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  • problem with jquery each and swich between 2 things

    - by moustafa
    first see this post i got this code $('.yesno').click(function(){ $('.yesno').each(function(i, v){ $(v).removeClass('selected'); }); $(this).addClass('selected'); return false; }); and html this <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> no the problem when i make more than one vote iam get very big problem see this <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> </a> <a href="#"> <span class="Yes yesno">Yes</span> </a> <a href="#"> <span class="No yesno">No</span> </a> </a> when click first yes its choose the first yes and hwen iam going to the next yes when click its because selected but the first yes because unselected i want make some thin make each yes and know is differant of others

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  • Learning Python else syntax error

    - by user1441016
    Hi I am learning python by doing the practice problems for Open course at MIT 6.00 Intro to Computer Science. I am Trying to do practice problem 1 part 2 create a recursive function to count the instance of key in target. My code so far... from string import * def countSubStringMatchRecursive (target, key,x,s): if (find(target,key)==find(target,key,s)) and (find(target,key)==find(target,key,(find(target,key)))):#if first and last return (1) elif (find(target,key)==find(target,key,s))and (find(target,key)!=find(target,key,(find(target,key)))):#if first but not last x=1 s= find(target,key) return (countSubStringMatchRecursive(target,key,s,x) elif (find(target,key,s))==-1 and (find(target,key)!=find(target,key,s)):#if last but not first return (x+1) elif:(find(target,key,s))!=-1 and (find(target,key)!=find(target,key,s)):#if not last and not first x=x+1 s= find(target,key,s) return (countSubStringMatchRecursive(target,key,s,x) I getting a syntax error at line 8. I would just like to know what I did wrong there. Dont worry about the other mistakes I should be able to get those sorted out. I just Stuck on this. Thanks.

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  • Display TableViews corresponding to segmentedControl in a single tableview without pushing a new view

    - by user1727927
    I have a tableViewController where I have used the Interface Builder to insert a Segmented Controller having two segments. Since by default, first segment is always selected, I am not facing any problem in displaying the tableview corresponding to first segment. However, when I click on the second segment, I want to display another tableView. Here goes the problem. I am calling newTableViewController class on clicking the second segment. Hence, this view is getting pushed instead. Please suggest me a method to have these two tableViews in the main tableView upon clicking the segments. I have used switch case for switching between the segments. Here's the relevant part of the code: This method is in the FirstTableViewController since first segment is by default selected. -(IBAction) segmentedControlChanged { switch(segmentedControl.selectedSegmnentIndex) { case 0: //default first index selected. [tableView setHidden:NO]; break; case 1: NewViewController *controller=[[NewViewController alloc] initWithNibName:@"NewViewController" bundle:nil]; self.navigationController pushViewController:controller animated:YES]; [controller release]; break; default: break; } }

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  • How do I display core data on second view controller?

    - by jon
    I am working on my first core data iPhone application. I am using a navigation controller, and the root view controller displays 4 rows. Clicking the first row takes me to a second table view controller. However, when I click the back button, repeat the row tap, click the back button again, and tap the row a third time, I get an error. I have been researching this for a week with no success. I can reproduce the error easily: Create a new Navigation-based Application, use Core Data for storage, call it MyTest which creates MyTestAppDelegate and RootViewController. Add new UIViewController subclass, with UITableViewController and xib, call it ListViewController. Copy code from RootViewController.h and .m to ListViewController.h and .m., changing the file names appropriately. To simplify the code, I removed the trailing “_” from all variables. In RootViewController, I added #import ListViewController.h, set up an array to display 4 rows and navigate to ListViewController when clicking the first row. In ListViewController.m, I added #import MyTestAppDelegate.h” and the following code: - (void)viewDidLoad { [super viewDidLoad]; if (managedObjectContext == nil) { managedObjectContext = [(MyTestAppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext]; } .. } The sequence that causes the error is tap row, return, tap row, return, tap row - error. managedObjectContext is synthesized for the third time. I appreciate your patience and your help, as this makes no sense to me. ADDENDUM: I may have a partial solution. http://www.iphonedevsdk.com/forum/iphone-sdk-development/41688-accessing-app-delegates-managed-object-context.html If I do not release the managedObjectContext in the .m file, the error goes away. Is that ok or will that cause me issues? - (void)dealloc { [fetchedResultsController release]; // [managedObjectContext release]; [super dealloc]; } ADDENDUM 2: See solution below. Sorry for the formatting issues - this was my first post.

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  • Why isn't the pathspec magic :(exclude) excluding the files I specify from git log's output?

    - by Jubobs
    This is a follow-up to Ignore files in git log -p and is also related to Making 'git log' ignore changes for certain paths. I'm using Git 1.9.2. I'm trying to use the pathspec magic :(exclude) to specify that some patches should not be shown in the output of git log -p. However, patches that I want to exclude still show up in the output. Here is minimal working example that reproduces the situation: cd ~/Desktop mkdir test_exclude cd test_exclude git init mkdir testdir echo "my first cpp file" >testdir/test1.cpp echo "my first xml file" >testdir/test2.xml git add testdir/ git commit -m "added two test files" Now I want to show all patches in my history expect those corresponding to XML files in the testdir folder. Therefore, following VonC's answer, I run git log --patch -- . ":(exclude)testdir/*.xml" but the patch for my testdir/test2.xml file still shows up in the output: commit 37767da1ad4ad5a5c902dfa0c9b95351e8a3b0d9 Author: xxxxxxxxxxxxxxxxxxxxxxxxx Date: Mon Aug 18 12:23:56 2014 +0100 added two test files diff --git a/testdir/test1.cpp b/testdir/test1.cpp new file mode 100644 index 0000000..3a721aa --- /dev/null +++ b/testdir/test1.cpp @@ -0,0 +1 @@ +my first cpp file diff --git a/testdir/test2.xml b/testdir/test2.xml new file mode 100644 index 0000000..8b7ce86 --- /dev/null +++ b/testdir/test2.xml @@ -0,0 +1 @@ +my first xml file What am I doing wrong? What should I do to tell git log -p not to show the patch associated with all XML files in my testdir folder?

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  • Pair equal operator overloading for inserting into set

    - by Petwoip
    I am trying to add a pair<int,int> to a set. If a pair shares the same two values as another in the set, it should not be inserted. Here's my non-working code: typedef std::pair<int, int> PairInt; template<> bool std::operator==(const PairInt& l, const PairInt& r) { return (l.first == r.first && l.second == r.second) || (l.first == r.second && l.second == r.first); } int main() { std::set<PairInt> intSet; intSet.insert(PairInt(1,3)); intSet.insert(PairInt(1,4)); intSet.insert(PairInt(1,4)); intSet.insert(PairInt(4,1)); } At the moment, the (4,1) pair gets added even though there is already a (1,4) pair. The final contents of the set are: (1 3) (1 4) (4 1) and I want it to be (1 3) (1 4) I've tried putting breakpoints in the overloaded method, but they never get reached. What have I done wrong?

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  • From Binary to Data Structures

    - by Cédric Menzi
    Table of Contents Introduction PE file format and COFF header COFF file header BaseCoffReader Byte4ByteCoffReader UnsafeCoffReader ManagedCoffReader Conclusion History This article is also available on CodeProject Introduction Sometimes, you want to parse well-formed binary data and bring it into your objects to do some dirty stuff with it. In the Windows world most data structures are stored in special binary format. Either we call a WinApi function or we want to read from special files like images, spool files, executables or may be the previously announced Outlook Personal Folders File. Most specifications for these files can be found on the MSDN Libarary: Open Specification In my example, we are going to get the COFF (Common Object File Format) file header from a PE (Portable Executable). The exact specification can be found here: PECOFF PE file format and COFF header Before we start we need to know how this file is formatted. The following figure shows an overview of the Microsoft PE executable format. Source: Microsoft Our goal is to get the PE header. As we can see, the image starts with a MS-DOS 2.0 header with is not important for us. From the documentation we can read "...After the MS DOS stub, at the file offset specified at offset 0x3c, is a 4-byte...". With this information we know our reader has to jump to location 0x3c and read the offset to the signature. The signature is always 4 bytes that ensures that the image is a PE file. The signature is: PE\0\0. To prove this we first seek to the offset 0x3c, read if the file consist the signature. So we need to declare some constants, because we do not want magic numbers.   private const int PeSignatureOffsetLocation = 0x3c; private const int PeSignatureSize = 4; private const string PeSignatureContent = "PE";   Then a method for moving the reader to the correct location to read the offset of signature. With this method we always move the underlining Stream of the BinaryReader to the start location of the PE signature.   private void SeekToPeSignature(BinaryReader br) { // seek to the offset for the PE signagure br.BaseStream.Seek(PeSignatureOffsetLocation, SeekOrigin.Begin); // read the offset int offsetToPeSig = br.ReadInt32(); // seek to the start of the PE signature br.BaseStream.Seek(offsetToPeSig, SeekOrigin.Begin); }   Now, we can check if it is a valid PE image by reading of the next 4 byte contains the content PE.   private bool IsValidPeSignature(BinaryReader br) { // read 4 bytes to get the PE signature byte[] peSigBytes = br.ReadBytes(PeSignatureSize); // convert it to a string and trim \0 at the end of the content string peContent = Encoding.Default.GetString(peSigBytes).TrimEnd('\0'); // check if PE is in the content return peContent.Equals(PeSignatureContent); }   With this basic functionality we have a good base reader class to try the different methods of parsing the COFF file header. COFF file header The COFF header has the following structure: Offset Size Field 0 2 Machine 2 2 NumberOfSections 4 4 TimeDateStamp 8 4 PointerToSymbolTable 12 4 NumberOfSymbols 16 2 SizeOfOptionalHeader 18 2 Characteristics If we translate this table to code, we get something like this:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public MachineType Machine; public ushort NumberOfSections; public uint TimeDateStamp; public uint PointerToSymbolTable; public uint NumberOfSymbols; public ushort SizeOfOptionalHeader; public Characteristic Characteristics; } BaseCoffReader All readers do the same thing, so we go to the patterns library in our head and see that Strategy pattern or Template method pattern is sticked out in the bookshelf. I have decided to take the template method pattern in this case, because the Parse() should handle the IO for all implementations and the concrete parsing should done in its derived classes.   public CoffHeader Parse() { using (var br = new BinaryReader(File.Open(_fileName, FileMode.Open, FileAccess.Read, FileShare.Read))) { SeekToPeSignature(br); if (!IsValidPeSignature(br)) { throw new BadImageFormatException(); } return ParseInternal(br); } } protected abstract CoffHeader ParseInternal(BinaryReader br);   First we open the BinaryReader, seek to the PE signature then we check if it contains a valid PE signature and rest is done by the derived implementations. Byte4ByteCoffReader The first solution is using the BinaryReader. It is the general way to get the data. We only need to know which order, which data-type and its size. If we read byte for byte we could comment out the first line in the CoffHeader structure, because we have control about the order of the member assignment.   protected override CoffHeader ParseInternal(BinaryReader br) { CoffHeader coff = new CoffHeader(); coff.Machine = (MachineType)br.ReadInt16(); coff.NumberOfSections = (ushort)br.ReadInt16(); coff.TimeDateStamp = br.ReadUInt32(); coff.PointerToSymbolTable = br.ReadUInt32(); coff.NumberOfSymbols = br.ReadUInt32(); coff.SizeOfOptionalHeader = (ushort)br.ReadInt16(); coff.Characteristics = (Characteristic)br.ReadInt16(); return coff; }   If the structure is as short as the COFF header here and the specification will never changed, there is probably no reason to change the strategy. But if a data-type will be changed, a new member will be added or ordering of member will be changed the maintenance costs of this method are very high. UnsafeCoffReader Another way to bring the data into this structure is using a "magically" unsafe trick. As above, we know the layout and order of the data structure. Now, we need the StructLayout attribute, because we have to ensure that the .NET Runtime allocates the structure in the same order as it is specified in the source code. We also need to enable "Allow unsafe code (/unsafe)" in the project's build properties. Then we need to add the following constructor to the CoffHeader structure.   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { unsafe { fixed (byte* packet = &data[0]) { this = *(CoffHeader*)packet; } } } }   The "magic" trick is in the statement: this = *(CoffHeader*)packet;. What happens here? We have a fixed size of data somewhere in the memory and because a struct in C# is a value-type, the assignment operator = copies the whole data of the structure and not only the reference. To fill the structure with data, we need to pass the data as bytes into the CoffHeader structure. This can be achieved by reading the exact size of the structure from the PE file.   protected override CoffHeader ParseInternal(BinaryReader br) { return new CoffHeader(br.ReadBytes(Marshal.SizeOf(typeof(CoffHeader)))); }   This solution is the fastest way to parse the data and bring it into the structure, but it is unsafe and it could introduce some security and stability risks. ManagedCoffReader In this solution we are using the same approach of the structure assignment as above. But we need to replace the unsafe part in the constructor with the following managed part:   [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] public struct CoffHeader { public CoffHeader(byte[] data) { IntPtr coffPtr = IntPtr.Zero; try { int size = Marshal.SizeOf(typeof(CoffHeader)); coffPtr = Marshal.AllocHGlobal(size); Marshal.Copy(data, 0, coffPtr, size); this = (CoffHeader)Marshal.PtrToStructure(coffPtr, typeof(CoffHeader)); } finally { Marshal.FreeHGlobal(coffPtr); } } }     Conclusion We saw that we can parse well-formed binary data to our data structures using different approaches. The first is probably the clearest way, because we know each member and its size and ordering and we have control about the reading the data for each member. But if add member or the structure is going change by some reason, we need to change the reader. The two other solutions use the approach of the structure assignment. In the unsafe implementation we need to compile the project with the /unsafe option. We increase the performance, but we get some security risks.

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  • Parallelism in .NET – Part 5, Partitioning of Work

    - by Reed
    When parallelizing any routine, we start by decomposing the problem.  Once the problem is understood, we need to break our work into separate tasks, so each task can be run on a different processing element.  This process is called partitioning. Partitioning our tasks is a challenging feat.  There are opposing forces at work here: too many partitions adds overhead, too few partitions leaves processors idle.  Trying to work the perfect balance between the two extremes is the goal for which we should aim.  Luckily, the Task Parallel Library automatically handles much of this process.  However, there are situations where the default partitioning may not be appropriate, and knowledge of our routines may allow us to guide the framework to making better decisions. First off, I’d like to say that this is a more advanced topic.  It is perfectly acceptable to use the parallel constructs in the framework without considering the partitioning taking place.  The default behavior in the Task Parallel Library is very well-behaved, even for unusual work loads, and should rarely be adjusted.  I have found few situations where the default partitioning behavior in the TPL is not as good or better than my own hand-written partitioning routines, and recommend using the defaults unless there is a strong, measured, and profiled reason to avoid using them.  However, understanding partitioning, and how the TPL partitions your data, helps in understanding the proper usage of the TPL. I indirectly mentioned partitioning while discussing aggregation.  Typically, our systems will have a limited number of Processing Elements (PE), which is the terminology used for hardware capable of processing a stream of instructions.  For example, in a standard Intel i7 system, there are four processor cores, each of which has two potential hardware threads due to Hyperthreading.  This gives us a total of 8 PEs – theoretically, we can have up to eight operations occurring concurrently within our system. In order to fully exploit this power, we need to partition our work into Tasks.  A task is a simple set of instructions that can be run on a PE.  Ideally, we want to have at least one task per PE in the system, since fewer tasks means that some of our processing power will be sitting idle.  A naive implementation would be to just take our data, and partition it with one element in our collection being treated as one task.  When we loop through our collection in parallel, using this approach, we’d just process one item at a time, then reuse that thread to process the next, etc.  There’s a flaw in this approach, however.  It will tend to be slower than necessary, often slower than processing the data serially. The problem is that there is overhead associated with each task.  When we take a simple foreach loop body and implement it using the TPL, we add overhead.  First, we change the body from a simple statement to a delegate, which must be invoked.  In order to invoke the delegate on a separate thread, the delegate gets added to the ThreadPool’s current work queue, and the ThreadPool must pull this off the queue, assign it to a free thread, then execute it.  If our collection had one million elements, the overhead of trying to spawn one million tasks would destroy our performance. The answer, here, is to partition our collection into groups, and have each group of elements treated as a single task.  By adding a partitioning step, we can break our total work into small enough tasks to keep our processors busy, but large enough tasks to avoid overburdening the ThreadPool.  There are two clear, opposing goals here: Always try to keep each processor working, but also try to keep the individual partitions as large as possible. When using Parallel.For, the partitioning is always handled automatically.  At first, partitioning here seems simple.  A naive implementation would merely split the total element count up by the number of PEs in the system, and assign a chunk of data to each processor.  Many hand-written partitioning schemes work in this exactly manner.  This perfectly balanced, static partitioning scheme works very well if the amount of work is constant for each element.  However, this is rarely the case.  Often, the length of time required to process an element grows as we progress through the collection, especially if we’re doing numerical computations.  In this case, the first PEs will finish early, and sit idle waiting on the last chunks to finish.  Sometimes, work can decrease as we progress, since previous computations may be used to speed up later computations.  In this situation, the first chunks will be working far longer than the last chunks.  In order to balance the workload, many implementations create many small chunks, and reuse threads.  This adds overhead, but does provide better load balancing, which in turn improves performance. The Task Parallel Library handles this more elaborately.  Chunks are determined at runtime, and start small.  They grow slowly over time, getting larger and larger.  This tends to lead to a near optimum load balancing, even in odd cases such as increasing or decreasing workloads.  Parallel.ForEach is a bit more complicated, however. When working with a generic IEnumerable<T>, the number of items required for processing is not known in advance, and must be discovered at runtime.  In addition, since we don’t have direct access to each element, the scheduler must enumerate the collection to process it.  Since IEnumerable<T> is not thread safe, it must lock on elements as it enumerates, create temporary collections for each chunk to process, and schedule this out.  By default, it uses a partitioning method similar to the one described above.  We can see this directly by looking at the Visual Partitioning sample shipped by the Task Parallel Library team, and available as part of the Samples for Parallel Programming.  When we run the sample, with four cores and the default, Load Balancing partitioning scheme, we see this: The colored bands represent each processing core.  You can see that, when we started (at the top), we begin with very small bands of color.  As the routine progresses through the Parallel.ForEach, the chunks get larger and larger (seen by larger and larger stripes). Most of the time, this is fantastic behavior, and most likely will out perform any custom written partitioning.  However, if your routine is not scaling well, it may be due to a failure in the default partitioning to handle your specific case.  With prior knowledge about your work, it may be possible to partition data more meaningfully than the default Partitioner. There is the option to use an overload of Parallel.ForEach which takes a Partitioner<T> instance.  The Partitioner<T> class is an abstract class which allows for both static and dynamic partitioning.  By overriding Partitioner<T>.SupportsDynamicPartitions, you can specify whether a dynamic approach is available.  If not, your custom Partitioner<T> subclass would override GetPartitions(int), which returns a list of IEnumerator<T> instances.  These are then used by the Parallel class to split work up amongst processors.  When dynamic partitioning is available, GetDynamicPartitions() is used, which returns an IEnumerable<T> for each partition.  If you do decide to implement your own Partitioner<T>, keep in mind the goals and tradeoffs of different partitioning strategies, and design appropriately. The Samples for Parallel Programming project includes a ChunkPartitioner class in the ParallelExtensionsExtras project.  This provides example code for implementing your own, custom allocation strategies, including a static allocator of a given chunk size.  Although implementing your own Partitioner<T> is possible, as I mentioned above, this is rarely required or useful in practice.  The default behavior of the TPL is very good, often better than any hand written partitioning strategy.

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  • SQL SERVER – How to Recover SQL Database Data Deleted by Accident

    - by Pinal Dave
    In Repair a SQL Server database using a transaction log explorer, I showed how to use ApexSQL Log, a SQL Server transaction log viewer, to recover a SQL Server database after a disaster. In this blog, I’ll show you how to use another SQL Server disaster recovery tool from ApexSQL in a situation when data is accidentally deleted. You can download ApexSQL Recover here, install, and play along. With a good SQL Server disaster recovery strategy, data recovery is not a problem. You have a reliable full database backup with valid data, a full database backup and subsequent differential database backups, or a full database backup and a chain of transaction log backups. But not all situations are ideal. Here we’ll address some sub-optimal scenarios, where you can still successfully recover data. If you have only a full database backup This is the least optimal SQL Server disaster recovery strategy, as it doesn’t ensure minimal data loss. For example, data was deleted on Wednesday. Your last full database backup was created on Sunday, three days before the records were deleted. By using the full database backup created on Sunday, you will be able to recover SQL database records that existed in the table on Sunday. If there were any records inserted into the table on Monday or Tuesday, they will be lost forever. The same goes for records modified in this period. This method will not bring back modified records, only the old records that existed on Sunday. If you restore this full database backup, all your changes (intentional and accidental) will be lost and the database will be reverted to the state it had on Sunday. What you have to do is compare the records that were in the table on Sunday to the records on Wednesday, create a synchronization script, and execute it against the Wednesday database. If you have a full database backup followed by differential database backups Let’s say the situation is the same as in the example above, only you create a differential database backup every night. Use the full database backup created on Sunday, and the last differential database backup (created on Tuesday). In this scenario, you will lose only the data inserted and updated after the differential backup created on Tuesday. If you have a full database backup and a chain of transaction log backups This is the SQL Server disaster recovery strategy that provides minimal data loss. With a full chain of transaction logs, you can recover the SQL database to an exact point in time. To provide optimal results, you have to know exactly when the records were deleted, because restoring to a later point will not bring back the records. This method requires restoring the full database backup first. If you have any differential log backup created after the last full database backup, restore the most recent one. Then, restore transaction log backups, one by one, it the order they were created starting with the first created after the restored differential database backup. Now, the table will be in the state before the records were deleted. You have to identify the deleted records, script them and run the script against the original database. Although this method is reliable, it is time-consuming and requires a lot of space on disk. How to easily recover deleted records? The following solution enables you to recover SQL database records even if you have no full or differential database backups and no transaction log backups. To understand how ApexSQL Recover works, I’ll explain what happens when table data is deleted. Table data is stored in data pages. When you delete table records, they are not immediately deleted from the data pages, but marked to be overwritten by new records. Such records are not shown as existing anymore, but ApexSQL Recover can read them and create undo script for them. How long will deleted records stay in the MDF file? It depends on many factors, as time passes it’s less likely that the records will not be overwritten. The more transactions occur after the deletion, the more chances the records will be overwritten and permanently lost. Therefore, it’s recommended to create a copy of the database MDF and LDF files immediately (if you cannot take your database offline until the issue is solved) and run ApexSQL Recover on them. Note that a full database backup will not help here, as the records marked for overwriting are not included in the backup. First, I’ll delete some records from the Person.EmailAddress table in the AdventureWorks database.   I can delete these records in SQL Server Management Studio, or execute a script such as DELETE FROM Person.EmailAddress WHERE BusinessEntityID BETWEEN 70 AND 80 Then, I’ll start ApexSQL Recover and select From DELETE operation in the Recovery tab.   In the Select the database to recover step, first select the SQL Server instance. If it’s not shown in the drop-down list, click the Server icon right to the Server drop-down list and browse for the SQL Server instance, or type the instance name manually. Specify the authentication type and select the database in the Database drop-down list.   In the next step, you’re prompted to add additional data sources. As this can be a tricky step, especially for new users, ApexSQL Recover offers help via the Help me decide option.   The Help me decide option guides you through a series of questions about the database transaction log and advises what files to add. If you know that you have no transaction log backups or detached transaction logs, or the online transaction log file has been truncated after the data was deleted, select No additional transaction logs are available. If you know that you have transaction log backups that contain the delete transactions you want to recover, click Add transaction logs. The online transaction log is listed and selected automatically.   Click Add if to add transaction log backups. It would be best if you have a full transaction log chain, as explained above. The next step for this option is to specify the time range.   Selecting a small time range for the time of deletion will create the recovery script just for the accidentally deleted records. A wide time range might script the records deleted on purpose, and you don’t want that. If needed, you can check the script generated and manually remove such records. After that, for all data sources options, the next step is to select the tables. Be careful here, if you deleted some data from other tables on purpose, and don’t want to recover them, don’t select all tables, as ApexSQL Recover will create the INSERT script for them too.   The next step offers two options: to create a recovery script that will insert the deleted records back into the Person.EmailAddress table, or to create a new database, create the Person.EmailAddress table in it, and insert the deleted records. I’ll select the first one.   The recovery process is completed and 11 records are found and scripted, as expected.   To see the script, click View script. ApexSQL Recover has its own script editor, where you can review, modify, and execute the recovery script. The insert into statements look like: INSERT INTO Person.EmailAddress( BusinessEntityID, EmailAddressID, EmailAddress, rowguid, ModifiedDate) VALUES( 70, 70, N'[email protected]' COLLATE SQL_Latin1_General_CP1_CI_AS, 'd62c5b4e-c91f-403f-b630-7b7e0fda70ce', '20030109 00:00:00.000' ); To execute the script, click Execute in the menu.   If you want to check whether the records are really back, execute SELECT * FROM Person.EmailAddress WHERE BusinessEntityID BETWEEN 70 AND 80 As shown, ApexSQL Recover recovers SQL database data after accidental deletes even without the database backup that contains the deleted data and relevant transaction log backups. ApexSQL Recover reads the deleted data from the database data file, so this method can be used even for databases in the Simple recovery model. Besides recovering SQL database records from a DELETE statement, ApexSQL Recover can help when the records are lost due to a DROP TABLE, or TRUNCATE statement, as well as repair a corrupted MDF file that cannot be attached to as SQL Server instance. You can find more information about how to recover SQL database lost data and repair a SQL Server database on ApexSQL Solution center. There are solutions for various situations when data needs to be recovered. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Backup and Restore, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • CodePlex Daily Summary for Monday, June 14, 2010

    CodePlex Daily Summary for Monday, June 14, 2010New ProjectsBD File Hash: BD File Hash is a convenient file hash and hash compare tool for Windows which currently works with MD5, SHA-1, and SHA-256 algorithms. FileScan: This is an application that searches through a drive or directory structure for files matching a filter. This project was converted from VB to ...genesis9: genesis9HeinanOS: HeinanOS is an operating system developed mainly in C++. HeinanOS is a light OS (1.44 MB image) with a lot of capabilites and many more are being ...MediaBrowserWS - Creates a Web Service for the popular MediaBrowser plugin: Creates a web service in Media Center for accessing your MediaBrowser collection. Allows for external devices (Tablets/phones/laptops) to access a ...MME: New Edition of Managed Menu Extensions for Visual Studio 2010 The Main goal of "MME" is to provide easy access to adding Right Click menus in the ...MVMMapper: Generate the ViewModel and its mapping to the Model when implementing MVVM in .NET. Developed using T4 templates. Current version supports Silver...ProjectArDotNet: Si te agarro te parto! Si te agarro te emperno no me importa que seas menor de edad!Scriptagility for DotNetNuke: Scriptagility is a DotNetNuke module for Javascript developers. This module provides dynamic client scripting infrastructure for developing javascr...simpleLinux Distro: SimpleLinux. is a Linux distributions that is easy to use. Simple Linux website: http://simplelinux.tkTag Cloud Control for asp.net: Tag Cloud Control for asp.net allows the user to display the most important keywords to display in tag cloud. 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Please use the Documentation section to get started.NginxTray: NginxTray 0.7 RC2: NginxTray 0.7 RC2PowerAuras: PowerAuras-3.0.0K-beta3: New Auras: Item Name Equipment Slot Tracking Changes from beta1 5 new aura textures Fixed Tracking bug Added graphical equipment slot sele...PowerAuras: PowerAuras-3.0.0K-beta4: New Auras: Item Name Equipment Slot Tracking Changes from beta1 5 new aura textures Fixed Tracking bug Added graphical equipment slot sele...Scriptagility for DotNetNuke: Scriptagility 1.0 (Beta): Initial public release please evaluate and feedbackSharpDevelop: SharpDevelop 4.0 Beta 1: Release notes: http://community.sharpdevelop.net/forums/t/11388.aspxsimpleLinux Distro: Project X3: This is an example of download for simpleLinuxSOAPI - StackOverflow API Parser/Wrapper Generator: SOAPI Beta 3: The SOAPI Beta 3 download will be made availabe later today when the initial documentation is complete. The previously available Beta 1 download h...Sofa: Initial release V1.0: This is the first release of Sofa. As it is made of code being previously used, as we tested it is a stable release. But bugs are always possible,...Tag Cloud Control for asp.net: Tag Cloud Control for asp.net: Tag Cloud Control for asp.net allows the user to display the most important keywords to display in tag cloud. Each Tag has it own navigation url to...UppityUp: UppityUp v0.1: First functional version, supports monitoring availability by ping (ICMP) requests. Fit for general use. Consists of one standalone .exe file - no...VCC: Latest build, v2.1.30613.0: Automatic drop of latest buildWindStyle ExifInfo for Windows Live Writer: 1.1.0.0: Add: Multiple Language(English and Simplified Chinese); Add: Insert multiple files; Fix: Error when insert pictures without Exif info; Update: Icon...Work Recorder - Hold on own time!: WorkRecorder 1.2: +Add a whole day chartXsltDb - DotNetNuke Module Builder: 01.01.24: Syntax highlighting delivered!New samples for RadControls. On single page you can find RadTreeView, RadRating, RadChart, RadFormDecorator, RadEdito...xUnit.net Contrib: xunitcontrib 0.4 (ReSharper 5.0 RTM + dotCover): xunitcontrib release 0.4 (ReSharper runner) This release provides a test runner plugin for Resharper 5.0, 4.5 and 4.1, targetting all versions of x...Most Popular ProjectsCommunity Forums NNTP bridgeRIA Services EssentialsNeatUploadBxf (Basic XAML Framework)Agile Personal Development Methodology.NET Transactional File ManagerSOLID by exampleASP.NET MVC Time PlannerWEI ShareSiverlight ProjectMost Active ProjectsjQuery Library for SharePoint Web Servicespatterns & practices – Enterprise LibraryNB_Store - Free DotNetNuke Ecommerce Catalog ModuleRhyduino - Arduino and Managed CodeCommunity Forums NNTP bridgeCassandraemonBlogEngine.NETLightweight Fluent WorkflowMediaCoder.NETAndrew's XNA Helpers

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  • Flashing your Windows Phone Dummies

    - by Martin Hinshelwood
    The rate at which vendors release new updates for the HD2 is ridiculously slow. You have to wait for Microsoft to release the new OS, then you wait for HTC to build it into a ROM, and then you have to wait up to 6 months for your operator to badly customise it for their network. Once Windows Phone 7 is released this problem should go away as Microsoft is likely to be able to update the phone over the air, but what do we do until then? I want Windows Mobile 6.5.5 now!   I’m an early adopter. If there is a new version of something then that’s the version I want. As long as you accept that you are using something on a “let the early adopter beware” and accept that there may be bugs, sometimes serious crippling bugs the go for it. Note that I won't be responsible if you end up bricking your phone, unlocking or flashing your radio or ROM can be risky. If you follow the instructions then you should be fine, I've flashed my phones (SPV, M300, M1000, M2000, M3100, TyTN, TyTN 2, HD2) hundreds of times without any problems! I have been using Windows Mobile 6.5.5 before it was called 6.5.5 and for long enough that I don’t even remember when I first started using it. I was using it on my HTC TyTN 2 before I got an HD2 a couple of months before Christmas, and the first custom ROM’s for the HD2 were a couple of months after that. I always update to the latest ROM that I like, and occasionally I go back to the stock ROM’s to have a look see, but I am always disappointed. Terms: Soft Reset: Same as pulling out the battery, but is like a reboot for your phone Hard Reset: Reinstalls the Operating system from the Image that is stored on it ROM: This is Image that is loaded onto your phone and it is used to reinstall your phone whenever you do a “hard reset”. Stock ROM: A ROM from the original vendor… So HTC Cook a ROM: Referring to Cooking a ROM is the process a ROM developer goes through to take all of the parts (OS, Drivers and Applications) that make up a running phone and compiling them into a ROM. ROM Kitchen: A place where you get an SDK and all the component parts of the phone: OD, Drivers and Application. There are usually lots of Tools for making it easier to compile and build the image. Flashing: The process of updating one of the layers of your phone with a new layer Bricked: This is what happens when flashing goes wrong. Your phone is now good for only one thing… stopping paper blowing away in a windy place. You can “cook” you own ROM using one of the many good “ROM Kitchens” or you can use a ROM built and tested by someone else. I have cooked my own ROM before, and while the tutorials are good, it is a lot of hassle. You can only Flash new ROM’s that are specifically for your phone only so find a ROM for your phone and XDA Developers is the best place to look. It has a forum based structure and you can find your phone quite easily. XDA Developer Forum Installing a new ROM does have its risks. In the past there have been stories about phones being “bricked” but I have not heard of a bricked phone for quite some years. if you follow the instructions carefully you should not have any problems. note: Most of the tools are written by people for whom English is not their first language to you will need concentrate hard to understand some of the instructions. Have you ever read a manual that was just literally translated from another language? Enough said… There are a number of layers on your phone that you will need to know about: SPL: This is the lowest level, like a BIOS on a PC and is the Operating Systems gateway to the hardware Radio: I think of this as the hardware drivers, and you will need a different Radio for CDMA than GSM networks ROM: This is like your Windows CD, but it is stored internally to the Phone. Flashing your phone consists of replacing one Image with another and then wiping your phone and automatically reinstall from the Image. Sometimes when you download an Image wither it is for a Radio or for ROM you only get a file called *.nbh. What do you do with this? Well you need an RUU application to push that Image to your phone. The RUU’s are different per phone, but there is a CustomRUU for the HD2 that will update your phone with any *.nbh placed in the same directory. Download and Instructions for CustomRUU #1 Flash HardSPL An SPL is kind of like a BIOS, and the default one has checks to make sure that you are only installing a signed ROM. This would prevent you from installing one that comes from any other source but the vendor. NOTE: Installing a HARD SPL invalidates your warranty so remember to Flash your phone with a “stock” vendor ROM before trying to send your phone in for repairs. Is the warranty reinstated when you go back to a stock ROM? I don’t know… Updating your SPL to a HardSPL effectively unlocks your phone so you can install anything you like. I would recommend the HardSPL2. Download and Instructions for HardSPL2 #2 Task29 One of the problems that has been seen on the HD2 when flashing new ROM’s is that things are left over from the old ROM. For a while the recommendation was to Flash a stock ROM first, but some clever cookies have come up with “Task29” which formats your phone first. After running this your phone will be blank and will only boot to the white HTC logo and no further. You should follow the instructions and reboot (remove battery) and hold down the “volume down” button while turning you HD2 on to enter the bootloader. From here you can run CustomRUU once the USB message appears. Download and Instructions for Task29 #2 Flash Radio You may need to play around with this one, there is no good and bad version and the latest is not always the best. You know that annoying thing when you hit “end call” on your phone and nothing happens? Well that's down to the Radio. Get this version right for you and you may even be able to make calls. From a Windows Mobile as well Download There are no instructions here, but they are the same as th ROM, but you use this *.nbh file. #3 Flash ROM If you have gotten this far then you are probably a pro by now Just download the latest ROM below and Flash to your phone. I have been really impressed by the Artemis line of ROM’s but it is no way the only choice. I like this one as the developer builds them as close to the stock ROM as possible while updating to the latest of everything. Download and Instructions for  Artemis HD2 vXX Conclusion While updating your ROM is not for the faint hearted it provides more options than the Stock ROM’s and quicker feature updates than waiting… Technorati Tags: WM6

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  • Is Berkeley DB a NoSQL solution?

    - by Gregory Burd
    Berkeley DB is a library. To use it to store data you must link the library into your application. You can use most programming languages to access the API, the calls across these APIs generally mimic the Berkeley DB C-API which makes perfect sense because Berkeley DB is written in C. The inspiration for Berkeley DB was the DBM library, a part of the earliest versions of UNIX written by AT&T's Ken Thompson in 1979. DBM was a simple key/value hashtable-based storage library. In the early 1990s as BSD UNIX was transitioning from version 4.3 to 4.4 and retrofitting commercial code owned by AT&T with unencumbered code, it was the future founders of Sleepycat Software who wrote libdb (aka Berkeley DB) as the replacement for DBM. The problem it addressed was fast, reliable local key/value storage. At that time databases almost always lived on a single node, even the most sophisticated databases only had simple fail-over two node solutions. If you had a lot of data to store you would choose between the few commercial RDBMS solutions or to write your own custom solution. Berkeley DB took the headache out of the custom approach. These basic market forces inspired other DBM implementations. There was the "New DBM" (ndbm) and the "GNU DBM" (GDBM) and a few others, but the theme was the same. Even today TokyoCabinet calls itself "a modern implementation of DBM" mimicking, and improving on, something first created over thirty years ago. In the mid-1990s, DBM was the name for what you needed if you were looking for fast, reliable local storage. Fast forward to today. What's changed? Systems are connected over fast, very reliable networks. Disks are cheep, fast, and capable of storing huge amounts of data. CPUs continued to follow Moore's Law, processing power that filled a room in 1990 now fits in your pocket. PCs, servers, and other computers proliferated both in business and the personal markets. In addition to the new hardware entire markets, social systems, and new modes of interpersonal communication moved onto the web and started evolving rapidly. These changes cause a massive explosion of data and a need to analyze and understand that data. Taken together this resulted in an entirely different landscape for database storage, new solutions were needed. A number of novel solutions stepped up and eventually a category called NoSQL emerged. The new market forces inspired the CAP theorem and the heated debate of BASE vs. ACID. But in essence this was simply the market looking at what to trade off to meet these new demands. These new database systems shared many qualities in common. There were designed to address massive amounts of data, millions of requests per second, and scale out across multiple systems. The first large-scale and successful solution was Dynamo, Amazon's distributed key/value database. Dynamo essentially took the next logical step and added a twist. Dynamo was to be the database of record, it would be distributed, data would be partitioned across many nodes, and it would tolerate failure by avoiding single points of failure. Amazon did this because they recognized that the majority of the dynamic content they provided to customers visiting their web store front didn't require the services of an RDBMS. The queries were simple, key/value look-ups or simple range queries with only a few queries that required more complex joins. They set about to use relational technology only in places where it was the best solution for the task, places like accounting and order fulfillment, but not in the myriad of other situations. The success of Dynamo, and it's design, inspired the next generation of Non-SQL, distributed database solutions including Cassandra, Riak and Voldemort. The problem their designers set out to solve was, "reliability at massive scale" so the first focal point was distributed database algorithms. Underneath Dynamo there is a local transactional database; either Berkeley DB, Berkeley DB Java Edition, MySQL or an in-memory key/value data structure. Dynamo was an evolution of local key/value storage onto networks. Cassandra, Riak, and Voldemort all faced similar design decisions and one, Voldemort, choose Berkeley DB Java Edition for it's node-local storage. Riak at first was entirely in-memory, but has recently added write-once, append-only log-based on-disk storage similar type of storage as Berkeley DB except that it is based on a hash table which must reside entirely in-memory rather than a btree which can live in-memory or on disk. Berkeley DB evolved too, we added high availability (HA) and a replication manager that makes it easy to setup replica groups. Berkeley DB's replication doesn't partitioned the data, every node keeps an entire copy of the database. For consistency, there is a single node where writes are committed first - a master - then those changes are delivered to the replica nodes as log records. Applications can choose to wait until all nodes are consistent, or fire and forget allowing Berkeley DB to eventually become consistent. Berkeley DB's HA scales-out quite well for read-intensive applications and also effectively eliminates the central point of failure by allowing replica nodes to be elected (using a PAXOS algorithm) to mastership if the master should fail. This implementation covers a wide variety of use cases. MemcacheDB is a server that implements the Memcache network protocol but uses Berkeley DB for storage and HA to replicate the cache state across all the nodes in the cache group. Google Accounts, the user authentication layer for all Google properties, was until recently running Berkeley DB HA. That scaled to a globally distributed system. That said, most NoSQL solutions try to partition (shard) data across nodes in the replication group and some allow writes as well as reads at any node, Berkeley DB HA does not. So, is Berkeley DB a "NoSQL" solution? Not really, but it certainly is a component of many of the existing NoSQL solutions out there. Forgetting all the noise about how NoSQL solutions are complex distributed databases when you boil them down to a single node you still have to store the data to some form of stable local storage. DBMs solved that problem a long time ago. NoSQL has more to do with the layers on top of the DBM; the distributed, sometimes-consistent, partitioned, scale-out storage that manage key/value or document sets and generally have some form of simple HTTP/REST-style network API. Does Berkeley DB do that? Not really. Is Berkeley DB a "NoSQL" solution today? Nope, but it's the most robust solution on which to build such a system. Re-inventing the node-local data storage isn't easy. A lot of people are starting to come to appreciate the sophisticated features found in Berkeley DB, even mimic them in some cases. Could Berkeley DB grow into a NoSQL solution? Absolutely. Our key/value API could be extended over the net using any of a number of existing network protocols such as memcache or HTTP/REST. We could adapt our node-local data partitioning out over replicated nodes. We even have a nice query language and cost-based query optimizer in our BDB XML product that we could reuse were we to build out a document-based NoSQL-style product. XML and JSON are not so different that we couldn't adapt one to work with the other interchangeably. Without too much effort we could add what's missing, we could jump into this No SQL market withing a single product development cycle. Why isn't Berkeley DB already a NoSQL solution? Why aren't we working on it? Why indeed...

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  • How to Organize a Programming Language Club

    - by Ben Griswold
    I previously noted that we started a language club at work.  You know, I searched around but I couldn’t find a copy of the How to Organize a Programming Language Club Handbook. Maybe it’s sold out?  Yes, Stack Overflow has quite a bit of information on how to learn and teach new languages and there’s also a good number of online tutorials which provide language introductions but I was interested in group learning.  After   two months of meetings, I present to you the Unofficial How to Organize a Programming Language Club Handbook.  1. Gauge interest. Start by surveying prospects. “Excuse me, smart-developer-whom-I-work-with-and-I-think-might-be-interested-in-learning-a-new-coding-language-with-me. Are you interested in learning a new language with me?” If you’re lucky, you work with a bunch of really smart folks who aren’t shy about teaching/learning in a group setting and you’ll have a collective interest in no time.  Simply suggesting the idea is the only effort required.  If you don’t work in this type of environment, maybe you should consider a new place of employment.  2. Make it official. Send out a “Welcome to the Club” email: There’s been talk of folks itching to learn new languages – Python, Scala, F# and Haskell to name a few.  Rather than taking on new languages alone, let’s learn in the open.  That’s right.  Let’s start a languages club.  We’ll have everything a real club needs – secret handshake, goofy motto and a high-and-mighty sense that we’re better than everybody else. T-shirts?  Hell YES!  Anyway, I’ve thrown this idea around the office and no one has laughed at me yet so please consider this your very official invitation to be in THE club. [Insert your ideas about how the club might be run, solicit feedback and suggestions, ask what other folks would like to get out the club, comment about club hazing practices and talk up the T-shirts even more. Finally, call out the languages you are interested in learning and ask the group for their list.] 3.  Send out invitations to the first meeting.  Don’t skimp!  Hallmark greeting cards for everyone.  Personalized.  Hearts over the I’s and everything.  Oh, and be sure to include the list of suggested languages with vote count.  Here the list of languages we are interested in: Python 5 Ruby 4 Objective-C 3 F# 2 Haskell 2 Scala 2 Ada 1 Boo 1 C# 1 Clojure 1 Erlang 1 Go 1 Pi 1 Prolog 1 Qt 1 4.  At the first meeting, there must be cake.  Lots of cake. And you should tackle some very important questions: Which language should we start with?  You can immediately go with the top vote getter or you could do as we did and designate each person to provide a high-level review of each of the proposed languages over the next two weeks.  After all presentations are completed, vote on the language. Our high-level review consisted of answers to a series of questions. Decide how often and where the group will meet.  We, for example, meet for a brown bag lunch every Wednesday.  Decide how you’re going to learn.  We determined that the best way to learn is to just dive in and write code.  After choosing our first language (Python), we talked about building an application, or performing coding katas, but we ultimately choose to complete a series of Project Euler problems.  We kept it simple – each member works out the same two problems each week in preparation of a code review the following Wednesday. 5.  Code, Review, Learn.  Prior to the weekly meeting, everyone uploads their solutions to our internal wiki.  Each Project Euler problem has a dedicated page.  In the meeting, we use a really fancy HD projector to show off each member’s solution.  It is very important to use an HD projector.  Again, don’t skimp!  Each code author speaks to their solution, everyone else comments, applauds, points fingers and laughs, etc.  As much as I’ve learned from solving the problems on my own, I’ve learned at least twice as much at the group code review.  6.  Rinse. Lather. Repeat.  We’ve hosted the language club for 7 weeks now.  The first meeting just set the stage.  The next two meetings provided a review of the languages followed by a first language selection.  The remaining meetings focused on Python and Project Euler problems.  Today we took a vote as to whether or not we’re ready to switch to another language and/or another problem set.  Pretty much everyone wants to stay the course for a few more weeks at least.  Until then, we’ll continue to code the next two solutions, review and learn. Again, we’ve been having a good time with the programming language club.  I’m glad it got off the ground.  What do you think?  Would you be interested in a language club?  Any suggestions on what we might do better?

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  • Asserting with JustMock

    - by mehfuzh
    In this post, i will be digging in a bit deep on Mock.Assert. This is the continuation from previous post and covers up the ways you can use assert for your mock expectations. I have used another traditional sample of Talisker that has a warehouse [Collaborator] and an order class [SUT] that will call upon the warehouse to see the stock and fill it up with items. Our sample, interface of warehouse and order looks similar to : public interface IWarehouse {     bool HasInventory(string productName, int quantity);     void Remove(string productName, int quantity); }   public class Order {     public string ProductName { get; private set; }     public int Quantity { get; private set; }     public bool IsFilled { get; private set; }       public Order(string productName, int quantity)     {         this.ProductName = productName;         this.Quantity = quantity;     }       public void Fill(IWarehouse warehouse)     {         if (warehouse.HasInventory(ProductName, Quantity))         {             warehouse.Remove(ProductName, Quantity);             IsFilled = true;         }     }   }   Our first example deals with mock object assertion [my take] / assert all scenario. This will only act on the setups that has this “MustBeCalled” flag associated. To be more specific , let first consider the following test code:    var order = new Order(TALISKER, 0);    var wareHouse = Mock.Create<IWarehouse>();      Mock.Arrange(() => wareHouse.HasInventory(Arg.Any<string>(), 0)).Returns(true).MustBeCalled();    Mock.Arrange(() => wareHouse.Remove(Arg.Any<string>(), 0)).Throws(new InvalidOperationException()).MustBeCalled();    Mock.Arrange(() => wareHouse.Remove(Arg.Any<string>(), 100)).Throws(new InvalidOperationException());      //exercise    Assert.Throws<InvalidOperationException>(() => order.Fill(wareHouse));    // it will assert first and second setup.    Mock.Assert(wareHouse); Here, we have created the order object, created the mock of IWarehouse , then I setup our HasInventory and Remove calls of IWarehouse with my expected, which is called by the order.Fill internally. Now both of these setups are marked as “MustBeCalled”. There is one additional IWarehouse.Remove that is invalid and is not marked.   On line 9 ,  as we do order.Fill , the first and second setups will be invoked internally where the third one is left  un-invoked. Here, Mock.Assert will pass successfully as  both of the required ones are called as expected. But, if we marked the third one as must then it would fail with an  proper exception. Here, we can also see that I have used the same call for two different setups, this feature is called sequential mocking and will be covered later on. Moving forward, let’s say, we don’t want this must call, when we want to do it specifically with lamda. For that let’s consider the following code: //setup - data var order = new Order(TALISKER, 50); var wareHouse = Mock.Create<IWarehouse>();   Mock.Arrange(() => wareHouse.HasInventory(TALISKER, 50)).Returns(true);   //exercise order.Fill(wareHouse);   //verify state Assert.True(order.IsFilled); //verify interaction Mock.Assert(()=> wareHouse.HasInventory(TALISKER, 50));   Here, the snippet shows a case for successful order, i haven’t used “MustBeCalled” rather i used lamda specifically to assert the call that I have made, which is more justified for the cases where we exactly know the user code will behave. But, here goes a question that how we are going assert a mock call if we don’t know what item a user code may request for. In that case, we can combine the matchers with our assert calls like we do it for arrange: //setup - data  var order = new Order(TALISKER, 50);  var wareHouse = Mock.Create<IWarehouse>();    Mock.Arrange(() => wareHouse.HasInventory(TALISKER, Arg.Matches<int>( x => x <= 50))).Returns(true);    //exercise  order.Fill(wareHouse);    //verify state  Assert.True(order.IsFilled);    //verify interaction  Mock.Assert(() => wareHouse.HasInventory(Arg.Any<string>(), Arg.Matches<int>(x => x <= 50)));   Here, i have asserted a mock call for which i don’t know the item name,  but i know that number of items that user will request is less than 50.  This kind of expression based assertion is now possible with JustMock. We can extent this sample for properties as well, which will be covered shortly [in other posts]. In addition to just simple assertion, we can also use filters to limit to times a call has occurred or if ever occurred. Like for the first test code, we have one setup that is never invoked. For such, it is always valid to use the following assert call: Mock.Assert(() => wareHouse.Remove(Arg.Any<string>(), 100), Occurs.Never()); Or ,for warehouse.HasInventory we can do the following: Mock.Assert(() => wareHouse.HasInventory(Arg.Any<string>(), 0), Occurs.Once()); Or,  to be more specific, it’s even better with: Mock.Assert(() => wareHouse.HasInventory(Arg.Any<string>(), 0), Occurs.Exactly(1));   There are other filters  that you can apply here using AtMost, AtLeast and AtLeastOnce but I left those to the readers. You can try the above sample that is provided in the examples shipped with JustMock.Please, do check it out and feel free to ping me for any issues.   Enjoy!!

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  • Robotic Arm &ndash; Hardware

    - by Szymon Kobalczyk
    This is first in series of articles about project I've been building  in my spare time since last Summer. Actually it all began when I was researching a topic of modeling human motion kinematics in order to create gesture recognition library for Kinect. This ties heavily into motion theory of robotic manipulators so I also glanced at some designs of robotic arms. Somehow I stumbled upon this cool looking open source robotic arm: It was featured on Thingiverse and published by user jjshortcut (Jan-Jaap). Since for some time I got hooked on toying with microcontrollers, robots and other electronics, I decided to give it a try and build it myself. In this post I will describe the hardware build of the arm and in later posts I will be writing about the software to control it. Another reason to build the arm myself was the cost factor. Even small commercial robotic arms are quite expensive – products from Lynxmotion and Dagu look great but both cost around USD $300 (actually there is one cheap arm available but it looks more like a toy to me). In comparison this design is quite cheap. It uses seven hobby grade servos and even the cheapest ones should work fine. The structure is build from a set of laser cut parts connected with few metal spacers (15mm and 47mm) and lots of M3 screws. Other than that you’d only need a microcontroller board to drive the servos. So in total it comes a lot cheaper to build it yourself than buy an of the shelf robotic arm. Oh, and if you don’t like this one there are few more robotic arm projects at Thingiverse (including one by oomlout). Laser cut parts Some time ago I’ve build another robot using laser cut parts so I knew the process already. You can grab the design files in both DXF and EPS format from Thingiverse, and there are also 3D models of each part in STL. Actually the design is split into a second project for the mini servo gripper (there is also a standard servo version available but it won’t fit this arm).  I wanted to make some small adjustments, layout, and add measurements to the parts before sending it for cutting. I’ve looked at some free 2D CAD programs, and finally did all this work using QCad 3 Beta with worked great for me (I also tried LibreCAD but it didn’t work that well). All parts are cut from 4 mm thick material. Because I was worried that acrylic is too fragile and might break, I also ordered another set cut from plywood. In the end I build it from plywood because it was easier to glue (I was told acrylic requires a special glue). Btw. I found a great laser cutter service in Kraków and highly recommend it (www.ebbox.com.pl). It cost me only USD $26 for both sets ($16 acrylic + $10 plywood). Metal parts I bought all the M3 screws and nuts at local hardware store. Make sure to look for nylon lock (nyloc) nuts for the gripper because otherwise it unscrews and comes apart quickly. I couldn’t find local store with metal spacers and had to order them online (you’d need 11 x 47mm and 3 x 15mm). I think I paid less than USD $10 for all metal parts. Servos This arm uses five standards size servos to drive the arm itself, and two micro servos are used on the gripper. Author of the project used Modelcraft RS-2 Servo and Modelcraft ES-05 HT Servo. I had two Futaba S3001 servos laying around, and ordered additional TowerPro SG-5010 standard size servos and TowerPro SG90 micro servos. However it turned out that the SG90 won’t fit in the gripper so I had to replace it with a slightly smaller E-Sky EK2-0508 micro servo. Later it also turned out that Futaba servos make some strange noise while working so I swapped one with TowerPro SG-5010 which has higher torque (8kg / cm). I’ve also bought three servo extension cables. All servos cost me USD $45. Assembly The build process is not difficult but you need to think carefully about order of assembling it. You can do the base and upper arm first. Because two servos in the base are close together you need to put first with one piece of lower arm already connected before you put the second servo. Then you connect the upper arm and finally put the second piece of lower arm to hold it together. Gripper and base require some gluing so think it through too. Make sure to look closely at all the photos on Thingiverse (also other people copies) and read additional posts on jjshortcust’s blog: My mini servo grippers and completed robotic arm  Multiply the robotic arm and electronics Here is also Rob’s copy cut from aluminum My assembled arm looks like this – I think it turned out really nice: Servo controller board The last piece of hardware I needed was an electronic board that would take command from PC and drive all seven servos. I could probably use Arduino for this task, and in fact there are several Arduino servo shields available (for example from Adafruit or Renbotics).  However one problem is that most support only up to six servos, and second that their accuracy is limited by Arduino’s timer frequency. So instead I looked for dedicated servo controller and found a series of Maestro boards from Pololu. I picked the Pololu Mini Maestro 12-Channel USB Servo Controller. It has many nice features including native USB connection, high resolution pulses (0.25µs) with no jitter, built-in speed and acceleration control, and even scripting capability. Another cool feature is that besides servo control, each channel can be configured as either general input or output. So far I’m using seven channels so I still have five available to connect some sensors (for example distance sensor mounted on gripper might be useful). And last but important factor was that they have SDK in .NET – what more I could wish for! The board itself is very small – half of the size of Tic-Tac box. I picked one for about USD $35 in this store. Perhaps another good alternative would be the Phidgets Advanced Servo 8-Motor – but it is significantly more expensive at USD $87.30. The Maestro Controller Driver and Software package includes Maestro Control Center program with lets you immediately configure the board. For each servo I first figured out their move range and set the min/max limits. I played with setting the speed an acceleration values as well. Big issue for me was that there are two servos that control position of lower arm (shoulder joint), and both have to be moved at the same time. This is where the scripting feature of Pololu board turned out very helpful. I wrote a script that synchronizes position of second servo with first one – so now I only need to move one servo and other will follow automatically. This turned out tricky because I couldn’t find simple offset mapping of the move range for each servo – I had to divide it into several sub-ranges and map each individually. The scripting language is bit assembler-like but gets the job done. And there is even a runtime debugging and stack view available. Altogether I’m very happy with the Pololu Mini Maestro Servo Controller, and with this final piece I completed the build and was able to move my arm from the Meastro Control program.   The total cost of my robotic arm was: $10 laser cut parts $10 metal parts $45 servos $35 servo controller ----------------------- $100 total So here you have all the information about the hardware. In next post I’ll start talking about the software that I wrote in Microsoft Robotics Developer Studio 4. Stay tuned!

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  • MSCC: Scripting - Administrator's­ toolbox of magic...

    Finally, we made it to have our April meetup - in May. The most obvious explanation is the increased amount of open source and IT activities that either the MSCC, the Linux User Group of Mauritius (LUGM), or the University of Mauritius Student's Computer Club is organising. It's absolutely incredible to see the recent hype of events here on the island. And I'm loving it! Unfortunately, we also had to deal with arranging for a location this time. It was kind of an odyssey as my requests (and phone calls) haven't been answered, even though I tried it several times - well, kind of disappointing and I have to look into that for future gatherings. In my opinion, it is essential that two parameters of a community meeting are fixed as early as possible: Location, and Date and time You can't just change one or both on the very last minute. Well, this time we had to do it due to unforeseen reasons, and I apologise to any MSCC member which couldn't make it to our April meetup. Okay, lesson learned but now back to the actual meetup report ... Shortly after the meeting I placed the following statement as my first impression: "Spontaneous and improvised :) No, seriously, Ish and Dan had well prepared presentations on shell scripting, mainly focused towards Bourne Again Shell (bash), and the pros and cons of scripting versus actually writing something in a decent programming language. I thought that I could cut myself out of the equation but the demand for information about PowerShell was higher than expected..." Well, it turned out that the interest in Windows PowerShell was high, as I even got a couple of questions on it via social media networks during the evening. I also like to mention that the number of attendees went back to what I would call a "standard" number of participation. This time there were 12 craftsmen, but again a good number of First Timers. Reactions of other attendees Here are some impressions and feedback from our participants: "Enjoyed the bash and powershell (linux / windows) presentations ..." -- Nadim on event comments "He [Daniel] also showed us some syntax loopholes in Bash that could leave someone with bad code." -- Ish on MSCC – Let's talk about Scripting   Glad to see a couple of first time attendees, especially students from the university itself. Some details on the presentations MSCC: First time visit at the University of Mauritius - Phase II Engineering Tower, room 2.9 Gimme some love ... bash and other shells Ish gave a great introduction into shell scripting as he spoke about existing shell environments and a little bit about their history. Furthermore, he talked about various built-in commands, the use of coreutils, the ability to daisy-chain multiple commands using pipes, the importance of the standard I/O streams and their file descriptors in advanced scripting techniques. Combined with a couple of sample statements in the Linux terminal on Ubuntu 14.04 machine it was a solid presentation. Have a closer look at his slides - published on his blog on MSCC – Let's talk about Scripting. Oddities of scripting After the brief introduction into bash it was Daniel's turn to highlight a good number of oddities when working with shell scripts. First of all, it should be clear that scripting is not supposed for any kind of implementations in terms of software but simply to automate administrative procedures and to simplify routine jobs on a system. One of the cool oddities that he mentioned is that everything (!) in a shell is represented by strings; there are no other types like integer, float, date-time, etc. that you'd like to use in a full-fledged programming language. Let's have a look at his sample:  more to come... What's the output? As a conclusion, Daniel suggests that shell scripting should be limited but not restricted to automatic repetitive command stacks and batch jobs, startup wrapper for applications in order to set up the execution environment, and other not too sophisticated jobs. But as soon as it might involve a little bit more logic or you might rely on performance it's better to write an application in Ruby, Python, or Perl (among others of course). This is also enables the possibility to test your code properly. MSCC: Ish talking about Bourne Again Shell (bash) and shell scripting to automate regular tasks MSCC: Daniel gives an overview about the pros and cons of shell scripting versus programming MSCC: PowerShell as your scripting solution on Windows operating systems The path of the Enlightened is long ... and tough. Honestly, even though PowerShell was mentioned without any further details on the meetup's agenda, I didn't expect that there would be demand to give a presentation on Microsoft PowerShell after all. I already took this topic out of the announcement but the audience wanted to have some information. Okay, then let's see what I could do - improvised style. While my machine booted and got hooked up to the projector, I started to talk about the beginnings of PowerShell from back in 2006, and its predecessors MS DOS and Command Prompt. A throwback in history... always good for young people. As usual, Microsoft didn't get it at that time. Instead of listening to their client's needs and demands they ignored the feasibility to administrate Windows server farms without any UI tools. PowerShell is actually a result of this, and seeing that shell scripting is a common, reliable and fast way in an administrator's toolbox for decades, Microsoft had to adapt from their Microsoft Management Console (MMC) to a broader approach. It's not like shell scripting was something new; it is in daily use by alternative operating systems like AIX, HP UX, Solaris, and last but not least Linux. Most interestingly, Microsoft is very good at renovating existing architectures, and over the years PowerShell not only replaced their own combination of Command Prompt and Scripting Hosts (VBScript and CScript) but really turned into a challenging competitor on the market. The shell is easy to extend with cmdlets, and open to other Microsoft products like SQL Server, SharePoint, as well as Third-party software applications. Similar to MMC PowerShell also offers the ability to administer other machine remotely - only without a graphical user interface and therefore it's easier to automate and schedule regular tasks. Following is a sample of a PowerShell script file (extension .ps1): $strComputer = "." $colItems = get-wmiobject -class Win32_BIOS -namespace root\CIMV2 -comp $strComputer foreach ($objItem in $colItems) {write-host "BIOS Characteristics: " $objItem.BiosCharacteristicswrite-host "BIOS Version: " $objItem.BIOSVersionwrite-host "Build Number: " $objItem.BuildNumberwrite-host "Caption: " $objItem.Captionwrite-host "Code Set: " $objItem.CodeSetwrite-host "Current Language: " $objItem.CurrentLanguagewrite-host "Description: " $objItem.Descriptionwrite-host "Identification Code: " $objItem.IdentificationCodewrite-host "Installable Languages: " $objItem.InstallableLanguageswrite-host "Installation Date: " $objItem.InstallDatewrite-host "Language Edition: " $objItem.LanguageEditionwrite-host "List Of Languages: " $objItem.ListOfLanguageswrite-host "Manufacturer: " $objItem.Manufacturerwrite-host "Name: " $objItem.Namewrite-host "Other Target Operating System: " $objItem.OtherTargetOSwrite-host "Primary BIOS: " $objItem.PrimaryBIOSwrite-host "Release Date: " $objItem.ReleaseDatewrite-host "Serial Number: " $objItem.SerialNumberwrite-host "SMBIOS BIOS Version: " $objItem.SMBIOSBIOSVersionwrite-host "SMBIOS Major Version: " $objItem.SMBIOSMajorVersionwrite-host "SMBIOS Minor Version: " $objItem.SMBIOSMinorVersionwrite-host "SMBIOS Present: " $objItem.SMBIOSPresentwrite-host "Software Element ID: " $objItem.SoftwareElementIDwrite-host "Software Element State: " $objItem.SoftwareElementStatewrite-host "Status: " $objItem.Statuswrite-host "Target Operating System: " $objItem.TargetOperatingSystemwrite-host "Version: " $objItem.Versionwrite-host} Which gives you information about your BIOS and Windows OS. Then change the computer name to another one on your network (NetBIOS based) and run the script again. There lots of samples and tutorials at the Microsoft Script Center, and I would advise you to pay a visit over there if you are more interested in PowerShell. The Script Center provides the download links, too. Upcoming Events What are the upcoming events here in Mauritius? So far, we have the following ones (incomplete list as usual) in chronological order: Hacking Defence (14. May 2014) WebCup Maurice (7. & 8. June 2014) Developers Conference (TBA ~ July 2014) Linuxfest 2014 (TBA ~ November 2014) Hopefully, there will be more announcements during the next couple of weeks and months. If you know about any other event, like a bootcamp, a code challenge or hackathon here in Mauritius, please drop me a note in the comment section below this article. Thanks! My resume of the day Spontaneous and improvised :) The new location at the University of Mauritius turned out very well, there is plenty of space, and it could be a good choice for future meetings. Especially, having the ability to get more and more students into our IT community sounds like a great opportunity. Later during the day, I got some promising mails from Nadim regarding future sessions at the local branch of the Middlesex University. Well, we will see in the future... But for now this will be on hold until approximately October when students resume their regular studies. Anyway, it was a good experience at the university, and thanks again to the UoM Student's Computer Club that made the necessary arrangements for the MSCC!

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  • CodePlex Daily Summary for Saturday, March 27, 2010

    CodePlex Daily Summary for Saturday, March 27, 2010New ProjectsAlter gear SQL index Management: SQL Index management displays a list of indexes available for the chosen database and allows you to select an individual / group of indexes to be r...ASP League Ladder System: An ASP ladder / league system for online gaming league or real life leagues also.Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator is a software suite to promote computer aided strategy planning. Sports team can visualize their strategy usin...Boo syntax highlighting for Visual Studio 2010: Simple syntax hightlighting VSX add-in for Boo language in Visual Studio 2010.easySan: easySan zur einfachen Mitgliedsverwaltung im BRKFsUnit: FsUnit makes unit-testing with F# more enjoyable. It adds a special syntax to your favorite .NET testing framework.Laughing Dog XNA Framework: Laughing Dog is a simple to use, component based 2D framework for XNA game development. At present it is very early in development and as such is f...miniTodo: WPFでMVVMの練習にてきとうに作ったTODOアプリ 実用は無理です。My Common Library on .NET with CSharp: My Common Library on .NET with CSharp, it conclude database assecc, encrypt string, data caching, StringUtility, thank you for your view.Native code wrapping using c# : fsutil sparse commands: Ever thought about creating HUGE FILES for future use but felt bad for the wasted memory? Well, SPARSE FILES are the ANSWER! This FSUTIL SPARSE CO...Open SOA Platform: A centralized system for administering applications throught a SOA Enterprise Service Bus: Runtime environment (PROD, DEV, ...) , application and s...P-DBMS: Network and Database ProjectPraiseSight: PraiseSight is supposed to become a practical tool for churches to catalog an present their songs, lyrics and presentations on a beamer. The soluti...Pretty Good Frontend: Pretty Good Frontend is a sample frontend for ConfigMgr (SCCM) 2007 and MDT 2010 Zero Touch. S3Appender (Appender for Log4Net that Uses Amazon S3 For Storing Log Files): The S3Appender is a log4net appender that stores log events in either a MemoryStream or FileStream and sends them to S3 based on time intervals and...sEmit: sEmit (sms emitter) is an application written in C# which was built to send text messages. The project was founded in May 2009 by cansik. It works ...Silverlight RIA Tools: A tool set that generates a full RIA Solutions in Silverlightthommo cannon: Cannon for shooting down ThommosTianjin Polytechnic University Online Judge: Online Judge System Built on Microsoft technologies. Vision & Scope: A distributed OJ Solution on Windows and Cloud. Technologies used or planed...Tinare: Tinare is an byte encryption and decryption alogrithm. The input key is a string password.TinyPlug: Small Plugin Manager, written in C# Allows a project to define supported interfaces, and at runtime add plugins which support (inherit) these in...Utility niconv helps to convert text from one encoding to another: .NET implementation of GUN iconv console converter utility. The niconv program converts text from one encoding to another encoding. In the future r...WareFeed - Software Business Analytics: WareFeed is a simple but effective Software Business Analytics tool written in PHP and compatible others languages such as .NET, Java or Python. It...Y36API1: Semestralni projekt na Y36APINew ReleasesAlter gear SQL index Management: Setup 1.0.0: setup for first alpha releaseASP League Ladder System: ASPLeagueRelease_0_4_1: Release v 0.41Augmented Reality Strategy Simulator: Augmented Reality Strategy Simulator: Version 1.0 InstallerAutoAudit: AutoAudit 1.10e: Version 1.10e will be the final iteration of version 1 development. Version 2 will begin adding switches and options. Pleae email your suggestio...Boo syntax highlighting for Visual Studio 2010: Boo syntax VS 2010 - alpha: First release TODO: Multiline comments!Chargify.NET: Chargify.NET 0.6: Updated library, using Metered Components and updated Product information.Composer: V1.0.326.1000 Alpha: Initial Alpha release. Should be stable, with minor issues.CoNatural Components: CoNatural Components 1.6: Code fixes: Created helper classes to generate source code for type mapper/materializer. Fixed issue in optimized type materializer when loading ...CRM External View: 1.2: New Features in v1.2 release Password protected views. No more using Web Data Access role from v1. Filtering capabilities Caching for performan...Designit Video Embed Package: Release 1.1.0 beta1: You can now either have the video embeded directly in the template or have a preview in template that opens the video in a lightbox window.FsUnit: FsUnit 0.9.0 for NUnit: This release is for F# 2.0 and NUnit 2.5+.Laughing Dog XNA Framework: Laughing Dog 0.0.1: Laughing Dog - Alpla - v 0.0.1 First released version of the Laughing Dog framework.LiveUpload to Facebook: LiveUpload to Facebook 3.2: Version 3.2Become a fan on Facebook! Features Quickly and easily upload your photos and videos to Facebook, including any people tags added in Win...MapWindow6: MapWindow 6.0 msi March 26: This version adds the Join feature for creating a new "featureset" with attributes that are joined with attributes from a Excel data label named 'D...Mobile Broadband Logging Monitor: Mobile Broadband Logging Monitor 1.2.2: This edition supports: Newer and older editions of Birdstep Technology's EasyConnect HUAWEI Mobile Partner MWConn User defined location for s...Multiplayer Quiz: Release 1_6_351_0: A beta release of the next version. Please leave any errors in discussions or comments.Native code wrapping using c# : fsutil sparse commands: Fsutil sparse file native code - c sharp wrapper: Project Description A C# code wrapping a native code-Sparse files1 The code is about SPARSE files- the abillity to create huge files (for future us...Nice Libraries: 1.30 build 50325.01: Release 1.30 build 50325.01Pretty Good Frontend: Pretty Good Frontend binaries v1.0: This is the first public release of the Pretty Good Frontend binariesPylor: Pylor 0.1 alpha: This is the very first published version. I hope I can put a sample project soon.Quick Performance Monitor: Version 1.1 refresh: There was a typo or two in the sample batch file. Corrected now.Rapidshare Episode Downloader: RED v0.8.3: 0.8.1 introduced the ability to advance to the next episode. In 0.8.2 a bug was found that if episode number is less then 10, then the preceding 0...RapidWebDev - .NET Enterprise Software Development Infrastructure: RapidWebDev 1.52: RapidWebDev is an infrastructure helps to develop enterprise software solutions in Microsoft .NET easily and productively. This is the release vers...thommo cannon: game: gamethommo cannon: setup: setupthommo cannon: test: testTinare: Tinare DLL: Tinare DLL is a dynamic-link library written in C# which provides the functions to encrypt and decrypt a byte stream with tinare.WeatherBar: WeatherBar 2.1 [No Installation]: Minor changes to release 2.0 (http://weatherbar.codeplex.com/releases/view/42490). Fixed the bug that caused an exception to be thrown if the user...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibrarySilverlight ToolkitMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationFarseer Physics Enginepatterns & practices: Composite WPF and SilverlightLINQ to TwitterTable2ClassFluent Ribbon Control SuiteNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Silverlight Recruiting Application Part 4 - Navigation and Modules

    After our brief intermission (and the craziness of Q1 2010 release week), we're back on track here and today we get to dive into how we are going to navigate through our applications as well as how to set up our modules. That way, as I start adding the functionality- adding Jobs and Applicants, Interview Scheduling, and finally a handy Dashboard- you'll see how everything is communicating back and forth. This is all leading up to an eventual webinar, in which I'll dive into this process and give a honest look at the current story for MVVM vs. Code-Behind applications. (For a look at the future with SL4 and a little thing called MEF, check out what Ross is doing over at his blog!) Preamble... Before getting into really talking about this app, I've done a little bit of work ahead of time to create a ton of files that I'll need. Since the webinar is going to cover the Dashboard, it's not here, but otherwise this is a look at what the project layout looks like (and remember, this is both projects since they share the .Web): So as you can see, from an architecture perspective, the code-behind app is much smaller and more streamlined- aka a better fit for the one man shop that is me. Each module in the MVVM app has the same setup, which is the Module class and corresponding Views and ViewModels. Since the code-behind app doesn't need a go-between project like Infrastructure, each MVVM module is instead replaced by a single Silverlight UserControl which will contain all the logic for each respective bit of functionality. My Very First Module Navigation is going to be key to my application, so I figured the first thing I would setup is my MenuModule. First step here is creating a Silverlight Class Library named MenuModule, creatingthe View and ViewModel folders, and adding the MenuModule.cs class to handle module loading. The most important thing here is that my MenuModule inherits from IModule, which runs an Initialize on each module as it is created that, in my case, adds the views to the correct regions. Here's the MenuModule.cs code: public class MenuModule : IModule { private readonly IRegionManager regionManager; private readonly IUnityContainer container; public MenuModule(IUnityContainer container, IRegionManager regionmanager) { this.container = container; this.regionManager = regionmanager; } public void Initialize() { var addMenuView = container.Resolve<MenuView>(); regionManager.Regions["MenuRegion"].Add(addMenuView); } } Pretty straightforward here... We inject a container and region manager from Prism/Unity, then upon initialization we grab the view (out of our Views folder) and add it to the region it needs to live in. Simple, right? When the MenuView is created, the only thing in the code-behind is a reference to the set the MenuViewModel as the DataContext. I'd like to achieve MVVM nirvana and have zero code-behind by placing the viewmodel in the XAML, but for the reasons listed further below I can't. Navigation - MVVM Since navigation isn't the biggest concern in putting this whole thing together, I'm using the Button control to handle different options for loading up views/modules. There is another reason for this- out of the box, Prism has command support for buttons, which is one less custom command I had to work up for the functionality I would need. This comes from the Microsoft.Practices.Composite.Presentation assembly and looks as follows when put in code: <Button x:Name="xGoToJobs" Style="{StaticResource menuStyle}" Content="Jobs" cal:Click.Command="{Binding GoModule}" cal:Click.CommandParameter="JobPostingsView" /> For quick reference, 'menuStyle' is just taking care of margins and spacing, otherwise it looks, feels, and functions like everyone's favorite Button. What MVVM's this up is that the Click.Command is tying to a DelegateCommand (also coming fromPrism) on the backend. This setup allows you to tie user interaction to a command you setup in your viewmodel, which replaces the standard event-based setup you'd see in the code-behind app. Due to databinding magic, it all just works. When we get looking at the DelegateCommand in code, it ends up like this: public class MenuViewModel : ViewModelBase { private readonly IRegionManager regionManager; public DelegateCommand<object> GoModule { get; set; } public MenuViewModel(IRegionManager regionmanager) { this.regionManager = regionmanager; this.GoModule = new DelegateCommand<object>(this.goToView); } public void goToView(object obj) { MakeMeActive(this.regionManager, "MainRegion", obj.ToString()); } } Another for reference, ViewModelBase takes care of iNotifyPropertyChanged and MakeMeActive, which switches views in the MainRegion based on the parameters. So our public DelegateCommand GoModule ties to our command on the view, that in turn calls goToView, and the parameter on the button is the name of the view (which we pass with obj.ToString()) to activate. And how do the views get the names I can pass as a string? When I called regionManager.Regions[regionname].Add(view), there is an overload that allows for .Add(view, "viewname"), with viewname being what I use to activate views. You'll see that in action next installment, just wanted to clarify how that works. With this setup, I create two more buttons in my MenuView and the MenuModule is good to go. Last step is to make sure my MenuModule loads in my Bootstrapper: protected override IModuleCatalog GetModuleCatalog() { ModuleCatalog catalog = new ModuleCatalog(); // add modules here catalog.AddModule(typeof(MenuModule.MenuModule)); return catalog; } Clean, simple, MVVM-delicious. Navigation - Code-Behind Keeping with the history of significantly shorter code-behind sections of this series, Navigation will be no different. I promise. As I explained in a prior post, due to the one-project setup I don't have to worry about the same concerns so my menu is part of MainPage.xaml. So I can cheese-it a bit, though, since I've already got three buttons all set I'm just copying that code and adding three click-events instead of the command/commandparameter setup: <!-- Menu Region --> <StackPanel Grid.Row="1" Orientation="Vertical"> <Button x:Name="xJobsButton" Content="Jobs" Style="{StaticResource menuStyleCB}" Click="xJobsButton_Click" /> <Button x:Name="xApplicantsButton" Content="Applicants" Style="{StaticResource menuStyleCB}" Click="xApplicantsButton_Click" /> <Button x:Name="xSchedulingModule" Content="Scheduling" Style="{StaticResource menuStyleCB}" Click="xSchedulingModule_Click" /> </StackPanel> Simple, easy to use events, and no extra assemblies required! Since the code for loading each view will be similar, we'll focus on JobsView for now.The code-behind with this setup looks something like... private JobsView _jobsView; public MainPage() { InitializeComponent(); } private void xJobsButton_Click(object sender, RoutedEventArgs e) { if (MainRegion.Content.GetType() != typeof(JobsView)) { if (_jobsView == null) _jobsView = new JobsView(); MainRegion.Content = _jobsView; } } What am I doing here? First, for each 'view' I create a private reference which MainPage will hold on to. This allows for a little bit of state-maintenance when switching views. When a button is clicked, first we make sure the 'view' typeisn't active (why load it again if it is already at center stage?), then we check if the view has been created and create if necessary, then load it up. Three steps to switching views and is easy as pie. Part 4 Results The end result of all this is that I now have a menu module (MVVM) and a menu section (code-behind) that load their respective views. Since I'm using the same exact XAML (except with commands/events depending on the project), the end result for both is again exactly the same and I'll show a slightly larger image to show it off: Next time, we add the Jobs Module and wire up RadGridView and a separate edit page to handle adding and editing new jobs. That's when things get fun. And somewhere down the line, I'll make the menu look slicker. :) Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Segfault when iterating over a map<string, string> and drawing its contents using SDL_TTF

    - by Michael Stahre
    I'm not entirely sure this question belongs on gamedev.stackexchange, but I'm technically working on a game and working with SDL, so it might not be entirely offtopic. I've written a class called DebugText. The point of the class is to have a nice way of printing values of variables to the game screen. The idea is to call SetDebugText() with the variables in question every time they change or, as is currently the case, every time the game's Update() is called. The issue is that when iterating over the map that contains my variables and their latest updated values, I get segfaults. See the comments in DrawDebugText() below, it specifies where the error happens. I've tried splitting the calls to it-first and it-second into separate lines and found that the problem doesn't always happen when calling it-first. It alters between it-first and it-second. I can't find a pattern. It doesn't fail on every call to DrawDebugText() either. It might fail on the third time DrawDebugText() is called, or it might fail on the fourth. Class header: #ifndef CLIENT_DEBUGTEXT_H #define CLIENT_DEBUGTEXT_H #include <Map> #include <Math.h> #include <sstream> #include <SDL.h> #include <SDL_ttf.h> #include "vector2.h" using std::string; using std::stringstream; using std::map; using std::pair; using game::Vector2; namespace game { class DebugText { private: TTF_Font* debug_text_font; map<string, string>* debug_text_list; public: void SetDebugText(string var, bool value); void SetDebugText(string var, float value); void SetDebugText(string var, int value); void SetDebugText(string var, Vector2 value); void SetDebugText(string var, string value); int DrawDebugText(SDL_Surface*, SDL_Rect*); void InitDebugText(); void Clear(); }; } #endif Class source file: #include "debugtext.h" namespace game { // Copypasta function for handling the toString conversion template <class T> inline string to_string (const T& t) { stringstream ss (stringstream::in | stringstream::out); ss << t; return ss.str(); } // Initializes SDL_TTF and sets its font void DebugText::InitDebugText() { if(TTF_WasInit()) TTF_Quit(); TTF_Init(); debug_text_font = TTF_OpenFont("LiberationSans-Regular.ttf", 16); TTF_SetFontStyle(debug_text_font, TTF_STYLE_NORMAL); } // Iterates over the current debug_text_list and draws every element on the screen. // After drawing with SDL you need to get a rect specifying the area on the screen that was changed and tell SDL that this part of the screen needs to be updated. this is done in the game's Draw() function // This function sets rects_to_update to the new list of rects provided by all of the surfaces and returns the number of rects in the list. These two parameters are used in Draw() when calling on SDL_UpdateRects(), which takes an SDL_Rect* and a list length int DebugText::DrawDebugText(SDL_Surface* screen, SDL_Rect* rects_to_update) { if(debug_text_list == NULL) return 0; if(!TTF_WasInit()) InitDebugText(); rects_to_update = NULL; // Specifying the font color SDL_Color font_color = {0xff, 0x00, 0x00, 0x00}; // r, g, b, unused int row_count = 0; string line; // The iterator variable map<string, string>::iterator it; // Gets the iterator and iterates over it for(it = debug_text_list->begin(); it != debug_text_list->end(); it++) { // Takes the first value (the name of the variable) and the second value (the value of the parameter in string form) //---------THIS LINE GIVES ME SEGFAULTS----- line = it->first + ": " + it->second; //------------------------------------------ // Creates a surface with the text on it that in turn can be rendered to the screen itself later SDL_Surface* debug_surface = TTF_RenderText_Solid(debug_text_font, line.c_str(), font_color); if(debug_surface == NULL) { // A standard check for errors fprintf(stderr, "Error: %s", TTF_GetError()); return NULL; } else { // If SDL_TTF did its job right, then we now set a destination rect row_count++; SDL_Rect dstrect = {5, 5, 0, 0}; // x, y, w, h dstrect.x = 20; dstrect.y = 20*row_count; // Draws the surface with the text on it to the screen int res = SDL_BlitSurface(debug_surface,NULL,screen,&dstrect); if(res != 0) { //Just an error check fprintf(stderr, "Error: %s", SDL_GetError()); return NULL; } // Creates a new rect to specify the area that needs to be updated with SDL_Rect* new_rect_to_update = (SDL_Rect*) malloc(sizeof(SDL_Rect)); new_rect_to_update->h = debug_surface->h; new_rect_to_update->w = debug_surface->w; new_rect_to_update->x = dstrect.x; new_rect_to_update->y = dstrect.y; // Just freeing the surface since it isn't necessary anymore SDL_FreeSurface(debug_surface); // Creates a new list of rects with room for the new rect SDL_Rect* newtemp = (SDL_Rect*) malloc(row_count*sizeof(SDL_Rect)); // Copies the data from the old list of rects to the new one memcpy(newtemp, rects_to_update, (row_count-1)*sizeof(SDL_Rect)); // Adds the new rect to the new list newtemp[row_count-1] = *new_rect_to_update; // Frees the memory used by the old list free(rects_to_update); // And finally redirects the pointer to the old list to the new list rects_to_update = newtemp; newtemp = NULL; } } // When the entire map has been iterated over, return the number of lines that were drawn, ie. the number of rects in the returned rect list return row_count; } // The SetDebugText used by all the SetDebugText overloads // Takes two strings, inserts them into the map as a pair void DebugText::SetDebugText(string var, string value) { if (debug_text_list == NULL) { debug_text_list = new map<string, string>(); } debug_text_list->erase(var); debug_text_list->insert(pair<string, string>(var, value)); } // Writes the bool to a string and calls SetDebugText(string, string) void DebugText::SetDebugText(string var, bool value) { string result; if (value) result = "True"; else result = "False"; SetDebugText(var, result); } // Does the same thing, but uses to_string() to convert the float void DebugText::SetDebugText(string var, float value) { SetDebugText(var, to_string(value)); } // Same as above, but int void DebugText::SetDebugText(string var, int value) { SetDebugText(var, to_string(value)); } // Vector2 is a struct of my own making. It contains the two float vars x and y void DebugText::SetDebugText(string var, Vector2 value) { SetDebugText(var + ".x", to_string(value.x)); SetDebugText(var + ".y", to_string(value.y)); } // Empties the list. I don't actually use this in my code. Shame on me for writing something I don't use. void DebugText::Clear() { if(debug_text_list != NULL) debug_text_list->clear(); } }

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  • .NET to iOS: From WinForms to the iPad

    - by RobertChipperfield
    One of the great things about working at Red Gate is getting to play with new technology - and right now, that means mobile. A few weeks ago, we decided that a little research into the tablet computing arena was due, and purely from a numbers point of view, that suggested the iPad as a good target device. A quick trip to iPhoneDevCon in San Diego later, and Marine and I came back full of ideas, and with some concept of how iOS development was meant to work. Here's how we went from there to the release of Stacks & Heaps, our geeky take on the classic "Snakes & Ladders" game. Step 1: Buy a Mac I've played with many operating systems in my time: from the original BBC Model B, through DOS, Windows, Linux, and others, but I'd so far managed to avoid buying fruit-flavoured computer hardware! If you want to develop for the iPhone, iPad or iPod Touch, that's the first thing that needs to change. If you've not used OS X before, the first thing you'll realise is that everything is different! In the interests of avoiding a flame war in the comments section, I'll only go so far as to say that a lot of my Windows-flavoured muscle memory no longer worked. If you're in the UK, you'll also realise your keyboard is lacking a # key, and that " and @ are the other way around from normal. The wonderful Ukelele keyboard layout editor restores some sanity here, as long as you don't look at the keyboard when you're typing. I couldn't give up the PC entirely, but a handy application called Synergy comes to the rescue - it lets you share a single keyboard and mouse between multiple machines. There's a few limitations: Alt-Tab always seems to go to the Mac, and Windows 7's UAC dialogs require the local mouse for security reasons, but it gets you a long way at least. Step 2: Register as an Apple Developer You can register as an Apple Developer free of charge, and that lets you download XCode and the iOS SDK. You also get the iPhone / iPad emulator, which is handy, since you'll need to be a paid member before you can deploy your apps to a real device. You can either enroll as an individual, or as a company. They both cost the same ($99/year), but there's a few differences between them. If you register as a company, you can add multiple developers to your team (all for the same $99 - not $99 per developer), and you get to use your company name in the App Store. However, you'll need to send off significantly more documentation to Apple, and I suspect the process takes rather longer than for an individual, where they just need to verify some credit card details. Here's a tip: if you're registering as a company, do so as early as possible. The approval process can take a while to complete, so get the application in in plenty of time. Step 3: Learn to love the square brackets! Objective-C is the language of the iPad. C and C++ are also supported, and if you're doing some serious game development, you'll probably spend most of your time in C++ talking OpenGL, but for forms-based apps, you'll be interacting with a lot of the Objective-C SDK. Like shifting from Ctrl-C to Cmd-C, it feels a little odd at first, with the familiar string.format(.) turning into: NSString *myString = [NSString stringWithFormat:@"Hello world, it's %@", [NSDate date]]; Thankfully XCode's auto-complete is normally passable, if not up to Visual Studio's standards, which coupled with a huge amount of content on Stack Overflow means you'll soon get to grips with the API. You'll need to get used to some terminology changes, though; here's an incomplete approximation: Coming from a .NET background, there's some luxuries you no longer have developing Objective C in XCode: Generics! Remember back in .NET 1.1, when all collections were just objects? Yup, we're back there now. ReSharper. Or, more generally, very much refactoring support. The not-many-keystrokes to rename a class, its file, and al references to it in Visual Studio turns into a much more painful experience in XCode. Garbage collection. This is actually rather less of an issue than you might expect: if you follow the rules, the reference counting provided by Objective C gets you a long way without too much pain. Circular references are their usual problematic self, though. Decent exception handling. You do have exceptions, but they're nowhere near as widely used. Generally, if something goes wrong, you get nil (see translation table above) back. Which brings me on to. Calling a method on a nil object isn't a failure - it just returns nil itself! There's many arguments for and against this, but personally I fall into the "stuff should fail as quickly and explicitly as possible" camp. Less specifically, I found that there's more chance of code failing at runtime rather than getting caught at compile-time: using the @selector(.) syntax to pass a method signature isn't (can't be) checked at compile-time, so the first you know about a typo is a crash when you try and call it. The solution to this is of course lots of great testing, both automated and manual, but I still find comfort in provably correct type safety being enforced in addition to testing. Step 4: Submit to the App Store Assuming you want to distribute to more than a handful of devices, you're going to need to submit your app to the Apple App Store. There's a few gotchas in terms of getting builds signed with the right certificates, and you'll be bouncing around between XCode and iTunes Connect a fair bit, but eventually you get everything checked off the to-do list, and are ready to upload your first binary! With some amount of anticipation, I pressed the Upload button in XCode, ready to release our creation into the world, but was instead greeted by an error informing me my XML file was malformed. Uh. A little Googling later, and it turned out that a simple rename from "Stacks&Heaps.app" to "StacksAndHeaps.app" worked around an XML escaping bug, and we were good to go. The next step is to wait for approval (or otherwise). After a couple of weeks of intensive development, this part is agonising. Did we make it? The Apple jury is still out at the moment, but our fingers are firmly crossed! In the meantime, you can see some screenshots and leave us your email address if you'd like us to get in touch when it does go live at the MobileFoo website. Step 5: Profit! Actually, that wasn't the idea here: Stacks & Heaps is free; there's no adverts, and we're not going to sell all your data either. So why did we do it? We wanted to get an idea of what it's like to move from coding for a desktop environment, to something completely different. We don't know whether in a year's time, the iPad will still be the dominant force, or whether Android will have smoothed out some bugs, tweaked the performance, and polished the UI, but I think it's a fairly sure bet that the tablet form factor is here to stay. We want to meet people who are using it, start chatting to them, and find out about some of the pain they're feeling. What better way to do that than do it ourselves, and get to write a cool game in the process?

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  • CodePlex Daily Summary for Thursday, June 17, 2010

    CodePlex Daily Summary for Thursday, June 17, 2010New ProjectsAstalanumerator: A JavaScript based recursive DOM/JS object inspector. Uses a simple tree menu to enumerate all properties of a object.BDD Log Converter: A simple .NET class and console application that will convert BDD logs (MDT) into XML format.CastleInvestProj: Castle Investigating project Easy Callback: This library facilitates the use of multiple asynchronous calls on the same page, and asynchronous calls from a user control also have a clean cod...Easy Wings: Small webApp to manage aircraft booking in flying club. French only for the moment.EPiServer Template Foundation: EPiServer Template Foundation builds on top of Page Type Builder to provide a framework for common site features such as basic page type properties...guidebook: a project to plan your road trip.Look into documents for e-discovery: Search, browse, tag, annotate documents such as MS Word, PDF, e-mail, etc. Good for legal professionals do e-discovery. One Bus Away for Windows Phone: A Windows Phone 7 application written in Silverlight for the OneBusAway (www.onebusaway.org) website. Allows mobile users to search for public tra...OneBusAway for Windows Phone 7: OneBusAway is a service with transit information for the Seattle, WA region. We are creating a mobile application for Windows Phone 7 utilizing th...PoFabLab - Poetry Generation Library and Editor in .NET: PoFabLab is an open source library and word processor designed for digital poets. The library can scan lines, perform Markov analysis, filter text...Project Axure: More details coming soon.Чат кутежа 2.0: ИРЦ чат специально для форума ЕНЕ简易代码生成器: 初次使用CodePlex,这只是一个测试项目。打算用WPF做一个简单的代码生成器,兼具SQL Server Client功能。使用.Net 4.0, C#开发。运营工作系统: TRAS(Team resource assist system) is a toolkit that help the studio to manage and distribute the daily work, like publish the news, GM broadcast a...New ReleasesAmuse - A New MU* Client For Windows: 2010 June: Important Notice to TestersPlease uninstall any previous versions of Amuse prior to this one before installing. Changes and InformationFirst relea...ASP.NET Generic Data Source Control: V1.0: GenericDataSource - Version 1.0Binary This is the first official binary release of the GenericDataSource for ASP.NET - stable and ready for product...Astalanumerator: Astalanumerator 0.7: I wanted to map all properties in javascript and inspect them regardless if they were objects or not. IE doesn’t support for(i in..) for native pro...BDD Log Converter: BDD Log Converter 0.1.0: First release (0.1.0).DVD Swarm: 0.8.10.616: Major update with improvements to encoding speed.Easy Callback: Easy Callback 1.0.0.0: Easy Callback library 1.0.0.0Facebook Connect Authentication for ASP.NET: Facebook Connect Authentication for ASP.NET - v1.0: Now supporting Facebook's new Open Graph API JavaScript SDK, this release of FBConnectAuth also adds support for running in partially trusted envir...FlickrNet API Library: 3.0 Beta 3: Another small Beta. Changed parsing code so exceptions aren't raised when new attributes are added by Flickr. This affects searches where you are ...Infragistics Analytics Framework: Infragistics Analytics Framework 10.2: An updated version of Infragistics Analytics Framework, which utilizes the newest version (v.1.4.4) of MSAF as well as the newest release (v.10.2) ...NUnit Add-in for Growl Notifications: NUnit Add-in for Growl Notifications 1.0 build 1: Version 1.0 build 1:[change] Test run failure notification now disappears automaticallyOpen Source PLM Activities: 3dxml player integration for Aras Innovator: This is just a simple html file you need to add to your Aras Innovator install directory. It loads the 3Dxml player for your 3dxml files. Tested o...patterns & practices - Windows Azure Guidance: WAAG - Part 2 - Drop 1: First code and docs drop for Part 2 of the Windows Azure Architecture Guide Part 1 of the Guide is released here. Highlights of this release are:...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (June 2010): Installer of the latest binaries of Phalanger 2.0 (June 2010) and its integration into Visual Studio 2008 SP1. * Improved compatibility with P...RIA Services Essentials: Book Club Application (June 16, 2010): Added some XAML to hide/show link to BookShelf page based on whether the user is logged in or not. Updated IsBookOwner authorization rule implement...secs4net: Relase 1.01: version 1.01 releasesELedit: sELedit v1.1c: Added: Tool for exporting NPC/Mob database file that is used by sNPCeditSharePoint Ad Rotator: SPAdRotator 2.0 Beta 2: Added: Open tool pane link to default Web Part text Made all images except the first hidden by default, so the Web Part will degrade gracefully w...sMAPtool: sMAPtool v0.7f (without Maps): Added: 3rd party magnifier softwaresNPCedit: sNPCedit v0.9c: Added: npc/mob names and corresponding datbaseSolidWorks Addin Development: GenericAddinFrameworkR1-06.17.2010: .sTASKedit: sTASKedit v0.8: Important BugFix: there was an mistake in the structure, team-member block and get-items block was swapped internally. Tasks that contains both blo...stefvanhooijdonk.com: UnitTesting-SP2010-TFS2010: Files for my post on TFS2010 and NUnit testing with SP2010 projects. see the post here: http://wp.me/pMnlQ-88 The XSLT here is from http://nunit4t...Telerik CAB Enabling Kit for RadControls for WinForms: TCEK 2010.1.10.504: What's new in v2010.1.0610 (Beta): RadDocking component has been replaced with the latest RadDock control Requirements: Visual Studio 2005+ Tele...TFS Buddy: TFS Buddy 1.2: Fixes a problem with notificationsThales Simulator Library: Version 0.9: The Thales Simulator Library is an implementation of a software emulation of the Thales (formerly Zaxus & Racal) Hardware Security Module cryptogra...Triton Application Framework: Tools - Code Generator - Build 1.0: This is the first release of the Generator. This is buggy but works.VCC: Latest build, v2.1.30616.0: Automatic drop of latest buildXsltDb - DotNetNuke Module Builder: 01.01.27: Code completion for XsltDb, HTML and XSL stuff!! Full screen editing Some bugs are still in EditArea component and object lists in code completi...Чат кутежа 2.0: 0.9a build 2 версия: вторая сборка первой альфа-версии ирц-клиента.Most Popular ProjectsWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryPHPExcelMicrosoft SQL Server Community & SamplesASP.NETMost Active ProjectsdotSpatialpatterns & practices: Enterprise Library Contribpatterns & practices – Enterprise LibraryBlogEngine.NETLightweight Fluent WorkflowRhyduino - Arduino and Managed CodeSunlit World SchemeNB_Store - Free DotNetNuke Ecommerce Catalog ModuleSolidWorks Addin DevelopmentN2 CMS

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  • MySQL Cluster 7.3 Labs Release – Foreign Keys Are In!

    - by Mat Keep
    0 0 1 1097 6254 Homework 52 14 7337 14.0 Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-ansi-language:EN-US;} Summary (aka TL/DR): Support for Foreign Key constraints has been one of the most requested feature enhancements for MySQL Cluster. We are therefore extremely excited to announce that Foreign Keys are part of the first Labs Release of MySQL Cluster 7.3 – available for download, evaluation and feedback now! (Select the mysql-cluster-7.3-labs-June-2012 build) In this blog, I will attempt to discuss the design rationale, implementation, configuration and steps to get started in evaluating the first MySQL Cluster 7.3 Labs Release. Pace of Innovation It was only a couple of months ago that we announced the General Availability (GA) of MySQL Cluster 7.2, delivering 1 billion Queries per Minute, with 70x higher cross-shard JOIN performance, Memcached NoSQL key-value API and cross-data center replication.  This release has been a huge hit, with downloads and deployments quickly reaching record levels. The announcement of the first MySQL Cluster 7.3 Early Access lab release at today's MySQL Innovation Day event demonstrates the continued pace in Cluster development, and provides an opportunity for the community to evaluate and feedback on new features they want to see. What’s the Plan for MySQL Cluster 7.3? Well, Foreign Keys, as you may have gathered by now (!), and this is the focus of this first Labs Release. As with MySQL Cluster 7.2, we plan to publish a series of preview releases for 7.3 that will incrementally add new candidate features for a final GA release (subject to usual safe harbor statement below*), including: - New NoSQL APIs; - Features to automate the configuration and provisioning of multi-node clusters, on premise or in the cloud; - Performance and scalability enhancements; - Taking advantage of features in the latest MySQL 5.x Server GA. Design Rationale MySQL Cluster is designed as a “Not-Only-SQL” database. It combines attributes that enable users to blend the best of both relational and NoSQL technologies into solutions that deliver web scalability with 99.999% availability and real-time performance, including: Concurrent NoSQL and SQL access to the database; Auto-sharding with simple scale-out across commodity hardware; Multi-master replication with failover and recovery both within and across data centers; Shared-nothing architecture with no single point of failure; Online scaling and schema changes; ACID compliance and support for complex queries, across shards. Native support for Foreign Key constraints enables users to extend the benefits of MySQL Cluster into a broader range of use-cases, including: - Packaged applications in areas such as eCommerce and Web Content Management that prescribe databases with Foreign Key support. - In-house developments benefiting from Foreign Key constraints to simplify data models and eliminate the additional application logic needed to maintain data consistency and integrity between tables. Implementation The Foreign Key functionality is implemented directly within MySQL Cluster’s data nodes, allowing any client API accessing the cluster to benefit from them – whether using SQL or one of the NoSQL interfaces (Memcached, C++, Java, JPA or HTTP/REST.) The core referential actions defined in the SQL:2003 standard are implemented: CASCADE RESTRICT NO ACTION SET NULL In addition, the MySQL Cluster implementation supports the online adding and dropping of Foreign Keys, ensuring the Cluster continues to serve both read and write requests during the operation. An important difference to note with the Foreign Key implementation in InnoDB is that MySQL Cluster does not support the updating of Primary Keys from within the Data Nodes themselves - instead the UPDATE is emulated with a DELETE followed by an INSERT operation. Therefore an UPDATE operation will return an error if the parent reference is using a Primary Key, unless using CASCADE action, in which case the delete operation will result in the corresponding rows in the child table being deleted. The Engineering team plans to change this behavior in a subsequent preview release. Also note that when using InnoDB "NO ACTION" is identical to "RESTRICT". In the case of MySQL Cluster “NO ACTION” means “deferred check”, i.e. the constraint is checked before commit, allowing user-defined triggers to automatically make changes in order to satisfy the Foreign Key constraints. Configuration There is nothing special you have to do here – Foreign Key constraint checking is enabled by default. If you intend to migrate existing tables from another database or storage engine, for example from InnoDB, there are a couple of best practices to observe: 1. Analyze the structure of the Foreign Key graph and run the ALTER TABLE ENGINE=NDB in the correct sequence to ensure constraints are enforced 2. Alternatively drop the Foreign Key constraints prior to the import process and then recreate when complete. Getting Started Read this blog for a demonstration of using Foreign Keys with MySQL Cluster.  You can download MySQL Cluster 7.3 Labs Release with Foreign Keys today - (select the mysql-cluster-7.3-labs-June-2012 build) If you are new to MySQL Cluster, the Getting Started guide will walk you through installing an evaluation cluster on a singe host (these guides reflect MySQL Cluster 7.2, but apply equally well to 7.3) Post any questions to the MySQL Cluster forum where our Engineering team will attempt to assist you. Post any bugs you find to the MySQL bug tracking system (select MySQL Cluster from the Category drop-down menu) And if you have any feedback, please post them to the Comments section of this blog. Summary MySQL Cluster 7.2 is the GA, production-ready release of MySQL Cluster. This first Labs Release of MySQL Cluster 7.3 gives you the opportunity to preview and evaluate future developments in the MySQL Cluster database, and we are very excited to be able to share that with you. Let us know how you get along with MySQL Cluster 7.3, and other features that you want to see in future releases. * Safe Harbor Statement This information is intended to outline our general product direction. It is intended for information purposes only, and may not be incorporated into any contract. It is not a commitment to deliver any material, code, or functionality, and should not be relied upon in making purchasing decisions. The development, release, and timing of any features or functionality described for Oracle’s products remains at the sole discretion of Oracle.

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  • How to Achieve OC4J RMI Load Balancing

    - by fip
    This is an old, Oracle SOA and OC4J 10G topic. In fact this is not even a SOA topic per se. Questions of RMI load balancing arise when you developed custom web applications accessing human tasks running off a remote SOA 10G cluster. Having returned from a customer who faced challenges with OC4J RMI load balancing, I felt there is still some confusions in the field how OC4J RMI load balancing work. Hence I decide to dust off an old tech note that I wrote a few years back and share it with the general public. Here is the tech note: Overview A typical use case in Oracle SOA is that you are building web based, custom human tasks UI that will interact with the task services housed in a remote BPEL 10G cluster. Or, in a more generic way, you are just building a web based application in Java that needs to interact with the EJBs in a remote OC4J cluster. In either case, you are talking to an OC4J cluster as RMI client. Then immediately you must ask yourself the following questions: 1. How do I make sure that the web application, as an RMI client, even distribute its load against all the nodes in the remote OC4J cluster? 2. How do I make sure that the web application, as an RMI client, is resilient to the node failures in the remote OC4J cluster, so that in the unlikely case when one of the remote OC4J nodes fail, my web application will continue to function? That is the topic of how to achieve load balancing with OC4J RMI client. Solutions You need to configure and code RMI load balancing in two places: 1. Provider URL can be specified with a comma separated list of URLs, so that the initial lookup will land to one of the available URLs. 2. Choose a proper value for the oracle.j2ee.rmi.loadBalance property, which, along side with the PROVIDER_URL property, is one of the JNDI properties passed to the JNDI lookup.(http://docs.oracle.com/cd/B31017_01/web.1013/b28958/rmi.htm#BABDGFBI) More details below: About the PROVIDER_URL The JNDI property java.name.provider.url's job is, when the client looks up for a new context at the very first time in the client session, to provide a list of RMI context The value of the JNDI property java.name.provider.url goes by the format of a single URL, or a comma separate list of URLs. A single URL. For example: opmn:ormi://host1:6003:oc4j_instance1/appName1 A comma separated list of multiple URLs. For examples:  opmn:ormi://host1:6003:oc4j_instanc1/appName, opmn:ormi://host2:6003:oc4j_instance1/appName, opmn:ormi://host3:6003:oc4j_instance1/appName When the client looks up for a new Context the very first time in the client session, it sends a query against the OPMN referenced by the provider URL. The OPMN host and port specifies the destination of such query, and the OC4J instance name and appName are actually the “where clause” of the query. When the PROVIDER URL reference a single OPMN server Let's consider the case when the provider url only reference a single OPMN server of the destination cluster. In this case, that single OPMN server receives the query and returns a list of the qualified Contexts from all OC4Js within the cluster, even though there is a single OPMN server in the provider URL. A context represent a particular starting point at a particular server for subsequent object lookup. For example, if the URL is opmn:ormi://host1:6003:oc4j_instance1/appName, then, OPMN will return the following contexts: appName on oc4j_instance1 on host1 appName on oc4j_instance1 on host2, appName on oc4j_instance1 on host3,  (provided that host1, host2, host3 are all in the same cluster) Please note that One OPMN will be sufficient to find the list of all contexts from the entire cluster that satisfy the JNDI lookup query. You can do an experiment by shutting down appName on host1, and observe that OPMN on host1 will still be able to return you appname on host2 and appName on host3. When the PROVIDER URL reference a comma separated list of multiple OPMN servers When the JNDI propery java.naming.provider.url references a comma separated list of multiple URLs, the lookup will return the exact same things as with the single OPMN server: a list of qualified Contexts from the cluster. The purpose of having multiple OPMN servers is to provide high availability in the initial context creation, such that if OPMN at host1 is unavailable, client will try the lookup via OPMN on host2, and so on. After the initial lookup returns and cache a list of contexts, the JNDI URL(s) are no longer used in the same client session. That explains why removing the 3rd URL from the list of JNDI URLs will not stop the client from getting the EJB on the 3rd server. About the oracle.j2ee.rmi.loadBalance Property After the client acquires the list of contexts, it will cache it at the client side as “list of available RMI contexts”.  This list includes all the servers in the destination cluster. This list will stay in the cache until the client session (JVM) ends. The RMI load balancing against the destination cluster is happening at the client side, as the client is switching between the members of the list. Whether and how often the client will fresh the Context from the list of Context is based on the value of the  oracle.j2ee.rmi.loadBalance. The documentation at http://docs.oracle.com/cd/B31017_01/web.1013/b28958/rmi.htm#BABDGFBI list all the available values for the oracle.j2ee.rmi.loadBalance. Value Description client If specified, the client interacts with the OC4J process that was initially chosen at the first lookup for the entire conversation. context Used for a Web client (servlet or JSP) that will access EJBs in a clustered OC4J environment. If specified, a new Context object for a randomly-selected OC4J instance will be returned each time InitialContext() is invoked. lookup Used for a standalone client that will access EJBs in a clustered OC4J environment. If specified, a new Context object for a randomly-selected OC4J instance will be created each time the client calls Context.lookup(). Please note the regardless of the setting of oracle.j2ee.rmi.loadBalance property, the “refresh” only occurs at the client. The client can only choose from the "list of available context" that was returned and cached from the very first lookup. That is, the client will merely get a new Context object from the “list of available RMI contexts” from the cache at the client side. The client will NOT go to the OPMN server again to get the list. That also implies that if you are adding a node to the server cluster AFTER the client’s initial lookup, the client would not know it because neither the server nor the client will initiate a refresh of the “list of available servers” to reflect the new node. About High Availability (i.e. Resilience Against Node Failure of Remote OC4J Cluster) What we have discussed above is about load balancing. Let's also discuss high availability. This is how the High Availability works in RMI: when the client use the context but get an exception such as socket is closed, it knows that the server referenced by that Context is problematic and will try to get another unused Context from the “list of available contexts”. Again, this list is the list that was returned and cached at the very first lookup in the entire client session.

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  • CodePlex Daily Summary for Sunday, March 28, 2010

    CodePlex Daily Summary for Sunday, March 28, 2010New ProjectsFeed Tracker: Feed Tracker allows you to track your favorite feeds (RSS 2.0 and Atom 1.0) and open them up directly in your browser.FIM 2010 Resource Management Client: The Forefront Identity Management 2010 Resource Management Client is a library to communicate with the FIM 2010 web service. The development langu...Infection Protection: A game about controlling disease outbreak in a city. Developed for OGPC 2010, using Qt.OrthoLab: Homepage of Orthocone open-source laboratory.Paragliding ThermalMarker: Paragliding / Hanggliding Windows Application that receives waypoint files and returns only the thermals that get triggered more often in a place.RSSFalls: RssFalls makes it easier for developers to download RSS or Podcast enclosures.String Library for C++ Language: StrLib++ is a string library for C++ language. for now it support only ANSI strings, later Unicode support will added for UT8, UTF16 and UTF32 for...Sweeper: Sweeper is a Visual Studio 2008 add-in for C# that takes care of many of the trivial code-formatting issues that developers run into - particularly...System.Common: A .Net library that provides methods, properties and more that the .Net Framework doesn't provide.Tiveriad: The framework is designed to help you more easily build modular Windows applicationT-Shirts Online: Online shop build in Silverlight 4 using DIBS as payment module.New ReleasesArkSwitch: ArkSwitch v1.1.3: This release has some important changes. Thanks to MichyPrima for helping with some of the code. 1. Improved theming to more easily support multip...Catharsis: Catharsis 2.5 on catarsa.com: The Catharsis framework has finally its own portal http://catarsa.com The latest release version is 2.5 - string names of properties are not any ...EffiProz - A Pure C# Database: EffiProz CF 1.0: EffiProz for .Net compact framework.Encrypted Notes: Encrypted Notes 1.6: This is the latest version of Encrypted Notes (1.6). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ext...Extend SmallBasic: Teaching Extensions v.009: Added Pentagon Crazy Recipe QuizGapi.NET - .NET (C#) wrapper for Google API: Gapi.NET 0.5.0.0: - Fixed some minor bugs. - Add minor features. - Performance improvement. See code check-ins for detailed informationHouseFly experimental controls: HouseFly experimental control: Alpha version of HouseFly experimental controlsiTuner - The iTunes Companion: iTuner 1.2.3738 Beta 2: V1.2 allows you to synchronize one or more iTunes playlists to a USB MP3 player. Beta 2 resolves all known issues. This continues the evolution ye...jQuery Library for SharePoint Web Services: SPServices 0.5.4: IMPORTANT NOTE: This release is in an alpha state. You should only download it if you know what you are getting and are interested in testing it f...JSINQ - LINQ to Objects for JavaScript: JSINQ 1.0: This is the first stable release of JSINQ. It is fully compatible with the 0.9 beta release. It contains the following new features: Now supports ...MSBuild Mercurial Tasks: 1.0.0 Beta: First release of the application. This version integrates all the basic functionalities of Mercurial as defined in the Use Case 1.Open Portal Foundation: Open Portal Foundation V1.4.2: What's news? noscript template was updated naming convention for layout autogenerated controls now use the "master" prefix. The documentation ce...Open Portal Foundation: Open Portal Foundation V1.4.4: What's news? ASP .NET Master page support for custom aspx integrated pages New usercontrols for ASCX, ASPX and Master page integration : Link: f...Paint.NET PSD Plugin: 1.5.0: RLE compression is now working fully on save. File sizes are now competitive with Photoshop's. Saving takes about twice as long with RLE compressi...Paragliding ThermalMarker: ThermalMarker_Alfa0.1: Release Alfa 1Simple Service Locator: Simple Service Locator v0.7: The Simple Service Locator is an easy-to-use Inversion of Control library that is a complete implementation of the Common Service Locator interface...String Library for C++ Language: Release 0.9: version 0.9 beta release DO NOT USE IN SERIOUS PROJECTS this release use default application heap, and because visual studio is using special debug...Sweeper: Sweeper Alpha 1: SweeperA Visual Studio Add-in for C# Code Formatting - Visual Studio 2008 Includes: A UI for options, Enable or disable any specific task you want ...T-Shirts Online: 1.0: First release of the online shop.Twilio Server Library for .NET (TSL.NET): v0.1.0 Beta: This is the first release of TSL.NET. This v0.1.0 release is a Beta. Subsequent builds will be posted as v0.1.x and release-candidate Betas will be...Vr30 OS: Facebook 1.0: Connect you to Facebook without your web browser.Vr30 OS: SkyBlog 1.0: SkyBlog without web browser.Vr30 OS: YouTube 1.0: Youtube without web browserWeb Image Resize Handler: Web Image Resize, Zoom, Rotate and Greyscale v.1.0: Efficient Web Image Resize, Zoom, Rotate and Greyscale cacheing handler for ASP.Net.WinXound: WinXound 3.3.0 Beta 1 for Mac OsX: This is the first Beta release for Apple Mac OsX (Universal Binary). DEBUG HELP NEEDED ! Please signal bugs, suggestions or feedback to: stefano_b...Most Popular ProjectsMetaSharpRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsRawrjQuery Library for SharePoint Web ServicesManaged Extensibility FrameworkBlogEngine.NETMicrosoft Biology Foundationpatterns & practices: Composite WPF and SilverlightLINQ to TwitterFarseer Physics EngineTable2ClassNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Converting projects to use Automatic NuGet restore

    - by terje
    Originally posted on: http://geekswithblogs.net/terje/archive/2014/06/11/converting-projects-to-use-automatic-nuget-restore.aspxDownload tool In version 2.7 of NuGet automatic nuget restore was introduced, meaning you no longer need to distort your msbuild project files with nuget target information.   Visual Studio and TFS 2013 build have this enabled by default.  However, if your project was created before this was introduced, and/or if you have used the “Enable NuGet Package Restore” afterwards, you now have a series of unwanted things in your projects, and a series of project files that have been modified – and – you no longer neither want nor need this !  You might also get into some unwanted issues due to these modifications.  This is a MSBuild modification that was needed only before NuGet 2.7 ! So: DON’T USE THIS FUNCTION !!! There is an issue https://nuget.codeplex.com/workitem/4019 on this on the NuGet project site to get this function removed, renamed or at least moved farther away from the top level (please help vote it up!).  The response seems to be that it WILL BE removed, around version 3.0. This function does nothing you need after the introduction of NuGet 2.7.  What is also unfortunate is the naming of it – it implies that it is needed, it is not, and what is worse, there is no corresponding function to remove what it does ! So to fix this use the tool named IFix, that will fix this issue for you   - all free of course, and the code is open source.  Also report issues there:  https://github.com/OsirisTerje/IFix    IFix information DOWNLOAD HERE This command line tool installs using an MSI, and add itself to the system path.  If you work in a team, you will probably need to use the  tool multiple times.  Anyone in the team may at any time use the “Enable NuGet Package Restore” function and mess up your project again.  The IFix program can be run either in a  check modus, where it does not write anything back – it only checks if you have any issues, or in a Fix mode, where it will also perform the necessary fixes for you. The IFix program is used like this: IFix <command> [-c/--check] [-f/--fix]  [-v/--verbose] The command in this case is “nugetrestore”.  It will do a check from the location where it is being called, and run through all subfolders from that location. So  “IFix nugetrestore  --check” , will do the check ,  and “IFix nugetrestore  --fix”  will perform the changes, for all files and folders below the current working directory. (Note that --check  can be replaced with only –c, and --fix with –f, and so on. ) BEWARE: When you run the fix option, all solutions to be affected must be closed in Visual Studio ! So, if you just want to DO it, then: IFix nugetrestore --check to see if you have issues then IFix nugetrestore  --fix to fix them. How does it work IFix nugetrestore  checks and optionally fixes four issues that the older enabling of nuget restore did.  The issues are related to the MSBuild projess, and are: Deleting the nuget.targets file. Deleting the nuget.exe that is located under the .nuget folder Removing all references to nuget.targets in the solution file Removing all properties and target imports of nuget.targets inside the csproj files. IFix fixes these issues in the same sequence. The first step, removing the nuget.targets file is the most critical one, and all instances of the nuget.targets file within the scope of a solution has to be removed, and in addition it has to be done with the solution closed in Visual Studio.  If Visual Studio finds a nuget.targets file, the csproj files will be automatically messed up again. This means the removal process above might need to be done multiple times, specially when you’re working with a team, and that solution context menu still has the “Enable NuGet Package Restore” function.  Someone on the team might inadvertently do this at any time. It can be a good idea to add this check to a checkin policy – if you run TFS standard version control, but that will have no effect if you use TFS Git version control of course. So, better be prepared to run the IFix check from time to time. Or, even better, install IFix on your build servers, and add a call to IFix nugetrestore --check in the TFS Build script.    How does it look As a first example I have run the IFix program from the top of a set of git repositories, so it spans multiple repositories with multiple solutions. The result from the check option is as follows: We see the four red lines, there is one for each of the four checks we talked about in the previous section. The fact that they are red, means we have that particular issue. The first section (above the first red text line) is the nuget targets section.  Notice  No.1, it says it has found no paths to copy.  What IFix does here is to check if there are any defined paths to other nuget galleries.  If there are, then those are copied over to the nuget.config file, where is where it should be in version 2.7 and above.   No.2 says it has found the particular nuget.targets file,  No.3  states it HAS found some other nuget galleries defines in the targets file, which then it would like to copy to the config.file. No.4 is the section for nuget.exe files, and list those it has found, and which it would like to delete. No 5 states it has found a reference to nuget.targets in the solution file.  This reference comes from the fact that the .nuget folder is a solution folder, and the items within are described in the solution file. It then checks the csproj files, and as can be seen from the last red line, it ha found issues in 96 out of 198 csproj files.  There are two possible issues in a csproj files.  No.6 is the first one, and the most common and most important one, an “Import project” section.  This is the section that calls the nuget.targets files.  No.7 is another issue, which seems to sometimes be there, sometimes not, it is a RestorePackages property, which also should go away. Now, if we run the IFix nugetrestore –fix command, and then the check again after that, the result is: All green !

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