypal Accounts;Ebay Accounts; Mailpass; SMTP;RDP;VPS;CCN;SSN; Sell Amazon gift card & itunes gift card; Game Card, ATM Card, MSR, ATM SKIMMERS. Do WU Transfer and Bank Transfers....Contact via Y!H: goodcvv_dumps or ICQ: 667686221. Mail: [email protected]]

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • Using XNA ContentPipeline to export a file in a machine without full XNA GS

    - by krolth
    My game uses the Content Pipeline to load the spriteSheet at runtime. The artist for the game sends me the modified spritesheet and I do a build in my machine and send him an updated project. So I'm looking for a way to generate the xnb files in his machine (this is the output of the content pipeline) without him having to install the full XNA Game studio. 1) I don't want my artist to install VS + Xna (I know there is a free version of VS but this won't scale once we add more people to the team). 2) I'm not interested in running this editor/tool in Xbox so a Windows only solution works. 3) I'm aware of MSBuild options but they require full XNA I researched Shawn's blog and found the option of using Msbuild Sample or a new option in XNA 4.0 that looked promising here but seems like it has the same restriction: Need to install full XNA GS because the ContentPipeline is not part of the XNA redist. So has anyone found a workaround for this?

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  • Setting Higher Z-Index for Sprite

    - by Siddharth
    For my game, I have to set highest z index for my sprite. At present, I wrote following code but didn't work for me. Sprite houseSprite = new Sprite(pX, pY, textureManager.houseBgRegion.deepCopy(), mVertexBufferObjectManager); attachChild(houseSprite); houseSprite.setZIndex(500); sortChildren(); My requirement did not satisfied with setting sprite in the HUD. So any how I have to apply highest z index. Also in my game sprites are dynamically generated as per game play. So members please share your thoughts.

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  • Friday Fun: Play Tetris in Google Chrome

    - by Asian Angel
    Do you prefer playing classic games rather than the newer ones? Then get ready for some classic goodness with the JC-Tetris extension for Google Chrome. JC-Tetris in Action When you click on your new “JC-Tetris Toolbar Button” a new mini-Chrome window will open with the game displayed inside. This could be very convenient for those who would like or need to pause the game, minimize the window, and finish the game later. All that is needed to play are the four “Arrow Keys & the Space Bar”. Note: The text was small when the window first opened during our test so we used the “Ctrl +” keyboard shortcut twice to enlarge it. You may or may not experience similar text size results. Like any Tetris game things start out “quietly enough” but this one speeds up quickly, so be prepared! Notice that you do get a warning of what is waiting to drop onto the game board on the left side. Whenever you complete a game you will see this small window asking if you would like to enter a name for the score…you can easily ignore/bypass the window by clicking “Cancel”. Another game and a much better result. Do not be surprised if you feel that little burst of “rushed panic” at the end! Conclusion JC-Tetris is an enjoyable way to relax when you need a break. The ability to pause the game and minimize it for later makes it even better. Have fun! Links Download the JC-Tetris extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Get Your Mario OnFriday Fun: First Person TetrisFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default Browser TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports

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  • Cocos2d+pybox2d vs Cocos2d-Iphone

    - by DraskyVanderhoff
    I'm now working with two guys for making our first pc indie game and we decide to use cocos2d+pybox2d ( yeah , 2d python game :) ). We decide this based on what i seen in cocos2d iphone games , but i don't get very clear if cocos2d-iphone is just a porting with just a little more features or is far more better than cocos2d for pc. If you can get me out of this dilemma it would be great. I just want to be sure that i'm on the right track ( and also i want to porting this game for android and iphone if it got success in pc , but first my lovely pc :P ) PD: For the maps we will use Tiled , so is totally compatible with cocos2d ( any of both cases i think... )

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  • VPN iptables Forwarding: Net-to-net

    - by Mike Holler
    I've tried to look elsewhere on this site but I couldn't find anything matching this problem. Right now I have an ipsec tunnel open between our local network and a remote network. Currently, the local box running Openswan ipsec with the tunnel open can ping the remote ipsec box and any of the other computers in the remote network. When logged into on of the remote computers, I can ping any box in our local network. That's what works, this is what doesn't: I can't ping any of the remote computers via a local machine that is not the ipsec box. Here's a diagram of our network: [local ipsec box] ----------\ \ [arbitrary local computer] --[local gateway/router] -- [internet] -- [remote ipsec box] -- [arbitrary remote computer] The local ipsec box and the arbitrary local computer have no direct contact, instead they communicate through the gateway/router. The router has been set up to forward requests from local computers for the remote subnet to the ipsec box. This works. The problem is the ipsec box doesn't forward anything. Whenever an arbitrary local computer pings something on the remote subnet, this is the response: [user@localhost ~]# ping 172.16.53.12 PING 172.16.53.12 (172.16.53.12) 56(84) bytes of data. From 10.31.14.16 icmp_seq=1 Destination Host Prohibited From 10.31.14.16 icmp_seq=2 Destination Host Prohibited From 10.31.14.16 icmp_seq=3 Destination Host Prohibited Here's the traceroute: [root@localhost ~]# traceroute 172.16.53.12 traceroute to 172.16.53.12 (172.16.53.12), 30 hops max, 60 byte packets 1 router.address.net (10.31.14.1) 0.374 ms 0.566 ms 0.651 ms 2 10.31.14.16 (10.31.14.16) 2.068 ms 2.081 ms 2.100 ms 3 10.31.14.16 (10.31.14.16) 2.132 ms !X 2.272 ms !X 2.312 ms !X That's the IP for our ipsec box it's reaching, but it's not being forwarded. On the IPSec box I have enabled IP Forwarding in /etc/sysctl.conf net.ipv4.ip_forward = 1 And I have tried to set up IPTables to forward: *filter :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [759:71213] -A INPUT -m state --state RELATED,ESTABLISHED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -p tcp -m state --state NEW -m tcp --dport 22 -j ACCEPT -A INPUT -p tcp -m state --state NEW -m tcp --dport 25 -j ACCEPT -A INPUT -p udp -m state --state NEW -m udp --dport 500 -j ACCEPT -A INPUT -p udp -m state --state NEW -m udp --dport 4500 -j ACCEPT -A INPUT -m policy --dir in --pol ipsec -j ACCEPT -A INPUT -p esp -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -s 10.31.14.0/24 -d 172.16.53.0/24 -j ACCEPT -A FORWARD -m policy --dir in --pol ipsec -j ACCEPT -A FORWARD -j REJECT --reject-with icmp-host-prohibited COMMIT Am I missing a rule in IPTables? Is there something I forgot? NOTE: All the machines are running CentOS 6.x Edit: Note 2: eth1 is the only network interface on the local ipsec box.

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  • My current iptable configuration doesn't work [on hold]

    - by Brad
    sudo chkconfig iptables off /etc/init.d/iptables on ### Clear/flush iptables sudo iptables -F sudo iptables -P INPUT ACCEPT sudo iptables -P OUTPUT ACCEPT sudo iptables -P FORWARD ACCEPT ### Allow SSH iptables -A INPUT -i eth0 -p tcp --dport 22 -m state --state NEW,ESTABLISHED -j ACCEPT iptables -A OUTPUT -o eth0 -p tcp --sport 22 -m state --state ESTABLISHED -j ACCEPT ### Allow YUM updates sudo iptables -A OUTPUT -o eth0 -p tcp --dport 80 --match owner --uid-owner 0 --state NEW,ESTABLISHED -j ACCEPT sudo iptables -A OUTPUT -o eth0 -p tcp --dport 443 --match owner --uid-owner 0 --state NEW,ESTABLISHED -j ACCEPT ### Add your rules form the link above, here # ftp,smtp,imap,http,https,pop3,imaps,pop3s sudo iptables -A INPUT -i eth0 -p tcp -m multiport --dports 21,25,143,80,443,110,993,995 -m state --state NEW,ESTABLISHED -j ACCEPT sudo iptables -A OUTPUT -o eth0 -p tcp -m multiport --sports 21,25,143,80,110,443,993,995 -m state --state NEW,ESTABLISHED -j ACCEPT ## allow dns sudo iptables -A OUTPUT -p udp -o eth0 --dport 53 -j ACCEPT && sudo iptables -A INPUT -p udp -i eth0 --sport 53 -j ACCEPT # handling pings sudo iptables -A INPUT -p icmp --icmp-type echo-request -j ACCEPT && sudo iptables -A OUTPUT -p icmp --icmp-type echo-reply -j ACCEPT sudo iptables -A OUTPUT -p icmp --icmp-type echo-request -j ACCEPT && sudo iptables -A INPUT -p icmp --icmp-type echo-reply -j ACCEPT # manage ddos attacks sudo iptables -A INPUT -p tcp --dport 80 -m limit --limit 25/minute --limit-burst 100 -j ACCEPT ## Implement some logging so that we know what's getting dropped sudo iptables -N LOGGING sudo iptables -A INPUT -j LOGGING sudo iptables -A LOGGING -m limit --limit 2/min -j LOG --log-prefix "IPTables Packet Dropped: " --log-level 7 sudo iptables -A LOGGING -j DROP # once a rule affects traffic then it is no longer managed # so if the traffic has not been accepted, block it sudo iptables -A INPUT -j DROP sudo iptables -I INPUT 1 -i lo -j ACCEPT sudo iptables -A OUTPUT -j DROP # allow only internal port forwarding sudo iptables -A FORWARD -i eth0 -o eth1 -j ACCEPT sudo iptables -P FORWARD DROP # create an iptables config file sudo iptables-save > /root/dsl.fw ### Append the following to the rc.local file sudo nano /etc/rc.local ####--- /sbin/iptables-restore < sudo /root/dsl.fw ####--- /etc/init.d/iptables save ## check to see if this setting is working great. sudo service iptables restart ## log out/in testing sudo chkconfig iptables on What is the problem with this setup? If I restart the server it doesn't allow me back in SSH, and there may be a problem with Yum Original source of information: https://gist.github.com/Jonathonbyrd/1274837#file-instructions

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  • Le PDG de Netgear s'en prend à Apple et à « l'égo » de Steve Job et trouve que Windows Phone 7 est « Game Over »

    Le PDG de Netgear s'en prend à Apple et à « l'égo » de Steve Job Et trouve que Windows Phone 7 n'a aucune chance Apple, dont l'écosystème fermé suscite les critiques de cetains, s'est vu très vertement critiqué par Patrick Lo, le PDG de Netgear, qui s'en est également pris à la personnalité de Steve Jobs et à Microsoft. Interrogé par le Sidney Morning Herald, Lo a ainsi critiqué la décision de Steve Jobs dans l'affaire Flash - iOS « Quelle raison a-t-il de s'en prendre à Flash ? ». Un point de vue qui est partagé par d'autres. Mais Lo a sa propre explication : « Il n'y a aucune autre raison que son égo ». Lo trouve aussi critiquable la décision d'Apple de cent...

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  • Silverlight Cream for March 11, 2010 -- #812

    - by Dave Campbell
    In this Issue: Walter Ferrari, Viktor Larsson, Bill Reiss(-2-, -3-, -4-), Jonathan van de Veen, Walt Ritscher, Jobi Joy, Pete Brown, Mike Taulty, and Mark Miller. Shoutouts: Going to MIX10? John Papa announced Got Questions? Ask the Experts at MIX10 Pete Brown listed The Essential WPF/Silverlight/XNA Developer and Designer Toolbox From SilverlightCream.com: How to extend Bing Maps Silverlight with an elevation profile graph - Part 2 In this second and final tutorial, Walter Ferrari adds elevation to his previous BingMaps post. I'm glad someone else worked this out for me :) Navigating AWAY from your Silverlight page Viktor Larsson has a post up on how to navigate to something other than your Silverlight page like maybe a mailto ... SilverSprite: Not just for XNA games any more Bill Reiss has a new version of SilverSprite up on CodePlex and if you're planning on doing any game development, you should check this out for sure Space Rocks game step 1: The game loop Bill Reiss has a tutorial series on Game development that he's beginning ... looks like a good thing to jump in on and play along. This first one is all about the game loop. Space Rocks game step 2: Sprites (part 1) In Part 2, Bill Reiss begins a series on Sprites in game development and positioning it. Space Rocks game step 3: Sprites (part 2) Bill Reiss's Part 3 is a follow-on tutorial on Sprites and moving according to velocity... fun stuff :) Adventures while building a Silverlight Enterprise application part No. 32 Jonathan van de Veen is discussing debugging and the evil you can get yourself wrapped up in... his scenario is definitely one to remember. Streaming Silverlight media from a Dropbox.com account Read the comments and the agreements, but I think Walt Ritscher's idea of using DropBox to serve up Streaming media is pretty cool! UniformGrid for Silverlight Jobi Joy wanted a UniformGrid like he's familiar with in WPF. Not finding one in the SDK or Toolkit, he converted the WPF one to Silverlight .. all good for you and me :) How to Get Started in WPF or Silverlight: A Learning Path for New Developers Pete Brown has a nice post up describing resources, tutorials, blogs, and books for devs just getting into Silveright or WPF, and thanks for the shoutout, Pete! Silverlight 4, MEF and the DeploymentCatalog ( again :-) ) Mike Taulty is revisiting the DeploymentCatalog to wrap it up in a class like he did the PackageCatalog previously MVVM with Prism 101 – Part 6b: Wrapping IClientChannel Mark Miller is back with a Part 6b on MVVM with Prism, and is answering some questions from the previous post and states his case against the client service proxy. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • Unity3d generating a file in iOS and saving it on a linux machine

    - by N0xus
    I've done a little research and don't know if the following is possible. At the moment I have created a small application in Unity that generates an XML file. This file will be used to help set up my game. It's done in Unity due to it being cross platform with no need to re-write a single line of code. Eventually this will run on an iPad. However, my game will be running on a linux computer and I need to pass over the XML file to the computer that will be running the final game (please don't ask why I'm doing that, it's something I need to do). So what I want to know is the following: Can I generate my XML file on an iPad and have that XML file be saved, and transmitted to a linux machine, without the need to manually copy the file over. If so, how is this possible?

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  • Pyglet vs. PyQt

    - by L. De Leo
    I need to implement a really simple card game. As the game logic is written in Python I chose to stick with some Python framework even if my goal is to develop a Windows only version. I also don't like to work with .NET so I ruled out Iron Python + WPF. I tried to write a simple prototype with Pyglet but soon discovered that I will have to do a lot of stuff by hand: things like detecting mouseover events and finding which card was clicked on and moving it, etc... very low level and unnecessary for my use-case. So I thought it might be easier to do things in PyQt. Do you reckon it would be feasible to use PyQt for implementing a simple card game? Will I have higher level events I can work with?

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  • P2P synchronization: can a player update fields of other players?

    - by CherryQu
    I know that synchronization is a huge topic, so I have minimized the problem to this example case. Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how should I do the network component to make Bob's HP decrease? I can think of two approaches: Alice perform a Bob.HP--, then send Bob's reduced HP to Bob. Alice send a "I just hit Bob" signal to Bob. Bob checks it, and reduce its own HP, then send his new HP to everyone including Alice. I think the second approach is better because I don't think a player in a P2P game should be able to modify other players' private fields. Otherwise cheating would be too easy, right? My philosophy is that in a P2P game especially, a player's attributes and all attributes of its belonging objects should only be updated by the player himself. However, I can't prove that this is right. Could someone give me some evidence? Thanks :)

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  • Can you set up a gaming LAN using OpenVPN installed in a VMware guest OS and be playing the game on the host OS?

    - by Coder
    I would like to setup a gaming VPN. Ie. I have some games that work over LAN and would like to play them with people that are not on my LAN. I know I can do this with OpenVPN. My ultimate goal would be to run OpenVPN portably on my host OS and not even need any virtualization. As such i don't want to install it on my host, but i'm fine with running it portably. I'm even fine with temporarily adding registry keys, and then running a .reg file to remove these entries once i'm done. To this effect i have installed OpenVPN on a virtual machine and diffed the registry. I then manually (using a .reg file) added all the keys that seem important on my host OS and copied the installation folder of OpenVPN onto my host machine. Then i try to run openVPN GUI 1.0.3 as a test and it says "Error opening registy for reading (HKLM\SOFTWARE\OpenVPN). OpenVPN is probably not installed". I verified that that key is indeed in the registry with all subkeys and it looks correct. I have tried running the GUI as an administrator and in compatibility mode with no success. I am running Windows 7. If this fails then i would be happy with installing OpenVPN on a virtual machine in VMWare but they key is that i will be running the game installed on my host machine. The first question for this option is if this is even possible. The second is, that I can't get the VM to have internet access if I use bridging but i can if i use NAT. Is it possible to do this game VPN setup with VMWare guest OS running using NAT? Summary of questions: -Is it possible to run openVPN portably and if so what did i miss above? -If it's not possible to run it portably, then can setup a gaming LAN by installing OpenVPN in a guest OS with NAT and how can i do this? -If the above is not possible then can i install OpenVPN in a guest using bridging and if so how can i set this up with a Windows 7 host and Windows XP guest as currently i can't get the guest to be able to access the internet in bridging mode, but it working in NAT mode. -In general is there any good documentation on setting up a gaming LAN with OpenVPN (i am using 2.1.4) as i have never set up a VPN of any sort before so any help would be much appreciated. Thanks!

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  • How to iptables forward ppp0 to eth0

    - by HPHPHP2012
    need your help with get it routing properly. I've server with eth0 (external interface) and eth1(internal interface). eth1 is merged into the bridge br0 (172.16.1.1) I've installed the pptp and successfully configured it, so I got ppp0 interface (192.168.91.1) and got my VPN clients successfully connected. So I need your help to manage how to allow my VPN clients use internet connection (eth0). Below my configuration files, any help is much appreciated! Thank you! P.S. VPN clients are Windows Xp, Windows 7, Mac OS X Lion, Ubuntu 12.04, iOS 5.x cat /etc/pptpd.conf #local server ip address localip 192.168.91.1 #remote addresses remoteip 192.168.91.11-254,192.168.91.10 #translating ip addresses on this interface bcrelay br0 cat /etc/ppp/pptpd-options name pptpd refuse-pap refuse-chap refuse-mschap require-mschap-v2 require-mppe-128 ms-dns 8.8.8.8 ms-dns 8.8.4.4 nodefaultroute lock nobsdcomp auth logfile /var/log/pptpd.log cat /etc/nat-up #!/bin/sh SERVER_IP="aaa.aaa.aaa.aaa" LOCAL_IP="172.16.1.1" #eth0 with public ip PUBLIC="eth0" #br0 is internal bridge on eth1 interface INTERNAL="br0" #vpn VPN="ppp0" #local LOCAL="lo" iptables -F iptables -X iptables -t nat -F iptables -t nat -X iptables -t mangle -F iptables -t mangle -X iptables -P INPUT DROP iptables -P FORWARD DROP iptables -P OUTPUT ACCEPT echo 1 > /proc/sys/net/ipv4/ip_forward iptables -A INPUT -i $LOCAL -j ACCEPT iptables -A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A INPUT -m state --state NEW ! -i $PUBLIC -j ACCEPT ####CLEAR CONFIG#### #iptables -A FORWARD -i $PUBLIC -o $INTERNAL -m state --state ESTABLISHED,RELATED -j ACCEPT #iptables -A FORWARD -i $PUBLIC -o $INTERNAL -j ACCEPT #iptables -A FORWARD -i $INTERNAL -o $PUBLIC -j ACCEPT #iptables -t nat -A POSTROUTING -j MASQUERADE ####THIS PART IS NOT HANDLING IT#### iptables -A FORWARD -i $PUBLIC -o $VPN -m state --state ESTABLISHED,RELATED -j ACCEPT iptables -A FORWARD -i $PUBLIC -o $VPN -j ACCEPT iptables -A FORWARD -s 192.168.91.0/24 -o $PUBLIC -j ACCEPT iptables -t nat -A POSTROUTING -s 192.168.91.0/24 -o $PUBLIC -j MASQUERADE # VPN - PPTPD iptables -A INPUT -p gre -s 0/0 -j ACCEPT iptables -A OUTPUT -p gre -m state --state RELATED,ESTABLISHED -j ACCEPT iptables -A INPUT -p tcp -s 0/0 --dport 1723 -j ACCEPT #SSH iptables -A INPUT -p tcp --dport 2222 -j ACCEPT iptables -A OUTPUT -p tcp --sport 2222 -j ACCEPT #BLACKLIST BLOCKDB="/etc/ip.blocked" IPS=$(grep -Ev "^#" $BLOCKDB) for i in $IPS do iptables -A INPUT -s $i -j DROP iptables -A OUTPUT -d $i -j DROP done

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  • Box2d too much for Circle/Circle collision detection?

    - by Joey Green
    I'm using cocos2d to program a game and am using box2d for collision detection. Everything in my game is a circle and for some reason I'm having a problem with some times things are not being detected as a collision when they should be. I'm thinking of rolling up my own collision detection since I don't think it would be too hard. Questions are: Would this approach work for collision detection between circles? a. get radius of circle A and circle B. b. get distance of the center of circle A and circle B c. if the distance is greater than or equal to the sum of circle A radius and circle B radius then we have a hit Should box2d be used for such simple collision detection? There are no physics in this game.

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  • Choosing 3D modeling software Maya or 3D max?

    - by Kenneth J
    I've am a developer whose has spent most of my programming life developing web and business applications. I want to try my hand at something more challenging (but stay in the comfort of Visual Studio) ...perhaps XNA. Want 3D modeling software would be best for someone developing XNA? I have played with 3d MAX and Maya but never really did anything too involved. What are the pros and cons between them (in terms of game development)? Does one win out over the other for game development? Or is it pretty much just preference? I am new to game development and just trying to figure out the best tools to use before I really started. Any advice or other suggections would be greatly appreciated.

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  • Scripting a sophisticated RTS AI with Lua

    - by T. Webster
    I'm planning to develop a somewhat sophisticated RTS AI (eg see BWAPI). have experience programming, but none in game development, so it seems easiest to start by scripting the AI of an existing game I've played, Warhammer 40k: Dawn of War (2004). As far as I can tell, the game AI is scripted with some variant of Lua (by the file extension .ai or .scar). The online documentation is sparse and the community isn't active anymore. I'd like to get some idea of the difficulty of this undertaking. Is it practical with a scripting language like Lua to develop a RTS AI that includes FSMs, decision trees, case-based reasoning, and transposition tables? If someone has any experience scripting Dawn of War, that would also help.

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  • Questions about an Engine Java

    - by CJ Sculti
    so I am going to start developing Java games (3D) but I have a few questions. So I dont know if I should use an engine or make my own. I feel like I am "cheating" if I use an engine to make my game. Is it frowned upon in the game developing world? What are some advantages and disadvantages to using an engine for my game and is it really that much harder to make my own engine? I know that engines have built in models and textures with easy drag and drop interfaces, would I have any of that if I were to code my own engine? Thanks guys.

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  • Raid 5 mdadm Problem - Help Please

    - by user66260
    My Raid 5 array (4 1tb Disks WD10EARS) had was showing as degraded. I looked and one of the disks wasnt installed, so i re-added it with the mdadm add command. the array is now showing as (null)Array , but cant be mounted if i run: root@warren-P5K-E:/home/warren# sudo mdadm --misc --detail /dev/md0 I get: mdadm: cannot open /dev/md0: No such file or directory and running: root@warren-P5K-E:/home/warren# cat /proc/mdstat gives me: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] unused devices: < none > The data is very important root@warren-P5K-E:/home/warren# mdadm --examine /dev/sda /dev/sda: Magic : a92b4efc Version : 0.90.00 UUID : 00000000:00000000:00000000:00000000 Creation Time : Sat May 26 12:08:14 2012 Raid Level : -unknown- Raid Devices : 0 Total Devices : 4 Preferred Minor : 0 Update Time : Sat May 26 12:08:40 2012 State : active Active Devices : 0 Working Devices : 4 Failed Devices : 0 Spare Devices : 4 Checksum : 82d5b792 - correct Events : 1 Number Major Minor RaidDevice State this 1 8 0 1 spare /dev/sda 0 0 8 16 0 spare /dev/sdb 1 1 8 0 1 spare /dev/sda 2 2 8 32 2 spare /dev/sdc 3 3 8 48 3 spare /dev/sdd root@warren-P5K-E:/home/warren# mdadm --examine /dev/sdb /dev/sdb: Magic : a92b4efc Version : 0.90.00 UUID : 00000000:00000000:00000000:00000000 Creation Time : Sat May 26 12:08:14 2012 Raid Level : -unknown- Raid Devices : 0 Total Devices : 4 Preferred Minor : 0 Update Time : Sat May 26 12:08:40 2012 State : active Active Devices : 0 Working Devices : 4 Failed Devices : 0 Spare Devices : 4 Checksum : 82d5b7a0 - correct Events : 1 Number Major Minor RaidDevice State this 0 8 16 0 spare /dev/sdb 0 0 8 16 0 spare /dev/sdb 1 1 8 0 1 spare /dev/sda 2 2 8 32 2 spare /dev/sdc 3 3 8 48 3 spare /dev/sdd root@warren-P5K-E:/home/warren# oot@warren-P5K-E:/home/warren# mdadm --examine /dev/sdc /dev/sdc: Magic : a92b4efc Version : 0.90.00 UUID : 00000000:00000000:00000000:00000000 Creation Time : Sat May 26 12:08:14 2012 Raid Level : -unknown- Raid Devices : 0 Total Devices : 4 Preferred Minor : 0 Update Time : Sat May 26 12:08:40 2012 State : active Active Devices : 0 Working Devices : 4 Failed Devices : 0 Spare Devices : 4 Checksum : 82d5b7b4 - correct Events : 1 Number Major Minor RaidDevice State this 2 8 32 2 spare /dev/sdc 0 0 8 16 0 spare /dev/sdb 1 1 8 0 1 spare /dev/sda 2 2 8 32 2 spare /dev/sdc 3 3 8 48 3 spare /dev/sdd root@warren-P5K-E:/home/warren# mdadm --examine /dev/sdd /dev/sdd: Magic : a92b4efc Version : 0.90.00 UUID : 00000000:00000000:00000000:00000000 Creation Time : Sat May 26 12:08:14 2012 Raid Level : -unknown- Raid Devices : 0 Total Devices : 4 Preferred Minor : 0 Update Time : Sat May 26 12:08:40 2012 State : active Active Devices : 0 Working Devices : 4 Failed Devices : 0 Spare Devices : 4 Checksum : 82d5b7c6 - correct Events : 1 Number Major Minor RaidDevice State this 3 8 48 3 spare /dev/sdd 0 0 8 16 0 spare /dev/sdb 1 1 8 0 1 spare /dev/sda 2 2 8 32 2 spare /dev/sdc 3 3 8 48 3 spare /dev/sdd That on the 4 drives.

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  • Beginners' Guide to Development

    - by Bombillazo
    Hello. So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with graphics and audio. My question is geared more towards the actual tools to use for making games, developing. I am willing to commit to a long term development cycle, as I will be doing this as a hobby. I've heard of Flash, Gamemaker, etc. I don't intend to create my own Game Engine, so I was looking for a platform that is extensible and easy to program with an OOP mind frame. As a plus it would be great of said game could be played directly from a website. TIA!

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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